From 0275b3fc9bbf9bea9dd5b7740ba34295a7514424 Mon Sep 17 00:00:00 2001 From: divverent Date: Sat, 4 Oct 2014 20:16:54 +0000 Subject: [PATCH 1/1] Implement proper support for utf8 characters in SDL2 From: terencehill git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12097 d7cf8633-e32d-0410-b094-e92efae38249 --- vid_sdl.c | 33 +++++++-------------------------- 1 file changed, 7 insertions(+), 26 deletions(-) diff --git a/vid_sdl.c b/vid_sdl.c index 934295d8..ba5a6fd7 100644 --- a/vid_sdl.c +++ b/vid_sdl.c @@ -23,6 +23,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "quakedef.h" #include "image.h" #include "dpsoftrast.h" +#include "utf8lib.h" #ifndef __IPHONEOS__ #ifdef MACOSX @@ -1213,8 +1214,7 @@ void Sys_SendKeyEvents( void ) static qboolean sound_active = true; int keycode; int i; - int j; - int unicode; + Uchar unicode; SDL_Event event; VID_EnableJoystick(true); @@ -1353,30 +1353,11 @@ void Sys_SendKeyEvents( void ) #ifdef DEBUGSDLEVENTS Con_DPrintf("SDL_Event: SDL_TEXTINPUT - text: %s\n", event.text.text); #endif - // we have some characters to parse - { - unicode = 0; - for (i = 0;event.text.text[i];) - { - unicode = event.text.text[i++]; - if (unicode & 0x80) - { - // UTF-8 character - // strip high bits (we could count these to validate character length but we don't) - for (j = 0x80;unicode & j;j >>= 1) - unicode ^= j; - for (;(event.text.text[i] & 0xC0) == 0x80;i++) - unicode = (unicode << 6) | (event.text.text[i] & 0x3F); - // low characters are invalid and could be bad, so replace them - if (unicode < 0x80) - unicode = '?'; // we could use 0xFFFD instead, the unicode substitute character - } - //Con_DPrintf("SDL_TEXTINPUT: K_TEXT %i \n", unicode); - - Key_Event(K_TEXT, unicode, true); - Key_Event(K_TEXT, unicode, false); - } - } + // convert utf8 string to char + // NOTE: this code is supposed to run even if utf8enable is 0 + unicode = u8_getchar_utf8_enabled(event.text.text + (int)u8_bytelen(event.text.text, 0), NULL); + Key_Event(K_TEXT, unicode, true); + Key_Event(K_TEXT, unicode, false); break; case SDL_MOUSEMOTION: break; -- 2.39.2