From: Lyberta Date: Thu, 20 Sep 2018 12:33:47 +0000 (+0300) Subject: Supposedly fix OKShotgun refire. X-Git-Tag: xonotic-v0.8.5~1847^2 X-Git-Url: http://git.xonotic.org/?a=commitdiff_plain;h=d808ef4ee4e6cc2f5afc29b7d8d34ffaa45a46b4;p=xonotic%2Fxonotic-data.pk3dir.git Supposedly fix OKShotgun refire. --- diff --git a/qcsrc/common/mutators/mutator/overkill/okshotgun.qc b/qcsrc/common/mutators/mutator/overkill/okshotgun.qc index 2f1651776..d8c79e3f2 100644 --- a/qcsrc/common/mutators/mutator/overkill/okshotgun.qc +++ b/qcsrc/common/mutators/mutator/overkill/okshotgun.qc @@ -45,7 +45,7 @@ METHOD(OverkillShotgun, wr_think, void(entity thiswep, entity actor, .entity wea } if (fire & 1) // Primary attack { - if (!weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(okshotgun, animtime))) + if (!weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(okshotgun, refire))) { return; }