rtexture_t *R_LoadTextureShadowMapCube(rtexturepool_t *rtexturepool, const char *identifier, int width, qboolean filter)
{
- return R_SetupTexture(rtexturepool, identifier, width, width, 1, 6, TEXF_ALWAYSPRECACHE | TEXF_CLAMP | TEXF_COMPARE | (filter ? TEXF_FORCELINEAR : TEXF_FORCENEAREST), TEXTYPE_SHADOWMAP, GLTEXTURETYPE_CUBEMAP, NULL, NULL);
+ return R_SetupTexture(rtexturepool, identifier, width, width, 1, 6, TEXF_ALWAYSPRECACHE | TEXF_CLAMP | (filter ? TEXF_FORCELINEAR | TEXF_COMPARE : TEXF_FORCENEAREST), TEXTYPE_SHADOWMAP, GLTEXTURETYPE_CUBEMAP, NULL, NULL);
}
rtexture_t *R_LoadTextureCubeProjection(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int size, int border)