From: TimePath Date: Sat, 2 Sep 2017 00:05:37 +0000 (+0000) Subject: Merge branch 'TimePath/spawnfuncs' into 'master' X-Git-Tag: xonotic-v0.8.5~2487 X-Git-Url: http://git.xonotic.org/?a=commitdiff_plain;h=85c03a17f9f8004118717560a0b01b6614d3ef8d;hp=-c;p=xonotic%2Fxonotic-data.pk3dir.git Merge branch 'TimePath/spawnfuncs' into 'master' Control spawnfuncs from QuakeC See merge request !483 --- 85c03a17f9f8004118717560a0b01b6614d3ef8d diff --combined qcsrc/common/mutators/mutator/nades/nades.qc index 0c446952d0,5afd51b41b..ab8e175e72 --- a/qcsrc/common/mutators/mutator/nades/nades.qc +++ b/qcsrc/common/mutators/mutator/nades/nades.qc @@@ -81,7 -81,7 +81,7 @@@ MUTATOR_HOOKFUNCTION(cl_nades, EditProj entity nade_type = Nade_FromProjectile(proj.cnt); if (nade_type == NADE_TYPE_Null) return; - if(STAT(NADES_SMALL, NULL)) + if(STAT(NADES_SMALL)) { proj.mins = '-8 -8 -8'; proj.maxs = '8 8 8'; @@@ -431,7 -431,7 +431,7 @@@ void nade_ice_think(entity this float current_freeze_time = this.ltime - time - 0.1; - FOREACH_ENTITY_RADIUS(this.origin, autocvar_g_nades_nade_radius, it != this && it.takedamage && !IS_DEAD(it) && it.health > 0 && current_freeze_time > 0, + FOREACH_ENTITY_RADIUS(this.origin, autocvar_g_nades_nade_radius, it != this && it.takedamage && !IS_DEAD(it) && GetResourceAmount(it, RESOURCE_HEALTH) > 0 && current_freeze_time > 0, { if(!autocvar_g_nades_ice_teamcheck || (DIFF_TEAM(it, this.realowner) || it == this.realowner)) if(!it.revival_time || ((time - it.revival_time) >= 1.5)) @@@ -623,15 -623,13 +623,15 @@@ void nade_heal_touch(entity this, entit if ( health_factor > 0 ) { maxhealth = (IS_MONSTER(toucher)) ? toucher.max_health : g_pickup_healthmega_max; - if ( toucher.health < maxhealth ) + float hp = GetResourceAmount(toucher, RESOURCE_HEALTH); + if (hp < maxhealth) { - if ( this.nade_show_particles ) + if (this.nade_show_particles) + { Send_Effect(EFFECT_HEALING, toucher.origin, '0 0 0', 1); - toucher.health = min(toucher.health+health_factor, maxhealth); + } + GiveResourceWithLimit(toucher, RESOURCE_HEALTH, health_factor, maxhealth); } - toucher.pauserothealth_finished = max(toucher.pauserothealth_finished, time + autocvar_g_balance_pause_health_rot); } else if ( health_factor < 0 ) { @@@ -770,7 -768,7 +770,7 @@@ void nade_touch(entity this, entity tou if(autocvar_g_nades_pickup) if(time >= this.spawnshieldtime) - if(!toucher.nade && this.health == this.max_health) // no boosted shot pickups, thank you very much + if(!toucher.nade && GetResourceAmount(this, RESOURCE_HEALTH) == this.max_health) // no boosted shot pickups, thank you very much if(CanThrowNade(toucher)) // prevent some obvious things, like dead players if(IS_REAL_CLIENT(toucher)) // above checks for IS_PLAYER, don't need to do it here { @@@ -798,7 -796,7 +798,7 @@@ //setsize(this, '-2 -2 -2', '2 2 2'); //UpdateCSQCProjectile(this); - if(this.health == this.max_health) + if(GetResourceAmount(this, RESOURCE_HEALTH) == this.max_health) { spamsound(this, CH_SHOTS, SND_GRENADE_BOUNCE_RANDOM(), VOL_BASE, ATTEN_NORM); return; @@@ -862,22 -860,19 +862,22 @@@ void nade_damage(entity this, entity in if(damage <= 0 || ((IS_ONGROUND(this)) && IS_PLAYER(attacker))) return; - if(this.health == this.max_health) + float hp = GetResourceAmount(this, RESOURCE_HEALTH); + if(hp == this.max_health) { sound(this, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, 0.5 *(ATTEN_LARGE + ATTEN_MAX)); this.nextthink = max(time + this.nade_lifetime, time); setthink(this, nade_beep); } - this.health -= damage; + hp -= damage; + SetResourceAmount(this, RESOURCE_HEALTH, hp); + if ( this.nade_type != NADE_TYPE_HEAL.m_id || IS_PLAYER(attacker) ) this.realowner = attacker; - if(this.health <= 0) + if(hp <= 0) W_PrepareExplosionByDamage(this, attacker, nade_boom); else nade_burn_spawn(this); @@@ -933,7 -928,7 +933,7 @@@ void toss_nade(entity e, bool set_owner settouch(_nade, nade_touch); _nade.spawnshieldtime = time + 0.1; // prevent instantly picking up again - _nade.health = autocvar_g_nades_nade_health; + SetResourceAmount(_nade, RESOURCE_HEALTH, autocvar_g_nades_nade_health); _nade.max_health = _nade.health; _nade.takedamage = DAMAGE_AIM; _nade.event_damage = nade_damage; @@@ -1299,7 -1294,7 +1299,7 @@@ MUTATOR_HOOKFUNCTION(nades, PlayerPreTh if(n && STAT(FROZEN, player) == 3) // OK, there is at least one teammate reviving us { player.revive_progress = bound(0, player.revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1); - player.health = max(1, player.revive_progress * start_health); + SetResourceAmount(player, RESOURCE_HEALTH, max(1, player.revive_progress * start_health)); if(player.revive_progress >= 1) { @@@ -1416,7 -1411,7 +1416,7 @@@ MUTATOR_HOOKFUNCTION(nades, Damage_Calc if(time - frag_inflictor.toss_time <= 0.1) { Unfreeze(frag_target); - frag_target.health = autocvar_g_freezetag_revive_nade_health; + SetResourceAmount(frag_target, RESOURCE_HEALTH, autocvar_g_freezetag_revive_nade_health); Send_Effect(EFFECT_ICEORGLASS, frag_target.origin, '0 0 0', 3); M_ARGV(4, float) = 0; M_ARGV(6, vector) = '0 0 0';