From 6c5a78cc0978d15d0abe445535042d43c64bf898 Mon Sep 17 00:00:00 2001 From: havoc Date: Tue, 18 Jun 2013 21:08:14 +0000 Subject: [PATCH] renamed r_bufferdatasize_ cvars to r_buffermegs_ to give them new good values, as the old cvar increase logic was badly bugged and would arbitrarily increase them when not necessary git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11954 d7cf8633-e32d-0410-b094-e92efae38249 --- gl_rmain.c | 18 +++++++++--------- render.h | 2 +- 2 files changed, 10 insertions(+), 10 deletions(-) diff --git a/gl_rmain.c b/gl_rmain.c index 9d3bdbd6..c6f2324f 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -238,12 +238,12 @@ cvar_t r_glsl_saturation_redcompensate = {CVAR_SAVE, "r_glsl_saturation_redcompe cvar_t r_glsl_vertextextureblend_usebothalphas = {CVAR_SAVE, "r_glsl_vertextextureblend_usebothalphas", "0", "use both alpha layers on vertex blended surfaces, each alpha layer sets amount of 'blend leak' on another layer, requires mod_q3shader_force_terrain_alphaflag on."}; cvar_t r_framedatasize = {CVAR_SAVE, "r_framedatasize", "0.5", "size of renderer data cache used during one frame (for skeletal animation caching, light processing, etc)"}; -cvar_t r_bufferdatasize[R_BUFFERDATA_COUNT] = +cvar_t r_buffermegs[R_BUFFERDATA_COUNT] = { - {CVAR_SAVE, "r_bufferdatasize_vertex", "4", "vertex buffer size for one frame"}, - {CVAR_SAVE, "r_bufferdatasize_index16", "1", "index buffer size for one frame (16bit indices)"}, - {CVAR_SAVE, "r_bufferdatasize_index32", "1", "index buffer size for one frame (32bit indices)"}, - {CVAR_SAVE, "r_bufferdatasize_uniform", "0.25", "uniform buffer size for one frame"}, + {CVAR_SAVE, "r_buffermegs_vertex", "4", "vertex buffer size for one frame"}, + {CVAR_SAVE, "r_buffermegs_index16", "1", "index buffer size for one frame (16bit indices)"}, + {CVAR_SAVE, "r_buffermegs_index32", "1", "index buffer size for one frame (32bit indices)"}, + {CVAR_SAVE, "r_buffermegs_uniform", "0.25", "uniform buffer size for one frame"}, }; extern cvar_t v_glslgamma; @@ -4356,7 +4356,7 @@ void GL_Main_Init(void) Cvar_RegisterVariable(&r_glsl_vertextextureblend_usebothalphas); Cvar_RegisterVariable(&r_framedatasize); for (i = 0;i < R_BUFFERDATA_COUNT;i++) - Cvar_RegisterVariable(&r_bufferdatasize[i]); + Cvar_RegisterVariable(&r_buffermegs[i]); Cvar_RegisterVariable(&r_batch_dynamicbuffer); if (gamemode == GAME_NEHAHRA || gamemode == GAME_TENEBRAE) Cvar_SetValue("r_fullbrights", 0); @@ -4674,7 +4674,7 @@ static void R_BufferData_Resize(r_bufferdata_type_t type, qboolean mustgrow, siz { r_bufferdata_buffer_t *mem = r_bufferdata_buffer[r_bufferdata_cycle][type]; size_t size; - float newvalue = r_bufferdatasize[type].value; + float newvalue = r_buffermegs[type].value; // increase the cvar if we have to (but only if we already have a mem) if (mustgrow && mem) @@ -4685,8 +4685,8 @@ static void R_BufferData_Resize(r_bufferdata_type_t type, qboolean mustgrow, siz // clamp the cvar to valid range newvalue = bound(0.25f, newvalue, 256.0f); - if (r_bufferdatasize[type].value != newvalue) - Cvar_SetValueQuick(&r_bufferdatasize[type], newvalue); + if (r_buffermegs[type].value != newvalue) + Cvar_SetValueQuick(&r_buffermegs[type], newvalue); // calculate size in bytes size = (size_t)(newvalue * 1024*1024); diff --git a/render.h b/render.h index 742eaecc..e0da0c69 100644 --- a/render.h +++ b/render.h @@ -180,7 +180,7 @@ void R_FrameData_SetMark(void); void R_FrameData_ReturnToMark(void); /// enum of the various types of hardware buffer object used in rendering -/// note that the r_bufferdatasize[] array must be maintained to match this +/// note that the r_buffermegs[] array must be maintained to match this typedef enum r_bufferdata_type_e { R_BUFFERDATA_VERTEX, /// vertex buffer -- 2.39.2