From: Rudolf Polzer Date: Fri, 23 Jul 2010 05:53:02 +0000 (+0200) Subject: Merge remote branch 'origin/fruitiex/fruitbalance' into divVerent/fruitbalance X-Git-Tag: xonotic-v0.1.0preview~423^2~18 X-Git-Url: http://git.xonotic.org/?a=commitdiff_plain;h=b4777dff6e4b4dbb59e3ec07037926116a0c1cd3;hp=-c;p=xonotic%2Fxonotic-data.pk3dir.git Merge remote branch 'origin/fruitiex/fruitbalance' into divVerent/fruitbalance --- b4777dff6e4b4dbb59e3ec07037926116a0c1cd3 diff --combined qcsrc/server/w_electro.qc index 2be1573cd,ef478e2b2..fed520492 --- a/qcsrc/server/w_electro.qc +++ b/qcsrc/server/w_electro.qc @@@ -215,8 -215,6 +215,8 @@@ float lgbeam_send(entity to, float sf void lgbeam_think() { vector endpos; + float oldsolid; + self.owner.prevlgfire = time; if (self.owner.weaponentity.state != WS_INUSE || (self.owner.ammo_cells <= 0 && !(self.owner.items & IT_UNLIMITED_WEAPON_AMMO)) || self != self.owner.lgbeam || self.owner.deadflag != DEAD_NO || !self.owner.BUTTON_ATCK) { @@@ -239,14 -237,9 +239,14 @@@ vecs = debug_shotorg; org = self.owner.origin + self.owner.view_ofs + v_forward * vecs_x + v_right * -vecs_y + v_up * vecs_z; - WarpZone_traceline_antilag(self.owner, self.owner.origin + self.owner.view_ofs, self.owner.origin + self.owner.view_ofs + angle * cvar("g_balance_electro_primary_range"), FALSE, self.owner, ANTILAG_LATENCY(self.owner)); + oldsolid = self.owner.dphitcontentsmask; + self.owner.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE; + + WarpZone_traceline_antilag(self.owner, self.owner.origin + self.owner.view_ofs, self.owner.origin + self.owner.view_ofs + angle * cvar("g_balance_electro_primary_range"), MOVE_NORMAL, self.owner, ANTILAG_LATENCY(self.owner)); endpos = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos); - WarpZone_traceline_antilag(self.owner, org, endpos, FALSE, self.owner, ANTILAG_LATENCY(self.owner)); + WarpZone_traceline_antilag(self.owner, org, endpos + 4 * normalize(endpos - org), MOVE_NORMAL, self.owner, ANTILAG_LATENCY(self.owner)); + + self.owner.dphitcontentsmask = oldsolid; if not(self.owner.items & IT_UNLIMITED_WEAPON_AMMO) self.owner.ammo_cells = max(0, self.owner.ammo_cells - cvar("g_balance_electro_primary_ammo") * frametime); @@@ -360,7 -353,7 +360,7 @@@ float w_electro(float req { if (self.BUTTON_ATCK) { - if (weapon_prepareattack(0, cvar("g_balance_electro_primary_refire"))) + if (weapon_prepareattack(0, (cvar("g_balance_electro_lightning") ? 0 : cvar("g_balance_electro_primary_refire")))) { if(cvar("g_balance_electro_lightning")) { diff --combined qcsrc/server/w_laser.qc index 870c26627,49e2cc47c..c3840ac9e --- a/qcsrc/server/w_laser.qc +++ b/qcsrc/server/w_laser.qc @@@ -132,8 -132,6 +132,8 @@@ float gauntletbeam_send(entity to, floa void gauntletbeam_think() { vector endpos; + float oldsolid; + float damage, myforce, myradius; if(self.cnt) { @@@ -170,14 -168,9 +170,14 @@@ vecs = debug_shotorg; org = self.owner.origin + self.owner.view_ofs + v_forward * vecs_x + v_right * -vecs_y + v_up * vecs_z; - WarpZone_traceline_antilag(self.owner, self.owner.origin + self.owner.view_ofs, self.owner.origin + self.owner.view_ofs + angle * myradius, FALSE, self.owner, ANTILAG_LATENCY(self.owner)); + oldsolid = self.owner.dphitcontentsmask; + self.owner.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE; + + WarpZone_traceline_antilag(self.owner, self.owner.origin + self.owner.view_ofs, self.owner.origin + self.owner.view_ofs + angle * myradius, MOVE_NORMAL, self.owner, ANTILAG_LATENCY(self.owner)); endpos = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos); - WarpZone_traceline_antilag(self.owner, org, endpos, FALSE, self.owner, ANTILAG_LATENCY(self.owner)); + WarpZone_traceline_antilag(self.owner, org, endpos + 4 * normalize(endpos - org), MOVE_NORMAL, self.owner, ANTILAG_LATENCY(self.owner)); + + self.owner.dphitcontentsmask = oldsolid; // apply the damage if(trace_fraction < 1) @@@ -263,7 -256,7 +263,7 @@@ float w_laser(float req else if (req == WR_THINK) { if (self.BUTTON_ATCK) - if (weapon_prepareattack(0, cvar("g_balance_laser_primary_refire"))) + if (weapon_prepareattack(0, (cvar("g_balance_laser_primary_gauntlet") ? 0 : cvar("g_balance_laser_primary_refire")))) { if(cvar("g_balance_laser_primary_gauntlet")) W_Laser_Attack2(0); @@@ -275,7 -268,7 +275,7 @@@ { if(cvar("g_balance_laser_secondary")) { - if (weapon_prepareattack(0, cvar("g_balance_laser_secondary_refire"))) + if (weapon_prepareattack(0, (cvar("g_balance_laser_secondary_gauntlet") ? 0 : cvar("g_balance_laser_secondary_refire")))) { if(cvar("g_balance_laser_secondary_gauntlet")) W_Laser_Attack2(1);