From: Mario Date: Thu, 18 Apr 2013 10:06:57 +0000 (+1000) Subject: Fix frozen players not dying/respawning if they touch a hurt trigger X-Git-Tag: xonotic-v0.8.0~241^2^2~344 X-Git-Url: http://git.xonotic.org/?a=commitdiff_plain;h=de6dbaf9b314e3686b8cef4105cc2c5a11241f72;p=xonotic%2Fxonotic-data.pk3dir.git Fix frozen players not dying/respawning if they touch a hurt trigger --- diff --git a/qcsrc/server/g_damage.qc b/qcsrc/server/g_damage.qc index 75401b0dd..2f25e5d2d 100644 --- a/qcsrc/server/g_damage.qc +++ b/qcsrc/server/g_damage.qc @@ -810,7 +810,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float mirrorforce *= g_weaponforcefactor; } - if(targ.frozen && attacker.monsterid != MONSTER_SPIDER) + if(targ.frozen && attacker.monsterid != MONSTER_SPIDER && deathtype != DEATH_HURTTRIGGER) { damage = 0; force *= 0.2;