From 59845bcb06720efc1f30ffbf550f7e04a4c51fcd Mon Sep 17 00:00:00 2001 From: Martin Taibr Date: Thu, 14 Jun 2018 19:01:45 +0200 Subject: [PATCH] improve descriptions, add missing cvar to config --- .../common/mutators/mutator/damagetext/cl_damagetext.qc | 4 ++-- xonotic-client.cfg | 9 +++++---- 2 files changed, 7 insertions(+), 6 deletions(-) diff --git a/qcsrc/common/mutators/mutator/damagetext/cl_damagetext.qc b/qcsrc/common/mutators/mutator/damagetext/cl_damagetext.qc index 210bc5503..a26ecdfa9 100644 --- a/qcsrc/common/mutators/mutator/damagetext/cl_damagetext.qc +++ b/qcsrc/common/mutators/mutator/damagetext/cl_damagetext.qc @@ -22,9 +22,9 @@ AUTOCVAR_SAVE(cl_damagetext_size_max_damage, float, 140, "How muc AUTOCVAR_SAVE(cl_damagetext_alpha_start, float, 1, "Damage text initial alpha"); AUTOCVAR_SAVE(cl_damagetext_alpha_lifetime, float, 3, "Damage text lifetime in seconds"); AUTOCVAR_SAVE(cl_damagetext_velocity_screen, vector, '0 0 0', "Damage text move direction (screen coordinates)"); -AUTOCVAR_SAVE(cl_damagetext_velocity_world, vector, '0 0 20', "Damage text move direction (world coordinates)"); +AUTOCVAR_SAVE(cl_damagetext_velocity_world, vector, '0 0 20', "Damage text move direction (world coordinates relative to player's view)"); AUTOCVAR_SAVE(cl_damagetext_offset_screen, vector, '0 -40 0', "Damage text offset (screen coordinates)"); -AUTOCVAR_SAVE(cl_damagetext_offset_world, vector, '0 0 0', "Damage text offset (world coordinates)"); +AUTOCVAR_SAVE(cl_damagetext_offset_world, vector, '0 0 0', "Damage text offset (world coordinates relative to player's view)"); AUTOCVAR_SAVE(cl_damagetext_accumulate_range, float, 30, "Damage text spawned within this range is accumulated"); AUTOCVAR_SAVE(cl_damagetext_accumulate_alpha_rel, float, 0.65, "Only update existing damage text when it's above this much percentage (0 to 1) of the starting alpha"); AUTOCVAR_SAVE(cl_damagetext_friendlyfire, int, 1, "0: never show for friendly fire, 1: when more than 0 damage, 2: always"); diff --git a/xonotic-client.cfg b/xonotic-client.cfg index 296a25b8d..c9128c0bb 100644 --- a/xonotic-client.cfg +++ b/xonotic-client.cfg @@ -417,15 +417,16 @@ seta cl_damagetext_size_max 16 "Damage text font size for large damage" seta cl_damagetext_size_max_damage 140 "How much damage is considered large" seta cl_damagetext_alpha_start "1" "Damage text initial alpha" seta cl_damagetext_alpha_lifetime "3" "Damage text lifetime in seconds" -seta cl_damagetext_velocity_screen "0 0 0" -seta cl_damagetext_velocity_world "0 0 20" -seta cl_damagetext_offset_screen "0 -40 0" -seta cl_damagetext_offset_world "0 0 0" +seta cl_damagetext_velocity_screen "0 0 0" "Damage text move direction (screen coordinates)" +seta cl_damagetext_velocity_world "0 0 20" "Damage text move direction (world coordinates relative to player's view)" +seta cl_damagetext_offset_screen "0 -40 0" "Damage text offset (screen coordinates)" +seta cl_damagetext_offset_world "0 0 0" "Damage text offset (world coordinates relative to player's view)" seta cl_damagetext_accumulate_range "30" "Damage text spawned within this range is accumulated" seta cl_damagetext_accumulate_alpha_rel "0.65" "Only update existing damage text when it's above this much percentage (0 to 1) of the starting alpha" seta cl_damagetext_friendlyfire "1" "Show damage text for friendlyfire too" seta cl_damagetext_friendlyfire_color "1 0 0" "Damage text color for friendlyfire" +seta cl_damagetext_2d 1 "Show damagetext in 2D coordinates if the enemy's location is not known" seta cl_damagetext_2d_pos "0.47 0.53 0" "2D damage text initial position (X and Y between 0 and 1)" seta cl_damagetext_2d_alpha_start 1 "2D damage text initial alpha" seta cl_damagetext_2d_alpha_lifetime 1.3 "2D damage text lifetime (alpha fading) in seconds" -- 2.39.2