From 508de8ad1dca45f8e4c135abf0cdb167669ef640 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Fri, 6 Jan 2012 15:57:22 +0100 Subject: [PATCH] 2 more crosshairs for asyyy --- gfx/crosshair27.tga | Bin 0 -> 1164 bytes gfx/crosshair28.tga | Bin 0 -> 2792 bytes .../xonotic/dialog_multiplayer_playersetup.c | 8 ++++---- 3 files changed, 4 insertions(+), 4 deletions(-) create mode 100644 gfx/crosshair27.tga create mode 100644 gfx/crosshair28.tga diff --git a/gfx/crosshair27.tga b/gfx/crosshair27.tga new file mode 100644 index 0000000000000000000000000000000000000000..7d4f980ada0be7e95bf1890e4bf1a5d690c63a26 GIT binary patch literal 1164 zcmeHHOA5k342`bDONu(D4QO^yH#WDqR{DOZdAMDwMQ$N!T{~?IAxFyJEAR KpO(ccU(g5Iplpo* literal 0 HcmV?d00001 diff --git a/gfx/crosshair28.tga b/gfx/crosshair28.tga new file mode 100644 index 0000000000000000000000000000000000000000..16dcc8be2666461c290ca28b1204a0ab7a71bef6 GIT binary patch literal 2792 zcmbtWNovDD5S)N9A@~J8<=|`b244~|1O=3Z{6jAY+4sd+2qAlVamYGs>4Rl3JS4!(Q|7)R!*afQEVmeZW zQW7b6CQ@Q4y&o}T^yW1{@PG+Lhd$2bi!H&?_*6`Wc0rE5#Sn{7qu5yfI@Hk^`5oem z!kN6oFEJE`@-ZW(ETf_X9iV6`@8DAmMS*-wi9wW*e+Cf0-77H^rSc9w#Hc7GMi%)r z7!Be!afR=T!hGB<>a?3N0&ZJ;b%eywVoW{_{2=HPSBRL~t}2E|_o(B1K#XwDl)!O5 z6^jw=h`P(1fRImJ@k5RwvZ-Q-dPp5YQ_wZGeCNTagTFHIjR&L7NAUHEx?7KT4W>J0 z4v9M7xHNGJ#MIq;T0Ze$)RjyJyLRjmQ}?(?K>DQ+2K>_br9<)yvIl&d3Z#AM$5j@hSO-P^KECocu?19d)K`%l7&+DU}(CX?~O44-d8u2YZ9vVB=_eu(P#k{s7zqi4*_; literal 0 HcmV?d00001 diff --git a/qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c b/qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c index fde65aa5e..636508165 100644 --- a/qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c +++ b/qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c @@ -115,8 +115,8 @@ void XonoticPlayerSettingsTab_fill(entity me) me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "crosshair_per_weapon", _("Per weapon"))); me.TR(me); me.TDempty(me, 0.2); - for(i = 1; i <= 13; ++i) { - me.TDNoMargin(me, 1, 2 / 13, e = makeXonoticCrosshairButton(3, i), '1 1 0'); + for(i = 1; i <= 14; ++i) { + me.TDNoMargin(me, 1, 2 / 14, e = makeXonoticCrosshairButton(3, i), '1 1 0'); setDependent(e, "crosshair_per_weapon", 0, 0); } // show a larger preview of the selected crosshair @@ -125,8 +125,8 @@ void XonoticPlayerSettingsTab_fill(entity me) setDependent(e, "crosshair_per_weapon", 0, 0); me.TR(me); me.TDempty(me, 0.2); - for(i = 14; i <= 26; ++i) { - me.TDNoMargin(me, 1, 2 / 13, e = makeXonoticCrosshairButton(3, i), '1 1 0'); + for(i = 15; i <= 28; ++i) { + me.TDNoMargin(me, 1, 2 / 14, e = makeXonoticCrosshairButton(3, i), '1 1 0'); setDependent(e, "crosshair_per_weapon", 0, 0); } me.TR(me); -- 2.39.2