2009-10-11 |
divverent | increase the accuracy of r_bloom_brighten a bit (or... |
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2009-10-10 |
divverent | fix r_bloom_blur logic to not change brightness any... |
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2009-10-05 |
divverent | while I am at it, also dp_specularscalemod |
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2009-10-05 |
divverent | new shader keyword: dp_specularpowermod 2, makes gloss... |
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2009-10-04 |
vortex | -added game Blood Omnicide |
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2009-10-04 |
havoc | added DP_ENT_GLOWMOD extension, like DP_ENT_COLORMOD... |
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2009-10-04 |
havoc | changed uniform GlowScale to GlowColor |
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2009-10-03 |
havoc | added r_renderview cvar (similar to scr_refresh but... |
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2009-10-02 |
havoc | another fix |
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2009-10-02 |
havoc | possible bugfix for r_water bugs introduced recently |
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2009-10-01 |
eihrul | avoid unnecessary texture offset scaling in shadowmap... |
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2009-10-01 |
eihrul | better VSDCT transform |
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2009-10-01 |
eihrul | GLSL compiler variable declaration workaround |
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2009-10-01 |
eihrul | automagically select best shadowmapping filter mode... |
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2009-10-01 |
eihrul | added a cheaper 3x3 PCF settings for shadowmaps |
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2009-09-30 |
havoc | fixed water rendering in shrunken views |
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2009-09-30 |
eihrul | shadowmap projection fixes |
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2009-09-30 |
eihrul | make use of virtual shadow depth cube texture optional |
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2009-09-30 |
eihrul | ALU cubemap indirection fixes |
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2009-09-30 |
eihrul | added support for more shadowmap2D PCF modes and provis... |
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2009-09-30 |
havoc | use hash lookups on shader permutations to greatly... |
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2009-09-30 |
eihrul | added in stub permutations for shadowmap2d and shadowma... |
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2009-09-30 |
eihrul | restoring scaffolding for cubemap and 2D shadowmaps |
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2009-09-30 |
eihrul | added indirection cube map for shadowmapping and revise... |
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2009-09-26 |
havoc | fix several bugs with viewport code (r_shadows works... |
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2009-09-26 |
havoc | rename r_shadows_drawafterrtlightning to r_shadows_draw... |
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2009-09-25 |
divverent | fix more bugs in the reflection hack |
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2009-09-25 |
divverent | fix a compile error FruitieX gets |
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2009-09-25 |
divverent | improve the fix to work for reflection-only and refract... |
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2009-09-25 |
divverent | change the hack to work separately for reflection and... |
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2009-09-25 |
divverent | add an ugly hack to reflections/refractions to "behave... |
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2009-09-23 |
divverent | make shader permutatiosn eat less memory again. 864MB... |
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2009-09-22 |
havoc | implemented omnidirectional shadowmapping using depth... |
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2009-09-20 |
havoc | fixed shadow culling bug caused by bad frustumcorner... |
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2009-09-15 |
vortex | improved r_shadows mode, new cvars for better use with... |
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2009-09-15 |
havoc | fix errors and warnings in MSVC when compiling as C++ |
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2009-09-13 |
samual | remove r_motionblur_debug, and replace with showblur... |
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2009-09-13 |
havoc | added detection of GL_EXT_framebuffer_object extension |
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2009-09-11 |
havoc | doubled entity limit in animcache, we should never... |
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2009-09-11 |
havoc | now generates animcaches for visible entities again... |
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2009-09-11 |
havoc | refactored and reformatted animcache code, now generate... |
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2009-09-08 |
echon | NULL out RSurf_ActiveModelEntity rsurface fields that... |
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2009-09-06 |
echon | Don't generate tangent vectors when GLSL is off, small... |
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2009-09-06 |
divverent | fixed two warnings |
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2009-09-06 |
echon | Added animation caching, which speeds up re-renders... |
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2009-08-27 |
divverent | re-enable saturation on sidebyside and stereobuffer... |
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2009-08-27 |
divverent | turn off saturation and motion/damage blur if a stereo... |
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2009-08-23 |
samual | Change recommended value for motionblur to 0.5 due... |
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2009-08-18 |
samual | fix motionblur cvar descriptions, also: First commit! :D |
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2009-08-16 |
divverent | honor alpha in showsurfaces 3 |
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2009-07-25 |
divverent | hopefully fix saturation without postprocess |
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2009-07-23 |
divverent | this seems to fix autosprite2 |
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2009-07-16 |
divverent | rename internal var, no real change |
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2009-07-16 |
divverent | motion blur/dmaage blur config change by Samual, and... |
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2009-07-08 |
divverent | doxygen comments and config file |
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2009-07-07 |
divverent | fix saturation (how and why did this line disappear?) |
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2009-07-05 |
divverent | Support a separate texture matrix for the background... |
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2009-06-19 |
divverent | experimental motion blur code (original by Samual on... |
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2009-06-09 |
divverent | make tcgen environment work exactly like in Q3A (the... |
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2009-06-06 |
divverent | simplify glsl code (we can do vec3(y)) |
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2009-06-06 |
divverent | glsl: add a saturation adjustment r_glsl_saturation... |
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2009-04-05 |
divverent | loading screen: properly handle the back buffer, by... |
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2009-04-02 |
havoc | reset rsurface.entity in a couple more cases |
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2009-04-01 |
havoc | reset rsurface.entity to NULL after each entity is... |
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2009-04-01 |
havoc | fix messed up r_hdr bloom rendering (wasn't setting... |
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2009-04-01 |
divverent | slightly more exact "exact specular math", prevents... |
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2009-03-30 |
havoc | reworked animation interpolation code - entity_render_t... |
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2009-03-29 |
havoc | compute sorted surface list at load of each model ... |
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2009-03-25 |
divverent | make r_showtris no longer use glVertex |
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2009-03-03 |
divverent | corona query: move the "all pixels" query to the center... |
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2009-03-02 |
divverent | work around ATI bug in corona occlusion testing (use... |
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2009-02-25 |
divverent | fix v_color_enable with v_glslgamma |
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2009-02-17 |
havoc | fix bugs with missing shader replacements casting shadows |
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2009-02-15 |
havoc | added shadertime field in csqc |
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2009-02-12 |
havoc | added TEXF_FORCELINEAR to many special effect textures |
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2009-02-12 |
havoc | implemented occlusion query support on corona rendering... |
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2009-01-28 |
divverent | make DP compile with C++ again |
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2009-01-10 |
divverent | rotate the blur pentagram by 180 degrees :P |
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2009-01-10 |
divverent | add a second parameter to the blur to mix the pentagram... |
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2009-01-10 |
divverent | remove the latest change (it was redundant, as a glsl... |
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2009-01-10 |
divverent | add a new vec2 LowerRightCorner to the glsl shader... |
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2008-12-09 |
divverent | fix color averaging of palette images from quake |
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2008-12-09 |
divverent | make color averaging use 64bit integers, instead of... |
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2008-12-08 |
divverent | no idea why, but ambient needed halving in showsurfaces 3 |
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2008-12-08 |
divverent | r_showsurfaces 3 (needs a better cvar name, by the... |
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2008-12-07 |
divverent | fix color averaging |
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2008-12-07 |
divverent | fix overbrightness :( |
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2008-12-07 |
divverent | no, this way of colormapping looks best after all.... |
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2008-12-07 |
divverent | better handling of color tints by colormap |
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2008-12-07 |
divverent | factor out the pixel averaging code |
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2008-12-07 |
divverent | fix showsurfaces 3 bugs on augenkrebs |
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2008-12-07 |
divverent | fix rendering of fullbright stuff in showsurfaces 3 |
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2008-12-07 |
divverent | now support fog in the eeepc path |
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2008-12-07 |
divverent | showsurfaces 3: allow depth sorting |
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2008-12-07 |
divverent | showsurfaces 3: refactor it a bit; disable r_water... |
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2008-12-06 |
divverent | undo the last fix, and instead make a new fix that... |
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2008-12-06 |
divverent | fix typo |
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2008-12-06 |
divverent | fix a NULL |
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2008-12-06 |
divverent | brighten up the averaged texture value by factor 2... |
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2008-12-06 |
divverent | support r_ambient in "eeepc mode" |
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