From: Martin Taibr Date: Fri, 2 Mar 2018 22:45:28 +0000 (+0100) Subject: typo X-Git-Tag: xonotic-v0.8.5~1729^2~3 X-Git-Url: http://git.xonotic.org/?a=commitdiff_plain;h=7b56273516007f101bd746cc7893583e9eec57ec;p=xonotic%2Fxonotic-data.pk3dir.git typo --- diff --git a/qcsrc/common/mutators/mutator/damagetext/cl_damagetext.qc b/qcsrc/common/mutators/mutator/damagetext/cl_damagetext.qc index ac9e91228..210bc5503 100644 --- a/qcsrc/common/mutators/mutator/damagetext/cl_damagetext.qc +++ b/qcsrc/common/mutators/mutator/damagetext/cl_damagetext.qc @@ -38,7 +38,7 @@ AUTOCVAR_SAVE(cl_damagetext_2d_size_lifetime, float, 3, "2D dama AUTOCVAR_SAVE(cl_damagetext_2d_velocity, vector, '-25 0 0', "2D damage text move direction (screen coordinates)"); AUTOCVAR_SAVE(cl_damagetext_2d_overlap_offset, vector, '0 -15 0', "Offset 2D damage text by this much to prevent overlapping (screen coordinates)"); AUTOCVAR_SAVE(cl_damagetext_2d_close_range, float, 125, "Always use 2D damagetext for hits closer that this"); -AUTOCVAR_SAVE(cl_damagetext_2d_out_of_view, bool, true, "Always use 2D damagetext for hits that occured off-screen"); +AUTOCVAR_SAVE(cl_damagetext_2d_out_of_view, bool, true, "Always use 2D damagetext for hits that occurred off-screen"); CLASS(DamageText, Object) ATTRIB(DamageText, m_color, vector, autocvar_cl_damagetext_color); diff --git a/xonotic-client.cfg b/xonotic-client.cfg index b5620d73e..296a25b8d 100644 --- a/xonotic-client.cfg +++ b/xonotic-client.cfg @@ -433,7 +433,7 @@ seta cl_damagetext_2d_size_lifetime 3 "2D damage text lifetime (size shrinking) seta cl_damagetext_2d_velocity "-25 0 0" "2D damage text move direction (screen coordinates)" seta cl_damagetext_2d_overlap_offset "0 -15 0" "Offset 2D damage text by this much to prevent overlapping (screen coordinates)" seta cl_damagetext_2d_close_range 125 "Always use 2D damagetext for hits closer that this" -seta cl_damagetext_2d_out_of_view 1 "Always use 2D damagetext for hits that occured off-screen" +seta cl_damagetext_2d_out_of_view 1 "Always use 2D damagetext for hits that occurred off-screen" seta cl_vehicles_alarm 1 "Play an alarm sound when the vehicle you are driving is heavily damaged" seta cl_vehicles_hud_tactical 1