From 0c512bc4a25acdf8adfc31c63b69e374baaa621b Mon Sep 17 00:00:00 2001 From: Lyberta Date: Sat, 23 Sep 2017 10:02:40 +0300 Subject: [PATCH] Random start weapons: Rename i and j. --- qcsrc/common/t_items.qc | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/qcsrc/common/t_items.qc b/qcsrc/common/t_items.qc index 3874a4274..1a2e92c4f 100644 --- a/qcsrc/common/t_items.qc +++ b/qcsrc/common/t_items.qc @@ -690,12 +690,13 @@ void GiveRandomWeapons(entity receiver, int num_weapons, string weapon_names, return; } int num_potential_weapons = tokenize_console(weapon_names); - for (int i = 0; i < num_weapons; ++i) + for (int give_attempt = 0; give_attempt < num_weapons; ++give_attempt) { RandomSelection_Init(); - for (int j = 0; j < num_potential_weapons; ++j) + for (int weapon_index = 0; weapon_index < num_potential_weapons; + ++weapon_index) { - string weapon = argv(j); + string weapon = argv(weapon_index); FOREACH(Weapons, it != WEP_Null, { // Finding a weapon which player doesn't have. -- 2.39.2