From: havoc Date: Sat, 11 Oct 2003 03:12:36 +0000 (+0000) Subject: added another todo item for dpmod, sorted list again X-Git-Tag: xonotic-v0.1.0preview~6322 X-Git-Url: http://git.xonotic.org/?a=commitdiff_plain;h=85959fb80c66e2056a03c056cb2eafcb4818cc7a;hp=90ab06407913c43226790d1d6bf6770769fdb3fd;p=xonotic%2Fdarkplaces.git added another todo item for dpmod, sorted list again git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3568 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/todo b/todo index aa9e3533..6a248e6f 100644 --- a/todo +++ b/todo @@ -12,15 +12,12 @@ -n darkplaces: server is starting before the "port" cvar is set by commandline and scripts? (yummyluv) -n darkplaces: typing ip in join game menu should show 'trying' and 'no response' after a while, or 'no network' if networking is not initialized (yummyluv) -n dpmod: make grapple off-hand (joe hill) -0 darkplaces: server should send sv_gravity to client somehow (Vermeulen) -0 darkplaces: server should send slowmo to client somehow (Vermeulen) -0 darkplaces: make a getattachmentvectors qc builtin (Supajoe) -0 darkplaces: add _reflect textures which filter use of skybox as a cubemap reflection (FrikaC) 0 darkplaces: ability to disable fopen builtin access to read /, read data/, write data/, or disable fopen builtin entirely 0 darkplaces: add DP_GFX_QUAKE3MODELTAGS, DP_GFX_SKINFILES, and any other new extensions to the wiki 0 darkplaces: add DP_LITSUPPORT extension and document it 0 darkplaces: add DP_SV_ROTATINGBMODEL extension to explain that MOVETYPE_PUSH/SOLID_BSP support rotation in darkplaces and a demonstration of how to use it without qc modifications (Uffe, Supajoe) 0 darkplaces: add Draw2D function to model struct to make it easy to draw models without an entity (Tomaz) +0 darkplaces: add _reflect textures which filter use of skybox as a cubemap reflection (FrikaC) 0 darkplaces: add a .collision_cancollide QC function call to decide if an entity should collide with another, or pass through it (Uffe) 0 darkplaces: add a clipmask thingy to allow QC to mask off collisions as it wishes (Uffe) 0 darkplaces: add a scr_screenshot_jpeg_quality cvar (Electro) @@ -81,6 +78,7 @@ 0 darkplaces: make DP_EF_FULLBRIGHT extension (FrikaC) 0 darkplaces: make S_Update take a matrix4x4_t * 0 darkplaces: make a flag for rtlights that makes them appear in normal mode (not just r_shadow_realtime_world mode) (Vermeulen) +0 darkplaces: make a getattachmentvectors qc builtin (Supajoe) 0 darkplaces: make cl_beams_relative only affect view-attached beams 0 darkplaces: make dedicated server not load images (maybe all fail?) 0 darkplaces: make fopen builtin check / as well as data/ when reading (writing would always go in data/) @@ -106,6 +104,8 @@ 0 darkplaces: rename r_picmip and r_max_size and such to glquake names 0 darkplaces: reset zoom on connect (Rick) 0 darkplaces: scrags frequently fly through ceilings - this needs to be fixed +0 darkplaces: server should send slowmo to client somehow (Vermeulen) +0 darkplaces: server should send sv_gravity to client somehow (Vermeulen) 0 darkplaces: shadows are not working with model tag attachments (Electro) 0 darkplaces: test TecnoX and find the frikbot crash in SV_Physics (KrimZon) 0 darkplaces: test zlib support with entirely pk3'd id1 data (should crash because of zlib not being setup early enough - fix this) (Mabus) @@ -117,6 +117,7 @@ 0 dpmod: add flame thrower enforcers back (scar3crow) 0 dpmod: add flame thrower weapon, and make its altfire drop a canister of fuel (10 fuel units?), which can be ignited to set off as a bomb about the size of a rocket blast, plus some fireballs raining down (scar3crow) 0 dpmod: add killing spree reporting; how many kills since spawn when you die, as well as announcing when you hit certain numbers of kills (SeienAbunae) +0 dpmod: add rotfish to spawnmonsters code (only spawn if they land in water) (Zombie) 0 dpmod: add support for info_player_deathmatch in singleplayer for q3 compatibility (Static_Fiend) 0 dpmod: add target_position entity for a touch of q3 compatibility on jumppads (Static_Fiend) 0 dpmod: crash when dog attacks you in dpdm2 deathmatch 7 with bots present (Zombie13)