]> git.xonotic.org Git - voretournament/voretournament.git/history - data/qcsrc/server
Don't lean dead players, which causes them to spin all over the place due to some...
[voretournament/voretournament.git] / data / qcsrc / server /
2011-08-27 MirceaKitsuneDon't lean dead players, which causes them to spin...
2011-08-27 MirceaKitsunePort damage / velocity based player leaning from Xonoti...
2011-08-23 MirceaKitsuneMerge branch 'master' of ssh://git.xonotic.org/~/repo...
2011-08-07 MirceaKitsuneIf the player is dead, use the last scale he had when...
2011-08-04 MirceaKitsuneTook me a while to notice the Grabber didn't have a...
2011-08-03 MirceaKitsuneAlso use my ground impact particles for grabber attacks
2011-08-03 MirceaKitsuneI'm bored. Add some ground impact particle effects ^^
2011-08-02 MirceaKitsuneIf the prey has been fully digested, silently detach...
2011-08-02 MirceaKitsuneThe inflicter of regurgitation damage is the prey getti...
2011-08-02 MirceaKitsuneMake small dead bodies more likely to gib, and large...
2011-08-02 MirceaKitsuneDon't make shrinking dead players part of the vore...
2011-08-02 MirceaKitsuneTweak healthsize cvar functionality, and allow specifyi...
2011-08-02 MirceaKitsuneRemove g_healthsize_vore_pos, since it wasn't working...
2011-08-02 MirceaKitsuneFor some reason, this doesn't seem to prevent anything...
2011-08-02 MirceaKitsuneMake the shrink dead prey cvar part of g_healthsize_...
2011-08-02 MirceaKitsuneChange how scaling of dead prey is applied
2011-08-02 MirceaKitsuneFix my last commit
2011-08-02 MirceaKitsuneSpecify a shrink limit for digested dead prey
2011-08-02 MirceaKitsuneCvar the feature to scale dead prey as it digests
2011-08-02 MirceaKitsuneRemove g_vore_neighborprey_scale, as I realized it...
2011-08-02 MirceaKitsuneAllow dead prey to be scaled between 0 and 1 when digested
2011-08-02 MirceaKitsuneFix a bug I introduced in the last commits
2011-08-02 MirceaKitsuneDon't allow scale to be smaller than 0.1, since that...
2011-08-02 MirceaKitsuneDon't allow player / weapon model scale to go under 0
2011-08-01 MirceaKitsuneSome tweaks to the last feature
2011-08-01 MirceaKitsuneAllow prey to stay inside dead predators (long as they...
2011-08-01 MirceaKitsuneNo vore taunts for dead prey and predators with dead...
2011-07-31 MirceaKitsuneOops... fix a bug in a recent bot AI code
2011-07-31 MirceaKitsuneDon't bulge the belly at all if our total prey is very...
2011-07-31 MirceaKitsuneGib size now depends on player size
2011-07-31 MirceaKitsuneTeach bots to use the new feature wisely
2011-07-31 MirceaKitsuneSpawn gibs when regurgitating a dead body below gib...
2011-07-31 MirceaKitsuneMake sure health doesn't go below the limit
2011-07-31 MirceaKitsuneDon't allow some vore functions when dead
2011-07-31 MirceaKitsuneDon't allow prey that's still being digested to respawn
2011-07-31 MirceaKitsuneAmplify digestion damage for dead prey
2011-07-31 MirceaKitsuneAdd a damage limit down to which dead prey can be diges...
2011-07-31 MirceaKitsuneShow minus health for prey on the stomach board
2011-07-31 MirceaKitsuneAllow dead prey to remain in the stomach and be digeste...
2011-07-31 MirceaKitsuneRemove the feature to keep dead prey in the belly,...
2011-07-31 MirceaKitsuneWash stomach fluids faster off players that are underwater
2011-07-31 MirceaKitsuneTweak how regurgitation colors are applied for prey...
2011-07-30 MirceaKitsuneNot if we're a gibbed dead body or not visible any...
2011-07-30 MirceaKitsuneSome code and code comment arrangements for the last...
2011-07-30 MirceaKitsuneImplement constant particles falling off regurgitated...
2011-07-22 MirceaKitsuneFix a bug causing the strength fire sound to be spammed...
2011-07-19 MirceaKitsuneFix a bug with forced reloading
2011-07-19 MirceaKitsuneRework the buttons yet again. Both grabber modes is...
2011-07-19 MirceaKitsuneMerge branch 'master' into mirceakitsune/firing_buttons
2011-07-19 MirceaKitsuneAh... keep primary fire for stomach kicks though
2011-07-19 MirceaKitsuneTeach bots to use the new firing button
2011-07-19 MirceaKitsuneMove vore swallowing to the alt fire button, which...
2011-07-19 MirceaKitsuneAllow grabber secondary to be toggled
2011-07-19 MirceaKitsuneNo alt fire if hooked or firing the hook
2011-07-19 MirceaKitsuneCrosshair style based on weapon and firing type
2011-07-19 MirceaKitsuneGrabber firing type now depends on distance, rather...
2011-07-19 MirceaKitsuneCreate a crosshair style stat
2011-07-18 MirceaKitsuneFix a typo causing bad values to show
2011-07-18 MirceaKitsuneRemove forgotten debug print
2011-07-18 MirceaKitsuneMerge branch 'master' into mirceakitsune/quantity_stoma...
2011-07-18 MirceaKitsuneFix a bug that caused the stomach load to be filtered...
2011-07-18 MirceaKitsuneFix extra space in my last commit
2011-07-18 MirceaKitsuneMore descriptive swallow message when out of prey capacity
2011-07-18 MirceaKitsuneMake prey pop out of the predator if the pred becomes...
2011-07-18 MirceaKitsuneProperly prevent swallowing more players than your...
2011-07-18 MirceaKitsuneRandomize the position of prey in the stomach, now...
2011-07-18 MirceaKitsuneFix distributed digestion
2011-07-18 MirceaKitsuneAdapt walking speed based on stomach load to the new...
2011-07-18 MirceaKitsuneActually fix the speedcap
2011-07-18 MirceaKitsuneAdapt the speedcap to the new system
2011-07-18 MirceaKitsuneGet the gravity system to work properly
2011-07-18 MirceaKitsuneNew system for applying stomach load and weight
2011-07-18 MirceaKitsuneUse floor() instead of ceil() for max load, to match...
2011-07-18 MirceaKitsuneFix how weight is calculated and applied
2011-07-18 MirceaKitsuneAdjust some more cvars to the new system
2011-07-18 MirceaKitsuneRename some cvars
2011-07-18 MirceaKitsuneFurther progress on the belly mass system
2011-07-18 MirceaKitsuneMore progress on the mass based stomach system, impleme...
2011-07-18 MirceaKitsuneFirst part of a mass based swallowing system. Swallow...
2011-07-16 MirceaKitsuneAlso use the proper alpha cvars for the swallow model
2011-07-16 MirceaKitsuneFix the swallow model not showing to spectators when...
2011-07-16 MirceaKitsuneLimit how often the Grabber's beam effect is sent ...
2011-07-16 MirceaKitsuneFix the view weapon model not animating in multiplayer...
2011-07-16 MirceaKitsuneFix the server attempting to attach the exterior weapon...
2011-07-16 MirceaKitsuneFix an issue with the grabber reloading
2011-07-16 MirceaKitsuneDon't skip some important checks for the grabber while...
2011-07-16 MirceaKitsuneFinally fix the prey scanning issue! I was forgetting...
2011-07-16 MirceaKitsuneRevert everything. Neither the old method nor the new...
2011-07-16 MirceaKitsuneUse a different, and very weird solution for the prey...
2011-07-16 MirceaKitsuneFix a big issue in the new tick check for prey. The...
2011-07-16 MirceaKitsuneProperly check if we have enough ammo for an attack
2011-07-16 MirceaKitsuneDon't attempt to switch weapons if we're out of ammo...
2011-07-16 MirceaKitsuneProperly skip reloading when there's no ammo left
2011-07-16 MirceaKitsuneBetter comment on my last change
2011-07-16 MirceaKitsuneFully fix the multiplayer swallowing issue, which will...
2011-07-16 MirceaKitsuneFirst part of fixing the multiplayer swallowing issue...
2011-07-15 MirceaKitsuneMore animations and animation tweaks
2011-07-14 MirceaKitsuneAnimations for predators and prey as they are swallowin...
2011-07-14 MirceaKitsuneIt seems I can delete most FTEQCC_YOU_SUCK_THIS_IS_NOT_...
2011-07-14 MirceaKitsuneMake bots much smarter :)
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