]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Reset vehicles in reset_map (thanks to the new vehicles_reset function), not just...
authorterencehill <piuntn@gmail.com>
Fri, 21 Jun 2013 16:02:04 +0000 (18:02 +0200)
committerterencehill <piuntn@gmail.com>
Fri, 21 Jun 2013 21:36:17 +0000 (23:36 +0200)
qcsrc/server/mutators/gamemode_assault.qc
qcsrc/server/vehicles/vehicles.qc

index e857af9c0ff5d50b5b5db313ccab26b2e5cbc0f0..18fb2bb236cb0d2a96dca9a5040964072f2581bd 100644 (file)
@@ -212,31 +212,8 @@ void assault_wall_think()
 
 // trigger new round
 // reset objectives, toggle spawnpoints, reset triggers, ...
-void vehicles_clearreturn();
-void vehicles_spawn();
 void assault_new_round()
 {
-    entity oldself;
-       //bprint("ASSAULT: new round\n");
-
-       oldself = self;
-       // Eject players from vehicles
-    FOR_EACH_PLAYER(self)
-    {
-        if(self.vehicle)
-            vehicles_exit(VHEF_RELESE);
-    }
-
-    self = findchainflags(vehicle_flags, VHF_ISVEHICLE);
-    while(self)
-    {
-        vehicles_clearreturn();
-        vehicles_spawn();
-        self = self.chain;
-    }
-
-    self = oldself;
-
        // up round counter
        self.winning = self.winning + 1;
 
index 10be37f8f31b9454d47b081d0939ff46f8384a30..5771a468d637fe3d60fba8c3ecf8a6001ad36210 100644 (file)
@@ -456,6 +456,30 @@ entity vehicles_projectile(string _mzlfx, string _mzlsound,
 }
 // End generic vehile projectile system
 
+void vehicles_reset()
+{
+       if(self.owner)
+       {
+               entity oldself = self;
+               self = self.owner;
+               vehicles_exit(VHEF_RELESE);
+               self = oldself;
+       }
+       self.alpha      = -1;
+       self.movetype   = MOVETYPE_NONE;
+       self.effects    = EF_NODRAW;
+       self.colormod  = '0 0 0';
+       self.avelocity = '0 0 0';
+       self.velocity  = '0 0 0';
+       self.event_damage = func_null;
+       self.solid = SOLID_NOT;
+       self.deadflag = DEAD_NO;
+
+       self.touch = func_null;
+       self.nextthink = 0;
+       vehicles_setreturn();
+}
+
 /** vehicles_spawn
     Exetuted for all vehicles on (re)spawn.
     Sets defaults for newly spawned units.
@@ -470,6 +494,7 @@ void vehicles_spawn()
     self.owner              = world;
     self.touch              = vehicles_touch;
     self.event_damage       = vehicles_damage;
+    self.reset              = vehicles_reset;
     self.iscreature         = TRUE;
     self.teleportable       = FALSE; // no teleporting for vehicles, too buggy
     self.damagedbycontents     = TRUE;