]> git.xonotic.org Git - xonotic/netradiant.git/commitdiff
split bsp conversion stuff from q3map2
authorThomas Debesse <dev@illwieckz.net>
Mon, 20 Jul 2015 11:07:37 +0000 (13:07 +0200)
committerThomas Debesse <dev@illwieckz.net>
Wed, 13 Apr 2016 23:00:15 +0000 (01:00 +0200)
Makefile
tools/quake3/q3map2/convert_bsp.c [new file with mode: 0644]
tools/quake3/q3map2/main.c
tools/quake3/q3map2/q3map2.h

index 10b4ec962b20d83200450ce7de5ecdd0898e13f4..9cde277deba333aa25e9a4b5926f9e933c7ddcbf 100644 (file)
--- a/Makefile
+++ b/Makefile
@@ -502,6 +502,7 @@ $(INSTALLDIR)/q3map2.$(EXE): \
        tools/quake3/q3map2/bspfile_rbsp.o \
        tools/quake3/q3map2/bsp.o \
        tools/quake3/q3map2/convert_ase.o \
+       tools/quake3/q3map2/convert_bsp.o \
        tools/quake3/q3map2/convert_obj.o \
        tools/quake3/q3map2/convert_map.o \
        tools/quake3/q3map2/decals.o \
diff --git a/tools/quake3/q3map2/convert_bsp.c b/tools/quake3/q3map2/convert_bsp.c
new file mode 100644 (file)
index 0000000..929855d
--- /dev/null
@@ -0,0 +1,815 @@
+/* -------------------------------------------------------------------------------
+
+   Copyright (C) 1999-2007 id Software, Inc. and contributors.
+   For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+   This file is part of GtkRadiant.
+
+   GtkRadiant is free software; you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 2 of the License, or
+   (at your option) any later version.
+
+   GtkRadiant is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
+
+   You should have received a copy of the GNU General Public License
+   along with GtkRadiant; if not, write to the Free Software
+   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+   -------------------------------------------------------------------------------
+
+   This code has been altered significantly from its original form, to support
+   several games based on the Quake III Arena engine, in the form of "Q3Map2."
+
+   ------------------------------------------------------------------------------- */
+
+
+
+/* dependencies */
+#include "q3map2.h"
+
+
+
+/*
+   AnalyzeBSP() - ydnar
+   analyzes a Quake engine BSP file
+ */
+
+typedef struct abspHeader_s
+{
+       char ident[ 4 ];
+       int version;
+
+       bspLump_t lumps[ 1 ];       /* unknown size */
+}
+abspHeader_t;
+
+typedef struct abspLumpTest_s
+{
+       int radix, minCount;
+       char            *name;
+}
+abspLumpTest_t;
+
+int AnalyzeBSP( int argc, char **argv ){
+       abspHeader_t            *header;
+       int size, i, version, offset, length, lumpInt, count;
+       char ident[ 5 ];
+       void                    *lump;
+       float lumpFloat;
+       char lumpString[ 1024 ], source[ 1024 ];
+       qboolean lumpSwap = qfalse;
+       abspLumpTest_t          *lumpTest;
+       static abspLumpTest_t lumpTests[] =
+       {
+               { sizeof( bspPlane_t ),         6,      "IBSP LUMP_PLANES" },
+               { sizeof( bspBrush_t ),         1,      "IBSP LUMP_BRUSHES" },
+               { 8,                            6,      "IBSP LUMP_BRUSHSIDES" },
+               { sizeof( bspBrushSide_t ),     6,      "RBSP LUMP_BRUSHSIDES" },
+               { sizeof( bspModel_t ),         1,      "IBSP LUMP_MODELS" },
+               { sizeof( bspNode_t ),          2,      "IBSP LUMP_NODES" },
+               { sizeof( bspLeaf_t ),          1,      "IBSP LUMP_LEAFS" },
+               { 104,                          3,      "IBSP LUMP_DRAWSURFS" },
+               { 44,                           3,      "IBSP LUMP_DRAWVERTS" },
+               { 4,                            6,      "IBSP LUMP_DRAWINDEXES" },
+               { 128 * 128 * 3,                1,      "IBSP LUMP_LIGHTMAPS" },
+               { 256 * 256 * 3,                1,      "IBSP LUMP_LIGHTMAPS (256 x 256)" },
+               { 512 * 512 * 3,                1,      "IBSP LUMP_LIGHTMAPS (512 x 512)" },
+               { 0, 0, NULL }
+       };
+
+
+       /* arg checking */
+       if ( argc < 1 ) {
+               Sys_Printf( "Usage: q3map -analyze [-lumpswap] [-v] <mapname>\n" );
+               return 0;
+       }
+
+       /* process arguments */
+       for ( i = 1; i < ( argc - 1 ); i++ )
+       {
+               /* -format map|ase|... */
+               if ( !strcmp( argv[ i ],  "-lumpswap" ) ) {
+                       Sys_Printf( "Swapped lump structs enabled\n" );
+                       lumpSwap = qtrue;
+               }
+       }
+
+       /* clean up map name */
+       strcpy( source, ExpandArg( argv[ i ] ) );
+       Sys_Printf( "Loading %s\n", source );
+
+       /* load the file */
+       size = LoadFile( source, (void**) &header );
+       if ( size == 0 || header == NULL ) {
+               Sys_Printf( "Unable to load %s.\n", source );
+               return -1;
+       }
+
+       /* analyze ident/version */
+       memcpy( ident, header->ident, 4 );
+       ident[ 4 ] = '\0';
+       version = LittleLong( header->version );
+
+       Sys_Printf( "Identity:      %s\n", ident );
+       Sys_Printf( "Version:       %d\n", version );
+       Sys_Printf( "---------------------------------------\n" );
+
+       /* analyze each lump */
+       for ( i = 0; i < 100; i++ )
+       {
+               /* call of duty swapped lump pairs */
+               if ( lumpSwap ) {
+                       offset = LittleLong( header->lumps[ i ].length );
+                       length = LittleLong( header->lumps[ i ].offset );
+               }
+
+               /* standard lump pairs */
+               else
+               {
+                       offset = LittleLong( header->lumps[ i ].offset );
+                       length = LittleLong( header->lumps[ i ].length );
+               }
+
+               /* extract data */
+               lump = (byte*) header + offset;
+               lumpInt = LittleLong( (int) *( (int*) lump ) );
+               lumpFloat = LittleFloat( (float) *( (float*) lump ) );
+               memcpy( lumpString, (char*) lump, ( (size_t)length < sizeof( lumpString ) ? (size_t)length : sizeof( lumpString ) - 1 ) );
+               lumpString[ sizeof( lumpString ) - 1 ] = '\0';
+
+               /* print basic lump info */
+               Sys_Printf( "Lump:          %d\n", i );
+               Sys_Printf( "Offset:        %d bytes\n", offset );
+               Sys_Printf( "Length:        %d bytes\n", length );
+
+               /* only operate on valid lumps */
+               if ( length > 0 ) {
+                       /* print data in 4 formats */
+                       Sys_Printf( "As hex:        %08X\n", lumpInt );
+                       Sys_Printf( "As int:        %d\n", lumpInt );
+                       Sys_Printf( "As float:      %f\n", lumpFloat );
+                       Sys_Printf( "As string:     %s\n", lumpString );
+
+                       /* guess lump type */
+                       if ( lumpString[ 0 ] == '{' && lumpString[ 2 ] == '"' ) {
+                               Sys_Printf( "Type guess:    IBSP LUMP_ENTITIES\n" );
+                       }
+                       else if ( strstr( lumpString, "textures/" ) ) {
+                               Sys_Printf( "Type guess:    IBSP LUMP_SHADERS\n" );
+                       }
+                       else
+                       {
+                               /* guess based on size/count */
+                               for ( lumpTest = lumpTests; lumpTest->radix > 0; lumpTest++ )
+                               {
+                                       if ( ( length % lumpTest->radix ) != 0 ) {
+                                               continue;
+                                       }
+                                       count = length / lumpTest->radix;
+                                       if ( count < lumpTest->minCount ) {
+                                               continue;
+                                       }
+                                       Sys_Printf( "Type guess:    %s (%d x %d)\n", lumpTest->name, count, lumpTest->radix );
+                               }
+                       }
+               }
+
+               Sys_Printf( "---------------------------------------\n" );
+
+               /* end of file */
+               if ( offset + length >= size ) {
+                       break;
+               }
+       }
+
+       /* last stats */
+       Sys_Printf( "Lump count:    %d\n", i + 1 );
+       Sys_Printf( "File size:     %d bytes\n", size );
+
+       /* return to caller */
+       return 0;
+}
+
+
+
+/*
+   BSPInfo()
+   emits statistics about the bsp file
+ */
+
+int BSPInfo( int count, char **fileNames ){
+       int i;
+       char source[ 1024 ], ext[ 64 ];
+       int size;
+       FILE        *f;
+
+
+       /* dummy check */
+       if ( count < 1 ) {
+               Sys_Printf( "No files to dump info for.\n" );
+               return -1;
+       }
+
+       /* enable info mode */
+       infoMode = qtrue;
+
+       /* walk file list */
+       for ( i = 0; i < count; i++ )
+       {
+               Sys_Printf( "---------------------------------\n" );
+
+               /* mangle filename and get size */
+               strcpy( source, fileNames[ i ] );
+               ExtractFileExtension( source, ext );
+               if ( !Q_stricmp( ext, "map" ) ) {
+                       StripExtension( source );
+               }
+               DefaultExtension( source, ".bsp" );
+               f = fopen( source, "rb" );
+               if ( f ) {
+                       size = Q_filelength( f );
+                       fclose( f );
+               }
+               else{
+                       size = 0;
+               }
+
+               /* load the bsp file and print lump sizes */
+               Sys_Printf( "%s\n", source );
+               LoadBSPFile( source );
+               PrintBSPFileSizes();
+
+               /* print sizes */
+               Sys_Printf( "\n" );
+               Sys_Printf( "          total         %9d\n", size );
+               Sys_Printf( "                        %9d KB\n", size / 1024 );
+               Sys_Printf( "                        %9d MB\n", size / ( 1024 * 1024 ) );
+
+               Sys_Printf( "---------------------------------\n" );
+       }
+
+       /* return count */
+       return i;
+}
+
+
+static void ExtrapolateTexcoords( const float *axyz, const float *ast, const float *bxyz, const float *bst, const float *cxyz, const float *cst, const float *axyz_new, float *ast_out, const float *bxyz_new, float *bst_out, const float *cxyz_new, float *cst_out ){
+       vec4_t scoeffs, tcoeffs;
+       float md;
+       m4x4_t solvematrix;
+
+       vec3_t norm;
+       vec3_t dab, dac;
+       VectorSubtract( bxyz, axyz, dab );
+       VectorSubtract( cxyz, axyz, dac );
+       CrossProduct( dab, dac, norm );
+
+       // assume:
+       //   s = f(x, y, z)
+       //   s(v + norm) = s(v) when n ortho xyz
+
+       // s(v) = DotProduct(v, scoeffs) + scoeffs[3]
+
+       // solve:
+       //   scoeffs * (axyz, 1) == ast[0]
+       //   scoeffs * (bxyz, 1) == bst[0]
+       //   scoeffs * (cxyz, 1) == cst[0]
+       //   scoeffs * (norm, 0) == 0
+       // scoeffs * [axyz, 1 | bxyz, 1 | cxyz, 1 | norm, 0] = [ast[0], bst[0], cst[0], 0]
+       solvematrix[0] = axyz[0];
+       solvematrix[4] = axyz[1];
+       solvematrix[8] = axyz[2];
+       solvematrix[12] = 1;
+       solvematrix[1] = bxyz[0];
+       solvematrix[5] = bxyz[1];
+       solvematrix[9] = bxyz[2];
+       solvematrix[13] = 1;
+       solvematrix[2] = cxyz[0];
+       solvematrix[6] = cxyz[1];
+       solvematrix[10] = cxyz[2];
+       solvematrix[14] = 1;
+       solvematrix[3] = norm[0];
+       solvematrix[7] = norm[1];
+       solvematrix[11] = norm[2];
+       solvematrix[15] = 0;
+
+       md = m4_det( solvematrix );
+       if ( md * md < 1e-10 ) {
+               Sys_Printf( "Cannot invert some matrix, some texcoords aren't extrapolated!" );
+               return;
+       }
+
+       m4x4_invert( solvematrix );
+
+       scoeffs[0] = ast[0];
+       scoeffs[1] = bst[0];
+       scoeffs[2] = cst[0];
+       scoeffs[3] = 0;
+       m4x4_transform_vec4( solvematrix, scoeffs );
+       tcoeffs[0] = ast[1];
+       tcoeffs[1] = bst[1];
+       tcoeffs[2] = cst[1];
+       tcoeffs[3] = 0;
+       m4x4_transform_vec4( solvematrix, tcoeffs );
+
+       ast_out[0] = scoeffs[0] * axyz_new[0] + scoeffs[1] * axyz_new[1] + scoeffs[2] * axyz_new[2] + scoeffs[3];
+       ast_out[1] = tcoeffs[0] * axyz_new[0] + tcoeffs[1] * axyz_new[1] + tcoeffs[2] * axyz_new[2] + tcoeffs[3];
+       bst_out[0] = scoeffs[0] * bxyz_new[0] + scoeffs[1] * bxyz_new[1] + scoeffs[2] * bxyz_new[2] + scoeffs[3];
+       bst_out[1] = tcoeffs[0] * bxyz_new[0] + tcoeffs[1] * bxyz_new[1] + tcoeffs[2] * bxyz_new[2] + tcoeffs[3];
+       cst_out[0] = scoeffs[0] * cxyz_new[0] + scoeffs[1] * cxyz_new[1] + scoeffs[2] * cxyz_new[2] + scoeffs[3];
+       cst_out[1] = tcoeffs[0] * cxyz_new[0] + tcoeffs[1] * cxyz_new[1] + tcoeffs[2] * cxyz_new[2] + tcoeffs[3];
+}
+
+/*
+   ScaleBSPMain()
+   amaze and confuse your enemies with wierd scaled maps!
+ */
+
+int ScaleBSPMain( int argc, char **argv ){
+       int i, j;
+       float f, a;
+       vec3_t scale;
+       vec3_t vec;
+       char str[ 1024 ];
+       int uniform, axis;
+       qboolean texscale;
+       float *old_xyzst = NULL;
+       float spawn_ref = 0;
+
+
+       /* arg checking */
+       if ( argc < 3 ) {
+               Sys_Printf( "Usage: q3map [-v] -scale [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
+               return 0;
+       }
+
+       texscale = qfalse;
+       for ( i = 1; i < argc - 2; ++i )
+       {
+               if ( !strcmp( argv[i], "-tex" ) ) {
+                       texscale = qtrue;
+               }
+               else if ( !strcmp( argv[i], "-spawn_ref" ) ) {
+                       spawn_ref = atof( argv[i + 1] );
+                       ++i;
+               }
+               else{
+                       break;
+               }
+       }
+
+       /* get scale */
+       // if(argc-2 >= i) // always true
+       scale[2] = scale[1] = scale[0] = atof( argv[ argc - 2 ] );
+       if ( argc - 3 >= i ) {
+               scale[1] = scale[0] = atof( argv[ argc - 3 ] );
+       }
+       if ( argc - 4 >= i ) {
+               scale[0] = atof( argv[ argc - 4 ] );
+       }
+
+       uniform = ( ( scale[0] == scale[1] ) && ( scale[1] == scale[2] ) );
+
+       if ( scale[0] == 0.0f || scale[1] == 0.0f || scale[2] == 0.0f ) {
+               Sys_Printf( "Usage: q3map [-v] -scale [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
+               Sys_Printf( "Non-zero scale value required.\n" );
+               return 0;
+       }
+
+       /* do some path mangling */
+       strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
+       StripExtension( source );
+       DefaultExtension( source, ".bsp" );
+
+       /* load the bsp */
+       Sys_Printf( "Loading %s\n", source );
+       LoadBSPFile( source );
+       ParseEntities();
+
+       /* note it */
+       Sys_Printf( "--- ScaleBSP ---\n" );
+       Sys_FPrintf( SYS_VRB, "%9d entities\n", numEntities );
+
+       /* scale entity keys */
+       for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
+       {
+               /* scale origin */
+               GetVectorForKey( &entities[ i ], "origin", vec );
+               if ( ( vec[ 0 ] || vec[ 1 ] || vec[ 2 ] ) ) {
+                       if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
+                               vec[2] += spawn_ref;
+                       }
+                       vec[0] *= scale[0];
+                       vec[1] *= scale[1];
+                       vec[2] *= scale[2];
+                       if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
+                               vec[2] -= spawn_ref;
+                       }
+                       sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
+                       SetKeyValue( &entities[ i ], "origin", str );
+               }
+
+               a = FloatForKey( &entities[ i ], "angle" );
+               if ( a == -1 || a == -2 ) { // z scale
+                       axis = 2;
+               }
+               else if ( fabs( sin( DEG2RAD( a ) ) ) < 0.707 ) {
+                       axis = 0;
+               }
+               else{
+                       axis = 1;
+               }
+
+               /* scale door lip */
+               f = FloatForKey( &entities[ i ], "lip" );
+               if ( f ) {
+                       f *= scale[axis];
+                       sprintf( str, "%f", f );
+                       SetKeyValue( &entities[ i ], "lip", str );
+               }
+
+               /* scale plat height */
+               f = FloatForKey( &entities[ i ], "height" );
+               if ( f ) {
+                       f *= scale[2];
+                       sprintf( str, "%f", f );
+                       SetKeyValue( &entities[ i ], "height", str );
+               }
+
+               // TODO maybe allow a definition file for entities to specify which values are scaled how?
+       }
+
+       /* scale models */
+       for ( i = 0; i < numBSPModels; i++ )
+       {
+               bspModels[ i ].mins[0] *= scale[0];
+               bspModels[ i ].mins[1] *= scale[1];
+               bspModels[ i ].mins[2] *= scale[2];
+               bspModels[ i ].maxs[0] *= scale[0];
+               bspModels[ i ].maxs[1] *= scale[1];
+               bspModels[ i ].maxs[2] *= scale[2];
+       }
+
+       /* scale nodes */
+       for ( i = 0; i < numBSPNodes; i++ )
+       {
+               bspNodes[ i ].mins[0] *= scale[0];
+               bspNodes[ i ].mins[1] *= scale[1];
+               bspNodes[ i ].mins[2] *= scale[2];
+               bspNodes[ i ].maxs[0] *= scale[0];
+               bspNodes[ i ].maxs[1] *= scale[1];
+               bspNodes[ i ].maxs[2] *= scale[2];
+       }
+
+       /* scale leafs */
+       for ( i = 0; i < numBSPLeafs; i++ )
+       {
+               bspLeafs[ i ].mins[0] *= scale[0];
+               bspLeafs[ i ].mins[1] *= scale[1];
+               bspLeafs[ i ].mins[2] *= scale[2];
+               bspLeafs[ i ].maxs[0] *= scale[0];
+               bspLeafs[ i ].maxs[1] *= scale[1];
+               bspLeafs[ i ].maxs[2] *= scale[2];
+       }
+
+       if ( texscale ) {
+               Sys_Printf( "Using texture unlocking (and probably breaking texture alignment a lot)\n" );
+               old_xyzst = safe_malloc( sizeof( *old_xyzst ) * numBSPDrawVerts * 5 );
+               for ( i = 0; i < numBSPDrawVerts; i++ )
+               {
+                       old_xyzst[5 * i + 0] = bspDrawVerts[i].xyz[0];
+                       old_xyzst[5 * i + 1] = bspDrawVerts[i].xyz[1];
+                       old_xyzst[5 * i + 2] = bspDrawVerts[i].xyz[2];
+                       old_xyzst[5 * i + 3] = bspDrawVerts[i].st[0];
+                       old_xyzst[5 * i + 4] = bspDrawVerts[i].st[1];
+               }
+       }
+
+       /* scale drawverts */
+       for ( i = 0; i < numBSPDrawVerts; i++ )
+       {
+               bspDrawVerts[i].xyz[0] *= scale[0];
+               bspDrawVerts[i].xyz[1] *= scale[1];
+               bspDrawVerts[i].xyz[2] *= scale[2];
+               bspDrawVerts[i].normal[0] /= scale[0];
+               bspDrawVerts[i].normal[1] /= scale[1];
+               bspDrawVerts[i].normal[2] /= scale[2];
+               VectorNormalize( bspDrawVerts[i].normal, bspDrawVerts[i].normal );
+       }
+
+       if ( texscale ) {
+               for ( i = 0; i < numBSPDrawSurfaces; i++ )
+               {
+                       switch ( bspDrawSurfaces[i].surfaceType )
+                       {
+                       case SURFACE_FACE:
+                       case SURFACE_META:
+                               if ( bspDrawSurfaces[i].numIndexes % 3 ) {
+                                       Error( "Not a triangulation!" );
+                               }
+                               for ( j = bspDrawSurfaces[i].firstIndex; j < bspDrawSurfaces[i].firstIndex + bspDrawSurfaces[i].numIndexes; j += 3 )
+                               {
+                                       int ia = bspDrawIndexes[j] + bspDrawSurfaces[i].firstVert, ib = bspDrawIndexes[j + 1] + bspDrawSurfaces[i].firstVert, ic = bspDrawIndexes[j + 2] + bspDrawSurfaces[i].firstVert;
+                                       bspDrawVert_t *a = &bspDrawVerts[ia], *b = &bspDrawVerts[ib], *c = &bspDrawVerts[ic];
+                                       float *oa = &old_xyzst[ia * 5], *ob = &old_xyzst[ib * 5], *oc = &old_xyzst[ic * 5];
+                                       // extrapolate:
+                                       //   a->xyz -> oa
+                                       //   b->xyz -> ob
+                                       //   c->xyz -> oc
+                                       ExtrapolateTexcoords(
+                                               &oa[0], &oa[3],
+                                               &ob[0], &ob[3],
+                                               &oc[0], &oc[3],
+                                               a->xyz, a->st,
+                                               b->xyz, b->st,
+                                               c->xyz, c->st );
+                               }
+                               break;
+                       }
+               }
+       }
+
+       /* scale planes */
+       if ( uniform ) {
+               for ( i = 0; i < numBSPPlanes; i++ )
+               {
+                       bspPlanes[ i ].dist *= scale[0];
+               }
+       }
+       else
+       {
+               for ( i = 0; i < numBSPPlanes; i++ )
+               {
+                       bspPlanes[ i ].normal[0] /= scale[0];
+                       bspPlanes[ i ].normal[1] /= scale[1];
+                       bspPlanes[ i ].normal[2] /= scale[2];
+                       f = 1 / VectorLength( bspPlanes[i].normal );
+                       VectorScale( bspPlanes[i].normal, f, bspPlanes[i].normal );
+                       bspPlanes[ i ].dist *= f;
+               }
+       }
+
+       /* scale gridsize */
+       GetVectorForKey( &entities[ 0 ], "gridsize", vec );
+       if ( ( vec[ 0 ] + vec[ 1 ] + vec[ 2 ] ) == 0.0f ) {
+               VectorCopy( gridSize, vec );
+       }
+       vec[0] *= scale[0];
+       vec[1] *= scale[1];
+       vec[2] *= scale[2];
+       sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
+       SetKeyValue( &entities[ 0 ], "gridsize", str );
+
+       /* inject command line parameters */
+       InjectCommandLine( argv, 0, argc - 1 );
+
+       /* write the bsp */
+       UnparseEntities();
+       StripExtension( source );
+       DefaultExtension( source, "_s.bsp" );
+       Sys_Printf( "Writing %s\n", source );
+       WriteBSPFile( source );
+
+       /* return to sender */
+       return 0;
+}
+
+
+/*
+   PseudoCompileBSP()
+   a stripped down ProcessModels
+ */
+void PseudoCompileBSP( qboolean need_tree ){
+       int models;
+       char modelValue[10];
+       entity_t *entity;
+       face_t *faces;
+       tree_t *tree;
+       node_t *node;
+       brush_t *brush;
+       side_t *side;
+       int i;
+
+       SetDrawSurfacesBuffer();
+       mapDrawSurfs = safe_malloc( sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
+       memset( mapDrawSurfs, 0, sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
+       numMapDrawSurfs = 0;
+
+       BeginBSPFile();
+       models = 1;
+       for ( mapEntityNum = 0; mapEntityNum < numEntities; mapEntityNum++ )
+       {
+               /* get entity */
+               entity = &entities[ mapEntityNum ];
+               if ( entity->brushes == NULL && entity->patches == NULL ) {
+                       continue;
+               }
+
+               if ( mapEntityNum != 0 ) {
+                       sprintf( modelValue, "*%d", models++ );
+                       SetKeyValue( entity, "model", modelValue );
+               }
+
+               /* process the model */
+               Sys_FPrintf( SYS_VRB, "############### model %i ###############\n", numBSPModels );
+               BeginModel();
+
+               entity->firstDrawSurf = numMapDrawSurfs;
+
+               ClearMetaTriangles();
+               PatchMapDrawSurfs( entity );
+
+               if ( mapEntityNum == 0 && need_tree ) {
+                       faces = MakeStructuralBSPFaceList( entities[0].brushes );
+                       tree = FaceBSP( faces );
+                       node = tree->headnode;
+               }
+               else
+               {
+                       node = AllocNode();
+                       node->planenum = PLANENUM_LEAF;
+                       tree = AllocTree();
+                       tree->headnode = node;
+               }
+
+               /* a minimized ClipSidesIntoTree */
+               for ( brush = entity->brushes; brush; brush = brush->next )
+               {
+                       /* walk the brush sides */
+                       for ( i = 0; i < brush->numsides; i++ )
+                       {
+                               /* get side */
+                               side = &brush->sides[ i ];
+                               if ( side->winding == NULL ) {
+                                       continue;
+                               }
+                               /* shader? */
+                               if ( side->shaderInfo == NULL ) {
+                                       continue;
+                               }
+                               /* save this winding as a visible surface */
+                               DrawSurfaceForSide( entity, brush, side, side->winding );
+                       }
+               }
+
+               if ( meta ) {
+                       ClassifyEntitySurfaces( entity );
+                       MakeEntityDecals( entity );
+                       MakeEntityMetaTriangles( entity );
+                       SmoothMetaTriangles();
+                       MergeMetaTriangles();
+               }
+               FilterDrawsurfsIntoTree( entity, tree );
+
+               FilterStructuralBrushesIntoTree( entity, tree );
+               FilterDetailBrushesIntoTree( entity, tree );
+
+               EmitBrushes( entity->brushes, &entity->firstBrush, &entity->numBrushes );
+               EndModel( entity, node );
+       }
+       EndBSPFile( qfalse );
+}
+
+/*
+   ConvertBSPMain()
+   main argument processing function for bsp conversion
+ */
+
+int ConvertBSPMain( int argc, char **argv ){
+       int i;
+       int ( *convertFunc )( char * );
+       game_t  *convertGame;
+       char ext[1024];
+       qboolean map_allowed, force_bsp, force_map;
+
+
+       /* set default */
+       convertFunc = ConvertBSPToASE;
+       convertGame = NULL;
+       map_allowed = qfalse;
+       force_bsp = qfalse;
+       force_map = qfalse;
+
+       /* arg checking */
+       if ( argc < 1 ) {
+               Sys_Printf( "Usage: q3map -convert [-format <ase|obj|map_bp|map>] [-shadersasbitmap|-lightmapsastexcoord|-deluxemapsastexcoord] [-readbsp|-readmap [-meta|-patchmeta]] [-v] <mapname>\n" );
+               return 0;
+       }
+
+       /* process arguments */
+       for ( i = 1; i < ( argc - 1 ); i++ )
+       {
+               /* -format map|ase|... */
+               if ( !strcmp( argv[ i ],  "-format" ) ) {
+                       i++;
+                       if ( !Q_stricmp( argv[ i ], "ase" ) ) {
+                               convertFunc = ConvertBSPToASE;
+                               map_allowed = qfalse;
+                       }
+                       else if ( !Q_stricmp( argv[ i ], "obj" ) ) {
+                               convertFunc = ConvertBSPToOBJ;
+                               map_allowed = qfalse;
+                       }
+                       else if ( !Q_stricmp( argv[ i ], "map_bp" ) ) {
+                               convertFunc = ConvertBSPToMap_BP;
+                               map_allowed = qtrue;
+                       }
+                       else if ( !Q_stricmp( argv[ i ], "map" ) ) {
+                               convertFunc = ConvertBSPToMap;
+                               map_allowed = qtrue;
+                       }
+                       else
+                       {
+                               convertGame = GetGame( argv[ i ] );
+                               map_allowed = qfalse;
+                               if ( convertGame == NULL ) {
+                                       Sys_Printf( "Unknown conversion format \"%s\". Defaulting to ASE.\n", argv[ i ] );
+                               }
+                       }
+               }
+               else if ( !strcmp( argv[ i ],  "-ne" ) ) {
+                       normalEpsilon = atof( argv[ i + 1 ] );
+                       i++;
+                       Sys_Printf( "Normal epsilon set to %f\n", normalEpsilon );
+               }
+               else if ( !strcmp( argv[ i ],  "-de" ) ) {
+                       distanceEpsilon = atof( argv[ i + 1 ] );
+                       i++;
+                       Sys_Printf( "Distance epsilon set to %f\n", distanceEpsilon );
+               }
+               else if ( !strcmp( argv[ i ],  "-shaderasbitmap" ) || !strcmp( argv[ i ],  "-shadersasbitmap" ) ) {
+                       shadersAsBitmap = qtrue;
+               }
+               else if ( !strcmp( argv[ i ],  "-lightmapastexcoord" ) || !strcmp( argv[ i ],  "-lightmapsastexcoord" ) ) {
+                       lightmapsAsTexcoord = qtrue;
+               }
+               else if ( !strcmp( argv[ i ],  "-deluxemapastexcoord" ) || !strcmp( argv[ i ],  "-deluxemapsastexcoord" ) ) {
+                       lightmapsAsTexcoord = qtrue;
+                       deluxemap = qtrue;
+               }
+               else if ( !strcmp( argv[ i ],  "-readbsp" ) ) {
+                       force_bsp = qtrue;
+               }
+               else if ( !strcmp( argv[ i ],  "-readmap" ) ) {
+                       force_map = qtrue;
+               }
+               else if ( !strcmp( argv[ i ],  "-meta" ) ) {
+                       meta = qtrue;
+               }
+               else if ( !strcmp( argv[ i ],  "-patchmeta" ) ) {
+                       meta = qtrue;
+                       patchMeta = qtrue;
+               }
+       }
+
+       LoadShaderInfo();
+
+       /* clean up map name */
+       strcpy( source, ExpandArg( argv[i] ) );
+       ExtractFileExtension( source, ext );
+
+       if ( !map_allowed && !force_map ) {
+               force_bsp = qtrue;
+       }
+
+       if ( force_map || ( !force_bsp && !Q_stricmp( ext, "map" ) && map_allowed ) ) {
+               if ( !map_allowed ) {
+                       Sys_Printf( "WARNING: the requested conversion should not be done from .map files. Compile a .bsp first.\n" );
+               }
+               StripExtension( source );
+               DefaultExtension( source, ".map" );
+               Sys_Printf( "Loading %s\n", source );
+               LoadMapFile( source, qfalse, convertGame == NULL );
+               PseudoCompileBSP( convertGame != NULL );
+       }
+       else
+       {
+               StripExtension( source );
+               DefaultExtension( source, ".bsp" );
+               Sys_Printf( "Loading %s\n", source );
+               LoadBSPFile( source );
+               ParseEntities();
+       }
+
+       /* bsp format convert? */
+       if ( convertGame != NULL ) {
+               /* set global game */
+               game = convertGame;
+
+               /* write bsp */
+               StripExtension( source );
+               DefaultExtension( source, "_c.bsp" );
+               Sys_Printf( "Writing %s\n", source );
+               WriteBSPFile( source );
+
+               /* return to sender */
+               return 0;
+       }
+
+       /* normal convert */
+       return convertFunc( source );
+}
index bd8140f924203b02739837fadba7d317c09c49e7..6c3b165cb6579d2cbbd5ccd08d8361cd90cb1c1a 100644 (file)
@@ -168,790 +168,6 @@ int FixAAS( int argc, char **argv ){
        return 0;
 }
 
-
-
-/*
-   AnalyzeBSP() - ydnar
-   analyzes a Quake engine BSP file
- */
-
-typedef struct abspHeader_s
-{
-       char ident[ 4 ];
-       int version;
-
-       bspLump_t lumps[ 1 ];       /* unknown size */
-}
-abspHeader_t;
-
-typedef struct abspLumpTest_s
-{
-       int radix, minCount;
-       char            *name;
-}
-abspLumpTest_t;
-
-int AnalyzeBSP( int argc, char **argv ){
-       abspHeader_t            *header;
-       int size, i, version, offset, length, lumpInt, count;
-       char ident[ 5 ];
-       void                    *lump;
-       float lumpFloat;
-       char lumpString[ 1024 ], source[ 1024 ];
-       qboolean lumpSwap = qfalse;
-       abspLumpTest_t          *lumpTest;
-       static abspLumpTest_t lumpTests[] =
-       {
-               { sizeof( bspPlane_t ),         6,      "IBSP LUMP_PLANES" },
-               { sizeof( bspBrush_t ),         1,      "IBSP LUMP_BRUSHES" },
-               { 8,                            6,      "IBSP LUMP_BRUSHSIDES" },
-               { sizeof( bspBrushSide_t ),     6,      "RBSP LUMP_BRUSHSIDES" },
-               { sizeof( bspModel_t ),         1,      "IBSP LUMP_MODELS" },
-               { sizeof( bspNode_t ),          2,      "IBSP LUMP_NODES" },
-               { sizeof( bspLeaf_t ),          1,      "IBSP LUMP_LEAFS" },
-               { 104,                          3,      "IBSP LUMP_DRAWSURFS" },
-               { 44,                           3,      "IBSP LUMP_DRAWVERTS" },
-               { 4,                            6,      "IBSP LUMP_DRAWINDEXES" },
-               { 128 * 128 * 3,                1,      "IBSP LUMP_LIGHTMAPS" },
-               { 256 * 256 * 3,                1,      "IBSP LUMP_LIGHTMAPS (256 x 256)" },
-               { 512 * 512 * 3,                1,      "IBSP LUMP_LIGHTMAPS (512 x 512)" },
-               { 0, 0, NULL }
-       };
-
-
-       /* arg checking */
-       if ( argc < 1 ) {
-               Sys_Printf( "Usage: q3map -analyze [-lumpswap] [-v] <mapname>\n" );
-               return 0;
-       }
-
-       /* process arguments */
-       for ( i = 1; i < ( argc - 1 ); i++ )
-       {
-               /* -format map|ase|... */
-               if ( !strcmp( argv[ i ],  "-lumpswap" ) ) {
-                       Sys_Printf( "Swapped lump structs enabled\n" );
-                       lumpSwap = qtrue;
-               }
-       }
-
-       /* clean up map name */
-       strcpy( source, ExpandArg( argv[ i ] ) );
-       Sys_Printf( "Loading %s\n", source );
-
-       /* load the file */
-       size = LoadFile( source, (void**) &header );
-       if ( size == 0 || header == NULL ) {
-               Sys_Printf( "Unable to load %s.\n", source );
-               return -1;
-       }
-
-       /* analyze ident/version */
-       memcpy( ident, header->ident, 4 );
-       ident[ 4 ] = '\0';
-       version = LittleLong( header->version );
-
-       Sys_Printf( "Identity:      %s\n", ident );
-       Sys_Printf( "Version:       %d\n", version );
-       Sys_Printf( "---------------------------------------\n" );
-
-       /* analyze each lump */
-       for ( i = 0; i < 100; i++ )
-       {
-               /* call of duty swapped lump pairs */
-               if ( lumpSwap ) {
-                       offset = LittleLong( header->lumps[ i ].length );
-                       length = LittleLong( header->lumps[ i ].offset );
-               }
-
-               /* standard lump pairs */
-               else
-               {
-                       offset = LittleLong( header->lumps[ i ].offset );
-                       length = LittleLong( header->lumps[ i ].length );
-               }
-
-               /* extract data */
-               lump = (byte*) header + offset;
-               lumpInt = LittleLong( (int) *( (int*) lump ) );
-               lumpFloat = LittleFloat( (float) *( (float*) lump ) );
-               memcpy( lumpString, (char*) lump, ( (size_t)length < sizeof( lumpString ) ? (size_t)length : sizeof( lumpString ) - 1 ) );
-               lumpString[ sizeof( lumpString ) - 1 ] = '\0';
-
-               /* print basic lump info */
-               Sys_Printf( "Lump:          %d\n", i );
-               Sys_Printf( "Offset:        %d bytes\n", offset );
-               Sys_Printf( "Length:        %d bytes\n", length );
-
-               /* only operate on valid lumps */
-               if ( length > 0 ) {
-                       /* print data in 4 formats */
-                       Sys_Printf( "As hex:        %08X\n", lumpInt );
-                       Sys_Printf( "As int:        %d\n", lumpInt );
-                       Sys_Printf( "As float:      %f\n", lumpFloat );
-                       Sys_Printf( "As string:     %s\n", lumpString );
-
-                       /* guess lump type */
-                       if ( lumpString[ 0 ] == '{' && lumpString[ 2 ] == '"' ) {
-                               Sys_Printf( "Type guess:    IBSP LUMP_ENTITIES\n" );
-                       }
-                       else if ( strstr( lumpString, "textures/" ) ) {
-                               Sys_Printf( "Type guess:    IBSP LUMP_SHADERS\n" );
-                       }
-                       else
-                       {
-                               /* guess based on size/count */
-                               for ( lumpTest = lumpTests; lumpTest->radix > 0; lumpTest++ )
-                               {
-                                       if ( ( length % lumpTest->radix ) != 0 ) {
-                                               continue;
-                                       }
-                                       count = length / lumpTest->radix;
-                                       if ( count < lumpTest->minCount ) {
-                                               continue;
-                                       }
-                                       Sys_Printf( "Type guess:    %s (%d x %d)\n", lumpTest->name, count, lumpTest->radix );
-                               }
-                       }
-               }
-
-               Sys_Printf( "---------------------------------------\n" );
-
-               /* end of file */
-               if ( offset + length >= size ) {
-                       break;
-               }
-       }
-
-       /* last stats */
-       Sys_Printf( "Lump count:    %d\n", i + 1 );
-       Sys_Printf( "File size:     %d bytes\n", size );
-
-       /* return to caller */
-       return 0;
-}
-
-
-
-/*
-   BSPInfo()
-   emits statistics about the bsp file
- */
-
-int BSPInfo( int count, char **fileNames ){
-       int i;
-       char source[ 1024 ], ext[ 64 ];
-       int size;
-       FILE        *f;
-
-
-       /* dummy check */
-       if ( count < 1 ) {
-               Sys_Printf( "No files to dump info for.\n" );
-               return -1;
-       }
-
-       /* enable info mode */
-       infoMode = qtrue;
-
-       /* walk file list */
-       for ( i = 0; i < count; i++ )
-       {
-               Sys_Printf( "---------------------------------\n" );
-
-               /* mangle filename and get size */
-               strcpy( source, fileNames[ i ] );
-               ExtractFileExtension( source, ext );
-               if ( !Q_stricmp( ext, "map" ) ) {
-                       StripExtension( source );
-               }
-               DefaultExtension( source, ".bsp" );
-               f = fopen( source, "rb" );
-               if ( f ) {
-                       size = Q_filelength( f );
-                       fclose( f );
-               }
-               else{
-                       size = 0;
-               }
-
-               /* load the bsp file and print lump sizes */
-               Sys_Printf( "%s\n", source );
-               LoadBSPFile( source );
-               PrintBSPFileSizes();
-
-               /* print sizes */
-               Sys_Printf( "\n" );
-               Sys_Printf( "          total         %9d\n", size );
-               Sys_Printf( "                        %9d KB\n", size / 1024 );
-               Sys_Printf( "                        %9d MB\n", size / ( 1024 * 1024 ) );
-
-               Sys_Printf( "---------------------------------\n" );
-       }
-
-       /* return count */
-       return i;
-}
-
-
-static void ExtrapolateTexcoords( const float *axyz, const float *ast, const float *bxyz, const float *bst, const float *cxyz, const float *cst, const float *axyz_new, float *ast_out, const float *bxyz_new, float *bst_out, const float *cxyz_new, float *cst_out ){
-       vec4_t scoeffs, tcoeffs;
-       float md;
-       m4x4_t solvematrix;
-
-       vec3_t norm;
-       vec3_t dab, dac;
-       VectorSubtract( bxyz, axyz, dab );
-       VectorSubtract( cxyz, axyz, dac );
-       CrossProduct( dab, dac, norm );
-
-       // assume:
-       //   s = f(x, y, z)
-       //   s(v + norm) = s(v) when n ortho xyz
-
-       // s(v) = DotProduct(v, scoeffs) + scoeffs[3]
-
-       // solve:
-       //   scoeffs * (axyz, 1) == ast[0]
-       //   scoeffs * (bxyz, 1) == bst[0]
-       //   scoeffs * (cxyz, 1) == cst[0]
-       //   scoeffs * (norm, 0) == 0
-       // scoeffs * [axyz, 1 | bxyz, 1 | cxyz, 1 | norm, 0] = [ast[0], bst[0], cst[0], 0]
-       solvematrix[0] = axyz[0];
-       solvematrix[4] = axyz[1];
-       solvematrix[8] = axyz[2];
-       solvematrix[12] = 1;
-       solvematrix[1] = bxyz[0];
-       solvematrix[5] = bxyz[1];
-       solvematrix[9] = bxyz[2];
-       solvematrix[13] = 1;
-       solvematrix[2] = cxyz[0];
-       solvematrix[6] = cxyz[1];
-       solvematrix[10] = cxyz[2];
-       solvematrix[14] = 1;
-       solvematrix[3] = norm[0];
-       solvematrix[7] = norm[1];
-       solvematrix[11] = norm[2];
-       solvematrix[15] = 0;
-
-       md = m4_det( solvematrix );
-       if ( md * md < 1e-10 ) {
-               Sys_Printf( "Cannot invert some matrix, some texcoords aren't extrapolated!" );
-               return;
-       }
-
-       m4x4_invert( solvematrix );
-
-       scoeffs[0] = ast[0];
-       scoeffs[1] = bst[0];
-       scoeffs[2] = cst[0];
-       scoeffs[3] = 0;
-       m4x4_transform_vec4( solvematrix, scoeffs );
-       tcoeffs[0] = ast[1];
-       tcoeffs[1] = bst[1];
-       tcoeffs[2] = cst[1];
-       tcoeffs[3] = 0;
-       m4x4_transform_vec4( solvematrix, tcoeffs );
-
-       ast_out[0] = scoeffs[0] * axyz_new[0] + scoeffs[1] * axyz_new[1] + scoeffs[2] * axyz_new[2] + scoeffs[3];
-       ast_out[1] = tcoeffs[0] * axyz_new[0] + tcoeffs[1] * axyz_new[1] + tcoeffs[2] * axyz_new[2] + tcoeffs[3];
-       bst_out[0] = scoeffs[0] * bxyz_new[0] + scoeffs[1] * bxyz_new[1] + scoeffs[2] * bxyz_new[2] + scoeffs[3];
-       bst_out[1] = tcoeffs[0] * bxyz_new[0] + tcoeffs[1] * bxyz_new[1] + tcoeffs[2] * bxyz_new[2] + tcoeffs[3];
-       cst_out[0] = scoeffs[0] * cxyz_new[0] + scoeffs[1] * cxyz_new[1] + scoeffs[2] * cxyz_new[2] + scoeffs[3];
-       cst_out[1] = tcoeffs[0] * cxyz_new[0] + tcoeffs[1] * cxyz_new[1] + tcoeffs[2] * cxyz_new[2] + tcoeffs[3];
-}
-
-/*
-   ScaleBSPMain()
-   amaze and confuse your enemies with wierd scaled maps!
- */
-
-int ScaleBSPMain( int argc, char **argv ){
-       int i, j;
-       float f, a;
-       vec3_t scale;
-       vec3_t vec;
-       char str[ 1024 ];
-       int uniform, axis;
-       qboolean texscale;
-       float *old_xyzst = NULL;
-       float spawn_ref = 0;
-
-
-       /* arg checking */
-       if ( argc < 3 ) {
-               Sys_Printf( "Usage: q3map [-v] -scale [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
-               return 0;
-       }
-
-       texscale = qfalse;
-       for ( i = 1; i < argc - 2; ++i )
-       {
-               if ( !strcmp( argv[i], "-tex" ) ) {
-                       texscale = qtrue;
-               }
-               else if ( !strcmp( argv[i], "-spawn_ref" ) ) {
-                       spawn_ref = atof( argv[i + 1] );
-                       ++i;
-               }
-               else{
-                       break;
-               }
-       }
-
-       /* get scale */
-       // if(argc-2 >= i) // always true
-       scale[2] = scale[1] = scale[0] = atof( argv[ argc - 2 ] );
-       if ( argc - 3 >= i ) {
-               scale[1] = scale[0] = atof( argv[ argc - 3 ] );
-       }
-       if ( argc - 4 >= i ) {
-               scale[0] = atof( argv[ argc - 4 ] );
-       }
-
-       uniform = ( ( scale[0] == scale[1] ) && ( scale[1] == scale[2] ) );
-
-       if ( scale[0] == 0.0f || scale[1] == 0.0f || scale[2] == 0.0f ) {
-               Sys_Printf( "Usage: q3map [-v] -scale [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
-               Sys_Printf( "Non-zero scale value required.\n" );
-               return 0;
-       }
-
-       /* do some path mangling */
-       strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
-       StripExtension( source );
-       DefaultExtension( source, ".bsp" );
-
-       /* load the bsp */
-       Sys_Printf( "Loading %s\n", source );
-       LoadBSPFile( source );
-       ParseEntities();
-
-       /* note it */
-       Sys_Printf( "--- ScaleBSP ---\n" );
-       Sys_FPrintf( SYS_VRB, "%9d entities\n", numEntities );
-
-       /* scale entity keys */
-       for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
-       {
-               /* scale origin */
-               GetVectorForKey( &entities[ i ], "origin", vec );
-               if ( ( vec[ 0 ] || vec[ 1 ] || vec[ 2 ] ) ) {
-                       if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
-                               vec[2] += spawn_ref;
-                       }
-                       vec[0] *= scale[0];
-                       vec[1] *= scale[1];
-                       vec[2] *= scale[2];
-                       if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
-                               vec[2] -= spawn_ref;
-                       }
-                       sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
-                       SetKeyValue( &entities[ i ], "origin", str );
-               }
-
-               a = FloatForKey( &entities[ i ], "angle" );
-               if ( a == -1 || a == -2 ) { // z scale
-                       axis = 2;
-               }
-               else if ( fabs( sin( DEG2RAD( a ) ) ) < 0.707 ) {
-                       axis = 0;
-               }
-               else{
-                       axis = 1;
-               }
-
-               /* scale door lip */
-               f = FloatForKey( &entities[ i ], "lip" );
-               if ( f ) {
-                       f *= scale[axis];
-                       sprintf( str, "%f", f );
-                       SetKeyValue( &entities[ i ], "lip", str );
-               }
-
-               /* scale plat height */
-               f = FloatForKey( &entities[ i ], "height" );
-               if ( f ) {
-                       f *= scale[2];
-                       sprintf( str, "%f", f );
-                       SetKeyValue( &entities[ i ], "height", str );
-               }
-
-               // TODO maybe allow a definition file for entities to specify which values are scaled how?
-       }
-
-       /* scale models */
-       for ( i = 0; i < numBSPModels; i++ )
-       {
-               bspModels[ i ].mins[0] *= scale[0];
-               bspModels[ i ].mins[1] *= scale[1];
-               bspModels[ i ].mins[2] *= scale[2];
-               bspModels[ i ].maxs[0] *= scale[0];
-               bspModels[ i ].maxs[1] *= scale[1];
-               bspModels[ i ].maxs[2] *= scale[2];
-       }
-
-       /* scale nodes */
-       for ( i = 0; i < numBSPNodes; i++ )
-       {
-               bspNodes[ i ].mins[0] *= scale[0];
-               bspNodes[ i ].mins[1] *= scale[1];
-               bspNodes[ i ].mins[2] *= scale[2];
-               bspNodes[ i ].maxs[0] *= scale[0];
-               bspNodes[ i ].maxs[1] *= scale[1];
-               bspNodes[ i ].maxs[2] *= scale[2];
-       }
-
-       /* scale leafs */
-       for ( i = 0; i < numBSPLeafs; i++ )
-       {
-               bspLeafs[ i ].mins[0] *= scale[0];
-               bspLeafs[ i ].mins[1] *= scale[1];
-               bspLeafs[ i ].mins[2] *= scale[2];
-               bspLeafs[ i ].maxs[0] *= scale[0];
-               bspLeafs[ i ].maxs[1] *= scale[1];
-               bspLeafs[ i ].maxs[2] *= scale[2];
-       }
-
-       if ( texscale ) {
-               Sys_Printf( "Using texture unlocking (and probably breaking texture alignment a lot)\n" );
-               old_xyzst = safe_malloc( sizeof( *old_xyzst ) * numBSPDrawVerts * 5 );
-               for ( i = 0; i < numBSPDrawVerts; i++ )
-               {
-                       old_xyzst[5 * i + 0] = bspDrawVerts[i].xyz[0];
-                       old_xyzst[5 * i + 1] = bspDrawVerts[i].xyz[1];
-                       old_xyzst[5 * i + 2] = bspDrawVerts[i].xyz[2];
-                       old_xyzst[5 * i + 3] = bspDrawVerts[i].st[0];
-                       old_xyzst[5 * i + 4] = bspDrawVerts[i].st[1];
-               }
-       }
-
-       /* scale drawverts */
-       for ( i = 0; i < numBSPDrawVerts; i++ )
-       {
-               bspDrawVerts[i].xyz[0] *= scale[0];
-               bspDrawVerts[i].xyz[1] *= scale[1];
-               bspDrawVerts[i].xyz[2] *= scale[2];
-               bspDrawVerts[i].normal[0] /= scale[0];
-               bspDrawVerts[i].normal[1] /= scale[1];
-               bspDrawVerts[i].normal[2] /= scale[2];
-               VectorNormalize( bspDrawVerts[i].normal, bspDrawVerts[i].normal );
-       }
-
-       if ( texscale ) {
-               for ( i = 0; i < numBSPDrawSurfaces; i++ )
-               {
-                       switch ( bspDrawSurfaces[i].surfaceType )
-                       {
-                       case SURFACE_FACE:
-                       case SURFACE_META:
-                               if ( bspDrawSurfaces[i].numIndexes % 3 ) {
-                                       Error( "Not a triangulation!" );
-                               }
-                               for ( j = bspDrawSurfaces[i].firstIndex; j < bspDrawSurfaces[i].firstIndex + bspDrawSurfaces[i].numIndexes; j += 3 )
-                               {
-                                       int ia = bspDrawIndexes[j] + bspDrawSurfaces[i].firstVert, ib = bspDrawIndexes[j + 1] + bspDrawSurfaces[i].firstVert, ic = bspDrawIndexes[j + 2] + bspDrawSurfaces[i].firstVert;
-                                       bspDrawVert_t *a = &bspDrawVerts[ia], *b = &bspDrawVerts[ib], *c = &bspDrawVerts[ic];
-                                       float *oa = &old_xyzst[ia * 5], *ob = &old_xyzst[ib * 5], *oc = &old_xyzst[ic * 5];
-                                       // extrapolate:
-                                       //   a->xyz -> oa
-                                       //   b->xyz -> ob
-                                       //   c->xyz -> oc
-                                       ExtrapolateTexcoords(
-                                               &oa[0], &oa[3],
-                                               &ob[0], &ob[3],
-                                               &oc[0], &oc[3],
-                                               a->xyz, a->st,
-                                               b->xyz, b->st,
-                                               c->xyz, c->st );
-                               }
-                               break;
-                       }
-               }
-       }
-
-       /* scale planes */
-       if ( uniform ) {
-               for ( i = 0; i < numBSPPlanes; i++ )
-               {
-                       bspPlanes[ i ].dist *= scale[0];
-               }
-       }
-       else
-       {
-               for ( i = 0; i < numBSPPlanes; i++ )
-               {
-                       bspPlanes[ i ].normal[0] /= scale[0];
-                       bspPlanes[ i ].normal[1] /= scale[1];
-                       bspPlanes[ i ].normal[2] /= scale[2];
-                       f = 1 / VectorLength( bspPlanes[i].normal );
-                       VectorScale( bspPlanes[i].normal, f, bspPlanes[i].normal );
-                       bspPlanes[ i ].dist *= f;
-               }
-       }
-
-       /* scale gridsize */
-       GetVectorForKey( &entities[ 0 ], "gridsize", vec );
-       if ( ( vec[ 0 ] + vec[ 1 ] + vec[ 2 ] ) == 0.0f ) {
-               VectorCopy( gridSize, vec );
-       }
-       vec[0] *= scale[0];
-       vec[1] *= scale[1];
-       vec[2] *= scale[2];
-       sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
-       SetKeyValue( &entities[ 0 ], "gridsize", str );
-
-       /* inject command line parameters */
-       InjectCommandLine( argv, 0, argc - 1 );
-
-       /* write the bsp */
-       UnparseEntities();
-       StripExtension( source );
-       DefaultExtension( source, "_s.bsp" );
-       Sys_Printf( "Writing %s\n", source );
-       WriteBSPFile( source );
-
-       /* return to sender */
-       return 0;
-}
-
-
-/*
-   PseudoCompileBSP()
-   a stripped down ProcessModels
- */
-void PseudoCompileBSP( qboolean need_tree ){
-       int models;
-       char modelValue[10];
-       entity_t *entity;
-       face_t *faces;
-       tree_t *tree;
-       node_t *node;
-       brush_t *brush;
-       side_t *side;
-       int i;
-
-       SetDrawSurfacesBuffer();
-       mapDrawSurfs = safe_malloc( sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
-       memset( mapDrawSurfs, 0, sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
-       numMapDrawSurfs = 0;
-
-       BeginBSPFile();
-       models = 1;
-       for ( mapEntityNum = 0; mapEntityNum < numEntities; mapEntityNum++ )
-       {
-               /* get entity */
-               entity = &entities[ mapEntityNum ];
-               if ( entity->brushes == NULL && entity->patches == NULL ) {
-                       continue;
-               }
-
-               if ( mapEntityNum != 0 ) {
-                       sprintf( modelValue, "*%d", models++ );
-                       SetKeyValue( entity, "model", modelValue );
-               }
-
-               /* process the model */
-               Sys_FPrintf( SYS_VRB, "############### model %i ###############\n", numBSPModels );
-               BeginModel();
-
-               entity->firstDrawSurf = numMapDrawSurfs;
-
-               ClearMetaTriangles();
-               PatchMapDrawSurfs( entity );
-
-               if ( mapEntityNum == 0 && need_tree ) {
-                       faces = MakeStructuralBSPFaceList( entities[0].brushes );
-                       tree = FaceBSP( faces );
-                       node = tree->headnode;
-               }
-               else
-               {
-                       node = AllocNode();
-                       node->planenum = PLANENUM_LEAF;
-                       tree = AllocTree();
-                       tree->headnode = node;
-               }
-
-               /* a minimized ClipSidesIntoTree */
-               for ( brush = entity->brushes; brush; brush = brush->next )
-               {
-                       /* walk the brush sides */
-                       for ( i = 0; i < brush->numsides; i++ )
-                       {
-                               /* get side */
-                               side = &brush->sides[ i ];
-                               if ( side->winding == NULL ) {
-                                       continue;
-                               }
-                               /* shader? */
-                               if ( side->shaderInfo == NULL ) {
-                                       continue;
-                               }
-                               /* save this winding as a visible surface */
-                               DrawSurfaceForSide( entity, brush, side, side->winding );
-                       }
-               }
-
-               if ( meta ) {
-                       ClassifyEntitySurfaces( entity );
-                       MakeEntityDecals( entity );
-                       MakeEntityMetaTriangles( entity );
-                       SmoothMetaTriangles();
-                       MergeMetaTriangles();
-               }
-               FilterDrawsurfsIntoTree( entity, tree );
-
-               FilterStructuralBrushesIntoTree( entity, tree );
-               FilterDetailBrushesIntoTree( entity, tree );
-
-               EmitBrushes( entity->brushes, &entity->firstBrush, &entity->numBrushes );
-               EndModel( entity, node );
-       }
-       EndBSPFile( qfalse );
-}
-
-/*
-   ConvertBSPMain()
-   main argument processing function for bsp conversion
- */
-
-int ConvertBSPMain( int argc, char **argv ){
-       int i;
-       int ( *convertFunc )( char * );
-       game_t  *convertGame;
-       char ext[1024];
-       qboolean map_allowed, force_bsp, force_map;
-
-
-       /* set default */
-       convertFunc = ConvertBSPToASE;
-       convertGame = NULL;
-       map_allowed = qfalse;
-       force_bsp = qfalse;
-       force_map = qfalse;
-
-       /* arg checking */
-       if ( argc < 1 ) {
-               Sys_Printf( "Usage: q3map -convert [-format <ase|obj|map_bp|map>] [-shadersasbitmap|-lightmapsastexcoord|-deluxemapsastexcoord] [-readbsp|-readmap [-meta|-patchmeta]] [-v] <mapname>\n" );
-               return 0;
-       }
-
-       /* process arguments */
-       for ( i = 1; i < ( argc - 1 ); i++ )
-       {
-               /* -format map|ase|... */
-               if ( !strcmp( argv[ i ],  "-format" ) ) {
-                       i++;
-                       if ( !Q_stricmp( argv[ i ], "ase" ) ) {
-                               convertFunc = ConvertBSPToASE;
-                               map_allowed = qfalse;
-                       }
-                       else if ( !Q_stricmp( argv[ i ], "obj" ) ) {
-                               convertFunc = ConvertBSPToOBJ;
-                               map_allowed = qfalse;
-                       }
-                       else if ( !Q_stricmp( argv[ i ], "map_bp" ) ) {
-                               convertFunc = ConvertBSPToMap_BP;
-                               map_allowed = qtrue;
-                       }
-                       else if ( !Q_stricmp( argv[ i ], "map" ) ) {
-                               convertFunc = ConvertBSPToMap;
-                               map_allowed = qtrue;
-                       }
-                       else
-                       {
-                               convertGame = GetGame( argv[ i ] );
-                               map_allowed = qfalse;
-                               if ( convertGame == NULL ) {
-                                       Sys_Printf( "Unknown conversion format \"%s\". Defaulting to ASE.\n", argv[ i ] );
-                               }
-                       }
-               }
-               else if ( !strcmp( argv[ i ],  "-ne" ) ) {
-                       normalEpsilon = atof( argv[ i + 1 ] );
-                       i++;
-                       Sys_Printf( "Normal epsilon set to %f\n", normalEpsilon );
-               }
-               else if ( !strcmp( argv[ i ],  "-de" ) ) {
-                       distanceEpsilon = atof( argv[ i + 1 ] );
-                       i++;
-                       Sys_Printf( "Distance epsilon set to %f\n", distanceEpsilon );
-               }
-               else if ( !strcmp( argv[ i ],  "-shaderasbitmap" ) || !strcmp( argv[ i ],  "-shadersasbitmap" ) ) {
-                       shadersAsBitmap = qtrue;
-               }
-               else if ( !strcmp( argv[ i ],  "-lightmapastexcoord" ) || !strcmp( argv[ i ],  "-lightmapsastexcoord" ) ) {
-                       lightmapsAsTexcoord = qtrue;
-               }
-               else if ( !strcmp( argv[ i ],  "-deluxemapastexcoord" ) || !strcmp( argv[ i ],  "-deluxemapsastexcoord" ) ) {
-                       lightmapsAsTexcoord = qtrue;
-                       deluxemap = qtrue;
-               }
-               else if ( !strcmp( argv[ i ],  "-readbsp" ) ) {
-                       force_bsp = qtrue;
-               }
-               else if ( !strcmp( argv[ i ],  "-readmap" ) ) {
-                       force_map = qtrue;
-               }
-               else if ( !strcmp( argv[ i ],  "-meta" ) ) {
-                       meta = qtrue;
-               }
-               else if ( !strcmp( argv[ i ],  "-patchmeta" ) ) {
-                       meta = qtrue;
-                       patchMeta = qtrue;
-               }
-       }
-
-       LoadShaderInfo();
-
-       /* clean up map name */
-       strcpy( source, ExpandArg( argv[i] ) );
-       ExtractFileExtension( source, ext );
-
-       if ( !map_allowed && !force_map ) {
-               force_bsp = qtrue;
-       }
-
-       if ( force_map || ( !force_bsp && !Q_stricmp( ext, "map" ) && map_allowed ) ) {
-               if ( !map_allowed ) {
-                       Sys_Printf( "WARNING: the requested conversion should not be done from .map files. Compile a .bsp first.\n" );
-               }
-               StripExtension( source );
-               DefaultExtension( source, ".map" );
-               Sys_Printf( "Loading %s\n", source );
-               LoadMapFile( source, qfalse, convertGame == NULL );
-               PseudoCompileBSP( convertGame != NULL );
-       }
-       else
-       {
-               StripExtension( source );
-               DefaultExtension( source, ".bsp" );
-               Sys_Printf( "Loading %s\n", source );
-               LoadBSPFile( source );
-               ParseEntities();
-       }
-
-       /* bsp format convert? */
-       if ( convertGame != NULL ) {
-               /* set global game */
-               game = convertGame;
-
-               /* write bsp */
-               StripExtension( source );
-               DefaultExtension( source, "_c.bsp" );
-               Sys_Printf( "Writing %s\n", source );
-               WriteBSPFile( source );
-
-               /* return to sender */
-               return 0;
-       }
-
-       /* normal convert */
-       return convertFunc( source );
-}
-
-
 struct HelpOption
 {
        const char* name;
index fd9a346fb94598ba5e0fcf256714c001d78784c5..36e8fc9145fb8ec1a561ed396733b93e67648d42 100644 (file)
@@ -1532,6 +1532,10 @@ int                         BSPMain( int argc, char **argv );
 /* minimap.c */
 int                                                    MiniMapBSPMain( int argc, char **argv );
 
+/* convert_bsp.c */
+int                         ScaleBSPMain( int argc, char **argv );
+int                         ConvertBSPMain( int argc, char **argv );
+
 /* convert_map.c */
 int                         ConvertBSPToMap( char *bspName );
 int                         ConvertBSPToMap_BP( char *bspName );