From 772656f57b57e7e73311de78a39f5227f3c7e0f1 Mon Sep 17 00:00:00 2001 From: Mario Date: Tue, 7 Mar 2017 07:11:30 +1000 Subject: [PATCH] Don't set HITTYPE_BOUNCE on the napalm fire damage (not used, may be cause of deathtype warnings) --- qcsrc/common/mutators/mutator/nades/nades.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/common/mutators/mutator/nades/nades.qc b/qcsrc/common/mutators/mutator/nades/nades.qc index 45e6d997e..d268b169d 100644 --- a/qcsrc/common/mutators/mutator/nades/nades.qc +++ b/qcsrc/common/mutators/mutator/nades/nades.qc @@ -220,7 +220,7 @@ void napalm_damage(entity this, float dist, float damage, float edgedamage, floa { d = vlen(WarpZone_UnTransformOrigin(RandomSelection_chosen_ent, this.origin) - RandomSelection_chosen_ent.fireball_impactvec); d = damage + (edgedamage - damage) * (d / dist); - Fire_AddDamage(RandomSelection_chosen_ent, this.realowner, d * burntime, burntime, this.projectiledeathtype | HITTYPE_BOUNCE); + Fire_AddDamage(RandomSelection_chosen_ent, this.realowner, d * burntime, burntime, this.projectiledeathtype); //trailparticles(this, particleeffectnum(EFFECT_FIREBALL_LASER), this.origin, RandomSelection_chosen_ent.fireball_impactvec); Send_Effect(EFFECT_FIREBALL_LASER, this.origin, RandomSelection_chosen_ent.fireball_impactvec - this.origin, 1); } -- 2.39.2