2012-06-15 |
divverent | rename a macro with misleading name, as TriangleOverlap... |
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2012-05-27 |
havoc | disable r_coronas by default |
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2012-05-24 |
vortex | New shader keyword dptransparentsort (can be "sky"... |
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2012-05-19 |
eihrul | use texture gather emulation for the shadowmap sampler... |
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2012-04-19 |
divverent | remove some more dead code |
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2012-04-04 |
havoc | added PRVM_64 define which upgrades the QC VM to double... |
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2012-03-24 |
eihrul | R_Shadow_CullFrustumSide fixes |
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2012-03-20 |
vortex | r_editlights: added r_editlights_drawproperties cvar... |
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2012-03-18 |
eihrul | fix usage of linear filter when using shadowmap sampler |
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2012-02-15 |
havoc | added r_celshading cvar and GLSL shader code |
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2012-01-14 |
eihrul | better ATI detection |
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2011-12-13 |
divverent | get rid of 3 permutation bits |
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2011-12-05 |
havoc | fixed a crash with r_shadow_bouncegrid 2 when also... |
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2011-11-30 |
havoc | added r_shadow_shadowmapping_useshadowsampler cvar... |
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2011-11-09 |
havoc | added r_transparent_sortsurfacesbynearest cvar (default... |
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2011-11-01 |
havoc | always use RGBA16F format for deferred rendering regard... |
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2011-10-31 |
havoc | added R_LoadTextureRenderbuffer for creating renderbuff... |
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2011-10-31 |
havoc | removed r_shadow_deferred_8bitrange cvar |
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2011-10-31 |
havoc | added support for GL_EXT_packed_depth_stencil, this... |
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2011-10-27 |
divverent | framegroups: add support for group names specified... |
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2011-10-22 |
havoc | major overhaul for thread-safety - many global variable... |
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2011-10-18 |
eihrul | fix fbo var name bug in R_DrawModelShadowMaps |
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2011-10-17 |
havoc | reworked collision cache to only be used by bouncegrid... |
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2011-10-16 |
havoc | fix motionblur with r_viewfbo 2 or 3 |
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2011-10-16 |
havoc | removed cvars r_hdr and r_hdr_range - now the only... |
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2011-10-16 |
havoc | overhauling a lot of functions to allow fbo rendering |
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2011-10-16 |
havoc | renamed r_bloomstate to r_fb because it contains frameb... |
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2011-08-03 |
havoc | fix a pile of issues with calling conventions on GLES2... |
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2011-07-31 |
vortex | r_glsl_deluxemapping 2 support for vertexlit surfaces... |
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2011-07-24 |
vortex | Fix gl_texturecompression_sprites to check for gl_textu... |
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2011-07-13 |
havoc | added a FIXME comment - R_CompleteLightPoint should... |
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2011-06-23 |
havoc | more rework of r_shadow_bouncegrid, now dynamic mode... |
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2011-06-23 |
havoc | added r_shadow_bouncegrid 2 which disables rtlights... |
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2011-06-08 |
divverent | use subtractive blend equation to support negative... |
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2011-06-08 |
havoc | reworked use of alphatest - now only GL11/GL13/GLES1... |
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2011-05-29 |
havoc | added r_trippy cvar |
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2011-05-11 |
vortex | OpenGL 2.0 path: Make handling of Alpha-To-Coverage... |
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2011-05-09 |
vortex | Move Alpha-To-Coverage stuff to gl_backend.c, fix bug... |
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2011-04-23 |
vortex | R_LightPoint: fix glitch. Add checking for worldmodel... |
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2011-04-18 |
havoc | added RENDERPATH_GLES1 |
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2011-04-12 |
havoc | fix a typo |
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2011-04-10 |
havoc | implemented support for GL_EXT_texture_sRGB to preserve... |
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2011-04-09 |
havoc | correct a cvar comment now that directional shading... |
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2011-04-09 |
havoc | redesigned r_shadow_bouncegrid_static_directionalshadin... |
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2011-03-31 |
havoc | added r_viewfbo and r_viewscale cvars - the former... |
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2011-03-29 |
havoc | r_shadow_deferred now checks for r_shadow_gloss 0 and... |
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2011-03-28 |
havoc | r_shadow_bouncegrid_particleintensity changed from... |
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2011-03-28 |
havoc | restore the active rtlights check in bouncegrid |
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2011-03-28 |
havoc | remove check for active rtlights in bouncegrid because... |
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2011-03-28 |
havoc | better detection of active rtlights in bouncegrid code |
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2011-03-28 |
havoc | do not use light scissoring on deferred lighting mode... |
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2011-03-28 |
havoc | disallow r_shadow_bouncegrid on renderpaths that do... |
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2011-03-28 |
havoc | added r_shadow_bouncegrid_static cvar which makes a... |
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2011-03-24 |
vortex | Add R_LightPoint which is fast version of R_CompleteLig... |
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2011-03-19 |
vortex | Add "originscale" parameter to r_editlights (may be... |
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2011-03-17 |
havoc | change default r_shadow_deferred_8bitrange to 4 to... |
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2011-03-14 |
havoc | added r_shadow_bouncegrid_directionalshading cvar,... |
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2011-03-13 |
havoc | r_shadow_bouncegrid now uses floats for accumulating... |
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2011-03-11 |
havoc | cache collision trace results from frame to frame |
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2011-03-03 |
havoc | bouncegrid now uses interpolated photon accumulation... |
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2011-03-03 |
havoc | replaced r_shadow_bouncegrid_particlespacing with |
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2011-03-02 |
havoc | make r_shadow_shadowmapping 1 by default, this loses... |
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2011-03-01 |
havoc | q1bsp traceline code now hits surfaces, this comes... |
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2011-03-01 |
havoc | removed r_shadow_particletrace code and shader because... |
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2011-03-01 |
havoc | fix two typos (one a compile error, one a code error) |
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2011-03-01 |
havoc | bouncegrid particles now scale by 0.5 if texture is... |
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2011-03-01 |
havoc | bouncegrid now uses high precision 48bpp accumulation... |
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2011-02-28 |
havoc | only update r_shadow_bouncegridmatrix when a texture... |
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2011-02-25 |
havoc | reworked the entire config loading system for the gamed... |
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2011-02-24 |
havoc | fix two compile errors on D3D9 |
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2011-02-24 |
havoc | use dynamic eye position-centered bouncegrid when rende... |
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2011-02-23 |
havoc | added r_shadow_bouncegrid cvar, this feature does realt... |
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2011-02-21 |
havoc | implemented r_shadow_particletrace cvar which enables... |
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2011-02-11 |
havoc | added iris adaptation experiment |
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2011-02-09 |
havoc | removed unmaintained CgGL rendering path |
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2011-02-09 |
havoc | GL20 path now uses same shader as GLES2 (albeit with... |
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2011-02-07 |
havoc | added RENDERPATH_GLES2 |
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2011-01-31 |
havoc | enable mod_bsp_portalize by default |
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2011-01-29 |
divverent | Squashed commit of the following: |
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2011-01-23 |
havoc | fix several conversion warnings |
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2011-01-22 |
havoc | added DPSOFTRAST software rasterizer, a work in progress |
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2011-01-18 |
havoc | reduced memory usage by around 20MB (no longer allocate... |
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2011-01-18 |
havoc | fix a major performance issue with the GL11/GL13 path... |
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2011-01-14 |
havoc | added r_enableshadowvolumes cvar, this defaults to... |
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2010-11-22 |
havoc | refactored and optimized the R_Q1BSP_RecursiveGetLightI... |
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2010-11-20 |
vortex | CL_VM_GetLight: allow 2'nd optional parm which sets... |
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2010-11-14 |
havoc | illuminated surfaces are now sorted by texture, giving... |
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2010-10-30 |
vortex | R_CompleteLightPoint: more correct sampling |
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2010-10-18 |
vortex | fix a crash in R_CompleteLightPoint during rtworld... |
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2010-10-18 |
vortex | R_CompleteLightPoint bugfixed, dynamic lights actually... |
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2010-10-13 |
divverent | hope the scissor code is fine now |
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2010-10-13 |
vortex | bring old R_Shadow_ScissorForBBox code (new code still... |
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2010-10-13 |
divverent | r_water_scissormode: 0 = none, 1 = glScissor, 2 = glSci... |
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2010-10-10 |
divverent | I have no idea why, but R_Viewport_TransformToScreen... |
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2010-09-22 |
havoc | fix a compile error and some warnings |
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2010-09-21 |
tomaz | Fixed dynamic light shadowmapping in D3D, still gotta... |
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2010-09-18 |
tomaz | Fixed the x axis flipped shadows, 1 step closer to... |
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2010-09-17 |
havoc | fix some bugs in the HLSL shader, mostly to do with... |
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2010-09-17 |
havoc | in D3D9 mode do not use the VSDCT cubemap because the... |
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2010-09-17 |
havoc | remove r_shadow_texturetype cvar (now always uses 2D... |
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