]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge remote branch 'origin/master' into tzork/vehicles-2
authorJakob MG <jakob_mg@hotmail.com>
Wed, 1 Jun 2011 16:40:20 +0000 (18:40 +0200)
committerJakob MG <jakob_mg@hotmail.com>
Wed, 1 Jun 2011 16:40:20 +0000 (18:40 +0200)
Conflicts:
qcsrc/client/View.qc

16 files changed:
defaultXonotic.cfg
qcsrc/client/View.qc
qcsrc/client/autocvars.qh
qcsrc/client/hud.qc
qcsrc/server/arena.qc
qcsrc/server/cl_client.qc
qcsrc/server/cl_physics.qc
qcsrc/server/cl_weaponsystem.qc
qcsrc/server/g_subs.qc
qcsrc/server/g_world.qc
qcsrc/server/vehicles/raptor.qc
qcsrc/server/w_grenadelauncher.qc
qcsrc/server/w_minelayer.qc
qcsrc/server/w_rocketlauncher.qc
qcsrc/warpzonelib/client.qc
qcsrc/warpzonelib/client.qh

index 0781bfddb034a0bff8b001b8340e67b6de3d9fb6..29d71ce9bde267daff4362d1d7d19607fbbadd1e 100644 (file)
@@ -320,7 +320,6 @@ seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy"
 set cl_hitsound_antispam_time 0.05 "don't play the hitsound more often than this"
 
 seta cl_eventchase_death 0 "camera goes into 3rd person mode when the player is dead"
-seta cl_eventchase_intermission 0 "camera goes into 3rd person mode when the match ends"
 seta cl_eventchase_distance 140 "final camera distance"
 seta cl_eventchase_speed 1.3 "how fast the camera slides back, 0 is instant"
 
index 6e4354b4b45ca0d2dfeb67d8e95ba773f342d2b1..f0bfb3d91163bc23aebd6a5cde1714d64c3d2316 100644 (file)
@@ -333,14 +333,13 @@ void CSQC_common_hud(void);
 void PostInit(void);
 void CSQC_Demo_Camera();
 float HUD_WouldDrawScoreboard();
-float view_set;
 float camera_mode;
 float reticle_type;
 string NextFrameCommand;
 void CSQC_SPIDER_HUD();
 void CSQC_RAPTOR_HUD();
 
-vector freeze_pmove_org, freeze_input_angles;
+vector freeze_org, freeze_ang;
 entity nightvision_noise, nightvision_noise2;
 
 float pickup_crosshair_time, pickup_crosshair_size;
@@ -401,29 +400,21 @@ void CSQC_UpdateView(float w, float h)
        ticrate = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
        vo = '0 0 1' * getstati(STAT_VIEWHEIGHT);
 
-       warpzone_fixview_origin = pmove_org + vo;
-       warpzone_fixview_cl_viewangles = input_angles;
-       warpzone_fixview_angles = view_angles;
-       WarpZone_FixView();
-       pmove_org = warpzone_fixview_origin - vo;
-       input_angles = warpzone_fixview_cl_viewangles;
-       view_angles = warpzone_fixview_angles;
-
        if(autocvar_cl_lockview || (autocvar__hud_configure && spectatee_status <= 0) || intermission > 1)
        {
-               pmove_org = freeze_pmove_org;
-               input_angles = view_angles = freeze_input_angles;
-               R_SetView(VF_ORIGIN, pmove_org + vo);
-               R_SetView(VF_ANGLES, view_angles);
-               //R_SetView(VF_CL_VIEWANGLES, input_angles);
+               R_SetView(VF_ORIGIN, freeze_org);
+               R_SetView(VF_ANGLES, freeze_ang);
+       }
+       else
+       {
+               freeze_org = R_SetView3fv(VF_ORIGIN);
+               freeze_ang = R_SetView3fv(VF_ANGLES);
        }
-       freeze_pmove_org = pmove_org;
-       freeze_input_angles = input_angles;
 
        // event chase camera
        if(autocvar_chase_active <= 0) // greater than 0 means it's enabled manually, and this code is skipped
        {
-               if(spectatee_status >= 0 && (autocvar_cl_eventchase_death && getstati(STAT_HEALTH) <= 0 && !intermission) || (autocvar_cl_eventchase_intermission && intermission))
+               if(spectatee_status >= 0 && (autocvar_cl_eventchase_death && getstati(STAT_HEALTH) <= 0 && !intermission) || intermission)
                {
                        // We must enable chase_active to get a third person view (weapon viewmodel hidden and own player model showing).
                        // Ideally, there should be another way to enable third person cameras, such as through R_SetView()
@@ -439,15 +430,16 @@ void CSQC_UpdateView(float w, float h)
                        vector eventchase_target_origin;
                        makevectors(view_angles);
                        // pass 1, used to check where the camera would go and obtain the trace_fraction
-                       eventchase_target_origin = pmove_org - v_forward * eventchase_current_distance;
+                       eventchase_target_origin = freeze_org - v_forward * eventchase_current_distance;
 
-                       traceline(pmove_org, eventchase_target_origin, MOVE_WORLDONLY, self);
+                       WarpZone_TraceLine(freeze_org, eventchase_target_origin, MOVE_WORLDONLY, self);
                        // pass 2, also multiplying view_forward with trace_fraction, to prevent the camera from going through walls
                        // The 0.1 subtraction is to not limit the camera precisely at the wall surface, as that allows the view to poke through
-                       eventchase_target_origin = pmove_org - v_forward * eventchase_current_distance * (trace_fraction - 0.1);
+                       eventchase_target_origin = freeze_org - v_forward * eventchase_current_distance * (trace_fraction - 0.1);
+                       WarpZone_TraceLine(freeze_org, eventchase_target_origin, MOVE_WORLDONLY, self);
 
-                       R_SetView(VF_ORIGIN, eventchase_target_origin);
-                       R_SetView(VF_ANGLES, view_angles);
+                       R_SetView(VF_ORIGIN, trace_endpos);
+                       R_SetView(VF_ANGLES, WarpZone_TransformVAngles(WarpZone_trace_transform, view_angles));
                }
                else if(autocvar_chase_active < 0) // time to disable chase_active if it was set by this code
                {
@@ -456,35 +448,16 @@ void CSQC_UpdateView(float w, float h)
                }
        }
 
+       WarpZone_FixView();
+       //WarpZone_FixPMove();
+
        // Render the Scene
-       if(!intermission || !view_set || (intermission && autocvar_cl_eventchase_intermission))
-       {
-           #ifdef VEHICLES_CSQC
-           if(hud)
-           {
-            view_origin = vehicle_hudmodel.origin; //pmove_org + vo + randomvec() * 20;
-            view_angles = input_angles;
-            R_SetView(VF_ORIGIN, view_origin);
-            makevectors(view_angles);
-            view_forward = v_forward;
-            view_right = v_right;
-            view_up = v_up;
-            view_set = 1;
-           }
-           else
-           {
-        #endif
-            view_origin = pmove_org + vo;
-            view_angles = input_angles;
-            makevectors(view_angles);
-            view_forward = v_forward;
-            view_right = v_right;
-            view_up = v_up;
-            view_set = 1;
-           #ifdef VEHICLES_CSQC
-           }
-        #endif
-       }
+       view_origin = R_SetView3fv(VF_ORIGIN);
+       view_angles = R_SetView3fv(VF_ANGLES);
+       makevectors(view_angles);
+       view_forward = v_forward;
+       view_right = v_right;
+       view_up = v_up;
 
 #ifdef BLURTEST
        if(time > blurtest_time0 && time < blurtest_time1)
@@ -569,6 +542,8 @@ void CSQC_UpdateView(float w, float h)
 
        // ALWAYS Clear Current Scene First
        R_ClearScene();
+       R_SetView(VF_ORIGIN, view_origin);
+       R_SetView(VF_ANGLES, view_angles);
 
        // FIXME engine bug? VF_SIZE and VF_MIN are not restored to sensible values by this
        R_SetView(VF_SIZE, vf_size);
@@ -783,8 +758,9 @@ void CSQC_UpdateView(float w, float h)
                if(contentavgalpha)
                        drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, liquidcolor_prev, contentavgalpha * liquidalpha_prev, DRAWFLAG_NORMAL);
        }
+       
+       if(autocvar_hud_damage && !autocvar_chase_active)
 
-       if(autocvar_hud_damage)
        {
                splash_size_x = max(vid_conwidth, vid_conheight);
                splash_size_y = max(vid_conwidth, vid_conheight);
@@ -850,14 +826,6 @@ void CSQC_UpdateView(float w, float h)
                        drawpic(splash_pos, "gfx/blood", splash_size, stov(autocvar_hud_damage_color), bound(0, myhealth_flash_temp, 1) * autocvar_hud_damage, DRAWFLAG_NORMAL);
        }
 
-       // Draw the mouse cursor
-       // NOTE: drawpic must happen after R_RenderScene for some reason
-       //drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0);
-       //drawstring('50 50', ftos(game), '10 10 0', '1 1 1', 1, 0);
-       //self = edict_num(player_localnum);
-       //drawstring('0 0', vtos(pmove_org), '8 8 0', '1 1 1', 1, 0);
-       //drawstring('0 8', strcat("ORG: ", vtos(self.origin), " state: ", ftos(self.ctf_state), " HP: ", ftos(self.health)), '8 8 0', '1 1 1', 1, 0);
-       // as long as the ctf part isn't in, this is useless
        if(menu_visible)
                menu_show();
 
index b2a1602686530db5db228200b390fb5fc1379fff..bf9924a9279ddd1ac6f3f0cc5266527cffa26a34 100644 (file)
@@ -331,6 +331,5 @@ float autocvar_crosshair_color_by_health;
 float autocvar_cl_hitsound;
 float autocvar_cl_hitsound_antispam_time;
 var float autocvar_cl_eventchase_death = 1;
-var float autocvar_cl_eventchase_intermission = 1;
 var float autocvar_cl_eventchase_distance = 140;
 var float autocvar_cl_eventchase_speed = 1.3;
index 14056944e246fb3c518a470046087b1709059593..129a77d958aca3753a29b62a862bfed6efc25e27 100644 (file)
@@ -2034,9 +2034,9 @@ void HUD_Centerprint(string s1, string s2, float type, float msg)
        } else if(msg == MSG_KILL) {
                if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
                        if(gentle) {
-                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1Moron! You went against %s, a team mate!"), s1)));
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1)));
                        } else {
-                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1Moron! You fragged %s, a team mate!"), s1)));
+                               centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1)));
                        }
                } else if (type == KILL_FIRST_BLOOD) {
                        if(gentle) {
index a58ccb2a54dbb3061519b37ef40c60ba92ad6609..1e9b837d8c4d61a2b9311a7951218826f30e6ade 100644 (file)
@@ -257,7 +257,6 @@ void Arena_Warmup()
                        self.velocity = '0 0 0';
                        self.avelocity = '0 0 0';
                        self.movement = '0 0 0';
-                       //self.fixangle = TRUE;
                }
        }
 
index cdef07a09b4c95b9804c819d77d86a3ce9c4a16c..9fe89d42adb3b8d773448de295a9cbd9308adcae 100644 (file)
@@ -2717,6 +2717,7 @@ void PlayerPreThink (void)
 
                //don't allow the player to turn around while game is paused!
                if(timeoutStatus == 2) {
+                       // FIXME turn this into CSQC stuff
                        self.v_angle = self.lastV_angle;
                        self.angles = self.lastV_angle;
                        self.fixangle = TRUE;
index e986341cd027eb11b5904f5542d5ab833e8a2ea9..bba558769eb19cb0b7e023d32dd9f0527481e0f7 100644 (file)
@@ -780,7 +780,7 @@ void SV_PlayerPhysics()
                        self.angles_x = random() * 360;
                        self.angles_y = random() * 360;
                        // at least I'm not forcing retardedview by also assigning to angles_z
-                       self.fixangle = 1;
+                       self.fixangle = TRUE;
                }
        }
 
index 8589a88067791c48bea0d5e2e4133e4edbe658db..15894f6df0bc009f2c727f49b15bd2c252580806 100644 (file)
@@ -828,33 +828,36 @@ void CL_ExteriorWeaponentity_Think()
        else
                self.alpha = 1;
 
-       ang_x = bound(sv_pitch_min, self.owner.v_angle_x, sv_pitch_max);
-       ang_y = 0;
-       ang_z = 0;
-
-       if(sv_pitch_fixyaw) // workaround for stupid player models that don't aim forward
-       {
-               ang_y = self.owner.v_angle_y;
-               makevectors(ang);
-               var vector v = v_forward;
-               var float t = self.tag_entity.frame1time;
-               var float f = self.tag_entity.frame;
-               self.tag_entity.frame1time = time;
-               self.tag_entity.frame = self.tag_entity.anim_idle_x;
-               gettaginfo(self.tag_entity, self.tag_index);
-               self.tag_entity.frame1time = t;
-               self.tag_entity.frame = f;
-               // untransform v according to this coordinate space
-               vector w;
-               w_x = v_forward * v;
-               w_y = -v_right * v;
-               w_z = v_up * v;
-               self.angles = vectoangles(w);
-       }
-       else
+       if (!intermission_running)
        {
-               ang_x = -/* don't ask */ang_x;
-               self.angles = ang;
+               ang_x = bound(sv_pitch_min, self.owner.v_angle_x, sv_pitch_max);
+               ang_y = 0;
+               ang_z = 0;
+
+               if(sv_pitch_fixyaw) // workaround for stupid player models that don't aim forward
+               {
+                       ang_y = self.owner.v_angle_y;
+                       makevectors(ang);
+                       var vector v = v_forward;
+                       var float t = self.tag_entity.frame1time;
+                       var float f = self.tag_entity.frame;
+                       self.tag_entity.frame1time = time;
+                       self.tag_entity.frame = self.tag_entity.anim_idle_x;
+                       gettaginfo(self.tag_entity, self.tag_index);
+                       self.tag_entity.frame1time = t;
+                       self.tag_entity.frame = f;
+                       // untransform v according to this coordinate space
+                       vector w;
+                       w_x = v_forward * v;
+                       w_y = -v_right * v;
+                       w_z = v_up * v;
+                       self.angles = vectoangles(w);
+               }
+               else
+               {
+                       ang_x = -/* don't ask */ang_x;
+                       self.angles = ang;
+               }
        }
 
        self.glowmod = self.owner.weaponentity_glowmod;
@@ -1257,18 +1260,19 @@ void weapon_thinkf(float fr, float t, void() func)
        self.weapon_think = func;
        //dprint("next ", ftos(self.weapon_nextthink), "\n");
 
-    // The shoot animation looks TERRIBLE without animation blending! Yay for moonwalking while shooting!
+       // The shoot animation looks TERRIBLE without animation blending! Yay for moonwalking while shooting!
+       //anim = self.anim_shoot;
        if (restartanim)
        if (t)
        if (!self.crouch) // shoot anim stands up, this looks bad
        {
-               local vector anim;
+               vector anim;
                if(self.weapon == WEP_SHOTGUN && self.BUTTON_ATCK2)
+               {
                        anim = self.anim_melee;
-               /*else
-                       anim = self.anim_shoot;*/
-               anim_z = anim_y / (t + sys_frametime);
-               setanim(self, anim, FALSE, TRUE, TRUE);
+                       anim_z = anim_y / (t + sys_frametime);
+                       setanim(self, anim, FALSE, TRUE, TRUE);
+               }
        }
 };
 
index 22c8931bef8813bc43536ab950b281b1a7def223..c311f3774f45f59c7ad934e6b5992e673c1b4f54 100644 (file)
@@ -16,6 +16,9 @@ void spawnfunc_info_null (void)
 
 void setanim(entity e, vector anim, float looping, float override, float restart)
 {
+       if (!anim)
+               return; // no animation was given to us! We can't use this. 
+               
        if (anim_x == e.animstate_startframe)
        if (anim_y == e.animstate_numframes)
        if (anim_z == e.animstate_framerate)
index 6ee4e117964d16ff1a3e01d624dd098caa2de62e..12a15f4f43a669cde751900ce7e464a9c10e9a72 100644 (file)
@@ -1529,8 +1529,6 @@ void FixIntermissionClient(entity e)
        string s;
        if(!e.autoscreenshot) // initial call
        {
-               e.angles = e.v_angle;
-               e.angles_x = -e.angles_x;
                e.autoscreenshot = time + 0.8;  // used for autoscreenshot
                e.health = -2342;
                // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
@@ -1553,11 +1551,6 @@ void FixIntermissionClient(entity e)
                        WriteByte(MSG_ONE, SVC_INTERMISSION);
                }
        }
-
-       //e.velocity = '0 0 0';
-       //e.fixangle = TRUE;
-
-       // TODO halt weapon animation
 }
 
 
index 2541acbe357e52e50df4b592fe121d3cb46c1914..4293d2c2302e6e98b2f1b6a4a990229d1482486f 100644 (file)
@@ -354,7 +354,7 @@ float raptor_frame()
 #if VEHICLES_VIEWROTATE_CROSSHAIR
     df = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
     if(df_x > 180)  df_x -= 360;
-    if(df_x < -180) df_x += 360;
+    if(df_x < -180) df_x += 360;--
     if(df_y > 180)  df_y -= 360;
     if(df_y < -180) df_y += 360;
 
index 017a41a87a9a2bbb08ed1bcca99c1914227e439a..02ba362aee0ca7e28a96dcc7d7ff3169374a8b39 100644 (file)
@@ -30,8 +30,9 @@ void W_Grenade_Explode2 (void)
        if(other.takedamage == DAMAGE_AIM)
                if(other.classname == "player")
                        if(IsDifferentTeam(self.owner, other))
-                               if(IsFlying(other))
-                                       AnnounceTo(self.owner, "airshot");
+                               if(other.deadflag == DEAD_NO)
+                                       if(IsFlying(other))
+                                               AnnounceTo(self.owner, "airshot");
 
        self.event_damage = SUB_Null;
        self.takedamage = DAMAGE_NO;
index 14c6506faa0d13111f35402e3a8f109ac8384f63..22d43e1e3970e722f967241b79366a525b0c3911 100644 (file)
@@ -30,6 +30,8 @@ void W_Mine_Stick ()
        setmodel(newmine, "models/mine.md3");
        newmine.angles = vectoangles(-trace_plane_normal); // face against the surface
 
+       newmine.oldvelocity = self.velocity;
+
        newmine.takedamage = self.takedamage;
        newmine.damageforcescale = self.damageforcescale;
        newmine.health = self.health;
@@ -56,8 +58,9 @@ void W_Mine_Explode ()
        if(other.takedamage == DAMAGE_AIM)
                if(other.classname == "player")
                        if(IsDifferentTeam(self.owner, other))
-                               if(IsFlying(other))
-                                       AnnounceTo(self.owner, "airshot");
+                               if(other.deadflag == DEAD_NO)
+                                       if(IsFlying(other))
+                                               AnnounceTo(self.owner, "airshot");
 
        self.event_damage = SUB_Null;
        self.takedamage = DAMAGE_NO;
@@ -86,6 +89,9 @@ void W_Mine_DoRemoteExplode ()
        self.event_damage = SUB_Null;
        self.takedamage = DAMAGE_NO;
 
+       if(self.movetype == MOVETYPE_NONE)
+               self.velocity = self.oldvelocity;
+
        RadiusDamage (self, self.owner, autocvar_g_balance_minelayer_remote_damage, autocvar_g_balance_minelayer_remote_edgedamage, autocvar_g_balance_minelayer_remote_radius, world, autocvar_g_balance_minelayer_remote_force, self.projectiledeathtype | HITTYPE_BOUNCE, world);
 
        if (self.owner.weapon == WEP_MINE_LAYER)
index dfd2c3f1906fcc514685883bc828286307fd0afa..23ebee65df5efcb6fc5514b4d299857bf1486fdf 100644 (file)
@@ -21,8 +21,9 @@ void W_Rocket_Explode ()
        if(other.takedamage == DAMAGE_AIM)
                if(other.classname == "player")
                        if(IsDifferentTeam(self.owner, other))
-                               if(IsFlying(other))
-                                       AnnounceTo(self.owner, "airshot");
+                               if(other.deadflag == DEAD_NO)
+                                       if(IsFlying(other))
+                                               AnnounceTo(self.owner, "airshot");
 
        self.event_damage = SUB_Null;
        self.takedamage = DAMAGE_NO;
index 4b36b4651dc75efa463357b8f7d2405caaffcd05..d0e797448effce04ba99e24f69349b86a520e4aa 100644 (file)
@@ -1,7 +1,11 @@
 void WarpZone_Fade_PreDraw()
 {
        if(self.warpzone_fadestart)
-               self.alpha = bound(0, (self.warpzone_fadeend - vlen(view_origin - self.origin - 0.5 * (self.mins + self.maxs))) / (self.warpzone_fadeend - self.warpzone_fadestart), 1);
+       {
+               vector org;
+               org = R_SetView3fv(VF_ORIGIN);
+               self.alpha = bound(0, (self.warpzone_fadeend - vlen(org - self.origin - 0.5 * (self.mins + self.maxs))) / (self.warpzone_fadeend - self.warpzone_fadestart), 1);
+       }
        else
                self.alpha = 1;
        //print(sprintf("%v <-> %v\n", view_origin, self.origin + 0.5 * (self.mins + self.maxs)));
@@ -160,29 +164,28 @@ void WarpZone_Teleported_Read(float isnew)
 
 float warpzone_fixingview;
 float warpzone_fixingview_drawexteriormodel;
-//float warpzone_fixingview_sidespeed;
-//float warpzone_fixingview_forwardspeed;
-void WarpZone_Inside()
-{
-       if(warpzone_fixingview)
-               return;
-       warpzone_fixingview = 1;
-       warpzone_fixingview_drawexteriormodel = cvar("r_drawexteriormodel");
-       //warpzone_fixingview_sidespeed = cvar("cl_sidespeed");
-       //warpzone_fixingview_forwardspeed = cvar("cl_forwardspeed");
-       cvar_set("r_drawexteriormodel", "0");
-       //cvar_set("cl_sidespeed", ftos(warpzone_fixingview_sidespeed / 100)); // just keep a bit of it in case player gets stuck
-       //cvar_set("cl_forwardspeed", ftos(warpzone_fixingview_forwardspeed / 100)); // just keep a bit of it in case player gets stuck
-}
+float autocvar_chase_active;
 
-void WarpZone_Outside()
+void WarpZone_View_Outside()
 {
        if(!warpzone_fixingview)
                return;
        warpzone_fixingview = 0;
        cvar_set("r_drawexteriormodel", ftos(warpzone_fixingview_drawexteriormodel));
-       //cvar_set("cl_sidespeed", ftos(warpzone_fixingview_sidespeed));
-       //cvar_set("cl_forwardspeed", ftos(warpzone_fixingview_forwardspeed));
+}
+
+void WarpZone_View_Inside()
+{
+       if(autocvar_chase_active)
+       {
+               WarpZone_View_Outside();
+               return;
+       }
+       if(warpzone_fixingview)
+               return;
+       warpzone_fixingview = 1;
+       warpzone_fixingview_drawexteriormodel = cvar("r_drawexteriormodel");
+       cvar_set("r_drawexteriormodel", "0");
 }
 
 vector WarpZone_FixNearClip(vector o, vector c0, vector c1, vector c2, vector c3)
@@ -217,88 +220,64 @@ vector WarpZone_FixNearClip(vector o, vector c0, vector c1, vector c2, vector c3
        return '0 0 0';
 }
 
-float warpzone_saved;
-vector warpzone_saved_origin;
-vector warpzone_saved_angles;
-vector warpzone_saved_cl_viewangles;
+void WarpZone_FixPMove()
+{
+       entity e;
+       e = WarpZone_Find(pmove_org, pmove_org);
+       if(e)
+       {
+               pmove_org = WarpZone_TransformOrigin(e, pmove_org);
+               input_angles = WarpZone_TransformVAngles(e, input_angles);
+       }
+}
+
 #ifndef KEEP_ROLL
 var float autocvar_cl_rollkillspeed = 10;
 #endif
 void WarpZone_FixView()
 {
-       float f;
-       vector o;
        entity e;
-       vector corner0, corner1, corner2, corner3, nearclip;
-
-       warpzone_saved = 0;
-       warpzone_saved_origin = warpzone_fixview_origin;
-       warpzone_saved_angles = warpzone_fixview_angles;
-       warpzone_saved_cl_viewangles = warpzone_fixview_cl_viewangles;
-
-       nearclip = '0 0 1' * (cvar("r_nearclip") * 1.125);
-       corner0 = cs_unproject('0 0 0' + nearclip);
-       corner1 = cs_unproject('1 0 0' * cvar("vid_conwidth") + nearclip);
-       corner2 = cs_unproject('0 1 0' * cvar("vid_conheight") + nearclip);
-       corner3 = cs_unproject('1 0 0' * cvar("vid_conwidth") + '0 1 0' * cvar("vid_conheight") + nearclip);
+       vector org, ang, nearclip, corner0, corner1, corner2, corner3, o;
+       float f;
 
-#ifndef KEEP_ROLL
-       if(warpzone_fixview_angles_z != 0 || warpzone_fixview_cl_viewangles_z != 0)
-       {
-               if(autocvar_cl_rollkillspeed)
-                       f = max(0, (1 - frametime * autocvar_cl_rollkillspeed));
-               else
-                       f = 0;
-               warpzone_fixview_angles_z *= f;
-               warpzone_fixview_cl_viewangles_z *= f;
-               warpzone_saved_angles_z *= f; // PERMANENTLY apply that change!
-               warpzone_saved_cl_viewangles_z *= f; // PERMANENTLY apply that change!
-               warpzone_saved = 2;
-               R_SetView(VF_CL_VIEWANGLES_Z, warpzone_fixview_angles_z);
-       }
-#endif
+       org = R_SetView3fv(VF_ORIGIN);
+       ang = R_SetView3fv(VF_ANGLES);
 
-       e = WarpZone_Find(warpzone_fixview_origin, warpzone_fixview_origin);
+       e = WarpZone_Find(org, org);
        if(e)
        {
-               warpzone_saved = 1;
-               warpzone_fixview_origin = WarpZone_TransformOrigin(e, warpzone_fixview_origin);
-               corner0 = WarpZone_TransformOrigin(e, corner0);
-               corner1 = WarpZone_TransformOrigin(e, corner1);
-               corner2 = WarpZone_TransformOrigin(e, corner2);
-               corner3 = WarpZone_TransformOrigin(e, corner3);
-               warpzone_fixview_angles = WarpZone_TransformVAngles(e, warpzone_fixview_angles);
-               warpzone_fixview_cl_viewangles = WarpZone_TransformVAngles(e, warpzone_fixview_cl_viewangles);
-               WarpZone_Inside();
+               org = WarpZone_TransformOrigin(e, org);
+               ang = WarpZone_TransformVAngles(e, ang);
+               WarpZone_View_Inside();
        }
        else
-               WarpZone_Outside();
+               WarpZone_View_Outside();
 
-       // if we are near any warpzone planes - MOVE AWAY (work around nearclip)
-       o = WarpZone_FixNearClip(warpzone_fixview_origin, corner0, corner1, corner2, corner3);
-       if(o != '0 0 0')
-       {
-               warpzone_saved = 1;
-               warpzone_fixview_origin += o;
-       }
+#ifndef KEEP_ROLL
+       float rick;
+       if(autocvar_cl_rollkillspeed)
+               f = max(0, (1 - frametime * autocvar_cl_rollkillspeed));
+       else
+               f = 0;
 
-       if(warpzone_saved == 1)
-       {
-               R_SetView(VF_ORIGIN, warpzone_fixview_origin);
-               R_SetView(VF_ANGLES, warpzone_fixview_cl_viewangles);
-       }
-}
-void WarpZone_UnFixView()
-{
-       if(warpzone_saved)
-       {
-               warpzone_fixview_origin = warpzone_saved_origin;
-               warpzone_fixview_angles = warpzone_saved_angles;
-               warpzone_fixview_cl_viewangles = warpzone_saved_cl_viewangles;
-               R_SetView(VF_ORIGIN, warpzone_fixview_origin);
-               R_SetView(VF_ANGLES, warpzone_fixview_angles);
-               R_SetView(VF_CL_VIEWANGLES, warpzone_fixview_cl_viewangles);
-       }
+       rick = R_SetView(VF_CL_VIEWANGLES_Z);
+       rick *= f;
+       R_SetView(VF_CL_VIEWANGLES_Z, rick);
+
+       ang_z *= f;
+#endif
+
+       R_SetView(VF_ORIGIN, org);
+       R_SetView(VF_ANGLES, ang);
+
+       nearclip = '0 0 1' * (cvar("r_nearclip") * 1.125);
+       corner0 = cs_unproject('0 0 0' + nearclip);
+       corner1 = cs_unproject('1 0 0' * cvar("vid_conwidth") + nearclip);
+       corner2 = cs_unproject('0 1 0' * cvar("vid_conheight") + nearclip);
+       corner3 = cs_unproject('1 0 0' * cvar("vid_conwidth") + '0 1 0' * cvar("vid_conheight") + nearclip);
+       o = WarpZone_FixNearClip(org, corner0, corner1, corner2, corner3);
+       if(o != '0 0 0')
+               R_SetView(VF_ORIGIN, org + o);
 }
 
 void WarpZone_Init()
@@ -307,5 +286,5 @@ void WarpZone_Init()
 
 void WarpZone_Shutdown()
 {
-       WarpZone_Outside();
+       WarpZone_View_Outside();
 }
index d5b3ac2fc097887b0a6181b059033fc214b3e2b8..446c917dbfdb86ee4c50e20e9a29660b9fba8dd0 100644 (file)
@@ -2,11 +2,8 @@ void WarpZone_Read(float bIsNewEntity);
 void WarpZone_Camera_Read(float bIsNewEntity);
 void WarpZone_Teleported_Read(float bIsNewEntity);
 
-vector warpzone_fixview_origin;
-vector warpzone_fixview_angles;
-vector warpzone_fixview_cl_viewangles;
-void WarpZone_FixView(); // this saves the previous values
-void WarpZone_UnFixView(); // and restores them
+void WarpZone_FixPMove();
+void WarpZone_FixView();
 
 void WarpZone_Init();
 void WarpZone_Shutdown();