]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/log
xonotic/xonotic-data.pk3dir.git
12 years agoMerge remote branch 'origin/master' into samual/balance
Samual [Sat, 1 Oct 2011 16:08:07 +0000 (12:08 -0400)]
Merge remote branch 'origin/master' into samual/balance

12 years agodo the +use -> use transition PROPERLY
Rudolf Polzer [Sat, 1 Oct 2011 14:57:15 +0000 (16:57 +0200)]
do the +use -> use transition PROPERLY

12 years agofteqcc parsing bug
Rudolf Polzer [Sat, 1 Oct 2011 14:53:46 +0000 (16:53 +0200)]
fteqcc parsing bug

12 years agouse key: do the transition in the config
Rudolf Polzer [Sat, 1 Oct 2011 14:53:06 +0000 (16:53 +0200)]
use key: do the transition in the config

12 years agoRevert "rewrite the use key system to always rely on the impulse for impulse actions...
Rudolf Polzer [Sat, 1 Oct 2011 14:52:01 +0000 (16:52 +0200)]
Revert "rewrite the use key system to always rely on the impulse for impulse actions, and use the button state for stuff that needs to know whether the button is held"

This reverts commit 2ab37e6c5b9742c6561cebd084822ea70f7dfb49.

12 years agorewrite the use key system to always rely on the impulse for impulse actions, and...
Rudolf Polzer [Sat, 1 Oct 2011 14:39:57 +0000 (16:39 +0200)]
rewrite the use key system to always rely on the impulse for impulse actions, and use the button state for stuff that needs to know whether the button is held

12 years agoRPN: offer the digest_hex command
Rudolf Polzer [Sat, 1 Oct 2011 13:26:21 +0000 (15:26 +0200)]
RPN: offer the digest_hex command

12 years agoreset tuba instrument on WR_SETUP
Rudolf Polzer [Sat, 1 Oct 2011 11:01:15 +0000 (13:01 +0200)]
reset tuba instrument on WR_SETUP

12 years agoW_PlayStrengthSound(): Global function to play the strength sound for when a weapon...
Samual [Sat, 1 Oct 2011 05:48:59 +0000 (01:48 -0400)]
W_PlayStrengthSound(): Global function to play the strength sound for when a weapon is fired -- this allows for weapons (like shotgun) to call this statement on their own instead of necessarily when W_SetupShot needs to.

Note, w_setupshot still calls it when it is given a sound argument.. otherwise however, it does not call it.

12 years agoAdd simple fix for electro combo exception (ONLY apply the exception if it's true...
Samual [Sat, 1 Oct 2011 05:29:45 +0000 (01:29 -0400)]
Add simple fix for electro combo exception (ONLY apply the exception if it's true, otherwise do -1 so that it doesn't override at the wrong times)

12 years agoOoopsie, porto was too fast :P Made it 1000 qu now, but maybe needs changed still
Samual [Fri, 30 Sep 2011 20:29:39 +0000 (16:29 -0400)]
Ooopsie, porto was too fast :P Made it 1000 qu now, but maybe needs changed still

12 years agoOnly play strength sound if snd argument for W_SetupShot wasn't empty (This way it...
Samual [Fri, 30 Sep 2011 20:22:43 +0000 (16:22 -0400)]
Only play strength sound if snd argument for W_SetupShot wasn't empty (This way it isn't broken for weapons like shotgun which play the sound elsewhere)

12 years agoDisable debug prints for shotgun again
Samual [Fri, 30 Sep 2011 20:09:08 +0000 (16:09 -0400)]
Disable debug prints for shotgun again

12 years agoFix antilag for shotgun secondary (should now work better with high ping)
Samual [Fri, 30 Sep 2011 20:08:21 +0000 (16:08 -0400)]
Fix antilag for shotgun secondary (should now work better with high ping)

12 years agoFix a bug with shotgun secondary where it would give up the swing before it actually...
Samual [Fri, 30 Sep 2011 20:00:18 +0000 (16:00 -0400)]
Fix a bug with shotgun secondary where it would give up the swing before it actually finished tracing - Also start working on hook effects

12 years agoTemporarily re-enable debug effects for shotgun secondary melee tracing
Samual [Fri, 30 Sep 2011 18:11:31 +0000 (14:11 -0400)]
Temporarily re-enable debug effects for shotgun secondary melee tracing

12 years agoAdd warning sound to hagar secondary load
Samual [Fri, 30 Sep 2011 17:55:35 +0000 (13:55 -0400)]
Add warning sound to hagar secondary load

12 years agoFix some more bugs with W_CheckProjectileDamage and hagar -- should be pretty good...
Samual [Fri, 30 Sep 2011 17:34:42 +0000 (13:34 -0400)]
Fix some more bugs with W_CheckProjectileDamage and hagar -- should be pretty good now, but will still need more testing

12 years agomutator_invincibleproj.qc: Add a mutator (like g_rocketflying) which allows projectil...
Samual [Fri, 30 Sep 2011 16:33:33 +0000 (12:33 -0400)]
mutator_invincibleproj.qc: Add a mutator (like g_rocketflying) which allows projectile damage to be disabled without making the server impure

12 years agoset g_projectiles_damage 2 by default (all damage, including by enemies, is calculated)
Samual [Fri, 30 Sep 2011 14:42:53 +0000 (10:42 -0400)]
set g_projectiles_damage 2 by default (all damage, including by enemies, is calculated)

12 years agoMerge remote branch 'origin/master' into samual/balance
Samual [Fri, 30 Sep 2011 14:38:16 +0000 (10:38 -0400)]
Merge remote branch 'origin/master' into samual/balance

12 years agoRemove whitespace in W_CheckPRojectileDamage function
Samual [Fri, 30 Sep 2011 14:37:34 +0000 (10:37 -0400)]
Remove whitespace in W_CheckPRojectileDamage function

12 years agoFix a bug with g_projectiles_damage 1
Samual [Fri, 30 Sep 2011 14:31:50 +0000 (10:31 -0400)]
Fix a bug with g_projectiles_damage 1

12 years agoforce wildcards to expand
Rudolf Polzer [Fri, 30 Sep 2011 11:25:58 +0000 (13:25 +0200)]
force wildcards to expand

12 years agoMerge remote branch 'origin/master' into samual/balance
Samual [Fri, 30 Sep 2011 05:52:03 +0000 (01:52 -0400)]
Merge remote branch 'origin/master' into samual/balance

12 years agodo only ONE 30sec pause if an error happened
Rudolf Polzer [Fri, 30 Sep 2011 05:17:29 +0000 (07:17 +0200)]
do only ONE 30sec pause if an error happened

12 years agoMerge branch 'master' of http://de.git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Fri, 30 Sep 2011 05:17:03 +0000 (07:17 +0200)]
Merge branch 'master' of http://de.git.xonotic.org/xonotic/xonotic-data.pk3dir

12 years agoWhoops, remove invert of g_balance_hagar_secondary_load_linkexplode in code ^_^
Samual [Fri, 30 Sep 2011 05:02:54 +0000 (01:02 -0400)]
Whoops, remove invert of g_balance_hagar_secondary_load_linkexplode in code ^_^

12 years agoMove g_maxpushtime to balance config files -- It certainly is relevant to weapon...
Samual [Fri, 30 Sep 2011 04:52:02 +0000 (00:52 -0400)]
Move g_maxpushtime to balance config files -- It certainly is relevant to weapon balance, and i'd like to change its values

12 years agoW_CheckProjectileDamage -- new global weapon function which check g_projectiles_damag...
Samual [Fri, 30 Sep 2011 04:46:22 +0000 (00:46 -0400)]
W_CheckProjectileDamage -- new global weapon function which check g_projectiles_damage on whether or not a projectile can take a certain kind of damage.

// possible values:
// -2: absolutely no damage to projectiles (no exceptions)
// -1: no damage other than the exceptions (electro combo, hagar join explode, minelayer mines)
// 0: only damage from contents (lava/slime) or exceptions
// 1: only self damage or damage from contents or exceptions
// 2: allow all damage to projectiles normally

12 years agoRaise damage/force for g_throughfloor
Samual [Thu, 29 Sep 2011 22:54:29 +0000 (18:54 -0400)]
Raise damage/force for g_throughfloor

12 years agoOn second thought, only add animtime to secondary_load function -- other way caused...
Samual [Thu, 29 Sep 2011 22:52:42 +0000 (18:52 -0400)]
On second thought, only add animtime to secondary_load function -- other way caused a bug ^_~

12 years agoUpdates to g_balance_contents_* cvars, plus new one for setting the delay for how...
Samual [Thu, 29 Sep 2011 22:44:03 +0000 (18:44 -0400)]
Updates to g_balance_contents_* cvars, plus new one for setting the delay for how long before you start drowning.

12 years agoAdd animtime cvars to hagar primary and secondary (specifically useful for hagar...
Samual [Thu, 29 Sep 2011 22:20:59 +0000 (18:20 -0400)]
Add animtime cvars to hagar primary and secondary (specifically useful for hagar secondary)

12 years agoMake the uzi primary 100dps
Samual [Thu, 29 Sep 2011 18:43:09 +0000 (14:43 -0400)]
Make the uzi primary 100dps

12 years agoRaise the force of laser a little bit (with z-scale compensation)
Samual [Thu, 29 Sep 2011 17:57:55 +0000 (13:57 -0400)]
Raise the force of laser a little bit (with z-scale compensation)

[13:55:06pm] <Samual> Old force 250 (vertical * 1.5 = 375)
[13:55:17pm] <Samual> New force 300 (vertical * 1.25 = 375)
[13:55:28pm] <Samual> So it'll end up being 300 forward force and 375 upward force

12 years agoMerge remote branch 'origin/master' into samual/balance
Samual [Wed, 28 Sep 2011 23:05:21 +0000 (19:05 -0400)]
Merge remote branch 'origin/master' into samual/balance

12 years agoFix owner for hookbomb so that it doesn't hurt the person who fired it ^_^
Samual [Wed, 28 Sep 2011 22:45:23 +0000 (18:45 -0400)]
Fix owner for hookbomb so that it doesn't hurt the person who fired it ^_^

12 years agog_balance_electro_secondary_damagedbycontents (allows or disallows secondary blobs...
Samual [Wed, 28 Sep 2011 22:16:37 +0000 (18:16 -0400)]
g_balance_electro_secondary_damagedbycontents (allows or disallows secondary blobs to be destroyed in lava) - Also add the other new cvars for hook secondary to the balance configs

12 years agoFix a bug regarding accidentally killing the hook at the wrong times
Samual [Wed, 28 Sep 2011 22:04:06 +0000 (18:04 -0400)]
Fix a bug regarding accidentally killing the hook at the wrong times

12 years agotuba: more preparations for alternate instruments (reload key now partially implement...
Rudolf Polzer [Wed, 28 Sep 2011 20:25:36 +0000 (22:25 +0200)]
tuba: more preparations for alternate instruments (reload key now partially implemented but harmless)

12 years agoAdd hook primary/secondary to have health and such so it can be damaged by contents too
Samual [Wed, 28 Sep 2011 19:17:35 +0000 (15:17 -0400)]
Add hook primary/secondary to have health and such so it can be damaged by contents too

12 years agog_balance_grapplehook_damagedbycontents cvar
Samual [Wed, 28 Sep 2011 14:51:46 +0000 (10:51 -0400)]
g_balance_grapplehook_damagedbycontents cvar

12 years agoMerge remote branch 'origin/master' into samual/balance
Samual [Wed, 28 Sep 2011 14:35:54 +0000 (10:35 -0400)]
Merge remote branch 'origin/master' into samual/balance

12 years agostupid feature :P
Rudolf Polzer [Wed, 28 Sep 2011 13:28:45 +0000 (15:28 +0200)]
stupid feature :P

12 years agoimprove pitch shift combining to have equal RMS at any pitch
Rudolf Polzer [Wed, 28 Sep 2011 07:05:01 +0000 (09:05 +0200)]
improve pitch shift combining to have equal RMS at any pitch

12 years agoLinkexplode feature for hagar secondary (so that you can toggle between damaging...
Samual [Wed, 28 Sep 2011 05:00:08 +0000 (01:00 -0400)]
Linkexplode feature for hagar secondary (so that you can toggle between damaging its own projectiles or not)

12 years agoFix several bugs, plus some more progress all around
Samual [Wed, 28 Sep 2011 04:41:36 +0000 (00:41 -0400)]
Fix several bugs, plus some more progress all around

12 years agoMerge branch 'master' of git://git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Tue, 27 Sep 2011 17:23:00 +0000 (19:23 +0200)]
Merge branch 'master' of git://git.xonotic.org/xonotic/xonotic-data.pk3dir

12 years agomore attenuation for casings
Rudolf Polzer [Tue, 27 Sep 2011 17:21:39 +0000 (19:21 +0200)]
more attenuation for casings

12 years agoRaise hagar projectile force (cortez ^_^)
Samual [Tue, 27 Sep 2011 06:22:57 +0000 (02:22 -0400)]
Raise hagar projectile force (cortez ^_^)

12 years agoMore work on underwater effects and exploding projectiles in lava/slime (plus adjustm...
Samual [Tue, 27 Sep 2011 06:21:18 +0000 (02:21 -0400)]
More work on underwater effects and exploding projectiles in lava/slime (plus adjustments to uzi balance)

12 years agoMerge remote branch 'origin/master' into samual/balance
Samual [Tue, 27 Sep 2011 03:40:02 +0000 (23:40 -0400)]
Merge remote branch 'origin/master' into samual/balance

12 years agoMerge remote branch 'origin/terencehill/menu_tooltips_2'
Samual [Tue, 27 Sep 2011 03:32:00 +0000 (23:32 -0400)]
Merge remote branch 'origin/terencehill/menu_tooltips_2'

12 years agoMerge remote branch 'origin/master' into terencehill/menu_tooltips_2
Samual [Tue, 27 Sep 2011 03:19:46 +0000 (23:19 -0400)]
Merge remote branch 'origin/master' into terencehill/menu_tooltips_2

12 years agoLots of new stuff... Mostly focusing around making rockets and other projectiles...
Samual [Mon, 26 Sep 2011 22:34:52 +0000 (18:34 -0400)]
Lots of new stuff... Mostly focusing around making rockets and other projectiles explode while inside lava/slime -- known bug to fix: hagar rockets seem to always get the damage spam no matter if they're in the water or not.

12 years agoWorking on weapon effects a bit (specifically mortar/hagar trails being more visible...
Samual [Mon, 26 Sep 2011 17:39:39 +0000 (13:39 -0400)]
Working on weapon effects a bit (specifically mortar/hagar trails being more visible, plus trail for mines)

12 years agoMerge branch 'samual/hagar_secondary_autorelease' into samual/balance
Samual [Mon, 26 Sep 2011 16:53:09 +0000 (12:53 -0400)]
Merge branch 'samual/hagar_secondary_autorelease' into samual/balance

12 years agoMerge branch 'samual/new_shotgun_tracing' into samual/balance
Samual [Mon, 26 Sep 2011 16:52:38 +0000 (12:52 -0400)]
Merge branch 'samual/new_shotgun_tracing' into samual/balance

12 years agoMerge remote branch 'origin/master' into samual/hagar_secondary_autorelease
Samual [Mon, 26 Sep 2011 16:51:08 +0000 (12:51 -0400)]
Merge remote branch 'origin/master' into samual/hagar_secondary_autorelease

Conflicts:
qcsrc/server/w_hagar.qc

12 years agoMerge remote branch 'origin/master' into samual/new_shotgun_tracing
Samual [Mon, 26 Sep 2011 16:37:26 +0000 (12:37 -0400)]
Merge remote branch 'origin/master' into samual/new_shotgun_tracing

12 years agoLower hagar secondary spread a tiny bit
Samual [Mon, 26 Sep 2011 16:35:23 +0000 (12:35 -0400)]
Lower hagar secondary spread a tiny bit

12 years agoMerge remote branch 'origin/master' into samual/balance
Samual [Mon, 26 Sep 2011 16:34:09 +0000 (12:34 -0400)]
Merge remote branch 'origin/master' into samual/balance

12 years agoLower damage of electro primary but increase damage of electro combo a bit to balance it
Samual [Mon, 26 Sep 2011 16:32:51 +0000 (12:32 -0400)]
Lower damage of electro primary but increase damage of electro combo a bit to balance it

12 years agoRevert "In order for dds to save a texture file, its resolution must be a multiple...
Rudolf Polzer [Mon, 26 Sep 2011 04:39:49 +0000 (06:39 +0200)]
Revert "In order for dds to save a texture file, its resolution must be a multiple of four (due to recent engine change which uses hard coded relative texture size instead of ddssize argument) -- This may just be a workaround, but either way it's totally harmless (just resized 1x1 texture files to 4x4 texture files). A real solution would later be a new model which has a real texture." WRONG. This is an engine bug and by doing this workaround, we lose the chance to solve it. Reverting.

This reverts commit c5d711414f9bcf2835e2cead0082454c9976f533.

12 years agoIn order for dds to save a texture file, its resolution must be a multiple of four...
Samual [Mon, 26 Sep 2011 00:28:40 +0000 (20:28 -0400)]
In order for dds to save a texture file, its resolution must be a multiple of four (due to recent engine change which uses hard coded relative texture size instead of ddssize argument) -- This may just be a workaround, but either way it's totally harmless (just resized 1x1 texture files to 4x4 texture files). A real solution would later be a new model which has a real texture.

12 years agoMerge remote branch 'origin/mrbougo/weaplast_on_spawn'
Samual [Mon, 26 Sep 2011 00:21:32 +0000 (20:21 -0400)]
Merge remote branch 'origin/mrbougo/weaplast_on_spawn'

12 years agosupport pitch shifting in the tuba if the engine supports it for faster level loading
Rudolf Polzer [Sat, 24 Sep 2011 15:32:16 +0000 (17:32 +0200)]
support pitch shifting in the tuba if the engine supports it for faster level loading

(currently, we require only sounds for notes -18, -12, -6, 0, 6, 12, 18, 24)

12 years agofixes for the pitch shifting code path
Rudolf Polzer [Sat, 24 Sep 2011 14:54:29 +0000 (16:54 +0200)]
fixes for the pitch shifting code path

12 years agoSeeker: fix missing handling of hitting skybox
Rudolf Polzer [Sat, 24 Sep 2011 14:34:43 +0000 (16:34 +0200)]
Seeker: fix missing handling of hitting skybox

12 years agoremove some more legacy stuff
Rudolf Polzer [Fri, 23 Sep 2011 13:38:40 +0000 (15:38 +0200)]
remove some more legacy stuff

12 years agogive the tuba its own audio channel
Rudolf Polzer [Fri, 23 Sep 2011 13:20:23 +0000 (15:20 +0200)]
give the tuba its own audio channel

12 years agoturn off Xonotic 0.1.0 compatibility workarounds - we no longer need them
Rudolf Polzer [Fri, 23 Sep 2011 13:17:22 +0000 (15:17 +0200)]
turn off Xonotic 0.1.0 compatibility workarounds - we no longer need them

12 years agoSmall tweaks to damage/refire for shotgun melee
Samual [Fri, 23 Sep 2011 06:00:11 +0000 (02:00 -0400)]
Small tweaks to damage/refire for shotgun melee

12 years agoMerge remote branch 'origin/master' into samual/new_shotgun_tracing
Samual [Fri, 23 Sep 2011 05:59:15 +0000 (01:59 -0400)]
Merge remote branch 'origin/master' into samual/new_shotgun_tracing

12 years agoMerge remote branch 'origin/samual/balance'
Samual [Fri, 23 Sep 2011 05:58:01 +0000 (01:58 -0400)]
Merge remote branch 'origin/samual/balance'

12 years agoMerge remote branch 'origin/samual/fix_hook_in_vehicles'
Samual [Fri, 23 Sep 2011 05:54:18 +0000 (01:54 -0400)]
Merge remote branch 'origin/samual/fix_hook_in_vehicles'

12 years agoAdd checks to make sure you can't fire hook while inside a vehicle, and also remove...
Samual [Fri, 23 Sep 2011 05:52:17 +0000 (01:52 -0400)]
Add checks to make sure you can't fire hook while inside a vehicle, and also remove any current hooks you have when you enter a vehicle

12 years agoMore major updates to the shotgun secondary tracing, adding new features like multi...
Samual [Fri, 23 Sep 2011 04:56:37 +0000 (00:56 -0400)]
More major updates to the shotgun secondary tracing, adding new features like multi-hit and non-player hit detection.

12 years agoTotally re-work how the tracing works for shotgun secondary... possibly needs rebalan...
Samual [Thu, 22 Sep 2011 22:43:17 +0000 (18:43 -0400)]
Totally re-work how the tracing works for shotgun secondary... possibly needs rebalanced, but should work decently well now.

12 years agoMerge remote branch 'origin/master' into samual/balance
Samual [Thu, 22 Sep 2011 13:41:24 +0000 (09:41 -0400)]
Merge remote branch 'origin/master' into samual/balance

12 years agotuba has a very small refire rate, so fix some false positives of the fire auditing
Rudolf Polzer [Thu, 22 Sep 2011 04:39:49 +0000 (06:39 +0200)]
tuba has a very small refire rate, so fix some false positives of the fire auditing

12 years agoAdjust the self damage slightly (raise it, it was slightly too low before)
Samual [Wed, 21 Sep 2011 19:46:01 +0000 (15:46 -0400)]
Adjust the self damage slightly (raise it, it was slightly too low before)

12 years agoTweak rocketlauncher radius a bit
Samual [Wed, 21 Sep 2011 19:10:16 +0000 (15:10 -0400)]
Tweak rocketlauncher radius a bit

12 years agoAdd weapon spread factor into the per-shot spread calculation
Samual [Wed, 21 Sep 2011 18:50:16 +0000 (14:50 -0400)]
Add weapon spread factor into the per-shot spread calculation

12 years agoActually lets change around the calculation for the hagar per-shot spread a bit,...
Samual [Wed, 21 Sep 2011 18:36:34 +0000 (14:36 -0400)]
Actually lets change around the calculation for the hagar per-shot spread a bit, now also has "bias" cvar to control how much spread there is based on how many shots are loaded.

12 years agoAttempt to make the nexgun less spammy without actually nerfing the gun much
Samual [Wed, 21 Sep 2011 16:25:28 +0000 (12:25 -0400)]
Attempt to make the nexgun less spammy without actually nerfing the gun much

12 years agoLower the damage of the hagar primary, but also make it slightly more accurate
Samual [Wed, 21 Sep 2011 16:18:57 +0000 (12:18 -0400)]
Lower the damage of the hagar primary, but also make it slightly more accurate

12 years agoRework how the hagar load secondary spread works slightly (add per-shot spread like...
Samual [Wed, 21 Sep 2011 16:13:09 +0000 (12:13 -0400)]
Rework how the hagar load secondary spread works slightly (add per-shot spread like other normal weapons, plus adjust the normal spread of the attack)

12 years agoTry lower self damage percentage... Got some complaints about different issues regard...
Samual [Wed, 21 Sep 2011 15:03:40 +0000 (11:03 -0400)]
Try lower self damage percentage... Got some complaints about different issues regarding this

12 years agoMerge remote branch 'origin/master' into samual/balance
Samual [Wed, 21 Sep 2011 14:56:56 +0000 (10:56 -0400)]
Merge remote branch 'origin/master' into samual/balance

Conflicts:
balanceXonotic.cfg

12 years agoIncrease the refire time for first shot on uzi
Samual [Wed, 21 Sep 2011 14:50:02 +0000 (10:50 -0400)]
Increase the refire time for first shot on uzi

12 years agovarious fixes for uzi refire
Rudolf Polzer [Wed, 21 Sep 2011 14:24:28 +0000 (16:24 +0200)]
various fixes for uzi refire

(the .cfg change makes it behave like before, except now intentionally so)

12 years agofix auditing of bot scripting weapon state
Rudolf Polzer [Wed, 21 Sep 2011 14:24:09 +0000 (16:24 +0200)]
fix auditing of bot scripting weapon state

12 years agoMerge remote branch 'origin/master' into samual/balance
Samual [Wed, 21 Sep 2011 13:32:29 +0000 (09:32 -0400)]
Merge remote branch 'origin/master' into samual/balance

12 years agoa weird bot command: print and error and highlight the bot if it cannot fire currently
Rudolf Polzer [Wed, 21 Sep 2011 13:16:53 +0000 (15:16 +0200)]
a weird bot command: print and error and highlight the bot if it cannot fire currently

12 years agobot scripting: if we have no command, don't do anything
Rudolf Polzer [Tue, 20 Sep 2011 05:03:31 +0000 (07:03 +0200)]
bot scripting: if we have no command, don't do anything

12 years agokey binder fix
Rudolf Polzer [Mon, 19 Sep 2011 14:50:22 +0000 (16:50 +0200)]
key binder fix

12 years agoa TODO comment
Rudolf Polzer [Mon, 19 Sep 2011 13:20:16 +0000 (15:20 +0200)]
a TODO comment

12 years agoSmall change: use self.weaponname, not self.weapon, for deciding the weapon model
Rudolf Polzer [Mon, 19 Sep 2011 13:17:11 +0000 (15:17 +0200)]
Small change: use self.weaponname, not self.weapon, for deciding the weapon model

This will later allow the same weapon slot to use multiple models if desired.