From 68d75747c274518b07cbb05ff319d85d9ee8166d Mon Sep 17 00:00:00 2001 From: FruitieX Date: Mon, 2 Aug 2010 14:25:45 +0300 Subject: [PATCH] disable health/armor stats in XPM, not good to know this stuff in duels. :P Also, make the grunt sound and footsteps default in defaultXonotic.cfg (we need better sounds for these!!) --- defaultXPM.cfg | 4 ++-- defaultXonotic.cfg | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/defaultXPM.cfg b/defaultXPM.cfg index f90dea357..bca8798e4 100644 --- a/defaultXPM.cfg +++ b/defaultXPM.cfg @@ -21,8 +21,8 @@ set sv_q3acompat_machineshotgunswap 0 // other options set sv_fragmessage_information_ping 1 -set sv_fragmessage_information_handicap 2 -set sv_fragmessage_information_stats 1 +set sv_fragmessage_information_handicap 1 +set sv_fragmessage_information_stats 0 set sv_fragmessage_information_typefrag 1 set sv_defaultcharacter 1 diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 1cea3ed48..6b0a9be7d 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -849,7 +849,7 @@ exec balanceXonotic.cfg set g_bloodloss 0 "amount of health below which blood loss occurs" -set g_footsteps 0 "serverside footstep sounds" +set g_footsteps 1 "serverside footstep sounds" set g_deathglow 1.25 "when enabled, players stop glowing after they die (the value specifies glow fading speed)" @@ -1529,7 +1529,7 @@ prvm_leaktest_ignore_classnames "ctf_team dom_team tdm_team" sv_allowdownloads_inarchive 1 // for csprogs.dat -set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the same grunting noise every time?" +set g_jump_grunt 1 "Do you make a grunting noise every time you jump? Is it the same grunting noise every time?" alias allready "sv_cmd allready" -- 2.39.2