From: Samual Date: Mon, 14 Feb 2011 07:17:24 +0000 (-0500) Subject: Update the starting health (was 150, now 100 -- no weapon can do 100 easily and there... X-Git-Tag: xonotic-v0.5.0~311^2~12^2 X-Git-Url: http://git.xonotic.org/?a=commitdiff_plain;h=cd9192b822dd44f655a83da34fc69e7dbc7f4873;hp=c12eb78d00a660384a0f30c192b13bbbeae44b68;p=xonotic%2Fxonotic-data.pk3dir.git Update the starting health (was 150, now 100 -- no weapon can do 100 easily and there's already an anti-spawn kill delay so) -- Also, change the refire for the rocketlauncher and lower its guiderate slightly. This makes it more useful for non-combo play and more prefered for mid-range type situations --- diff --git a/balanceSamual.cfg b/balanceSamual.cfg index 02f16775f..83a1db0a7 100644 --- a/balanceSamual.cfg +++ b/balanceSamual.cfg @@ -17,7 +17,7 @@ set g_start_weapon_sniperrifle -1 "0 = never provide the weapon, 1 = always prov set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" -set g_balance_health_start 150 +set g_balance_health_start 100 set g_balance_armor_start 0 set g_start_ammo_shells 15 set g_start_ammo_nails 0 @@ -487,7 +487,7 @@ set g_balance_nex_secondary_damagefalloff_forcehalflife 0 set g_balance_nex_charge 1 set g_balance_nex_charge_mindmg 40 -set g_balance_nex_charge_start 0 +set g_balance_nex_charge_start 0.5 set g_balance_nex_charge_rate 0.3 set g_balance_nex_charge_animlimit 0.5 set g_balance_nex_charge_limit 1 @@ -534,13 +534,13 @@ set g_balance_rocketlauncher_speed 1500 set g_balance_rocketlauncher_speedaccel 1500 set g_balance_rocketlauncher_speedstart 800 set g_balance_rocketlauncher_lifetime 30 -set g_balance_rocketlauncher_refire 1.2 +set g_balance_rocketlauncher_refire 1.1 set g_balance_rocketlauncher_animtime 0.3 set g_balance_rocketlauncher_ammo 3 set g_balance_rocketlauncher_health 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time. set g_balance_rocketlauncher_damageforcescale 4 set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time -set g_balance_rocketlauncher_guiderate 140 // max degrees per second +set g_balance_rocketlauncher_guiderate 130 // max degrees per second set g_balance_rocketlauncher_guideratedelay 0.01 // immediate set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in