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git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/log
Samual [Mon, 2 Apr 2012 21:57:46 +0000 (17:57 -0400)]
Clean up something in FlagThink method
Samual [Mon, 2 Apr 2012 17:59:45 +0000 (13:59 -0400)]
Force angles '0 0 0' for dropped/passing flags, in case they get warped or such
Samual [Mon, 2 Apr 2012 17:50:58 +0000 (13:50 -0400)]
New entity property: "teleportable" -- also use it to enable CTF flags to teleport
Samual [Mon, 2 Apr 2012 16:18:21 +0000 (12:18 -0400)]
Make flags float in water
Samual [Mon, 2 Apr 2012 15:51:57 +0000 (11:51 -0400)]
Gameover check is not needed in matchend hook
Samual [Mon, 2 Apr 2012 15:48:09 +0000 (11:48 -0400)]
Make captureshield work properly
Samual [Mon, 2 Apr 2012 15:34:00 +0000 (11:34 -0400)]
Remove deprecated CTF code in cl_client.qc and teamplay.qc
Samual [Mon, 2 Apr 2012 15:27:05 +0000 (11:27 -0400)]
Remove blank line
Samual [Mon, 2 Apr 2012 15:24:32 +0000 (11:24 -0400)]
Handle vehicles better
Samual [Mon, 2 Apr 2012 14:48:43 +0000 (10:48 -0400)]
Use MatchEnd mutator hook for game over handling
Samual [Mon, 2 Apr 2012 14:17:46 +0000 (10:17 -0400)]
Check game over in the flag think function -- if a flag is dropped or passing, instantly stop it from moving (game is over, everything should pause.)
Samual [Mon, 2 Apr 2012 07:17:26 +0000 (03:17 -0400)]
Clean up more game mode specific code
Samual [Mon, 2 Apr 2012 06:58:00 +0000 (02:58 -0400)]
Merge remote branch 'origin/master' into samual/mutator_ctf
Conflicts:
qcsrc/server/mutators/base.qh
Samual [Mon, 2 Apr 2012 06:50:22 +0000 (02:50 -0400)]
Actually, re-re-think that even more
Rudolf Polzer [Mon, 2 Apr 2012 06:49:53 +0000 (08:49 +0200)]
Merge remote-tracking branch 'origin/divVerent/weapons-field-rewrite'
Samual [Mon, 2 Apr 2012 06:48:39 +0000 (02:48 -0400)]
Actually, re-think that a little bit
Samual [Mon, 2 Apr 2012 06:46:36 +0000 (02:46 -0400)]
don't allow passing if the player is in a vehicle
Samual [Mon, 2 Apr 2012 06:40:10 +0000 (02:40 -0400)]
Clean up centerprints for enemyflagcarrier announcement
Samual [Mon, 2 Apr 2012 05:56:28 +0000 (01:56 -0400)]
Add mutator hooks for vehicle entrance and exit -- this way CTF code can handle it directly.
Samual [Mon, 2 Apr 2012 05:31:26 +0000 (01:31 -0400)]
Tweak settings
Samual [Mon, 2 Apr 2012 05:26:26 +0000 (01:26 -0400)]
Add comments
Samual [Mon, 2 Apr 2012 05:18:43 +0000 (01:18 -0400)]
Implement new mutator hook to handle the "help me" ping for mutators that need to adjust it
Samual [Mon, 2 Apr 2012 04:38:19 +0000 (00:38 -0400)]
Remove more game mode dependent code from other files
Samual [Mon, 2 Apr 2012 03:25:56 +0000 (23:25 -0400)]
Remove useless declaration
Samual [Mon, 2 Apr 2012 03:17:43 +0000 (23:17 -0400)]
No need to use macros for this, just declare them directly
Samual [Mon, 2 Apr 2012 03:06:46 +0000 (23:06 -0400)]
Don't send centerprints to non-real clients, fix potential bug with returning, and make dropped flags use newtonian physics. (so if the fc dies while jumping in a certain direction, the flag will keep that momentum)
Samual [Mon, 2 Apr 2012 02:44:56 +0000 (22:44 -0400)]
More waypoint_for_enemy flagcarrier stuff, plus some cleanups/tweaks
Samual [Mon, 2 Apr 2012 01:45:11 +0000 (21:45 -0400)]
Implementing several new waypointsprite features (like time limits until enemy flag carriers are given waypointsprites)
Samual [Sun, 1 Apr 2012 21:25:24 +0000 (17:25 -0400)]
Add g_ctf_portalteleport cvar to toggle whether flag carriers can go through portal gun teleporters- also clean up/improve some of the other cvars
Samual [Sun, 1 Apr 2012 21:05:08 +0000 (17:05 -0400)]
Add collect delay for returning flags too
Samual [Sun, 1 Apr 2012 20:58:16 +0000 (16:58 -0400)]
Move DROP_RESET case slightly
Samual [Sun, 1 Apr 2012 20:57:09 +0000 (16:57 -0400)]
Fix more bugs
Samual [Sun, 1 Apr 2012 17:54:36 +0000 (13:54 -0400)]
Improvements to how dropped flags are handled
Samual [Sun, 1 Apr 2012 17:13:17 +0000 (13:13 -0400)]
Fix flag throwing bug and dropped capture bug
Samual [Sun, 1 Apr 2012 08:27:43 +0000 (04:27 -0400)]
Also clean up dropping code a little bit
Samual [Sun, 1 Apr 2012 08:12:52 +0000 (04:12 -0400)]
Merge capture code and update other status sharing code
Samual [Sun, 1 Apr 2012 07:29:55 +0000 (03:29 -0400)]
Merge flag pickup handling code
Samual [Sun, 1 Apr 2012 06:36:03 +0000 (02:36 -0400)]
EVEN MORE cleanup of redundant code
Samual [Sun, 1 Apr 2012 05:26:38 +0000 (01:26 -0400)]
Remove more redundant code
Samual [Sun, 1 Apr 2012 04:51:20 +0000 (00:51 -0400)]
Remove unused cvar
Samual [Sun, 1 Apr 2012 04:46:17 +0000 (00:46 -0400)]
Fix two bugs (multiple captures at once bug, and issue with flag touching bug)
Samual [Sun, 1 Apr 2012 04:04:32 +0000 (00:04 -0400)]
Fix record keeping for flag capture times
Samual [Sun, 1 Apr 2012 02:00:38 +0000 (22:00 -0400)]
Fix several bugs, also only pass the flag if the team mate isn't behind a wall
Samual [Sun, 1 Apr 2012 01:10:42 +0000 (21:10 -0400)]
Finish implementing ctf_Handle_Failed_Pass()
Samual [Sun, 1 Apr 2012 00:50:52 +0000 (20:50 -0400)]
Use MOVETYPE_FLY while passing the flag instead of MOVETYPE_TOSS -- this helps against the flag getting stuck in a corner
Samual [Sun, 1 Apr 2012 00:33:32 +0000 (20:33 -0400)]
Make bots automatically pass you the flag if you send them a request (so if you +use while next to a bot flagcarrier on your team, they will throw you the flag instantly)
Samual [Sun, 1 Apr 2012 00:24:25 +0000 (20:24 -0400)]
Implement whole new passing/throwing system which *actually* throws the flag to team mates, allows for interception by enemies and has a cool animation.
Samual [Sat, 31 Mar 2012 20:56:47 +0000 (16:56 -0400)]
More small things
Samual [Sat, 31 Mar 2012 20:53:26 +0000 (16:53 -0400)]
Quick fixes
Samual [Sat, 31 Mar 2012 20:46:17 +0000 (16:46 -0400)]
Begin adding FLAG_PASSING flag status and think/touch methods
Samual [Sat, 31 Mar 2012 20:45:09 +0000 (16:45 -0400)]
Clean up more redundant code
Samual [Sat, 31 Mar 2012 20:35:37 +0000 (16:35 -0400)]
Move pass/throw/drop code out of the event handler section and give it a special section, allow team mates to request the flag carrier to pass the flag to them, new antispam for passing, remove duplicate code for setting records upon capture events
Samual [Sat, 31 Mar 2012 19:47:34 +0000 (15:47 -0400)]
Enable droppedcapture code to actually work
Samual [Sat, 31 Mar 2012 18:05:16 +0000 (14:05 -0400)]
Change dropperid/pickupid to just reference the entity of the players directly instead of using .playerid
Rudolf Polzer [Sat, 31 Mar 2012 17:38:55 +0000 (19:38 +0200)]
stuff
Rudolf Polzer [Sat, 31 Mar 2012 17:37:32 +0000 (19:37 +0200)]
comment stuff
Samual [Sat, 31 Mar 2012 17:33:20 +0000 (13:33 -0400)]
Add antispam for passing flags
Samual [Sat, 31 Mar 2012 16:46:52 +0000 (12:46 -0400)]
Add the cvars back for flagcarrier stuffz and fix some whitespace issues
Rudolf Polzer [Sat, 31 Mar 2012 16:40:01 +0000 (18:40 +0200)]
reenable the other spawn funcs for now
Rudolf Polzer [Sat, 31 Mar 2012 16:36:38 +0000 (18:36 +0200)]
Merge branch 'master' into divVerent/weapons-field-rewrite
Conflicts:
qcsrc/server/t_items.qc
Samual [Sat, 31 Mar 2012 16:29:54 +0000 (12:29 -0400)]
Add proper checks for NEEDKILL
Samual [Sat, 31 Mar 2012 16:13:43 +0000 (12:13 -0400)]
Merge remote branch 'origin/master' into samual/mutator_ctf
Rudolf Polzer [Sat, 31 Mar 2012 11:08:09 +0000 (13:08 +0200)]
Merge branch 'master' of git://de.git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Sat, 31 Mar 2012 11:06:38 +0000 (13:06 +0200)]
clean up content flags checks for killing items/flags
Samual [Sat, 31 Mar 2012 06:55:05 +0000 (02:55 -0400)]
I swear i'm going to sleep after this
Samual [Sat, 31 Mar 2012 06:26:46 +0000 (02:26 -0400)]
MOAR FIXES.
Samual [Sat, 31 Mar 2012 06:03:05 +0000 (02:03 -0400)]
More fixes...
Samual [Sat, 31 Mar 2012 05:58:56 +0000 (01:58 -0400)]
Add pushable property, and a small fix for performance
Samual [Sat, 31 Mar 2012 05:42:26 +0000 (01:42 -0400)]
More fixes/cleanups
Samual [Sat, 31 Mar 2012 04:37:27 +0000 (00:37 -0400)]
Begin implementing ctf_Handle_Dropped_Capture()
Samual [Sat, 31 Mar 2012 02:26:54 +0000 (22:26 -0400)]
Consistency, consistency, consistency...
Samual [Sat, 31 Mar 2012 02:25:17 +0000 (22:25 -0400)]
More cleanup, more fixes, and also make the passing trace look for the closest target instead of just the first one it hits
Samual [Sat, 31 Mar 2012 01:18:29 +0000 (21:18 -0400)]
Fix that last commit
Samual [Sat, 31 Mar 2012 01:03:42 +0000 (21:03 -0400)]
Implement "FLAG_TOUCHRATE" to limit the sounds/effects used when a flag is touched (stops spamming of it)
Samual [Sat, 31 Mar 2012 00:56:39 +0000 (20:56 -0400)]
Finish implementing passing and fix a few other things
Samual [Sat, 31 Mar 2012 00:07:19 +0000 (20:07 -0400)]
New passing/dropping system, flags are now "thrown" instead of dropped, and some other fixes/clean ups for centerprint messages. Also, make the "dropped flag" waypoint be colored slightly like the flag color
Samual [Fri, 30 Mar 2012 19:59:53 +0000 (15:59 -0400)]
Automatically return the flag if it touches trigger_hurt or lava/slime
Samual [Fri, 30 Mar 2012 18:35:45 +0000 (14:35 -0400)]
Merge remote branch 'origin/master' into samual/mutator_ctf
Samual [Fri, 30 Mar 2012 18:35:12 +0000 (14:35 -0400)]
Update return message a bit
Samual [Fri, 30 Mar 2012 18:29:53 +0000 (14:29 -0400)]
Enable/fix verbosename centerprints, and add cvar for showing dropped flag waypointsprites
Samual [Fri, 30 Mar 2012 17:50:04 +0000 (13:50 -0400)]
Many more bug fixes/new features/cleanups
Rudolf Polzer [Fri, 30 Mar 2012 13:01:37 +0000 (15:01 +0200)]
sv_vote_nospectators, sv_chat_nospectators: treat warmup and gameover state the same.
Samual [Fri, 30 Mar 2012 03:36:31 +0000 (23:36 -0400)]
Create separate FLAG_SCALE constant
Samual [Fri, 30 Mar 2012 02:58:13 +0000 (22:58 -0400)]
Little cleanup/fix the flag think method
Samual [Fri, 30 Mar 2012 00:03:58 +0000 (20:03 -0400)]
Delete two useless declarations
Samual [Thu, 29 Mar 2012 23:57:09 +0000 (19:57 -0400)]
Fix quite a lot of bugs/finish bringing back the old features. MIGHT be stable now, with a few placeholders remaining.
Samual [Wed, 28 Mar 2012 03:34:02 +0000 (23:34 -0400)]
Debugging some stuff, etc
Samual [Wed, 28 Mar 2012 01:03:03 +0000 (21:03 -0400)]
Make the flag respawn when it touches lava/slime
Samual [Tue, 27 Mar 2012 22:28:37 +0000 (18:28 -0400)]
Merge remote branch 'origin/master' into samual/mutator_ctf
Conflicts:
qcsrc/server/arena.qc
qcsrc/server/cl_client.qc
qcsrc/server/defs.qh
qcsrc/server/mutators/mutators.qh
qcsrc/server/progs.src
Rudolf Polzer [Mon, 26 Mar 2012 13:11:36 +0000 (15:11 +0200)]
make net_slist_queriespersecond saved
Rudolf Polzer [Mon, 19 Mar 2012 16:07:36 +0000 (17:07 +0100)]
fix hook names for gamestart etc.
Rudolf Polzer [Sun, 18 Mar 2012 21:22:57 +0000 (22:22 +0100)]
don't crash Xonotic 0.6.0 release by using checkpvs on client (it's broken)
Rudolf Polzer [Wed, 14 Mar 2012 09:33:13 +0000 (10:33 +0100)]
fix a stupid interaction between weapon throwing and weapon load (loaded ammo was not thrown)
Rudolf Polzer [Mon, 12 Mar 2012 16:34:26 +0000 (17:34 +0100)]
start loading update URL earlier
Rudolf Polzer [Mon, 12 Mar 2012 16:32:07 +0000 (17:32 +0100)]
try to restore old menu status
Rudolf Polzer [Mon, 12 Mar 2012 16:25:56 +0000 (17:25 +0100)]
support update pk3s (+menu_updatecheck_getpacks 0 to opt out)
Rudolf Polzer [Mon, 12 Mar 2012 09:24:38 +0000 (10:24 +0100)]
Merge remote-tracking branch 'origin/nyov/dedicated-startupscreen'
Rudolf Polzer [Mon, 12 Mar 2012 08:21:26 +0000 (09:21 +0100)]
match the weapon bind properly
Rudolf Polzer [Sun, 11 Mar 2012 17:47:03 +0000 (18:47 +0100)]
Merge remote-tracking branch 'origin/cbrutail/hungarian_0601fix'
Rudolf Polzer [Sun, 11 Mar 2012 13:47:51 +0000 (14:47 +0100)]
fix a QC crash instead of warning in case of missing .bgs (bgmscript) file