From f584da1b3efeb88881a116208a10b74bc9cbdd2a Mon Sep 17 00:00:00 2001 From: Spike29 Date: Sat, 11 Apr 2020 11:44:09 +0200 Subject: [PATCH] Rephrase a few trigger_jump keys descriptions ('jump pad' instead of 'teleporter') --- scripts/entities.ent | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/scripts/entities.ent b/scripts/entities.ent index 8b390327..b00554f5 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -1311,10 +1311,10 @@ Quake "movedir/speed" way: player will get velocity movedir * speed * when target is not set, direction vector to push to, this * speed * 10 is the velocity to be reached. speed of jump pad (default: 1000) sound to play when jump pad is used; default is misc/jumppad.wav; you can set it to "" to make the pad silent -team that owns this jump pad (5 = red, 14 = blue, etc) (when set, only this team can teleport) -when targeted by a func_button, pressing the button will reassign the teleporter to the team of the activator. +team that owns this jump pad (5 = red, 14 = blue, etc) (when set, only this team can jump) +when targeted by a func_button, pressing the button will reassign the jump pad to the team of the activator. -------- SPAWNFLAGS -------- -the team that owns the teleporter will NOT jump when touching this +the team that owns the jump pad will NOT jump when touching this -- 2.39.2