From 7ae1ea866c64656f219b530cb14e1eaf36b7f13e Mon Sep 17 00:00:00 2001 From: Mario Date: Fri, 4 Nov 2016 23:54:47 +1000 Subject: [PATCH 1/1] Fix hagar loading and switching weapons --- qcsrc/common/weapons/weapon/hagar.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/common/weapons/weapon/hagar.qc b/qcsrc/common/weapons/weapon/hagar.qc index d533f1909..684ee75d3 100644 --- a/qcsrc/common/weapons/weapon/hagar.qc +++ b/qcsrc/common/weapons/weapon/hagar.qc @@ -313,7 +313,7 @@ void W_Hagar_Attack2_Load(Weapon thiswep, entity actor, .entity weaponentity) { // loadable hagar secondary attack, must always run each frame - if(time < game_starttime || PS(actor).m_switchweapon != WEP_HAGAR) + if(time < game_starttime) return; bool loaded = actor.hagar_load >= WEP_CVAR_SEC(hagar, load_max); -- 2.39.2