From 65e27c9cdd7d3e2cc435989600b867927cb6d56b Mon Sep 17 00:00:00 2001 From: Mario Date: Fri, 12 Dec 2014 16:51:25 +1100 Subject: [PATCH] Fix client side multijump not turning off when server side multijump is --- qcsrc/server/mutators/mutator_multijump.qc | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/qcsrc/server/mutators/mutator_multijump.qc b/qcsrc/server/mutators/mutator_multijump.qc index 0d9c53c6d8..57014f1816 100644 --- a/qcsrc/server/mutators/mutator_multijump.qc +++ b/qcsrc/server/mutators/mutator_multijump.qc @@ -45,10 +45,6 @@ void PM_multijump() else self.multijump_count = -2; // the cvar value for infinite jumps is -1, so this needs to be smaller } - -#ifdef SVQC - multijump_UpdateStats(); -#endif } float PM_multijump_checkjump() @@ -103,6 +99,7 @@ float PM_multijump_checkjump() #ifdef SVQC MUTATOR_HOOKFUNCTION(multijump_PlayerPhysics) { + multijump_UpdateStats(); PM_multijump(); return FALSE; -- 2.39.2