set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
- set g_start_weapon_seeker 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+ set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_balance_health_start 150
set g_balance_armor_start 0
set g_start_ammo_shells 40
set g_balance_laser_primary_animtime 0.3
set g_balance_laser_primary_lifetime 30
set g_balance_laser_primary_shotangle 0
- set g_balance_laser_primary_delay 0
+ set g_balance_laser_primary_delay 0.05
set g_balance_laser_primary_gauntlet 0
+set g_balance_laser_primary_force_zscale 1
+set g_balance_laser_primary_force_velocitybias 0
set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
set g_balance_laser_secondary_damage 35
set g_balance_laser_secondary_edgedamage 10
set g_balance_laser_secondary_shotangle 0
set g_balance_laser_secondary_delay 0
set g_balance_laser_secondary_gauntlet 0
+set g_balance_laser_secondary_force_zscale 1
+set g_balance_laser_secondary_force_velocitybias 0
// }}}
// {{{ shotgun
set g_balance_shotgun_primary_bullets 6
set g_balance_nex_charge_start 0
set g_balance_nex_charge_rate 0.1
set g_balance_nex_charge_limit 0.5
+set g_balance_nex_charge_rot_rate 0
set g_balance_nex_charge_shot_multiplier 0.5
set g_balance_nex_charge_velocity_rate 0.2
set g_balance_nex_charge_minspeed 400
set g_balance_health_rot 0.1
set g_balance_health_rotlinear 2.5
set g_balance_pause_health_rot 4
- set g_balance_pause_health_rot_spawn 15
+ set g_balance_pause_health_rot_spawn 8
set g_balance_health_regenstable 100
set g_balance_health_rotstable 100
set g_balance_health_limit 999
set g_balance_armor_rot 0.1
set g_balance_armor_rotlinear 2.5
set g_balance_pause_armor_rot 4
- set g_balance_pause_armor_rot_spawn 15
+ set g_balance_pause_armor_rot_spawn 8
set g_balance_armor_regenstable 100
set g_balance_armor_rotstable 100
set g_balance_armor_limit 999
set g_balance_fuel_rot 0.05
set g_balance_fuel_rotlinear 0
set g_balance_pause_fuel_rot 4
- set g_balance_pause_fuel_rot_spawn 15
+ set g_balance_pause_fuel_rot_spawn 8
set g_balance_fuel_regenstable 50
set g_balance_fuel_rotstable 100
set g_balance_fuel_limit 999
set g_balance_laser_primary_animtime 0.6
set g_balance_laser_primary_lifetime 5
set g_balance_laser_primary_shotangle 0
- set g_balance_laser_primary_delay 0
+ set g_balance_laser_primary_delay 0.03
set g_balance_laser_primary_gauntlet 0
+set g_balance_laser_primary_force_zscale 1
+set g_balance_laser_primary_force_velocitybias 0.25
set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
set g_balance_laser_secondary_damage 35
set g_balance_laser_secondary_edgedamage 10
set g_balance_laser_secondary_shotangle 0
set g_balance_laser_secondary_delay 0
set g_balance_laser_secondary_gauntlet 0
+set g_balance_laser_secondary_force_zscale 1
+set g_balance_laser_secondary_force_velocitybias 0.25
// }}}
// {{{ shotgun
set g_balance_shotgun_primary_bullets 10
set g_balance_nex_charge_start 0
set g_balance_nex_charge_rate 0.35
set g_balance_nex_charge_limit 0.5
+set g_balance_nex_charge_rot_rate 0
set g_balance_nex_charge_shot_multiplier 0
set g_balance_nex_charge_velocity_rate 0
set g_balance_nex_charge_minspeed 400
seta crosshair_fireball_size 1 "crosshair size when wielding the fireball"
seta crosshair_ring_size 2 "bullet counter ring size for Rifle, velocity ring for Nex"
seta crosshair_campingrifle_bulletcounter_alpha 0.15
+
seta crosshair_nexvelocity_alpha 0.15
+seta crosshair_nexvelocity_currentcharge_scale 30
+seta crosshair_nexvelocity_currentcharge_alpha 0.15
+seta crosshair_nexvelocity_currentcharge_color_red 0.8
+seta crosshair_nexvelocity_currentcharge_color_green 0
+seta crosshair_nexvelocity_currentcharge_color_blue 0
+seta crosshair_nexvelocity_currentcharge_movingavg_rate 0.05
+
seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (brakes image proportions)"
seta cl_reticle_item_nex 1 "draw aiming recticle for the nex weapon's zoom, 0 disables and values between 0 and 1 change alpha"
seta cl_reticle_item_normal 1 "draw recticle when zooming with the zoom button, 0 disables and values between 0 and 1 change alpha"
// uid2name
seta cl_allow_uid2name -1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid2name (allows showing your name in race rankings for instance)"
+
+ // polygonoffset for submodel SUCKS SUCKS SUCKS (only a hack for quake1, we don't need that)
+ r_polygonoffset_submodel_offset 0
+ r_polygonoffset_submodel_factor 0
+ // workaround for "decals flicker all the time" - note that this polygonoffset still is not perfect, also, why do decals need higher polygonoffset when in a warpzone
+ // this workaround causes decals to sometimes be visible through walls! (not seen it happen yet though other than on zfightometer)
+ // once the issue is found, please revert back to the default of -14
+ r_polygonoffset_decals_offset -100
+ r_polygonoffset_decals_factor 0