alias cl_fbskin_red "playermodel models/player/erebus.iqm; playerskin 1; color 4 4"
alias cl_fbskin_orange "playermodel models/player/erebus.iqm; playerskin 1; color 14 14"
alias cl_fbskin_off "playermodel models/player/erebus.iqm; playerskin 0"
-alias sv_fbskin_green "sv_defaultcharacter 1; sv_defaultplayermodel models/player/erebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 51"
-alias sv_fbskin_red "sv_defaultcharacter 1; sv_defaultplayermodel models/player/erebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 68"
-alias sv_fbskin_orange "sv_defaultcharacter 1; sv_defaultplayermodel models/player/erebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 238"
+alias sv_fbskin_green "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 51"
+alias sv_fbskin_red "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 68"
+alias sv_fbskin_orange "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 238"
alias sv_fbskin_off "sv_defaultcharacter 0; sv_defaultplayerskin 0; sv_defaultplayercolors \"\""
seta sv_servermodelsonly 1
-0 36 15.000000 0 // dieone
-36 20 15.000000 0 // dietwo
-56 15 15.000000 1 // draw
+0 36 30.000000 0 // dieone
+36 20 25.000000 0 // dietwo
+56 15 30.000000 1 // draw
71 20 15.000000 1 // duck
91 21 30.000000 1 // duckwalk
112 16 15.000000 0 // duckjump
128 15 5.000000 1 // duckidle
143 41 5.000000 1 // idle
184 21 25.000000 0 // jump
-205 15 15.000000 0 // painone
-220 17 15.000000 0 // paintwo
-237 3 15.000000 0 // shoot
+205 15 24.000000 0 // painone
+220 17 34.000000 0 // paintwo
+237 3 3.000000 0 // shoot
240 21 15.000000 1 // taunt
-261 21 35.000000 1 // run
-282 21 35.000000 1 // runbackwards
-303 21 35.000000 1 // strafeleft
-324 21 35.000000 1 // straferight
+261 20 29.000000 1 // run
+282 20 29.000000 1 // runbackwards
+303 20 29.000000 1 // strafeleft
+324 20 29.000000 1 // straferight
345 2 15.000000 0 // deadone
347 2 15.000000 0 // deadtwo
-349 21 35.000000 1 // forwardright
-370 21 35.000000 1 // forwardleft
-391 21 35.000000 1 // backright
-412 21 30.000000 1 // backleft
-433 21 20.000000 0 // melee
\ No newline at end of file
+349 20 29.000000 1 // forwardright
+370 20 29.000000 1 // forwardleft
+391 20 29.000000 1 // backright
+412 20 29.000000 1 // backleft
+433 21 20.000000 0 // melee
+++ /dev/null
-erebus,erebusfullbright
-erebus.001,shadowhead
+++ /dev/null
-//TAG: soldier
-//affirmative sound/player/carni-lycan/player/affirmative 0
-attack sound/player/soldier/coms/attack 0
-//attacking sound/player/carni-lycan/player/attacking 0
-attackinfive sound/player/soldier/coms/attackinfive 0
-coverme sound/player/soldier/coms/coverme 0
-defend sound/player/soldier/coms/defend 0
-//defending sound/player/carni-lycan/player/defending 0
-//droppedflag sound/player/carni-lycan/player/droppedflag 0
-flagcarriertakingdamage sound/player/soldier/coms/flagcarriertakingdamage 0
-freelance sound/player/soldier/coms/freelance 2
-getflag sound/player/soldier/coms/getflag 0
-incoming sound/player/soldier/coms/incoming 0
-meet sound/player/soldier/coms/meet 0
-needhelp sound/player/soldier/coms/needhelp 2
-//negative sound/player/carni-lycan/player/negative 0
-//onmyway sound/player/carni-lycan/player/onmyway 0
-//roaming sound/player/carni-lycan/player/roaming 0
-//seenenemy sound/player/carni-lycan/player/seenenemy 0
-seenflag sound/player/soldier/coms/seenflag 0
-taunt sound/player/soldier/coms/taunt 3
-teamshoot sound/player/soldier/coms/teamshoot 3
-death sound/player/soldier/player/death 3
-drown sound/player/soldier/player/drown 0
-fall sound/player/soldier/player/fall 0
-falling sound/player/soldier/player/falling 0
-gasp sound/player/soldier/player/gasp 0
-jump sound/player/soldier/player/jump 0
-pain25 sound/player/soldier/player/pain25 0
-pain50 sound/player/soldier/player/pain50 0
-pain75 sound/player/soldier/player/pain75 0
-pain100 sound/player/soldier/player/pain100 0
+++ /dev/null
-name Glowing Erebus
-species human
-sex Male
-weight 106
-age 26
-
-Heavyweight Xonotic Solider with LEDs
-0 36 15.000000 0 // dieone
-36 20 15.000000 0 // dietwo
-56 15 15.000000 1 // draw
+0 36 30.000000 0 // dieone
+36 20 25.000000 0 // dietwo
+56 15 30.000000 1 // draw
71 20 15.000000 1 // duck
91 21 30.000000 1 // duckwalk
112 16 15.000000 0 // duckjump
128 15 5.000000 1 // duckidle
143 41 5.000000 1 // idle
184 21 25.000000 0 // jump
-205 15 15.000000 0 // painone
-220 17 15.000000 0 // paintwo
-237 3 15.000000 0 // shoot
+205 15 24.000000 0 // painone
+220 17 34.000000 0 // paintwo
+237 3 3.000000 0 // shoot
240 21 15.000000 1 // taunt
-261 21 35.000000 1 // run
-282 21 35.000000 1 // runbackwards
-303 21 35.000000 1 // strafeleft
-324 21 35.000000 1 // straferight
+261 20 29.000000 1 // run
+282 20 29.000000 1 // runbackwards
+303 20 29.000000 1 // strafeleft
+324 20 29.000000 1 // straferight
345 2 15.000000 0 // deadone
347 2 15.000000 0 // deadtwo
-349 21 35.000000 1 // forwardright
-370 21 35.000000 1 // forwardleft
-391 21 35.000000 1 // backright
-412 21 30.000000 1 // backleft
-433 21 20.000000 0 // melee
\ No newline at end of file
+349 20 29.000000 1 // forwardright
+370 20 29.000000 1 // forwardleft
+391 20 29.000000 1 // backright
+412 20 29.000000 1 // backleft
+433 21 20.000000 0 // melee
+++ /dev/null
-erebus,erebusfullbright
-erebus.001,shadowhead
-0 36 15.000000 0 // dieone
-36 20 15.000000 0 // dietwo
-56 15 15.000000 1 // draw
+0 36 30.000000 0 // dieone
+36 20 25.000000 0 // dietwo
+56 15 30.000000 1 // draw
71 20 15.000000 1 // duck
91 21 30.000000 1 // duckwalk
112 16 15.000000 0 // duckjump
128 15 5.000000 1 // duckidle
143 41 5.000000 1 // idle
184 21 25.000000 0 // jump
-205 15 15.000000 0 // painone
-220 17 15.000000 0 // paintwo
-237 3 15.000000 0 // shoot
+205 15 24.000000 0 // painone
+220 17 34.000000 0 // paintwo
+237 3 3.000000 0 // shoot
240 21 15.000000 1 // taunt
-261 21 35.000000 1 // run
-282 21 35.000000 1 // runbackwards
-303 21 35.000000 1 // strafeleft
-324 21 35.000000 1 // straferight
+261 20 29.000000 1 // run
+282 20 29.000000 1 // runbackwards
+303 20 29.000000 1 // strafeleft
+324 20 29.000000 1 // straferight
345 2 15.000000 0 // deadone
347 2 15.000000 0 // deadtwo
-349 21 35.000000 1 // forwardright
-370 21 35.000000 1 // forwardleft
-391 21 35.000000 1 // backright
-412 21 30.000000 1 // backleft
-433 21 20.000000 0 // melee
\ No newline at end of file
+349 20 29.000000 1 // forwardright
+370 20 29.000000 1 // forwardleft
+391 20 29.000000 1 // backright
+412 20 29.000000 1 // backleft
+433 21 20.000000 0 // melee
+++ /dev/null
-erebus,erebusfullbright
-erebus.001,shadowhead
-0 36 15.000000 0 // dieone
-36 20 15.000000 0 // dietwo
-56 15 15.000000 1 // draw
+0 36 30.000000 0 // dieone
+36 20 25.000000 0 // dietwo
+56 15 30.000000 1 // draw
71 20 15.000000 1 // duck
91 21 30.000000 1 // duckwalk
112 16 15.000000 0 // duckjump
128 15 5.000000 1 // duckidle
143 41 5.000000 1 // idle
184 21 25.000000 0 // jump
-205 15 15.000000 0 // painone
-220 17 15.000000 0 // paintwo
-237 3 15.000000 0 // shoot
+205 15 24.000000 0 // painone
+220 17 34.000000 0 // paintwo
+237 3 3.000000 0 // shoot
240 21 15.000000 1 // taunt
-261 21 35.000000 1 // run
-282 21 35.000000 1 // runbackwards
-303 21 35.000000 1 // strafeleft
-324 21 35.000000 1 // straferight
+261 20 29.000000 1 // run
+282 20 29.000000 1 // runbackwards
+303 20 29.000000 1 // strafeleft
+324 20 29.000000 1 // straferight
345 2 15.000000 0 // deadone
347 2 15.000000 0 // deadtwo
-349 21 35.000000 1 // forwardright
-370 21 35.000000 1 // forwardleft
-391 21 35.000000 1 // backright
-412 21 30.000000 1 // backleft
-433 21 20.000000 0 // melee
\ No newline at end of file
+349 20 29.000000 1 // forwardright
+370 20 29.000000 1 // forwardleft
+391 20 29.000000 1 // backright
+412 20 29.000000 1 // backleft
+433 21 20.000000 0 // melee
-0 36 15.000000 0 // dieone
-36 20 15.000000 0 // dietwo
-56 15 15.000000 1 // draw
+0 36 30.000000 0 // dieone
+36 20 25.000000 0 // dietwo
+56 15 30.000000 1 // draw
71 20 15.000000 1 // duck
91 21 30.000000 1 // duckwalk
112 16 15.000000 0 // duckjump
128 15 5.000000 1 // duckidle
143 41 5.000000 1 // idle
184 21 25.000000 0 // jump
-205 15 15.000000 0 // painone
-220 17 15.000000 0 // paintwo
-237 3 15.000000 0 // shoot
+205 15 24.000000 0 // painone
+220 17 34.000000 0 // paintwo
+237 3 3.000000 0 // shoot
240 21 15.000000 1 // taunt
-261 21 35.000000 1 // run
-282 21 35.000000 1 // runbackwards
-303 21 35.000000 1 // strafeleft
-324 21 35.000000 1 // straferight
+261 20 29.000000 1 // run
+282 20 29.000000 1 // runbackwards
+303 20 29.000000 1 // strafeleft
+324 20 29.000000 1 // straferight
345 2 15.000000 0 // deadone
347 2 15.000000 0 // deadtwo
-349 21 35.000000 1 // forwardright
-370 21 35.000000 1 // forwardleft
-391 21 35.000000 1 // backright
-412 21 30.000000 1 // backleft
-433 21 20.000000 0 // melee
\ No newline at end of file
+349 20 29.000000 1 // forwardright
+370 20 29.000000 1 // forwardleft
+391 20 29.000000 1 // backright
+412 20 29.000000 1 // backleft
+433 21 20.000000 0 // melee
-0 36 15.000000 0 // dieone
-36 20 15.000000 0 // dietwo
-56 15 15.000000 1 // draw
+0 36 30.000000 0 // dieone
+36 20 25.000000 0 // dietwo
+56 15 30.000000 1 // draw
71 20 15.000000 1 // duck
91 21 30.000000 1 // duckwalk
112 16 15.000000 0 // duckjump
128 15 5.000000 1 // duckidle
143 41 5.000000 1 // idle
184 21 25.000000 0 // jump
-205 15 15.000000 0 // painone
-220 17 15.000000 0 // paintwo
-237 3 15.000000 0 // shoot
+205 15 24.000000 0 // painone
+220 17 34.000000 0 // paintwo
+237 3 3.000000 0 // shoot
240 21 15.000000 1 // taunt
-261 21 35.000000 1 // run
-282 21 35.000000 1 // runbackwards
-303 21 35.000000 1 // strafeleft
-324 21 35.000000 1 // straferight
+261 20 29.000000 1 // run
+282 20 29.000000 1 // runbackwards
+303 20 29.000000 1 // strafeleft
+324 20 29.000000 1 // straferight
345 2 15.000000 0 // deadone
347 2 15.000000 0 // deadtwo
-349 21 35.000000 1 // forwardright
-370 21 35.000000 1 // forwardleft
-391 21 35.000000 1 // backright
-412 21 30.000000 1 // backleft
-433 21 20.000000 0 // melee
\ No newline at end of file
+349 20 29.000000 1 // forwardright
+370 20 29.000000 1 // forwardleft
+391 20 29.000000 1 // backright
+412 20 29.000000 1 // backleft
+433 21 20.000000 0 // melee
-0 36 15.000000 0 // dieone
-36 20 15.000000 0 // dietwo
-56 15 15.000000 1 // draw
+0 36 30.000000 0 // dieone
+36 20 25.000000 0 // dietwo
+56 15 30.000000 1 // draw
71 20 15.000000 1 // duck
91 21 30.000000 1 // duckwalk
112 16 15.000000 0 // duckjump
128 15 5.000000 1 // duckidle
143 41 5.000000 1 // idle
184 21 25.000000 0 // jump
-205 15 15.000000 0 // painone
-220 17 15.000000 0 // paintwo
-237 3 15.000000 0 // shoot
+205 15 24.000000 0 // painone
+220 17 34.000000 0 // paintwo
+237 3 3.000000 0 // shoot
240 21 15.000000 1 // taunt
-261 21 35.000000 1 // run
-282 21 35.000000 1 // runbackwards
-303 21 35.000000 1 // strafeleft
-324 21 35.000000 1 // straferight
+261 20 29.000000 1 // run
+282 20 29.000000 1 // runbackwards
+303 20 29.000000 1 // strafeleft
+324 20 29.000000 1 // straferight
345 2 15.000000 0 // deadone
347 2 15.000000 0 // deadtwo
-349 21 35.000000 1 // forwardright
-370 21 35.000000 1 // forwardleft
-391 21 35.000000 1 // backright
-412 21 30.000000 1 // backleft
-433 21 20.000000 0 // melee
\ No newline at end of file
+349 20 29.000000 1 // forwardright
+370 20 29.000000 1 // forwardleft
+391 20 29.000000 1 // backright
+412 20 29.000000 1 // backleft
+433 21 20.000000 0 // melee
-0 36 15.000000 0 // dieone
-36 20 15.000000 0 // dietwo
-56 15 15.000000 1 // draw
+0 36 30.000000 0 // dieone
+36 20 25.000000 0 // dietwo
+56 15 30.000000 1 // draw
71 20 15.000000 1 // duck
91 21 30.000000 1 // duckwalk
112 16 15.000000 0 // duckjump
128 15 5.000000 1 // duckidle
143 41 5.000000 1 // idle
184 21 25.000000 0 // jump
-205 15 15.000000 0 // painone
-220 17 15.000000 0 // paintwo
-237 3 15.000000 0 // shoot
+205 15 24.000000 0 // painone
+220 17 34.000000 0 // paintwo
+237 3 3.000000 0 // shoot
240 21 15.000000 1 // taunt
-261 21 35.000000 1 // run
-282 21 35.000000 1 // runbackwards
-303 21 35.000000 1 // strafeleft
-324 21 35.000000 1 // straferight
+261 20 29.000000 1 // run
+282 20 29.000000 1 // runbackwards
+303 20 29.000000 1 // strafeleft
+324 20 29.000000 1 // straferight
345 2 15.000000 0 // deadone
347 2 15.000000 0 // deadtwo
-349 21 35.000000 1 // forwardright
-370 21 35.000000 1 // forwardleft
-391 21 35.000000 1 // backright
-412 21 30.000000 1 // backleft
-433 21 20.000000 0 // melee
\ No newline at end of file
+349 20 29.000000 1 // forwardright
+370 20 29.000000 1 // forwardleft
+391 20 29.000000 1 // backright
+412 20 29.000000 1 // backleft
+433 21 20.000000 0 // melee
-0 36 15.000000 0 // dieone
-36 20 15.000000 0 // dietwo
-56 15 15.000000 1 // draw
+0 36 30.000000 0 // dieone
+36 20 25.000000 0 // dietwo
+56 15 30.000000 1 // draw
71 20 15.000000 1 // duck
91 21 30.000000 1 // duckwalk
112 16 15.000000 0 // duckjump
128 15 5.000000 1 // duckidle
143 41 5.000000 1 // idle
184 21 25.000000 0 // jump
-205 15 15.000000 0 // painone
-220 17 15.000000 0 // paintwo
-237 3 15.000000 0 // shoot
+205 15 24.000000 0 // painone
+220 17 34.000000 0 // paintwo
+237 3 3.000000 0 // shoot
240 21 15.000000 1 // taunt
-261 21 35.000000 1 // run
-282 21 35.000000 1 // runbackwards
-303 21 35.000000 1 // strafeleft
-324 21 35.000000 1 // straferight
+261 20 29.000000 1 // run
+282 20 29.000000 1 // runbackwards
+303 20 29.000000 1 // strafeleft
+324 20 29.000000 1 // straferight
345 2 15.000000 0 // deadone
347 2 15.000000 0 // deadtwo
-349 21 35.000000 1 // forwardright
-370 21 35.000000 1 // forwardleft
-391 21 35.000000 1 // backright
-412 21 30.000000 1 // backleft
-433 21 20.000000 0 // melee
\ No newline at end of file
+349 20 29.000000 1 // forwardright
+370 20 29.000000 1 // forwardleft
+391 20 29.000000 1 // backright
+412 20 29.000000 1 // backleft
+433 21 20.000000 0 // melee
--- /dev/null
+0 36 30.000000 0 // dieone
+36 20 25.000000 0 // dietwo
+56 15 30.000000 1 // draw
+71 20 15.000000 1 // duck
+91 21 30.000000 1 // duckwalk
+112 16 15.000000 0 // duckjump
+128 15 5.000000 1 // duckidle
+143 41 5.000000 1 // idle
+184 21 25.000000 0 // jump
+205 15 24.000000 0 // painone
+220 17 34.000000 0 // paintwo
+237 3 3.000000 0 // shoot
+240 21 15.000000 1 // taunt
+261 20 29.000000 1 // run
+282 20 29.000000 1 // runbackwards
+303 20 29.000000 1 // strafeleft
+324 20 29.000000 1 // straferight
+345 2 15.000000 0 // deadone
+347 2 15.000000 0 // deadtwo
+349 20 29.000000 1 // forwardright
+370 20 29.000000 1 // forwardleft
+391 20 29.000000 1 // backright
+412 20 29.000000 1 // backleft
+433 21 20.000000 0 // melee
--- /dev/null
+erebus,erebusfullbright
+erebus.001,shadowhead
--- /dev/null
+//TAG: soldier
+//affirmative sound/player/carni-lycan/player/affirmative 0
+attack sound/player/soldier/coms/attack 0
+//attacking sound/player/carni-lycan/player/attacking 0
+attackinfive sound/player/soldier/coms/attackinfive 0
+coverme sound/player/soldier/coms/coverme 0
+defend sound/player/soldier/coms/defend 0
+//defending sound/player/carni-lycan/player/defending 0
+//droppedflag sound/player/carni-lycan/player/droppedflag 0
+flagcarriertakingdamage sound/player/soldier/coms/flagcarriertakingdamage 0
+freelance sound/player/soldier/coms/freelance 2
+getflag sound/player/soldier/coms/getflag 0
+incoming sound/player/soldier/coms/incoming 0
+meet sound/player/soldier/coms/meet 0
+needhelp sound/player/soldier/coms/needhelp 2
+//negative sound/player/carni-lycan/player/negative 0
+//onmyway sound/player/carni-lycan/player/onmyway 0
+//roaming sound/player/carni-lycan/player/roaming 0
+//seenenemy sound/player/carni-lycan/player/seenenemy 0
+seenflag sound/player/soldier/coms/seenflag 0
+taunt sound/player/soldier/coms/taunt 3
+teamshoot sound/player/soldier/coms/teamshoot 3
+death sound/player/soldier/player/death 3
+drown sound/player/soldier/player/drown 0
+fall sound/player/soldier/player/fall 0
+falling sound/player/soldier/player/falling 0
+gasp sound/player/soldier/player/gasp 0
+jump sound/player/soldier/player/jump 0
+pain25 sound/player/soldier/player/pain25 0
+pain50 sound/player/soldier/player/pain50 0
+pain75 sound/player/soldier/player/pain75 0
+pain100 sound/player/soldier/player/pain100 0
--- /dev/null
+name Mega Erebus
+species human
+sex Male
+weight 210
+age 26
+
+Heavyweight Xonotic Solider
--- /dev/null
+0 36 30.000000 0 // dieone
+36 20 25.000000 0 // dietwo
+56 15 30.000000 1 // draw
+71 20 15.000000 1 // duck
+91 21 30.000000 1 // duckwalk
+112 16 15.000000 0 // duckjump
+128 15 5.000000 1 // duckidle
+143 41 5.000000 1 // idle
+184 21 25.000000 0 // jump
+205 15 24.000000 0 // painone
+220 17 34.000000 0 // paintwo
+237 3 3.000000 0 // shoot
+240 21 15.000000 1 // taunt
+261 20 29.000000 1 // run
+282 20 29.000000 1 // runbackwards
+303 20 29.000000 1 // strafeleft
+324 20 29.000000 1 // straferight
+345 2 15.000000 0 // deadone
+347 2 15.000000 0 // deadtwo
+349 20 29.000000 1 // forwardright
+370 20 29.000000 1 // forwardleft
+391 20 29.000000 1 // backright
+412 20 29.000000 1 // backleft
+433 21 20.000000 0 // melee
--- /dev/null
+0 36 30.000000 0 // dieone
+36 20 25.000000 0 // dietwo
+56 15 30.000000 1 // draw
+71 20 15.000000 1 // duck
+91 21 30.000000 1 // duckwalk
+112 16 15.000000 0 // duckjump
+128 15 5.000000 1 // duckidle
+143 41 5.000000 1 // idle
+184 21 25.000000 0 // jump
+205 15 24.000000 0 // painone
+220 17 34.000000 0 // paintwo
+237 3 3.000000 0 // shoot
+240 21 15.000000 1 // taunt
+261 20 29.000000 1 // run
+282 20 29.000000 1 // runbackwards
+303 20 29.000000 1 // strafeleft
+324 20 29.000000 1 // straferight
+345 2 15.000000 0 // deadone
+347 2 15.000000 0 // deadtwo
+349 20 29.000000 1 // forwardright
+370 20 29.000000 1 // forwardleft
+391 20 29.000000 1 // backright
+412 20 29.000000 1 // backleft
+433 21 20.000000 0 // melee
//dprint("next ", ftos(self.weapon_nextthink), "\n");
// The shoot animation looks TERRIBLE without animation blending! Yay for moonwalking while shooting!
- /*
if (restartanim)
if (t)
if (!self.crouch) // shoot anim stands up, this looks bad
local vector anim;
if(self.weapon == WEP_SHOTGUN && self.BUTTON_ATCK2)
anim = self.anim_melee;
- else
- anim = self.anim_shoot;
+ /*else
+ anim = self.anim_shoot;*/
anim_z = anim_y / (t + sys_frametime);
setanim(self, anim, FALSE, TRUE, TRUE);
}
- */
};
void weapon_boblayer1(float spd, vector org)