From: terencehill Date: Fri, 10 Apr 2020 15:58:07 +0000 (+0200) Subject: Compact moveplayer code X-Git-Tag: xonotic-v0.8.5~1124 X-Git-Url: http://git.xonotic.org/?a=commitdiff_plain;h=b75d7a06af7c54b520b7c021e0d5bc9e51a83b53;p=xonotic%2Fxonotic-data.pk3dir.git Compact moveplayer code --- diff --git a/qcsrc/server/command/sv_cmd.qc b/qcsrc/server/command/sv_cmd.qc index e98680934..5e13be8f6 100644 --- a/qcsrc/server/command/sv_cmd.qc +++ b/qcsrc/server/command/sv_cmd.qc @@ -1050,58 +1050,20 @@ void GameCommand_moveplayer(int request, int argc) Player_SetForcedTeamIndex(client, save); // Check to see if the destination team is even available - switch (team_id) + int real_team_id = Team_TeamToIndex(team_id); + if (real_team_id == -1) { - case NUM_TEAM_1: - { - if (!TeamBalance_IsTeamAllowed(balance, 1)) - { - LOG_INFO("Sorry, can't move player to red team if it doesn't exist."); - TeamBalance_Destroy(balance); - return; - } - TeamBalance_Destroy(balance); - break; - } - case NUM_TEAM_2: - { - if (!TeamBalance_IsTeamAllowed(balance, 2)) - { - LOG_INFO("Sorry, can't move player to blue team if it doesn't exist."); - TeamBalance_Destroy(balance); - return; - } - TeamBalance_Destroy(balance); - break; - } - case NUM_TEAM_3: - { - if (!TeamBalance_IsTeamAllowed(balance, 3)) - { - LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist."); - TeamBalance_Destroy(balance); - return; - } - TeamBalance_Destroy(balance); - break; - } - case NUM_TEAM_4: - { - if (!TeamBalance_IsTeamAllowed(balance, 4)) - { - LOG_INFO("Sorry, can't move player to pink team if it doesn't exist."); - TeamBalance_Destroy(balance); - return; - } - TeamBalance_Destroy(balance); - break; - } - default: - { - LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist."); - return; - } + LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist."); + TeamBalance_Destroy(balance); + return; + } + if (!TeamBalance_IsTeamAllowed(balance, real_team_id)) + { + LOG_INFOF("Sorry, can't move player to %s team if it doesn't exist.", destination); + TeamBalance_Destroy(balance); + return; } + TeamBalance_Destroy(balance); // If so, lets continue and finally move the player Player_SetForcedTeamIndex(client, TEAM_FORCE_DEFAULT);