2020-05-26 |
cloudwalk | Fix most compiler warnings. |
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2020-05-24 |
havoc | Rework r_shadow_shadowmode to be more maintainable... |
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2020-05-18 |
cloudwalk | Fix a few compile warnings. Remove unused locals. |
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2020-05-18 |
cloudwalk | Fix a few bugs detected by Cppcheck |
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2020-01-23 |
havoc | Redesigned TaskQueue to have a queue and distributor... |
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2020-01-22 |
havoc | cvars are now instanced in &cvars_all as a tracking... |
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2020-01-21 |
havoc | Split the global cmd interpreter into 4 separate ones... |
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2020-01-17 |
havoc | Overhauled r_shadow_bouncegrid, it performs much faster... |
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2020-01-15 |
havoc | Removed r_shadow_bouncegrid_bounceanglediffuse function... |
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2020-01-15 |
havoc | Overhauled bouncegrid light splatting for performance... |
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2020-01-15 |
havoc | Fix UI rendering to not use the bouncegrid texture... |
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2019-12-31 |
divverent | Fixed compile warnings - Corrected formatting of 'if... |
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2018-08-05 |
havoc | Remove a lot of OpenGL extension checks. |
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2018-08-05 |
havoc | Change a comment and a description to remove mentions... |
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2018-07-29 |
havoc | Assume that GL_EXT_blend_subtract is supported. |
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2018-07-01 |
havoc | Use the model renderer on the UI - this means q3shaders... |
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2018-05-22 |
havoc | Rename RENDERPATH_GL20 to RENDERPATH_GL32. |
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2018-05-20 |
havoc | Just assume GL_ARB_texture_non_power_of_two and a numbe... |
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2018-05-20 |
havoc | Remove unused light attention textures (2D and 3D)... |
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2018-05-04 |
havoc | Simplify Mod_ShadowMesh_* functions - removed support... |
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2018-05-02 |
havoc | Remove model->surfmesh.shadowmesh which was a vertex... |
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2018-05-02 |
havoc | Remove shadowvolume rendering entirely, now shadowmaps... |
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2018-05-01 |
havoc | Fix a missing newline in system vars mismatch warning. |
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2018-04-20 |
havoc | Remove all render paths except GL20/GLES2. This means... |
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2018-04-14 |
havoc | Added r_cullentities_trace_expand and pad cvars, these... |
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2018-04-13 |
havoc | Fix some viewport issues with r_viewfbo and r_bloom... |
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2018-04-09 |
havoc | Refactored R_UpdateEntityLighting to CL_UpdateEntitySha... |
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2018-04-09 |
havoc | Change default value of r_shadows_shadowmapscale from... |
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2018-04-09 |
havoc | Increase shadowmap bordersize from 4 to 5, thanks Vic... |
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2018-03-24 |
havoc | Add skipmaterialflagsmask feature to TraceLine and... |
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2018-03-11 |
havoc | Add r_shadow_culllights_trace feature, this culls rtlig... |
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2018-03-11 |
havoc | Change shadowless rtlights so that they are not occlude... |
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2017-03-07 |
divverent | r_coronas_occlusionquery: don't try using a GL20-requir... |
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2017-01-02 |
havoc | Remove a confusing part of the description of r_shadow_... |
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2017-01-02 |
havoc | change shadowmapping atlas from 4096x4096 to 8192x8192... |
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2016-12-02 |
vic | Use tighter bounds for bouncegrid texture |
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2016-11-29 |
havoc | Rewrote bouncegrid path splatting, it now has a cone... |
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2016-11-28 |
havoc | Fix severe bugs in mul128 implementation which was... |
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2016-11-27 |
havoc | Significant rework of bouncegrid photon distribution... |
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2016-11-27 |
havoc | Changed bouncegrid to use its own buffers (Mem_Alloc... |
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2016-11-27 |
havoc | Added an implementation of Lehmer random number generat... |
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2016-11-27 |
havoc | Add skipsupercontentsmask parameter to all the collisio... |
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2016-11-27 |
havoc | Rollback last change which was meant to be many smaller... |
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2016-11-27 |
havoc | Added developer_memorylargerthanmb cvar which dprints... |
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2016-10-11 |
havoc | Fix another bug in R_Shadow_PrepareLights_AddSceneLight... |
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2016-10-11 |
havoc | Fix bad memory overrun bug in R_Shadow_PrepareLights_Ad... |
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2016-09-11 |
havoc | Overhauled shadowmap rendering to use an atlas texture... |
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2016-09-10 |
havoc | Fix MSVC++ 2015 warnings about variable scope and some... |
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2016-08-28 |
havoc | Added r_shadow_bouncegrid_lightpathsize which is an... |
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2016-08-27 |
havoc | implemented r_shadow_bouncegrid_blur, this tremendously... |
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2016-08-27 |
havoc | Refactored r_shadow_bouncegrid light splatting code... |
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2016-08-27 |
havoc | Refactored r_shadow_bouncegrid code into several functi... |
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2016-08-27 |
havoc | Fix a serious bug with r_shadow_bouncegrid_static where... |
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2015-06-06 |
havoc | Added MSVC++ 2013 projects, fixed a casting issue in... |
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2015-03-21 |
divverent | Add a cvar: r_shadow_realtime_world_importlightentities... |
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2014-12-09 |
eihrul | miscellaneous fixes from graphitemaster |
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2014-10-04 |
divverent | Cache corona occlusion buffer |
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2014-10-04 |
divverent | Implement GPU-side corona fading |
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2014-05-29 |
havoc | Fixed a large number of WIN64 type conversion warnings. |
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2014-05-08 |
havoc | Overhauled the tracebox extending code, it now lives... |
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2014-01-30 |
havoc | allow .rtlights files to have style values outside... |
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2013-11-20 |
havoc | suppress shadow entities when preparing an rtlight... |
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2013-07-17 |
havoc | Steel Storm additions for mobile (EluanCM) |
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2013-04-18 |
eihrul | OPENGL_ORIENTATION -> MATRIX4x4_OPENGLORIENTATION |
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2013-02-28 |
havoc | implemented r_batch_dynamicbuffer which allows the... |
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2013-02-23 |
havoc | added entity caching stats in graph |
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2013-02-23 |
havoc | changed r_refdef.stats struct to be an array indexed... |
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2013-02-07 |
havoc | changed format of builtin shader strings to use comma... |
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2013-01-22 |
divverent | fix r_depthfirst 2 with r_glsl_skeletal 1 |
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2012-12-22 |
havoc | fixed coronas not being rendered with MATERIALFLAG_NODE... |
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2012-12-08 |
eihrul | additional high quality shadowmap filter that uses... |
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2012-09-29 |
eihrul | ensure shadowing quality keeps track of r_fb.usedepthte... |
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2012-09-17 |
vortex | New cvar r_shadows_shadowmapbias to customize bias... |
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2012-06-15 |
divverent | rename a macro with misleading name, as TriangleOverlap... |
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2012-05-27 |
havoc | disable r_coronas by default |
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2012-05-24 |
vortex | New shader keyword dptransparentsort (can be "sky"... |
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2012-05-19 |
eihrul | use texture gather emulation for the shadowmap sampler... |
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2012-04-19 |
divverent | remove some more dead code |
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2012-04-04 |
havoc | added PRVM_64 define which upgrades the QC VM to double... |
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2012-03-24 |
eihrul | R_Shadow_CullFrustumSide fixes |
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2012-03-20 |
vortex | r_editlights: added r_editlights_drawproperties cvar... |
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2012-03-18 |
eihrul | fix usage of linear filter when using shadowmap sampler |
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2012-02-15 |
havoc | added r_celshading cvar and GLSL shader code |
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2012-01-14 |
eihrul | better ATI detection |
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2011-12-13 |
divverent | get rid of 3 permutation bits |
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2011-12-05 |
havoc | fixed a crash with r_shadow_bouncegrid 2 when also... |
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2011-11-30 |
havoc | added r_shadow_shadowmapping_useshadowsampler cvar... |
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2011-11-09 |
havoc | added r_transparent_sortsurfacesbynearest cvar (default... |
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2011-11-01 |
havoc | always use RGBA16F format for deferred rendering regard... |
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2011-10-31 |
havoc | added R_LoadTextureRenderbuffer for creating renderbuff... |
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2011-10-31 |
havoc | removed r_shadow_deferred_8bitrange cvar |
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2011-10-31 |
havoc | added support for GL_EXT_packed_depth_stencil, this... |
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2011-10-27 |
divverent | framegroups: add support for group names specified... |
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2011-10-22 |
havoc | major overhaul for thread-safety - many global variable... |
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2011-10-18 |
eihrul | fix fbo var name bug in R_DrawModelShadowMaps |
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2011-10-17 |
havoc | reworked collision cache to only be used by bouncegrid... |
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2011-10-16 |
havoc | fix motionblur with r_viewfbo 2 or 3 |
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2011-10-16 |
havoc | removed cvars r_hdr and r_hdr_range - now the only... |
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2011-10-16 |
havoc | overhauling a lot of functions to allow fbo rendering |
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2011-10-16 |
havoc | renamed r_bloomstate to r_fb because it contains frameb... |
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