ATTRIB(XonoticServerCreateTab, mapListBox, entity, NULL)
ATTRIB(XonoticServerCreateTab, sliderFraglimit, entity, NULL)
ATTRIB(XonoticServerCreateTab, sliderTimelimit, entity, NULL)
- ATTRIB(XonoticServerCreateTab, checkboxFraglimit, entity, NULL)
- ATTRIB(XonoticServerCreateTab, checkboxFraglimitMapinfo, entity, NULL)
+ ATTRIB(XonoticServerCreateTab, labelFraglimit, entity, NULL)
ENDCLASS(XonoticServerCreateTab)
entity makeXonoticServerCreateTab();
#endif
#ifdef IMPLEMENTATION
+void GameType_ConfigureSliders(entity e, entity l, string pLabel, float pMin, float pMax, float pStep, string pCvar)
+{
+ if(pCvar == "")
+ {
+ e.configureXonoticTextSlider(e, string_null);
+ l.setText(l, pLabel);
+ e.disabled = l.disabled = TRUE;
+ }
+ else
+ {
+ e.configureXonoticTextSlider(e, pCvar);
+
+ // clear old values
+ float i;
+ for(i = 0; i <= e.nValues; ++i);
+ {
+ if(e.(valueStrings[i])) { strunzone(e.(valueStrings[i])); }
+ if(e.(valueIdentifiers[i])) { strunzone(e.(valueIdentifiers[i])); }
+ }
+ e.clearValues(e);
+
+ // set new values
+ e.addValue(e, strzone(_("Default")), strzone("-1"));
+ for(i = pMin; i <= pMax; i += pStep) { e.addValue(e, strzone(ftos(i)), strzone(ftos(i))); }
+ e.addValue(e, strzone(_("Unlimited")), strzone("0"));
+ e.configureXonoticTextSliderValues(e);
+
+ // set text field
+ l.setText(l, pLabel);
+ e.disabled = l.disabled = FALSE;
+ }
+}
+
entity makeXonoticServerCreateTab()
{
entity me;
me.TR(me);
//me.TD(me, 1, 3, e = makeXonoticTextLabel(0, _("Match settings:"))); // pointless, overcrowds the dialog imo
me.TR(me);
- me.sliderTimelimit = makeXonoticSlider(1.0, 60.0, 1, "timelimit_override");
- me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(0, 1, me.sliderTimelimit, _("Time limit:")));
- me.TD(me, 1, 2, me.sliderTimelimit);
- me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 2.8, e = makeXonoticSliderCheckBox(-1, 0, me.sliderTimelimit, _("Use map specified default")));
- me.TR(me);
- me.sliderFraglimit = makeXonoticSlider(1.0, 2000.0, 5, "fraglimit_override");
- me.TD(me, 1, 1, e = makeXonoticSliderCheckBox(0, 1, me.sliderFraglimit, _("Point limit:")));
- me.checkboxFraglimit = e;
- me.TD(me, 1, 2, me.sliderFraglimit);
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Time limit:")));
+ me.TD(me, 1, 2, e = makeXonoticTextSlider("timelimit_override"));
+ e.addValue(e, _("Default"), "-1");
+ e.addValue(e, "1", "1");
+ e.addValue(e, "2", "2");
+ e.addValue(e, "3", "3");
+ e.addValue(e, "4", "4");
+ e.addValue(e, "5", "5");
+ e.addValue(e, "6", "6");
+ e.addValue(e, "7", "7");
+ e.addValue(e, "8", "8");
+ e.addValue(e, "9", "9");
+ e.addValue(e, "10", "10");
+ e.addValue(e, "15", "15");
+ e.addValue(e, "20", "20");
+ e.addValue(e, "25", "25");
+ e.addValue(e, "30", "30");
+ e.addValue(e, "40", "40");
+ e.addValue(e, "50", "50");
+ e.addValue(e, "60", "60");
+ e.addValue(e, _("Infinite"), "0");
+ e.configureXonoticTextSliderValues(e);
me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 2.8, e = makeXonoticSliderCheckBox(-1, 0, me.sliderFraglimit, _("Use map specified default")));
- me.checkboxFraglimitMapinfo = e;
+ me.TD(me, 1, 1, me.labelFraglimit = makeXonoticTextLabel(0, _("Frag limit:")));
+ me.TD(me, 1, 2, me.sliderFraglimit = makeXonoticTextSlider("fraglimit_override"));
+ GameType_ConfigureSliders(me.sliderFraglimit, me.labelFraglimit, _("Frag limit:"), 5, 100, 5, "fraglimit_override");
+
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Player slots:")));
me.TD(me, 1, 2, makeXonoticSlider(1, 32, 1, "menu_maxplayers"));
me.gameTypeChangeNotify(me);
}
-void GameType_ConfigureSliders(entity e, entity l, entity l2, string pLabel, float pMin, float pMax, float pStep, string pCvar)
-{
- if(pCvar == "")
- {
- e.configureXonoticSlider(e, pMin, pMax, pStep, string_null);
- l.setText(l, pLabel);
- e.disabled = l.disabled = l2.disabled = TRUE;
- }
- else
- {
- e.configureXonoticSlider(e, pMin, pMax, pStep, pCvar);
- l.setText(l, pLabel);
- e.disabled = l.disabled = l2.disabled = FALSE;
- }
-}
-
void XonoticServerCreateTab_gameTypeChangeNotify(entity me)
{
// tell the map list to update
float gt;
- entity e, l, l2;
+ entity e, l;
gt = MapInfo_CurrentGametype();
e = me.sliderFraglimit;
- l = me.checkboxFraglimit;
- l2 = me.checkboxFraglimitMapinfo;
+ l = me.labelFraglimit;
switch(gt)
{
- case MAPINFO_TYPE_CTF: GameType_ConfigureSliders(e, l, l2, _("Capture limit:"), 1, 20, 1, "capturelimit_override"); break;
- case MAPINFO_TYPE_DOMINATION: GameType_ConfigureSliders(e, l, l2, _("Point limit:"), 50, 500, 10, "g_domination_point_limit"); break;
- case MAPINFO_TYPE_KEYHUNT: GameType_ConfigureSliders(e, l, l2, _("Point limit:"), 200, 1500, 50, "g_keyhunt_point_limit"); break;
- case MAPINFO_TYPE_LMS: GameType_ConfigureSliders(e, l, l2, _("Lives:"), 3, 50, 1, "g_lms_lives_override"); break;
- case MAPINFO_TYPE_RACE: GameType_ConfigureSliders(e, l, l2, _("Laps:"), 1, 25, 1, "g_race_laps_limit"); break;
- case MAPINFO_TYPE_NEXBALL: GameType_ConfigureSliders(e, l, l2, _("Goals:"), 1, 50, 1, "g_nexball_goallimit"); break;
- case MAPINFO_TYPE_ASSAULT: GameType_ConfigureSliders(e, l, l2, _("Point limit:"), 50, 500, 10, ""); break;
- case MAPINFO_TYPE_ONSLAUGHT: GameType_ConfigureSliders(e, l, l2, _("Point limit:"), 50, 500, 10, ""); break;
- case MAPINFO_TYPE_CTS: GameType_ConfigureSliders(e, l, l2, _("Point limit:"), 50, 500, 10, ""); break;
- default: GameType_ConfigureSliders(e, l, l2, _("Frag limit:"), 5, 100, 5, "fraglimit_override"); break;
+ case MAPINFO_TYPE_CTF: GameType_ConfigureSliders(e, l, _("Capture limit:"), 1, 20, 1, "capturelimit_override"); break;
+ case MAPINFO_TYPE_DOMINATION: GameType_ConfigureSliders(e, l, _("Point limit:"), 50, 500, 10, "g_domination_point_limit"); break;
+ case MAPINFO_TYPE_KEYHUNT: GameType_ConfigureSliders(e, l, _("Point limit:"), 200, 1500, 50, "g_keyhunt_point_limit"); break;
+ case MAPINFO_TYPE_LMS: GameType_ConfigureSliders(e, l, _("Lives:"), 3, 50, 1, "g_lms_lives_override"); break;
+ case MAPINFO_TYPE_RACE: GameType_ConfigureSliders(e, l, _("Laps:"), 1, 25, 1, "g_race_laps_limit"); break;
+ case MAPINFO_TYPE_NEXBALL: GameType_ConfigureSliders(e, l, _("Goals:"), 1, 50, 1, "g_nexball_goallimit"); break;
+ case MAPINFO_TYPE_ASSAULT: GameType_ConfigureSliders(e, l, _("Point limit:"), 50, 500, 10, ""); break;
+ case MAPINFO_TYPE_ONSLAUGHT: GameType_ConfigureSliders(e, l, _("Point limit:"), 50, 500, 10, ""); break;
+ case MAPINFO_TYPE_CTS: GameType_ConfigureSliders(e, l, _("Point limit:"), 50, 500, 10, ""); break;
+ default: GameType_ConfigureSliders(e, l, _("Frag limit:"), 5, 100, 5, "fraglimit_override"); break;
}
me.mapListBox.refilter(me.mapListBox);
}