]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Snake: the game (ladders not included)
authorMario <zacjardine@y7mail.com>
Thu, 24 Sep 2015 04:37:05 +0000 (14:37 +1000)
committerMario <zacjardine@y7mail.com>
Thu, 24 Sep 2015 04:37:05 +0000 (14:37 +1000)
qcsrc/common/minigames/minigame/all.qh
qcsrc/common/minigames/minigame/snake.qc [new file with mode: 0644]
qcsrc/common/minigames/sv_minigames.qc

index afcc93d4821bb69c0c8b60e9d7783118301617a9..835081c4b95e64528087f302c1582ef8165ead9b 100644 (file)
@@ -68,6 +68,7 @@ that .owner is set to the minigame session entity and .minigame_autoclean is tru
 #include "qto.qc"
 #include "ps.qc"
 #include "pp.qc"
+#include "snake.qc"
 
 /**
  * Registration:
@@ -83,6 +84,7 @@ that .owner is set to the minigame session entity and .minigame_autoclean is tru
        MINIGAME(qto, "Quinto") \
        MINIGAME(ps,  "Peg Solitaire") \
        MINIGAME(pp,  "Push-Pull") \
+       MINIGAME(snake,"Snake") \
        /*empty line*/
 
 /**
diff --git a/qcsrc/common/minigames/minigame/snake.qc b/qcsrc/common/minigames/minigame/snake.qc
new file mode 100644 (file)
index 0000000..8d7189e
--- /dev/null
@@ -0,0 +1,536 @@
+const float SNAKE_TURN_MOVE  = 0x0100; // the snake is moving, player must control it
+const float SNAKE_TURN_LOSS  = 0x0200; // they did it?!
+const float SNAKE_TURN_WAIT  = 0x0400; // the snake is waiting for the player to make their first move and begin the game
+const float SNAKE_TURN_TYPE  = 0x0f00; // turn type mask
+
+const int SNAKE_SF_PLAYERSCORE = MINIG_SF_CUSTOM;
+
+const int SNAKE_LET_CNT = 15;
+const int SNAKE_NUM_CNT = 15;
+
+const int SNAKE_TILE_SIZE = 15;
+
+const int SNAKE_DELAY_INITIAL = 0.7;
+
+.int snake_score;
+.entity snake_head;
+
+.float snake_delay;
+.float snake_nextmove;
+.vector snake_dir;
+
+// find same game piece given its tile name
+entity snake_find_piece(entity minig, string tile)
+{
+       entity e = world;
+       while ( ( e = findentity(e,owner,minig) ) )
+               if ( e.classname == "minigame_board_piece" && e.netname == tile )
+                       return e;
+       return world;
+}
+
+// find same game piece given its cnt
+entity snake_find_cnt(entity minig, int tile)
+{
+       entity e = world;
+       while ( ( e = findentity(e,owner,minig) ) )
+               if ( e.classname == "minigame_board_piece" && e.cnt == tile )
+                       return e;
+       return world;
+}
+
+// check if the tile name is valid (15x15 grid)
+bool snake_valid_tile(string tile)
+{
+       if ( !tile )
+               return false;
+       int number = minigame_tile_number(tile);
+       int letter = minigame_tile_letter(tile);
+       return 0 <= number && number < SNAKE_NUM_CNT && 0 <= letter && letter < SNAKE_LET_CNT;
+}
+
+void snake_new_mouse(entity minigame)
+{
+       RandomSelection_Init();
+       int i, t;
+       for(i = 0; i < SNAKE_LET_CNT; ++i)
+       for(t = 0; t < SNAKE_NUM_CNT; ++t)
+       {
+               string pos = minigame_tile_buildname(i, t);
+               if(!snake_find_piece(minigame, pos))
+                       RandomSelection_Add(world, 0, pos, 1, 1);
+       }
+
+       entity piece = msle_spawn(minigame,"minigame_board_piece");
+       piece.team = 1;
+       piece.netname = strzone(RandomSelection_chosen_string);
+       minigame_server_sendflags(piece,MINIG_SF_ALL);
+
+       minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
+}
+
+void snake_setup_pieces(entity minigame)
+{
+       int targnum = bound(1, floor(random() * SNAKE_NUM_CNT), SNAKE_NUM_CNT - 1);
+       int targlet = bound(1, floor(random() * SNAKE_LET_CNT), SNAKE_LET_CNT - 1);
+
+       entity piece = msle_spawn(minigame,"minigame_board_piece");
+       piece.team = 1; // init default team?
+       piece.netname = strzone(minigame_tile_buildname(targlet,targnum));
+       piece.cnt = 1;
+       minigame_server_sendflags(piece,MINIG_SF_ALL);
+
+       minigame.snake_head = piece;
+
+       snake_new_mouse(minigame);
+
+       minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
+}
+
+void snake_add_score(entity minigame, int thescore)
+{
+#ifdef SVQC
+       if(!minigame)
+               return;
+       if(minigame.minigame_players)
+       {
+               minigame.minigame_players.snake_score += thescore;
+               minigame.minigame_players.SendFlags |= SNAKE_SF_PLAYERSCORE;
+       }
+#endif
+}
+
+void snake_move_body(entity minigame, bool ate_mouse)
+{
+       entity tail = world;
+       string tailpos = string_null;
+       vector taildir = '0 0 0';
+
+       int pieces = 0;
+       for(int i = (SNAKE_NUM_CNT * SNAKE_LET_CNT); i >= 2; --i)
+       {
+               entity piece = snake_find_cnt(minigame, i);
+               entity nextpiece = snake_find_cnt(minigame, i - 1);
+               if(!piece)
+                       continue;
+
+               pieces++;
+
+               if(!tail)
+               {
+                       tail = piece;
+                       tailpos = piece.netname;
+                       taildir = piece.snake_dir;
+               }
+
+               if(piece.netname) { strunzone(piece.netname); }
+               piece.netname = strzone(nextpiece.netname);
+               piece.snake_dir = nextpiece.snake_dir;
+               minigame_server_sendflags(piece, MINIG_SF_ALL);
+       }
+
+       // just a head
+       if(!pieces)
+       {
+               tail = minigame.snake_head;
+               tailpos = minigame.snake_head.netname;
+               taildir = minigame.snake_head.snake_dir;
+       }
+
+       if(tail && ate_mouse)
+       {
+               int newcnt = tail.cnt + 1;
+               minigame.snake_delay = max(0.1, SNAKE_DELAY_INITIAL - (newcnt / 100));
+               snake_add_score(minigame, 1);
+
+               entity piece = msle_spawn(minigame,"minigame_board_piece");
+               piece.cnt = newcnt;
+               piece.team = 1;
+               piece.snake_dir = taildir;
+               piece.netname = strzone(tailpos);
+               minigame_server_sendflags(piece,MINIG_SF_ALL);
+
+               minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
+       }
+}
+
+void snake_move_head(entity minigame)
+{
+       entity head = minigame.snake_head;
+
+       int myx = minigame_tile_letter(head.netname);
+       int myy = minigame_tile_number(head.netname);
+
+       myx += minigame.snake_dir_x;
+       myy += minigame.snake_dir_y;
+
+       string newpos = minigame_tile_buildname(myx, myy);
+
+       if(!snake_valid_tile(newpos) || (snake_find_piece(minigame, newpos)).cnt)
+       {
+               minigame.minigame_flags = SNAKE_TURN_LOSS;
+               minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
+               return;
+       }
+
+       bool ate_mouse = false;
+       entity piece = snake_find_piece(minigame, newpos);
+       if(piece && !piece.cnt)
+               ate_mouse = true;
+
+       // move the body first, then set the new head position?
+       snake_move_body(minigame, ate_mouse);
+
+       if(ate_mouse)
+       {
+               if(piece.netname) { strunzone(piece.netname); }
+               remove(piece);
+
+               snake_new_mouse(minigame);
+       }
+
+       if(head.netname) { strunzone(head.netname); }
+       head.netname = strzone(newpos);
+       minigame_server_sendflags(head,MINIG_SF_ALL);
+}
+
+// make a move
+void snake_move(entity minigame, entity player, string dxs, string dys )
+{
+       if ( (minigame.minigame_flags & SNAKE_TURN_MOVE) || (minigame.minigame_flags & SNAKE_TURN_WAIT) )
+       if ( dxs || dys )
+       {
+               //if ( snake_valid_tile(pos) )
+               //if ( snake_find_piece(minigame, pos) )
+               {
+                       int dx = ((dxs) ? stof(dxs) : 0);
+                       int dy = ((dys) ? stof(dys) : 0);
+
+                       int myl = minigame_tile_letter(minigame.snake_head.netname);
+                       int myn = minigame_tile_number(minigame.snake_head.netname);
+
+                       entity head = snake_find_piece(minigame, minigame_tile_buildname(myl + dx, myn + dy));
+                       if(head && head.cnt == 2)
+                               return; // nope!
+
+                       if(minigame.minigame_flags & SNAKE_TURN_WAIT)
+                               minigame.snake_nextmove = time;
+                       minigame.minigame_flags = SNAKE_TURN_MOVE;
+                       minigame.snake_dir_x = dx;
+                       minigame.snake_dir_y = dy;
+                       minigame.snake_dir_z = 0;
+                       minigame.snake_head.snake_dir = minigame.snake_dir;
+                       minigame_server_sendflags(minigame.snake_head,MINIG_SF_UPDATE);
+                       minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
+               }
+       }
+}
+
+#ifdef SVQC
+
+
+// required function, handle server side events
+int snake_server_event(entity minigame, string event, ...)
+{
+       switch(event)
+       {
+               case "start":
+               {
+                       snake_setup_pieces(minigame);
+                       minigame.snake_delay = SNAKE_DELAY_INITIAL;
+                       minigame.minigame_flags = SNAKE_TURN_WAIT;
+                       return true;
+               }
+               case "end":
+               {
+                       entity e = world;
+                       while( (e = findentity(e, owner, minigame)) )
+                       if(e.classname == "minigame_board_piece")
+                       {
+                               if(e.netname) { strunzone(e.netname); }
+                               remove(e);
+                       }
+                       minigame.snake_head = world;
+                       return false;
+               }
+               case "join":
+               {
+                       int pl_num = minigame_count_players(minigame);
+
+                       // Don't allow more than 1 player
+                       // not sure if this should be a multiplayer game (might get crazy)
+                       if(pl_num >= 1) { return false; }
+
+                       // Team 1 by default
+                       return 1;
+               }
+               case "frame":
+               {
+                       if(minigame.minigame_flags & SNAKE_TURN_MOVE)
+                       if(time >= minigame.snake_nextmove)
+                       {
+                               snake_move_head(minigame);
+                               minigame.snake_nextmove = time + minigame.snake_delay;
+                       }
+                       return false;
+               }
+               case "cmd":
+               {
+                       switch(argv(0))
+                       {
+                               case "move": 
+                                       snake_move(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) == 3 ? argv(2) : string_null)); 
+                                       return true;
+                       }
+
+                       return false;
+               }
+               case "network_send":
+               {
+                       entity sent = ...(0,entity);
+                       int sf = ...(1,int);
+                       if ( sent.classname == "minigame_board_piece" && (sf & MINIG_SF_UPDATE) )
+                       {
+                               WriteByte(MSG_ENTITY,sent.cnt);
+                               WriteCoord(MSG_ENTITY,sent.snake_dir_x);
+                               WriteCoord(MSG_ENTITY,sent.snake_dir_y);
+                       }
+                       else if ( sent.classname == "minigame_player" && (sf & SNAKE_SF_PLAYERSCORE ) )
+                       {
+                               WriteLong(MSG_ENTITY,sent.snake_score);
+                       }
+                       return false;
+               }
+       }
+       
+       return false;
+}
+
+
+#elif defined(CSQC)
+
+vector snake_boardpos; // HUD board position
+vector snake_boardsize;// HUD board size
+
+// Required function, draw the game board
+void snake_hud_board(vector pos, vector mySize)
+{
+       minigame_hud_fitsqare(pos, mySize);
+       snake_boardpos = pos;
+       snake_boardsize = mySize;
+       
+       minigame_hud_simpleboard(pos,mySize,minigame_texture("snake/board"));
+
+       vector tile_size = minigame_hud_denormalize_size('1 1 0' / SNAKE_TILE_SIZE,pos,mySize);
+       vector tile_pos;
+
+       entity tail = world;
+       int i;
+       for(i = (SNAKE_NUM_CNT * SNAKE_LET_CNT); i >= 2; --i)
+       {
+               entity piece = snake_find_cnt(active_minigame, i);
+               if(piece)
+               {
+                       tail = piece;
+                       break;
+               }
+       }
+
+       entity e;
+       FOREACH_MINIGAME_ENTITY(e)
+       {
+               if ( e.classname == "minigame_board_piece" )
+               {
+                       tile_pos = minigame_tile_pos(e.netname,SNAKE_NUM_CNT,SNAKE_LET_CNT);
+                       tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
+                       string thepiece = "snake/mouse";
+                       if(e.cnt)
+                               thepiece = "snake/body";
+                       if(tail && e.cnt == tail.cnt)
+                               thepiece = "snake/tail";
+                       if(e.cnt == 1)
+                       {
+                               int dx = minigame_tile_letter(e.netname) + e.snake_dir_x;
+                               int dy = minigame_tile_number(e.netname) + e.snake_dir_y;
+                               entity mouse = snake_find_piece(active_minigame, minigame_tile_buildname(dx, dy));
+                               thepiece = "snake/head";
+                               if(mouse && !mouse.cnt)
+                                       thepiece = "snake/feed";
+                       }
+
+                       minigame_drawpic_centered( tile_pos,  
+                                       minigame_texture(thepiece),
+                                       tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
+               }
+       }
+
+       if ( active_minigame.minigame_flags & SNAKE_TURN_LOSS )
+       {
+               int scores = 0;
+               FOREACH_MINIGAME_ENTITY(e)
+                       if(e.classname == "minigame_player")
+                               scores = e.snake_score;
+
+               vector winfs = hud_fontsize*2;
+               string scores_text;
+               scores_text = strcat("Score: ", ftos(scores));
+               
+               vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
+               vector win_sz;
+               win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
+                       sprintf("Game over! %s", scores_text), 
+                       winfs, 0, DRAWFLAG_NORMAL, 0.5);
+               
+               drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'0.3 0.3 1',0.8,DRAWFLAG_ADDITIVE);
+               
+               minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
+                       sprintf("Game over! %s", scores_text), 
+                       winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
+       }
+}
+
+
+// Required function, draw the game status panel
+void snake_hud_status(vector pos, vector mySize)
+{
+       HUD_Panel_DrawBg(1);
+       vector ts;
+       ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
+               hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
+       
+       pos_y += ts_y;
+       mySize_y -= ts_y;
+       
+       vector player_fontsize = hud_fontsize * 1.75;
+       ts_y = ( mySize_y - 2*player_fontsize_y ) / 2;
+       ts_x = mySize_x;
+       vector mypos;
+       vector tile_size = '48 48 0';
+
+       mypos = pos;
+       drawfill(mypos,eX*mySize_x+eY*player_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
+       mypos_y += player_fontsize_y;
+       drawfill(mypos,eX*mySize_x+eY*tile_size_y,'1 1 1',0.25,DRAWFLAG_ADDITIVE);
+
+       entity e;
+       FOREACH_MINIGAME_ENTITY(e)
+       {
+               if ( e.classname == "minigame_player" )
+               {
+                       mypos = pos;
+                       minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
+                               GetPlayerName(e.minigame_playerslot-1),
+                               player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       
+                       mypos_y += player_fontsize_y;
+                       //drawpic( mypos,  
+                       //              minigame_texture("snake/piece"),
+                       //              tile_size, '1 0 0', panel_fg_alpha, DRAWFLAG_NORMAL );
+                       
+                       //mypos_x += tile_size_x;
+
+                       drawstring(mypos,ftos(e.snake_score),tile_size,
+                                          '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               }
+       }
+}
+
+// Turn a set of flags into a help message
+string snake_turn_to_string(int turnflags)
+{
+       if ( turnflags & SNAKE_TURN_LOSS )
+               return _("Game over!");
+       
+       if ( turnflags & SNAKE_TURN_WAIT )
+               return _("Press an arrow key to begin the game");
+
+       if ( turnflags & SNAKE_TURN_MOVE )
+               return _("Avoid the walls and the snake's body, collect the mice!");
+       
+       return "";
+}
+
+// Make the correct move
+void snake_set_direction(entity minigame, int dx, int dy)
+{
+       //if ( minigame.minigame_flags == SNAKE_TURN_MOVE )
+       //{
+               minigame_cmd("move ",ftos(dx), " ", ftos(dy));
+       //}
+}
+
+// Required function, handle client events
+int snake_client_event(entity minigame, string event, ...)
+{
+       switch(event)
+       {
+               case "activate":
+               {
+                       minigame.message = snake_turn_to_string(minigame.minigame_flags);
+                       return false;
+               }
+               case "key_pressed":
+               {
+                       //if((minigame.minigame_flags & SNAKE_TURN_TEAM) == minigame_self.team)
+                       {
+                               switch ( ...(0,int) )
+                               {
+                                       case K_RIGHTARROW:
+                                       case K_KP_RIGHTARROW:
+                                               snake_set_direction(minigame, 1, 0);
+                                               return true;
+                                       case K_LEFTARROW:
+                                       case K_KP_LEFTARROW:
+                                               snake_set_direction(minigame, -1, 0);
+                                               return true;
+                                       case K_UPARROW:
+                                       case K_KP_UPARROW:
+                                               snake_set_direction(minigame, 0, 1);
+                                               return true;
+                                       case K_DOWNARROW:
+                                       case K_KP_DOWNARROW:
+                                               snake_set_direction(minigame, 0, -1);
+                                               return true;
+                               }
+                       }
+
+                       return false;
+               }
+               case "network_receive":
+               {
+                       entity sent = ...(0,entity);
+                       int sf = ...(1,int);
+                       if ( sent.classname == "minigame" )
+                       {
+                               if ( sf & MINIG_SF_UPDATE )
+                               {
+                                       sent.message = snake_turn_to_string(sent.minigame_flags);
+                                       //if ( sent.minigame_flags & minigame_self.team )
+                                               minigame_prompt();
+                               }
+                       }
+                       else if(sent.classname == "minigame_board_piece")
+                       {
+                               if(sf & MINIG_SF_UPDATE)
+                               {
+                                       sent.cnt = ReadByte();
+                                       sent.snake_dir_x = ReadCoord();
+                                       sent.snake_dir_y = ReadCoord();
+                                       sent.snake_dir_z = 0;
+                                       if(sent.cnt == 1)
+                                               minigame.snake_head = sent; // hax
+                               }
+                       }
+                       else if ( sent.classname == "minigame_player" && (sf & SNAKE_SF_PLAYERSCORE ) )
+                       {
+                               sent.snake_score = ReadLong();
+                       }
+
+                       return false;
+               }
+       }
+
+       return false;
+}
+
+#endif
\ No newline at end of file
index 1bd9609dede6adfbe57056456d2da92779119485..d0b35c5a883b6979f71029fe6c4aa8db28f10ee2 100644 (file)
@@ -163,6 +163,14 @@ int minigame_addplayer(entity minigame_session, entity player)
        return mgteam;
 }
 
+void minigame_frame()
+{
+       entity minig = self;
+
+       minig.minigame_event(minig,"frame");
+       minig.nextthink = time;
+}
+
 entity start_minigame(entity player, string minigame )
 {
        if ( !autocvar_sv_minigames || !IS_REAL_CLIENT(player) )
@@ -175,6 +183,8 @@ entity start_minigame(entity player, string minigame )
                minig.classname = "minigame";
                minig.netname = strzone(strcat(e.netname,"_",ftos(num_for_edict(minig))));
                minig.descriptor = e;
+               minig.think = minigame_frame;
+               minig.nextthink = time;
                minig.minigame_event = e.minigame_event;
                minig.minigame_event(minig,"start");
                GameLogEcho(strcat(":minigame:start:",minig.netname));