]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/log
xonotic/xonotic-data.pk3dir.git
9 years agoPrepare for predicted jetpack and swimming
Mario [Tue, 9 Dec 2014 14:12:04 +0000 (01:12 +1100)]
Prepare for predicted jetpack and swimming

9 years agoBring it back (apparently, pmove_flags is not set by QC yet)
Mario [Tue, 9 Dec 2014 12:52:13 +0000 (23:52 +1100)]
Bring it back (apparently, pmove_flags is not set by QC yet)

9 years agoGet rid of CSQC_ClientMovement_UpdateStatus (the stuff in it is already set before...
Mario [Tue, 9 Dec 2014 12:47:07 +0000 (23:47 +1100)]
Get rid of CSQC_ClientMovement_UpdateStatus (the stuff in it is already set before by CSQC player code)

9 years agoMerge branch 'master' into Mario/weapons_new
Mario [Tue, 9 Dec 2014 01:52:23 +0000 (12:52 +1100)]
Merge branch 'master' into Mario/weapons_new

9 years agoRemove the last self parameter
TimePath [Tue, 9 Dec 2014 01:40:41 +0000 (12:40 +1100)]
Remove the last self parameter

9 years agoClean up code
TimePath [Tue, 9 Dec 2014 01:30:07 +0000 (12:30 +1100)]
Clean up code

9 years agoUse global self
TimePath [Mon, 8 Dec 2014 23:31:19 +0000 (10:31 +1100)]
Use global self

9 years agoMerge client and server physics routines
TimePath [Mon, 8 Dec 2014 09:35:52 +0000 (20:35 +1100)]
Merge client and server physics routines

9 years agoGet rid of hardcoded "Player" string for checking whether the name needs changing...
Rudolf Polzer [Mon, 8 Dec 2014 11:17:13 +0000 (12:17 +0100)]
Get rid of hardcoded "Player" string for checking whether the name needs changing - instead compare to the cvar default.

9 years agoRemove the weird old hack that only increases bandwidth while moving (again)
TimePath [Mon, 8 Dec 2014 09:01:19 +0000 (20:01 +1100)]
Remove the weird old hack that only increases bandwidth while moving (again)

9 years agoDelete server/cl_physics.qc, we no longer need it
TimePath [Mon, 8 Dec 2014 08:59:32 +0000 (19:59 +1100)]
Delete server/cl_physics.qc, we no longer need it

9 years agoInterleave server/cl_physics.qc with common/physics.qc ready for merging
TimePath [Mon, 8 Dec 2014 08:55:17 +0000 (19:55 +1100)]
Interleave server/cl_physics.qc with common/physics.qc ready for merging

9 years agoRemove a weird old hack that only increases bandwidth while moving
Mario [Mon, 8 Dec 2014 06:39:57 +0000 (17:39 +1100)]
Remove a weird old hack that only increases bandwidth while moving

9 years agoAlso set the stat
Mario [Mon, 8 Dec 2014 06:09:04 +0000 (17:09 +1100)]
Also set the stat

9 years agoSimplify SV_PlayerPhysics
TimePath [Mon, 8 Dec 2014 05:49:19 +0000 (16:49 +1100)]
Simplify SV_PlayerPhysics

9 years agoSplit SV_PlayerPhysics
TimePath [Mon, 8 Dec 2014 05:42:56 +0000 (16:42 +1100)]
Split SV_PlayerPhysics

9 years agoUse client side crouch prediction
Mario [Mon, 8 Dec 2014 05:22:45 +0000 (16:22 +1100)]
Use client side crouch prediction

9 years agoPartially merge server and client physics
TimePath [Mon, 8 Dec 2014 04:11:02 +0000 (15:11 +1100)]
Partially merge server and client physics

9 years agoExtract movement prediction into its own module and prepare for merge with server
TimePath [Mon, 8 Dec 2014 03:33:26 +0000 (14:33 +1100)]
Extract movement prediction into its own module and prepare for merge with server

9 years agoRemove an evil clone of makevectors
Mario [Mon, 8 Dec 2014 00:51:42 +0000 (11:51 +1100)]
Remove an evil clone of makevectors

9 years agoCopy some stuff from the server side implementation of QC physics
Mario [Mon, 8 Dec 2014 00:35:17 +0000 (11:35 +1100)]
Copy some stuff from the server side implementation of QC physics

9 years agoPort AirAccelerate function (doesn't fix air control issues yet)
Mario [Mon, 8 Dec 2014 00:25:28 +0000 (11:25 +1100)]
Port AirAccelerate function (doesn't fix air control issues yet)

9 years agocsqcplayers: for player models, always overwrite .frame each frame.
Rudolf Polzer [Sun, 7 Dec 2014 15:59:34 +0000 (16:59 +0100)]
csqcplayers: for player models, always overwrite .frame each frame.

9 years agoRemove an unused field
terencehill [Sun, 7 Dec 2014 15:37:26 +0000 (16:37 +0100)]
Remove an unused field

9 years agoMove remaining gametype score rules to the respective gametype files
terencehill [Sun, 7 Dec 2014 14:29:55 +0000 (15:29 +0100)]
Move remaining gametype score rules to the respective gametype files

9 years agoFix movement prediction
TimePath [Sun, 7 Dec 2014 13:29:04 +0000 (00:29 +1100)]
Fix movement prediction
 * QuakeC is pass by value
 * function parameters clash with call site locals

9 years agoClean up the cl_movement switch a bit
Mario [Sun, 7 Dec 2014 13:05:51 +0000 (00:05 +1100)]
Clean up the cl_movement switch a bit

9 years agoXonotic is PROTOCOL_DARKPLACES7, not PROTOCOL_QUAKEWORLD
TimePath [Sun, 7 Dec 2014 13:02:40 +0000 (00:02 +1100)]
Xonotic is PROTOCOL_DARKPLACES7, not PROTOCOL_QUAKEWORLD

9 years agoSwitch from cvar() to getstatf()
TimePath [Sun, 7 Dec 2014 12:59:45 +0000 (23:59 +1100)]
Switch from cvar() to getstatf()

9 years agoInitial translation
TimePath [Sun, 7 Dec 2014 11:29:35 +0000 (22:29 +1100)]
Initial translation

9 years agoFix this bug: A generic message centerprinted together with a countdown message leaps...
terencehill [Sat, 6 Dec 2014 18:20:58 +0000 (19:20 +0100)]
Fix this bug: A generic message centerprinted together with a countdown message leaps every second at low fps

9 years agoFix "Fade time" slider in the centerprint panel: hud_panel_centerprint_fadetime doesn...
terencehill [Fri, 5 Dec 2014 23:11:09 +0000 (00:11 +0100)]
Fix "Fade time" slider in the centerprint panel: hud_panel_centerprint_fadetime doesn't exist anymore

9 years agoMake Centerprint Panel title coherent with other panel dialogs
terencehill [Fri, 5 Dec 2014 23:07:55 +0000 (00:07 +0100)]
Make Centerprint Panel title coherent with other panel dialogs

9 years agoFix for a small bug
terencehill [Fri, 5 Dec 2014 23:05:13 +0000 (00:05 +0100)]
Fix for a small bug

9 years agoA few simple optimizations
terencehill [Fri, 5 Dec 2014 23:02:41 +0000 (00:02 +0100)]
A few simple optimizations

9 years agoMUTATOR_ONREMOVE for domination should be handled this way, like in the all the other...
terencehill [Fri, 5 Dec 2014 22:57:14 +0000 (23:57 +0100)]
MUTATOR_ONREMOVE for domination should be handled this way, like in the all the other game types

9 years agoRemove duplicated stuff
terencehill [Fri, 5 Dec 2014 22:51:32 +0000 (23:51 +0100)]
Remove duplicated stuff

9 years agoRemove old/unused stuff
terencehill [Fri, 5 Dec 2014 22:49:06 +0000 (23:49 +0100)]
Remove old/unused stuff

9 years agoDuplicate some bad code for the sake of fixing bot melee spam when out of ammo (WEAPO...
Mario [Fri, 5 Dec 2014 13:13:58 +0000 (00:13 +1100)]
Duplicate some bad code for the sake of fixing bot melee spam when out of ammo (WEAPONTODO)

9 years agoDisable reloading when weapon use is forbidden (fixes reload spam while frozen)
Mario [Fri, 5 Dec 2014 12:54:36 +0000 (23:54 +1100)]
Disable reloading when weapon use is forbidden (fixes reload spam while frozen)

9 years agoAdd a simple delay to prevent drawing projectiles in slowmo 0
Mario [Fri, 5 Dec 2014 12:29:52 +0000 (23:29 +1100)]
Add a simple delay to prevent drawing projectiles in slowmo 0

9 years agoMerge branch 'master' into Mario/weapons_new
Mario [Fri, 5 Dec 2014 12:03:18 +0000 (23:03 +1100)]
Merge branch 'master' into Mario/weapons_new

9 years agoTemporary fix for missing alternate flag textures (in the future, we should get prope...
Mario [Fri, 5 Dec 2014 11:43:04 +0000 (22:43 +1100)]
Temporary fix for missing alternate flag textures (in the future, we should get proper model replacements for these)

9 years agoMerge branch 'terencehill/ca_fixes_and_more'
Mario [Fri, 5 Dec 2014 11:29:07 +0000 (22:29 +1100)]
Merge branch 'terencehill/ca_fixes_and_more'

9 years agoMerge branch 'master' into terencehill/ca_fixes_and_more
Mario [Fri, 5 Dec 2014 11:28:02 +0000 (22:28 +1100)]
Merge branch 'master' into terencehill/ca_fixes_and_more

9 years agoAdd a few quick checks to ensure dead/frozen players don't enter vehicles
Mario [Fri, 5 Dec 2014 11:15:50 +0000 (22:15 +1100)]
Add a few quick checks to ensure dead/frozen players don't enter vehicles

9 years agoMerge branch 'Mario/ctf_fixes'
Mario [Fri, 5 Dec 2014 11:02:53 +0000 (22:02 +1100)]
Merge branch 'Mario/ctf_fixes'

9 years agoFix flags passing through clips and becoming unreachable, partially fix picking up...
Mario [Fri, 5 Dec 2014 10:48:49 +0000 (21:48 +1100)]
Fix flags passing through clips and becoming unreachable, partially fix picking up flags while driving a vehicle, fix stalemate message not disappearing sometimes, fix console warning when non-player entity touches a shielded flag, fix passing flags to teammates already carrying flags deleting the carrier's first flag

9 years agoRemove arc from machinegun weaponreplace
Mario [Thu, 4 Dec 2014 23:42:45 +0000 (10:42 +1100)]
Remove arc from machinegun weaponreplace

9 years agoFix a typo
Mario [Thu, 4 Dec 2014 23:05:25 +0000 (10:05 +1100)]
Fix a typo

9 years agoRename some notifications: MINSTA -> INSTAGIB
terencehill [Thu, 4 Dec 2014 22:09:33 +0000 (23:09 +0100)]
Rename some notifications: MINSTA -> INSTAGIB

9 years agoUpdate credits
Mario [Thu, 4 Dec 2014 03:44:05 +0000 (14:44 +1100)]
Update credits

9 years agoMerge branch 'terencehill/scoreboard_fixes'
Mario [Thu, 4 Dec 2014 01:23:38 +0000 (12:23 +1100)]
Merge branch 'terencehill/scoreboard_fixes'

9 years agoMake balances match
Mario [Wed, 3 Dec 2014 03:08:30 +0000 (14:08 +1100)]
Make balances match

9 years agoIn the first frame set up a temporary scoreboard layout just to get rid of some conso...
terencehill [Tue, 2 Dec 2014 17:15:39 +0000 (18:15 +0100)]
In the first frame set up a temporary scoreboard layout just to get rid of some console warnings in certain gamemodes (e.g. dm).  This is because initially no layout can be properly set up until score_info data haven't been received.

9 years agoscore labels must be strunzoned as the server sends them twice on purpose (who knows...
terencehill [Tue, 2 Dec 2014 11:52:45 +0000 (12:52 +0100)]
score labels must be strunzoned as the server sends them twice on purpose (who knows why)

9 years agoFix gametype names in default scoreboard column layout
terencehill [Mon, 1 Dec 2014 20:04:14 +0000 (21:04 +0100)]
Fix gametype names in default scoreboard column layout

9 years agoMake arc burst last a bit longer
Mario [Mon, 1 Dec 2014 05:53:57 +0000 (16:53 +1100)]
Make arc burst last a bit longer

9 years agoUse reversion gravity/jumpvelocity
Mario [Sun, 30 Nov 2014 16:44:19 +0000 (03:44 +1100)]
Use reversion gravity/jumpvelocity

9 years agoAdd new balance changes from testing cup
Mario [Sun, 30 Nov 2014 16:36:03 +0000 (03:36 +1100)]
Add new balance changes from testing cup

9 years agoSlow down rot speed a little more while carrying medic buff
Mario [Sun, 30 Nov 2014 15:36:00 +0000 (02:36 +1100)]
Slow down rot speed a little more while carrying medic buff

9 years agoShow weapon location marker above the weapon, rather than pointing under it
Mario [Sun, 30 Nov 2014 04:46:36 +0000 (15:46 +1100)]
Show weapon location marker above the weapon, rather than pointing under it

9 years agog_weaponspeedfactor isn't g_balance_damagepush_speedfactor
Mario [Sun, 30 Nov 2014 02:53:29 +0000 (13:53 +1100)]
g_weaponspeedfactor isn't g_balance_damagepush_speedfactor

9 years agoDisable g_balance_damagepush_speedfactor in Nexuiz balance (Nexuiz had exact force...
Mario [Sun, 30 Nov 2014 00:42:56 +0000 (11:42 +1100)]
Disable g_balance_damagepush_speedfactor in Nexuiz balance (Nexuiz had exact force at any speed)

9 years agoFix double semicolons
Mario [Sun, 30 Nov 2014 00:38:22 +0000 (11:38 +1100)]
Fix double semicolons

9 years agoAdd an option to use alternate (Nexuiz) secondary shotgun triple attack
Mario [Sat, 29 Nov 2014 04:57:25 +0000 (15:57 +1100)]
Add an option to use alternate (Nexuiz) secondary shotgun triple attack

9 years agoMake HUD_DefaultColumnLayout into a macro to avoid future issues with strcat
terencehill [Fri, 28 Nov 2014 17:39:44 +0000 (18:39 +0100)]
Make HUD_DefaultColumnLayout into a macro to avoid future issues with strcat

9 years agoFix broken defaut layout caused by recently added tdm columns: strcat accepts max...
terencehill [Fri, 28 Nov 2014 17:31:28 +0000 (18:31 +0100)]
Fix broken defaut layout caused by recently added tdm columns: strcat accepts max 8 arguments and simply ignores the next ones with no warning!

9 years agoMerge branch 'master' into Mario/weapons_new
Mario [Fri, 28 Nov 2014 04:20:41 +0000 (15:20 +1100)]
Merge branch 'master' into Mario/weapons_new

9 years agoMerge branch 'Mario/random_spawns'
Mario [Fri, 28 Nov 2014 03:21:38 +0000 (14:21 +1100)]
Merge branch 'Mario/random_spawns'

9 years agoDefault g_spawn_furthest to 0.5 (1 is too non-random for maps like stormkeep, where...
Mario [Fri, 28 Nov 2014 03:11:31 +0000 (14:11 +1100)]
Default g_spawn_furthest to 0.5 (1 is too non-random for maps like stormkeep, where you can easily spawncamp a player through the warpzone)

9 years agoMerge branch 'terencehill/notification_cvars'
Mario [Fri, 28 Nov 2014 00:33:53 +0000 (11:33 +1100)]
Merge branch 'terencehill/notification_cvars'

Conflicts:
notifications.cfg

9 years agoUpdate notifications.cfg
Mario [Fri, 28 Nov 2014 00:32:12 +0000 (11:32 +1100)]
Update notifications.cfg

9 years agoMerge branch 'terencehill/aim_shake_fix'
Mario [Fri, 28 Nov 2014 00:24:59 +0000 (11:24 +1100)]
Merge branch 'terencehill/aim_shake_fix'

9 years agoMerge branch 'master' into Mario/weapons_new
Mario [Thu, 27 Nov 2014 08:54:09 +0000 (19:54 +1100)]
Merge branch 'master' into Mario/weapons_new

Conflicts:
qcsrc/client/View.qc
qcsrc/common/stats.qh
qcsrc/server/mutators/mutator_instagib.qc

9 years agoMerge branch 'Mario/hitsound_pitch'
Mario [Thu, 27 Nov 2014 08:51:13 +0000 (19:51 +1100)]
Merge branch 'Mario/hitsound_pitch'

9 years agoMerge branch 'master' into Mario/hitsound_pitch
Mario [Thu, 27 Nov 2014 08:50:43 +0000 (19:50 +1100)]
Merge branch 'master' into Mario/hitsound_pitch

9 years agoApply new pitch settings by TimePath
Mario [Thu, 27 Nov 2014 08:41:37 +0000 (19:41 +1100)]
Apply new pitch settings by TimePath

9 years agoFix crash with new compatibility aliases
Mario [Thu, 27 Nov 2014 08:38:19 +0000 (19:38 +1100)]
Fix crash with new compatibility aliases

9 years agoVariable hitsound pitch based on damage, disabled by default (modified by Melanosuchus)
Mario [Thu, 27 Nov 2014 07:51:15 +0000 (18:51 +1100)]
Variable hitsound pitch based on damage, disabled by default (modified by Melanosuchus)

9 years agoRemove a random duplicate definition
Mario [Thu, 27 Nov 2014 06:49:48 +0000 (17:49 +1100)]
Remove a random duplicate definition

9 years agoShow new beam on arc burst
Mario [Thu, 27 Nov 2014 06:36:35 +0000 (17:36 +1100)]
Show new beam on arc burst

9 years agoAdd rough support to target_give for the new weapon names, fix 2 issues with compatib...
Mario [Thu, 27 Nov 2014 06:26:58 +0000 (17:26 +1100)]
Add rough support to target_give for the new weapon names, fix 2 issues with compatibility aliases

9 years agoCheck if melee is enabled when checking ammo
Mario [Thu, 27 Nov 2014 06:11:52 +0000 (17:11 +1100)]
Check if melee is enabled when checking ammo

9 years agoShotgun: use secondary melee (if available) in place of primary if the player runs...
Mario [Thu, 27 Nov 2014 06:10:15 +0000 (17:10 +1100)]
Shotgun: use secondary melee (if available) in place of primary if the player runs out of shells

9 years agoChange comment
Mario [Thu, 27 Nov 2014 05:54:17 +0000 (16:54 +1100)]
Change comment

9 years agoFix infinite shotgun ammo
Mario [Thu, 27 Nov 2014 05:53:08 +0000 (16:53 +1100)]
Fix infinite shotgun ammo

9 years agoFix shotgun not consuming ammo
Mario [Thu, 27 Nov 2014 05:50:08 +0000 (16:50 +1100)]
Fix shotgun not consuming ammo

9 years agoUpdate warpzone TODO after some testing
Mario [Thu, 27 Nov 2014 05:45:57 +0000 (16:45 +1100)]
Update warpzone TODO after some testing

9 years agoFix some cases of "nex"
Mario [Thu, 27 Nov 2014 05:13:44 +0000 (16:13 +1100)]
Fix some cases of "nex"

9 years agoRemove weapons from the old sprite script (we no longer even use sprites based on...
Mario [Thu, 27 Nov 2014 05:08:27 +0000 (16:08 +1100)]
Remove weapons from the old sprite script (we no longer even use sprites based on weapon names)

9 years agoRename the old nex beam cvars
Mario [Thu, 27 Nov 2014 04:57:43 +0000 (15:57 +1100)]
Rename the old nex beam cvars

9 years agoRename an old cvar
Mario [Thu, 27 Nov 2014 04:53:34 +0000 (15:53 +1100)]
Rename an old cvar

9 years agoUpdate warpzone TODO
Mario [Thu, 27 Nov 2014 04:51:32 +0000 (15:51 +1100)]
Update warpzone TODO

9 years agoDisable shockwave weaponstart
Mario [Thu, 27 Nov 2014 04:47:45 +0000 (15:47 +1100)]
Disable shockwave weaponstart

9 years agoRemove a tooltip reference to a non-existant cvar
Mario [Thu, 27 Nov 2014 04:43:32 +0000 (15:43 +1100)]
Remove a tooltip reference to a non-existant cvar

9 years agoRemove old minstanex file (added by failed merge)
Mario [Thu, 27 Nov 2014 04:39:53 +0000 (15:39 +1100)]
Remove old minstanex file (added by failed merge)

9 years agog_weaponarena_random_with_blaster
Mario [Thu, 27 Nov 2014 04:36:41 +0000 (15:36 +1100)]
g_weaponarena_random_with_blaster

9 years agoUpdate weaponpriority to include new weapon names
Mario [Thu, 27 Nov 2014 04:34:24 +0000 (15:34 +1100)]
Update weaponpriority to include new weapon names

9 years agoRemove old weaponreplace cvars
Mario [Thu, 27 Nov 2014 04:31:27 +0000 (15:31 +1100)]
Remove old weaponreplace cvars