2011-07-31 |
MirceaKitsune | Remove the feature to keep dead prey in the belly,... |
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2011-07-31 |
MirceaKitsune | Tweak how regurgitation colors are applied for prey... |
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2011-07-30 |
MirceaKitsune | Tweak the particle effects better |
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2011-07-30 |
MirceaKitsune | Implement constant particles falling off regurgitated... |
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2011-07-22 |
MirceaKitsune | Info updates |
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2011-07-22 |
MirceaKitsune | Racetrack radar and other stuff |
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2011-07-20 |
MirceaKitsune | Update maplist |
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2011-07-20 |
MirceaKitsune | Strength radar, and a shader the map uses. Also update... |
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2011-07-19 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/firing_buttons |
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2011-07-19 |
MirceaKitsune | Make g_healthsize_vore_pos much smaller to reduce the... |
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2011-07-19 |
MirceaKitsune | We don't need to dim the crosshair this much when unarm... |
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2011-07-19 |
MirceaKitsune | Better default crosshairs |
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2011-07-19 |
MirceaKitsune | Crosshair style based on weapon and firing type |
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2011-07-18 |
MirceaKitsune | Better balance settings and other tweaks |
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2011-07-18 |
MirceaKitsune | Better neighboring prey limit |
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2011-07-16 |
MirceaKitsune | Disable GLSL gamma again by default. I believe this... |
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2011-07-16 |
MirceaKitsune | Enable v_glslgamma. This isn't what was causing the... |
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2011-07-16 |
MirceaKitsune | Disable v_glslgamma by default. This seems to fix vario... |
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2011-07-15 |
MirceaKitsune | Vore Tournament 0.6.0 has been released! This GIT is... |
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2011-07-13 |
MirceaKitsune | Tweak the system sound to use 0.5 as the default volume... |
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2011-07-13 |
MirceaKitsune | Tweak another healthsize sound setting |
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2011-07-13 |
MirceaKitsune | Spawn FOV effect |
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2011-07-13 |
MirceaKitsune | Offset player sound volume based on player scale by... |
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2011-07-13 |
MirceaKitsune | Respawn screen flash |
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2011-07-12 |
MirceaKitsune | Crosshair tweaks |
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2011-07-12 |
MirceaKitsune | Castings for the grabber. Spawns a used rusty fuel... |
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2011-07-11 |
MirceaKitsune | Update radar and finish renaming the map |
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2011-07-11 |
MirceaKitsune | Use Xonotic's system for selecting teams and spectating |
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2011-07-11 |
MirceaKitsune | Tweak a few settings |
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2011-07-11 |
MirceaKitsune | Add screen flashes for eating and getting eaten |
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2011-07-10 |
MirceaKitsune | Some tweaks to the sbar rings |
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2011-07-10 |
MirceaKitsune | Use a different cvar for the swallow model than the... |
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2011-07-10 |
MirceaKitsune | Final swallow model for the vixen, with proper scale... |
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2011-07-10 |
MirceaKitsune | Get the swallow model working as intended. Adjustments... |
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2011-07-09 |
MirceaKitsune | Disable biggergut and biggersize by default. You can... |
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2011-07-09 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/slow_swallowing |
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2011-07-09 |
MirceaKitsune | sbar rings for swallowing and being swallowed (what... |
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2011-07-09 |
MirceaKitsune | Use Shorts instead of Coords, for fewer bandwidth usage... |
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2011-07-09 |
MirceaKitsune | Better fading distance |
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2011-07-09 |
MirceaKitsune | Adapt the HUD menu to the new shownames |
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2011-07-09 |
MirceaKitsune | Use a different cvar setting for showing enemies or... |
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2011-07-09 |
MirceaKitsune | Change how the status setting works for shownames.... |
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2011-07-09 |
MirceaKitsune | Offset the names for scaled players, to match the prope... |
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2011-07-08 |
MirceaKitsune | Remove an unused cvar |
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2011-07-08 |
MirceaKitsune | Attempt to port the shownames feature from Xonotic... |
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2011-07-08 |
MirceaKitsune | Better console background |
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2011-07-08 |
MirceaKitsune | Remove my crappy art from the won / lost intermission... |
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2011-07-08 |
MirceaKitsune | Tweak other colors and effects a little |
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2011-07-08 |
MirceaKitsune | Tweak regurgitated player colors a bit, now that we... |
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2011-07-08 |
MirceaKitsune | Make saturation depend on the amount of armor the playe... |
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2011-07-07 |
MirceaKitsune | Brighter HUD by default |
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2011-07-07 |
MirceaKitsune | Disable damage blur when dead, but keep content blur... |
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2011-07-07 |
MirceaKitsune | Loading screen settings |
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2011-07-06 |
MirceaKitsune | Pickup flash effect, for more eye candy |
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2011-07-06 |
MirceaKitsune | Adapt the coloring system in Xonotic. The second player... |
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2011-07-06 |
MirceaKitsune | Evilspace radar and maplist |
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2011-07-06 |
MirceaKitsune | Radar and maplist for DesertFactory |
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2011-07-05 |
MirceaKitsune | Update maplist |
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2011-07-05 |
MirceaKitsune | New songs from opengameart.org, used by some existing... |
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2011-07-05 |
MirceaKitsune | Add a setting that should make motion blur a little... |
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2011-07-05 |
MirceaKitsune | Stronger gloss with slightly darker bloom |
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2011-07-05 |
MirceaKitsune | Boost bloom up to 3.5 by default |
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2011-07-05 |
MirceaKitsune | Fix some stuff I forgot in defaultVT.cfg |
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2011-07-05 |
MirceaKitsune | Decrease bloom brightness by default, as the iris adapt... |
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2011-07-05 |
MirceaKitsune | Enable HDR iris adaptation by default. Causes the view... |
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2011-05-04 |
MirceaKitsune | Decrease healthsize_vore_pos again, as it causes the... |
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2011-05-04 |
MirceaKitsune | Actually, it seems ok to bump the prey position on... |
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2011-05-03 |
MirceaKitsune | Bigger prey position for healthsize |
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2011-05-03 |
MirceaKitsune | Allow scaling prey down when the neighboring prey featu... |
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2011-05-03 |
MirceaKitsune | Rename cvar |
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2011-05-03 |
MirceaKitsune | Cvar the distance by which prey are separated in the... |
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2011-05-03 |
MirceaKitsune | Cvar each ring's action, and showing the ring for that... |
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2011-05-03 |
MirceaKitsune | Slightly smaller rings |
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2011-05-03 |
MirceaKitsune | Less intense crosshair pickup effect |
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2011-05-03 |
MirceaKitsune | Cvar sbar ring settings |
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2011-05-03 |
MirceaKitsune | Tweak crosshair swallow indicator size |
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2011-05-03 |
MirceaKitsune | Fix a bug with keepdeadprey being probability based... |
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2011-05-03 |
MirceaKitsune | I like this crosshair better by default :) |
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2011-05-03 |
MirceaKitsune | More crosshair tweaks |
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2011-05-03 |
MirceaKitsune | Set good crosshair defaults for the new crosshairs |
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2011-05-03 |
MirceaKitsune | Port respawn ghosts from Xonotic, original code by... |
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2011-05-03 |
MirceaKitsune | Slower default viewheight smoothing (for crouching... |
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2011-05-03 |
MirceaKitsune | Don't allow players to swallow anyone larger than them... |
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2011-05-03 |
MirceaKitsune | Remove the smooth camera for prey entering the stomach... |
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2011-05-02 |
MirceaKitsune | Decrease default position a bit to avoid the view pokin... |
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2011-05-02 |
MirceaKitsune | Base prey view height on the size difference between... |
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2011-05-02 |
MirceaKitsune | Make weapon even larger / smaller when changing size |
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2011-05-02 |
MirceaKitsune | Tweak viewmodel scaling size |
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2011-05-02 |
MirceaKitsune | Merge branch 'master' into mirceakitsune/health_size |
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2011-05-02 |
MirceaKitsune | Lower music volume when in the stomach by default |
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2011-05-02 |
MirceaKitsune | Better defaults for the time being |
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2011-05-02 |
MirceaKitsune | Separate cvars for exterior and view weapon scaling |
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2011-05-02 |
MirceaKitsune | Allow weapons to keep their size while the player shrin... |
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2011-05-02 |
MirceaKitsune | Scale the amount by which movement is influenced by... |
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2011-05-02 |
MirceaKitsune | Limit the health below / past which player size may... |
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2011-05-02 |
MirceaKitsune | Allow specifying health at which the player is default... |
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2011-05-02 |
MirceaKitsune | Don't smoothly scale players, but let the amount of... |
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2011-05-01 |
MirceaKitsune | Basic implementation for scaling players based on their... |
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2011-05-01 |
MirceaKitsune | Event chasecam from Xonotic (original code by me).... |
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2011-04-19 |
MirceaKitsune | Make keeping digested prey in the stomach probability... |
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