]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
check for nades
authorMartin Taibr <taibr.martin@gmail.com>
Thu, 6 Oct 2016 20:16:24 +0000 (22:16 +0200)
committerMartin Taibr <taibr.martin@gmail.com>
Thu, 6 Oct 2016 20:16:24 +0000 (22:16 +0200)
qcsrc/common/mutators/mutator/spawn_near_teammate/sv_spawn_near_teammate.qc

index 06f1eefd5cd9e49166936c74339b4300151773d9..ca7ebac76c74c3fa33432b477b94e14c219ed109 100644 (file)
@@ -103,10 +103,8 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn)
                        vector horiz_vel = vec2(it.velocity);
                        if(vdist(horiz_vel, >, 450)) {
                                fixedmakevectors(vectoangles(horiz_vel));
-                               LOG_INFOF("    using velocity -> forward: %v\n", v_forward);
                        } else {
                                fixedmakevectors(it.angles); // .angles is the angle of the model - usually/always 0 pitch
-                               LOG_INFOF("    using angles -> forward: %v\n", v_forward);
                        }
 
                        // test diffrent spots close to mate - trace upwards so it works on uneven surfaces
@@ -137,7 +135,6 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn)
                                tracebox(horizontal_trace_endpos, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), horizontal_trace_endpos - '0 0 400', MOVE_NORMAL, it);
                                vector vectical_trace_endpos = trace_endpos;
                                te_lightning1(NULL, horizontal_trace_endpos, vectical_trace_endpos);
-                               LOG_INFOF("      trace_fraction2 %f\n", trace_fraction);
                                if (trace_startsolid) continue; // inside another player
                                if (trace_fraction == 1.0) continue; // above void or too high
                                if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY) continue;
@@ -151,7 +148,19 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn)
                                LOG_INFOF("      floor trace_fraction: %f\n", trace_fraction);
                                if (trace_fraction == 1.0) continue;
 
-                               // TODO check for nades
+                               if (autocvar_g_nades) {
+                                       LOG_INFOF("      nades test\n");
+                                       bool nade_in_range = false;
+                                       IL_EACH(g_projectiles, it.classname == "nade",
+                                       {
+                                               LOG_INFOF("        dist: %f\n", vlen(it.origin - vectical_trace_endpos));
+                                               if (vdist(it.origin - vectical_trace_endpos, <, autocvar_g_nades_nade_radius)) {
+                                                       nade_in_range = true;
+                                                       break;
+                                               }
+                                       });
+                                       if (nade_in_range) continue;
+                               }
 
                                if(autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath)
                                {