From 2bfa0f9957e3d3f48e2bd2a721a52c1aefc312f9 Mon Sep 17 00:00:00 2001 From: LegendaryGuard Date: Sun, 11 Dec 2022 23:12:42 +0000 Subject: [PATCH] Correct guide paragraphs --- modeldecompile-tool.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/modeldecompile-tool.md b/modeldecompile-tool.md index b14bbb8..a9dbb08 100644 --- a/modeldecompile-tool.md +++ b/modeldecompile-tool.md @@ -53,8 +53,9 @@ In the game, execute `modeldecompile any_model.dpm` (any_model.iqm, any_model.md
After that, go to the data directory where the files were decompiled. -Use the SMD files to import into [Blender](https://www.blender.org/) using [Blender Source Tools](http://steamreview.org/BlenderSourceTools/) addon. -First, import the mesh (`ref1.smd`) with the Bone Append Mode set to "Make New Armature" and "Import Animations" option disabled. +Use the SMD files to import into [Blender](https://www.blender.org/) using [Blender Source Tools](http://steamreview.org/BlenderSourceTools/) addon. + +First, import the mesh (`ref1.smd`) with the Bone Append Mode set to "Make New Armature" and "Import Animations" option disabled.
After, select the armature of the imported model (orange highlighted) and import other SMD file (`groupified_0_anim.smd`), before that, set the Bone Append Mode to "Validate Against Target" and enable "Import Animations" option. The animations in one action are applied to the armature. Result (video): https://streamable.com/1egthv -- 2.39.2