]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Add a special flag for powerful monsters
authorMario <mario.mario@y7mail.com>
Thu, 29 Aug 2013 08:22:00 +0000 (18:22 +1000)
committerMario <mario.mario@y7mail.com>
Thu, 29 Aug 2013 08:22:00 +0000 (18:22 +1000)
qcsrc/common/monsters/monster/shambler.qc
qcsrc/common/monsters/monsters.qh
qcsrc/server/mutators/gamemode_invasion.qc

index 387c98f00438e6fb867f01c9d593eeed62fc0721..b29e8e3efe93f582a44a9d742ab75e324762dd6d 100644 (file)
@@ -2,7 +2,7 @@
 REGISTER_MONSTER(
 /* MON_##id   */ SHAMBLER,
 /* function   */ m_shambler,
-/* spawnflags */ MONSTER_SIZE_BROKEN,
+/* spawnflags */ MONSTER_SIZE_BROKEN | MON_FLAG_SUPERMONSTER,
 /* mins,maxs  */ '-41 -41 -31', '41 41 65',
 /* model      */ "shambler.mdl",
 /* netname    */ "shambler",
index e5750baed198e02e90370fb6fb2bd0fffc77fef3..ae994ae1b24a1dcf02fdcb7128f0c75147d04f63 100644 (file)
@@ -13,6 +13,7 @@ const float MONSTER_RESPAWN_DEATHPOINT = 128; // re-spawn where we died
 const float MONSTER_TYPE_FLY = 256;
 const float MONSTER_TYPE_SWIM = 512;
 const float MONSTER_SIZE_BROKEN = 1024; // TODO: remove when bad models are replaced
+const float MON_FLAG_SUPERMONSTER = 2048; // incredibly powerful monster
 
 // entity properties of monsterinfo:
 .float monsterid; // MON_...
index af5b5e70736edd619bfe09c77b1b739c8578a426..90d18d4fc9df02275395e80488e6b718b4c55b66 100644 (file)
@@ -5,7 +5,7 @@ void invasion_spawnpoint()
        self.classname = "invasion_spawnpoint";
 }
 
-float invasion_PickMonster(float have_shamblers)
+float invasion_PickMonster(float supermonster_count)
 {
        if(autocvar_g_invasion_zombies_only)
                return MON_ZOMBIE;
@@ -18,7 +18,7 @@ float invasion_PickMonster(float have_shamblers)
        for(i = MON_FIRST; i <= MON_LAST; ++i)
        {
                mon = get_monsterinfo(i);
-               if((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM) || (i == MON_SHAMBLER && have_shamblers >= 1))
+               if((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM) || (mon.spawnflags & MON_FLAG_SUPERMONSTER && supermonster_count >= 1))
                        continue; // flying/swimming monsters not yet supported
                
                RandomSelection_Add(world, i, "", 1, 1);
@@ -54,9 +54,9 @@ void invasion_SpawnChosenMonster(float mon)
        monster = spawnmonster("", mon, spawn_point, spawn_point, spawn_point.origin, FALSE, 2);
 }
 
-void invasion_SpawnMonsters(float have_shamblers)
+void invasion_SpawnMonsters(float supermonster_count)
 {
-       float chosen_monster = invasion_PickMonster(have_shamblers);
+       float chosen_monster = invasion_PickMonster(supermonster_count);
        
        invasion_SpawnChosenMonster(chosen_monster);
 }
@@ -86,12 +86,12 @@ float Invasion_CheckWinner()
                return 1;
        }
        
-       float total_alive_monsters = 0, shamblers = 0;
+       float total_alive_monsters = 0, supermonster_count = 0;
        
        FOR_EACH_MONSTER(head) if(head.health > 0)
        {
-               if(head.monsterid == MON_SHAMBLER)
-                       ++shamblers;
+               if((get_monsterinfo(head.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER)
+                       ++supermonster_count;
                ++total_alive_monsters;
        }
 
@@ -99,7 +99,7 @@ float Invasion_CheckWinner()
        {
                if(time >= last_check)
                {
-                       invasion_SpawnMonsters(shamblers);
+                       invasion_SpawnMonsters(supermonster_count);
                        last_check = time + 2;
                }