msgstr ""
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:49
-msgid "MinstaGib only"
+msgid "InstaGib only"
msgstr ""
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:81
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:70
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:254
-msgid "MinstaGib"
+msgid "InstaGib"
msgstr ""
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:72
msgstr ""
#: qcsrc/menu/xonotic/serverlist.c:155
-msgid "SLCAT^MinstaGib Mode"
+msgid "SLCAT^InstaGib Mode"
msgstr ""
#: qcsrc/menu/xonotic/serverlist.c:156
msgstr "Са зброяй"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:49
-msgid "MinstaGib only"
-msgstr "Толькі MinstaGib"
+msgid "InstaGib only"
+msgstr "Толькі InstaGib"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:81
msgid "Title:"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:70
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:254
-msgid "MinstaGib"
-msgstr "MinstaGib"
+msgid "InstaGib"
+msgstr "InstaGib"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:72
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:208
msgstr ""
#: qcsrc/menu/xonotic/serverlist.c:155
-msgid "SLCAT^MinstaGib Mode"
+msgid "SLCAT^InstaGib Mode"
msgstr ""
#: qcsrc/menu/xonotic/serverlist.c:156
msgstr ""
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:49
-msgid "MinstaGib only"
+msgid "InstaGib only"
msgstr ""
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:81
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:70
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:254
-msgid "MinstaGib"
+msgid "InstaGib"
msgstr ""
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:72
msgstr ""
#: qcsrc/menu/xonotic/serverlist.c:155
-msgid "SLCAT^MinstaGib Mode"
+msgid "SLCAT^InstaGib Mode"
msgstr ""
#: qcsrc/menu/xonotic/serverlist.c:156
msgstr ""
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:49
-msgid "MinstaGib only"
+msgid "InstaGib only"
msgstr ""
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:81
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:70
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:254
-msgid "MinstaGib"
+msgid "InstaGib"
msgstr ""
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:72
msgstr ""
#: qcsrc/menu/xonotic/serverlist.c:155
-msgid "SLCAT^MinstaGib Mode"
+msgid "SLCAT^InstaGib Mode"
msgstr ""
#: qcsrc/menu/xonotic/serverlist.c:156
msgstr ""
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:49
-msgid "MinstaGib only"
+msgid "InstaGib only"
msgstr ""
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:81
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:70
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:254
-msgid "MinstaGib"
+msgid "InstaGib"
msgstr ""
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:72
msgstr ""
#: qcsrc/menu/xonotic/serverlist.c:155
-msgid "SLCAT^MinstaGib Mode"
+msgid "SLCAT^InstaGib Mode"
msgstr ""
#: qcsrc/menu/xonotic/serverlist.c:156
msgstr "Mit allen Items"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:49
-msgid "MinstaGib only"
-msgstr "Nur MinstaGib"
+msgid "InstaGib only"
+msgstr "Nur InstaGib"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:81
msgid "Title:"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:70
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:254
-msgid "MinstaGib"
-msgstr "MinstaGib"
+msgid "InstaGib"
+msgstr "InstaGib"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:72
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:208
msgstr "SLCAT^Overkill Modus"
#: qcsrc/menu/xonotic/serverlist.c:155
-msgid "SLCAT^MinstaGib Mode"
-msgstr "SLCAT^MinstaGib Modus"
+msgid "SLCAT^InstaGib Mode"
+msgstr "SLCAT^InstaGib Modus"
#: qcsrc/menu/xonotic/serverlist.c:156
msgid "SLCAT^Defrag Mode"
msgstr ""
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:49
-msgid "MinstaGib only"
+msgid "InstaGib only"
msgstr ""
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:81
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:70
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:254
-msgid "MinstaGib"
+msgid "InstaGib"
msgstr ""
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:72
msgstr ""
#: qcsrc/menu/xonotic/serverlist.c:155
-msgid "SLCAT^MinstaGib Mode"
+msgid "SLCAT^InstaGib Mode"
msgstr ""
#: qcsrc/menu/xonotic/serverlist.c:156
msgstr "Con objetos"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:49
-msgid "MinstaGib only"
-msgstr "Sólo MinstaGib"
+msgid "InstaGib only"
+msgstr "Sólo InstaGib"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:81
msgid "Title:"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:70
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:254
-msgid "MinstaGib"
-msgstr "MinstaGib"
+msgid "InstaGib"
+msgstr "InstaGib"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:72
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:208
msgstr ""
#: qcsrc/menu/xonotic/serverlist.c:155
-msgid "SLCAT^MinstaGib Mode"
+msgid "SLCAT^InstaGib Mode"
msgstr ""
#: qcsrc/menu/xonotic/serverlist.c:156
msgstr "Esineiden täysi sijoittaminen"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:49
-msgid "MinstaGib only"
-msgstr "Vain MinstaGib"
+msgid "InstaGib only"
+msgstr "Vain InstaGib"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:81
msgid "Title:"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:70
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:254
-msgid "MinstaGib"
-msgstr "MinstaGib"
+msgid "InstaGib"
+msgstr "InstaGib"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:72
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:208
msgstr ""
#: qcsrc/menu/xonotic/serverlist.c:155
-msgid "SLCAT^MinstaGib Mode"
+msgid "SLCAT^InstaGib Mode"
msgstr ""
#: qcsrc/menu/xonotic/serverlist.c:156
msgstr "Placement complet des objets"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:49
-msgid "MinstaGib only"
-msgstr "MinstaGib uniquement"
+msgid "InstaGib only"
+msgstr "InstaGib uniquement"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:81
msgid "Title:"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:70
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:254
-msgid "MinstaGib"
-msgstr "MinstaGib"
+msgid "InstaGib"
+msgstr "InstaGib"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:72
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:208
msgstr "Mode Overkill"
#: qcsrc/menu/xonotic/serverlist.c:155
-msgid "SLCAT^MinstaGib Mode"
-msgstr "Mode MinstaGib"
+msgid "SLCAT^InstaGib Mode"
+msgstr "Mode InstaGib"
#: qcsrc/menu/xonotic/serverlist.c:156
msgid "SLCAT^Defrag Mode"
msgstr "Minden tárgy elhelyezése"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:49
-msgid "MinstaGib only"
-msgstr "Csak MinstaGib"
+msgid "InstaGib only"
+msgstr "Csak InstaGib"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:81
msgid "Title:"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:70
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:254
-msgid "MinstaGib"
-msgstr "MinstaGib"
+msgid "InstaGib"
+msgstr "InstaGib"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:72
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:208
msgstr ""
#: qcsrc/menu/xonotic/serverlist.c:155
-msgid "SLCAT^MinstaGib Mode"
+msgid "SLCAT^InstaGib Mode"
msgstr ""
#: qcsrc/menu/xonotic/serverlist.c:156
msgstr "Posizionamento oggetti completo"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:49
-msgid "MinstaGib only"
-msgstr "Solo MinstaGib"
+msgid "InstaGib only"
+msgstr "Solo InstaGib"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:81
msgid "Title:"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:70
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:254
-msgid "MinstaGib"
-msgstr "MinstaGib"
+msgid "InstaGib"
+msgstr "InstaGib"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:72
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:208
msgstr "Modo Overkill"
#: qcsrc/menu/xonotic/serverlist.c:155
-msgid "SLCAT^MinstaGib Mode"
-msgstr "Modo Minstagib"
+msgid "SLCAT^InstaGib Mode"
+msgstr "Modo InstaGib"
#: qcsrc/menu/xonotic/serverlist.c:156
msgid "SLCAT^Defrag Mode"
msgstr ""
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:49
-msgid "MinstaGib only"
+msgid "InstaGib only"
msgstr ""
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:81
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:70
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:254
-msgid "MinstaGib"
+msgid "InstaGib"
msgstr ""
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:72
msgstr ""
#: qcsrc/menu/xonotic/serverlist.c:155
-msgid "SLCAT^MinstaGib Mode"
+msgid "SLCAT^InstaGib Mode"
msgstr ""
#: qcsrc/menu/xonotic/serverlist.c:156
msgstr "Volledige item distributie"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:49
-msgid "MinstaGib only"
-msgstr "Alleen MinstaGib"
+msgid "InstaGib only"
+msgstr "Alleen InstaGib"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:81
msgid "Title:"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:70
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:254
-msgid "MinstaGib"
-msgstr "MinstaGib"
+msgid "InstaGib"
+msgstr "InstaGib"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:72
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:208
msgstr ""
#: qcsrc/menu/xonotic/serverlist.c:155
-msgid "SLCAT^MinstaGib Mode"
+msgid "SLCAT^InstaGib Mode"
msgstr ""
#: qcsrc/menu/xonotic/serverlist.c:156
msgstr ""
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:49
-msgid "MinstaGib only"
+msgid "InstaGib only"
msgstr ""
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:81
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:70
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:254
-msgid "MinstaGib"
+msgid "InstaGib"
msgstr ""
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:72
msgstr ""
#: qcsrc/menu/xonotic/serverlist.c:155
-msgid "SLCAT^MinstaGib Mode"
+msgid "SLCAT^InstaGib Mode"
msgstr ""
#: qcsrc/menu/xonotic/serverlist.c:156
msgstr ""
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:49
-msgid "MinstaGib only"
+msgid "InstaGib only"
msgstr ""
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:81
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:70
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:254
-msgid "MinstaGib"
+msgid "InstaGib"
msgstr ""
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:72
msgstr ""
#: qcsrc/menu/xonotic/serverlist.c:155
-msgid "SLCAT^MinstaGib Mode"
+msgid "SLCAT^InstaGib Mode"
msgstr ""
#: qcsrc/menu/xonotic/serverlist.c:156
msgstr "Colocação total dos items"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:49
-msgid "MinstaGib only"
-msgstr "Apenas MinstaGib"
+msgid "InstaGib only"
+msgstr "Apenas InstaGib"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:81
msgid "Title:"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:70
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:254
-msgid "MinstaGib"
-msgstr "MinstaGib"
+msgid "InstaGib"
+msgstr "InstaGib"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:72
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:208
msgstr ""
#: qcsrc/menu/xonotic/serverlist.c:155
-msgid "SLCAT^MinstaGib Mode"
+msgid "SLCAT^InstaGib Mode"
msgstr ""
#: qcsrc/menu/xonotic/serverlist.c:156
msgstr "Plasare obiecte"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:49
-msgid "MinstaGib only"
-msgstr "Numai MinstaGib"
+msgid "InstaGib only"
+msgstr "Numai InstaGib"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:81
msgid "Title:"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:70
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:254
-msgid "MinstaGib"
-msgstr "MinstaGib"
+msgid "InstaGib"
+msgstr "InstaGib"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:72
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:208
msgstr ""
#: qcsrc/menu/xonotic/serverlist.c:155
-msgid "SLCAT^MinstaGib Mode"
+msgid "SLCAT^InstaGib Mode"
msgstr ""
#: qcsrc/menu/xonotic/serverlist.c:156
msgstr "С оружием"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:49
-msgid "MinstaGib only"
-msgstr "Только MinstaGib"
+msgid "InstaGib only"
+msgstr "Только InstaGib"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:81
msgid "Title:"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:70
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:254
-msgid "MinstaGib"
-msgstr "MinstaGib"
+msgid "InstaGib"
+msgstr "InstaGib"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:72
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:208
msgstr "Режим Overkill"
#: qcsrc/menu/xonotic/serverlist.c:155
-msgid "SLCAT^MinstaGib Mode"
-msgstr "Режим MinstaGib"
+msgid "SLCAT^InstaGib Mode"
+msgstr "Режим InstaGib"
#: qcsrc/menu/xonotic/serverlist.c:156
msgid "SLCAT^Defrag Mode"
msgstr ""
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:49
-msgid "MinstaGib only"
+msgid "InstaGib only"
msgstr ""
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:81
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:70
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:254
-msgid "MinstaGib"
+msgid "InstaGib"
msgstr ""
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:72
msgstr ""
#: qcsrc/menu/xonotic/serverlist.c:155
-msgid "SLCAT^MinstaGib Mode"
+msgid "SLCAT^InstaGib Mode"
msgstr ""
#: qcsrc/menu/xonotic/serverlist.c:156
msgstr "Fullständing sakplacering"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:49
-msgid "MinstaGib only"
-msgstr "Endast MinstaGib"
+msgid "InstaGib only"
+msgstr "Endast InstaGib"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:81
msgid "Title:"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:70
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:254
-msgid "MinstaGib"
-msgstr "MinstaGib"
+msgid "InstaGib"
+msgstr "InstaGib"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:72
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:208
msgstr ""
#: qcsrc/menu/xonotic/serverlist.c:155
-msgid "SLCAT^MinstaGib Mode"
+msgid "SLCAT^InstaGib Mode"
msgstr ""
#: qcsrc/menu/xonotic/serverlist.c:156
msgstr "Вся зброя"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:49
-msgid "MinstaGib only"
-msgstr "Тільки MinstaGib"
+msgid "InstaGib only"
+msgstr "Тільки InstaGib"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:81
msgid "Title:"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:70
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:254
-msgid "MinstaGib"
-msgstr "MinstaGib"
+msgid "InstaGib"
+msgstr "InstaGib"
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:72
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:208
msgstr ""
#: qcsrc/menu/xonotic/serverlist.c:155
-msgid "SLCAT^MinstaGib Mode"
+msgid "SLCAT^InstaGib Mode"
msgstr ""
#: qcsrc/menu/xonotic/serverlist.c:156
msgstr ""
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:49
-msgid "MinstaGib only"
+msgid "InstaGib only"
msgstr ""
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:81
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:70
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:254
-msgid "MinstaGib"
+msgid "InstaGib"
msgstr ""
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:72
msgstr ""
#: qcsrc/menu/xonotic/serverlist.c:155
-msgid "SLCAT^MinstaGib Mode"
+msgid "SLCAT^InstaGib Mode"
msgstr ""
#: qcsrc/menu/xonotic/serverlist.c:156
msgstr ""
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:49
-msgid "MinstaGib only"
+msgid "InstaGib only"
msgstr ""
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mapinfo.c:81
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:70
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:254
-msgid "MinstaGib"
+msgid "InstaGib"
msgstr ""
#: qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.c:72
msgstr ""
#: qcsrc/menu/xonotic/serverlist.c:155
-msgid "SLCAT^MinstaGib Mode"
+msgid "SLCAT^InstaGib Mode"
msgstr ""
#: qcsrc/menu/xonotic/serverlist.c:156
set sv_ready_restart_after_countdown 0 "if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown"
set sv_ready_restart_repeatable 0 "allows the players to restart the game as often as needed"
-seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy"
+seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy, 1: same pitch 2: increase pitch with more damage 3: decrease pitch with more damage"
set cl_hitsound_antispam_time 0.05 "don't play the hitsound more often than this"
+seta cl_hitsound_min_pitch 0.75 "minimum pitch of hit sound"
+seta cl_hitsound_max_pitch 1.5 "maximum pitch of hit sound"
+seta cl_hitsound_nom_damage 25 "damage amount at which hitsound bases pitch off"
seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead"
seta cl_eventchase_nexball 1 "camera goes into 3rd person mode when in nexball game-mode"
set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up"
set g_spawn_alloweffects 1 "allow clients to enable spawn point and event effects such as particles and sounds, see cl_spawn_ cvars for more info"
-set g_spawn_furthest 1 "this amount of the spawns shall be far away from any players"
+set g_spawn_furthest 0.5 "this amount of the spawns shall be far away from any players"
set g_spawn_useallspawns 0 "use all spawns, e.g. also team spawns in non-teamplay, and all spawns, even enemy spawns, in teamplay"
// respawn delay
set g_respawn_delay_small 2 "small game number of seconds you have to wait before you can respawn again"
seta menu_slist_categories_CAT_XPM_override "CAT_NORMAL"
seta menu_slist_categories_CAT_MODIFIED_override ""
seta menu_slist_categories_CAT_OVERKILL_override ""
-seta menu_slist_categories_CAT_MINSTAGIB_override ""
+seta menu_slist_categories_CAT_INSTAGIB_override ""
seta menu_slist_categories_CAT_DEFRAG_override ""
seta menu_weaponarena ""
cl_decals 1
cl_decals_models 0
cl_decals_fadetime 4
-cl_particles_quality 1
+cl_particles 1
+cl_particles_quality 1.0
cl_damageeffect 1
cl_spawn_point_particles 1
-cl_playerdetailreduction 4
+cl_playerdetailreduction 4.0
gl_flashblend 0
gl_picmip -1
mod_q3bsp_nolightmaps 0
hud_powerup 0
r_depthfirst 2
r_drawdecals_drawdistance 500
-r_drawparticles_drawdistance 2000
+r_drawparticles_drawdistance 1500
r_glsl_deluxemapping 1
r_glsl_offsetmapping 0
r_glsl_offsetmapping_reliefmapping 0
cl_decals 1
cl_decals_models 0
cl_decals_fadetime 2
+cl_particles 1
cl_particles_quality 0.4
cl_damageeffect 0
cl_spawn_point_particles 0
cl_decals 1
cl_decals_models 0
cl_decals_fadetime 2
-cl_particles_quality 1
+cl_particles 1
+cl_particles_quality 0.8
cl_damageeffect 0
cl_spawn_point_particles 0
cl_playerdetailreduction 4
hud_powerup 0
r_depthfirst 0
r_drawdecals_drawdistance 300
-r_drawparticles_drawdistance 1000
+r_drawparticles_drawdistance 750
r_glsl_deluxemapping 0
r_glsl_offsetmapping 0
r_glsl_offsetmapping_reliefmapping 0
cl_decals 1
cl_decals_models 0
cl_decals_fadetime 2
-cl_particles_quality 1
+cl_particles 1
+cl_particles_quality 1.0
cl_damageeffect 1
cl_spawn_point_particles 1
cl_playerdetailreduction 4
cl_decals 0
cl_decals_models 0
cl_decals_fadetime 2
+cl_particles 1
cl_particles_quality 0.4
cl_damageeffect 0
cl_spawn_point_particles 0
cl_decals 1
cl_decals_models 1
cl_decals_fadetime 10
-cl_particles_quality 1
+cl_particles 1
+cl_particles_quality 1.0
cl_damageeffect 2
cl_spawn_point_particles 1
cl_playerdetailreduction 0
hud_powerup 0.5
r_depthfirst 2
r_drawdecals_drawdistance 500
-r_drawparticles_drawdistance 2000
+r_drawparticles_drawdistance 3000
r_glsl_deluxemapping 1
r_glsl_offsetmapping 1
r_glsl_offsetmapping_reliefmapping 1
cl_decals 1
cl_decals_models 0
cl_decals_fadetime 10
-cl_particles_quality 1
-cl_damageeffect 1
+cl_particles 1
+cl_particles_quality 1.0
+cl_damageeffect 2
cl_spawn_point_particles 1
-cl_playerdetailreduction 2
+cl_playerdetailreduction 0
gl_flashblend 0
gl_picmip -1
mod_q3bsp_nolightmaps 0
set g_tdm_teams 2 "how many teams are in team deathmatch (set by mapinfo)"
set g_tdm_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any"
seta g_tdm_teams_override 0 "how many teams are in team deathmatch"
+set g_tdm_point_limit -1 "TDM point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
+set g_tdm_point_leadlimit -1 "TDM point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
// ============
// after exec'ing them all from your autoexec.cfg
// Set the cvars for each gun
-seta cl_swapattacks_laser 0
+seta cl_swapattacks_blaster 0
seta cl_swapattacks_shotgun 0
-seta cl_swapattacks_uzi 0
-seta cl_swapattacks_grenadelauncher 0
+seta cl_swapattacks_machinegun 0
+seta cl_swapattacks_mortar 0
seta cl_swapattacks_minelayer 0
seta cl_swapattacks_electro 0
seta cl_swapattacks_crylink 0
-seta cl_swapattacks_nex 0
+seta cl_swapattacks_vortex 0
seta cl_swapattacks_hagar 0
-seta cl_swapattacks_rocketlauncher 0
+seta cl_swapattacks_devastator 0
seta cl_swapattacks_porto 0
-seta cl_swapattacks_minstanex 0
+seta cl_swapattacks_vaporizer 0
seta cl_swapattacks_hook 0
seta cl_swapattacks_hlac 0
seta cl_swapattacks_tuba 0
seta cl_swapattacks_fireball 0
seta cl_swapattacks_seeker 0
+// Backwards compatibility with 0.7.0
+alias cl_swapattacks_laser $cl_swapattacks_blaster
+alias cl_swapattacks_rocketlauncher $cl_swapattacks_devastator
+alias cl_swapattacks_uzi $cl_swapattacks_machinegun
+alias cl_swapattacks_grenadelauncher $cl_swapattacks_mortar
+alias cl_swapattacks_minstanex $cl_swapattacks_vaporizer
+alias cl_swapattacks_nex $cl_swapattacks_vortex
+
// This part of the code is necessary to keep us firing when we switch weapons while holding a fire button pressed
// Also updates the keys before firing, so we don't have to switch to another weapon and back to apply the changes
set fire_last 0
alias firing_swap_apply "firing_decision_${$1}"
alias firing_swap "firing_swap_apply cl_swapattacks_$1; set firing_lastweapon cl_swapattacks_$1; firing_switch"
-// Not correct, but prevents firing from braking after executing the script until switching weapons
+// Not correct, but prevents firing from breaking after executing the script until switching weapons
alias +fire +attack
alias -fire -attack
alias +fire2 +attack2
sex Male
weight 105
age 26
+description Heavyweight Xonotic Soldier
bone_upperbody spine2
bone_aim0 0.25 spine2
bone_aim1 0.4 spine4
bone_aim3 0.35 bip01 r hand
bone_weapon bip01 r hand
fixbone 1
-
-Heavyweight Xonotic Solider
sex Male
weight 85
age 16
+description Lightweight Xonotic Soldier
bone_upperbody spine2
bone_aim0 0.25 spine2
bone_aim1 0.4 spine4
bone_aim2 0.35 bip01 r hand
bone_weapon bip01 r hand
fixbone 1
-
-Lightweight Xonotic Solider
sex Male
weight 90
age 20
+description Heavyweight Xonotic Soldier
bone_upperbody spine2
bone_aim0 0.25 spine2
bone_aim1 0.4 spine4
bone_aim2 0.35 bip01 r hand
bone_weapon bip01 r hand
fixbone 1
-
-Heavyweight Xonotic Solider
sex Male
weight 87
age 18
+description Mediumweight Xonotic Soldier
bone_upperbody spine2
bone_aim0 0.25 spine2
bone_aim1 0.4 spine4
bone_aim2 0.35 bip01 r hand
bone_weapon bip01 r hand
fixbone 1
-
-Mediumweight Xonotic Solider
sex Male
weight 88
age 31
+description Heavyweight Xonotic Soldier
bone_upperbody spine2
bone_aim0 0.25 spine2
bone_aim1 0.4 spine4
bone_aim3 0.35 bip01 r hand
bone_weapon bip01 r hand
fixbone 1
-
-Heavyweight Xonotic Solider
sex Male
weight 90
age 31
+description Heavyweight Xonotic Soldier
bone_upperbody spine2
bone_aim0 0.25 spine2
bone_aim1 0.4 spine4
bone_aim3 0.35 bip01 r hand
bone_weapon bip01 r hand
fixbone 1
-
-Heavyweight Xonotic Solider
sex Male
weight 92
age 31
+description Heavyweight Xonotic Soldier
bone_upperbody spine2
bone_aim0 0.25 spine2
bone_aim1 0.4 spine4
bone_aim3 0.35 bip01 r hand
bone_weapon bip01 r hand
fixbone 1
-
-Heavyweight Xonotic Solider
sex Male
weight 210
age 26
+description Heavyweight Xonotic Soldier
bone_upperbody spine2
bone_aim0 0.25 spine2
bone_aim1 0.4 spine4
bone_aim3 0.35 bip01 r hand
bone_weapon bip01 r hand
fixbone 1
-
-Heavyweight Xonotic Solider
sex Female
weight 100
age 24
+description Heavyweight Xonotic Soldier
bone_upperbody spine2
bone_aim0 0.25 spine2
bone_aim1 0.4 spine4
bone_aim2 0.35 bip01 r hand
bone_weapon bip01 r hand
fixbone 1
-
-Heavyweight Xonotic Soldier
sex Female
weight 57
age 53
+description Necro Warrior
bone_upperbody spine2
bone_aim0 0.25 spine2
bone_aim1 0.4 spine4
bone_aim2 0.35 bip01 r hand
bone_weapon bip01 r hand
fixbone 1
-
-Necro Warrior
sex Female
weight 89
age 31
+description Heavyweight Xonotic Soldier
bone_upperbody spine2
bone_aim0 0.25 spine2
bone_aim1 0.4 spine4
bone_aim2 0.35 bip01 r hand
bone_weapon bip01 r hand
fixbone 1
-
-Heavyweight Xonotic Solider
sex Female
weight 90
age 31
+description Heavyweight Xonotic Soldier
bone_upperbody spine2
bone_aim0 0.25 spine2
bone_aim1 0.4 spine4
bone_aim2 0.35 bip01 r hand
bone_weapon bip01 r hand
fixbone 1
-
-Heavyweight Xonotic Solider
sex Female
weight 61
age 25
+description Lightweight Xonotic Soldier
bone_upperbody spine2
bone_aim0 0.25 spine2
bone_aim1 0.4 spine4
bone_aim2 0.35 bip01 r hand
bone_weapon bip01 r hand
fixbone 1
-
-Lightweight Xonotic Solider
--- /dev/null
+Plane,g_arc_simple
\ No newline at end of file
--- /dev/null
+Plane,g_campingrifle_simple
\ No newline at end of file
--- /dev/null
+Plane,g_fireball_simple
\ No newline at end of file
--- /dev/null
+Plane,g_hlac_simple
\ No newline at end of file
--- /dev/null
+Plane,g_hookgun_simple
\ No newline at end of file
--- /dev/null
+Plane,g_laser_simple
\ No newline at end of file
--- /dev/null
+Plane,g_minelayer_simple
\ No newline at end of file
--- /dev/null
+Plane,g_minstanex_simple
\ No newline at end of file
--- /dev/null
+Plane,g_porto_simple
\ No newline at end of file
--- /dev/null
+Plane,g_seeker_simple
\ No newline at end of file
--- /dev/null
+Plane,g_tuba_simple
\ No newline at end of file
--- /dev/null
+#!/bin/bash
+
+baseline=20
+
+sprite()
+{
+ name=$1
+ text=$(echo $2) # Handle newlines
+ color=$3
+
+ echo $name
+
+ # Text
+ exec {FD}< <(convert \
+ -size 185x120 \
+ -background transparent \
+ -fill "#$color" \
+ -font BigNoodleTitling \
+ -interline-spacing -15 \
+ -gravity south \
+ label:"$text" \
+ -trim \
+ png:-)
+ itext=$FD
+
+ # Rectangles
+
+ # Thick
+ xa1=34
+ xa2=$((xa1+185-1))
+ ya1=174
+ ya2=$((ya1+37-1))
+
+ # Thin
+ xb1=34
+ xb2=$((xb1+185-1))
+ yb1=224
+ yb2=$((yb1+15-1))
+
+ exec {FD}< <(convert \
+ -size 256x256 \
+ -background transparent \
+ -fill "#$color" \
+ xc:none \
+ -draw "rectangle $xa1,$ya1 $xa2,$ya2" \
+ -draw "rectangle $xb1,$yb1 $xb2,$yb2" \
+ png:-)
+ irects=$FD
+
+ # Join
+
+ composite \
+ -gravity south \
+ -geometry -2+$((82+$baseline)) \
+ -compress RLE \
+ png:fd:$itext png:fd:$irects g_${name}_simple.tga
+}
+
+# grep '* color' ../../qcsrc/common/weapons/w_*.qc | awk '{ print $1 " \t" $4 " " $5 " " $6 }'
+# def h(r,g,b): return '#{:02x}{:02x}{:02x}'.format(int(round(r*255)),int(round(g*255)),int(round(b*255)))
+sprite arc "Arc" ffffff # White
+sprite laser "Blaster" ff8080 # Vivid Tangerine
+sprite crylink "Crylink" ff80ff # Blush Pink
+sprite rl "Devastator" ffff00 # Yellow
+sprite electro "Electro" 0080ff # Azure Radiance
+sprite fireball "Fireball" ff8000 # Flush Orange
+sprite hagar "Hagar" ffff80 # Dolly
+sprite hlac "HLAC" 00ff00 # Green
+sprite hookgun "Grappling\nHook" 008000 # Japanese Laurel
+sprite uzi "Machine\nGun" ffff00 # Yellow
+sprite minelayer "Mine\nLayer" bfff00 # Lime
+sprite gl "Mortar" ff0000 # Red
+sprite porto "Port-O-Launch" 808080 # Gray
+sprite campingrifle "Rifle" 80ff00 # Chartreuse
+sprite seeker "T.A.G.\nSeeker" 80ff00 # Chartreuse
+#sprite shockwave "Shockwave" 804000 # Cinnamon
+sprite shotgun "Shotgun" 804000 # Cinnamon
+sprite tuba "Tuba" 00ff00 # Green
+sprite minstanex "Vaporizer" 80ffff # Anakiwa
+sprite nex "Vortex" 80ffff # Anakiwa
// ===========
-// minstagib
+// instagib
// ===========
-set g_minstagib 0 "enable minstagib"
-set g_minstagib_extralives 1 "how many extra lives you will get per powerup"
-set g_minstagib_ammo_start 10 "starting ammo"
-set g_minstagib_ammo_drop 5 "how much ammo you'll get for weapons or cells"
-set g_minstagib_invis_alpha 0.15
-set g_minstagib_speed_highspeed 1.5 "speed-multiplier that applies while you carry the invincibility powerup"
+set g_instagib 0 "enable instagib"
+set g_instagib_extralives 1 "how many extra lives you will get per powerup"
+set g_instagib_ammo_start 10 "starting ammo"
+set g_instagib_ammo_drop 5 "how much ammo you'll get for weapons or cells"
+set g_instagib_invis_alpha 0.15
+set g_instagib_speed_highspeed 1.5 "speed-multiplier that applies while you carry the invincibility powerup"
// =========
// ********************************************** //
// MSG_ANNCE notifications (count = 89):
-seta notification_ANNCE_ACHIEVEMENT_AIRSHOT "1" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_ACHIEVEMENT_AMAZING "1" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_ACHIEVEMENT_AWESOME "1" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_ACHIEVEMENT_BOTLIKE "1" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_ACHIEVEMENT_ELECTROBITCH "2" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_ACHIEVEMENT_IMPRESSIVE "1" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_ACHIEVEMENT_YODA "1" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_BEGIN "2" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_KILLSTREAK_03 "1" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_KILLSTREAK_05 "1" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_KILLSTREAK_10 "1" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_KILLSTREAK_15 "1" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_KILLSTREAK_20 "1" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_KILLSTREAK_25 "1" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_KILLSTREAK_30 "1" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_MINSTAGIB_LASTSECOND "1" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_MINSTAGIB_NARROWLY "1" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_MINSTAGIB_TERMINATED "1" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_MULTIFRAG "0" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_1 "2" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_2 "2" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_3 "2" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_4 "2" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_5 "2" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_6 "2" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_7 "2" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_8 "2" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_9 "2" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_10 "2" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_GAMESTART_1 "2" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_GAMESTART_2 "2" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_GAMESTART_3 "2" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_GAMESTART_4 "2" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_GAMESTART_5 "2" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_GAMESTART_6 "0" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_GAMESTART_7 "0" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_GAMESTART_8 "0" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_GAMESTART_9 "0" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_GAMESTART_10 "0" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_IDLE_1 "0" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_IDLE_2 "0" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_IDLE_3 "0" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_IDLE_4 "0" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_IDLE_5 "0" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_IDLE_6 "0" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_IDLE_7 "0" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_IDLE_8 "0" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_IDLE_9 "0" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_IDLE_10 "0" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_KILL_1 "0" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_KILL_2 "0" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_KILL_3 "0" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_KILL_4 "0" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_KILL_5 "0" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_KILL_6 "0" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_KILL_7 "0" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_KILL_8 "0" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_KILL_9 "0" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_KILL_10 "0" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_RESPAWN_1 "0" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_RESPAWN_2 "0" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_RESPAWN_3 "0" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_RESPAWN_4 "0" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_RESPAWN_5 "0" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_RESPAWN_6 "0" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_RESPAWN_7 "0" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_RESPAWN_8 "0" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_RESPAWN_9 "0" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_RESPAWN_10 "0" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_ROUNDSTART_1 "2" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_ROUNDSTART_2 "2" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_ROUNDSTART_3 "2" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_ROUNDSTART_4 "0" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_ROUNDSTART_5 "0" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_ROUNDSTART_6 "0" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_ROUNDSTART_7 "0" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_ROUNDSTART_8 "0" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_ROUNDSTART_9 "0" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_NUM_ROUNDSTART_10 "0" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_PREPARE "2" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_REMAINING_FRAG_1 "1" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_REMAINING_FRAG_2 "1" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_REMAINING_FRAG_3 "1" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_REMAINING_MIN_1 "2" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_REMAINING_MIN_5 "2" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_TIMEOUT "2" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_VOTE_ACCEPT "2" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_VOTE_CALL "2" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
-seta notification_ANNCE_VOTE_FAIL "2" "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
+seta notification_ANNCE_ACHIEVEMENT_AIRSHOT "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_ACHIEVEMENT_AMAZING "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_ACHIEVEMENT_AWESOME "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_ACHIEVEMENT_BOTLIKE "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_ACHIEVEMENT_ELECTROBITCH "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_ACHIEVEMENT_IMPRESSIVE "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_ACHIEVEMENT_YODA "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_BEGIN "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_KILLSTREAK_03 "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_KILLSTREAK_05 "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_KILLSTREAK_10 "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_KILLSTREAK_15 "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_KILLSTREAK_20 "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_KILLSTREAK_25 "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_KILLSTREAK_30 "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_MINSTAGIB_LASTSECOND "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_MINSTAGIB_NARROWLY "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_MINSTAGIB_TERMINATED "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_MULTIFRAG "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_1 "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_2 "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_3 "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_4 "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_5 "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_6 "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_7 "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_8 "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_9 "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_10 "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_GAMESTART_1 "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_GAMESTART_2 "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_GAMESTART_3 "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_GAMESTART_4 "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_GAMESTART_5 "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_GAMESTART_6 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_GAMESTART_7 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_GAMESTART_8 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_GAMESTART_9 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_GAMESTART_10 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_IDLE_1 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_IDLE_2 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_IDLE_3 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_IDLE_4 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_IDLE_5 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_IDLE_6 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_IDLE_7 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_IDLE_8 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_IDLE_9 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_IDLE_10 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_KILL_1 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_KILL_2 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_KILL_3 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_KILL_4 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_KILL_5 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_KILL_6 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_KILL_7 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_KILL_8 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_KILL_9 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_KILL_10 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_RESPAWN_1 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_RESPAWN_2 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_RESPAWN_3 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_RESPAWN_4 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_RESPAWN_5 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_RESPAWN_6 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_RESPAWN_7 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_RESPAWN_8 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_RESPAWN_9 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_RESPAWN_10 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_ROUNDSTART_1 "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_ROUNDSTART_2 "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_ROUNDSTART_3 "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_ROUNDSTART_4 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_ROUNDSTART_5 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_ROUNDSTART_6 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_ROUNDSTART_7 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_ROUNDSTART_8 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_ROUNDSTART_9 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_NUM_ROUNDSTART_10 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_PREPARE "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_REMAINING_FRAG_1 "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_REMAINING_FRAG_2 "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_REMAINING_FRAG_3 "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_REMAINING_MIN_1 "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_REMAINING_MIN_5 "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_TIMEOUT "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_VOTE_ACCEPT "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_VOTE_CALL "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
+seta notification_ANNCE_VOTE_FAIL "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
-// MSG_INFO notifications (count = 214):
-seta notification_INFO_CTF_CAPTURE_RED "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_CTF_CAPTURE_BLUE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_CTF_CAPTURE_BROKEN_RED "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_CTF_CAPTURE_BROKEN_BLUE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_CTF_CAPTURE_TIME_RED "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_CTF_CAPTURE_TIME_BLUE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_CTF_CAPTURE_UNBROKEN_RED "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_CTF_CAPTURE_UNBROKEN_BLUE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_CTF_FLAGRETURN_ABORTRUN_RED "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_CTF_FLAGRETURN_ABORTRUN_BLUE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_CTF_FLAGRETURN_DAMAGED_RED "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_CTF_FLAGRETURN_DAMAGED_BLUE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_CTF_FLAGRETURN_DROPPED_RED "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_CTF_FLAGRETURN_DROPPED_BLUE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_CTF_FLAGRETURN_NEEDKILL_RED "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_CTF_FLAGRETURN_NEEDKILL_BLUE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_CTF_FLAGRETURN_SPEEDRUN_RED "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_CTF_FLAGRETURN_SPEEDRUN_BLUE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_CTF_FLAGRETURN_TIMEOUT_RED "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_CTF_FLAGRETURN_TIMEOUT_BLUE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_CTF_LOST_RED "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_CTF_LOST_BLUE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_CTF_PICKUP_RED "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_CTF_PICKUP_BLUE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_CTF_RETURN_RED "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_CTF_RETURN_BLUE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_MURDER_CHEAT "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_MURDER_DROWN "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_MURDER_FALL "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_MURDER_FIRE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_MURDER_LAVA "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_MURDER_NADE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_MURDER_SHOOTING_STAR "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_MURDER_SLIME "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_MURDER_SWAMP "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_MURDER_TELEFRAG "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_MURDER_TOUCHEXPLODE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_MURDER_VH_BUMB_DEATH "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_MURDER_VH_BUMB_GUN "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_MURDER_VH_CRUSH "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_MURDER_VH_RAPT_BOMB "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_MURDER_VH_RAPT_CANNON "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_MURDER_VH_RAPT_DEATH "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_MURDER_VH_SPID_DEATH "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_MURDER_VH_SPID_MINIGUN "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_MURDER_VH_SPID_ROCKET "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_MURDER_VH_WAKI_DEATH "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_MURDER_VH_WAKI_GUN "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_MURDER_VH_WAKI_ROCKET "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_MURDER_VOID "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_SELF_AUTOTEAMCHANGE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_SELF_BETRAYAL "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_SELF_CAMP "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_SELF_CHEAT "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_SELF_CUSTOM "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_SELF_DROWN "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_SELF_FALL "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_SELF_FIRE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_SELF_GENERIC "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_SELF_LAVA "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_SELF_NADE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_SELF_NOAMMO "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_SELF_ROT "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_SELF_SHOOTING_STAR "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_SELF_SLIME "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_SELF_SUICIDE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_SELF_SWAMP "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_SELF_TEAMCHANGE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_SELF_TOUCHEXPLODE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_SELF_TURRET "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_SELF_TURRET_EWHEEL "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_SELF_TURRET_FLAC "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_SELF_TURRET_HELLION "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_SELF_TURRET_HK "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_SELF_TURRET_MACHINEGUN "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_SELF_TURRET_MLRS "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_SELF_TURRET_PHASER "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_SELF_TURRET_PLASMA "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_SELF_TURRET_TESLA "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_SELF_TURRET_WALK_GUN "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_SELF_TURRET_WALK_MEELE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_SELF_TURRET_WALK_ROCKET "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_SELF_VH_BUMB_DEATH "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_SELF_VH_CRUSH "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_SELF_VH_RAPT_BOMB "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_SELF_VH_RAPT_DEATH "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_SELF_VH_SPID_DEATH "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_SELF_VH_SPID_ROCKET "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_SELF_VH_WAKI_DEATH "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_SELF_VH_WAKI_ROCKET "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_SELF_VOID "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_TEAMKILL_RED "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_TEAMKILL_BLUE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_TEAMKILL_YELLOW "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_DEATH_TEAMKILL_PINK "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_FREEZETAG_FREEZE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_FREEZETAG_REVIVED "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_FREEZETAG_REVIVED_FALL "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_FREEZETAG_AUTO_REVIVED "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_ROUND_TEAM_WIN_RED "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_ROUND_TEAM_WIN_BLUE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_ROUND_TEAM_WIN_YELLOW "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_ROUND_TEAM_WIN_PINK "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_ROUND_PLAYER_WIN "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_ROUND_TIED "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_ROUND_OVER "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_FREEZETAG_SELF "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_GODMODE_OFF "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_ITEM_WEAPON_DONTHAVE "0" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_ITEM_WEAPON_DROP "0" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_ITEM_WEAPON_GOT "0" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_ITEM_WEAPON_NOAMMO "0" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_ITEM_WEAPON_PRIMORSEC "0" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_ITEM_WEAPON_UNAVAILABLE "0" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_JOIN_CONNECT "2" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_JOIN_CONNECT_TEAM_RED "2" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_JOIN_CONNECT_TEAM_BLUE "2" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_JOIN_CONNECT_TEAM_YELLOW "2" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_JOIN_CONNECT_TEAM_PINK "2" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_JOIN_PLAY "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_KEEPAWAY_DROPPED "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_KEEPAWAY_PICKUP "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_KEYHUNT_CAPTURE_RED "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_KEYHUNT_CAPTURE_BLUE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_KEYHUNT_CAPTURE_YELLOW "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_KEYHUNT_CAPTURE_PINK "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_KEYHUNT_DROP_RED "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_KEYHUNT_DROP_BLUE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_KEYHUNT_DROP_YELLOW "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_KEYHUNT_DROP_PINK "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_KEYHUNT_LOST_RED "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_KEYHUNT_LOST_BLUE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_KEYHUNT_LOST_YELLOW "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_KEYHUNT_LOST_PINK "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_KEYHUNT_PICKUP_RED "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_KEYHUNT_PICKUP_BLUE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_KEYHUNT_PICKUP_YELLOW "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_KEYHUNT_PICKUP_PINK "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_LMS_FORFEIT "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_LMS_NOLIVES "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_POWERUP_INVISIBILITY "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_POWERUP_SHIELD "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_POWERUP_SPEED "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_POWERUP_STRENGTH "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_QUIT_DISCONNECT "2" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_QUIT_KICK_IDLING "2" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_QUIT_KICK_SPECTATING "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_QUIT_SPECTATE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_RACE_ABANDONED "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_RACE_FAIL_RANKED "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_RACE_FAIL_UNRANKED "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_RACE_FINISHED "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_RACE_NEW_BROKEN "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_RACE_NEW_IMPROVED "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_RACE_NEW_MISSING_UID "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_RACE_NEW_SET "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_SCORES_RED "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_SCORES_BLUE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_SCORES_YELLOW "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_SCORES_PINK "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_SPECTATE_WARNING "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_SUPERWEAPON_PICKUP "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_VERSION_BETA "2" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_VERSION_OLD "2" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_VERSION_OUTDATED "2" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WATERMARK "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_ACCORDEON_MURDER "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_ACCORDEON_SUICIDE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_CRYLINK_MURDER "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_CRYLINK_SUICIDE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_ELECTRO_MURDER_BOLT "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_ELECTRO_MURDER_COMBO "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_ELECTRO_MURDER_ORBS "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_ELECTRO_SUICIDE_BOLT "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_ELECTRO_SUICIDE_ORBS "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_FIREBALL_MURDER_BLAST "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_FIREBALL_MURDER_FIREMINE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_FIREBALL_SUICIDE_BLAST "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_HAGAR_MURDER_BURST "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_HAGAR_MURDER_SPRAY "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_HAGAR_SUICIDE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_HLAC_MURDER "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_HLAC_SUICIDE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_HOOK_MURDER "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_KLEINBOTTLE_MURDER "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_KLEINBOTTLE_SUICIDE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_LASER_MURDER "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_LASER_SUICIDE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_MINELAYER_MURDER "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_MINELAYER_SUICIDE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_MINSTANEX_MURDER "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_MORTAR_MURDER_BOUNCE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_MORTAR_MURDER_EXPLODE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_MORTAR_SUICIDE_BOUNCE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_MORTAR_SUICIDE_EXPLODE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_NEX_MURDER "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_RIFLE_MURDER "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_RIFLE_MURDER_HAIL "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_RIFLE_MURDER_PIERCING "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_ROCKETLAUNCHER_SUICIDE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_SEEKER_MURDER_SPRAY "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_SEEKER_MURDER_TAG "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_SEEKER_SUICIDE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_SHOTGUN_MURDER "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_SHOTGUN_MURDER_SLAP "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_THINKING_WITH_PORTALS "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_TUBA_MURDER "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_TUBA_SUICIDE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_UZI_MURDER_SNIPE "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-seta notification_INFO_WEAPON_UZI_MURDER_SPRAY "1" "Notification control cvar: 0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+// MSG_INFO notifications (count = 244):
+seta notification_INFO_CHAT_NOSPECTATORS "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_CTF_CAPTURE_RED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_CTF_CAPTURE_BLUE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_CTF_CAPTURE_BROKEN_RED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_CTF_CAPTURE_BROKEN_BLUE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_CTF_CAPTURE_TIME_RED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_CTF_CAPTURE_TIME_BLUE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_CTF_CAPTURE_UNBROKEN_RED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_CTF_CAPTURE_UNBROKEN_BLUE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_CTF_FLAGRETURN_ABORTRUN_RED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_CTF_FLAGRETURN_ABORTRUN_BLUE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_CTF_FLAGRETURN_DAMAGED_RED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_CTF_FLAGRETURN_DAMAGED_BLUE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_CTF_FLAGRETURN_DROPPED_RED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_CTF_FLAGRETURN_DROPPED_BLUE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_CTF_FLAGRETURN_NEEDKILL_RED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_CTF_FLAGRETURN_NEEDKILL_BLUE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_CTF_FLAGRETURN_SPEEDRUN_RED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_CTF_FLAGRETURN_SPEEDRUN_BLUE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_CTF_FLAGRETURN_TIMEOUT_RED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_CTF_FLAGRETURN_TIMEOUT_BLUE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_CTF_LOST_RED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_CTF_LOST_BLUE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_CTF_PICKUP_RED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_CTF_PICKUP_BLUE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_CTF_RETURN_RED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_CTF_RETURN_BLUE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_CTF_RETURN_MONSTER_RED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_CTF_RETURN_MONSTER_BLUE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_MURDER_CHEAT "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_MURDER_DROWN "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_MURDER_FALL "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_MURDER_FIRE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_MURDER_LAVA "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_MURDER_MONSTER "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_MURDER_NADE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_MURDER_NADE_NAPALM "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_MURDER_NADE_ICE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_MURDER_NADE_ICE_FREEZE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_MURDER_NADE_HEAL "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_MURDER_SHOOTING_STAR "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_MURDER_SLIME "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_MURDER_SWAMP "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_MURDER_TELEFRAG "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_MURDER_TOUCHEXPLODE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_MURDER_VH_BUMB_DEATH "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_MURDER_VH_BUMB_GUN "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_MURDER_VH_CRUSH "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_MURDER_VH_RAPT_BOMB "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_MURDER_VH_RAPT_CANNON "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_MURDER_VH_RAPT_DEATH "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_MURDER_VH_SPID_DEATH "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_MURDER_VH_SPID_MINIGUN "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_MURDER_VH_SPID_ROCKET "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_MURDER_VH_WAKI_DEATH "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_MURDER_VH_WAKI_GUN "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_MURDER_VH_WAKI_ROCKET "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_MURDER_VENGEANCE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_MURDER_VOID "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_AUTOTEAMCHANGE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_BETRAYAL "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_CAMP "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_CHEAT "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_CUSTOM "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_DROWN "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_FALL "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_FIRE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_GENERIC "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_LAVA "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_MON_MAGE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_MON_SHAMBLER_CLAW "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_MON_SHAMBLER_SMASH "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_MON_SHAMBLER_ZAP "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_MON_SPIDER "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_MON_WYVERN "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_MON_ZOMBIE_JUMP "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_MON_ZOMBIE_MELEE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_NADE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_NADE_NAPALM "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_NADE_ICE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_NADE_ICE_FREEZE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_NADE_HEAL "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_NOAMMO "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_ROT "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_SHOOTING_STAR "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_SLIME "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_SUICIDE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_SWAMP "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_TEAMCHANGE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_TOUCHEXPLODE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_TURRET "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_TURRET_EWHEEL "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_TURRET_FLAC "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_TURRET_HELLION "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_TURRET_HK "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_TURRET_MACHINEGUN "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_TURRET_MLRS "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_TURRET_PHASER "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_TURRET_PLASMA "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_TURRET_TESLA "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_TURRET_WALK_GUN "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_TURRET_WALK_MEELE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_TURRET_WALK_ROCKET "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_VH_BUMB_DEATH "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_VH_CRUSH "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_VH_RAPT_BOMB "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_VH_RAPT_DEATH "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_VH_SPID_DEATH "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_VH_SPID_ROCKET "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_VH_WAKI_DEATH "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_VH_WAKI_ROCKET "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_SELF_VOID "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_TEAMKILL_RED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_TEAMKILL_BLUE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_TEAMKILL_YELLOW "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DEATH_TEAMKILL_PINK "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_DOMINATION_CAPTURE_TIME "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_FREEZETAG_FREEZE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_FREEZETAG_REVIVED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_FREEZETAG_REVIVED_FALL "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_FREEZETAG_REVIVED_NADE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_FREEZETAG_AUTO_REVIVED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_ROUND_TEAM_WIN_RED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_ROUND_TEAM_WIN_BLUE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_ROUND_TEAM_WIN_YELLOW "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_ROUND_TEAM_WIN_PINK "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_ROUND_PLAYER_WIN "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_ROUND_TIED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_ROUND_OVER "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_FREEZETAG_SELF "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_GODMODE_OFF "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_ITEM_BUFF "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_ITEM_BUFF_LOST "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_ITEM_BUFF_DROP "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_ITEM_BUFF_GOT "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_ITEM_WEAPON_DONTHAVE "0" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_ITEM_WEAPON_DROP "0" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_ITEM_WEAPON_GOT "0" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_ITEM_WEAPON_NOAMMO "0" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_ITEM_WEAPON_PRIMORSEC "0" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_ITEM_WEAPON_UNAVAILABLE "0" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_JOIN_CONNECT "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_JOIN_CONNECT_TEAM_RED "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_JOIN_CONNECT_TEAM_BLUE "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_JOIN_CONNECT_TEAM_YELLOW "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_JOIN_CONNECT_TEAM_PINK "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_JOIN_PLAY "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_KEEPAWAY_DROPPED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_KEEPAWAY_PICKUP "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_KEYHUNT_CAPTURE_RED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_KEYHUNT_CAPTURE_BLUE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_KEYHUNT_CAPTURE_YELLOW "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_KEYHUNT_CAPTURE_PINK "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_KEYHUNT_DROP_RED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_KEYHUNT_DROP_BLUE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_KEYHUNT_DROP_YELLOW "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_KEYHUNT_DROP_PINK "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_KEYHUNT_LOST_RED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_KEYHUNT_LOST_BLUE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_KEYHUNT_LOST_YELLOW "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_KEYHUNT_LOST_PINK "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_KEYHUNT_PICKUP_RED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_KEYHUNT_PICKUP_BLUE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_KEYHUNT_PICKUP_YELLOW "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_KEYHUNT_PICKUP_PINK "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_LMS_FORFEIT "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_LMS_NOLIVES "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_MONSTERS_DISABLED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_POWERUP_INVISIBILITY "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_POWERUP_SHIELD "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_POWERUP_SPEED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_POWERUP_STRENGTH "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_QUIT_DISCONNECT "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_QUIT_KICK_IDLING "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_QUIT_KICK_SPECTATING "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_QUIT_SPECTATE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_RACE_ABANDONED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_RACE_FAIL_RANKED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_RACE_FAIL_UNRANKED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_RACE_FINISHED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_RACE_NEW_BROKEN "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_RACE_NEW_IMPROVED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_RACE_NEW_MISSING_UID "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_RACE_NEW_SET "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_SCORES_RED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_SCORES_BLUE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_SCORES_YELLOW "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_SCORES_PINK "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_SPECTATE_WARNING "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_SUPERWEAPON_PICKUP "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_TEAMCHANGE_LARGERTEAM "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_TEAMCHANGE_NOTALLOWED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_VERSION_BETA "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_VERSION_OLD "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_VERSION_OUTDATED "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WATERMARK "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_ACCORDEON_MURDER "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_ACCORDEON_SUICIDE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_CRYLINK_MURDER "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_CRYLINK_SUICIDE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_ELECTRO_MURDER_BOLT "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_ELECTRO_MURDER_COMBO "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_ELECTRO_MURDER_ORBS "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_ELECTRO_SUICIDE_BOLT "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_ELECTRO_SUICIDE_ORBS "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_FIREBALL_MURDER_BLAST "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_FIREBALL_MURDER_FIREMINE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_FIREBALL_SUICIDE_BLAST "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_HAGAR_MURDER_BURST "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_HAGAR_MURDER_SPRAY "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_HAGAR_SUICIDE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_HLAC_MURDER "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_HLAC_SUICIDE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_HOOK_MURDER "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_KLEINBOTTLE_MURDER "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_KLEINBOTTLE_SUICIDE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_LASER_MURDER "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_LASER_SUICIDE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_MINELAYER_MURDER "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_MINELAYER_SUICIDE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_MINSTANEX_MURDER "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_MORTAR_MURDER_BOUNCE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_MORTAR_MURDER_EXPLODE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_MORTAR_SUICIDE_BOUNCE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_MORTAR_SUICIDE_EXPLODE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_NEX_MURDER "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_RIFLE_MURDER "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_RIFLE_MURDER_HAIL "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_RIFLE_MURDER_PIERCING "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_ROCKETLAUNCHER_SUICIDE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_SEEKER_MURDER_SPRAY "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_SEEKER_MURDER_TAG "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_SEEKER_SUICIDE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_SHOTGUN_MURDER "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_SHOTGUN_MURDER_SLAP "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_THINKING_WITH_PORTALS "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_TUBA_MURDER "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_TUBA_SUICIDE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_UZI_MURDER_SNIPE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
+seta notification_INFO_WEAPON_UZI_MURDER_SPRAY "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
-// MSG_CENTER notifications (count = 146):
-seta notification_CENTER_ASSAULT_ATTACKING "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_ASSAULT_DEFENDING "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_COUNTDOWN_BEGIN "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_COUNTDOWN_GAMESTART "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_COUNTDOWN_ROUNDSTART "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_COUNTDOWN_ROUNDSTOP "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_ROUND_TIED "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_ROUND_OVER "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_CAMPCHECK "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_CTF_CAPTURESHIELD_FREE "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_CTF_CAPTURESHIELD_SHIELDED "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_CTF_CAPTURE_RED "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_CTF_CAPTURE_BLUE "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_CTF_FLAG_THROW_PUNISH "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_CTF_PASS_OTHER_RED "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_CTF_PASS_OTHER_BLUE "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_CTF_PASS_RECEIVED_RED "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_CTF_PASS_RECEIVED_BLUE "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_CTF_PASS_REQUESTED "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_CTF_PASS_REQUESTING "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_CTF_PASS_SENT_RED "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_CTF_PASS_SENT_BLUE "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_CTF_PICKUP_RED "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_CTF_PICKUP_BLUE "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_CTF_PICKUP_ENEMY "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_CTF_PICKUP_ENEMY_VERBOSE "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_CTF_PICKUP_TEAM "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_CTF_PICKUP_TEAM_VERBOSE "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_CTF_RETURN_RED "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_CTF_RETURN_BLUE "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_CTF_STALEMATE_CARRIER "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_CTF_STALEMATE_OTHER "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_DEATH_MURDER_FRAG "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_DEATH_MURDER_FRAGGED "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_DEATH_MURDER_FRAGGED_VERBOSE "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_DEATH_MURDER_FRAG_VERBOSE "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_DEATH_MURDER_TYPEFRAG "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_DEATH_MURDER_TYPEFRAGGED "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_NADE_THROW "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_DEATH_SELF_AUTOTEAMCHANGE "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_DEATH_SELF_BETRAYAL "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_DEATH_SELF_CAMP "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_DEATH_SELF_CHEAT "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_DEATH_SELF_CUSTOM "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_DEATH_SELF_DROWN "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_DEATH_SELF_FALL "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_DEATH_SELF_FIRE "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_DEATH_SELF_GENERIC "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_DEATH_SELF_LAVA "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_DEATH_SELF_NADE "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_DEATH_SELF_NOAMMO "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_DEATH_SELF_ROT "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_DEATH_SELF_SHOOTING_STAR "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_DEATH_SELF_SLIME "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_DEATH_SELF_SUICIDE "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_DEATH_SELF_SWAMP "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_DEATH_SELF_TEAMCHANGE "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_DEATH_SELF_TOUCHEXPLODE "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_DEATH_SELF_TURRET "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_DEATH_SELF_TURRET_EWHEEL "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_DEATH_SELF_TURRET_WALK "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_DEATH_SELF_VH_BUMB_DEATH "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_DEATH_SELF_VH_CRUSH "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_DEATH_SELF_VH_RAPT_BOMB "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_DEATH_SELF_VH_RAPT_DEATH "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_DEATH_SELF_VH_SPID_DEATH "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_DEATH_SELF_VH_SPID_ROCKET "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_DEATH_SELF_VH_WAKI_DEATH "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_DEATH_SELF_VH_WAKI_ROCKET "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_DEATH_SELF_VOID "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_DEATH_TEAMKILL_FRAG "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_DEATH_TEAMKILL_FRAGGED "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_DISCONNECT_IDLING "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_EXTRALIVES "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_FREEZETAG_FREEZE "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_FREEZETAG_FROZEN "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_FREEZETAG_REVIVE "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_FREEZETAG_REVIVE_FALL "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_FREEZETAG_REVIVED "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_FREEZETAG_AUTO_REVIVED "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_ROUND_TEAM_WIN_RED "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_ROUND_TEAM_WIN_BLUE "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_ROUND_TEAM_WIN_YELLOW "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_ROUND_TEAM_WIN_PINK "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_ROUND_PLAYER_WIN "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_FREEZETAG_SELF "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_FREEZETAG_SPAWN_LATE "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_ITEM_WEAPON_DONTHAVE "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_ITEM_WEAPON_DROP "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_ITEM_WEAPON_GOT "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_ITEM_WEAPON_NOAMMO "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_ITEM_WEAPON_PRIMORSEC "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_ITEM_WEAPON_UNAVAILABLE "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_JOIN_NOSPAWNS "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_JOIN_PREVENT "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_KEEPAWAY_DROPPED "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_KEEPAWAY_PICKUP "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_KEEPAWAY_WARN "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_KEYHUNT_HELP "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_KEYHUNT_INTERFERE_RED "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_KEYHUNT_INTERFERE_BLUE "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_KEYHUNT_INTERFERE_YELLOW "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_KEYHUNT_INTERFERE_PINK "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_KEYHUNT_MEET "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_KEYHUNT_ROUNDSTART "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_KEYHUNT_SCAN "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_KEYHUNT_START_RED "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_KEYHUNT_START_BLUE "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_KEYHUNT_START_YELLOW "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_KEYHUNT_START_PINK "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_KEYHUNT_WAIT "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_MISSING_TEAMS "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_MISSING_PLAYERS "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_MINSTA_FINDAMMO "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_MINSTA_FINDAMMO_FIRST "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_MINSTA_LIVES_REMAINING "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_MINSTA_SECONDARY "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_MOTD "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_NIX_COUNTDOWN "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_NIX_NEWWEAPON "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_NADE "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_OVERTIME_FRAG "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_OVERTIME_TIME "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_POWERDOWN_INVISIBILITY "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_POWERDOWN_SHIELD "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_POWERDOWN_SPEED "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_POWERDOWN_STRENGTH "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_POWERUP_INVISIBILITY "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_POWERUP_SHIELD "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_POWERUP_SPEED "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_POWERUP_STRENGTH "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_RACE_FINISHLAP "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_SUPERWEAPON_BROKEN "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_SUPERWEAPON_LOST "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_SUPERWEAPON_PICKUP "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_TEAMCHANGE_RED "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_TEAMCHANGE_BLUE "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_TEAMCHANGE_YELLOW "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_TEAMCHANGE_PINK "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_TEAMCHANGE_AUTO "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_TEAMCHANGE_SPECTATE "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_TEAMCHANGE_SUICIDE "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_TIMEOUT_BEGINNING "1" "Notification control cvar: 0 = off, 1 = centerprint"
-seta notification_CENTER_TIMEOUT_ENDING "1" "Notification control cvar: 0 = off, 1 = centerprint"
+// MSG_CENTER notifications (count = 161):
+seta notification_CENTER_ASSAULT_ATTACKING "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_ASSAULT_DEFENDING "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_COUNTDOWN_BEGIN "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_COUNTDOWN_GAMESTART "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_COUNTDOWN_ROUNDSTART "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_COUNTDOWN_ROUNDSTOP "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_ROUND_TIED "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_ROUND_OVER "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_CAMPCHECK "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_CTF_CAPTURESHIELD_FREE "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_CTF_CAPTURESHIELD_SHIELDED "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_CTF_CAPTURE_RED "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_CTF_CAPTURE_BLUE "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_CTF_FLAG_THROW_PUNISH "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_CTF_PASS_OTHER_RED "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_CTF_PASS_OTHER_BLUE "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_CTF_PASS_RECEIVED_RED "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_CTF_PASS_RECEIVED_BLUE "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_CTF_PASS_REQUESTED "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_CTF_PASS_REQUESTING "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_CTF_PASS_SENT_RED "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_CTF_PASS_SENT_BLUE "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_CTF_PICKUP_RED "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_CTF_PICKUP_BLUE "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_CTF_PICKUP_ENEMY "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_CTF_PICKUP_ENEMY_VERBOSE "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_CTF_PICKUP_TEAM "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_CTF_PICKUP_TEAM_VERBOSE "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_CTF_RETURN_RED "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_CTF_RETURN_BLUE "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_CTF_STALEMATE_CARRIER "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_CTF_STALEMATE_OTHER "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DEATH_MURDER_FRAG "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DEATH_MURDER_FRAGGED "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DEATH_MURDER_FRAGGED_VERBOSE "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DEATH_MURDER_FRAG_VERBOSE "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DEATH_MURDER_TYPEFRAG "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DEATH_MURDER_TYPEFRAGGED "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_NADE_THROW "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_NADE_BONUS "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DEATH_SELF_AUTOTEAMCHANGE "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DEATH_SELF_BETRAYAL "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DEATH_SELF_CAMP "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DEATH_SELF_CHEAT "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DEATH_SELF_CUSTOM "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DEATH_SELF_DROWN "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DEATH_SELF_FALL "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DEATH_SELF_FIRE "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DEATH_SELF_GENERIC "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DEATH_SELF_LAVA "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DEATH_SELF_MONSTER "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DEATH_SELF_NADE "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DEATH_SELF_NADE_NAPALM "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DEATH_SELF_NADE_ICE_FREEZE "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DEATH_SELF_NADE_HEAL "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DEATH_SELF_NOAMMO "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DEATH_SELF_ROT "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DEATH_SELF_SHOOTING_STAR "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DEATH_SELF_SLIME "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DEATH_SELF_SUICIDE "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DEATH_SELF_SWAMP "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DEATH_SELF_TEAMCHANGE "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DEATH_SELF_TOUCHEXPLODE "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DEATH_SELF_TURRET "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DEATH_SELF_TURRET_EWHEEL "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DEATH_SELF_TURRET_WALK "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DEATH_SELF_VH_BUMB_DEATH "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DEATH_SELF_VH_CRUSH "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DEATH_SELF_VH_RAPT_BOMB "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DEATH_SELF_VH_RAPT_DEATH "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DEATH_SELF_VH_SPID_DEATH "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DEATH_SELF_VH_SPID_ROCKET "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DEATH_SELF_VH_WAKI_DEATH "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DEATH_SELF_VH_WAKI_ROCKET "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DEATH_SELF_VOID "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DEATH_TEAMKILL_FRAG "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DEATH_TEAMKILL_FRAGGED "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DISCONNECT_IDLING "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DOOR_LOCKED_NEED "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DOOR_LOCKED_ALSONEED "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_DOOR_UNLOCKED "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_EXTRALIVES "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_FREEZETAG_FREEZE "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_FREEZETAG_FROZEN "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_FREEZETAG_REVIVE "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_FREEZETAG_REVIVE_SELF "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_FREEZETAG_REVIVED "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_FREEZETAG_AUTO_REVIVED "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_ROUND_TEAM_WIN_RED "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_ROUND_TEAM_WIN_BLUE "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_ROUND_TEAM_WIN_YELLOW "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_ROUND_TEAM_WIN_PINK "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_ROUND_PLAYER_WIN "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_FREEZETAG_SELF "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_FREEZETAG_SPAWN_LATE "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_INVASION_SUPERMONSTER "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_ITEM_BUFF_DROP "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_ITEM_BUFF_GOT "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_ITEM_WEAPON_DONTHAVE "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_ITEM_WEAPON_DROP "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_ITEM_WEAPON_GOT "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_ITEM_WEAPON_NOAMMO "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_ITEM_WEAPON_PRIMORSEC "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_ITEM_WEAPON_UNAVAILABLE "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_JOIN_NOSPAWNS "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_JOIN_PREVENT "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_KEEPAWAY_DROPPED "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_KEEPAWAY_PICKUP "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_KEEPAWAY_PICKUP_SELF "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_KEEPAWAY_WARN "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_KEYHUNT_HELP "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_KEYHUNT_INTERFERE_RED "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_KEYHUNT_INTERFERE_BLUE "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_KEYHUNT_INTERFERE_YELLOW "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_KEYHUNT_INTERFERE_PINK "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_KEYHUNT_MEET "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_KEYHUNT_ROUNDSTART "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_KEYHUNT_SCAN "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_KEYHUNT_START_RED "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_KEYHUNT_START_BLUE "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_KEYHUNT_START_YELLOW "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_KEYHUNT_START_PINK "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_KEYHUNT_WAIT "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_MISSING_TEAMS "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_MISSING_PLAYERS "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_MINSTA_FINDAMMO "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_MINSTA_FINDAMMO_FIRST "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_MINSTA_LIVES_REMAINING "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_MINSTA_SECONDARY "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_MOTD "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_NIX_COUNTDOWN "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_NIX_NEWWEAPON "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_NADE "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_OVERTIME_FRAG "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_OVERTIME_TIME "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_POWERDOWN_INVISIBILITY "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_POWERDOWN_SHIELD "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_POWERDOWN_SPEED "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_POWERDOWN_STRENGTH "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_POWERUP_INVISIBILITY "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_POWERUP_SHIELD "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_POWERUP_SPEED "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_POWERUP_STRENGTH "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_RACE_FINISHLAP "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_SEQUENCE_COMPLETED "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_SEQUENCE_COUNTER "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_SEQUENCE_COUNTER_FEWMORE "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_SUPERWEAPON_BROKEN "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_SUPERWEAPON_LOST "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_SUPERWEAPON_PICKUP "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_TEAMCHANGE_RED "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_TEAMCHANGE_BLUE "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_TEAMCHANGE_YELLOW "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_TEAMCHANGE_PINK "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_TEAMCHANGE_AUTO "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_TEAMCHANGE_SPECTATE "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_TEAMCHANGE_SUICIDE "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_TIMEOUT_BEGINNING "1" "0 = off, 1 = centerprint"
+seta notification_CENTER_TIMEOUT_ENDING "1" "0 = off, 1 = centerprint"
-// MSG_MULTI notifications (count = 121):
-seta notification_DEATH_MURDER_CHEAT "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_MURDER_DROWN "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_MURDER_FALL "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_MURDER_FIRE "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_MURDER_LAVA "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_MURDER_NADE "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_MURDER_SHOOTING_STAR "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_MURDER_SLIME "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_MURDER_SWAMP "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_MURDER_TELEFRAG "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_MURDER_TOUCHEXPLODE "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_MURDER_VH_BUMB_DEATH "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_MURDER_VH_BUMB_GUN "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_MURDER_VH_CRUSH "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_MURDER_VH_RAPT_BOMB "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_MURDER_VH_RAPT_CANNON "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_MURDER_VH_RAPT_DEATH "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_MURDER_VH_SPID_DEATH "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_MURDER_VH_SPID_MINIGUN "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_MURDER_VH_SPID_ROCKET "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_MURDER_VH_WAKI_DEATH "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_MURDER_VH_WAKI_GUN "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_MURDER_VH_WAKI_ROCKET "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_MURDER_VOID "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_SELF_AUTOTEAMCHANGE "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_SELF_BETRAYAL "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_SELF_CAMP "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_SELF_CHEAT "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_SELF_CUSTOM "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_SELF_DROWN "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_SELF_FALL "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_SELF_FIRE "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_SELF_GENERIC "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_SELF_LAVA "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_SELF_NADE "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_SELF_NOAMMO "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_SELF_ROT "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_SELF_SHOOTING_STAR "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_SELF_SLIME "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_SELF_SUICIDE "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_SELF_SWAMP "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_SELF_TEAMCHANGE "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_SELF_TOUCHEXPLODE "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_SELF_TURRET "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_SELF_TURRET_EWHEEL "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_SELF_TURRET_FLAC "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_SELF_TURRET_HELLION "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_SELF_TURRET_HK "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_SELF_TURRET_MACHINEGUN "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_SELF_TURRET_MLRS "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_SELF_TURRET_PHASER "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_SELF_TURRET_PLASMA "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_SELF_TURRET_TESLA "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_SELF_TURRET_WALK_GUN "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_SELF_TURRET_WALK_MEELE "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_SELF_TURRET_WALK_ROCKET "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_SELF_VH_BUMB_DEATH "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_SELF_VH_CRUSH "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_SELF_VH_RAPT_BOMB "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_SELF_VH_RAPT_DEATH "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_SELF_VH_SPID_DEATH "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_SELF_VH_SPID_ROCKET "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_SELF_VH_WAKI_DEATH "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_SELF_VH_WAKI_ROCKET "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_DEATH_SELF_VOID "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_ITEM_WEAPON_DONTHAVE "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_ITEM_WEAPON_DROP "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_ITEM_WEAPON_GOT "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_ITEM_WEAPON_NOAMMO "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_ITEM_WEAPON_PRIMORSEC "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_ITEM_WEAPON_UNAVAILABLE "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_MULTI_COUNTDOWN_BEGIN "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_MULTI_MINSTA_FINDAMMO "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_ACCORDEON_MURDER "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_ACCORDEON_SUICIDE "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_CRYLINK_MURDER "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_CRYLINK_SUICIDE "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_ELECTRO_MURDER_BOLT "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_ELECTRO_MURDER_COMBO "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_ELECTRO_MURDER_ORBS "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_ELECTRO_SUICIDE_BOLT "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_ELECTRO_SUICIDE_ORBS "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_FIREBALL_MURDER_BLAST "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_FIREBALL_MURDER_FIREMINE "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_FIREBALL_SUICIDE_BLAST "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_FIREBALL_SUICIDE_FIREMINE "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_HAGAR_MURDER_BURST "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_HAGAR_MURDER_SPRAY "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_HAGAR_SUICIDE "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_HLAC_MURDER "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_HLAC_SUICIDE "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_HOOK_MURDER "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_KLEINBOTTLE_MURDER "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_KLEINBOTTLE_SUICIDE "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_LASER_MURDER "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_LASER_SUICIDE "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_MINELAYER_MURDER "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_MINELAYER_SUICIDE "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_MINSTANEX_MURDER "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_MORTAR_MURDER_BOUNCE "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_MORTAR_MURDER_EXPLODE "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_MORTAR_SUICIDE_BOUNCE "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_MORTAR_SUICIDE_EXPLODE "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_NEX_MURDER "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_RIFLE_MURDER "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_RIFLE_MURDER_HAIL "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_RIFLE_MURDER_HAIL_PIERCING "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_RIFLE_MURDER_PIERCING "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_ROCKETLAUNCHER_SUICIDE "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_SEEKER_MURDER_SPRAY "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_SEEKER_MURDER_TAG "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_SEEKER_SUICIDE "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_SHOTGUN_MURDER "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_SHOTGUN_MURDER_SLAP "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_THINKING_WITH_PORTALS "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_TUBA_MURDER "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_TUBA_SUICIDE "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_UZI_MURDER_SNIPE "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
-seta notification_WEAPON_UZI_MURDER_SPRAY "1" "Notification control cvar: 0 = off, 1 = trigger subcalls"
+// MSG_MULTI notifications (count = 141):
+seta notification_DEATH_MURDER_CHEAT "1" "Enable this multiple notification"
+seta notification_DEATH_MURDER_DROWN "1" "Enable this multiple notification"
+seta notification_DEATH_MURDER_FALL "1" "Enable this multiple notification"
+seta notification_DEATH_MURDER_FIRE "1" "Enable this multiple notification"
+seta notification_DEATH_MURDER_LAVA "1" "Enable this multiple notification"
+seta notification_DEATH_MURDER_MONSTER "1" "Enable this multiple notification"
+seta notification_DEATH_MURDER_NADE "1" "Enable this multiple notification"
+seta notification_DEATH_MURDER_NADE_NAPALM "1" "Enable this multiple notification"
+seta notification_DEATH_MURDER_NADE_ICE "1" "Enable this multiple notification"
+seta notification_DEATH_MURDER_NADE_ICE_FREEZE "1" "Enable this multiple notification"
+seta notification_DEATH_MURDER_NADE_HEAL "1" "Enable this multiple notification"
+seta notification_DEATH_MURDER_SHOOTING_STAR "1" "Enable this multiple notification"
+seta notification_DEATH_MURDER_SLIME "1" "Enable this multiple notification"
+seta notification_DEATH_MURDER_SWAMP "1" "Enable this multiple notification"
+seta notification_DEATH_MURDER_TELEFRAG "1" "Enable this multiple notification"
+seta notification_DEATH_MURDER_TOUCHEXPLODE "1" "Enable this multiple notification"
+seta notification_DEATH_MURDER_VH_BUMB_DEATH "1" "Enable this multiple notification"
+seta notification_DEATH_MURDER_VH_BUMB_GUN "1" "Enable this multiple notification"
+seta notification_DEATH_MURDER_VH_CRUSH "1" "Enable this multiple notification"
+seta notification_DEATH_MURDER_VH_RAPT_BOMB "1" "Enable this multiple notification"
+seta notification_DEATH_MURDER_VH_RAPT_CANNON "1" "Enable this multiple notification"
+seta notification_DEATH_MURDER_VH_RAPT_DEATH "1" "Enable this multiple notification"
+seta notification_DEATH_MURDER_VH_SPID_DEATH "1" "Enable this multiple notification"
+seta notification_DEATH_MURDER_VH_SPID_MINIGUN "1" "Enable this multiple notification"
+seta notification_DEATH_MURDER_VH_SPID_ROCKET "1" "Enable this multiple notification"
+seta notification_DEATH_MURDER_VH_WAKI_DEATH "1" "Enable this multiple notification"
+seta notification_DEATH_MURDER_VH_WAKI_GUN "1" "Enable this multiple notification"
+seta notification_DEATH_MURDER_VH_WAKI_ROCKET "1" "Enable this multiple notification"
+seta notification_DEATH_MURDER_VENGEANCE "1" "Enable this multiple notification"
+seta notification_DEATH_MURDER_VOID "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_AUTOTEAMCHANGE "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_BETRAYAL "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_CAMP "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_CHEAT "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_CUSTOM "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_DROWN "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_FALL "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_FIRE "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_GENERIC "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_LAVA "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_MON_MAGE "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_MON_SHAMBLER_CLAW "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_MON_SHAMBLER_SMASH "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_MON_SHAMBLER_ZAP "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_MON_SPIDER "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_MON_WYVERN "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_MON_ZOMBIE_JUMP "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_MON_ZOMBIE_MELEE "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_NADE "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_NADE_NAPALM "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_NADE_ICE "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_NADE_ICE_FREEZE "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_NADE_HEAL "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_NOAMMO "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_ROT "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_SHOOTING_STAR "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_SLIME "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_SUICIDE "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_SWAMP "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_TEAMCHANGE "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_TOUCHEXPLODE "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_TURRET "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_TURRET_EWHEEL "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_TURRET_FLAC "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_TURRET_HELLION "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_TURRET_HK "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_TURRET_MACHINEGUN "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_TURRET_MLRS "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_TURRET_PHASER "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_TURRET_PLASMA "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_TURRET_TESLA "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_TURRET_WALK_GUN "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_TURRET_WALK_MEELE "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_TURRET_WALK_ROCKET "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_VH_BUMB_DEATH "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_VH_CRUSH "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_VH_RAPT_BOMB "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_VH_RAPT_DEATH "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_VH_SPID_DEATH "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_VH_SPID_ROCKET "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_VH_WAKI_DEATH "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_VH_WAKI_ROCKET "1" "Enable this multiple notification"
+seta notification_DEATH_SELF_VOID "1" "Enable this multiple notification"
+seta notification_ITEM_BUFF_DROP "1" "Enable this multiple notification"
+seta notification_ITEM_BUFF_GOT "1" "Enable this multiple notification"
+seta notification_ITEM_WEAPON_DONTHAVE "1" "Enable this multiple notification"
+seta notification_ITEM_WEAPON_DROP "1" "Enable this multiple notification"
+seta notification_ITEM_WEAPON_GOT "1" "Enable this multiple notification"
+seta notification_ITEM_WEAPON_NOAMMO "1" "Enable this multiple notification"
+seta notification_ITEM_WEAPON_PRIMORSEC "1" "Enable this multiple notification"
+seta notification_ITEM_WEAPON_UNAVAILABLE "1" "Enable this multiple notification"
+seta notification_MULTI_COUNTDOWN_BEGIN "1" "Enable this multiple notification"
+seta notification_MULTI_MINSTA_FINDAMMO "1" "Enable this multiple notification"
+seta notification_WEAPON_ACCORDEON_MURDER "1" "Enable this multiple notification"
+seta notification_WEAPON_ACCORDEON_SUICIDE "1" "Enable this multiple notification"
+seta notification_WEAPON_CRYLINK_MURDER "1" "Enable this multiple notification"
+seta notification_WEAPON_CRYLINK_SUICIDE "1" "Enable this multiple notification"
+seta notification_WEAPON_ELECTRO_MURDER_BOLT "1" "Enable this multiple notification"
+seta notification_WEAPON_ELECTRO_MURDER_COMBO "1" "Enable this multiple notification"
+seta notification_WEAPON_ELECTRO_MURDER_ORBS "1" "Enable this multiple notification"
+seta notification_WEAPON_ELECTRO_SUICIDE_BOLT "1" "Enable this multiple notification"
+seta notification_WEAPON_ELECTRO_SUICIDE_ORBS "1" "Enable this multiple notification"
+seta notification_WEAPON_FIREBALL_MURDER_BLAST "1" "Enable this multiple notification"
+seta notification_WEAPON_FIREBALL_MURDER_FIREMINE "1" "Enable this multiple notification"
+seta notification_WEAPON_FIREBALL_SUICIDE_BLAST "1" "Enable this multiple notification"
+seta notification_WEAPON_FIREBALL_SUICIDE_FIREMINE "1" "Enable this multiple notification"
+seta notification_WEAPON_HAGAR_MURDER_BURST "1" "Enable this multiple notification"
+seta notification_WEAPON_HAGAR_MURDER_SPRAY "1" "Enable this multiple notification"
+seta notification_WEAPON_HAGAR_SUICIDE "1" "Enable this multiple notification"
+seta notification_WEAPON_HLAC_MURDER "1" "Enable this multiple notification"
+seta notification_WEAPON_HLAC_SUICIDE "1" "Enable this multiple notification"
+seta notification_WEAPON_HOOK_MURDER "1" "Enable this multiple notification"
+seta notification_WEAPON_KLEINBOTTLE_MURDER "1" "Enable this multiple notification"
+seta notification_WEAPON_KLEINBOTTLE_SUICIDE "1" "Enable this multiple notification"
+seta notification_WEAPON_LASER_MURDER "1" "Enable this multiple notification"
+seta notification_WEAPON_LASER_SUICIDE "1" "Enable this multiple notification"
+seta notification_WEAPON_MINELAYER_MURDER "1" "Enable this multiple notification"
+seta notification_WEAPON_MINELAYER_SUICIDE "1" "Enable this multiple notification"
+seta notification_WEAPON_MINSTANEX_MURDER "1" "Enable this multiple notification"
+seta notification_WEAPON_MORTAR_MURDER_BOUNCE "1" "Enable this multiple notification"
+seta notification_WEAPON_MORTAR_MURDER_EXPLODE "1" "Enable this multiple notification"
+seta notification_WEAPON_MORTAR_SUICIDE_BOUNCE "1" "Enable this multiple notification"
+seta notification_WEAPON_MORTAR_SUICIDE_EXPLODE "1" "Enable this multiple notification"
+seta notification_WEAPON_NEX_MURDER "1" "Enable this multiple notification"
+seta notification_WEAPON_RIFLE_MURDER "1" "Enable this multiple notification"
+seta notification_WEAPON_RIFLE_MURDER_HAIL "1" "Enable this multiple notification"
+seta notification_WEAPON_RIFLE_MURDER_HAIL_PIERCING "1" "Enable this multiple notification"
+seta notification_WEAPON_RIFLE_MURDER_PIERCING "1" "Enable this multiple notification"
+seta notification_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT "1" "Enable this multiple notification"
+seta notification_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH "1" "Enable this multiple notification"
+seta notification_WEAPON_ROCKETLAUNCHER_SUICIDE "1" "Enable this multiple notification"
+seta notification_WEAPON_SEEKER_MURDER_SPRAY "1" "Enable this multiple notification"
+seta notification_WEAPON_SEEKER_MURDER_TAG "1" "Enable this multiple notification"
+seta notification_WEAPON_SEEKER_SUICIDE "1" "Enable this multiple notification"
+seta notification_WEAPON_SHOTGUN_MURDER "1" "Enable this multiple notification"
+seta notification_WEAPON_SHOTGUN_MURDER_SLAP "1" "Enable this multiple notification"
+seta notification_WEAPON_THINKING_WITH_PORTALS "1" "Enable this multiple notification"
+seta notification_WEAPON_TUBA_MURDER "1" "Enable this multiple notification"
+seta notification_WEAPON_TUBA_SUICIDE "1" "Enable this multiple notification"
+seta notification_WEAPON_UZI_MURDER_SNIPE "1" "Enable this multiple notification"
+seta notification_WEAPON_UZI_MURDER_SPRAY "1" "Enable this multiple notification"
// MSG_CHOICE notifications (count = 12):
-seta notification_CHOICE_CTF_CAPTURE_BROKEN_RED "1" "Notification control cvar: 0 = off, 1 = trigger option A subcall, 2 = trigger option B subcall"
-seta notification_CHOICE_CTF_CAPTURE_BROKEN_RED_ALLOWED "2" "Notification control cvar: 0 = off, 1 = allowed in warmup mode, 2 = always allowed"
-seta notification_CHOICE_CTF_CAPTURE_BROKEN_BLUE "1" "Notification control cvar: 0 = off, 1 = trigger option A subcall, 2 = trigger option B subcall"
-seta notification_CHOICE_CTF_CAPTURE_BROKEN_BLUE_ALLOWED "2" "Notification control cvar: 0 = off, 1 = allowed in warmup mode, 2 = always allowed"
-seta notification_CHOICE_CTF_CAPTURE_TIME_RED "1" "Notification control cvar: 0 = off, 1 = trigger option A subcall, 2 = trigger option B subcall"
-seta notification_CHOICE_CTF_CAPTURE_TIME_RED_ALLOWED "2" "Notification control cvar: 0 = off, 1 = allowed in warmup mode, 2 = always allowed"
-seta notification_CHOICE_CTF_CAPTURE_TIME_BLUE "1" "Notification control cvar: 0 = off, 1 = trigger option A subcall, 2 = trigger option B subcall"
-seta notification_CHOICE_CTF_CAPTURE_TIME_BLUE_ALLOWED "2" "Notification control cvar: 0 = off, 1 = allowed in warmup mode, 2 = always allowed"
-seta notification_CHOICE_CTF_CAPTURE_UNBROKEN_RED "1" "Notification control cvar: 0 = off, 1 = trigger option A subcall, 2 = trigger option B subcall"
-seta notification_CHOICE_CTF_CAPTURE_UNBROKEN_RED_ALLOWED "2" "Notification control cvar: 0 = off, 1 = allowed in warmup mode, 2 = always allowed"
-seta notification_CHOICE_CTF_CAPTURE_UNBROKEN_BLUE "1" "Notification control cvar: 0 = off, 1 = trigger option A subcall, 2 = trigger option B subcall"
-seta notification_CHOICE_CTF_CAPTURE_UNBROKEN_BLUE_ALLOWED "2" "Notification control cvar: 0 = off, 1 = allowed in warmup mode, 2 = always allowed"
-seta notification_CHOICE_CTF_PICKUP_TEAM "1" "Notification control cvar: 0 = off, 1 = trigger option A subcall, 2 = trigger option B subcall"
-seta notification_CHOICE_CTF_PICKUP_TEAM_ALLOWED "2" "Notification control cvar: 0 = off, 1 = allowed in warmup mode, 2 = always allowed"
-seta notification_CHOICE_CTF_PICKUP_ENEMY "1" "Notification control cvar: 0 = off, 1 = trigger option A subcall, 2 = trigger option B subcall"
-seta notification_CHOICE_CTF_PICKUP_ENEMY_ALLOWED "2" "Notification control cvar: 0 = off, 1 = allowed in warmup mode, 2 = always allowed"
-seta notification_CHOICE_FRAG "1" "Notification control cvar: 0 = off, 1 = trigger option A subcall, 2 = trigger option B subcall"
-seta notification_CHOICE_FRAG_ALLOWED "1" "Notification control cvar: 0 = off, 1 = allowed in warmup mode, 2 = always allowed"
-seta notification_CHOICE_FRAGGED "1" "Notification control cvar: 0 = off, 1 = trigger option A subcall, 2 = trigger option B subcall"
-seta notification_CHOICE_FRAGGED_ALLOWED "1" "Notification control cvar: 0 = off, 1 = allowed in warmup mode, 2 = always allowed"
-seta notification_CHOICE_TYPEFRAG "1" "Notification control cvar: 0 = off, 1 = trigger option A subcall, 2 = trigger option B subcall"
-seta notification_CHOICE_TYPEFRAG_ALLOWED "1" "Notification control cvar: 0 = off, 1 = allowed in warmup mode, 2 = always allowed"
-seta notification_CHOICE_TYPEFRAGGED "1" "Notification control cvar: 0 = off, 1 = trigger option A subcall, 2 = trigger option B subcall"
-seta notification_CHOICE_TYPEFRAGGED_ALLOWED "1" "Notification control cvar: 0 = off, 1 = allowed in warmup mode, 2 = always allowed"
+seta notification_CHOICE_CTF_CAPTURE_BROKEN_RED "1" "Choice for this notification 0 = off, 1 = default message, 2 = verbose message"
+seta notification_CHOICE_CTF_CAPTURE_BROKEN_RED_ALLOWED "2" "Allow choice for this notification 0 = off, 1 = only in warmup mode, 2 = always"
+seta notification_CHOICE_CTF_CAPTURE_BROKEN_BLUE "1" "Choice for this notification 0 = off, 1 = default message, 2 = verbose message"
+seta notification_CHOICE_CTF_CAPTURE_BROKEN_BLUE_ALLOWED "2" "Allow choice for this notification 0 = off, 1 = only in warmup mode, 2 = always"
+seta notification_CHOICE_CTF_CAPTURE_TIME_RED "1" "Choice for this notification 0 = off, 1 = default message, 2 = verbose message"
+seta notification_CHOICE_CTF_CAPTURE_TIME_RED_ALLOWED "2" "Allow choice for this notification 0 = off, 1 = only in warmup mode, 2 = always"
+seta notification_CHOICE_CTF_CAPTURE_TIME_BLUE "1" "Choice for this notification 0 = off, 1 = default message, 2 = verbose message"
+seta notification_CHOICE_CTF_CAPTURE_TIME_BLUE_ALLOWED "2" "Allow choice for this notification 0 = off, 1 = only in warmup mode, 2 = always"
+seta notification_CHOICE_CTF_CAPTURE_UNBROKEN_RED "1" "Choice for this notification 0 = off, 1 = default message, 2 = verbose message"
+seta notification_CHOICE_CTF_CAPTURE_UNBROKEN_RED_ALLOWED "2" "Allow choice for this notification 0 = off, 1 = only in warmup mode, 2 = always"
+seta notification_CHOICE_CTF_CAPTURE_UNBROKEN_BLUE "1" "Choice for this notification 0 = off, 1 = default message, 2 = verbose message"
+seta notification_CHOICE_CTF_CAPTURE_UNBROKEN_BLUE_ALLOWED "2" "Allow choice for this notification 0 = off, 1 = only in warmup mode, 2 = always"
+seta notification_CHOICE_CTF_PICKUP_TEAM "1" "Choice for this notification 0 = off, 1 = default message, 2 = verbose message"
+seta notification_CHOICE_CTF_PICKUP_TEAM_ALLOWED "2" "Allow choice for this notification 0 = off, 1 = only in warmup mode, 2 = always"
+seta notification_CHOICE_CTF_PICKUP_ENEMY "1" "Choice for this notification 0 = off, 1 = default message, 2 = verbose message"
+seta notification_CHOICE_CTF_PICKUP_ENEMY_ALLOWED "2" "Allow choice for this notification 0 = off, 1 = only in warmup mode, 2 = always"
+seta notification_CHOICE_FRAG "1" "Choice for this notification 0 = off, 1 = default message, 2 = verbose message"
+seta notification_CHOICE_FRAG_ALLOWED "1" "Allow choice for this notification 0 = off, 1 = only in warmup mode, 2 = always"
+seta notification_CHOICE_FRAGGED "1" "Choice for this notification 0 = off, 1 = default message, 2 = verbose message"
+seta notification_CHOICE_FRAGGED_ALLOWED "1" "Allow choice for this notification 0 = off, 1 = only in warmup mode, 2 = always"
+seta notification_CHOICE_TYPEFRAG "1" "Choice for this notification 0 = off, 1 = default message, 2 = verbose message"
+seta notification_CHOICE_TYPEFRAG_ALLOWED "1" "Allow choice for this notification 0 = off, 1 = only in warmup mode, 2 = always"
+seta notification_CHOICE_TYPEFRAGGED "1" "Choice for this notification 0 = off, 1 = default message, 2 = verbose message"
+seta notification_CHOICE_TYPEFRAGGED_ALLOWED "1" "Allow choice for this notification 0 = off, 1 = only in warmup mode, 2 = always"
// HARD CODED notification variables:
-seta notification_allow_chatboxprint "1" "Allow notifications to be printed to chat box by setting notification cvar to 2 (You can also set this cvar to 2 to force ALL notifications to be printed to the chatbox)"
+seta notification_allow_chatboxprint "1" "Allow INFO notifications to be printed to chat box0 = do not allow, 1 = allow only if allowed by individual notification_INFO* cvars, 2 = force all INFO notifications to be printed to the chatbox"
seta notification_debug "0" "Print extra debug information on all notification function calls (Requires -DNOTIFICATIONS_DEBUG flag to be enabled on QCSRC compilation)... 0 = disabled, 1 = dprint, 2 = print"
seta notification_errors_are_fatal "1" "If a notification fails upon initialization, cause a Host_Error to stop the program"
seta notification_item_centerprinttime "1.5" "How long to show item information centerprint messages (like 'You got the Electro' or such)"
seta notification_show_sprees_info_newline "1" "Show attacker spree information for MSG_INFO messages on a separate line than the death notification itself"
seta notification_show_sprees_info_specialonly "1" "Don't show attacker spree information in MSG_INFO messages if it isn't an achievement"
-// Notification counts (total = 582): MSG_ANNCE = 89, MSG_INFO = 214, MSG_CENTER = 146, MSG_MULTI = 121, MSG_CHOICE = 12
+// Notification counts (total = 647): MSG_ANNCE = 89, MSG_INFO = 244, MSG_CENTER = 161, MSG_MULTI = 141, MSG_CHOICE = 12
QCCFLAGS_WATERMARK ?= -DWATERMARK='"$(shell git describe)"'
QCC ?= gmqcc
-QCCVERSIONFILE := qccversion.$(shell $(QCC) --version > qccversion.txt && git hash-object qccversion.txt)
+QCCVERSIONFILE := qccversion.$(shell (cd server && $(QCC) --version) > qccversion.txt && git hash-object qccversion.txt)
# We eventually need to get rid of these.
QCCFLAGS_WTFS ?= \
#define MAX_TIME_DIFF 5
float pickup_crosshair_time, pickup_crosshair_size;
-float hit_time, typehit_time;
-float nextsound_hit_time, nextsound_typehit_time;
-float hitindication_crosshair_time, hitindication_crosshair_size;
+float hitsound_time_prev;
+float spectatee_status_prev; // for preventing hitsound when switching spectatee
+float damage_dealt_total, damage_dealt_total_prev;
+float typehit_time, typehit_time_prev;
+float hitindication_crosshair_size;
float use_nex_chargepool;
float myhealth, myhealth_prev;
scoreboard_active = HUD_WouldDrawScoreboard();
- hit_time = getstatf(STAT_HIT_TIME);
- if(hit_time > nextsound_hit_time && autocvar_cl_hitsound)
+ // varying sound pitch
+ damage_dealt_total = getstati(STAT_DAMAGE_DEALT_TOTAL);
+
+ // detect overflow on server side
+ if (damage_dealt_total < damage_dealt_total_prev)
{
- if(time - hit_time < MAX_TIME_DIFF) // don't play the sound if it's too old.
- sound(world, CH_INFO, "misc/hit.wav", VOL_BASE, ATTEN_NONE);
+ dprint("resetting dmg total: ", ftos(damage_dealt_total), " prev: ", ftos(damage_dealt_total_prev), "\n");
+ damage_dealt_total_prev = 0;
+ }
+
+ // prevent hitsound when switching spectatee
+ if (spectatee_status != spectatee_status_prev)
+ {
+ damage_dealt_total_prev = damage_dealt_total;
+ }
+ spectatee_status_prev = spectatee_status;
- nextsound_hit_time = time + autocvar_cl_hitsound_antispam_time;
+ // amount of damage since last hit sound
+ float unaccounted_damage = damage_dealt_total - damage_dealt_total_prev;
+
+
+ if (autocvar_cl_hitsound == 1)
+ {
+ if ( time - hitsound_time_prev > autocvar_cl_hitsound_antispam_time )
+ if ( damage_dealt_total > 0 )
+ {
+ sound(world, CH_INFO, "misc/hit.wav", VOL_BASE, ATTEN_NONE);
+ hitsound_time_prev = time;
+ }
}
+ else if (unaccounted_damage > 0 && autocvar_cl_hitsound > 0 && time - hitsound_time_prev > autocvar_cl_hitsound_antispam_time)
+ {
+ // customizable gradient function that crosses (0,a), (c,1) and asymptotically approaches b
+ float a, b, c, x;
+ a = autocvar_cl_hitsound_max_pitch;
+ b = autocvar_cl_hitsound_min_pitch;
+ c = autocvar_cl_hitsound_nom_damage;
+ x = unaccounted_damage;
+ float pitch_shift = (b*x*(a-1) + a*c*(1-b)) / (x*(a-1) + c*(1-b));
+
+ // if sound variation is disabled, set pitch_shift to 1
+ if (autocvar_cl_hitsound == 1)
+ {
+ pitch_shift = 1;
+ }
+
+ // if pitch shift is reversed, mirror in (max-min)/2 + min
+ if (autocvar_cl_hitsound == 3)
+ {
+ float mirror_value = (a-b)/2 + b;
+ pitch_shift = mirror_value + (mirror_value - pitch_shift);
+ }
+
+ dprint("dmg total (dmg): ", ftos(damage_dealt_total), " (+", ftos(unaccounted_damage), "), pitch shift: ", ftos(pitch_shift), "\n");
+
+ // todo: avoid very long and very short sounds from wave stretching using different sound files? seems unnecessary
+ // todo: normalize sound pressure levels? seems unnecessary
+
+ // scale to fit function interface
+ float param_pitch_shift = pitch_shift * 100;
+
+ // play sound
+ sound7(world, CH_INFO, "misc/hit.wav", VOL_BASE, ATTN_NONE, param_pitch_shift, 0);
+
+ // track damage accounted for
+ damage_dealt_total_prev = damage_dealt_total;
+
+ // remember when this sound was played to prevent sound spam
+ hitsound_time_prev = time;
+ }
+ else if (autocvar_cl_hitsound == 0)
+ {
+ // forget the damage to prevent hitsound when enabling it
+ damage_dealt_total_prev = damage_dealt_total;
+ }
+
typehit_time = getstatf(STAT_TYPEHIT_TIME);
- if(typehit_time > nextsound_typehit_time)
+ if(typehit_time - typehit_time_prev > autocvar_cl_hitsound_antispam_time)
{
- if(time - typehit_time < MAX_TIME_DIFF) // don't play the sound if it's too old.
- sound(world, CH_INFO, "misc/typehit.wav", VOL_BASE, ATTEN_NONE);
-
- nextsound_typehit_time = time + autocvar_cl_hitsound_antispam_time;
+ sound(world, CH_INFO, "misc/typehit.wav", VOL_BASE, ATTN_NONE);
+ typehit_time_prev = typehit_time;
}
//else
wcross_scale += sin(pickup_crosshair_size) * autocvar_crosshair_pickup;
}
+ // todo: make crosshair hit indication dependent on damage dealt
if(autocvar_crosshair_hitindication)
{
vector hitindication_color = ((autocvar_crosshair_color_special == 1) ? stov(autocvar_crosshair_hitindication_per_weapon_color) : stov(autocvar_crosshair_hitindication_color));
- if(hitindication_crosshair_time < hit_time)
+ if(unaccounted_damage)
{
- if(time - hit_time < MAX_TIME_DIFF) // don't trigger the animation if it's too old
- hitindication_crosshair_size = 1;
-
- hitindication_crosshair_time = hit_time;
+ hitindication_crosshair_size = 1;
}
if(hitindication_crosshair_size > 0)
float autocvar_vid_pixelheight;
float autocvar_viewsize;
float autocvar_cl_hitsound;
+var float autocvar_cl_hitsound_min_pitch = 0.75; // minimal difference in minsta
+var float autocvar_cl_hitsound_max_pitch = 1.5;
+var float autocvar_cl_hitsound_nom_damage = 25;
float autocvar_cl_hitsound_antispam_time;
var float autocvar_cl_eventchase_death = 1;
var float autocvar_cl_eventchase_nexball = 1;
const float VF_CL_VIEWANGLES_Y = 35; //(float)
const float VF_CL_VIEWANGLES_Z = 36; //(float)
-// Server Autosent Stat Constants
-const float STAT_HEALTH = 0;
-const float STAT_WEAPONMODEL = 2;
-const float STAT_AMMO = 3;
-const float STAT_ARMOR = 4;
-const float STAT_WEAPONFRAME = 5;
-const float STAT_SHELLS = 6;
-const float STAT_NAILS = 7;
-const float STAT_ROCKETS = 8;
-const float STAT_CELLS = 9;
-const float STAT_ACTIVEWEAPON = 10;
-const float STAT_TOTALSECRETS = 11;
-const float STAT_TOTALMONSTERS = 12;
-const float STAT_SECRETS = 13;
-const float STAT_MONSTERS = 14;
-const float STAT_ITEMS = 15;
-const float STAT_VIEWHEIGHT = 16;
-const float STAT_MOVEVARS_TICRATE = 240;
-const float STAT_MOVEVARS_TIMESCALE = 241;
-const float STAT_FRAGLIMIT = 235;
-const float STAT_TIMELIMIT = 236;
-const float STAT_MOVEVARS_GRAVITY = 242;
-
// Quake-style Point Contents
const float CONTENT_EMPTY = -1;
const float CONTENT_SOLID = -2;
float fontsize = height * 1/3;
float weapon_height = height * 2/3;
float weapon_width = sbwidth / weapon_cnt;
- float g_minstagib = 0;
+ float g_instagib = 0;
drawstring(pos, sprintf(_("Accuracy stats (average %d%%)"), average_accuracy), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
pos_y += 1.25 * hud_fontsize_y + autocvar_scoreboard_border_thickness;
pos_x += weapon_width / 2;
if(switchweapon == WEP_MINSTANEX)
- g_minstagib = 1; // TODO: real detection for minstagib?
+ g_instagib = 1; // TODO: real detection for instagib?
float weapon_stats;
if(autocvar_scoreboard_accuracy_nocolors)
self = get_weaponinfo(i);
if (!self.weapon)
continue;
- if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA) // skip port-o-launch, nex || minstanex and tuba
+ if ((i == WEP_NEX && g_instagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_instagib) || i == WEP_TUBA) // skip port-o-launch, vortex || vaporizer and tuba
continue;
weapon_stats = weapon_accuracy[i-WEP_FIRST];
t = "inv";
print("'. Should use '", t, "'.\n");
}
+ if(t == "assault")
+ {
+ print("MapInfo_Type_FromString (probably ", MapInfo_Map_bspname, "): using deprecated name '", t);
+ t = "as";
+ print("'. Should use '", t, "'.\n");
+ }
+ if(t == "race")
+ {
+ print("MapInfo_Type_FromString (probably ", MapInfo_Map_bspname, "): using deprecated name '", t);
+ t = "rc";
+ print("'. Should use '", t, "'.\n");
+ }
if(t == "all")
return MAPINFO_TYPE_ALL;
for(e = MapInfo_Type_first; e; e = e.enemy)
{
t = car(s); s = cdr(s);
f = MapInfo_Type_FromString(t);
- print("Map ", pFilename, " contains the legacy 'type' keyword which is deprecated and will be removed in the future. Please migrate the mapinfo file to 'gametype'.\n");
+ dprint("Map ", pFilename, " contains the legacy 'type' keyword which is deprecated and will be removed in the future. Please migrate the mapinfo file to 'gametype'.\n");
if(f)
_MapInfo_Map_ApplyGametype (s, pGametypeToSet, f, TRUE);
else
{
float req;
req = 0;
- if(!(cvar("g_lms") || cvar("g_minstagib") || cvar("g_nix") || cvar("g_weaponarena") || !cvar("g_pickup_items") || cvar("g_race") || cvar("g_cts") || cvar("g_nexball")))
+ if(!(cvar("g_lms") || cvar("g_instagib") || cvar("g_nix") || cvar("g_weaponarena") || !cvar("g_pickup_items") || cvar("g_race") || cvar("g_cts") || cvar("g_nexball")))
req |= MAPINFO_FEATURE_WEAPONS;
return req;
}
REGISTER_GAMETYPE(_("Invasion"),inv,g_invasion,INVASION,"pointlimit=50 teams=0",_("Survive against waves of monsters"));
#define g_invasion IS_GAMETYPE(INVASION)
-const float MAPINFO_FEATURE_WEAPONS = 1; // not defined for minstagib-only maps
+const float MAPINFO_FEATURE_WEAPONS = 1; // not defined for instagib-only maps
const float MAPINFO_FEATURE_VEHICLES = 2;
const float MAPINFO_FEATURE_TURRETS = 4;
const float MAPINFO_FEATURE_MONSTERS = 8;
if (!e) { backtrace("Dump_Notifications(): Missing notification entity!\n"); return; }
NOTIF_WRITE_ENTITY(
- "Notification control cvar: 0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled)"
+ "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled"
);
}
if (!e) { backtrace("Dump_Notifications(): Missing notification entity!\n"); return; }
NOTIF_WRITE_ENTITY(
- "Notification control cvar: 0 = off, 1 = print to console, "
+ "0 = off, 1 = print to console, "
"2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)"
);
}
if (!e) { backtrace("Dump_Notifications(): Missing notification entity!\n"); return; }
NOTIF_WRITE_ENTITY(
- "Notification control cvar: 0 = off, 1 = centerprint"
+ "0 = off, 1 = centerprint"
);
}
if (!e) { backtrace("Dump_Notifications(): Missing notification entity!\n"); return; }
NOTIF_WRITE_ENTITY(
- "Notification control cvar: 0 = off, 1 = trigger subcalls"
+ "Enable this multiple notification"
);
}
if (!e) { backtrace("Dump_Notifications(): Missing notification entity!\n"); return; }
NOTIF_WRITE_ENTITY_CHOICE(
- "Notification control cvar: 0 = off, 1 = trigger option A subcall, 2 = trigger option B subcall",
- "Notification control cvar: 0 = off, 1 = allowed in warmup mode, 2 = always allowed"
+ "Choice for this notification 0 = off, 1 = default message, 2 = verbose message",
+ "Allow choice for this notification 0 = off, 1 = only in warmup mode, 2 = always"
);
}
NOTIF_WRITE_HARDCODED(
"allow_chatboxprint", "1",
- "Allow notifications to be printed to chat box by setting notification cvar to 2 "
- "(You can also set this cvar to 2 to force ALL notifications to be printed to the chatbox)"
+ "Allow INFO notifications to be printed to chat box"
+ "0 = do not allow, "
+ "1 = allow only if allowed by individual notification_INFO* cvars, "
+ "2 = force all INFO notifications to be printed to the chatbox"
);
NOTIF_WRITE_HARDCODED(
#define RECURSE_FROM_CHOICE(ent,action) \
if(notif.nent_challow_var && (warmup_stage || (notif.nent_challow_var == 2))) \
{ \
- switch(ent.msg_choice_choices[net_name]) \
+ switch(ent.msg_choice_choices[net_name - 1]) \
{ \
case 1: found_choice = notif.nent_optiona; break; \
case 2: found_choice = notif.nent_optionb; break; \
MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_20, CH_INFO, "20kills", VOL_BASEVOICE, ATTEN_NONE) \
MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_25, CH_INFO, "25kills", VOL_BASEVOICE, ATTEN_NONE) \
MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_30, CH_INFO, "30kills", VOL_BASEVOICE, ATTEN_NONE) \
- MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_LASTSECOND, CH_INFO, "lastsecond", VOL_BASEVOICE, ATTEN_NONE) \
- MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_NARROWLY, CH_INFO, "narrowly", VOL_BASEVOICE, ATTEN_NONE) \
- MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_TERMINATED, CH_INFO, "terminated", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(1, ANNCE_INSTAGIB_LASTSECOND, CH_INFO, "lastsecond", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(1, ANNCE_INSTAGIB_NARROWLY, CH_INFO, "narrowly", VOL_BASEVOICE, ATTEN_NONE) \
+ MSG_ANNCE_NOTIF(1, ANNCE_INSTAGIB_TERMINATED, CH_INFO, "terminated", VOL_BASEVOICE, ATTEN_NONE) \
MSG_ANNCE_NOTIF(0, ANNCE_MULTIFRAG, CH_INFO, "multifrag", VOL_BASEVOICE, ATTEN_NONE) \
MSG_ANNCE_NOTIF(2, ANNCE_NUM_1, CH_INFO, "1", VOL_BASEVOICE, ATTEN_NONE) \
MSG_ANNCE_NOTIF(2, ANNCE_NUM_2, CH_INFO, "2", VOL_BASEVOICE, ATTEN_NONE) \
MSG_INFO_NOTIF(1, INFO_RACE_NEW_SET, 1, 2, "s1 race_col f1ord race_col f2race_time", "s1 f2race_time", "race_newrecordserver", _("^BG%s^BG set the %s%s^BG place record with %s%s"), "") \
MULTITEAM_INFO(1, INFO_SCORES_, 4, 0, 0, "", "", "", _("^TC^TT ^BGteam scores!"), "") \
MSG_INFO_NOTIF(1, INFO_SPECTATE_WARNING, 0, 1, "f1secs", "", "", _("^F2You have to become a player within the next %s, otherwise you will be kicked, because spectating isn't allowed at this time!"), "") \
- MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_PICKUP, 1, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up a Superweapon"), "") \
+ MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_PICKUP, 1, 0, "s1", "s1", "superweapons", _("^BG%s^K1 picked up a Superweapon"), "") \
+ MSG_INFO_NOTIF(1, INFO_TEAMCHANGE_LARGERTEAM, 0, 0, "", "", "", _("^BGYou cannot change to a larger team"), "") \
+ MSG_INFO_NOTIF(1, INFO_TEAMCHANGE_NOTALLOWED, 0, 0, "", "", "", _("^BGYou are not allowed to change teams"), "") \
MSG_INFO_NOTIF(2, INFO_VERSION_BETA, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s"), "") \
MSG_INFO_NOTIF(2, INFO_VERSION_OLD, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s"), "") \
MSG_INFO_NOTIF(2, INFO_VERSION_OUTDATED, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!"), "") \
MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAG, 1, 0, "s1", NO_CPID, "0 0", _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!")) \
MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAGGED, 1, 0, "s1", NO_CPID, "0 0", _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
MSG_CENTER_NOTIF(1, CENTER_DISCONNECT_IDLING, 0, 1, "", CPID_IDLING, "1 f1", _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \
+ MSG_CENTER_NOTIF(1, CENTER_DOOR_LOCKED_NEED, 0, 0, "", NO_CPID, "0 0", _("^BGYou need %s^BG!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_DOOR_LOCKED_ALSONEED, 0, 0, "", NO_CPID, "0 0", _("^BGYou also need %s^BG!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_DOOR_UNLOCKED, 0, 0, "", NO_CPID, "0 0", _("^BGDoor unlocked!"), "") \
MSG_CENTER_NOTIF(1, CENTER_EXTRALIVES, 0, 0, "", NO_CPID, "0 0", _("^F2You picked up some extra lives"), "") \
MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FREEZE, 1, 0, "s1", NO_CPID, "0 0", _("^K3You froze ^BG%s"), "") \
MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FROZEN, 1, 0, "s1", NO_CPID, "0 0", _("^K1You were frozen by ^BG%s"), "") \
MSG_CENTER_NOTIF(1, CENTER_POWERUP_SPEED, 0, 0, "", CPID_POWERUP, "0 0", _("^F2You are on speed"), "") \
MSG_CENTER_NOTIF(1, CENTER_POWERUP_STRENGTH, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Strength infuses your weapons with devastating power"), "") \
MSG_CENTER_NOTIF(1, CENTER_RACE_FINISHLAP, 0, 0, "", CPID_RACE_FINISHLAP, "0 0", _("^F2The race is over, finish your lap!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_SEQUENCE_COMPLETED, 0, 0, "", NO_CPID, "0 0", _("^BGSequence completed!"), "") \
+ MSG_CENTER_NOTIF(1, CENTER_SEQUENCE_COUNTER, 0, 0, "", NO_CPID, "0 0", _("^BGThere are more to go..."), "") \
+ MSG_CENTER_NOTIF(1, CENTER_SEQUENCE_COUNTER_FEWMORE, 0, 1, "f1", NO_CPID, "0 0", _("^BGOnly %s^BG more to go..."), "") \
MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_BROKEN, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Superweapons have broken down"), "") \
MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_LOST, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Superweapons have been lost"), "") \
MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_PICKUP, 0, 0, "", CPID_POWERUP, "0 0", _("^F2You now have a superweapon"), "") \
#endif
printf("Beginning notification initialization on %s%s program...\n", dedi, PROGNAME);
+ #undef dedi
// maybe do another implementation of this with checksums? for now, we don't need versioning
/*if(autocvar_notification_version != NOTIF_VERSION)
const float STAT_LAST_PICKUP = 51;
const float STAT_HUD = 52;
const float STAT_NEX_CHARGEPOOL = 53;
-const float STAT_HIT_TIME = 54;
+const float STAT_DAMAGE_DEALT_TOTAL = 54;
const float STAT_TYPEHIT_TIME = 55;
const float STAT_LAYED_MINES = 56;
const float STAT_HAGAR_LOAD = 57;
get_model_parameters_weight = stof(s);
if(c == "age")
get_model_parameters_age = stof(s);
+ if(c == "description")
+ get_model_parameters_description = s;
if(c == "bone_upperbody")
get_model_parameters_bone_upperbody = s;
if(c == "bone_weapon")
string get_model_parameters_sex;
float get_model_parameters_weight;
float get_model_parameters_age;
+string get_model_parameters_description;
string get_model_parameters_bone_upperbody;
string get_model_parameters_bone_weapon;
#define MAX_AIM_BONES 4
#include "xonotic/dialog_hudpanel_centerprint.c"
#include "xonotic/dialog_hudpanel_buffs.c"
#include "xonotic/slider_picmip.c"
+#include "xonotic/slider_particles.c"
METHOD(Container, moveItemAfter, void(entity, entity, entity))
METHOD(Container, removeItem, void(entity, entity))
METHOD(Container, setFocus, void(entity, entity))
+ METHOD(Container, saveFocus, void(entity))
METHOD(Container, setAlphaOf, void(entity, entity, float))
METHOD(Container, itemFromPoint, entity(entity, vector))
METHOD(Container, showNotify, void(entity))
ATTRIB(Container, firstChild, entity, NULL)
ATTRIB(Container, lastChild, entity, NULL)
ATTRIB(Container, focusedChild, entity, NULL)
+ ATTRIB(Container, savedFocus, entity, NULL)
ATTRIB(Container, shown, float, 0)
METHOD(Container, enterSubitem, void(entity, entity))
void Container_setFocus(entity me, entity other)
{
- if(other)
- if (!me.focused)
- error("Trying to set focus in a non-focused control!");
if(me.focusedChild == other)
return;
- //print(etos(me), ": focus changes from ", etos(me.focusedChild), " to ", etos(other), "\n");
+
if(me.focusedChild)
{
me.focusedChild.focused = 0;
me.focusedChild.focusLeave(me.focusedChild);
+ me.focusedChild = NULL;
}
+
if(other)
{
- other.focused = 1;
- other.focusEnter(other);
+ if(!me.focused)
+ error("Trying to set focus in a non-focused control!");
+
+ if(me.savedFocus)
+ {
+ me.focusedChild = me.savedFocus;
+ me.savedFocus = NULL;
+ me.focusedChild.focused = 1;
+ me.focusedChild.focusEnter(me.focusedChild);
+
+ if(me.focusedChild.instanceOfContainer)
+ me.focusedChild.setFocus(me.focusedChild, me.focusedChild.savedFocus);
+ }
+ else
+ {
+ me.focusedChild = other;
+ me.focusedChild.focused = 1;
+ me.focusedChild.focusEnter(me.focusedChild);
+ }
}
- me.focusedChild = other;
+}
+
+void Container_saveFocus(entity me)
+{
+ me.savedFocus = me.focusedChild;
+
+ if(me.focusedChild.instanceOfContainer)
+ me.focusedChild.saveFocus(me.focusedChild);
}
void Container_moveItemAfter(entity me, entity other, entity dest)
return;
if(button)
button.forcePressed = 1;
+ if(tab.parent.focusedChild)
+ tab.parent.focusedChild.saveFocus(tab.parent.focusedChild);
tab.ModalController_controllingButton = button;
tab.parent.showChild(tab.parent, tab, theOrigin, theSize, 0);
}
CLASS(XonoticServerCreateTab) EXTENDS(XonoticTab)
METHOD(XonoticServerCreateTab, fill, void(entity))
METHOD(XonoticServerCreateTab, gameTypeChangeNotify, void(entity))
+ METHOD(XonoticServerCreateTab, gameTypeSelectNotify, void(entity))
ATTRIB(XonoticServerCreateTab, title, string, _("Create"))
ATTRIB(XonoticServerCreateTab, intendedWidth, float, 0.9)
ATTRIB(XonoticServerCreateTab, rows, float, 22)
me.mapListBox.refilter(me.mapListBox);
}
+void XonoticServerCreateTab_gameTypeSelectNotify(entity me)
+{
+ me.setFocus(me, me.mapListBox);
+}
+
#endif
me.currentMapTitle = strzone(strdecolorize(MapInfo_Map_title));
me.currentMapAuthor = strzone(strdecolorize(MapInfo_Map_author));
me.currentMapDescription = strzone(MapInfo_Map_description);
- me.currentMapFeaturesText = strzone((MapInfo_Map_supportedFeatures & MAPINFO_FEATURE_WEAPONS) ? _("Full item placement") : _("MinstaGib only"));
+ me.currentMapFeaturesText = strzone((MapInfo_Map_supportedFeatures & MAPINFO_FEATURE_WEAPONS) ? _("Full item placement") : _("InstaGib only"));
me.currentMapPreviewImage = strzone(strcat("/maps/", MapInfo_Map_bspname));
me.frame.setText(me.frame, me.currentMapBSPName);
s = "";
if(cvar("g_dodging"))
s = strcat(s, ", ", _("Dodging"));
- if(cvar("g_minstagib"))
- s = strcat(s, ", ", _("MinstaGib"));
+ if(cvar("g_instagib"))
+ s = strcat(s, ", ", _("InstaGib"));
if(cvar("g_new_toys"))
s = strcat(s, ", ", _("New Toys"));
if(cvar("g_nix"))
float checkCompatibility_pinata(entity me)
{
- if(cvar("g_minstagib"))
+ if(cvar("g_instagib"))
return 0;
if(cvar("g_nix"))
return 0;
}
float checkCompatibility_newtoys(entity me)
{
- if(cvar("g_minstagib"))
+ if(cvar("g_instagib"))
return 0;
if(cvar_string("g_weaponarena") == "most")
return 1;
}
float checkCompatibility_weaponarena_weapon(entity me)
{
- if(cvar("g_minstagib"))
+ if(cvar("g_instagib"))
return 0;
if(cvar_string("g_weaponarena") == "most")
return 0;
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_vampire", _("Vampire")));
- setDependent(e, "g_minstagib", 0, 0);
+ setDependent(e, "g_instagib", 0, 0);
me.TR(me);
me.TDempty(me, 0.2);
s = makeXonoticSlider(10, 50, 1, "g_bloodloss");
me.TD(me, 1, 1.8, e = makeXonoticSliderCheckBox(0, 1, s, _("Blood loss")));
- setDependent(e, "g_minstagib", 0, 0);
+ setDependent(e, "g_instagib", 0, 0);
me.TR(me);
me.TDempty(me, 0.4);
me.TD(me, 1, 1.6, s);
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_invincible_projectiles", _("Invincible Projectiles")));
- setDependent(e, "g_minstagib", 0, 0);
+ setDependent(e, "g_instagib", 0, 0);
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_new_toys", _("New Toys")));
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_rocket_flying", _("Rocket Flying")));
- setDependent(e, "g_minstagib", 0, 0);
+ setDependent(e, "g_instagib", 0, 0);
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.8, e = makeXonoticCheckBox(0, "g_pinata", _("Piñata")));
me.TD(me, 1, 4, makeXonoticTextLabel(0, _("Special arenas:")));
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, "g_minstagib", "1", _("MinstaGib")));
+ me.TD(me, 1, 1.8, e = makeXonoticRadioButton(1, "g_instagib", "1", _("InstaGib")));
e.cvarOffValue = "0";
me.TR(me);
me.TDempty(me, 0.2);
if(cvar("developer"))
me.TD(me, 1, 5 / n, e = makeXonoticCommandButton(ZCTX(_("PRE^Ultimate")), '0.5 0 0', "exec effects-ultimate.cfg", 0));
- me.TR(me);
- me.TR(me);
+ me.gotoRC(me, 1.25, 0);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Geometry detail:")));
me.TD(me, 1, 2, e = makeXonoticTextSlider("r_subdivisions_tolerance"));
e.addValue(e, ZCTX(_("DET^Lowest")), "16");
e.configureXonoticTextSliderValues(e);
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Player detail:")));
- me.TD(me, 1, 2, e = makeXonoticSlider(4, 0, -0.1, "cl_playerdetailreduction"));
+ me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_playerdetailreduction"));
+ e.addValue(e, ZCTX(_("PDET^Low")), "4");
+ e.addValue(e, ZCTX(_("PDET^Medium")), "3");
+ e.addValue(e, ZCTX(_("PDET^Normal")), "2");
+ e.addValue(e, ZCTX(_("PDET^Good")), "1");
+ e.addValue(e, ZCTX(_("PDET^Best")), "0");
+ e.configureXonoticTextSliderValues(e);
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Texture resolution:")));
setDependent(e, "r_showsurfaces", 0, 0);
setDependentAND(e, "vid_gl20", 1, 1, "r_water", 1, 1);
me.TR(me);
me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Particles quality:")));
- me.TD(me, 1, 2, e = makeXonoticSlider(0.2, 1.0, 0.1, "cl_particles_quality"));
- me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Particles distance:")));
- me.TD(me, 1, 2, e = makeXonoticSlider(500, 2000, 100, "r_drawparticles_drawdistance"));
+ me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "cl_decals", _("Decals")));
+ me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "cl_decals_models", _("Decals on models")));
+ setDependent(e, "cl_decals", 1, 1);
me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Damage effects:")));
- me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_damageeffect"));
- e.addValue(e, ZCTX(_("DMGPRTCLS^Disabled")), "0");
- e.addValue(e, ZCTX(_("DMGPRTCLS^Skeletal")), "1");
- e.addValue(e, ZCTX(_("DMGPRTCLS^All")), "2");
- e.configureXonoticTextSliderValues(e);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Distance:")));
+ setDependent(e, "cl_decals", 1, 1);
+ me.TD(me, 1, 2, e = makeXonoticSlider(200, 500, 20, "r_drawdecals_drawdistance"));
+ setDependent(e, "cl_decals", 1, 1);
me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_spawn_point_particles", _("Particle effects for spawnpoints")));
- makeMulti(e, "cl_spawn_event_particles");
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Time:")));
+ setDependent(e, "cl_decals", 1, 1);
+ me.TD(me, 1, 2, e = makeXonoticSlider(1, 20, 1, "cl_decals_fadetime"));
+ setDependent(e, "cl_decals", 1, 1);
- me.gotoRC(me, 2, 3.2); me.setFirstColumn(me, me.currentColumn);
+ me.gotoRC(me, 1.25, 3.2); me.setFirstColumn(me, me.currentColumn);
me.TD(me, 1, 3, e = makeXonoticRadioButton(1, "r_coronas", "0", _("No dynamic lighting")));
me.TR(me);
me.TD(me, 1, 3, e = makeXonoticRadioButton(1, "gl_flashblend", string_null, _("Fake corona lighting")));
me.TD(me, 1, 2, s);
me.TR(me);
me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "cl_decals", _("Decals")));
- me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "cl_decals_models", _("Decals on models")));
- setDependent(e, "cl_decals", 1, 1);
+ me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "cl_particles", _("Particles")));
+ me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "cl_spawn_point_particles", _("Spawnpoint effects")));
+ makeMulti(e, "cl_spawn_event_particles");
+ setDependent(e, "cl_particles", 1, 1);
me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Quality:")));
+ setDependent(e, "cl_particles", 1, 1);
+ me.TD(me, 1, 2, e = makeXonoticParticlesSlider());
+ setDependent(e, "cl_particles", 1, 1);
+ me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Distance:")));
setDependent(e, "cl_decals", 1, 1);
me.TD(me, 1, 2, e = makeXonoticSlider(200, 500, 20, "r_drawdecals_drawdistance"));
setDependent(e, "cl_decals", 1, 1);
- me.TR(me);
+ me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Time:")));
- setDependent(e, "cl_decals", 1, 1);
- me.TD(me, 1, 2, e = makeXonoticSlider(1, 20, 1, "cl_decals_fadetime"));
- setDependent(e, "cl_decals", 1, 1);
+ me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Time:")));
+ setDependent(e, "cl_decals", 1, 1);
+ me.TD(me, 1, 2, e = makeXonoticSlider(1, 20, 1, "cl_decals_fadetime"));
+ setDependent(e, "cl_decals", 1, 1);
me.gotoRC(me, me.rows - 1, 0);
me.TD(me, 1, me.columns, makeXonoticCommandButton(_("Apply immediately"), '0 0 0', "vid_restart", COMMANDBUTTON_APPLY));
METHOD(XonoticGametypeList, setSelected, void(entity, float))
METHOD(XonoticGametypeList, loadCvars, void(entity))
METHOD(XonoticGametypeList, saveCvars, void(entity))
+ METHOD(XonoticGametypeList, keyDown, float(entity, float, float, float))
ATTRIB(XonoticGametypeList, realFontSize, vector, '0 0 0')
ATTRIB(XonoticGametypeList, realUpperMargin1, float, 0)
me.columnNameOrigin = me.columnIconOrigin + me.columnIconSize;
me.columnNameSize = 1 - me.columnIconSize - 2 * me.realFontSize_x;
}
+
+float XonoticGametypeList_keyDown(entity me, float scan, float ascii, float shift)
+{
+ if(scan == K_ENTER || scan == K_KP_ENTER)
+ {
+ me.parent.gameTypeSelectNotify(me.parent);
+ return 1;
+ }
+
+ return SUPER(XonoticGametypeList).keyDown(me, scan, ascii, shift);
+}
#endif
void XonoticMapList_clickListBoxItem(entity me, float i, vector where)
{
if(where_x <= me.columnPreviewOrigin + me.columnPreviewSize)
- {
if(where_x >= 0)
me.g_maplistCacheToggle(me, i);
- }
+
if(where_x >= me.columnNameOrigin)
if(where_x <= 1)
- {
- if(i == me.lastClickedMap)
- if(time < me.lastClickedTime + 0.3)
- {
- // DOUBLE CLICK!
- // pop up map info screen
- main.mapInfoDialog.loadMapInfo(main.mapInfoDialog, i, me);
- DialogOpenButton_Click_withCoords(NULL, main.mapInfoDialog, me.origin + eX * (me.columnNameOrigin * me.size_x) + eY * ((me.itemHeight * i - me.scrollPos) * me.size_y), eY * me.itemAbsSize_y + eX * (me.itemAbsSize_x * me.columnNameSize));
- return;
- }
- me.lastClickedMap = i;
- me.lastClickedTime = time;
- }
+ {
+ if(i == me.lastClickedMap)
+ if(time < me.lastClickedTime + 0.3)
+ {
+ // DOUBLE CLICK!
+ // pop up map info screen
+ main.mapInfoDialog.loadMapInfo(main.mapInfoDialog, i, me);
+ DialogOpenButton_Click_withCoords(NULL, main.mapInfoDialog, me.origin + eX * (me.columnNameOrigin * me.size_x) + eY * ((me.itemHeight * i - me.scrollPos) * me.size_y), eY * me.itemAbsSize_y + eX * (me.itemAbsSize_x * me.columnNameSize));
+ return;
+ }
+ me.lastClickedMap = i;
+ me.lastClickedTime = time;
+ }
}
void XonoticMapList_drawListBoxItem(entity me, float i, vector absSize, float isSelected)
string ch, save;
if(me.nItems <= 0)
return SUPER(XonoticMapList).keyDown(me, scan, ascii, shift);
- if(scan == K_ENTER || scan == K_KP_ENTER)
+ if(scan == K_MOUSE2 || scan == K_SPACE || scan == K_ENTER || scan == K_KP_ENTER)
{
// pop up map info screen
main.mapInfoDialog.loadMapInfo(main.mapInfoDialog, me.selectedItem, me);
DialogOpenButton_Click_withCoords(NULL, main.mapInfoDialog, me.origin + eX * (me.columnNameOrigin * me.size_x) + eY * ((me.itemHeight * me.selectedItem - me.scrollPos) * me.size_y), eY * me.itemAbsSize_y + eX * (me.itemAbsSize_x * me.columnNameSize));
}
- else if(scan == K_SPACE)
+ else if(scan == K_MOUSE3 || scan == K_INS || scan == K_KP_INS)
{
me.g_maplistCacheToggle(me, me.selectedItem);
}
#define BUFMODELS_DESC 4
#define BUFMODELS_COUNT 5
+#define XONVOTE186 1 // (nyov) removal of model text description
+
void XonoticPlayerModelSelector_configureXonoticPlayerModelSelector(entity me)
{
float sortbuf, glob, i;
bufstr_set(me.bufModels, BUFMODELS_COUNT*i+BUFMODELS_MODEL, get_model_parameters_modelname);
bufstr_set(me.bufModels, BUFMODELS_COUNT*i+BUFMODELS_SKIN, ftos(get_model_parameters_modelskin));
get_model_parameters_desc = strcat(get_model_parameters_desc, "\n");
+#if XONVOTE186
+ if(get_model_parameters_sex)
+ get_model_parameters_desc = strcat(get_model_parameters_desc, sprintf("\n%s", get_model_parameters_sex));
+#else
+ if(get_model_parameters_description)
+ get_model_parameters_desc = strcat(get_model_parameters_desc, sprintf("\n%s\n", get_model_parameters_description));
if(get_model_parameters_sex)
get_model_parameters_desc = strcat(get_model_parameters_desc, sprintf("\nSex: %s", get_model_parameters_sex));
if(get_model_parameters_weight)
get_model_parameters_desc = strcat(get_model_parameters_desc, sprintf("\nWeight: %g kg", get_model_parameters_weight));
if(get_model_parameters_age)
get_model_parameters_desc = strcat(get_model_parameters_desc, sprintf("\nAge: %g", get_model_parameters_age));
+#endif
while(substring(get_model_parameters_desc, -1, 1) == "\n")
get_model_parameters_desc = substring(get_model_parameters_desc, 0, -2);
bufstr_set(me.bufModels, BUFMODELS_COUNT*i+BUFMODELS_DESC, get_model_parameters_desc);
draw_beginBoldFont();
+#if XONVOTE186 // (nyov) lower name display looks better when there is no description text
+ draw_CenterText('0.5 0.8 0', me.currentModelTitle, me.realFontSize * (me.titleFontSize / me.fontSize), SKINCOLOR_MODELTITLE, SKINALPHA_MODELTITLE, FALSE);
+#else
draw_CenterText('0.5 0 0', me.currentModelTitle, me.realFontSize * (me.titleFontSize / me.fontSize), SKINCOLOR_MODELTITLE, SKINALPHA_MODELTITLE, FALSE);
+#endif
draw_endBoldFont();
SLIST_CATEGORY(CAT_XPM, "CAT_NORMAL", "CAT_SERVERS", ZCTX(_("SLCAT^Competitive Mode"))) \
SLIST_CATEGORY(CAT_MODIFIED, "", "CAT_SERVERS", ZCTX(_("SLCAT^Modified Servers"))) \
SLIST_CATEGORY(CAT_OVERKILL, "", "CAT_SERVERS", ZCTX(_("SLCAT^Overkill Mode"))) \
- SLIST_CATEGORY(CAT_MINSTAGIB, "", "CAT_SERVERS", ZCTX(_("SLCAT^MinstaGib Mode"))) \
+ SLIST_CATEGORY(CAT_INSTAGIB, "", "CAT_SERVERS", ZCTX(_("SLCAT^InstaGib Mode"))) \
SLIST_CATEGORY(CAT_DEFRAG, "", "CAT_SERVERS", ZCTX(_("SLCAT^Defrag Mode")))
#define SLIST_CATEGORY_AUTOCVAR(name) autocvar_menu_slist_categories_##name##_override
// old servers which don't report their mod name are considered modified now
case "": { return CAT_MODIFIED; }
- case "xpm": { return CAT_XPM; }
- case "minstagib": { return CAT_MINSTAGIB; }
+ case "xpm": { return CAT_XPM; }
+ case "minstagib":
+ case "instagib": { return CAT_INSTAGIB; }
case "overkill": { return CAT_OVERKILL; }
//case "nix": { return CAT_NIX; }
//case "newtoys": { return CAT_NEWTOYS; }
// list the mods here on which the pure server check actually works
if(modname != "Xonotic")
- if(modname != "MinstaGib")
+ if(modname != "InstaGib" || modname != "MinstaGib")
if(modname != "CTS")
if(modname != "NIX")
if(modname != "NewToys")
}
void XonoticSlider_configureXonoticSlider(entity me, float theValueMin, float theValueMax, float theValueStep, string theCvar)
{
- float v, vk, vp;
- v = theValueMin;
- vk = theValueStep;
+ float vp;
vp = theValueStep * 10;
while(fabs(vp) < fabs(theValueMax - theValueMin) / 40)
vp *= 10;
+
me.configureSliderVisuals(me, me.fontSize, me.align, me.valueSpace, me.image);
- me.configureSliderValues(me, theValueMin, v, theValueMax, theValueStep, vk, vp);
+
if(theCvar)
{
+ // Prevent flickering of the slider button by initialising the
+ // slider out of bounds to hide the button before loading the cvar
+ me.configureSliderValues(me, theValueMin, theValueMin-theValueStep, theValueMax, theValueStep, theValueStep, vp);
me.cvarName = theCvar;
me.loadCvars(me);
me.tooltip = getZonedTooltipForIdentifier(theCvar);
}
+ else
+ me.configureSliderValues(me, theValueMin, theValueMin, theValueMax, theValueStep, theValueStep, vp);
}
void XonoticSlider_setValue(entity me, float val)
{
--- /dev/null
+#ifdef INTERFACE
+CLASS(XonoticParticlesSlider) EXTENDS(XonoticTextSlider)
+ METHOD(XonoticParticlesSlider, configureXonoticParticlesSlider, void(entity))
+ METHOD(XonoticParticlesSlider, loadCvars, void(entity))
+ METHOD(XonoticParticlesSlider, saveCvars, void(entity))
+ENDCLASS(XonoticParticlesSlider)
+entity makeXonoticParticlesSlider();
+#endif
+
+#ifdef IMPLEMENTATION
+entity makeXonoticParticlesSlider()
+{
+ entity me;
+ me = spawnXonoticParticlesSlider();
+ me.configureXonoticParticlesSlider(me);
+ return me;
+}
+void XonoticParticlesSlider_configureXonoticParticlesSlider(entity me)
+{
+ me.configureXonoticTextSlider(me, "cl_particles_quality");
+ if(cvar("developer")) { me.addValue(me, ZCTX(_("PART^OMG")), "0.4 250 0"); }
+ me.addValue(me, ZCTX(_("PART^Low")), "0.4 500 0");
+ me.addValue(me, ZCTX(_("PART^Medium")), "0.8 750 0");
+ me.addValue(me, ZCTX(_("PART^Normal")), "1.0 1000 1");
+ me.addValue(me, ZCTX(_("PART^High")), "1.0 1500 1");
+ me.addValue(me, ZCTX(_("PART^Ultra")), "1.0 2000 2");
+ if(cvar("developer")) { me.addValue(me, ZCTX(_("PART^Ultimate")), "1.0 3000 2"); }
+ me.configureXonoticTextSliderValues(me);
+}
+void XonoticParticlesSlider_loadCvars(entity me)
+{
+ me.setValueFromIdentifier(me, sprintf("%s %s %s",
+ cvar_string("cl_particles_quality"),
+ cvar_string("r_drawparticles_drawdistance"),
+ cvar_string("cl_damageeffect")
+ ));
+}
+void XonoticParticlesSlider_saveCvars(entity me)
+{
+ if(me.value >= 0 || me.value < me.nValues)
+ {
+ tokenize_console(me.getIdentifier(me));
+ cvar_set("cl_particles_quality", argv(0));
+ cvar_set("r_drawparticles_drawdistance", argv(1));
+ cvar_set("cl_damageeffect", argv(2));
+ }
+}
+#endif
float autocvar_g_maxpushtime;
float autocvar_g_maxspeed;
float autocvar_g_midair_shieldtime;
-#define autocvar_g_minstagib cvar("g_minstagib")
-float autocvar_g_minstagib_ammo_drop;
-float autocvar_g_minstagib_extralives;
-float autocvar_g_minstagib_speed_highspeed;
-float autocvar_g_minstagib_invis_alpha;
+#define autocvar_g_instagib cvar("g_instagib")
+float autocvar_g_instagib_ammo_drop;
+float autocvar_g_instagib_extralives;
+float autocvar_g_instagib_speed_highspeed;
+float autocvar_g_instagib_invis_alpha;
#define autocvar_g_mirrordamage cvar("g_mirrordamage")
#define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual")
#define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime")
#define autocvar_g_start_weapon_laser cvar("g_start_weapon_laser")
float autocvar_g_tdm_team_spawns;
+float autocvar_g_tdm_point_limit;
+float autocvar_g_tdm_point_leadlimit;
float autocvar_g_tdm_teams;
float autocvar_g_tdm_teams_override;
float autocvar_g_teamdamage_resetspeed;
entity spot;
self.hud = HUD_NORMAL;
+ if(IS_PLAYER(self)) { pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); }
+
spot = SelectSpawnPoint (TRUE);
if(!spot)
error("No spawnpoints for observers?!?\n");
self.angles = spot.angles;
self.angles_z = 0; // never spawn tilted even if the spot says to
+ if(IS_BOT_CLIENT(self))
+ self.v_angle = self.angles;
self.fixangle = TRUE; // turn this way immediately
self.velocity = '0 0 0';
self.avelocity = '0 0 0';
return;
}
+ if(IS_PLAYER(self)) { pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); }
+
PlayerStats_AddGlobalInfo(self);
CheatShutdownClient();
Fire_ApplyDamage(self);
Fire_ApplyEffect(self);
- if (!g_minstagib)
+ if (!g_instagib)
{
if (self.items & IT_STRENGTH)
{
void player_anim (void)
{
float deadbits = (self.anim_state & (ANIMSTATE_DEAD1 | ANIMSTATE_DEAD2));
- if(self.deadflag && !deadbits)
- if(random() < 0.5)
- deadbits = ANIMSTATE_DEAD1;
- else
- deadbits = ANIMSTATE_DEAD2;
+ if(self.deadflag) {
+ if (!deadbits) {
+ // Decide on which death animation to use.
+ if(random() < 0.5)
+ deadbits = ANIMSTATE_DEAD1;
+ else
+ deadbits = ANIMSTATE_DEAD2;
+ }
+ } else {
+ // Clear a previous death animation.
+ deadbits = 0;
+ }
float animbits = deadbits;
if(self.frozen)
animbits |= ANIMSTATE_FROZEN;
self.health = self.health - take;
// pause regeneration for 5 seconds
if(take)
- self.pauseregen_finished = max(self.pauseregen_finished, time + autocvar_g_balance_pause_health_regen);
+ self.pauseregen_finished = max(self.pauseregen_finished, time + autocvar_g_balance_pause_health_regen);
if (time > self.pain_finished) //Don't switch pain sequences like crazy
{
PlayerSound(playersound_pain25, CH_PAIN, VOICETYPE_PLAYERSOUND);
}
}
+ }
- // throw off bot aim temporarily
- float shake;
+ // throw off bot aim temporarily
+ float shake;
+ if(IS_BOT_CLIENT(self) && self.health >= 1)
+ {
shake = damage * 5 / (bound(0,skill,100) + 1);
self.v_angle_x = self.v_angle_x + (random() * 2 - 1) * shake;
self.v_angle_y = self.v_angle_y + (random() * 2 - 1) * shake;
+ self.v_angle_x = bound(-90, self.v_angle_x, 90);
}
}
else
return 1;
if(player.player_blocked)
return 1;
- if(self.frozen)
+ if(player.frozen)
return 1;
return 0;
}
// Globals
-float g_cloaked, g_footsteps, g_grappling_hook, g_minstagib;
+float g_cloaked, g_footsteps, g_grappling_hook, g_instagib;
float g_warmup_limit;
float g_warmup_allguns;
float g_warmup_allow_timeout;
.float dmgtime;
.float killcount;
-.float hitsound, typehitsound;
+.float damage_dealt, typehitsound;
.float watersound_finished;
.float iscreature;
.float hit_time;
.float typehit_time;
+.float damage_dealt_total;
+
.float stat_leadlimit;
float radar_showennemies;
self = oldself;
}
- if(!g_minstagib)
+ if(!g_instagib)
{
// apply strength multiplier
if (attacker.items & IT_STRENGTH)
if(victim.BUTTON_CHAT)
attacker.typehitsound += 1;
else
- attacker.hitsound += 1;
+ attacker.damage_dealt += damage;
}
damage_goodhits += 1;
t = min(frametime, e.fire_endtime - time);
d = e.fire_damagepersec * t;
- hi = e.fire_owner.hitsound;
+ hi = e.fire_owner.damage_dealt;
ty = e.fire_owner.typehitsound;
Damage(e, e, e.fire_owner, d, e.fire_deathtype, e.origin, '0 0 0');
if(e.fire_hitsound && e.fire_owner)
{
- e.fire_owner.hitsound = hi;
+ e.fire_owner.damage_dealt = hi;
e.fire_owner.typehitsound = ty;
}
e.fire_hitsound = TRUE;
BADPREFIX("sv_ready_restart_");
// mutators that announce themselves properly to the server browser
- BADCVAR("g_minstagib");
+ BADCVAR("g_instagib");
BADCVAR("g_new_toys");
BADCVAR("g_nix");
BADCVAR("g_grappling_hook");
addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
- addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
+ addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
float altime;
FOR_EACH_REALCLIENT(self)
{
+ self.damage_dealt_total = 0;
+
if(IS_SPEC(self))
{
if(self.enemy.typehitsound)
self.typehit_time = time;
- else if(self.enemy.hitsound)
- self.hit_time = time;
+ else if(self.enemy.damage_dealt)
+ self.damage_dealt_total = ceil(self.enemy.damage_dealt);
}
else
{
if(self.typehitsound)
self.typehit_time = time;
- else if(self.hitsound)
- self.hit_time = time;
+ else if(self.damage_dealt)
+ self.damage_dealt_total = ceil(self.damage_dealt);
}
}
altime = time + frametime * (1 + autocvar_g_antilag_nudge);
// needed!
FOR_EACH_CLIENT(self)
{
- self.hitsound = FALSE;
self.typehitsound = FALSE;
+ self.damage_dealt = 0;
antilag_record(self, altime);
}
+ FOR_EACH_MONSTER(self)
+ antilag_record(self, altime);
}
g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
g_bugrigs_steer = cvar("g_bugrigs_steer");
- g_minstagib = cvar("g_minstagib");
+ g_instagib = cvar("g_instagib");
sv_clones = cvar("sv_clones");
sv_foginterval = cvar("sv_foginterval");
--- /dev/null
+/*QUAKED spawnfunc_tdm_team (0 .5 .8) (-16 -16 -24) (16 16 32)
+Team declaration for TDM gameplay, this allows you to decide what team names and control point models are used in your map.
+Note: If you use spawnfunc_tdm_team entities you must define at least 2! However, unlike domination, you don't need to make a blank one too.
+Keys:
+"netname" Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)...
+"cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */
+void spawnfunc_tdm_team()
+{
+ if(!g_tdm) { remove(self); return; }
+
+ self.classname = "tdm_team";
+ self.team = self.cnt + 1;
+}
+
+// code from here on is just to support maps that don't have team entities
+void tdm_SpawnTeam (string teamname, float teamcolor)
+{
+ entity oldself;
+ oldself = self;
+ self = spawn();
+ self.classname = "tdm_team";
+ self.netname = teamname;
+ self.cnt = teamcolor;
+
+ spawnfunc_tdm_team();
+
+ self = oldself;
+}
+
+void tdm_DelayedInit()
+{
+ // if no teams are found, spawn defaults
+ if(find(world, classname, "tdm_team") == world)
+ {
+ print("No ""tdm_team"" entities found on this map, creating them anyway.\n");
+
+ float numteams = min(4, autocvar_g_tdm_teams_override);
+
+ if(numteams < 2) { numteams = autocvar_g_tdm_teams; }
+ numteams = bound(2, numteams, 4);
+
+ float i;
+ for(i = 1; i <= numteams; ++i)
+ tdm_SpawnTeam(Team_ColorName(Team_NumberToTeam(i)), Team_NumberToTeam(i) - 1);
+ }
+}
+
+MUTATOR_HOOKFUNCTION(tdm_GetTeamCount)
+{
+ ret_string = "tdm_team";
+ return TRUE;
+}
+
+MUTATOR_DEFINITION(gamemode_tdm)
+{
+ MUTATOR_HOOK(GetTeamCount, tdm_GetTeamCount, CBC_ORDER_ANY);
+
+ MUTATOR_ONADD
+ {
+ if(time > 1) // game loads at time 1
+ error("This is a game type and it cannot be added at runtime.");
+ InitializeEntity(world, tdm_DelayedInit, INITPRIO_GAMETYPE);
+ }
+
+ MUTATOR_ONROLLBACK_OR_REMOVE
+ {
+ // we actually cannot roll back tdm_Initialize here
+ // BUT: we don't need to! If this gets called, adding always
+ // succeeds.
+ }
+
+ MUTATOR_ONREMOVE
+ {
+ print("This is a game type and it cannot be removed at runtime.");
+ return -1;
+ }
+
+ return 0;
+}
if(self.oldbuffs & BUFF_INVISIBLE)
{
- if(time < self.strength_finished && g_minstagib)
- self.alpha = autocvar_g_minstagib_invis_alpha;
+ if(time < self.strength_finished && g_instagib)
+ self.alpha = autocvar_g_instagib_invis_alpha;
else
self.alpha = self.buff_invisible_prev_alpha;
}
else if(self.buffs & BUFF_INVISIBLE)
{
- if(time < self.strength_finished && g_minstagib)
+ if(time < self.strength_finished && g_instagib)
self.buff_invisible_prev_alpha = default_player_alpha;
else
self.buff_invisible_prev_alpha = self.alpha;
--- /dev/null
+void spawnfunc_item_minst_cells (void)
+{
+ if (!g_instagib) { remove(self); return; }
+ if (!self.ammo_cells)
+ self.ammo_cells = autocvar_g_instagib_ammo_drop;
+
+ StartItem ("models/items/a_cells.md3",
+ "misc/itempickup.wav", 45, 0,
+ "MinstaNex Ammo", IT_CELLS, 0, 0, generic_pickupevalfunc, 100);
+}
+
+void instagib_health_mega()
+{
+ self.max_health = 1;
+ StartItem ("models/items/g_h100.md3",
+ "misc/megahealth.wav", g_pickup_respawntime_powerup, g_pickup_respawntimejitter_powerup,
+ "Extralife", IT_NAILS, 0, FL_POWERUP, generic_pickupevalfunc, BOT_PICKUP_RATING_HIGH);
+}
+
+.float instagib_nextthink;
+.float instagib_needammo;
+void instagib_stop_countdown(entity e)
+{
+ if (!e.instagib_needammo)
+ return;
+ Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER_CPID, CPID_MINSTA_FINDAMMO);
+ e.instagib_needammo = FALSE;
+}
+void instagib_ammocheck()
+{
+ if (!IS_PLAYER(self))
+ return; // not a player
+ if (time < self.instagib_nextthink)
+ return;
+
+ if (self.deadflag || gameover)
+ instagib_stop_countdown(self);
+ else if (self.ammo_cells > 0 || (self.items & IT_UNLIMITED_WEAPON_AMMO))
+ instagib_stop_countdown(self);
+ else
+ {
+ self.instagib_needammo = TRUE;
+ if (self.health == 5)
+ {
+ Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
+ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_INSTAGIB_TERMINATED);
+ }
+ else if (self.health == 10)
+ {
+ Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
+ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_1);
+ }
+ else if (self.health == 20)
+ {
+ Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
+ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_2);
+ }
+ else if (self.health == 30)
+ {
+ Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
+ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_3);
+ }
+ else if (self.health == 40)
+ {
+ Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
+ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_4);
+ }
+ else if (self.health == 50)
+ {
+ Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
+ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_5);
+ }
+ else if (self.health == 60)
+ {
+ Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
+ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_6);
+ }
+ else if (self.health == 70)
+ {
+ Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
+ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_7);
+ }
+ else if (self.health == 80)
+ {
+ Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
+ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_8);
+ }
+ else if (self.health == 90)
+ {
+ Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MINSTA_FINDAMMO);
+ Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
+ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_9);
+ }
+ else if (self.health == 100)
+ {
+ Send_Notification(NOTIF_ONE_ONLY, self, MSG_MULTI, MULTI_MINSTA_FINDAMMO);
+ Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
+ }
+ }
+ self.instagib_nextthink = time + 1;
+}
+
+MUTATOR_HOOKFUNCTION(instagib_MatchEnd)
+{
+ entity head;
+ FOR_EACH_PLAYER(head)
+ instagib_stop_countdown(head);
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(instagib_MonsterLoot)
+{
+ other.monster_loot = spawnfunc_item_minst_cells;
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(instagib_MonsterSpawn)
+{
+ // always refill ammo
+ if(self.monsterid == MON_MAGE)
+ self.skin = 1;
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(instagib_BotShouldAttack)
+{
+ if(checkentity.items & IT_STRENGTH)
+ return TRUE;
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(instagib_MakePlayerObserver)
+{
+ instagib_stop_countdown(self);
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(instagib_PlayerSpawn)
+{
+ self.effects |= EF_FULLBRIGHT;
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(instagib_PlayerPreThink)
+{
+ instagib_ammocheck();
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(instagib_PlayerRegen)
+{
+ // no regeneration in instagib
+ return TRUE;
+}
+
+MUTATOR_HOOKFUNCTION(instagib_PlayerPowerups)
+{
+ if (!(self.effects & EF_FULLBRIGHT))
+ self.effects |= EF_FULLBRIGHT;
+
+ if (self.items & IT_STRENGTH)
+ {
+ play_countdown(self.strength_finished, "misc/poweroff.wav");
+ if (time > self.strength_finished)
+ {
+ self.alpha = default_player_alpha;
+ self.exteriorweaponentity.alpha = default_weapon_alpha;
+ self.items &= ~IT_STRENGTH;
+ Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_INVISIBILITY);
+ }
+ }
+ else
+ {
+ if (time < self.strength_finished)
+ {
+ self.alpha = autocvar_g_instagib_invis_alpha;
+ self.exteriorweaponentity.alpha = autocvar_g_instagib_invis_alpha;
+ self.items |= IT_STRENGTH;
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_INVISIBILITY, self.netname);
+ Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_INVISIBILITY);
+ }
+ }
+
+ if (self.items & IT_INVINCIBLE)
+ {
+ play_countdown(self.invincible_finished, "misc/poweroff.wav");
+ if (time > self.invincible_finished)
+ {
+ self.items &= ~IT_INVINCIBLE;
+ Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SPEED);
+ }
+ }
+ else
+ {
+ if (time < self.invincible_finished)
+ {
+ self.items |= IT_INVINCIBLE;
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SPEED, self.netname);
+ Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SPEED);
+ }
+ }
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(instagib_PlayerPhysics)
+{
+ if(self.items & IT_INVINCIBLE)
+ self.stat_sv_maxspeed = self.stat_sv_maxspeed * autocvar_g_instagib_speed_highspeed;
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(instagib_SplitHealthArmor)
+{
+ damage_save = 0;
+ damage_take = frag_damage;
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(instagib_ForbidThrowing)
+{
+ // weapon dropping on death handled by FilterItem
+
+ return TRUE;
+}
+
+MUTATOR_HOOKFUNCTION(instagib_PlayerDamage)
+{
+ if(autocvar_g_friendlyfire == 0 && SAME_TEAM(frag_target, frag_attacker) && IS_PLAYER(frag_target) && IS_PLAYER(frag_attacker))
+ frag_damage = 0;
+
+ if(IS_PLAYER(frag_target))
+ {
+ if ((frag_deathtype == DEATH_FALL) ||
+ (frag_deathtype == DEATH_DROWN) ||
+ (frag_deathtype == DEATH_SLIME) ||
+ (frag_deathtype == DEATH_LAVA))
+ {
+ frag_damage = 0;
+ }
+
+ if(IS_PLAYER(frag_attacker))
+ if(DEATH_ISWEAPON(frag_deathtype, WEP_MINSTANEX))
+ if(frag_target.armorvalue)
+ {
+ frag_target.armorvalue -= 1;
+ Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_MINSTA_LIVES_REMAINING, frag_target.armorvalue);
+ frag_damage = 0;
+ frag_target.damage_dealt += 1;
+ frag_attacker.damage_dealt += 1; // TODO change this to a future specific hitsound for armor hit
+ }
+
+ if(IS_PLAYER(frag_attacker))
+ if (DEATH_ISWEAPON(frag_deathtype, WEP_LASER))
+ {
+ frag_damage = 0;
+ frag_mirrordamage = 0;
+ if (frag_target != frag_attacker)
+ {
+ if (frag_target.health >= 1)
+ Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_MINSTA_SECONDARY);
+ frag_force = '0 0 0';
+ // keep mirrorfrag_force
+ //frag_attacker = frag_target;
+ }
+ }
+ }
+
+ if(IS_PLAYER(frag_attacker))
+ if(frag_mirrordamage > 0)
+ {
+ // just lose extra LIVES, don't kill the player for mirror damage
+ if(frag_attacker.armorvalue > 0)
+ {
+ frag_attacker.armorvalue -= 1;
+ Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_MINSTA_LIVES_REMAINING, frag_attacker.armorvalue);
+ frag_attacker.damage_dealt += 1;
+ }
+ frag_mirrordamage = 0;
+ }
+
+ if(frag_target.items & IT_STRENGTH)
+ yoda = 1;
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(instagib_SetStartItems)
+{
+ start_ammo_cells = cvar("g_instagib_ammo_start");
+
+ start_health = 100;
+ start_armorvalue = 0;
+ start_weapons = WEPSET_MINSTANEX;
+ warmup_start_weapons = WEPSET_MINSTANEX;
+ start_items |= IT_UNLIMITED_SUPERWEAPONS;
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(instagib_FilterItem)
+{
+ if(self.classname == "item_cells")
+ return TRUE; // no normal cells?
+
+ if(self.weapon == WEP_MINSTANEX && self.classname == "droppedweapon")
+ {
+ self.ammo_cells = autocvar_g_instagib_ammo_drop;
+ return FALSE;
+ }
+
+ if(self.weapon == WEP_ROCKET_LAUNCHER || self.weapon == WEP_NEX)
+ {
+ entity e = spawn();
+ setorigin(e, self.origin);
+ entity oldself;
+ oldself = self;
+ self = e;
+ spawnfunc_item_minst_cells();
+ self = oldself;
+ return TRUE;
+ }
+
+ if(self.flags & FL_POWERUP)
+ return FALSE;
+
+ if(self.ammo_cells > autocvar_g_instagib_ammo_drop && self.classname != "item_minst_cells")
+ self.ammo_cells = autocvar_g_instagib_ammo_drop;
+
+ if(self.ammo_cells && !self.weapon)
+ return FALSE;
+
+ return TRUE;
+}
+
+MUTATOR_HOOKFUNCTION(instagib_CustomizeWaypoint)
+{
+ entity e = WaypointSprite_getviewentity(other);
+
+ // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
+ // but only apply this to real players, not to spectators
+ if((self.owner.flags & FL_CLIENT) && (self.owner.items & IT_STRENGTH) && (e == other))
+ if(DIFF_TEAM(self.owner, e))
+ return TRUE;
+
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(instagib_ItemCountdown)
+{
+ switch(self.items)
+ {
+ case IT_STRENGTH: item_name = "item-invis"; item_color = '0 0 1'; break;
+ case IT_NAILS: item_name = "item-extralife"; item_color = '1 0 0'; break;
+ case IT_INVINCIBLE: item_name = "item-speed"; item_color = '1 0 1'; break;
+ }
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(instagib_ItemTouch)
+{
+ if(self.ammo_cells)
+ {
+ // play some cool sounds ;)
+ if (IS_CLIENT(other))
+ {
+ if(other.health <= 5)
+ Send_Notification(NOTIF_ONE, other, MSG_ANNCE, ANNCE_INSTAGIB_LASTSECOND);
+ else if(other.health < 50)
+ Send_Notification(NOTIF_ONE, other, MSG_ANNCE, ANNCE_INSTAGIB_NARROWLY);
+ }
+
+ if(other.health < 100)
+ other.health = 100;
+
+ return MUT_ITEMTOUCH_CONTINUE;
+ }
+
+ if(self.max_health)
+ {
+ other.armorvalue = bound(other.armorvalue, 999, other.armorvalue + autocvar_g_instagib_extralives);
+ Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_EXTRALIVES);
+ return MUT_ITEMTOUCH_PICKUP;
+ }
+
+ return MUT_ITEMTOUCH_CONTINUE;
+}
+
+MUTATOR_HOOKFUNCTION(instagib_OnEntityPreSpawn)
+{
+ if (!autocvar_g_powerups) { return FALSE; }
+ if (!(self.classname == "item_strength" || self.classname == "item_invincible" || self.classname == "item_health_mega"))
+ return FALSE;
+
+ entity e = spawn();
+
+ if(random() < 0.3)
+ e.think = spawnfunc_item_strength;
+ else if(random() < 0.6)
+ e.think = instagib_health_mega;
+ else
+ e.think = spawnfunc_item_invincible;
+
+ e.nextthink = time + 0.1;
+ e.spawnflags = self.spawnflags;
+ e.noalign = self.noalign;
+ setorigin(e, self.origin);
+
+ return TRUE;
+}
+
+MUTATOR_HOOKFUNCTION(instagib_BuildMutatorsString)
+{
+ ret_string = strcat(ret_string, ":instagib");
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(instagib_BuildMutatorsPrettyString)
+{
+ ret_string = strcat(ret_string, ", instagib");
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(instagib_SetModname)
+{
+ modname = "instagib";
+ return TRUE;
+}
+
+MUTATOR_DEFINITION(mutator_instagib)
+{
+ MUTATOR_HOOK(MatchEnd, instagib_MatchEnd, CBC_ORDER_ANY);
+ MUTATOR_HOOK(MonsterDropItem, instagib_MonsterLoot, CBC_ORDER_ANY);
+ MUTATOR_HOOK(MonsterSpawn, instagib_MonsterSpawn, CBC_ORDER_ANY);
+ MUTATOR_HOOK(BotShouldAttack, instagib_BotShouldAttack, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerPhysics, instagib_PlayerPhysics, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerSpawn, instagib_PlayerSpawn, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerDamage_Calculate, instagib_PlayerDamage, CBC_ORDER_ANY);
+ MUTATOR_HOOK(MakePlayerObserver, instagib_MakePlayerObserver, CBC_ORDER_ANY);
+ MUTATOR_HOOK(SetStartItems, instagib_SetStartItems, CBC_ORDER_ANY);
+ MUTATOR_HOOK(ItemTouch, instagib_ItemTouch, CBC_ORDER_ANY);
+ MUTATOR_HOOK(FilterItem, instagib_FilterItem, CBC_ORDER_ANY);
+ MUTATOR_HOOK(CustomizeWaypoint, instagib_CustomizeWaypoint, CBC_ORDER_ANY);
+ MUTATOR_HOOK(Item_RespawnCountdown, instagib_ItemCountdown, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, instagib_SplitHealthArmor, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerPowerups, instagib_PlayerPowerups, CBC_ORDER_ANY);
+ MUTATOR_HOOK(ForbidThrowCurrentWeapon, instagib_ForbidThrowing, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerPreThink, instagib_PlayerPreThink, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerRegen, instagib_PlayerRegen, CBC_ORDER_ANY);
+ MUTATOR_HOOK(OnEntityPreSpawn, instagib_OnEntityPreSpawn, CBC_ORDER_ANY);
+ MUTATOR_HOOK(BuildMutatorsString, instagib_BuildMutatorsString, CBC_ORDER_ANY);
+ MUTATOR_HOOK(BuildMutatorsPrettyString, instagib_BuildMutatorsPrettyString, CBC_ORDER_ANY);
+ MUTATOR_HOOK(SetModname, instagib_SetModname, CBC_ORDER_ANY);
+
+ return FALSE;
+}
+++ /dev/null
-void spawnfunc_item_minst_cells (void)
-{
- if (!g_minstagib) { remove(self); return; }
- if (!self.ammo_cells)
- self.ammo_cells = autocvar_g_minstagib_ammo_drop;
-
- StartItem ("models/items/a_cells.md3",
- "misc/itempickup.wav", 45, 0,
- "MinstaNex Ammo", IT_CELLS, 0, 0, generic_pickupevalfunc, 100);
-}
-
-void minstagib_health_mega()
-{
- self.max_health = 1;
- StartItem ("models/items/g_h100.md3",
- "misc/megahealth.wav", g_pickup_respawntime_powerup, g_pickup_respawntimejitter_powerup,
- "Extralife", IT_NAILS, 0, FL_POWERUP, generic_pickupevalfunc, BOT_PICKUP_RATING_HIGH);
-}
-
-.float minstagib_nextthink;
-.float minstagib_needammo;
-void minstagib_stop_countdown(entity e)
-{
- if (!e.minstagib_needammo)
- return;
- Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER_CPID, CPID_MINSTA_FINDAMMO);
- e.minstagib_needammo = FALSE;
-}
-void minstagib_ammocheck()
-{
- if (!IS_PLAYER(self))
- return; // not a player
- if (time < self.minstagib_nextthink)
- return;
-
- if (self.deadflag || gameover)
- minstagib_stop_countdown(self);
- else if (self.ammo_cells > 0 || (self.items & IT_UNLIMITED_WEAPON_AMMO))
- minstagib_stop_countdown(self);
- else
- {
- self.minstagib_needammo = TRUE;
- if (self.health == 5)
- {
- Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_MINSTAGIB_TERMINATED);
- }
- else if (self.health == 10)
- {
- Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_1);
- }
- else if (self.health == 20)
- {
- Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_2);
- }
- else if (self.health == 30)
- {
- Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_3);
- }
- else if (self.health == 40)
- {
- Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_4);
- }
- else if (self.health == 50)
- {
- Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_5);
- }
- else if (self.health == 60)
- {
- Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_6);
- }
- else if (self.health == 70)
- {
- Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_7);
- }
- else if (self.health == 80)
- {
- Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_8);
- }
- else if (self.health == 90)
- {
- Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MINSTA_FINDAMMO);
- Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_9);
- }
- else if (self.health == 100)
- {
- Send_Notification(NOTIF_ONE_ONLY, self, MSG_MULTI, MULTI_MINSTA_FINDAMMO);
- Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
- }
- }
- self.minstagib_nextthink = time + 1;
-}
-
-MUTATOR_HOOKFUNCTION(minstagib_MatchEnd)
-{
- entity head;
- FOR_EACH_PLAYER(head)
- minstagib_stop_countdown(head);
-
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(minstagib_MonsterLoot)
-{
- other.monster_loot = spawnfunc_item_minst_cells;
-
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(minstagib_MonsterSpawn)
-{
- // always refill ammo
- if(self.monsterid == MON_MAGE)
- self.skin = 1;
-
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(minstagib_BotShouldAttack)
-{
- if(checkentity.items & IT_STRENGTH)
- return TRUE;
-
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(minstagib_MakePlayerObserver)
-{
- minstagib_stop_countdown(self);
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(minstagib_PlayerSpawn)
-{
- self.effects |= EF_FULLBRIGHT;
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(minstagib_PlayerPreThink)
-{
- minstagib_ammocheck();
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(minstagib_PlayerRegen)
-{
- // no regeneration in minstagib
- return TRUE;
-}
-
-MUTATOR_HOOKFUNCTION(minstagib_PlayerPowerups)
-{
- if (!(self.effects & EF_FULLBRIGHT))
- self.effects |= EF_FULLBRIGHT;
-
- if (self.items & IT_STRENGTH)
- {
- play_countdown(self.strength_finished, "misc/poweroff.wav");
- if (time > self.strength_finished)
- {
- self.alpha = default_player_alpha;
- self.exteriorweaponentity.alpha = default_weapon_alpha;
- self.items &= ~IT_STRENGTH;
- Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_INVISIBILITY);
- }
- }
- else
- {
- if (time < self.strength_finished)
- {
- self.alpha = autocvar_g_minstagib_invis_alpha;
- self.exteriorweaponentity.alpha = autocvar_g_minstagib_invis_alpha;
- self.items |= IT_STRENGTH;
- Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_INVISIBILITY, self.netname);
- Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_INVISIBILITY);
- }
- }
-
- if (self.items & IT_INVINCIBLE)
- {
- play_countdown(self.invincible_finished, "misc/poweroff.wav");
- if (time > self.invincible_finished)
- {
- self.items &= ~IT_INVINCIBLE;
- Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SPEED);
- }
- }
- else
- {
- if (time < self.invincible_finished)
- {
- self.items |= IT_INVINCIBLE;
- Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SPEED, self.netname);
- Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SPEED);
- }
- }
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(minstagib_PlayerPhysics)
-{
- if(self.items & IT_INVINCIBLE)
- self.stat_sv_maxspeed = self.stat_sv_maxspeed * autocvar_g_minstagib_speed_highspeed;
-
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(minstagib_SplitHealthArmor)
-{
- damage_save = 0;
- damage_take = frag_damage;
-
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(minstagib_ForbidThrowing)
-{
- // weapon dropping on death handled by FilterItem
-
- return TRUE;
-}
-
-MUTATOR_HOOKFUNCTION(minstagib_PlayerDamage)
-{
- if(autocvar_g_friendlyfire == 0 && SAME_TEAM(frag_target, frag_attacker) && IS_PLAYER(frag_target) && IS_PLAYER(frag_attacker))
- frag_damage = 0;
-
- if(IS_PLAYER(frag_target))
- {
- if ((frag_deathtype == DEATH_FALL) ||
- (frag_deathtype == DEATH_DROWN) ||
- (frag_deathtype == DEATH_SLIME) ||
- (frag_deathtype == DEATH_LAVA))
- {
- frag_damage = 0;
- }
-
- if(IS_PLAYER(frag_attacker))
- if(DEATH_ISWEAPON(frag_deathtype, WEP_MINSTANEX))
- if(frag_target.armorvalue)
- {
- frag_target.armorvalue -= 1;
- Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_MINSTA_LIVES_REMAINING, frag_target.armorvalue);
- frag_damage = 0;
- frag_target.hitsound += 1;
- frag_attacker.hitsound += 1; // TODO change this to a future specific hitsound for armor hit
- }
-
- if(IS_PLAYER(frag_attacker))
- if (DEATH_ISWEAPON(frag_deathtype, WEP_LASER))
- {
- frag_damage = 0;
- frag_mirrordamage = 0;
- if (frag_target != frag_attacker)
- {
- if (frag_target.health >= 1)
- Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_MINSTA_SECONDARY);
- frag_force = '0 0 0';
- // keep mirrorfrag_force
- //frag_attacker = frag_target;
- }
- }
- }
-
- if(IS_PLAYER(frag_attacker))
- if(frag_mirrordamage > 0)
- {
- // just lose extra LIVES, don't kill the player for mirror damage
- if(frag_attacker.armorvalue > 0)
- {
- frag_attacker.armorvalue -= 1;
- Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_MINSTA_LIVES_REMAINING, frag_attacker.armorvalue);
- frag_attacker.hitsound += 1;
- }
- frag_mirrordamage = 0;
- }
-
- if(frag_target.items & IT_STRENGTH)
- yoda = 1;
-
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(minstagib_SetStartItems)
-{
- start_ammo_cells = cvar("g_minstagib_ammo_start");
-
- start_health = 100;
- start_armorvalue = 0;
- start_weapons = WEPSET_MINSTANEX;
- warmup_start_weapons = WEPSET_MINSTANEX;
- start_items |= IT_UNLIMITED_SUPERWEAPONS;
-
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(minstagib_FilterItem)
-{
- if(self.classname == "item_cells")
- return TRUE; // no normal cells?
-
- if(self.weapon == WEP_MINSTANEX && self.classname == "droppedweapon")
- {
- self.ammo_cells = autocvar_g_minstagib_ammo_drop;
- return FALSE;
- }
-
- if(self.weapon == WEP_ROCKET_LAUNCHER || self.weapon == WEP_NEX)
- {
- entity e = spawn();
- setorigin(e, self.origin);
- entity oldself;
- oldself = self;
- self = e;
- spawnfunc_item_minst_cells();
- self = oldself;
- return TRUE;
- }
-
- if(self.flags & FL_POWERUP)
- return FALSE;
-
- if(self.ammo_cells > autocvar_g_minstagib_ammo_drop && self.classname != "item_minst_cells")
- self.ammo_cells = autocvar_g_minstagib_ammo_drop;
-
- if(self.ammo_cells && !self.weapon)
- return FALSE;
-
- return TRUE;
-}
-
-MUTATOR_HOOKFUNCTION(minstagib_CustomizeWaypoint)
-{
- entity e = WaypointSprite_getviewentity(other);
-
- // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
- // but only apply this to real players, not to spectators
- if((self.owner.flags & FL_CLIENT) && (self.owner.items & IT_STRENGTH) && (e == other))
- if(DIFF_TEAM(self.owner, e))
- return TRUE;
-
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(minstagib_ItemCountdown)
-{
- switch(self.items)
- {
- case IT_STRENGTH: item_name = "item-invis"; item_color = '0 0 1'; break;
- case IT_NAILS: item_name = "item-extralife"; item_color = '1 0 0'; break;
- case IT_INVINCIBLE: item_name = "item-speed"; item_color = '1 0 1'; break;
- }
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(minstagib_ItemTouch)
-{
- if(self.ammo_cells)
- {
- // play some cool sounds ;)
- if (IS_CLIENT(other))
- {
- if(other.health <= 5)
- Send_Notification(NOTIF_ONE, other, MSG_ANNCE, ANNCE_MINSTAGIB_LASTSECOND);
- else if(other.health < 50)
- Send_Notification(NOTIF_ONE, other, MSG_ANNCE, ANNCE_MINSTAGIB_NARROWLY);
- }
-
- if(other.health < 100)
- other.health = 100;
-
- return MUT_ITEMTOUCH_CONTINUE;
- }
-
- if(self.max_health)
- {
- other.armorvalue = bound(other.armorvalue, 999, other.armorvalue + autocvar_g_minstagib_extralives);
- Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_EXTRALIVES);
- return MUT_ITEMTOUCH_PICKUP;
- }
-
- return MUT_ITEMTOUCH_CONTINUE;
-}
-
-MUTATOR_HOOKFUNCTION(minstagib_OnEntityPreSpawn)
-{
- if (!autocvar_g_powerups) { return FALSE; }
- if (!(self.classname == "item_strength" || self.classname == "item_invincible" || self.classname == "item_health_mega"))
- return FALSE;
-
- entity e = spawn();
-
- if(random() < 0.3)
- e.think = spawnfunc_item_strength;
- else if(random() < 0.6)
- e.think = minstagib_health_mega;
- else
- e.think = spawnfunc_item_invincible;
-
- e.nextthink = time + 0.1;
- e.spawnflags = self.spawnflags;
- e.noalign = self.noalign;
- setorigin(e, self.origin);
-
- return TRUE;
-}
-
-MUTATOR_HOOKFUNCTION(minstagib_BuildMutatorsString)
-{
- ret_string = strcat(ret_string, ":MinstaGib");
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(minstagib_BuildMutatorsPrettyString)
-{
- ret_string = strcat(ret_string, ", MinstaGib");
- return FALSE;
-}
-
-MUTATOR_HOOKFUNCTION(minstagib_SetModname)
-{
- modname = "MinstaGib";
- return TRUE;
-}
-
-MUTATOR_DEFINITION(mutator_minstagib)
-{
- MUTATOR_HOOK(MatchEnd, minstagib_MatchEnd, CBC_ORDER_ANY);
- MUTATOR_HOOK(MonsterDropItem, minstagib_MonsterLoot, CBC_ORDER_ANY);
- MUTATOR_HOOK(MonsterSpawn, minstagib_MonsterSpawn, CBC_ORDER_ANY);
- MUTATOR_HOOK(BotShouldAttack, minstagib_BotShouldAttack, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerPhysics, minstagib_PlayerPhysics, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerSpawn, minstagib_PlayerSpawn, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerDamage_Calculate, minstagib_PlayerDamage, CBC_ORDER_ANY);
- MUTATOR_HOOK(MakePlayerObserver, minstagib_MakePlayerObserver, CBC_ORDER_ANY);
- MUTATOR_HOOK(SetStartItems, minstagib_SetStartItems, CBC_ORDER_ANY);
- MUTATOR_HOOK(ItemTouch, minstagib_ItemTouch, CBC_ORDER_ANY);
- MUTATOR_HOOK(FilterItem, minstagib_FilterItem, CBC_ORDER_ANY);
- MUTATOR_HOOK(CustomizeWaypoint, minstagib_CustomizeWaypoint, CBC_ORDER_ANY);
- MUTATOR_HOOK(Item_RespawnCountdown, minstagib_ItemCountdown, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, minstagib_SplitHealthArmor, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerPowerups, minstagib_PlayerPowerups, CBC_ORDER_ANY);
- MUTATOR_HOOK(ForbidThrowCurrentWeapon, minstagib_ForbidThrowing, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerPreThink, minstagib_PlayerPreThink, CBC_ORDER_ANY);
- MUTATOR_HOOK(PlayerRegen, minstagib_PlayerRegen, CBC_ORDER_ANY);
- MUTATOR_HOOK(OnEntityPreSpawn, minstagib_OnEntityPreSpawn, CBC_ORDER_ANY);
- MUTATOR_HOOK(BuildMutatorsString, minstagib_BuildMutatorsString, CBC_ORDER_ANY);
- MUTATOR_HOOK(BuildMutatorsPrettyString, minstagib_BuildMutatorsPrettyString, CBC_ORDER_ANY);
- MUTATOR_HOOK(SetModname, minstagib_SetModname, CBC_ORDER_ANY);
-
- return FALSE;
-}
CHECK_MUTATOR_ADD("g_spawn_near_teammate", mutator_spawn_near_teammate, teamplay);
CHECK_MUTATOR_ADD("g_physical_items", mutator_physical_items, 1);
CHECK_MUTATOR_ADD("g_touchexplode", mutator_touchexplode, 1);
- CHECK_MUTATOR_ADD("g_minstagib", mutator_minstagib, !g_nexball);
- CHECK_MUTATOR_ADD("g_invincible_projectiles", mutator_invincibleprojectiles, !cvar("g_minstagib"));
- CHECK_MUTATOR_ADD("g_new_toys", mutator_new_toys, !cvar("g_minstagib"));
- CHECK_MUTATOR_ADD("g_nix", mutator_nix, !cvar("g_minstagib"));
- CHECK_MUTATOR_ADD("g_rocket_flying", mutator_rocketflying, !cvar("g_minstagib"));
- CHECK_MUTATOR_ADD("g_vampire", mutator_vampire, !cvar("g_minstagib"));
+ CHECK_MUTATOR_ADD("g_instagib", mutator_instagib, !g_nexball);
+ CHECK_MUTATOR_ADD("g_invincible_projectiles", mutator_invincibleprojectiles, !cvar("g_instagib"));
+ CHECK_MUTATOR_ADD("g_new_toys", mutator_new_toys, !cvar("g_instagib"));
+ CHECK_MUTATOR_ADD("g_nix", mutator_nix, !cvar("g_instagib"));
+ CHECK_MUTATOR_ADD("g_rocket_flying", mutator_rocketflying, !cvar("g_instagib"));
+ CHECK_MUTATOR_ADD("g_vampire", mutator_vampire, !cvar("g_instagib"));
CHECK_MUTATOR_ADD("g_superspectate", mutator_superspec, 1);
- CHECK_MUTATOR_ADD("g_pinata", mutator_pinata, !cvar("g_minstagib"));
+ CHECK_MUTATOR_ADD("g_pinata", mutator_pinata, !cvar("g_instagib"));
CHECK_MUTATOR_ADD("g_midair", mutator_midair, 1);
- CHECK_MUTATOR_ADD("g_bloodloss", mutator_bloodloss, !cvar("g_minstagib"));
+ CHECK_MUTATOR_ADD("g_bloodloss", mutator_bloodloss, !cvar("g_instagib"));
CHECK_MUTATOR_ADD("g_random_gravity", mutator_random_gravity, 1);
CHECK_MUTATOR_ADD("g_multijump", mutator_multijump, 1);
- CHECK_MUTATOR_ADD("g_melee_only", mutator_melee_only, !cvar("g_minstagib") && !g_nexball);
+ CHECK_MUTATOR_ADD("g_melee_only", mutator_melee_only, !cvar("g_instagib") && !g_nexball);
CHECK_MUTATOR_ADD("g_nades", mutator_nades, 1);
CHECK_MUTATOR_ADD("g_sandbox", sandbox, 1);
CHECK_MUTATOR_ADD("g_campcheck", mutator_campcheck, 1);
MUTATOR_DECLARATION(gamemode_invasion);
MUTATOR_DECLARATION(gamemode_cts);
MUTATOR_DECLARATION(gamemode_race);
+MUTATOR_DECLARATION(gamemode_tdm);
MUTATOR_DECLARATION(mutator_dodging);
MUTATOR_DECLARATION(mutator_invincibleprojectiles);
MUTATOR_DECLARATION(mutator_physical_items);
MUTATOR_DECLARATION(mutator_vampire);
MUTATOR_DECLARATION(mutator_superspec);
-MUTATOR_DECLARATION(mutator_minstagib);
+MUTATOR_DECLARATION(mutator_instagib);
MUTATOR_DECLARATION(mutator_touchexplode);
MUTATOR_DECLARATION(mutator_pinata);
MUTATOR_DECLARATION(mutator_midair);
#include "gamemode_invasion.qc"
#include "gamemode_race.qc"
#include "gamemode_cts.qc"
+#include "gamemode_tdm.qc"
#include "mutator_invincibleproj.qc"
#include "mutator_new_toys.qc"
#include "mutator_physical_items.qc"
#include "sandbox.qc"
#include "mutator_superspec.qc"
-#include "mutator_minstagib.qc"
+#include "mutator_instagib.qc"
#include "mutator_touchexplode.qc"
#include "mutator_pinata.qc"
#include "mutator_midair.qc"
../common/items.qc
../common/vehicles/vehicles_include.qc
+
../common/nades.qc
../common/buffs.qc
vector v;
self.nextthink = time + 0.1;
- if (!(self.owner.active == ACTIVE_ACTIVE))
+ if(self.owner.active != ACTIVE_ACTIVE)
{
self.owner.velocity = '0 0 0';
return;
void button_use()
{
- if (!(self.active == ACTIVE_ACTIVE))
+ if(self.active != ACTIVE_ACTIVE)
return;
self.enemy = activator;
"speed" override the default 40 speed
"wait" override the default 1 second wait (-1 = never return)
"lip" override the default 4 pixel lip remaining at end of move
-"health" if set, the button must be killed instead of touched. If set to -1, the button will fire on ANY attack, even damageless ones like the MinstaGib laser
+"health" if set, the button must be killed instead of touched. If set to -1, the button will fire on ANY attack, even damageless ones like the InstaGib laser
"sounds"
0) steam metal
1) wooden clunk
// some keys were used
if (other.key_door_messagetime <= time) {
play2(other, "misc/talk.wav");
- centerprint(other, strcat("You also need ", item_keys_keylist(door.itemkeys), "!"));
+ Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_DOOR_LOCKED_ALSONEED, item_keys_keylist(door.itemkeys));
other.key_door_messagetime = time + 2;
}
} else {
// no keys were used
if (other.key_door_messagetime <= time) {
play2(other, "misc/talk.wav");
- centerprint(other, strcat("You need ", item_keys_keylist(door.itemkeys), "!"));
+ Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_DOOR_LOCKED_NEED, item_keys_keylist(door.itemkeys));
other.key_door_messagetime = time + 2;
}
}
if (door.itemkeys) {
// door is now unlocked
play2(other, "misc/talk.wav");
- centerprint(other, "Door unlocked!");
+ Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_DOOR_UNLOCKED);
return TRUE;
} else
return FALSE;
float n, i, t;
self.nextthink = time + 0.1;
- if (!(self.owner.active == ACTIVE_ACTIVE))
+ if(self.owner.active != ACTIVE_ACTIVE)
{
self.owner.velocity = '0 0 0';
return;
{
self.nextthink = time + 0.1;
- if (!(self.owner.active == ACTIVE_ACTIVE))
+ if(self.owner.active != ACTIVE_ACTIVE)
{
self.owner.velocity = '0 0 0';
return;
{
if(!activator)
return;
- if(!IS_REAL_CLIENT(activator))
- return;
- msg_entity = activator;
- target_music_sendto(MSG_ONE, 1);
+ if(IS_REAL_CLIENT(activator))
+ {
+ msg_entity = activator;
+ target_music_sendto(MSG_ONE, 1);
+ }
entity head;
FOR_EACH_SPEC(head) if(head.enemy == activator) { msg_entity = head; target_music_sendto(MSG_ONE, 1); }
}
PlayerScore_Clear(e);
}
-void tdm_init();
void entcs_init();
void LogTeamchange(float player_id, float team_number, float type)
if(g_tdm)
{
ActivateTeamplay();
- tdm_init();
+ fraglimit_override = autocvar_g_tdm_point_limit;
+ leadlimit_override = autocvar_g_tdm_point_leadlimit;
+ MUTATOR_ADD(gamemode_tdm);
+
if(autocvar_g_tdm_team_spawns)
have_team_spawns = -1; // request team spawns
}
{
if(autocvar_g_campaign && pl && IS_REAL_CLIENT(pl))
return 1; // special case for campaign and player joining
- else if(g_domination)
- error("Too few teams available for domination\n");
- else if(g_ctf)
- error("Too few teams available for ctf\n");
- else if(g_keyhunt)
- error("Too few teams available for key hunt\n");
- else if(g_freezetag)
- error("Too few teams available for freeze tag\n");
else
- error("Too few teams available for team deathmatch\n");
+ error(sprintf("Too few teams available for %s\n", MapInfo_Type_ToString(MapInfo_CurrentGametype())));
}
// count how many players are in each team
}
if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
- sprint(self, "Team changes not allowed\n");
+ Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TEAMCHANGE_NOTALLOWED);
return; // changing teams is not allowed
}
GetTeamCounts(self);
if(!TeamSmallerEqThanTeam(dteam, steam, self))
{
- sprint(self, "Cannot change to a larger/better/shinier team\n");
+ Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM);
return;
}
}
if(selected.deadflag == DEAD_NO)
Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
- centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", Team_ColoredFullName(selected.team)));
-}
-
-// code from here on is just to support maps that don't have team entities
-void tdm_spawnteam (string teamname, float teamcolor)
-{
- entity e;
- e = spawn();
- e.classname = "tdm_team";
- e.netname = teamname;
- e.cnt = teamcolor;
- e.team = e.cnt + 1;
-}
-
-// spawn some default teams if the map is not set up for tdm
-void tdm_spawnteams()
-{
- float numteams;
-
- numteams = autocvar_g_tdm_teams_override;
- if(numteams < 2)
- numteams = autocvar_g_tdm_teams;
- numteams = bound(2, numteams, 4);
-
- tdm_spawnteam("Red", NUM_TEAM_1-1);
- tdm_spawnteam("Blue", NUM_TEAM_2-1);
- if(numteams >= 3)
- tdm_spawnteam("Yellow", NUM_TEAM_3-1);
- if(numteams >= 4)
- tdm_spawnteam("Pink", NUM_TEAM_4-1);
-}
-
-void tdm_delayedinit()
-{
- // if no teams are found, spawn defaults
- if (find(world, classname, "tdm_team") == world)
- tdm_spawnteams();
-}
-
-void tdm_init()
-{
- InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);
+ Send_Notification(NOTIF_ONE, selected, MSG_CENTER, CENTER_DEATH_SELF_AUTOTEAMCHANGE, selected.team);
}
self.firecheck_flags |= TFL_FIRECHECK_AFF;
// Our fireing routine
- if(g_minstagib)
+ if(g_instagib)
self.turret_firefunc = turret_plasma_minsta_attack;
else
self.turret_firefunc = turret_plasma_attack;
break;
}
- W_DecreaseAmmo(ammo_cells, ((g_minstagib) ? 1 : autocvar_g_balance_minstanex_ammo), autocvar_g_balance_minstanex_reload_ammo);
+ W_DecreaseAmmo(ammo_cells, ((g_instagib) ? 1 : autocvar_g_balance_minstanex_ammo), autocvar_g_balance_minstanex_reload_ammo);
}
void spawnfunc_weapon_minstanex (void); // defined in t_items.qc
float minstanex_ammo;
// now multiple WR_s use this
- minstanex_ammo = ((g_minstagib) ? 1 : autocvar_g_balance_minstanex_ammo);
+ minstanex_ammo = ((g_instagib) ? 1 : autocvar_g_balance_minstanex_ammo);
if (req == WR_AIM)
{
if (self.jump_interval <= time)
if (weapon_prepareattack(1, -1))
{
- // handle refire manually, so that primary and secondary can be fired without conflictions (important for minstagib)
+ // handle refire manually, so that primary and secondary can be fired without conflictions (important for instagib)
self.jump_interval = time + autocvar_g_balance_minstanex_laser_refire * W_WeaponRateFactor();
// decrease ammo for the laser?
if(autocvar_g_balance_minstanex_laser_ammo)
W_DecreaseAmmo(ammo_cells, autocvar_g_balance_minstanex_laser_ammo, autocvar_g_balance_minstanex_reload_ammo);
- // ugly minstagib hack to reuse the fire mode of the laser
+ // ugly instagib hack to reuse the fire mode of the laser
float w;
w = self.weapon;
self.weapon = WEP_LASER;
////////// WEAPONS //////////
+g_arc_simple // arc
+{
+ deformVertexes autosprite
+ cull none
+ nopicmip
+
+ {
+ map models/weapons/g_arc_simple
+ blendfunc blend
+
+ }
+}
+
g_crylink_simple // crylink
{
deformVertexes autosprite
}
}
-g_nex_simple // nex
+g_nex_simple // vortex
{
deformVertexes autosprite
cull none
}
}
-g_rl_simple // rocket launcher
+g_rl_simple // devastator
{
deformVertexes autosprite
cull none
}
}
-g_uzi_simple // machine gun
-{
- deformVertexes autosprite
- cull none
- nopicmip
-
- {
- map models/weapons/g_uzi_simple
- blendfunc blend
-
- }
-}
-
g_campingrifle_simple // sniper rifle
{
deformVertexes autosprite
}
}
-g_laser_simple // laser
+g_laser_simple // blaster
{
deformVertexes autosprite
cull none
}
}
-g_minstanex_simple // minstanex
+g_minstanex_simple // vaporizer
{
deformVertexes autosprite
cull none
blendfunc blend
}
-}
\ No newline at end of file
+}
\g_pinata\Players will drop all weapons they possessed when they are killed
\g_weapon_stay\Weapons stay after they are picked up
\g_weaponarena\Selecting a weapon arena will give all players that weapon at spawn as well as unlimited ammo, and disable all other weapon pickups.
-\g_minstagib\Players will be given the Minstanex, which is a railgun with infinite damage. If the player runs out of ammo, he will have 10 seconds to find some or if he fails to do so, face death. The secondary fire mode is a laser which does not inflict any damage and is good for doing trickjumps.
+\g_instagib\Players will be given the Minstanex, which is a railgun with infinite damage. If the player runs out of ammo, he will have 10 seconds to find some or if he fails to do so, face death. The secondary fire mode is a laser which does not inflict any damage and is good for doing trickjumps.
\g_nix\No items Xonotic - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon.
\g_nix_with_laser\Always carry the laser as an additional weapon in Nix
\XonoticMultiplayerDialog/Select all\Select all maps
\g_weapon_stay\Alle Waffen bleiben liegen, auch wenn sie aufgenommen wurden
\g_weaponarena\Waffen-Arenen: Die Auswahl einer Waffen-Arena führt dazu, dass jeder Spieler mit der gewählten Waffe startet. Diese hat unendlich viel Munition, andere Waffen sind nicht vorhanden - Spezielle Waffen-Arenen: Spieler starten mit allen Waffen und unendlich viel Munition
\menu_weaponarena_with_laser\Aktiviere auch den Laser in der Waffen-Arena
-\g_minstagib\Alle Spieler starten mit der MinstaNex, eine elektromagnetische Schienenkanone mit unendlich viel Schaden. Wenn ein Spieler keine Munition mehr hat, bleiben ihm 10 Sekunden um neue zu finden, ansonsten stirbt er. Der 2. Feuermodus ist Laser, welcher keinen Schaden hinzufügen kann. Dieser eignet sich gut für Tricksprünge
+\g_instagib\Alle Spieler starten mit der MinstaNex, eine elektromagnetische Schienenkanone mit unendlich viel Schaden. Wenn ein Spieler keine Munition mehr hat, bleiben ihm 10 Sekunden um neue zu finden, ansonsten stirbt er. Der 2. Feuermodus ist Laser, welcher keinen Schaden hinzufügen kann. Dieser eignet sich gut für Tricksprünge
\g_nix\Es gibt keine aufzusammelnden Gegenstände in Xonotic - Anstelle der Möglichkeit Waffen aufzusammeln, spielen alle mit der gleichen Waffe. Nach einiger Zeit startet ein Countdown, danach wechseln alle Spieler zu einer neuen gleichen Waffe
\g_nix_with_laser\In Nix ist als zweite Waffe der Laser vorhanden
\XonoticMultiplayerDialog/Select all\Wähle alle Maps
\g_weapon_stay\Las armas quedan despues de que son tomadas
\g_weaponarena\Seleccionando un arma, dara a todos los jugadores cual arma se eligió asi como infinita munición, y deshabilita cualquier otra toma de arma.
\menu_weaponarena_with_laser\Tambien habilita el láser en la arena
-\g_minstagib\Los jugadores tendran Minstanex, el cual es un railgun con daño infinito. Si el jugador queda sin munición, tendra 10 segundos para buscar mas o morira. El modo de disparo secundario es un laser que no inflige daño y es bueno para hacer bromas.
+\g_instagib\Los jugadores tendran Minstanex, el cual es un railgun con daño infinito. Si el jugador queda sin munición, tendra 10 segundos para buscar mas o morira. El modo de disparo secundario es un laser que no inflige daño y es bueno para hacer bromas.
\g_nix\Xonotic sin items - en vez de recoger items, todos juegan con la misma arma. Despues de algún tiempo, comienza una cuenta regresiva, despues del cual todos juegan con otra arma.
\g_nix_with_laser\Siempre lleva el láser como arma adicional en Nix
\XonoticMultiplayerDialog/Select all\Seleccionar todos los mapas
\g_pinata\Les joueurs lâchent toutes leurs armes quand ils meurent
\g_weapon_stay\Les armes restent où elles sont lorsqu'elles sont ramassées
\g_weaponarena\Sélectionner une arène avec une seule arme fera apparaître les joueurs avec cette arme et des munitions illimitées, et désactive toutes les autres armes
-\g_minstagib\Tous les joueurs reçoivent un Minstanex, qui est un fusil de précision d'une puissance infinie. Si vous êtes à court de munition, vous mourrez dans les 10 secondes à moins de parvenir à recharger votre arme. Le tir secondaire est un laser qui n'inflige aucun dégât et qui est utile pour sauter sur de longues distances.
+\g_instagib\Tous les joueurs reçoivent un Minstanex, qui est un fusil de précision d'une puissance infinie. Si vous êtes à court de munition, vous mourrez dans les 10 secondes à moins de parvenir à recharger votre arme. Le tir secondaire est un laser qui n'inflige aucun dégât et qui est utile pour sauter sur de longues distances.
\g_nix\No Items Xonotic - tous les joueurs jouent avec la même arme, et celle-ci change régulièrement.
\g_nix_with_laser\Autoriser le laser en plus de l'arme courante dans le mode Nix
\XonoticMultiplayerDialog/Select all\Sélectionner toutes les cartes
\g_weapon_stay\A fegyverek a helyükön maradnak, még azután is, hogy valaki felvette őket
\g_weaponarena\A kiválasztott fegyver aréna minden játékosnak ugyanazt a fegyvert biztosítja korlátlan lőszerrel, és letiltja minden más fegyver felvételét
\menu_weaponarena_with_laser\A lézer is engedélyezett a fegyver arénában
-\g_minstagib\A játékosok egy Minstanex-et kapnak, ami egy azonnal ölő mesterlövész fegyver. Ha a játékos kifogy a lőszerből, 10 másodperce van muníciót találni, vagy meghal. A másodlagos tűz mód a lézer, amely nem okoz kárt, de jól jön trükkös ugrások végrehajtásánál
+\g_instagib\A játékosok egy Minstanex-et kapnak, ami egy azonnal ölő mesterlövész fegyver. Ha a játékos kifogy a lőszerből, 10 másodperce van muníciót találni, vagy meghal. A másodlagos tűz mód a lézer, amely nem okoz kárt, de jól jön trükkös ugrások végrehajtásánál
\g_nix\Xonotic felvehető fegyverek nélkül – Mindenki ugyanazzal a fegyverrel játszik. Kis idő után visszaszámlálás indul, amely végén mindenki fegyvert vált
\g_nix_with_laser\Mindig legyen a lézer a Nix mellett kiegészítésül
\g_pinata\I giocatori rilasceranno tutte le armi che possedevano appena vengono uccisi
\g_weapon_stay\Le armi rimangono dopo che vengono raccolte
\g_weaponarena\Selezionando un'arena dedicata ad un'arma si darà a tutti i giocatori quell'arma con munizioni infinite, e disabiliterà tutti gli altri raccoglimenti delle armi.
-\g_minstagib\Ai giocatori sarà dato il Minstanex, che è un railgun con danni illimitati. Se il giocatore rimane senza munizioni, avrà 10 secondi per trovarne alcune, altrimenti morirà. Il fuoco secondario è un laser che non infligge nessun danno ed è buono per effettuare vari trickjump.
+\g_instagib\Ai giocatori sarà dato il Minstanex, che è un railgun con danni illimitati. Se il giocatore rimane senza munizioni, avrà 10 secondi per trovarne alcune, altrimenti morirà. Il fuoco secondario è un laser che non infligge nessun danno ed è buono per effettuare vari trickjump.
\g_nix\"No items Xonotic" - invece di raccogliere oggetti, ognuno giocherà con la stessa arma. Dopo un pò di tempo, un conto alla rovescia inizierà, dopo il quale ognuno passerà ad un'altra arma.
\g_nix_with_laser\Porta sempre il laser come arma aggiuntiva nella modalità "No items Xonotic"
\XonoticMultiplayerDialog/Seleziona tutto\Seleziona tutte le mappe
\g_weapon_stay\Всё собранное оружие остаётся после возрождений
\g_weaponarena\Selecting a weapon arena will give all players that weapon at spawn as well as unlimited ammo, and disable all other weapon pickups.
\menu_weaponarena_with_laser\Also enable the laser in the weapon arena
-\g_minstagib\Players will be given the Minstanex, which is a railgun with infinite damage. If the player runs out of ammo, he will have 10 seconds to find some or if he fails to do so, face death. The secondary fire mode is a laser which does not inflict any damage and is good for doing trickjumps.
+\g_instagib\Players will be given the Minstanex, which is a railgun with infinite damage. If the player runs out of ammo, he will have 10 seconds to find some or if he fails to do so, face death. The secondary fire mode is a laser which does not inflict any damage and is good for doing trickjumps.
\g_nix\No items Xonotic - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon.
\g_nix_with_laser\Always carry the laser as an additional weapon in Nix
\XonoticMultiplayerDialog/Select all\Выбрать все карты
\g_weapon_stay\Зброя залишається після того, як була підібраною
\g_weaponarena\Вибір арени з окремою зброєю дасть гравцям цю зброю і необмежену кількість боєприпасів до неї, і прибере з мапи всю іншу зброю
\menu_weaponarena_with_laser\Зробити лазер доступним на аренах
-\g_minstagib\Гравці отримують МінстаНекс, рейкову гармату яка вбиває одним пострілом. Якщо гравець витратить усі боєприпаси, у нього буде десять секунд щоб поновити його, інакше він загине. Альтернативний вогонь гармати це лазер який не наносить шкоди, корисний для трюків
+\g_instagib\Гравці отримують МінстаНекс, рейкову гармату яка вбиває одним пострілом. Якщо гравець витратить усі боєприпаси, у нього буде десять секунд щоб поновити його, інакше він загине. Альтернативний вогонь гармати це лазер який не наносить шкоди, корисний для трюків
\g_nix\Нікс (No items Xonotic) - замість того щоб підбирати предмети, всі гравці грають з однією зброєю. Через деякий час почнеться відлік, і зброя у всіх зміниться на іншу
\g_nix_with_laser\Зробити лазер доступним у Нікс
\XonoticMultiplayerDialog/Обрати все\Обрати всі мапи
-alias weapon_laser "impulse 230"
+alias weapon_blaster "impulse 230"
alias weapon_shotgun "impulse 231"
-alias weapon_uzi "impulse 232"
-alias weapon_grenadelauncher "impulse 233"
+alias weapon_machinegun "impulse 232"
+alias weapon_mortar "impulse 233"
alias weapon_minelayer "impulse 234"
alias weapon_electro "impulse 235"
alias weapon_crylink "impulse 236"
-alias weapon_nex "impulse 237"
+alias weapon_vortex "impulse 237"
alias weapon_hagar "impulse 238"
-alias weapon_rocketlauncher "impulse 239"
+alias weapon_devastator "impulse 239"
alias weapon_porto "impulse 240"
-alias weapon_minstanex "impulse 241"
+alias weapon_vaporizer "impulse 241"
alias weapon_hook "impulse 242"
alias weapon_hlac "impulse 243"
alias weapon_tuba "impulse 244"
alias weapon_rifle "impulse 245"
alias weapon_fireball "impulse 246"
alias weapon_seeker "impulse 247"
+alias weapon_shockwave "impulse 248"
+alias weapon_arc "impulse 249"
+
+// Backwards compatibility with 0.7.0
+alias weapon_laser "weapon_blaster"
+alias weapon_uzi "weapon_machinegun"
+alias weapon_grenadelauncher "weapon_mortar"
+alias weapon_nex "weapon_vortex"
+alias weapon_rocketlauncher "weapon_devastator"
+alias weapon_minstanex "weapon_vaporizer"