2007-11-28 |
havoc | precalculate texture vectors on mdl/md2/md3 models... |
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2007-11-28 |
havoc | changed texture formats from RGBA to BGRA, yes this... |
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2007-10-11 |
divverent | make more failed skin loads Prints |
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2007-10-01 |
havoc | r_showtris/r_shownormals/r_showcollisionbrushes are... |
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2007-09-22 |
havoc | implemented r_glsl_water cvar (refraction and reflectio... |
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2007-08-24 |
havoc | no longer compresses embedded textures (in q1 and hl... |
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2007-08-23 |
havoc | implemented support for GL_ARB_texture_compression... |
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2007-07-09 |
dresk | Updated cl_modelindexlist command with additional model... |
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2007-05-22 |
havoc | q3 shaders are now supported on all model and map formats |
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2007-05-06 |
havoc | added r_depthfirst option which defaults to 1 (render... |
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2007-04-30 |
havoc | implemented QW skin support, it's broken on skins that... |
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2007-04-25 |
havoc | fixed bug where animated mdl skins (such as Tomaz's... |
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2007-04-24 |
havoc | added DP_SV_MODELFLAGS_AS_EFFECTS extension, this adds... |
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2007-04-24 |
havoc | don't crash in Mod_BuildAliasSkinFromSkinFrame on dedic... |
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2007-04-24 |
havoc | replaced Mod_LoadSkinFrame functions with R_SkinFrame... |
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2007-04-17 |
havoc | fix a crash reported by Lardarse when using more skin... |
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2007-04-13 |
havoc | saved a little more memory by not keeping around the... |
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2007-04-13 |
havoc | fix broken allocation code for skeletal models that... |
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2007-04-06 |
havoc | removed MATERIALFLAG_TRANSPARENT |
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2007-03-17 |
havoc | changed some prints to dprints |
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2007-02-23 |
havoc | memset arrays before writing skeletal vertices into... |
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2007-02-19 |
havoc | fix shading seams along uv seams on compiled frame... |
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2007-02-11 |
havoc | modified Mod_LoadSkinFrame to set base = r_texture_note... |
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2007-01-28 |
havoc | added MATERIALFLAG_NOSHADOW in an effort to clean up... |
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2007-01-14 |
havoc | patch from div0 that enables printf format warnings... |
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2007-01-04 |
havoc | corrected comment on savings of the optimized skeletal... |
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2006-12-11 |
havoc | optimized Mod_Alias_GetMesh_Vertices to eliminate memse... |
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2006-11-24 |
havoc | added proper support for q3 shader animmap commands |
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2006-11-06 |
havoc | changed md3 tag storage to be the original float[12... |
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2006-11-06 |
havoc | more cleaning of matrix4x4_t struct access |
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2006-11-06 |
havoc | cleaned up almost all direct indexing of matrix4x4_t... |
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2006-08-05 |
molivier | Removed all calls to strcpy; most of them are now calls... |
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2006-06-09 |
havoc | fix typo that caused crashes in detection of model... |
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2006-06-08 |
havoc | no longer converts vertex-morph model formats to float... |
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2006-05-25 |
havoc | calculate bounding box properly for psk models, and... |
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2006-05-12 |
havoc | fix two implicit conversions |
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2006-05-11 |
havoc | removed the clearing of the root bone in .psa animation... |
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2006-05-10 |
havoc | redesigned skeletal model loading and rendering to... |
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2006-04-18 |
havoc | reworked most of q3bsp q3 shader loading, now supports... |
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2006-04-16 |
havoc | fix crash when loading .dpm models |
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2006-04-16 |
havoc | modified Mod_BuildTextureVectorsAndNormals to become... |
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2006-04-16 |
havoc | fixed zym loading bugs that made models lose surfaces |
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2006-04-16 |
havoc | some cleanup of Mod_Alias_GetMesh_Vertex3f |
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2006-04-08 |
havoc | made darkplaces able to compile as C++ again, and fixed... |
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2006-03-29 |
havoc | eliminated model->meshlist, replaced with an embedded... |
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2006-03-29 |
havoc | no longer uses multiple meshes for model loading, they... |
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2006-03-28 |
havoc | added two more psk/psa versions reported by Kazashi |
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2006-03-23 |
havoc | changed several DPrint's and developer cvar checks... |
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2006-03-22 |
havoc | changed collision code to report supercontents, surface... |
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2006-03-21 |
havoc | renamed varray_ arrays to rsurface_array_, and they... |
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2006-03-11 |
havoc | fix skinfile memory leaks on ZYM, DPM, and PSK model... |
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2006-03-10 |
havoc | changed TraceBox functions to take start,mins,maxs... |
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2006-03-08 |
havoc | made zym and dpm model loaders warn and ignore the... |
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2006-03-04 |
havoc | eliminated calls to Matrix4x4_CreateIdentity (now copie... |
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2006-02-01 |
havoc | added description string to all cvars and commands |
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2005-11-25 |
havoc | sprites now use skinframe_t instead of their own textur... |
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2005-11-07 |
havoc | removed \n from all Host_Error, Sys_Error, PRVM_ERROR... |
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2005-11-05 |
havoc | eliminated fs_filesize global, now File_LoadFile and... |
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2005-11-05 |
havoc | eliminated qbyte type, now uses unsigned char throughou... |
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2005-10-21 |
havoc | fix an int->enum conversion error with g++ on big endia... |
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2005-10-21 |
havoc | made darkplaces compile successfully with g++ to test... |
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2005-09-08 |
havoc | removed detail texturing (it only worked in q1bsp and... |
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2005-09-07 |
havoc | split model->DrawShadowVolume into CompileShadowVolume... |
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2005-08-30 |
sajt | Another MSVC error fixed |
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2005-08-30 |
havoc | added PSK model support (UnrealTournament 2003/2004... |
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2005-08-28 |
havoc | some cleaning of the model headers, and added bufferend... |
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2005-08-28 |
havoc | added .dpm model support |
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2005-08-18 |
havoc | added r_smoothnormals_areaweighting cvar (default 1... |
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2005-07-08 |
havoc | remove TEXF_CLAMP on skins |
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2005-06-02 |
havoc | fix two severe geometry bugs in the zym loader |
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2005-05-25 |
havoc | zym models now support TraceBox calls |
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2005-05-14 |
havoc | fix a crash with mdl skingroups |
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2005-05-13 |
havoc | fix Mod_BuildAliasSkinsFromSkinFiles to work with the... |
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2005-05-13 |
havoc | finished model/map rendering merge, model renderer... |
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2005-05-11 |
havoc | the merging of alias and bsp model rendering begins... |
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2005-05-05 |
havoc | hush some texture loading warnings in dedicated servers... |
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2005-05-03 |
havoc | cleaned up portions of rtlighting system, allowing... |
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2005-04-20 |
havoc | r_shadow_staticworldlights has mutated into r_shadow_re... |
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2005-04-04 |
havoc | optimized surface rendering to surface->groupmesh-... |
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2005-03-27 |
havoc | implemented tag attachments on skeletal .zym models... |
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2005-03-18 |
havoc | got rid of aliasskin/aliaslayer system for rendering... |
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2005-03-17 |
havoc | merged q1bsp and q3bsp surface rendering |
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2005-03-09 |
havoc | slight code reduction to DrawShadowVolume functions |
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2004-12-20 |
molivier | - Fixed JPEG support on Mac OS X |
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2004-11-14 |
havoc | upgraded rtlights format to have separate ambient,... |
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2004-09-23 |
havoc | added a Mod_BuildNormals function to accelerate vertex... |
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2004-09-03 |
havoc | zym models are now loaded into the same structs as... |
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2004-08-25 |
havoc | thanks to Jeff Ford (qbism) for this fix to md3 player... |
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2004-08-22 |
tomaz | Made gl_picmip affect only maps, models, and sprites... |
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2004-04-18 |
havoc | more consistent and helpful model loading error messages |
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2004-03-13 |
havoc | merged static and dynamic rtlight handling almost entir... |
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2004-02-21 |
havoc | moved light matrix generation out of the render code... |
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2004-02-18 |
havoc | cubemap filters for rtlights are now supported |
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2004-02-06 |
havoc | increased numverts/numtris/skinwidth/skinheight limits... |
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2004-02-02 |
havoc | added trace.realfraction field which is now used for... |
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2003-10-11 |
havoc | added DP_QC_TRACE_MOVETYPE_HITMODEL extension (and... |
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2003-09-30 |
havoc | md3 flags support (blood trails, etc) |
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2003-09-22 |
havoc | huge (16%) speed gain on surface rendering by eliminati... |
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2003-09-21 |
havoc | removed r_shadows (glquake fake shadows) |
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2003-09-12 |
havoc | aitur fixed some important bugs in the error checks... |
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