From 65ad5cfd9a47610d4ed4cd8af090079f5fca3abe Mon Sep 17 00:00:00 2001 From: Mario Date: Thu, 8 Feb 2018 01:12:04 +1000 Subject: [PATCH] Fix trigger_viewlocation and add target_spawnpoint --- scripts/entities.ent | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/scripts/entities.ent b/scripts/entities.ent index 46382261..bb7bbdb0 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -434,6 +434,12 @@ Pink team's player spawning location, but there is no game mode to use this yet. when 1, only bots can spawn here; when 2, only humans can spawn here (be careful with these, or the game will crash because someone cannot spawn) + +Acts as a checkpoint to re-spawn at +-------- KEYS -------- +when targeted, this will set the activator's spawn point temporarily to this entity. It is reset upon re-spawn. + + Large Armor (default 100 armor points) -------- KEYS -------- @@ -1610,7 +1616,7 @@ Triggers once when the game starts, then no longer does anything. wait so many seconds before triggering - + A brush that when entered changes the player's view to a position between target and target2, useful for side-scrolling stages -------- KEYS -------- should point to a target_viewlocation_start entity @@ -1619,7 +1625,7 @@ A brush that when entered changes the player's view to a position between target allow regular aiming and movement while forcing the camera between the viewlocation points show a crosshair on screen and allow 2d aiming instead of only forward allow moving up and down as well in side-scrolling mode, useful for brawlers - + Starting position for the area of viewing in a view location area, viewing position is bounded between this and a target_viewlocation_end -- 2.39.2