From 1e66e1870fcf15014138a7094633c5ef54680666 Mon Sep 17 00:00:00 2001 From: tomaz Date: Sun, 12 Sep 2004 16:16:12 +0000 Subject: [PATCH] Made cl_beams_relative only affect view-attached beams. git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4487 d7cf8633-e32d-0410-b094-e92efae38249 --- cl_main.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cl_main.c b/cl_main.c index 547937a3..a1e7c95f 100644 --- a/cl_main.c +++ b/cl_main.c @@ -1008,7 +1008,7 @@ void CL_RelinkBeams(void) // if coming from the player, update the start position //if (b->entity == cl.viewentity) // VectorCopy (cl_entities[cl.viewentity].render.origin, b->start); - if (cl_beams_relative.integer && b->entity && cl_entities[b->entity].state_current.active && b->relativestartvalid) + if (cl_beams_relative.integer && b->entity == cl.viewentity && b->entity && cl_entities[b->entity].state_current.active && b->relativestartvalid) { entity_state_t *p = &cl_entities[b->entity].state_previous; //entity_state_t *c = &cl_entities[b->entity].state_current; -- 2.39.2