From 3dea0d1f8e1ddd7366921f7d51f0da0006eda709 Mon Sep 17 00:00:00 2001 From: Mario Date: Wed, 4 Nov 2015 12:42:22 +1000 Subject: [PATCH] Use ATTN_NORM on shotgun ricochet (hopefully fixes ultra loud spam) --- qcsrc/common/weapons/weapon/shotgun.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/common/weapons/weapon/shotgun.qc b/qcsrc/common/weapons/weapon/shotgun.qc index 7279973dd..3865f5fee 100644 --- a/qcsrc/common/weapons/weapon/shotgun.qc +++ b/qcsrc/common/weapons/weapon/shotgun.qc @@ -342,7 +342,7 @@ void W_Shotgun_Attack3_Frame1(Weapon thiswep, entity actor, .entity weaponentity pointparticles(EFFECT_SHOTGUN_IMPACT, org2, w_backoff * 1000, 1); if(!w_issilent && time - self.prevric > 0.25) { - sound(self, CH_SHOTS, SND_RIC_RANDOM(), VOL_BASE, ATTEN_NORM); + sound(self, CH_SHOTS, SND_RIC_RANDOM(), VOL_BASE, ATTN_NORM); self.prevric = time; } } -- 2.39.2