From 57e64ea4800fdc36b9710f4e027cc303e3d5e78a Mon Sep 17 00:00:00 2001 From: havoc Date: Mon, 14 Aug 2006 05:14:24 +0000 Subject: [PATCH] reenabled the quake 'fall out of level' bug, to make the scorpion near the start of hip1m2 fall out of the ceiling as it was meant to (this probably fixes a lot of other bugs in various broken maps) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6549 d7cf8633-e32d-0410-b094-e92efae38249 --- sv_phys.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/sv_phys.c b/sv_phys.c index 00e046b3..36859f3f 100644 --- a/sv_phys.c +++ b/sv_phys.c @@ -374,6 +374,7 @@ int SV_FlyMove (prvm_edict_t *ent, float time, float *stepnormal) Con_Print("\n"); #endif +#if 0 if (trace.bmodelstartsolid) { // LordHavoc: note: this code is what makes entities stick in place @@ -383,6 +384,7 @@ int SV_FlyMove (prvm_edict_t *ent, float time, float *stepnormal) VectorClear(ent->fields.server->velocity); return 3; } +#endif // break if it moved the entire distance if (trace.fraction == 1) -- 2.39.2