From 29c87fa780d2df4300778002a3768dd601652ce1 Mon Sep 17 00:00:00 2001 From: cloudwalk Date: Mon, 20 Jul 2020 17:35:01 +0000 Subject: [PATCH] host: Implement callback for host_framerate instead of checking it every frame git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12850 d7cf8633-e32d-0410-b094-e92efae38249 --- host.c | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/host.c b/host.c index 67434773..dd48b2f0 100644 --- a/host.c +++ b/host.c @@ -217,6 +217,12 @@ static void Host_Version_f(cmd_state_t *cmd) Con_Printf("Version: %s build %s\n", gamename, buildstring); } +static void Host_Framerate_c(cvar_t *var) +{ + if (var->value < 0.00001 && var->value != 0) + Cvar_SetValueQuick(var, 0); +} + /* ======================= Host_InitLocal @@ -234,6 +240,7 @@ static void Host_InitLocal (void) Cmd_AddCommand(CMD_SHARED, "loadconfig", Host_LoadConfig_f, "reset everything and reload configs"); Cvar_RegisterVariable (&cl_maxphysicsframesperserverframe); Cvar_RegisterVariable (&host_framerate); + Cvar_RegisterCallback (&host_framerate, Host_Framerate_c); Cvar_RegisterVariable (&host_speeds); Cvar_RegisterVariable (&host_maxwait); @@ -379,9 +386,6 @@ double Host_Frame(double time) double sv_timer = 0; static double wait; - if (host_framerate.value < 0.00001 && host_framerate.value != 0) - Cvar_SetValueQuick(&host_framerate, 0); - TaskQueue_Frame(false); // keep the random time dependent, but not when playing demos/benchmarking -- 2.39.2