2020-09-17 |
cloudwalk | Unify the command and cvar flags, under the CF_ prefix. |
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2020-09-17 |
cloudwalk | Rename qboolean to qbool |
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2020-07-09 |
cloudwalk | Rename model functions to make them more generic and... |
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2020-06-24 |
cloudwalk | Don't lerp nailgun and super nailgun. Trades smoothness... |
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2020-05-29 |
cloudwalk | Pass an offset of data_element3i rather than data_eleme... |
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2020-05-29 |
cloudwalk | Pass num_triangles per surface rather than for the... |
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2020-01-22 |
havoc | cvars are now instanced in &cvars_all as a tracking... |
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2020-01-09 |
havoc | Corrected names in credits to be more accurate and... |
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2018-05-05 |
havoc | Fix more Mod_ValidateElements sequencing issues - alway... |
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2018-05-05 |
havoc | Fix a bug in MD3 model loading that caused warnings... |
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2018-05-02 |
havoc | Remove shadowvolume rendering entirely, now shadowmaps... |
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2018-05-01 |
havoc | Refactored and improved Mod_ValidateElements so it... |
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2018-04-13 |
havoc | CSQC polygonbegin functionality now uses the CL_MeshEnt... |
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2018-04-11 |
havoc | Added Draw_GetPicWidth, Draw_GetPicHeight, Draw_IsPicLo... |
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2018-03-24 |
havoc | Add skipmaterialflagsmask feature to TraceLine and... |
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2016-12-10 |
havoc | Fix bug in loading additional skins after the ones... |
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2016-11-27 |
havoc | Add skipsupercontentsmask parameter to all the collisio... |
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2016-11-27 |
havoc | Rollback last change which was meant to be many smaller... |
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2016-11-27 |
havoc | Added developer_memorylargerthanmb cvar which dprints... |
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2016-09-14 |
havoc | Overhauled quake3 shader loading such that it now produ... |
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2016-09-10 |
havoc | Fix MSVC++ 2015 warnings about variable scope and some... |
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2014-06-01 |
havoc | Added Quake2 BSP support (IBSP38), this is a work in... |
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2014-05-13 |
havoc | Removed collision_prefernudgedfraction cvar and trace... |
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2013-03-26 |
eihrul | factor out skeletal animation transform generation... |
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2013-02-23 |
havoc | added entity caching stats in graph |
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2013-01-16 |
havoc | implemented gpu-skinning (vertex shader skeletal animat... |
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2012-12-22 |
havoc | fix bug with transparency sorting introduced by vortex... |
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2012-05-05 |
havoc | fix some int to bool conversion warnings on MSVS2008 |
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2012-04-19 |
divverent | remove some more dead code |
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2012-03-01 |
divverent | add a flag to forcibly turn off skeletal animation... |
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2012-02-04 |
eihrul | convert pose6s data to pose7s data to resolve quaternio... |
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2012-01-26 |
havoc | change mdl texcoord loading to not have a .5 pixel... |
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2011-10-30 |
havoc | fix two more C++ compile errors |
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2011-10-29 |
havoc | allow .psk models to be loaded without a corresponding... |
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2011-10-22 |
havoc | major overhaul for thread-safety - many global variable... |
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2011-10-17 |
havoc | fix more crashes to do with animscenes being NULL on... |
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2011-10-16 |
havoc | fix byte color handling in iqm loader |
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2011-10-15 |
havoc | fix two crashes that divVerent found and fixed but... |
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2011-10-14 |
havoc | fix crashes with last patch to model loaders |
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2011-10-14 |
havoc | allow iqm models without geometry |
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2011-09-30 |
eihrul | better fix for skeletal no-bones case |
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2011-09-30 |
eihrul | handle no-bones case for skeletal animation |
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2011-09-16 |
havoc | fix issues with watershader on models, also now support... |
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2011-08-29 |
vortex | Offsetmapping: new "Bias" parameter that sets a custom... |
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2011-08-03 |
havoc | fix a pile of issues with calling conventions on GLES2... |
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2011-07-29 |
eihrul | removing more memcpys from IQM loading |
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2011-07-29 |
eihrul | IQM loading fixes and optimizations |
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2011-07-29 |
havoc | re-optimize the IQM model loader somewhat by not alloca... |
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2011-07-29 |
havoc | reworked iqm model loader to copy all data into allocat... |
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2011-07-11 |
eihrul | handle IQM models with no blend weights |
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2011-07-10 |
eihrul | tab formatting fix |
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2011-07-10 |
eihrul | build static frame for IQM models with no animations |
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2011-06-28 |
havoc | fix offsetmapping without a q3 shader on Q1BSP and MDL |
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2011-06-23 |
havoc | fix model loading memory corruption errors related to |
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2011-06-01 |
eihrul | iqm version 1 compatibility |
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2011-05-31 |
eihrul | support for version 2 of iqm |
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2011-04-01 |
havoc | WGL client can now use DPSOFTRAST, added thread_win... |
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2011-01-29 |
divverent | Squashed commit of the following: |
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2011-01-14 |
havoc | added r_enableshadowvolumes cvar, this defaults to... |
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2010-11-21 |
havoc | use r_smoothnormals_areaweighting cvar on all calls... |
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2010-11-17 |
divverent | developer_extra: also spam some messages during model... |
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2010-10-18 |
divverent | fix a Mem_Free(NULL) warning |
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2010-10-08 |
divverent | SSE patch by kyre, with runtime CPU detection and a... |
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2010-09-14 |
divverent | add a TraceBrush function to all model types, and imple... |
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2010-08-09 |
divverent | Mod_BuildAliasSkinsFromSkinFile: strip image extension |
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2010-06-29 |
divverent | speed up decal creation in newdecalsystem by using... |
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2010-06-01 |
eihrul | iqmbounds loading fix |
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2010-06-01 |
eihrul | sanity checking of most header offsets/sizes in IQM |
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2010-05-21 |
divverent | fix a wrong mempool use in Mod_Alias_AnimateVertices... |
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2010-04-21 |
eihrul | fix IQM format to use relative base pose |
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2010-04-15 |
eihrul | unused IQM scaling |
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2010-04-12 |
eihrul | IQM loading animation frames fix |
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2010-04-07 |
eihrul | make IQM loading import animation sequences rather... |
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2010-03-13 |
divverent | modeldecompile: also write a framegroups file if possible |
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2010-03-13 |
eihrul | made IQM framerate a float |
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2010-03-08 |
eihrul | IQM base pose cleanups |
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2010-03-08 |
eihrul | more IQM loading fixes |
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2010-03-08 |
eihrul | misc IQM loading fixes |
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2010-03-08 |
eihrul | added per frame bounds to IQM format |
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2010-03-07 |
eihrul | build IQM inverse base pose from joints if necessary |
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2010-03-07 |
eihrul | experimental IQM model format support |
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2010-02-21 |
vortex | Offsetmapping now could be customized on per-texture... |
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2010-02-18 |
havoc | move RESTRICT keyword define to qtypes.h and add it... |
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2010-02-18 |
havoc | set supercontents and surfaceflags on models not using... |
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2010-02-17 |
havoc | added mod_q1bsp_polygoncollisions cvar (off by default... |
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2010-02-17 |
eihrul | store blend weights as unsigned char data |
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2010-02-17 |
eihrul | don't use dummy entries for single-bone blend palette... |
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2010-02-17 |
havoc | fix unaligned memory access crash on skeletal models... |
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2010-02-10 |
eihrul | fix missing restrict keyword |
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2010-02-04 |
eihrul | faster skeletal animation based on blend-palettes |
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2010-01-31 |
havoc | fix a bunch of warnings |
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2010-01-11 |
eihrul | optimized pose math to not use intermediate matrix |
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2010-01-09 |
havoc | fix model scaling on old zym and dpm files where the... |
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2010-01-09 |
havoc | redesigned skeletal model animation bone pose format... |
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2010-01-05 |
havoc | implemented obj model loading |
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2009-12-27 |
havoc | fix a bunch of type-punned pointer warnings |
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2009-12-27 |
havoc | changed a ton of developer cvar checks into developer_e... |
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2009-12-21 |
havoc | removed r_precachetextures cvar |
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2009-12-20 |
havoc | fix lack of specular on q1 mdl, and a possible case... |
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2009-12-17 |
havoc | implemented deferred rendering (r_shadow_deferred cvar... |
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