From 3c7074dd5136cc3738c550fb7cc68c52bf407e3d Mon Sep 17 00:00:00 2001 From: Martin Taibr Date: Tue, 27 Jun 2017 00:24:32 +0200 Subject: [PATCH] try to make 2d damagetext easier to differentiate --- defaultXonotic.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 0eee2cf15..61923c514 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -813,11 +813,11 @@ seta cl_damagetext_accumulate_alpha_rel "0.65" "Only update existing damage text seta cl_damagetext_friendlyfire "1" "Show damage text for friendlyfire too" seta cl_damagetext_friendlyfire_color "1 0 0" "Damage text color for friendlyfire" -seta cl_damagetext_2d_pos "0.47 0.47 0" "2D damage text initial position (X and Y between 0 and 1)" +seta cl_damagetext_2d_pos "0.47 0.53 0" "2D damage text initial position (X and Y between 0 and 1)" seta cl_damagetext_2d_alpha_start 1 "2D damage text initial alpha" seta cl_damagetext_2d_alpha_lifetime 1.3 "2D damage text lifetime (alpha fading) in seconds" seta cl_damagetext_2d_size_lifetime 3 "2D damage text lifetime (size shrinking) in seconds" -seta cl_damagetext_2d_velocity "-15 0 0" "2D damage text move direction (screen coordinates)" +seta cl_damagetext_2d_velocity "-25 0 0" "2D damage text move direction (screen coordinates)" seta cl_damagetext_2d_overlap_offset "0 -15 0" "Offset 2D damage text by this much to prevent overlapping (screen coordinates)" seta cl_damagetext_2d_close_range 125 "Always use 2D damagetext for hits closer that this" seta cl_damagetext_2d_out_of_view 1 "Always use 2D damagetext for hits that occured off-screen" -- 2.39.2