From 18fd999f31419fe7019587ebc1b83e43f635bb0e Mon Sep 17 00:00:00 2001 From: Lyberta Date: Thu, 7 Sep 2017 18:45:59 +0300 Subject: [PATCH] URS: Fixed weapon spawning. --- qcsrc/server/weapons/spawning.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/weapons/spawning.qc b/qcsrc/server/weapons/spawning.qc index e4d8dd388..d5b78aa1c 100644 --- a/qcsrc/server/weapons/spawning.qc +++ b/qcsrc/server/weapons/spawning.qc @@ -102,7 +102,7 @@ void weapon_defaultspawnfunc(entity this, Weapon e) this.superweapons_finished = autocvar_g_balance_superweapons_time; // if we don't already have ammo, give us some ammo - if (!GetResourceAmount(this, wpn.ammo_type)) + if ((wpn.ammo_type != RESOURCE_NONE) && !GetResourceAmount(this, wpn.ammo_type)) { switch (wpn.ammo_type) { -- 2.39.2