]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge branch 'master' into terencehill/less_fields 659/head
authorMario <mario@smbclan.net>
Thu, 29 Aug 2019 05:44:29 +0000 (15:44 +1000)
committerMario <mario@smbclan.net>
Thu, 29 Aug 2019 05:44:29 +0000 (15:44 +1000)
# Conflicts:
# qcsrc/common/notifications/all.qh

237 files changed:
.gitlab-ci.yml
.tx/merge-base
_hud_common.cfg
bal-wep-mario.cfg
bal-wep-nexuiz25.cfg
bal-wep-overkill-nerfed.cfg
bal-wep-samual.cfg
bal-wep-xdf.cfg
bal-wep-xonotic.cfg
bal-wep-xpm.cfg
balance-overkill.cfg
binds-xonotic.cfg
commands.cfg
common.zh_CN.po
crosshairs.cfg
gamemodes-server.cfg
mutators.cfg
physicsOverkill.cfg
qcsrc/client/autocvars.qh
qcsrc/client/commands/cl_cmd.qc
qcsrc/client/defs.qh
qcsrc/client/hud/panel/modicons.qc
qcsrc/client/hud/panel/modicons.qh
qcsrc/client/hud/panel/scoreboard.qc
qcsrc/client/hud/panel/weapons.qc
qcsrc/client/main.qc
qcsrc/client/main.qh
qcsrc/client/view.qc
qcsrc/client/view.qh
qcsrc/common/constants.qh
qcsrc/common/csqcmodel_settings.qh
qcsrc/common/deathtypes/all.qh
qcsrc/common/effects/qc/casings.qc
qcsrc/common/effects/qc/damageeffects.qc
qcsrc/common/gamemodes/gamemode/assault/sv_assault.qc
qcsrc/common/gamemodes/gamemode/clanarena/sv_clanarena.qc
qcsrc/common/gamemodes/gamemode/clanarena/sv_clanarena.qh
qcsrc/common/gamemodes/gamemode/ctf/_mod.inc
qcsrc/common/gamemodes/gamemode/ctf/_mod.qh
qcsrc/common/gamemodes/gamemode/ctf/cl_ctf.qc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/ctf/cl_ctf.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/ctf/sv_ctf.qc
qcsrc/common/gamemodes/gamemode/ctf/sv_ctf.qh
qcsrc/common/gamemodes/gamemode/domination/_mod.inc
qcsrc/common/gamemodes/gamemode/domination/_mod.qh
qcsrc/common/gamemodes/gamemode/domination/cl_domination.qc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/domination/cl_domination.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qc
qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qh
qcsrc/common/gamemodes/gamemode/keepaway/_mod.inc
qcsrc/common/gamemodes/gamemode/keepaway/_mod.qh
qcsrc/common/gamemodes/gamemode/keepaway/cl_keepaway.qc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/keepaway/cl_keepaway.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/keyhunt/_mod.inc
qcsrc/common/gamemodes/gamemode/keyhunt/_mod.qh
qcsrc/common/gamemodes/gamemode/keyhunt/cl_keyhunt.qc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/keyhunt/cl_keyhunt.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/keyhunt/sv_keyhunt.qc
qcsrc/common/gamemodes/gamemode/keyhunt/sv_keyhunt.qh
qcsrc/common/gamemodes/gamemode/lms/sv_lms.qc
qcsrc/common/gamemodes/gamemode/lms/sv_lms.qh
qcsrc/common/gamemodes/gamemode/nexball/_mod.inc
qcsrc/common/gamemodes/gamemode/nexball/_mod.qh
qcsrc/common/gamemodes/gamemode/nexball/cl_nexball.qc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/nexball/cl_nexball.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/nexball/nexball.qc [deleted file]
qcsrc/common/gamemodes/gamemode/nexball/nexball.qh [deleted file]
qcsrc/common/gamemodes/gamemode/nexball/sv_nexball.qc [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/nexball/sv_nexball.qh [new file with mode: 0644]
qcsrc/common/gamemodes/gamemode/nexball/weapon.qh
qcsrc/common/gamemodes/gamemode/onslaught/sv_onslaught.qc
qcsrc/common/mapobjects/misc/corner.qc
qcsrc/common/mapobjects/misc/dynlight.qc
qcsrc/common/mapobjects/misc/teleport_dest.qc
qcsrc/common/mapobjects/target/music.qc
qcsrc/common/mapobjects/teleporters.qc
qcsrc/common/mapobjects/trigger/counter.qc
qcsrc/common/mapobjects/trigger/heal.qc
qcsrc/common/mapobjects/trigger/jumppads.qc
qcsrc/common/mapobjects/trigger/magicear.qc
qcsrc/common/mapobjects/trigger/swamp.qc
qcsrc/common/mapobjects/trigger/swamp.qh
qcsrc/common/minigames/cl_minigames_hud.qc
qcsrc/common/models/model.qh
qcsrc/common/monsters/monster/mage.qc
qcsrc/common/monsters/monster/mage.qh
qcsrc/common/monsters/monster/spider.qh
qcsrc/common/monsters/monster/wyvern.qh
qcsrc/common/monsters/sv_monsters.qc
qcsrc/common/monsters/sv_spawner.qc
qcsrc/common/mutators/base.qh
qcsrc/common/mutators/mutator/buffs/buffs.qh
qcsrc/common/mutators/mutator/buffs/cl_buffs.qh
qcsrc/common/mutators/mutator/buffs/sv_buffs.qc
qcsrc/common/mutators/mutator/dodging/_mod.inc
qcsrc/common/mutators/mutator/dodging/_mod.qh
qcsrc/common/mutators/mutator/dodging/cl_dodging.qc [new file with mode: 0644]
qcsrc/common/mutators/mutator/dodging/cl_dodging.qh [new file with mode: 0644]
qcsrc/common/mutators/mutator/dodging/sv_dodging.qc
qcsrc/common/mutators/mutator/instagib/sv_instagib.qc
qcsrc/common/mutators/mutator/itemstime/itemstime.qc
qcsrc/common/mutators/mutator/multijump/multijump.qc
qcsrc/common/mutators/mutator/nades/nades.qc
qcsrc/common/mutators/mutator/nades/nades.qh
qcsrc/common/mutators/mutator/new_toys/sv_new_toys.qc
qcsrc/common/mutators/mutator/overkill/okhmg.qh
qcsrc/common/mutators/mutator/overkill/okmachinegun.qh
qcsrc/common/mutators/mutator/overkill/oknex.qh
qcsrc/common/mutators/mutator/overkill/okrpc.qh
qcsrc/common/mutators/mutator/overkill/okshotgun.qh
qcsrc/common/mutators/mutator/overkill/sv_overkill.qc
qcsrc/common/mutators/mutator/overkill/sv_overkill.qh
qcsrc/common/mutators/mutator/spawn_near_teammate/_mod.inc
qcsrc/common/mutators/mutator/spawn_near_teammate/_mod.qh
qcsrc/common/mutators/mutator/spawn_near_teammate/cl_spawn_near_teammate.qc [new file with mode: 0644]
qcsrc/common/mutators/mutator/spawn_near_teammate/cl_spawn_near_teammate.qh [new file with mode: 0644]
qcsrc/common/mutators/mutator/waypoints/waypointsprites.qc
qcsrc/common/mutators/mutator/waypoints/waypointsprites.qh
qcsrc/common/notifications/all.inc
qcsrc/common/notifications/all.qh
qcsrc/common/physics/movetypes/movetypes.qc
qcsrc/common/playerstats.qc
qcsrc/common/sounds/all.inc
qcsrc/common/sounds/sound.qh
qcsrc/common/state.qc
qcsrc/common/stats.qh
qcsrc/common/t_items.qc
qcsrc/common/turrets/checkpoint.qc
qcsrc/common/turrets/cl_turrets.qc
qcsrc/common/turrets/sv_turrets.qc
qcsrc/common/turrets/sv_turrets.qh
qcsrc/common/turrets/turret/ewheel_weapon.qh
qcsrc/common/turrets/turret/flac_weapon.qh
qcsrc/common/turrets/turret/hellion_weapon.qh
qcsrc/common/turrets/turret/hk_weapon.qh
qcsrc/common/turrets/turret/machinegun_weapon.qh
qcsrc/common/turrets/turret/mlrs_weapon.qh
qcsrc/common/turrets/turret/phaser_weapon.qh
qcsrc/common/turrets/turret/plasma_dual.qh
qcsrc/common/turrets/turret/plasma_weapon.qh
qcsrc/common/turrets/turret/tesla_weapon.qh
qcsrc/common/turrets/turret/walker_weapon.qh
qcsrc/common/util.qc
qcsrc/common/vehicles/vehicle/racer_weapon.qh
qcsrc/common/vehicles/vehicle/raptor_weapons.qh
qcsrc/common/weapons/all.qh
qcsrc/common/weapons/config.qc
qcsrc/common/weapons/weapon.qh
qcsrc/common/weapons/weapon/blaster.qc
qcsrc/common/weapons/weapon/blaster.qh
qcsrc/common/weapons/weapon/hook.qh
qcsrc/common/weapons/weapon/machinegun.qc
qcsrc/common/weapons/weapon/machinegun.qh
qcsrc/common/weapons/weapon/mortar.qh
qcsrc/common/weapons/weapon/porto.qc
qcsrc/common/weapons/weapon/porto.qh
qcsrc/common/weapons/weapon/shockwave.qh
qcsrc/common/weapons/weapon/tuba.qc
qcsrc/common/weapons/weapon/tuba.qh
qcsrc/common/weapons/weapon/vaporizer.qh
qcsrc/common/weapons/weapon/vortex.qc
qcsrc/common/weapons/weapon/vortex.qh
qcsrc/common/wepent.qc
qcsrc/common/wepent.qh
qcsrc/lib/counting.qh
qcsrc/lib/csqcmodel/cl_model.qc
qcsrc/lib/csqcmodel/cl_model.qh
qcsrc/lib/csqcmodel/sv_model.qc
qcsrc/lib/csqcmodel/sv_model.qh
qcsrc/lib/registry.qh
qcsrc/lib/replicate.qh
qcsrc/lib/spawnfunc.qh
qcsrc/lib/warpzone/client.qc
qcsrc/lib/warpzone/common.qc
qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.qc
qcsrc/menu/xonotic/dialog_multiplayer_media_screenshot.qc
qcsrc/menu/xonotic/dialog_multiplayer_profile.qc
qcsrc/menu/xonotic/dialog_settings_game_view.qc
qcsrc/menu/xonotic/dialog_settings_game_weapons.qc
qcsrc/menu/xonotic/dialog_settings_user.qc
qcsrc/menu/xonotic/keybinder.qc
qcsrc/server/autocvars.qh
qcsrc/server/bot/api.qh
qcsrc/server/bot/default/bot.qc
qcsrc/server/bot/default/havocbot/havocbot.qc
qcsrc/server/bot/default/havocbot/havocbot.qh
qcsrc/server/bot/default/havocbot/roles.qc
qcsrc/server/bot/default/havocbot/roles.qh
qcsrc/server/bot/default/navigation.qc
qcsrc/server/bot/default/navigation.qh
qcsrc/server/bot/default/waypoints.qc
qcsrc/server/bot/default/waypoints.qh
qcsrc/server/bot/null/bot_null.qc
qcsrc/server/cheats.qc
qcsrc/server/client.qc
qcsrc/server/client.qh
qcsrc/server/command/cmd.qc
qcsrc/server/command/sv_cmd.qc
qcsrc/server/command/sv_cmd.qh
qcsrc/server/command/vote.qc
qcsrc/server/compat/quake3.qc
qcsrc/server/constants.qh
qcsrc/server/defs.qh
qcsrc/server/g_damage.qc
qcsrc/server/g_damage.qh
qcsrc/server/g_hook.qc
qcsrc/server/g_hook.qh
qcsrc/server/g_world.qc
qcsrc/server/impulse.qc
qcsrc/server/miscfunctions.qc
qcsrc/server/mutators/events.qh
qcsrc/server/player.qc
qcsrc/server/race.qc
qcsrc/server/race.qh
qcsrc/server/spawnpoints.qc
qcsrc/server/steerlib.qc
qcsrc/server/sv_main.qc
qcsrc/server/sv_main.qh
qcsrc/server/weapons/spawning.qc
qcsrc/server/weapons/tracing.qc
qcsrc/server/weapons/weaponsystem.qc
ruleset-XDF.cfg
ruleset-XPM.cfg
ruleset-overkill.cfg
textures/erebusfullbright.tga
textures/erebusfullbright_gloss.tga
textures/erebusfullbright_reflect.tga
textures/erebusfullbright_shirt.tga
textures/nyxfullbright.tga
textures/nyxfullbright_gloss.tga
textures/nyxfullbright_glow.tga
textures/nyxfullbright_reflect.tga
textures/nyxfullbright_shirt.tga
wpeditor.txt [new file with mode: 0644]
xonotic-client.cfg
xonotic-common.cfg
xonotic-server.cfg

index 81af16137d5ca6d759caf2ff94c2c7830e6f8a2f..094013796d99ccc391e7d134aac75687d0cc615f 100644 (file)
@@ -29,7 +29,7 @@ test_sv_game:
     - wget -O data/maps/stormkeep.waypoints https://gitlab.com/xonotic/xonotic-maps.pk3dir/raw/master/maps/stormkeep.waypoints
     - wget -O data/maps/stormkeep.waypoints.cache https://gitlab.com/xonotic/xonotic-maps.pk3dir/raw/master/maps/stormkeep.waypoints.cache
     - make
-    - EXPECT=6e591fe90a6b90e62fdfd531636dd6eb
+    - EXPECT=0a8b491cd50a1e77d930b048c98da88f
     - HASH=$(${ENGINE} -noconfig -nohome +exec serverbench.cfg
       | tee /dev/stderr
       | grep '^:'
index c0a2b39ecd916bb1931cac412e76147f2a9c1cb0..27d0db5ace70b7062d64d3138ea86384f87ba81f 100644 (file)
@@ -1 +1 @@
-Mon Jul 15 07:24:31 CEST 2019
+Tue Jul 30 07:24:47 CEST 2019
index 9c29d18921f3d8862b2c4d79ad5a74ae7d23da51..c860be99cebd39ff846ded8cba3cdcbc790fb8b9 100644 (file)
@@ -117,7 +117,7 @@ seta hud_panel_scoreboard_minwidth 0.6 "minimum width of the scoreboard"
 
 seta hud_panel_scoreboard_accuracy_showdelay 2 "how long to delay displaying accuracy below the scoreboard if it's too far down"
 seta hud_panel_scoreboard_accuracy_showdelay_minpos 0.75 "delay displaying the accuracy panel only if its position is lower than this percentage of the screen height from the top"
-seta hud_panel_scoreboard_team_size_position 0 "where to show the team size (0 = do not show, 1 = left of scoreboard, 2 = right of scoreboard, and move team scores to the right)"
+seta hud_panel_scoreboard_team_size_position 0 "where to show the team size (0 = do not show, 1 = left of scoreboard, 2 = right of scoreboard), will move team scores to the other side if necessary"
 
 // hud panel aliases
 alias quickmenu "cl_cmd hud quickmenu ${* ?}"
index 45a75349be2cfba6658cd4199f6a25aba847350c..56eaa61cd94d48fdf7e432a3ef5fba88124ae2d4 100644 (file)
@@ -2,9 +2,9 @@
 set g_balance_blaster_primary_animtime 0.2
 set g_balance_blaster_primary_damage 20
 set g_balance_blaster_primary_delay 0
-set g_balance_blaster_primary_edgedamage 12.5
-set g_balance_blaster_primary_force 300
-set g_balance_blaster_primary_force_zscale 1.25
+set g_balance_blaster_primary_edgedamage 10
+set g_balance_blaster_primary_force 375
+set g_balance_blaster_primary_force_zscale 1
 set g_balance_blaster_primary_lifetime 5
 set g_balance_blaster_primary_radius 60
 set g_balance_blaster_primary_refire 0.7
@@ -16,8 +16,8 @@ set g_balance_blaster_secondary_animtime 0.2
 set g_balance_blaster_secondary_damage 25
 set g_balance_blaster_secondary_delay 0
 set g_balance_blaster_secondary_edgedamage 12.5
-set g_balance_blaster_secondary_force 300
-set g_balance_blaster_secondary_force_zscale 1.2
+set g_balance_blaster_secondary_force 360
+set g_balance_blaster_secondary_force_zscale 1
 set g_balance_blaster_secondary_lifetime 5
 set g_balance_blaster_secondary_radius 70
 set g_balance_blaster_secondary_refire 0.7
@@ -43,6 +43,8 @@ set g_balance_shotgun_primary_spread 0.12
 set g_balance_shotgun_reload_ammo 0
 set g_balance_shotgun_reload_time 2
 set g_balance_shotgun_secondary 1
+set g_balance_shotgun_secondary_alt_animtime 0.2
+set g_balance_shotgun_secondary_alt_refire 1.2
 set g_balance_shotgun_secondary_animtime 1.15
 set g_balance_shotgun_secondary_damage 70
 set g_balance_shotgun_secondary_force 200
@@ -56,8 +58,6 @@ set g_balance_shotgun_secondary_melee_swing_up 30
 set g_balance_shotgun_secondary_melee_time 0.15
 set g_balance_shotgun_secondary_melee_traces 10
 set g_balance_shotgun_secondary_refire 1.25
-set g_balance_shotgun_secondary_alt_animtime 0.2
-set g_balance_shotgun_secondary_alt_refire 1.2
 set g_balance_shotgun_switchdelay_drop 0.2
 set g_balance_shotgun_switchdelay_raise 0.2
 set g_balance_shotgun_weaponreplace ""
@@ -65,13 +65,13 @@ set g_balance_shotgun_weaponstart 1
 set g_balance_shotgun_weaponstartoverride -1
 set g_balance_shotgun_weaponthrowable 1
 // }}}
-// {{{ #3: Machine Gun
+// {{{ #3: MachineGun
 set g_balance_machinegun_burst 3
 set g_balance_machinegun_burst_ammo 3
 set g_balance_machinegun_burst_animtime 0.3
 set g_balance_machinegun_burst_refire 0.06
 set g_balance_machinegun_burst_refire2 0.45
-set g_balance_machinegun_burst_speed 0
+set g_balance_machinegun_burst_spread 0.02
 set g_balance_machinegun_first 1
 set g_balance_machinegun_first_ammo 1
 set g_balance_machinegun_first_damage 14
@@ -260,8 +260,8 @@ set g_balance_crylink_secondary_ammo 3
 set g_balance_crylink_secondary_animtime 0.2
 set g_balance_crylink_secondary_bouncedamagefactor 0.5
 set g_balance_crylink_secondary_bounces 0
-set g_balance_crylink_secondary_damage 10
-set g_balance_crylink_secondary_edgedamage 5
+set g_balance_crylink_secondary_damage 8
+set g_balance_crylink_secondary_edgedamage 4
 set g_balance_crylink_secondary_force -200
 set g_balance_crylink_secondary_joindelay 0
 set g_balance_crylink_secondary_joinexplode 0
@@ -278,7 +278,7 @@ set g_balance_crylink_secondary_other_lifetime 2
 set g_balance_crylink_secondary_radius 100
 set g_balance_crylink_secondary_refire 0.65
 set g_balance_crylink_secondary_shots 5
-set g_balance_crylink_secondary_speed 7000
+set g_balance_crylink_secondary_speed 4000
 set g_balance_crylink_secondary_spread 0.08
 set g_balance_crylink_secondary_spreadtype 0
 set g_balance_crylink_switchdelay_drop 0.2
@@ -290,6 +290,7 @@ set g_balance_crylink_weaponthrowable 1
 // }}}
 // {{{ #8: Vortex
 set g_balance_vortex_charge 0
+set g_balance_vortex_charge_always 0
 set g_balance_vortex_charge_animlimit 0.5
 set g_balance_vortex_charge_limit 1
 set g_balance_vortex_charge_maxspeed 800
@@ -447,7 +448,8 @@ set g_balance_vaporizer_secondary_animtime 0.2
 set g_balance_vaporizer_secondary_damage 25
 set g_balance_vaporizer_secondary_delay 0
 set g_balance_vaporizer_secondary_edgedamage 12.5
-set g_balance_vaporizer_secondary_force 400
+set g_balance_vaporizer_secondary_force 480
+set g_balance_vaporizer_secondary_force_zscale 1
 set g_balance_vaporizer_secondary_lifetime 5
 set g_balance_vaporizer_secondary_radius 70
 set g_balance_vaporizer_secondary_refire 0.7
@@ -678,7 +680,7 @@ set g_balance_seeker_weaponstart 0
 set g_balance_seeker_weaponstartoverride -1
 set g_balance_seeker_weaponthrowable 1
 // }}}
-// {{{ #19: Shockwave (MUTATOR WEAPON)
+// {{{ #19: Shockwave
 set g_balance_shockwave_blast_animtime 0.3
 set g_balance_shockwave_blast_damage 40
 set g_balance_shockwave_blast_distance 1000
@@ -745,12 +747,7 @@ set g_balance_arc_beam_healing_amax 0
 set g_balance_arc_beam_healing_aps 50
 set g_balance_arc_beam_healing_hmax 150
 set g_balance_arc_beam_healing_hps 50
-set g_balance_arc_cooldown 2.5
-set g_balance_arc_cooldown_release 0
-set g_balance_arc_overheat_max 5
-set g_balance_arc_overheat_min 3
 set g_balance_arc_beam_heat 0
-set g_balance_arc_burst_heat 5
 set g_balance_arc_beam_maxangle 10
 set g_balance_arc_beam_nonplayerdamage 80
 set g_balance_arc_beam_range 1500
@@ -773,6 +770,11 @@ set g_balance_arc_burst_ammo 15
 set g_balance_arc_burst_damage 250
 set g_balance_arc_burst_healing_aps 100
 set g_balance_arc_burst_healing_hps 100
+set g_balance_arc_burst_heat 5
+set g_balance_arc_cooldown 2.5
+set g_balance_arc_cooldown_release 0
+set g_balance_arc_overheat_max 5
+set g_balance_arc_overheat_min 3
 set g_balance_arc_switchdelay_drop 0.2
 set g_balance_arc_switchdelay_raise 0.2
 set g_balance_arc_weaponreplace ""
@@ -780,7 +782,7 @@ set g_balance_arc_weaponstart 0
 set g_balance_arc_weaponstartoverride -1
 set g_balance_arc_weaponthrowable 1
 // }}}
-// {{{ #21: Overkill Heavy Machine Gun
+// {{{ #21: Overkill Heavy Machine Gun (MUTATOR WEAPON)
 set g_balance_okhmg_primary_ammo 1
 set g_balance_okhmg_primary_damage 30
 set g_balance_okhmg_primary_force 10
@@ -797,6 +799,7 @@ set g_balance_okhmg_secondary_damage 25
 set g_balance_okhmg_secondary_delay 0
 set g_balance_okhmg_secondary_edgedamage 12.5
 set g_balance_okhmg_secondary_force 300
+set g_balance_okhmg_secondary_force_zscale 1
 set g_balance_okhmg_secondary_lifetime 5
 set g_balance_okhmg_secondary_radius 70
 set g_balance_okhmg_secondary_refire 0.7
@@ -811,74 +814,7 @@ set g_balance_okhmg_weaponstart 0
 set g_balance_okhmg_weaponstartoverride 0
 set g_balance_okhmg_weaponthrowable 0
 // }}}
-// {{{ #22: Overkill Rocket Propelled Chainsaw
-set g_balance_okrpc_primary_ammo 10
-set g_balance_okrpc_primary_animtime 1
-set g_balance_okrpc_primary_damage 150
-set g_balance_okrpc_primary_damage2 500
-set g_balance_okrpc_primary_damageforcescale 2
-set g_balance_okrpc_primary_edgedamage 50
-set g_balance_okrpc_primary_force 400
-set g_balance_okrpc_primary_health 25
-set g_balance_okrpc_primary_lifetime 30
-set g_balance_okrpc_primary_radius 300
-set g_balance_okrpc_primary_refire 1
-set g_balance_okrpc_primary_speed 2500
-set g_balance_okrpc_primary_speedaccel 5000
-set g_balance_okrpc_reload_ammo 10
-set g_balance_okrpc_reload_time 1
-set g_balance_okrpc_secondary_ammo 0
-set g_balance_okrpc_secondary_animtime 0.2
-set g_balance_okrpc_secondary_damage 25
-set g_balance_okrpc_secondary_delay 0
-set g_balance_okrpc_secondary_edgedamage 12.5
-set g_balance_okrpc_secondary_force 300
-set g_balance_okrpc_secondary_lifetime 5
-set g_balance_okrpc_secondary_radius 70
-set g_balance_okrpc_secondary_refire 0.7
-set g_balance_okrpc_secondary_refire_type 1
-set g_balance_okrpc_secondary_shotangle 0
-set g_balance_okrpc_secondary_speed 6000
-set g_balance_okrpc_secondary_spread 0
-set g_balance_okrpc_switchdelay_drop 0.2
-set g_balance_okrpc_switchdelay_raise 0.2
-set g_balance_okrpc_weaponreplace ""
-set g_balance_okrpc_weaponstart 0
-set g_balance_okrpc_weaponstartoverride 0
-set g_balance_okrpc_weaponthrowable 0
-// }}}
-// {{{ Overkill Shotgun
-set g_balance_okshotgun_primary_ammo 3
-set g_balance_okshotgun_primary_animtime 0.65
-set g_balance_okshotgun_primary_bot_range 512
-set g_balance_okshotgun_primary_bullets 10
-set g_balance_okshotgun_primary_damage 17
-set g_balance_okshotgun_primary_force 80
-set g_balance_okshotgun_primary_refire 0.75
-set g_balance_okshotgun_primary_solidpenetration 3.8
-set g_balance_okshotgun_primary_spread 0.07
-set g_balance_okshotgun_reload_ammo 24
-set g_balance_okshotgun_reload_time 2
-set g_balance_okshotgun_secondary_animtime 0.2
-set g_balance_okshotgun_secondary_damage 25
-set g_balance_okshotgun_secondary_delay 0
-set g_balance_okshotgun_secondary_edgedamage 12.5
-set g_balance_okshotgun_secondary_force 300
-set g_balance_okshotgun_secondary_lifetime 5
-set g_balance_okshotgun_secondary_radius 70
-set g_balance_okshotgun_secondary_refire 0.7
-set g_balance_okshotgun_secondary_refire_type 1
-set g_balance_okshotgun_secondary_shotangle 0
-set g_balance_okshotgun_secondary_speed 6000
-set g_balance_okshotgun_secondary_spread 0
-set g_balance_okshotgun_switchdelay_drop 0.2
-set g_balance_okshotgun_switchdelay_raise 0.2
-set g_balance_okshotgun_weaponreplace ""
-set g_balance_okshotgun_weaponstart 0
-set g_balance_okshotgun_weaponstartoverride -1
-set g_balance_okshotgun_weaponthrowable 1
-// }}}
-// {{{ Overkill Machine Gun
+// {{{ #22: Overkill MachineGun (MUTATOR WEAPON)
 set g_balance_okmachinegun_primary_ammo 1
 set g_balance_okmachinegun_primary_damage 25
 set g_balance_okmachinegun_primary_force 5
@@ -894,6 +830,7 @@ set g_balance_okmachinegun_secondary_damage 25
 set g_balance_okmachinegun_secondary_delay 0
 set g_balance_okmachinegun_secondary_edgedamage 12.5
 set g_balance_okmachinegun_secondary_force 300
+set g_balance_okmachinegun_secondary_force_zscale 1
 set g_balance_okmachinegun_secondary_lifetime 5
 set g_balance_okmachinegun_secondary_radius 70
 set g_balance_okmachinegun_secondary_refire 0.7
@@ -908,7 +845,7 @@ set g_balance_okmachinegun_weaponstart 0
 set g_balance_okmachinegun_weaponstartoverride -1
 set g_balance_okmachinegun_weaponthrowable 1
 // }}}
-// {{{ Overkill Nex
+// {{{ #23: Overkill Nex (MUTATOR WEAPON)
 set g_balance_oknex_charge 0
 set g_balance_oknex_charge_animlimit 0.5
 set g_balance_oknex_charge_limit 1
@@ -943,13 +880,14 @@ set g_balance_oknex_secondary_damagefalloff_forcehalflife 0
 set g_balance_oknex_secondary_damagefalloff_halflife 0
 set g_balance_oknex_secondary_damagefalloff_maxdist 0
 set g_balance_oknex_secondary_damagefalloff_mindist 0
-set g_balance_oknex_secondary_force 300
-set g_balance_oknex_secondary_refire 0.7
-set g_balance_oknex_secondary_refire_type 1
 set g_balance_oknex_secondary_delay 0
 set g_balance_oknex_secondary_edgedamage 12.5
+set g_balance_oknex_secondary_force 300
+set g_balance_oknex_secondary_force_zscale 1
 set g_balance_oknex_secondary_lifetime 5
 set g_balance_oknex_secondary_radius 70
+set g_balance_oknex_secondary_refire 0.7
+set g_balance_oknex_secondary_refire_type 1
 set g_balance_oknex_secondary_shotangle 0
 set g_balance_oknex_secondary_speed 6000
 set g_balance_oknex_secondary_spread 0
@@ -960,3 +898,72 @@ set g_balance_oknex_weaponstart 0
 set g_balance_oknex_weaponstartoverride -1
 set g_balance_oknex_weaponthrowable 1
 // }}}
+// {{{ #24: Overkill Rocket Propelled Chainsaw (MUTATOR WEAPON)
+set g_balance_okrpc_primary_ammo 10
+set g_balance_okrpc_primary_animtime 1
+set g_balance_okrpc_primary_damage 150
+set g_balance_okrpc_primary_damage2 500
+set g_balance_okrpc_primary_damageforcescale 2
+set g_balance_okrpc_primary_edgedamage 50
+set g_balance_okrpc_primary_force 400
+set g_balance_okrpc_primary_health 25
+set g_balance_okrpc_primary_lifetime 30
+set g_balance_okrpc_primary_radius 300
+set g_balance_okrpc_primary_refire 1
+set g_balance_okrpc_primary_speed 2500
+set g_balance_okrpc_primary_speedaccel 5000
+set g_balance_okrpc_reload_ammo 10
+set g_balance_okrpc_reload_time 1
+set g_balance_okrpc_secondary_ammo 0
+set g_balance_okrpc_secondary_animtime 0.2
+set g_balance_okrpc_secondary_damage 25
+set g_balance_okrpc_secondary_delay 0
+set g_balance_okrpc_secondary_edgedamage 12.5
+set g_balance_okrpc_secondary_force 300
+set g_balance_okrpc_secondary_force_zscale 1
+set g_balance_okrpc_secondary_lifetime 5
+set g_balance_okrpc_secondary_radius 70
+set g_balance_okrpc_secondary_refire 0.7
+set g_balance_okrpc_secondary_refire_type 1
+set g_balance_okrpc_secondary_shotangle 0
+set g_balance_okrpc_secondary_speed 6000
+set g_balance_okrpc_secondary_spread 0
+set g_balance_okrpc_switchdelay_drop 0.2
+set g_balance_okrpc_switchdelay_raise 0.2
+set g_balance_okrpc_weaponreplace ""
+set g_balance_okrpc_weaponstart 0
+set g_balance_okrpc_weaponstartoverride 0
+set g_balance_okrpc_weaponthrowable 0
+// }}}
+// {{{ #25: Overkill Shotgun (MUTATOR WEAPON)
+set g_balance_okshotgun_primary_ammo 3
+set g_balance_okshotgun_primary_animtime 0.65
+set g_balance_okshotgun_primary_bot_range 512
+set g_balance_okshotgun_primary_bullets 10
+set g_balance_okshotgun_primary_damage 17
+set g_balance_okshotgun_primary_force 80
+set g_balance_okshotgun_primary_refire 0.75
+set g_balance_okshotgun_primary_solidpenetration 3.8
+set g_balance_okshotgun_primary_spread 0.07
+set g_balance_okshotgun_reload_ammo 24
+set g_balance_okshotgun_reload_time 2
+set g_balance_okshotgun_secondary_animtime 0.2
+set g_balance_okshotgun_secondary_damage 25
+set g_balance_okshotgun_secondary_delay 0
+set g_balance_okshotgun_secondary_edgedamage 12.5
+set g_balance_okshotgun_secondary_force 300
+set g_balance_okshotgun_secondary_force_zscale 1
+set g_balance_okshotgun_secondary_lifetime 5
+set g_balance_okshotgun_secondary_radius 70
+set g_balance_okshotgun_secondary_refire 0.7
+set g_balance_okshotgun_secondary_refire_type 1
+set g_balance_okshotgun_secondary_shotangle 0
+set g_balance_okshotgun_secondary_speed 6000
+set g_balance_okshotgun_secondary_spread 0
+set g_balance_okshotgun_switchdelay_drop 0.2
+set g_balance_okshotgun_switchdelay_raise 0.2
+set g_balance_okshotgun_weaponreplace ""
+set g_balance_okshotgun_weaponstart 0
+set g_balance_okshotgun_weaponstartoverride -1
+set g_balance_okshotgun_weaponthrowable 1
+// }}}
index b1a83000f6f41d18345045cfd9d7b44c9c41442f..f49629922216af6a680399cd27d830a19ab777c0 100644 (file)
@@ -43,6 +43,8 @@ set g_balance_shotgun_primary_spread 0.07
 set g_balance_shotgun_reload_ammo 0
 set g_balance_shotgun_reload_time 2
 set g_balance_shotgun_secondary 2
+set g_balance_shotgun_secondary_alt_animtime 0.2
+set g_balance_shotgun_secondary_alt_refire 1.2
 set g_balance_shotgun_secondary_animtime 1.15
 set g_balance_shotgun_secondary_damage 80
 set g_balance_shotgun_secondary_force 200
@@ -56,8 +58,6 @@ set g_balance_shotgun_secondary_melee_swing_up 30
 set g_balance_shotgun_secondary_melee_time 0.15
 set g_balance_shotgun_secondary_melee_traces 10
 set g_balance_shotgun_secondary_refire 1.25
-set g_balance_shotgun_secondary_alt_animtime 0.2
-set g_balance_shotgun_secondary_alt_refire 1.2
 set g_balance_shotgun_switchdelay_drop 0.15
 set g_balance_shotgun_switchdelay_raise 0.15
 set g_balance_shotgun_weaponreplace ""
@@ -65,13 +65,13 @@ set g_balance_shotgun_weaponstart 1
 set g_balance_shotgun_weaponstartoverride -1
 set g_balance_shotgun_weaponthrowable 1
 // }}}
-// {{{ #3: Machine Gun
+// {{{ #3: MachineGun
 set g_balance_machinegun_burst 0
 set g_balance_machinegun_burst_ammo 3
 set g_balance_machinegun_burst_animtime 0.75
 set g_balance_machinegun_burst_refire 0.05
 set g_balance_machinegun_burst_refire2 0.75
-set g_balance_machinegun_burst_speed 0
+set g_balance_machinegun_burst_spread 0.04
 set g_balance_machinegun_first 1
 set g_balance_machinegun_first_ammo 1
 set g_balance_machinegun_first_damage 30
@@ -290,6 +290,7 @@ set g_balance_crylink_weaponthrowable 1
 // }}}
 // {{{ #8: Vortex
 set g_balance_vortex_charge 0
+set g_balance_vortex_charge_always 0
 set g_balance_vortex_charge_animlimit 0.5
 set g_balance_vortex_charge_limit 1
 set g_balance_vortex_charge_maxspeed 800
@@ -345,7 +346,7 @@ set g_balance_hagar_primary_lifetime 30
 set g_balance_hagar_primary_radius 65
 set g_balance_hagar_primary_refire 0.15
 set g_balance_hagar_primary_speed 3000
-set g_balance_hagar_primary_spread 0.010
+set g_balance_hagar_primary_spread 0.01
 set g_balance_hagar_reload_ammo 0
 set g_balance_hagar_reload_time 2
 set g_balance_hagar_secondary 1
@@ -448,6 +449,7 @@ set g_balance_vaporizer_secondary_damage 25
 set g_balance_vaporizer_secondary_delay 0
 set g_balance_vaporizer_secondary_edgedamage 12.5
 set g_balance_vaporizer_secondary_force 400
+set g_balance_vaporizer_secondary_force_zscale 1
 set g_balance_vaporizer_secondary_lifetime 5
 set g_balance_vaporizer_secondary_radius 70
 set g_balance_vaporizer_secondary_refire 0.7
@@ -678,7 +680,7 @@ set g_balance_seeker_weaponstart 0
 set g_balance_seeker_weaponstartoverride -1
 set g_balance_seeker_weaponthrowable 1
 // }}}
-// {{{ #19: Shockwave (MUTATOR WEAPON)
+// {{{ #19: Shockwave
 set g_balance_shockwave_blast_animtime 0.3
 set g_balance_shockwave_blast_damage 20
 set g_balance_shockwave_blast_distance 1000
@@ -745,12 +747,7 @@ set g_balance_arc_beam_healing_amax 100
 set g_balance_arc_beam_healing_aps 50
 set g_balance_arc_beam_healing_hmax 150
 set g_balance_arc_beam_healing_hps 50
-set g_balance_arc_cooldown 2.5
-set g_balance_arc_cooldown_release 1
-set g_balance_arc_overheat_max 5
-set g_balance_arc_overheat_min 3
 set g_balance_arc_beam_heat 1
-set g_balance_arc_burst_heat 3
 set g_balance_arc_beam_maxangle 10
 set g_balance_arc_beam_nonplayerdamage 80
 set g_balance_arc_beam_range 1000
@@ -773,6 +770,11 @@ set g_balance_arc_burst_ammo 15
 set g_balance_arc_burst_damage 150
 set g_balance_arc_burst_healing_aps 100
 set g_balance_arc_burst_healing_hps 100
+set g_balance_arc_burst_heat 3
+set g_balance_arc_cooldown 2.5
+set g_balance_arc_cooldown_release 1
+set g_balance_arc_overheat_max 5
+set g_balance_arc_overheat_min 3
 set g_balance_arc_switchdelay_drop 0.3
 set g_balance_arc_switchdelay_raise 0.3
 set g_balance_arc_weaponreplace ""
@@ -780,7 +782,7 @@ set g_balance_arc_weaponstart 0
 set g_balance_arc_weaponstartoverride -1
 set g_balance_arc_weaponthrowable 1
 // }}}
-// {{{ #21: Overkill Heavy Machine Gun
+// {{{ #21: Overkill Heavy Machine Gun (MUTATOR WEAPON)
 set g_balance_okhmg_primary_ammo 1
 set g_balance_okhmg_primary_damage 30
 set g_balance_okhmg_primary_force 10
@@ -797,6 +799,7 @@ set g_balance_okhmg_secondary_damage 25
 set g_balance_okhmg_secondary_delay 0
 set g_balance_okhmg_secondary_edgedamage 12.5
 set g_balance_okhmg_secondary_force 300
+set g_balance_okhmg_secondary_force_zscale 1
 set g_balance_okhmg_secondary_lifetime 5
 set g_balance_okhmg_secondary_radius 70
 set g_balance_okhmg_secondary_refire 0.7
@@ -811,7 +814,91 @@ set g_balance_okhmg_weaponstart 0
 set g_balance_okhmg_weaponstartoverride 0
 set g_balance_okhmg_weaponthrowable 0
 // }}}
-// {{{ #22: Overkill Rocket Propelled Chainsaw
+// {{{ #22: Overkill MachineGun (MUTATOR WEAPON)
+set g_balance_okmachinegun_primary_ammo 1
+set g_balance_okmachinegun_primary_damage 25
+set g_balance_okmachinegun_primary_force 5
+set g_balance_okmachinegun_primary_refire 0.1
+set g_balance_okmachinegun_primary_solidpenetration 63
+set g_balance_okmachinegun_primary_spread_add 0.012
+set g_balance_okmachinegun_primary_spread_max 0.05
+set g_balance_okmachinegun_primary_spread_min 0
+set g_balance_okmachinegun_reload_ammo 30
+set g_balance_okmachinegun_reload_time 1.5
+set g_balance_okmachinegun_secondary_animtime 0.2
+set g_balance_okmachinegun_secondary_damage 25
+set g_balance_okmachinegun_secondary_delay 0
+set g_balance_okmachinegun_secondary_edgedamage 12.5
+set g_balance_okmachinegun_secondary_force 300
+set g_balance_okmachinegun_secondary_force_zscale 1
+set g_balance_okmachinegun_secondary_lifetime 5
+set g_balance_okmachinegun_secondary_radius 70
+set g_balance_okmachinegun_secondary_refire 0.7
+set g_balance_okmachinegun_secondary_refire_type 1
+set g_balance_okmachinegun_secondary_shotangle 0
+set g_balance_okmachinegun_secondary_speed 6000
+set g_balance_okmachinegun_secondary_spread 0
+set g_balance_okmachinegun_switchdelay_drop 0.2
+set g_balance_okmachinegun_switchdelay_raise 0.2
+set g_balance_okmachinegun_weaponreplace ""
+set g_balance_okmachinegun_weaponstart 0
+set g_balance_okmachinegun_weaponstartoverride -1
+set g_balance_okmachinegun_weaponthrowable 1
+// }}}
+// {{{ #23: Overkill Nex (MUTATOR WEAPON)
+set g_balance_oknex_charge 0
+set g_balance_oknex_charge_animlimit 0.5
+set g_balance_oknex_charge_limit 1
+set g_balance_oknex_charge_maxspeed 800
+set g_balance_oknex_charge_mindmg 40
+set g_balance_oknex_charge_minspeed 400
+set g_balance_oknex_charge_rate 0.6
+set g_balance_oknex_charge_rot_pause 0
+set g_balance_oknex_charge_rot_rate 0
+set g_balance_oknex_charge_shot_multiplier 0
+set g_balance_oknex_charge_start 0.5
+set g_balance_oknex_charge_velocity_rate 0
+set g_balance_oknex_primary_ammo 10
+set g_balance_oknex_primary_animtime 0.65
+set g_balance_oknex_primary_damage 100
+set g_balance_oknex_primary_damagefalloff_forcehalflife 0
+set g_balance_oknex_primary_damagefalloff_halflife 0
+set g_balance_oknex_primary_damagefalloff_maxdist 0
+set g_balance_oknex_primary_damagefalloff_mindist 0
+set g_balance_oknex_primary_force 500
+set g_balance_oknex_primary_refire 1
+set g_balance_oknex_reload_ammo 50
+set g_balance_oknex_reload_time 2
+set g_balance_oknex_secondary 2
+set g_balance_oknex_secondary_ammo 0
+set g_balance_oknex_secondary_animtime 0.2
+set g_balance_oknex_secondary_chargepool 0
+set g_balance_oknex_secondary_chargepool_pause_regen 1
+set g_balance_oknex_secondary_chargepool_regen 0.15
+set g_balance_oknex_secondary_damage 25
+set g_balance_oknex_secondary_damagefalloff_forcehalflife 0
+set g_balance_oknex_secondary_damagefalloff_halflife 0
+set g_balance_oknex_secondary_damagefalloff_maxdist 0
+set g_balance_oknex_secondary_damagefalloff_mindist 0
+set g_balance_oknex_secondary_delay 0
+set g_balance_oknex_secondary_edgedamage 12.5
+set g_balance_oknex_secondary_force 300
+set g_balance_oknex_secondary_force_zscale 1
+set g_balance_oknex_secondary_lifetime 5
+set g_balance_oknex_secondary_radius 70
+set g_balance_oknex_secondary_refire 0.7
+set g_balance_oknex_secondary_refire_type 1
+set g_balance_oknex_secondary_shotangle 0
+set g_balance_oknex_secondary_speed 6000
+set g_balance_oknex_secondary_spread 0
+set g_balance_oknex_switchdelay_drop 0.2
+set g_balance_oknex_switchdelay_raise 0.2
+set g_balance_oknex_weaponreplace ""
+set g_balance_oknex_weaponstart 0
+set g_balance_oknex_weaponstartoverride -1
+set g_balance_oknex_weaponthrowable 1
+// }}}
+// {{{ #24: Overkill Rocket Propelled Chainsaw (MUTATOR WEAPON)
 set g_balance_okrpc_primary_ammo 10
 set g_balance_okrpc_primary_animtime 1
 set g_balance_okrpc_primary_damage 150
@@ -833,6 +920,7 @@ set g_balance_okrpc_secondary_damage 25
 set g_balance_okrpc_secondary_delay 0
 set g_balance_okrpc_secondary_edgedamage 12.5
 set g_balance_okrpc_secondary_force 300
+set g_balance_okrpc_secondary_force_zscale 1
 set g_balance_okrpc_secondary_lifetime 5
 set g_balance_okrpc_secondary_radius 70
 set g_balance_okrpc_secondary_refire 0.7
@@ -847,3 +935,35 @@ set g_balance_okrpc_weaponstart 0
 set g_balance_okrpc_weaponstartoverride 0
 set g_balance_okrpc_weaponthrowable 0
 // }}}
+// {{{ #25: Overkill Shotgun (MUTATOR WEAPON)
+set g_balance_okshotgun_primary_ammo 3
+set g_balance_okshotgun_primary_animtime 0.65
+set g_balance_okshotgun_primary_bot_range 512
+set g_balance_okshotgun_primary_bullets 10
+set g_balance_okshotgun_primary_damage 17
+set g_balance_okshotgun_primary_force 80
+set g_balance_okshotgun_primary_refire 0.75
+set g_balance_okshotgun_primary_solidpenetration 3.8
+set g_balance_okshotgun_primary_spread 0.07
+set g_balance_okshotgun_reload_ammo 24
+set g_balance_okshotgun_reload_time 2
+set g_balance_okshotgun_secondary_animtime 0.2
+set g_balance_okshotgun_secondary_damage 25
+set g_balance_okshotgun_secondary_delay 0
+set g_balance_okshotgun_secondary_edgedamage 12.5
+set g_balance_okshotgun_secondary_force 300
+set g_balance_okshotgun_secondary_force_zscale 1
+set g_balance_okshotgun_secondary_lifetime 5
+set g_balance_okshotgun_secondary_radius 70
+set g_balance_okshotgun_secondary_refire 0.7
+set g_balance_okshotgun_secondary_refire_type 1
+set g_balance_okshotgun_secondary_shotangle 0
+set g_balance_okshotgun_secondary_speed 6000
+set g_balance_okshotgun_secondary_spread 0
+set g_balance_okshotgun_switchdelay_drop 0.2
+set g_balance_okshotgun_switchdelay_raise 0.2
+set g_balance_okshotgun_weaponreplace ""
+set g_balance_okshotgun_weaponstart 0
+set g_balance_okshotgun_weaponstartoverride -1
+set g_balance_okshotgun_weaponthrowable 1
+// }}}
index e4fb02236970cee908be2baa272f346c651711a5..c5300f47bbd8df23ca6cf58a0914506240dc4ed4 100644 (file)
@@ -18,6 +18,7 @@ set g_balance_okshotgun_secondary_damage 20
 set g_balance_okshotgun_secondary_delay 0
 set g_balance_okshotgun_secondary_edgedamage 10
 set g_balance_okshotgun_secondary_force 300
+set g_balance_okshotgun_secondary_force_zscale 1
 set g_balance_okshotgun_secondary_lifetime 5
 set g_balance_okshotgun_secondary_radius 60
 set g_balance_okshotgun_secondary_refire 0.7
@@ -48,6 +49,7 @@ set g_balance_okmachinegun_secondary_damage 20
 set g_balance_okmachinegun_secondary_delay 0
 set g_balance_okmachinegun_secondary_edgedamage 10
 set g_balance_okmachinegun_secondary_force 300
+set g_balance_okmachinegun_secondary_force_zscale 1
 set g_balance_okmachinegun_secondary_lifetime 5
 set g_balance_okmachinegun_secondary_radius 60
 set g_balance_okmachinegun_secondary_refire 0.7
@@ -98,6 +100,7 @@ set g_balance_oknex_secondary_damagefalloff_halflife 0
 set g_balance_oknex_secondary_damagefalloff_maxdist 0
 set g_balance_oknex_secondary_damagefalloff_mindist 0
 set g_balance_oknex_secondary_force 0
+set g_balance_oknex_secondary_force_zscale 1
 set g_balance_oknex_secondary_refire 0
 set g_balance_oknex_secondary_refire_type 0
 set g_balance_oknex_secondary_delay 0
index 1816f3f2e921ce4de93ceabcc2bad978861fcdd4..1b8a388d42ea2b9890d008b161eaea4fb7547492 100644 (file)
@@ -4,6 +4,7 @@ set g_balance_blaster_primary_damage 25
 set g_balance_blaster_primary_delay 0
 set g_balance_blaster_primary_edgedamage 12.5
 set g_balance_blaster_primary_force 300
+set g_balance_blaster_primary_force_zscale 1
 set g_balance_blaster_primary_lifetime 5
 set g_balance_blaster_primary_radius 70
 set g_balance_blaster_primary_refire 0.7
@@ -16,6 +17,7 @@ set g_balance_blaster_secondary_damage 25
 set g_balance_blaster_secondary_delay 0
 set g_balance_blaster_secondary_edgedamage 12.5
 set g_balance_blaster_secondary_force 300
+set g_balance_blaster_secondary_force_zscale 1
 set g_balance_blaster_secondary_lifetime 5
 set g_balance_blaster_secondary_radius 70
 set g_balance_blaster_secondary_refire 0.7
@@ -29,64 +31,47 @@ set g_balance_blaster_weaponstart 1
 set g_balance_blaster_weaponstartoverride -1
 set g_balance_blaster_weaponthrowable 0
 // }}}
-// {{{ #2: Shockwave
-set g_balance_shockwave_blast_animtime 0.3
-set g_balance_shockwave_blast_damage 20
-set g_balance_shockwave_blast_distance 1000
-set g_balance_shockwave_blast_edgedamage 0
-set g_balance_shockwave_blast_force 200
-set g_balance_shockwave_blast_force_forwardbias 50
-set g_balance_shockwave_blast_force_zscale 2
-set g_balance_shockwave_blast_jump_damage 20
-set g_balance_shockwave_blast_jump_edgedamage 0
-set g_balance_shockwave_blast_jump_force 300
-set g_balance_shockwave_blast_jump_force_velocitybias 0
-set g_balance_shockwave_blast_jump_force_zscale 1.25
-set g_balance_shockwave_blast_jump_multiplier_accuracy 0.5
-set g_balance_shockwave_blast_jump_multiplier_distance 0.5
-set g_balance_shockwave_blast_jump_multiplier_min 0
-set g_balance_shockwave_blast_jump_radius 150
-set g_balance_shockwave_blast_multiplier_accuracy 0.5
-set g_balance_shockwave_blast_multiplier_distance 0.5
-set g_balance_shockwave_blast_multiplier_min 0
-set g_balance_shockwave_blast_refire 0.75
-set g_balance_shockwave_blast_splash_damage 15
-set g_balance_shockwave_blast_splash_edgedamage 0
-set g_balance_shockwave_blast_splash_force 100
-set g_balance_shockwave_blast_splash_force_forwardbias 50
-set g_balance_shockwave_blast_splash_multiplier_accuracy 0.5
-set g_balance_shockwave_blast_splash_multiplier_distance 0.5
-set g_balance_shockwave_blast_splash_multiplier_min 0
-set g_balance_shockwave_blast_splash_radius 70
-set g_balance_shockwave_blast_spread_max 120
-set g_balance_shockwave_blast_spread_min 25
-set g_balance_shockwave_melee_animtime 1.3
-set g_balance_shockwave_melee_damage 80
-set g_balance_shockwave_melee_delay 0.25
-set g_balance_shockwave_melee_force 200
-set g_balance_shockwave_melee_multihit 1
-set g_balance_shockwave_melee_no_doubleslap 1
-set g_balance_shockwave_melee_nonplayerdamage 40
-set g_balance_shockwave_melee_range 120
-set g_balance_shockwave_melee_refire 1.25
-set g_balance_shockwave_melee_swing_side 120
-set g_balance_shockwave_melee_swing_up 30
-set g_balance_shockwave_melee_time 0.15
-set g_balance_shockwave_melee_traces 10
-set g_balance_shockwave_switchdelay_drop 0.2
-set g_balance_shockwave_switchdelay_raise 0.2
-set g_balance_shockwave_weaponreplace ""
-set g_balance_shockwave_weaponstart 1
-set g_balance_shockwave_weaponstartoverride -1
-set g_balance_shockwave_weaponthrowable 0
+// {{{ #2: Shotgun
+set g_balance_shotgun_primary_ammo 1
+set g_balance_shotgun_primary_animtime 0.2
+set g_balance_shotgun_primary_bullets 14
+set g_balance_shotgun_primary_damage 4
+set g_balance_shotgun_primary_force 15
+set g_balance_shotgun_primary_refire 0.75
+set g_balance_shotgun_primary_solidpenetration 3.8
+set g_balance_shotgun_primary_spread 0.12
+set g_balance_shotgun_reload_ammo 0
+set g_balance_shotgun_reload_time 2
+set g_balance_shotgun_secondary 1
+set g_balance_shotgun_secondary_alt_animtime 0.2
+set g_balance_shotgun_secondary_alt_refire 1.2
+set g_balance_shotgun_secondary_animtime 1.15
+set g_balance_shotgun_secondary_damage 80
+set g_balance_shotgun_secondary_force 200
+set g_balance_shotgun_secondary_melee_delay 0.25
+set g_balance_shotgun_secondary_melee_multihit 1
+set g_balance_shotgun_secondary_melee_no_doubleslap 1
+set g_balance_shotgun_secondary_melee_nonplayerdamage 40
+set g_balance_shotgun_secondary_melee_range 120
+set g_balance_shotgun_secondary_melee_swing_side 120
+set g_balance_shotgun_secondary_melee_swing_up 30
+set g_balance_shotgun_secondary_melee_time 0.15
+set g_balance_shotgun_secondary_melee_traces 10
+set g_balance_shotgun_secondary_refire 1.25
+set g_balance_shotgun_switchdelay_drop 0.2
+set g_balance_shotgun_switchdelay_raise 0.2
+set g_balance_shotgun_weaponreplace ""
+set g_balance_shotgun_weaponstart 0
+set g_balance_shotgun_weaponstartoverride -1
+set g_balance_shotgun_weaponthrowable 1
 // }}}
-// {{{ #3: Machine Gun
+// {{{ #3: MachineGun
 set g_balance_machinegun_burst 3
 set g_balance_machinegun_burst_ammo 3
 set g_balance_machinegun_burst_animtime 0.3
 set g_balance_machinegun_burst_refire 0.06
 set g_balance_machinegun_burst_refire2 0.45
-set g_balance_machinegun_burst_speed 0
+set g_balance_machinegun_burst_spread 0.02
 set g_balance_machinegun_first 1
 set g_balance_machinegun_first_ammo 1
 set g_balance_machinegun_first_damage 14
@@ -243,58 +228,7 @@ set g_balance_electro_weaponstart 0
 set g_balance_electro_weaponstartoverride -1
 set g_balance_electro_weaponthrowable 1
 // }}}
-// {{{ #7: Arc
-set g_balance_arc_beam_ammo 0
-set g_balance_arc_beam_animtime 0.2
-set g_balance_arc_beam_botaimlifetime 0
-set g_balance_arc_beam_botaimspeed 0
-set g_balance_arc_beam_damage 150
-set g_balance_arc_beam_degreespersegment 1
-set g_balance_arc_beam_distancepersegment 0
-set g_balance_arc_beam_falloff_halflifedist 0
-set g_balance_arc_beam_falloff_maxdist 0
-set g_balance_arc_beam_falloff_mindist 0
-set g_balance_arc_beam_force 2000
-set g_balance_arc_beam_healing_amax 200
-set g_balance_arc_beam_healing_aps 50
-set g_balance_arc_beam_healing_hmax 200
-set g_balance_arc_beam_healing_hps 50
-set g_balance_arc_beam_maxangle 10
-set g_balance_arc_beam_nonplayerdamage 80
-set g_balance_arc_beam_range 1000
-set g_balance_arc_beam_refire 0.5
-set g_balance_arc_beam_returnspeed 8
-set g_balance_arc_beam_tightness 0.5
-set g_balance_arc_bolt 0
-set g_balance_arc_bolt_ammo 1
-set g_balance_arc_bolt_damage 25
-set g_balance_arc_bolt_damageforcescale 0
-set g_balance_arc_bolt_edgedamage 12.5
-set g_balance_arc_bolt_force 100
-set g_balance_arc_bolt_health 15
-set g_balance_arc_bolt_lifetime 5
-set g_balance_arc_bolt_radius 65
-set g_balance_arc_bolt_refire 0.16667
-set g_balance_arc_bolt_speed 2200
-set g_balance_arc_bolt_spread 0.03
-set g_balance_arc_burst_ammo 0
-set g_balance_arc_burst_damage 500
-set g_balance_arc_burst_healing_aps 100
-set g_balance_arc_burst_healing_hps 100
-set g_balance_arc_cooldown 2.5
-set g_balance_arc_cooldown_release 1
-set g_balance_arc_overheat_max 5
-set g_balance_arc_overheat_min 3
-set g_balance_arc_beam_heat 1
-set g_balance_arc_burst_heat 5
-set g_balance_arc_switchdelay_drop 0.3
-set g_balance_arc_switchdelay_raise 0.3
-set g_balance_arc_weaponreplace ""
-set g_balance_arc_weaponstart 0
-set g_balance_arc_weaponstartoverride -1
-set g_balance_arc_weaponthrowable 1
-// }}}
-// {{{ #8: Crylink
+// {{{ #7: Crylink
 set g_balance_crylink_primary_ammo 3
 set g_balance_crylink_primary_animtime 0.3
 set g_balance_crylink_primary_bouncedamagefactor 0.5
@@ -354,8 +288,9 @@ set g_balance_crylink_weaponstart 0
 set g_balance_crylink_weaponstartoverride -1
 set g_balance_crylink_weaponthrowable 1
 // }}}
-// {{{ #9: Vortex
+// {{{ #8: Vortex
 set g_balance_vortex_charge 1
+set g_balance_vortex_charge_always 0
 set g_balance_vortex_charge_animlimit 0.5
 set g_balance_vortex_charge_limit 1
 set g_balance_vortex_charge_maxspeed 800
@@ -400,7 +335,7 @@ set g_balance_vortex_weaponstart 0
 set g_balance_vortex_weaponstartoverride -1
 set g_balance_vortex_weaponthrowable 1
 // }}}
-// {{{ #10: Hagar
+// {{{ #9: Hagar
 set g_balance_hagar_primary_ammo 1
 set g_balance_hagar_primary_damage 25
 set g_balance_hagar_primary_damageforcescale 0
@@ -444,7 +379,7 @@ set g_balance_hagar_weaponstart 0
 set g_balance_hagar_weaponstartoverride -1
 set g_balance_hagar_weaponthrowable 1
 // }}}
-// {{{ #11: Devastator
+// {{{ #10: Devastator
 set g_balance_devastator_ammo 4
 set g_balance_devastator_animtime 0.4
 set g_balance_devastator_damage 70
@@ -483,7 +418,7 @@ set g_balance_devastator_weaponstart 0
 set g_balance_devastator_weaponstartoverride -1
 set g_balance_devastator_weaponthrowable 1
 // }}}
-// {{{ #12: Port-O-Launch
+// {{{ #11: Port-O-Launch
 set g_balance_porto_primary_animtime 0.3
 set g_balance_porto_primary_lifetime 5
 set g_balance_porto_primary_refire 1.5
@@ -500,7 +435,7 @@ set g_balance_porto_weaponstart 0
 set g_balance_porto_weaponstartoverride -1
 set g_balance_porto_weaponthrowable 1
 // }}}
-// {{{ #13: Vaporizer
+// {{{ #12: Vaporizer
 set g_balance_vaporizer_primary_ammo 10
 set g_balance_vaporizer_primary_animtime 0.3
 set g_balance_vaporizer_primary_damage 150
@@ -514,6 +449,7 @@ set g_balance_vaporizer_secondary_damage 25
 set g_balance_vaporizer_secondary_delay 0
 set g_balance_vaporizer_secondary_edgedamage 12.5
 set g_balance_vaporizer_secondary_force 400
+set g_balance_vaporizer_secondary_force_zscale 1
 set g_balance_vaporizer_secondary_lifetime 5
 set g_balance_vaporizer_secondary_radius 70
 set g_balance_vaporizer_secondary_refire 0.7
@@ -527,7 +463,7 @@ set g_balance_vaporizer_weaponstart 0
 set g_balance_vaporizer_weaponstartoverride -1
 set g_balance_vaporizer_weaponthrowable 0
 // }}}
-// {{{ #14: Grappling Hook
+// {{{ #13: Grappling Hook
 set g_balance_hook_primary_ammo 5
 set g_balance_hook_primary_animtime 0.3
 set g_balance_hook_primary_hooked_ammo 5
@@ -554,7 +490,7 @@ set g_balance_hook_weaponstart 0
 set g_balance_hook_weaponstartoverride -1
 set g_balance_hook_weaponthrowable 1
 // }}}
-// {{{ #15: Heavy Laser Assault Cannon (MUTATOR WEAPON)
+// {{{ #14: Heavy Laser Assault Cannon (MUTATOR WEAPON)
 set g_balance_hlac_primary_ammo 1
 set g_balance_hlac_primary_animtime 0.4
 set g_balance_hlac_primary_damage 18
@@ -590,7 +526,7 @@ set g_balance_hlac_weaponstart 0
 set g_balance_hlac_weaponstartoverride -1
 set g_balance_hlac_weaponthrowable 1
 // }}}
-// {{{ #16: @!#%'n Tuba
+// {{{ #15: @!#%'n Tuba
 set g_balance_tuba_animtime 0.05
 set g_balance_tuba_attenuation 0.5
 set g_balance_tuba_damage 5
@@ -608,7 +544,7 @@ set g_balance_tuba_weaponstart 0
 set g_balance_tuba_weaponstartoverride -1
 set g_balance_tuba_weaponthrowable 1
 // }}}
-// {{{ #17: Rifle (MUTATOR WEAPON)
+// {{{ #16: Rifle (MUTATOR WEAPON)
 set g_balance_rifle_bursttime 0
 set g_balance_rifle_primary_ammo 10
 set g_balance_rifle_primary_animtime 0.4
@@ -643,7 +579,7 @@ set g_balance_rifle_weaponstart 0
 set g_balance_rifle_weaponstartoverride -1
 set g_balance_rifle_weaponthrowable 1
 // }}}
-// {{{ #18: Fireball
+// {{{ #17: Fireball
 set g_balance_fireball_primary_animtime 0.2
 set g_balance_fireball_primary_bfgdamage 100
 set g_balance_fireball_primary_bfgforce 0
@@ -684,7 +620,7 @@ set g_balance_fireball_weaponstart 0
 set g_balance_fireball_weaponstartoverride -1
 set g_balance_fireball_weaponthrowable 0
 // }}}
-// {{{ #19: T.A.G. Seeker (MUTATOR WEAPON)
+// {{{ #18: T.A.G. Seeker (MUTATOR WEAPON)
 set g_balance_seeker_flac_ammo 1
 set g_balance_seeker_flac_animtime 0.1
 set g_balance_seeker_flac_damage 15
@@ -744,41 +680,109 @@ set g_balance_seeker_weaponstart 0
 set g_balance_seeker_weaponstartoverride -1
 set g_balance_seeker_weaponthrowable 1
 // }}}
-// {{{ #20: Shotgun (MUTATOR WEAPON)
-set g_balance_shotgun_primary_ammo 1
-set g_balance_shotgun_primary_animtime 0.2
-set g_balance_shotgun_primary_bullets 14
-set g_balance_shotgun_primary_damage 4
-set g_balance_shotgun_primary_force 15
-set g_balance_shotgun_primary_refire 0.75
-set g_balance_shotgun_primary_solidpenetration 3.8
-set g_balance_shotgun_primary_spread 0.12
-set g_balance_shotgun_reload_ammo 0
-set g_balance_shotgun_reload_time 2
-set g_balance_shotgun_secondary 1
-set g_balance_shotgun_secondary_animtime 1.15
-set g_balance_shotgun_secondary_damage 80
-set g_balance_shotgun_secondary_force 200
-set g_balance_shotgun_secondary_melee_delay 0.25
-set g_balance_shotgun_secondary_melee_multihit 1
-set g_balance_shotgun_secondary_melee_no_doubleslap 1
-set g_balance_shotgun_secondary_melee_nonplayerdamage 40
-set g_balance_shotgun_secondary_melee_range 120
-set g_balance_shotgun_secondary_melee_swing_side 120
-set g_balance_shotgun_secondary_melee_swing_up 30
-set g_balance_shotgun_secondary_melee_time 0.15
-set g_balance_shotgun_secondary_melee_traces 10
-set g_balance_shotgun_secondary_refire 1.25
-set g_balance_shotgun_secondary_alt_animtime 0.2
-set g_balance_shotgun_secondary_alt_refire 1.2
-set g_balance_shotgun_switchdelay_drop 0.2
-set g_balance_shotgun_switchdelay_raise 0.2
-set g_balance_shotgun_weaponreplace ""
-set g_balance_shotgun_weaponstart 0
-set g_balance_shotgun_weaponstartoverride -1
-set g_balance_shotgun_weaponthrowable 1
+// {{{ #19: Shockwave
+set g_balance_shockwave_blast_animtime 0.3
+set g_balance_shockwave_blast_damage 20
+set g_balance_shockwave_blast_distance 1000
+set g_balance_shockwave_blast_edgedamage 0
+set g_balance_shockwave_blast_force 200
+set g_balance_shockwave_blast_force_forwardbias 50
+set g_balance_shockwave_blast_force_zscale 2
+set g_balance_shockwave_blast_jump_damage 20
+set g_balance_shockwave_blast_jump_edgedamage 0
+set g_balance_shockwave_blast_jump_force 300
+set g_balance_shockwave_blast_jump_force_velocitybias 0
+set g_balance_shockwave_blast_jump_force_zscale 1.25
+set g_balance_shockwave_blast_jump_multiplier_accuracy 0.5
+set g_balance_shockwave_blast_jump_multiplier_distance 0.5
+set g_balance_shockwave_blast_jump_multiplier_min 0
+set g_balance_shockwave_blast_jump_radius 150
+set g_balance_shockwave_blast_multiplier_accuracy 0.5
+set g_balance_shockwave_blast_multiplier_distance 0.5
+set g_balance_shockwave_blast_multiplier_min 0
+set g_balance_shockwave_blast_refire 0.75
+set g_balance_shockwave_blast_splash_damage 15
+set g_balance_shockwave_blast_splash_edgedamage 0
+set g_balance_shockwave_blast_splash_force 100
+set g_balance_shockwave_blast_splash_force_forwardbias 50
+set g_balance_shockwave_blast_splash_multiplier_accuracy 0.5
+set g_balance_shockwave_blast_splash_multiplier_distance 0.5
+set g_balance_shockwave_blast_splash_multiplier_min 0
+set g_balance_shockwave_blast_splash_radius 70
+set g_balance_shockwave_blast_spread_max 120
+set g_balance_shockwave_blast_spread_min 25
+set g_balance_shockwave_melee_animtime 1.3
+set g_balance_shockwave_melee_damage 80
+set g_balance_shockwave_melee_delay 0.25
+set g_balance_shockwave_melee_force 200
+set g_balance_shockwave_melee_multihit 1
+set g_balance_shockwave_melee_no_doubleslap 1
+set g_balance_shockwave_melee_nonplayerdamage 40
+set g_balance_shockwave_melee_range 120
+set g_balance_shockwave_melee_refire 1.25
+set g_balance_shockwave_melee_swing_side 120
+set g_balance_shockwave_melee_swing_up 30
+set g_balance_shockwave_melee_time 0.15
+set g_balance_shockwave_melee_traces 10
+set g_balance_shockwave_switchdelay_drop 0.2
+set g_balance_shockwave_switchdelay_raise 0.2
+set g_balance_shockwave_weaponreplace ""
+set g_balance_shockwave_weaponstart 1
+set g_balance_shockwave_weaponstartoverride -1
+set g_balance_shockwave_weaponthrowable 0
+// }}}
+// {{{ #20: Arc
+set g_balance_arc_beam_ammo 0
+set g_balance_arc_beam_animtime 0.2
+set g_balance_arc_beam_botaimlifetime 0
+set g_balance_arc_beam_botaimspeed 0
+set g_balance_arc_beam_damage 150
+set g_balance_arc_beam_degreespersegment 1
+set g_balance_arc_beam_distancepersegment 0
+set g_balance_arc_beam_falloff_halflifedist 0
+set g_balance_arc_beam_falloff_maxdist 0
+set g_balance_arc_beam_falloff_mindist 0
+set g_balance_arc_beam_force 2000
+set g_balance_arc_beam_healing_amax 200
+set g_balance_arc_beam_healing_aps 50
+set g_balance_arc_beam_healing_hmax 200
+set g_balance_arc_beam_healing_hps 50
+set g_balance_arc_beam_heat 1
+set g_balance_arc_beam_maxangle 10
+set g_balance_arc_beam_nonplayerdamage 80
+set g_balance_arc_beam_range 1000
+set g_balance_arc_beam_refire 0.5
+set g_balance_arc_beam_returnspeed 8
+set g_balance_arc_beam_tightness 0.5
+set g_balance_arc_bolt 0
+set g_balance_arc_bolt_ammo 1
+set g_balance_arc_bolt_damage 25
+set g_balance_arc_bolt_damageforcescale 0
+set g_balance_arc_bolt_edgedamage 12.5
+set g_balance_arc_bolt_force 100
+set g_balance_arc_bolt_health 15
+set g_balance_arc_bolt_lifetime 5
+set g_balance_arc_bolt_radius 65
+set g_balance_arc_bolt_refire 0.16667
+set g_balance_arc_bolt_speed 2200
+set g_balance_arc_bolt_spread 0.03
+set g_balance_arc_burst_ammo 0
+set g_balance_arc_burst_damage 500
+set g_balance_arc_burst_healing_aps 100
+set g_balance_arc_burst_healing_hps 100
+set g_balance_arc_burst_heat 5
+set g_balance_arc_cooldown 2.5
+set g_balance_arc_cooldown_release 1
+set g_balance_arc_overheat_max 5
+set g_balance_arc_overheat_min 3
+set g_balance_arc_switchdelay_drop 0.3
+set g_balance_arc_switchdelay_raise 0.3
+set g_balance_arc_weaponreplace ""
+set g_balance_arc_weaponstart 0
+set g_balance_arc_weaponstartoverride -1
+set g_balance_arc_weaponthrowable 1
 // }}}
-// {{{ #21: Overkill Heavy Machine Gun
+// {{{ #21: Overkill Heavy Machine Gun (MUTATOR WEAPON)
 set g_balance_okhmg_primary_ammo 1
 set g_balance_okhmg_primary_damage 30
 set g_balance_okhmg_primary_force 10
@@ -795,6 +799,7 @@ set g_balance_okhmg_secondary_damage 25
 set g_balance_okhmg_secondary_delay 0
 set g_balance_okhmg_secondary_edgedamage 12.5
 set g_balance_okhmg_secondary_force 300
+set g_balance_okhmg_secondary_force_zscale 1
 set g_balance_okhmg_secondary_lifetime 5
 set g_balance_okhmg_secondary_radius 70
 set g_balance_okhmg_secondary_refire 0.7
@@ -809,7 +814,91 @@ set g_balance_okhmg_weaponstart 0
 set g_balance_okhmg_weaponstartoverride 0
 set g_balance_okhmg_weaponthrowable 0
 // }}}
-// {{{ #22: Overkill Rocket Propelled Chainsaw
+// {{{ #22: Overkill MachineGun (MUTATOR WEAPON)
+set g_balance_okmachinegun_primary_ammo 1
+set g_balance_okmachinegun_primary_damage 10
+set g_balance_okmachinegun_primary_force 3
+set g_balance_okmachinegun_primary_refire 0.1
+set g_balance_okmachinegun_primary_solidpenetration 13.1
+set g_balance_okmachinegun_primary_spread_add 0.012
+set g_balance_okmachinegun_primary_spread_max 0.05
+set g_balance_okmachinegun_primary_spread_min 0.02
+set g_balance_okmachinegun_reload_ammo 60
+set g_balance_okmachinegun_reload_time 2
+set g_balance_okmachinegun_secondary_animtime 0.2
+set g_balance_okmachinegun_secondary_damage 20
+set g_balance_okmachinegun_secondary_delay 0
+set g_balance_okmachinegun_secondary_edgedamage 10
+set g_balance_okmachinegun_secondary_force 300
+set g_balance_okmachinegun_secondary_force_zscale 1
+set g_balance_okmachinegun_secondary_lifetime 5
+set g_balance_okmachinegun_secondary_radius 60
+set g_balance_okmachinegun_secondary_refire 0.7
+set g_balance_okmachinegun_secondary_refire_type 0
+set g_balance_okmachinegun_secondary_shotangle 0
+set g_balance_okmachinegun_secondary_speed 6000
+set g_balance_okmachinegun_secondary_spread 0
+set g_balance_okmachinegun_switchdelay_drop 0.2
+set g_balance_okmachinegun_switchdelay_raise 0.2
+set g_balance_okmachinegun_weaponreplace ""
+set g_balance_okmachinegun_weaponstart 0
+set g_balance_okmachinegun_weaponstartoverride -1
+set g_balance_okmachinegun_weaponthrowable 1
+// }}}
+// {{{ #23: Overkill Nex (MUTATOR WEAPON)
+set g_balance_oknex_charge 1
+set g_balance_oknex_charge_animlimit 0.5
+set g_balance_oknex_charge_limit 1
+set g_balance_oknex_charge_maxspeed 800
+set g_balance_oknex_charge_mindmg 40
+set g_balance_oknex_charge_minspeed 400
+set g_balance_oknex_charge_rate 0.6
+set g_balance_oknex_charge_rot_pause 0
+set g_balance_oknex_charge_rot_rate 0
+set g_balance_oknex_charge_shot_multiplier 0
+set g_balance_oknex_charge_start 0.5
+set g_balance_oknex_charge_velocity_rate 0
+set g_balance_oknex_primary_ammo 6
+set g_balance_oknex_primary_animtime 0.4
+set g_balance_oknex_primary_damage 80
+set g_balance_oknex_primary_damagefalloff_forcehalflife 0
+set g_balance_oknex_primary_damagefalloff_halflife 0
+set g_balance_oknex_primary_damagefalloff_maxdist 0
+set g_balance_oknex_primary_damagefalloff_mindist 0
+set g_balance_oknex_primary_force 400
+set g_balance_oknex_primary_refire 1.5
+set g_balance_oknex_reload_ammo 0
+set g_balance_oknex_reload_time 2
+set g_balance_oknex_secondary 0
+set g_balance_oknex_secondary_ammo 2
+set g_balance_oknex_secondary_animtime 0
+set g_balance_oknex_secondary_chargepool 0
+set g_balance_oknex_secondary_chargepool_pause_regen 1
+set g_balance_oknex_secondary_chargepool_regen 0.15
+set g_balance_oknex_secondary_damage 0
+set g_balance_oknex_secondary_damagefalloff_forcehalflife 0
+set g_balance_oknex_secondary_damagefalloff_halflife 0
+set g_balance_oknex_secondary_damagefalloff_maxdist 0
+set g_balance_oknex_secondary_damagefalloff_mindist 0
+set g_balance_oknex_secondary_delay 0
+set g_balance_oknex_secondary_edgedamage 10
+set g_balance_oknex_secondary_force 0
+set g_balance_oknex_secondary_force_zscale 1
+set g_balance_oknex_secondary_lifetime 5
+set g_balance_oknex_secondary_radius 60
+set g_balance_oknex_secondary_refire 0
+set g_balance_oknex_secondary_refire_type 0
+set g_balance_oknex_secondary_shotangle 0
+set g_balance_oknex_secondary_speed 6000
+set g_balance_oknex_secondary_spread 0
+set g_balance_oknex_switchdelay_drop 0.2
+set g_balance_oknex_switchdelay_raise 0.2
+set g_balance_oknex_weaponreplace ""
+set g_balance_oknex_weaponstart 0
+set g_balance_oknex_weaponstartoverride -1
+set g_balance_oknex_weaponthrowable 1
+// }}}
+// {{{ #24: Overkill Rocket Propelled Chainsaw (MUTATOR WEAPON)
 set g_balance_okrpc_primary_ammo 10
 set g_balance_okrpc_primary_animtime 1
 set g_balance_okrpc_primary_damage 150
@@ -831,6 +920,7 @@ set g_balance_okrpc_secondary_damage 25
 set g_balance_okrpc_secondary_delay 0
 set g_balance_okrpc_secondary_edgedamage 12.5
 set g_balance_okrpc_secondary_force 300
+set g_balance_okrpc_secondary_force_zscale 1
 set g_balance_okrpc_secondary_lifetime 5
 set g_balance_okrpc_secondary_radius 70
 set g_balance_okrpc_secondary_refire 0.7
@@ -845,3 +935,35 @@ set g_balance_okrpc_weaponstart 0
 set g_balance_okrpc_weaponstartoverride 0
 set g_balance_okrpc_weaponthrowable 0
 // }}}
+// {{{ #25: Overkill Shotgun (MUTATOR WEAPON)
+set g_balance_okshotgun_primary_ammo 1
+set g_balance_okshotgun_primary_animtime 0.2
+set g_balance_okshotgun_primary_bot_range 512
+set g_balance_okshotgun_primary_bullets 12
+set g_balance_okshotgun_primary_damage 4
+set g_balance_okshotgun_primary_force 15
+set g_balance_okshotgun_primary_refire 0.75
+set g_balance_okshotgun_primary_solidpenetration 3.8
+set g_balance_okshotgun_primary_spread 0.12
+set g_balance_okshotgun_reload_ammo 0
+set g_balance_okshotgun_reload_time 2
+set g_balance_okshotgun_secondary_animtime 0.2
+set g_balance_okshotgun_secondary_damage 20
+set g_balance_okshotgun_secondary_delay 0
+set g_balance_okshotgun_secondary_edgedamage 10
+set g_balance_okshotgun_secondary_force 300
+set g_balance_okshotgun_secondary_force_zscale 1
+set g_balance_okshotgun_secondary_lifetime 5
+set g_balance_okshotgun_secondary_radius 60
+set g_balance_okshotgun_secondary_refire 0.7
+set g_balance_okshotgun_secondary_refire_type 0
+set g_balance_okshotgun_secondary_shotangle 0
+set g_balance_okshotgun_secondary_speed 6000
+set g_balance_okshotgun_secondary_spread 0
+set g_balance_okshotgun_switchdelay_drop 0.2
+set g_balance_okshotgun_switchdelay_raise 0.2
+set g_balance_okshotgun_weaponreplace ""
+set g_balance_okshotgun_weaponstart 0
+set g_balance_okshotgun_weaponstartoverride -1
+set g_balance_okshotgun_weaponthrowable 1
+// }}}
index 13bdc529a9f7364e36ce66ec85b596732e2b0f7b..15bc65034e7f0dbf07c8c2fdb8925c34bb50f4c5 100644 (file)
@@ -3,8 +3,8 @@ set g_balance_blaster_primary_animtime 0.2
 set g_balance_blaster_primary_damage 20
 set g_balance_blaster_primary_delay 0
 set g_balance_blaster_primary_edgedamage 10
-set g_balance_blaster_primary_force 300
-set g_balance_blaster_primary_force_zscale 1.25
+set g_balance_blaster_primary_force 375
+set g_balance_blaster_primary_force_zscale 1
 set g_balance_blaster_primary_lifetime 5
 set g_balance_blaster_primary_radius 60
 set g_balance_blaster_primary_refire 0.7
@@ -16,8 +16,8 @@ set g_balance_blaster_secondary_animtime 0.2
 set g_balance_blaster_secondary_damage 25
 set g_balance_blaster_secondary_delay 0
 set g_balance_blaster_secondary_edgedamage 12.5
-set g_balance_blaster_secondary_force 300
-set g_balance_blaster_secondary_force_zscale 1.2
+set g_balance_blaster_secondary_force 360
+set g_balance_blaster_secondary_force_zscale 1
 set g_balance_blaster_secondary_lifetime 5
 set g_balance_blaster_secondary_radius 70
 set g_balance_blaster_secondary_refire 0.7
@@ -43,6 +43,8 @@ set g_balance_shotgun_primary_spread 0.12
 set g_balance_shotgun_reload_ammo 0
 set g_balance_shotgun_reload_time 2
 set g_balance_shotgun_secondary 1
+set g_balance_shotgun_secondary_alt_animtime 0.2
+set g_balance_shotgun_secondary_alt_refire 1.2
 set g_balance_shotgun_secondary_animtime 1.15
 set g_balance_shotgun_secondary_damage 70
 set g_balance_shotgun_secondary_force 200
@@ -56,8 +58,6 @@ set g_balance_shotgun_secondary_melee_swing_up 30
 set g_balance_shotgun_secondary_melee_time 0.15
 set g_balance_shotgun_secondary_melee_traces 10
 set g_balance_shotgun_secondary_refire 1.25
-set g_balance_shotgun_secondary_alt_animtime 0.2
-set g_balance_shotgun_secondary_alt_refire 1.2
 set g_balance_shotgun_switchdelay_drop 0
 set g_balance_shotgun_switchdelay_raise 0
 set g_balance_shotgun_weaponreplace ""
@@ -65,13 +65,13 @@ set g_balance_shotgun_weaponstart 1
 set g_balance_shotgun_weaponstartoverride -1
 set g_balance_shotgun_weaponthrowable 1
 // }}}
-// {{{ #3: Machine Gun
+// {{{ #3: MachineGun
 set g_balance_machinegun_burst 3
 set g_balance_machinegun_burst_ammo 3
 set g_balance_machinegun_burst_animtime 0.3
 set g_balance_machinegun_burst_refire 0.06
 set g_balance_machinegun_burst_refire2 0.45
-set g_balance_machinegun_burst_speed 0
+set g_balance_machinegun_burst_spread 0.03
 set g_balance_machinegun_first 1
 set g_balance_machinegun_first_ammo 1
 set g_balance_machinegun_first_damage 14
@@ -290,6 +290,7 @@ set g_balance_crylink_weaponthrowable 1
 // }}}
 // {{{ #8: Vortex
 set g_balance_vortex_charge 0
+set g_balance_vortex_charge_always 0
 set g_balance_vortex_charge_animlimit 0.5
 set g_balance_vortex_charge_limit 1
 set g_balance_vortex_charge_maxspeed 800
@@ -447,7 +448,8 @@ set g_balance_vaporizer_secondary_animtime 0.2
 set g_balance_vaporizer_secondary_damage 25
 set g_balance_vaporizer_secondary_delay 0
 set g_balance_vaporizer_secondary_edgedamage 12.5
-set g_balance_vaporizer_secondary_force 400
+set g_balance_vaporizer_secondary_force 480
+set g_balance_vaporizer_secondary_force_zscale 1
 set g_balance_vaporizer_secondary_lifetime 5
 set g_balance_vaporizer_secondary_radius 70
 set g_balance_vaporizer_secondary_refire 0.7
@@ -678,7 +680,7 @@ set g_balance_seeker_weaponstart 0
 set g_balance_seeker_weaponstartoverride -1
 set g_balance_seeker_weaponthrowable 1
 // }}}
-// {{{ #19: Shockwave (MUTATOR WEAPON)
+// {{{ #19: Shockwave
 set g_balance_shockwave_blast_animtime 0.3
 set g_balance_shockwave_blast_damage 40
 set g_balance_shockwave_blast_distance 1000
@@ -745,12 +747,7 @@ set g_balance_arc_beam_healing_amax 0
 set g_balance_arc_beam_healing_aps 50
 set g_balance_arc_beam_healing_hmax 150
 set g_balance_arc_beam_healing_hps 50
-set g_balance_arc_cooldown 2.5
-set g_balance_arc_cooldown_release 0
-set g_balance_arc_overheat_max 5
-set g_balance_arc_overheat_min 3
 set g_balance_arc_beam_heat 0
-set g_balance_arc_burst_heat 5
 set g_balance_arc_beam_maxangle 10
 set g_balance_arc_beam_nonplayerdamage 80
 set g_balance_arc_beam_range 1000
@@ -773,6 +770,11 @@ set g_balance_arc_burst_ammo 15
 set g_balance_arc_burst_damage 250
 set g_balance_arc_burst_healing_aps 100
 set g_balance_arc_burst_healing_hps 100
+set g_balance_arc_burst_heat 5
+set g_balance_arc_cooldown 2.5
+set g_balance_arc_cooldown_release 0
+set g_balance_arc_overheat_max 5
+set g_balance_arc_overheat_min 3
 set g_balance_arc_switchdelay_drop 0
 set g_balance_arc_switchdelay_raise 0
 set g_balance_arc_weaponreplace ""
@@ -780,7 +782,7 @@ set g_balance_arc_weaponstart 0
 set g_balance_arc_weaponstartoverride -1
 set g_balance_arc_weaponthrowable 1
 // }}}
-// {{{ #21: Overkill Heavy Machine Gun
+// {{{ #21: Overkill Heavy Machine Gun (MUTATOR WEAPON)
 set g_balance_okhmg_primary_ammo 1
 set g_balance_okhmg_primary_damage 30
 set g_balance_okhmg_primary_force 10
@@ -797,6 +799,7 @@ set g_balance_okhmg_secondary_damage 25
 set g_balance_okhmg_secondary_delay 0
 set g_balance_okhmg_secondary_edgedamage 12.5
 set g_balance_okhmg_secondary_force 300
+set g_balance_okhmg_secondary_force_zscale 1
 set g_balance_okhmg_secondary_lifetime 5
 set g_balance_okhmg_secondary_radius 70
 set g_balance_okhmg_secondary_refire 0.7
@@ -811,7 +814,91 @@ set g_balance_okhmg_weaponstart 0
 set g_balance_okhmg_weaponstartoverride 0
 set g_balance_okhmg_weaponthrowable 0
 // }}}
-// {{{ #22: Overkill Rocket Propelled Chainsaw
+// {{{ #22: Overkill MachineGun (MUTATOR WEAPON)
+set g_balance_okmachinegun_primary_ammo 1
+set g_balance_okmachinegun_primary_damage 10
+set g_balance_okmachinegun_primary_force 3
+set g_balance_okmachinegun_primary_refire 0.1
+set g_balance_okmachinegun_primary_solidpenetration 13.1
+set g_balance_okmachinegun_primary_spread_add 0.012
+set g_balance_okmachinegun_primary_spread_max 0.05
+set g_balance_okmachinegun_primary_spread_min 0.02
+set g_balance_okmachinegun_reload_ammo 60
+set g_balance_okmachinegun_reload_time 2
+set g_balance_okmachinegun_secondary_animtime 0.2
+set g_balance_okmachinegun_secondary_damage 20
+set g_balance_okmachinegun_secondary_delay 0
+set g_balance_okmachinegun_secondary_edgedamage 10
+set g_balance_okmachinegun_secondary_force 300
+set g_balance_okmachinegun_secondary_force_zscale 1
+set g_balance_okmachinegun_secondary_lifetime 5
+set g_balance_okmachinegun_secondary_radius 60
+set g_balance_okmachinegun_secondary_refire 0.7
+set g_balance_okmachinegun_secondary_refire_type 0
+set g_balance_okmachinegun_secondary_shotangle 0
+set g_balance_okmachinegun_secondary_speed 6000
+set g_balance_okmachinegun_secondary_spread 0
+set g_balance_okmachinegun_switchdelay_drop 0.2
+set g_balance_okmachinegun_switchdelay_raise 0.2
+set g_balance_okmachinegun_weaponreplace ""
+set g_balance_okmachinegun_weaponstart 0
+set g_balance_okmachinegun_weaponstartoverride -1
+set g_balance_okmachinegun_weaponthrowable 1
+// }}}
+// {{{ #23: Overkill Nex (MUTATOR WEAPON)
+set g_balance_oknex_charge 1
+set g_balance_oknex_charge_animlimit 0.5
+set g_balance_oknex_charge_limit 1
+set g_balance_oknex_charge_maxspeed 800
+set g_balance_oknex_charge_mindmg 40
+set g_balance_oknex_charge_minspeed 400
+set g_balance_oknex_charge_rate 0.6
+set g_balance_oknex_charge_rot_pause 0
+set g_balance_oknex_charge_rot_rate 0
+set g_balance_oknex_charge_shot_multiplier 0
+set g_balance_oknex_charge_start 0.5
+set g_balance_oknex_charge_velocity_rate 0
+set g_balance_oknex_primary_ammo 6
+set g_balance_oknex_primary_animtime 0.4
+set g_balance_oknex_primary_damage 80
+set g_balance_oknex_primary_damagefalloff_forcehalflife 0
+set g_balance_oknex_primary_damagefalloff_halflife 0
+set g_balance_oknex_primary_damagefalloff_maxdist 0
+set g_balance_oknex_primary_damagefalloff_mindist 0
+set g_balance_oknex_primary_force 400
+set g_balance_oknex_primary_refire 1.5
+set g_balance_oknex_reload_ammo 0
+set g_balance_oknex_reload_time 2
+set g_balance_oknex_secondary 0
+set g_balance_oknex_secondary_ammo 2
+set g_balance_oknex_secondary_animtime 0
+set g_balance_oknex_secondary_chargepool 0
+set g_balance_oknex_secondary_chargepool_pause_regen 1
+set g_balance_oknex_secondary_chargepool_regen 0.15
+set g_balance_oknex_secondary_damage 0
+set g_balance_oknex_secondary_damagefalloff_forcehalflife 0
+set g_balance_oknex_secondary_damagefalloff_halflife 0
+set g_balance_oknex_secondary_damagefalloff_maxdist 0
+set g_balance_oknex_secondary_damagefalloff_mindist 0
+set g_balance_oknex_secondary_delay 0
+set g_balance_oknex_secondary_edgedamage 10
+set g_balance_oknex_secondary_force 0
+set g_balance_oknex_secondary_force_zscale 1
+set g_balance_oknex_secondary_lifetime 5
+set g_balance_oknex_secondary_radius 60
+set g_balance_oknex_secondary_refire 0
+set g_balance_oknex_secondary_refire_type 0
+set g_balance_oknex_secondary_shotangle 0
+set g_balance_oknex_secondary_speed 6000
+set g_balance_oknex_secondary_spread 0
+set g_balance_oknex_switchdelay_drop 0.2
+set g_balance_oknex_switchdelay_raise 0.2
+set g_balance_oknex_weaponreplace ""
+set g_balance_oknex_weaponstart 0
+set g_balance_oknex_weaponstartoverride -1
+set g_balance_oknex_weaponthrowable 1
+// }}}
+// {{{ #24: Overkill Rocket Propelled Chainsaw (MUTATOR WEAPON)
 set g_balance_okrpc_primary_ammo 10
 set g_balance_okrpc_primary_animtime 1
 set g_balance_okrpc_primary_damage 150
@@ -833,6 +920,7 @@ set g_balance_okrpc_secondary_damage 25
 set g_balance_okrpc_secondary_delay 0
 set g_balance_okrpc_secondary_edgedamage 12.5
 set g_balance_okrpc_secondary_force 300
+set g_balance_okrpc_secondary_force_zscale 1
 set g_balance_okrpc_secondary_lifetime 5
 set g_balance_okrpc_secondary_radius 70
 set g_balance_okrpc_secondary_refire 0.7
@@ -847,3 +935,35 @@ set g_balance_okrpc_weaponstart 0
 set g_balance_okrpc_weaponstartoverride 0
 set g_balance_okrpc_weaponthrowable 0
 // }}}
+// {{{ #25: Overkill Shotgun (MUTATOR WEAPON)
+set g_balance_okshotgun_primary_ammo 1
+set g_balance_okshotgun_primary_animtime 0.2
+set g_balance_okshotgun_primary_bot_range 512
+set g_balance_okshotgun_primary_bullets 12
+set g_balance_okshotgun_primary_damage 4
+set g_balance_okshotgun_primary_force 15
+set g_balance_okshotgun_primary_refire 0.75
+set g_balance_okshotgun_primary_solidpenetration 3.8
+set g_balance_okshotgun_primary_spread 0.12
+set g_balance_okshotgun_reload_ammo 0
+set g_balance_okshotgun_reload_time 2
+set g_balance_okshotgun_secondary_animtime 0.2
+set g_balance_okshotgun_secondary_damage 20
+set g_balance_okshotgun_secondary_delay 0
+set g_balance_okshotgun_secondary_edgedamage 10
+set g_balance_okshotgun_secondary_force 300
+set g_balance_okshotgun_secondary_force_zscale 1
+set g_balance_okshotgun_secondary_lifetime 5
+set g_balance_okshotgun_secondary_radius 60
+set g_balance_okshotgun_secondary_refire 0.7
+set g_balance_okshotgun_secondary_refire_type 0
+set g_balance_okshotgun_secondary_shotangle 0
+set g_balance_okshotgun_secondary_speed 6000
+set g_balance_okshotgun_secondary_spread 0
+set g_balance_okshotgun_switchdelay_drop 0.2
+set g_balance_okshotgun_switchdelay_raise 0.2
+set g_balance_okshotgun_weaponreplace ""
+set g_balance_okshotgun_weaponstart 0
+set g_balance_okshotgun_weaponstartoverride -1
+set g_balance_okshotgun_weaponthrowable 1
+// }}}
index 5c6ace7abd7c6649f82b9998570e562154431a8e..b7de169b30ef98f6b16a7d755fef89213db5b4d8 100644 (file)
@@ -3,8 +3,8 @@ set g_balance_blaster_primary_animtime 0.2
 set g_balance_blaster_primary_damage 20
 set g_balance_blaster_primary_delay 0
 set g_balance_blaster_primary_edgedamage 10
-set g_balance_blaster_primary_force 300
-set g_balance_blaster_primary_force_zscale 1.25
+set g_balance_blaster_primary_force 375
+set g_balance_blaster_primary_force_zscale 1
 set g_balance_blaster_primary_lifetime 5
 set g_balance_blaster_primary_radius 60
 set g_balance_blaster_primary_refire 0.7
@@ -16,8 +16,8 @@ set g_balance_blaster_secondary_animtime 0.2
 set g_balance_blaster_secondary_damage 25
 set g_balance_blaster_secondary_delay 0
 set g_balance_blaster_secondary_edgedamage 12.5
-set g_balance_blaster_secondary_force 300
-set g_balance_blaster_secondary_force_zscale 1.2
+set g_balance_blaster_secondary_force 360
+set g_balance_blaster_secondary_force_zscale 1
 set g_balance_blaster_secondary_lifetime 5
 set g_balance_blaster_secondary_radius 70
 set g_balance_blaster_secondary_refire 0.7
@@ -43,6 +43,8 @@ set g_balance_shotgun_primary_spread 0.12
 set g_balance_shotgun_reload_ammo 0
 set g_balance_shotgun_reload_time 2
 set g_balance_shotgun_secondary 1
+set g_balance_shotgun_secondary_alt_animtime 0.2
+set g_balance_shotgun_secondary_alt_refire 1.2
 set g_balance_shotgun_secondary_animtime 1.15
 set g_balance_shotgun_secondary_damage 70
 set g_balance_shotgun_secondary_force 200
@@ -56,8 +58,6 @@ set g_balance_shotgun_secondary_melee_swing_up 30
 set g_balance_shotgun_secondary_melee_time 0.15
 set g_balance_shotgun_secondary_melee_traces 10
 set g_balance_shotgun_secondary_refire 1.25
-set g_balance_shotgun_secondary_alt_animtime 0.2
-set g_balance_shotgun_secondary_alt_refire 1.2
 set g_balance_shotgun_switchdelay_drop 0.2
 set g_balance_shotgun_switchdelay_raise 0.2
 set g_balance_shotgun_weaponreplace ""
@@ -65,13 +65,13 @@ set g_balance_shotgun_weaponstart 1
 set g_balance_shotgun_weaponstartoverride -1
 set g_balance_shotgun_weaponthrowable 1
 // }}}
-// {{{ #3: Machine Gun
+// {{{ #3: MachineGun
 set g_balance_machinegun_burst 3
 set g_balance_machinegun_burst_ammo 3
 set g_balance_machinegun_burst_animtime 0.3
 set g_balance_machinegun_burst_refire 0.06
 set g_balance_machinegun_burst_refire2 0.45
-set g_balance_machinegun_burst_speed 0
+set g_balance_machinegun_burst_spread 0
 set g_balance_machinegun_first 1
 set g_balance_machinegun_first_ammo 1
 set g_balance_machinegun_first_damage 14
@@ -290,6 +290,7 @@ set g_balance_crylink_weaponthrowable 1
 // }}}
 // {{{ #8: Vortex
 set g_balance_vortex_charge 1
+set g_balance_vortex_charge_always 0
 set g_balance_vortex_charge_animlimit 0.5
 set g_balance_vortex_charge_limit 1
 set g_balance_vortex_charge_maxspeed 800
@@ -447,7 +448,8 @@ set g_balance_vaporizer_secondary_animtime 0.2
 set g_balance_vaporizer_secondary_damage 25
 set g_balance_vaporizer_secondary_delay 0
 set g_balance_vaporizer_secondary_edgedamage 12.5
-set g_balance_vaporizer_secondary_force 400
+set g_balance_vaporizer_secondary_force 480
+set g_balance_vaporizer_secondary_force_zscale 1
 set g_balance_vaporizer_secondary_lifetime 5
 set g_balance_vaporizer_secondary_radius 70
 set g_balance_vaporizer_secondary_refire 0.7
@@ -678,7 +680,7 @@ set g_balance_seeker_weaponstart 0
 set g_balance_seeker_weaponstartoverride -1
 set g_balance_seeker_weaponthrowable 1
 // }}}
-// {{{ #19: Shockwave (MUTATOR WEAPON)
+// {{{ #19: Shockwave
 set g_balance_shockwave_blast_animtime 0.3
 set g_balance_shockwave_blast_damage 40
 set g_balance_shockwave_blast_distance 1000
@@ -745,12 +747,7 @@ set g_balance_arc_beam_healing_amax 0
 set g_balance_arc_beam_healing_aps 50
 set g_balance_arc_beam_healing_hmax 150
 set g_balance_arc_beam_healing_hps 50
-set g_balance_arc_cooldown 2.5
-set g_balance_arc_cooldown_release 0
-set g_balance_arc_overheat_max 5
-set g_balance_arc_overheat_min 3
 set g_balance_arc_beam_heat 0
-set g_balance_arc_burst_heat 5
 set g_balance_arc_beam_maxangle 10
 set g_balance_arc_beam_nonplayerdamage 80
 set g_balance_arc_beam_range 1500
@@ -773,6 +770,11 @@ set g_balance_arc_burst_ammo 15
 set g_balance_arc_burst_damage 250
 set g_balance_arc_burst_healing_aps 100
 set g_balance_arc_burst_healing_hps 100
+set g_balance_arc_burst_heat 5
+set g_balance_arc_cooldown 2.5
+set g_balance_arc_cooldown_release 0
+set g_balance_arc_overheat_max 5
+set g_balance_arc_overheat_min 3
 set g_balance_arc_switchdelay_drop 0.2
 set g_balance_arc_switchdelay_raise 0.2
 set g_balance_arc_weaponreplace ""
@@ -780,12 +782,12 @@ set g_balance_arc_weaponstart 0
 set g_balance_arc_weaponstartoverride -1
 set g_balance_arc_weaponthrowable 1
 // }}}
-// {{{ #21: Overkill Heavy Machine Gun
+// {{{ #21: Overkill Heavy Machine Gun (MUTATOR WEAPON)
 set g_balance_okhmg_primary_ammo 1
 set g_balance_okhmg_primary_damage 30
 set g_balance_okhmg_primary_force 10
 set g_balance_okhmg_primary_refire 0.05
-set g_balance_okhmg_primary_solidpenetration 32
+set g_balance_okhmg_primary_solidpenetration 127
 set g_balance_okhmg_primary_spread_add 0.005
 set g_balance_okhmg_primary_spread_max 0.06
 set g_balance_okhmg_primary_spread_min 0.01
@@ -796,7 +798,8 @@ set g_balance_okhmg_secondary_animtime 0.2
 set g_balance_okhmg_secondary_damage 25
 set g_balance_okhmg_secondary_delay 0
 set g_balance_okhmg_secondary_edgedamage 12.5
-set g_balance_okhmg_secondary_force 300
+set g_balance_okhmg_secondary_force 360
+set g_balance_okhmg_secondary_force_zscale 1
 set g_balance_okhmg_secondary_lifetime 5
 set g_balance_okhmg_secondary_radius 70
 set g_balance_okhmg_secondary_refire 0.7
@@ -811,79 +814,12 @@ set g_balance_okhmg_weaponstart 0
 set g_balance_okhmg_weaponstartoverride 0
 set g_balance_okhmg_weaponthrowable 0
 // }}}
-// {{{ #22: Overkill Rocket Propelled Chainsaw
-set g_balance_okrpc_primary_ammo 10
-set g_balance_okrpc_primary_animtime 1
-set g_balance_okrpc_primary_damage 150
-set g_balance_okrpc_primary_damage2 500
-set g_balance_okrpc_primary_damageforcescale 2
-set g_balance_okrpc_primary_edgedamage 50
-set g_balance_okrpc_primary_force 400
-set g_balance_okrpc_primary_health 25
-set g_balance_okrpc_primary_lifetime 30
-set g_balance_okrpc_primary_radius 300
-set g_balance_okrpc_primary_refire 1
-set g_balance_okrpc_primary_speed 2500
-set g_balance_okrpc_primary_speedaccel 5000
-set g_balance_okrpc_reload_ammo 10
-set g_balance_okrpc_reload_time 1
-set g_balance_okrpc_secondary_ammo 0
-set g_balance_okrpc_secondary_animtime 0.2
-set g_balance_okrpc_secondary_damage 25
-set g_balance_okrpc_secondary_delay 0
-set g_balance_okrpc_secondary_edgedamage 12.5
-set g_balance_okrpc_secondary_force 300
-set g_balance_okrpc_secondary_lifetime 5
-set g_balance_okrpc_secondary_radius 70
-set g_balance_okrpc_secondary_refire 0.7
-set g_balance_okrpc_secondary_refire_type 1
-set g_balance_okrpc_secondary_shotangle 0
-set g_balance_okrpc_secondary_speed 6000
-set g_balance_okrpc_secondary_spread 0
-set g_balance_okrpc_switchdelay_drop 0.2
-set g_balance_okrpc_switchdelay_raise 0.2
-set g_balance_okrpc_weaponreplace ""
-set g_balance_okrpc_weaponstart 0
-set g_balance_okrpc_weaponstartoverride 0
-set g_balance_okrpc_weaponthrowable 0
-// }}}
-// {{{ Overkill Shotgun
-set g_balance_okshotgun_primary_ammo 3
-set g_balance_okshotgun_primary_animtime 0.65
-set g_balance_okshotgun_primary_bot_range 512
-set g_balance_okshotgun_primary_bullets 10
-set g_balance_okshotgun_primary_damage 17
-set g_balance_okshotgun_primary_force 80
-set g_balance_okshotgun_primary_refire 0.75
-set g_balance_okshotgun_primary_solidpenetration 3.8
-set g_balance_okshotgun_primary_spread 0.07
-set g_balance_okshotgun_reload_ammo 24
-set g_balance_okshotgun_reload_time 2
-set g_balance_okshotgun_secondary_animtime 0.2
-set g_balance_okshotgun_secondary_damage 25
-set g_balance_okshotgun_secondary_delay 0
-set g_balance_okshotgun_secondary_edgedamage 12.5
-set g_balance_okshotgun_secondary_force 300
-set g_balance_okshotgun_secondary_lifetime 5
-set g_balance_okshotgun_secondary_radius 70
-set g_balance_okshotgun_secondary_refire 0.7
-set g_balance_okshotgun_secondary_refire_type 1
-set g_balance_okshotgun_secondary_shotangle 0
-set g_balance_okshotgun_secondary_speed 6000
-set g_balance_okshotgun_secondary_spread 0
-set g_balance_okshotgun_switchdelay_drop 0.2
-set g_balance_okshotgun_switchdelay_raise 0.2
-set g_balance_okshotgun_weaponreplace ""
-set g_balance_okshotgun_weaponstart 0
-set g_balance_okshotgun_weaponstartoverride -1
-set g_balance_okshotgun_weaponthrowable 1
-// }}}
-// {{{ Overkill Machine Gun
+// {{{ #22: Overkill MachineGun (MUTATOR WEAPON)
 set g_balance_okmachinegun_primary_ammo 1
 set g_balance_okmachinegun_primary_damage 25
 set g_balance_okmachinegun_primary_force 5
 set g_balance_okmachinegun_primary_refire 0.1
-set g_balance_okmachinegun_primary_solidpenetration 63
+set g_balance_okmachinegun_primary_solidpenetration 100
 set g_balance_okmachinegun_primary_spread_add 0.012
 set g_balance_okmachinegun_primary_spread_max 0.05
 set g_balance_okmachinegun_primary_spread_min 0
@@ -893,7 +829,8 @@ set g_balance_okmachinegun_secondary_animtime 0.2
 set g_balance_okmachinegun_secondary_damage 25
 set g_balance_okmachinegun_secondary_delay 0
 set g_balance_okmachinegun_secondary_edgedamage 12.5
-set g_balance_okmachinegun_secondary_force 300
+set g_balance_okmachinegun_secondary_force 360
+set g_balance_okmachinegun_secondary_force_zscale 1
 set g_balance_okmachinegun_secondary_lifetime 5
 set g_balance_okmachinegun_secondary_radius 70
 set g_balance_okmachinegun_secondary_refire 0.7
@@ -908,7 +845,7 @@ set g_balance_okmachinegun_weaponstart 0
 set g_balance_okmachinegun_weaponstartoverride -1
 set g_balance_okmachinegun_weaponthrowable 1
 // }}}
-// {{{ Overkill Nex
+// {{{ #23: Overkill Nex (MUTATOR WEAPON)
 set g_balance_oknex_charge 0
 set g_balance_oknex_charge_animlimit 0.5
 set g_balance_oknex_charge_limit 1
@@ -943,13 +880,14 @@ set g_balance_oknex_secondary_damagefalloff_forcehalflife 0
 set g_balance_oknex_secondary_damagefalloff_halflife 0
 set g_balance_oknex_secondary_damagefalloff_maxdist 0
 set g_balance_oknex_secondary_damagefalloff_mindist 0
-set g_balance_oknex_secondary_force 300
-set g_balance_oknex_secondary_refire 0.7
-set g_balance_oknex_secondary_refire_type 1
 set g_balance_oknex_secondary_delay 0
 set g_balance_oknex_secondary_edgedamage 12.5
+set g_balance_oknex_secondary_force 360
+set g_balance_oknex_secondary_force_zscale 1
 set g_balance_oknex_secondary_lifetime 5
 set g_balance_oknex_secondary_radius 70
+set g_balance_oknex_secondary_refire 0.7
+set g_balance_oknex_secondary_refire_type 1
 set g_balance_oknex_secondary_shotangle 0
 set g_balance_oknex_secondary_speed 6000
 set g_balance_oknex_secondary_spread 0
@@ -960,3 +898,72 @@ set g_balance_oknex_weaponstart 0
 set g_balance_oknex_weaponstartoverride -1
 set g_balance_oknex_weaponthrowable 1
 // }}}
+// {{{ #24: Overkill Rocket Propelled Chainsaw (MUTATOR WEAPON)
+set g_balance_okrpc_primary_ammo 10
+set g_balance_okrpc_primary_animtime 1
+set g_balance_okrpc_primary_damage 150
+set g_balance_okrpc_primary_damage2 500
+set g_balance_okrpc_primary_damageforcescale 2
+set g_balance_okrpc_primary_edgedamage 50
+set g_balance_okrpc_primary_force 400
+set g_balance_okrpc_primary_health 25
+set g_balance_okrpc_primary_lifetime 30
+set g_balance_okrpc_primary_radius 300
+set g_balance_okrpc_primary_refire 1
+set g_balance_okrpc_primary_speed 2500
+set g_balance_okrpc_primary_speedaccel 5000
+set g_balance_okrpc_reload_ammo 10
+set g_balance_okrpc_reload_time 1
+set g_balance_okrpc_secondary_ammo 0
+set g_balance_okrpc_secondary_animtime 0.2
+set g_balance_okrpc_secondary_damage 25
+set g_balance_okrpc_secondary_delay 0
+set g_balance_okrpc_secondary_edgedamage 12.5
+set g_balance_okrpc_secondary_force 360
+set g_balance_okrpc_secondary_force_zscale 1
+set g_balance_okrpc_secondary_lifetime 5
+set g_balance_okrpc_secondary_radius 70
+set g_balance_okrpc_secondary_refire 0.7
+set g_balance_okrpc_secondary_refire_type 1
+set g_balance_okrpc_secondary_shotangle 0
+set g_balance_okrpc_secondary_speed 6000
+set g_balance_okrpc_secondary_spread 0
+set g_balance_okrpc_switchdelay_drop 0.2
+set g_balance_okrpc_switchdelay_raise 0.2
+set g_balance_okrpc_weaponreplace ""
+set g_balance_okrpc_weaponstart 0
+set g_balance_okrpc_weaponstartoverride 0
+set g_balance_okrpc_weaponthrowable 0
+// }}}
+// {{{ #25: Overkill Shotgun (MUTATOR WEAPON)
+set g_balance_okshotgun_primary_ammo 3
+set g_balance_okshotgun_primary_animtime 0.65
+set g_balance_okshotgun_primary_bot_range 512
+set g_balance_okshotgun_primary_bullets 10
+set g_balance_okshotgun_primary_damage 17
+set g_balance_okshotgun_primary_force 80
+set g_balance_okshotgun_primary_refire 0.75
+set g_balance_okshotgun_primary_solidpenetration 3.8
+set g_balance_okshotgun_primary_spread 0.07
+set g_balance_okshotgun_reload_ammo 24
+set g_balance_okshotgun_reload_time 2
+set g_balance_okshotgun_secondary_animtime 0.2
+set g_balance_okshotgun_secondary_damage 25
+set g_balance_okshotgun_secondary_delay 0
+set g_balance_okshotgun_secondary_edgedamage 12.5
+set g_balance_okshotgun_secondary_force 360
+set g_balance_okshotgun_secondary_force_zscale 1
+set g_balance_okshotgun_secondary_lifetime 5
+set g_balance_okshotgun_secondary_radius 70
+set g_balance_okshotgun_secondary_refire 0.7
+set g_balance_okshotgun_secondary_refire_type 1
+set g_balance_okshotgun_secondary_shotangle 0
+set g_balance_okshotgun_secondary_speed 6000
+set g_balance_okshotgun_secondary_spread 0
+set g_balance_okshotgun_switchdelay_drop 0.2
+set g_balance_okshotgun_switchdelay_raise 0.2
+set g_balance_okshotgun_weaponreplace ""
+set g_balance_okshotgun_weaponstart 0
+set g_balance_okshotgun_weaponstartoverride -1
+set g_balance_okshotgun_weaponthrowable 1
+// }}}
index a5438d1b7c65a39ebe33f27da62dfb47e3c5e359..4f947eaf89b82e14de501ffeead7d210d525c167 100644 (file)
@@ -3,8 +3,8 @@ set g_balance_blaster_primary_animtime 0.2
 set g_balance_blaster_primary_damage 20
 set g_balance_blaster_primary_delay 0
 set g_balance_blaster_primary_edgedamage 10
-set g_balance_blaster_primary_force 300
-set g_balance_blaster_primary_force_zscale 1.25
+set g_balance_blaster_primary_force 375
+set g_balance_blaster_primary_force_zscale 1
 set g_balance_blaster_primary_lifetime 5
 set g_balance_blaster_primary_radius 60
 set g_balance_blaster_primary_refire 0.7
@@ -16,8 +16,8 @@ set g_balance_blaster_secondary_animtime 0.2
 set g_balance_blaster_secondary_damage 25
 set g_balance_blaster_secondary_delay 0
 set g_balance_blaster_secondary_edgedamage 12.5
-set g_balance_blaster_secondary_force 300
-set g_balance_blaster_secondary_force_zscale 1.2
+set g_balance_blaster_secondary_force 360
+set g_balance_blaster_secondary_force_zscale 1
 set g_balance_blaster_secondary_lifetime 5
 set g_balance_blaster_secondary_radius 70
 set g_balance_blaster_secondary_refire 0.7
@@ -43,6 +43,8 @@ set g_balance_shotgun_primary_spread 0.12
 set g_balance_shotgun_reload_ammo 0
 set g_balance_shotgun_reload_time 2
 set g_balance_shotgun_secondary 1
+set g_balance_shotgun_secondary_alt_animtime 0.2
+set g_balance_shotgun_secondary_alt_refire 1.2
 set g_balance_shotgun_secondary_animtime 1.15
 set g_balance_shotgun_secondary_damage 70
 set g_balance_shotgun_secondary_force 200
@@ -56,8 +58,6 @@ set g_balance_shotgun_secondary_melee_swing_up 30
 set g_balance_shotgun_secondary_melee_time 0.15
 set g_balance_shotgun_secondary_melee_traces 10
 set g_balance_shotgun_secondary_refire 1.25
-set g_balance_shotgun_secondary_alt_animtime 0.2
-set g_balance_shotgun_secondary_alt_refire 1.2
 set g_balance_shotgun_switchdelay_drop 0.2
 set g_balance_shotgun_switchdelay_raise 0.2
 set g_balance_shotgun_weaponreplace ""
@@ -65,13 +65,13 @@ set g_balance_shotgun_weaponstart 1
 set g_balance_shotgun_weaponstartoverride -1
 set g_balance_shotgun_weaponthrowable 1
 // }}}
-// {{{ #3: Machine Gun
+// {{{ #3: MachineGun
 set g_balance_machinegun_burst 3
 set g_balance_machinegun_burst_ammo 3
 set g_balance_machinegun_burst_animtime 0.3
 set g_balance_machinegun_burst_refire 0.06
 set g_balance_machinegun_burst_refire2 0.45
-set g_balance_machinegun_burst_speed 0
+set g_balance_machinegun_burst_spread 0
 set g_balance_machinegun_first 1
 set g_balance_machinegun_first_ammo 1
 set g_balance_machinegun_first_damage 14
@@ -290,6 +290,7 @@ set g_balance_crylink_weaponthrowable 1
 // }}}
 // {{{ #8: Vortex
 set g_balance_vortex_charge 1
+set g_balance_vortex_charge_always 0
 set g_balance_vortex_charge_animlimit 0.5
 set g_balance_vortex_charge_limit 1
 set g_balance_vortex_charge_maxspeed 800
@@ -447,7 +448,8 @@ set g_balance_vaporizer_secondary_animtime 0.2
 set g_balance_vaporizer_secondary_damage 25
 set g_balance_vaporizer_secondary_delay 0
 set g_balance_vaporizer_secondary_edgedamage 12.5
-set g_balance_vaporizer_secondary_force 400
+set g_balance_vaporizer_secondary_force 480
+set g_balance_vaporizer_secondary_force_zscale 1
 set g_balance_vaporizer_secondary_lifetime 5
 set g_balance_vaporizer_secondary_radius 70
 set g_balance_vaporizer_secondary_refire 0.7
@@ -678,7 +680,7 @@ set g_balance_seeker_weaponstart 0
 set g_balance_seeker_weaponstartoverride -1
 set g_balance_seeker_weaponthrowable 1
 // }}}
-// {{{ #19: Shockwave (MUTATOR WEAPON)
+// {{{ #19: Shockwave
 set g_balance_shockwave_blast_animtime 0.3
 set g_balance_shockwave_blast_damage 40
 set g_balance_shockwave_blast_distance 1000
@@ -745,12 +747,7 @@ set g_balance_arc_beam_healing_amax 0
 set g_balance_arc_beam_healing_aps 50
 set g_balance_arc_beam_healing_hmax 150
 set g_balance_arc_beam_healing_hps 50
-set g_balance_arc_cooldown 2.5
-set g_balance_arc_cooldown_release 0
-set g_balance_arc_overheat_max 5
-set g_balance_arc_overheat_min 3
 set g_balance_arc_beam_heat 0
-set g_balance_arc_burst_heat 5
 set g_balance_arc_beam_maxangle 10
 set g_balance_arc_beam_nonplayerdamage 80
 set g_balance_arc_beam_range 1000
@@ -773,6 +770,11 @@ set g_balance_arc_burst_ammo 15
 set g_balance_arc_burst_damage 250
 set g_balance_arc_burst_healing_aps 100
 set g_balance_arc_burst_healing_hps 100
+set g_balance_arc_burst_heat 5
+set g_balance_arc_cooldown 2.5
+set g_balance_arc_cooldown_release 0
+set g_balance_arc_overheat_max 5
+set g_balance_arc_overheat_min 3
 set g_balance_arc_switchdelay_drop 0.2
 set g_balance_arc_switchdelay_raise 0.2
 set g_balance_arc_weaponreplace ""
@@ -780,7 +782,7 @@ set g_balance_arc_weaponstart 0
 set g_balance_arc_weaponstartoverride -1
 set g_balance_arc_weaponthrowable 1
 // }}}
-// {{{ #21: Overkill Heavy Machine Gun
+// {{{ #21: Overkill Heavy Machine Gun (MUTATOR WEAPON)
 set g_balance_okhmg_primary_ammo 1
 set g_balance_okhmg_primary_damage 30
 set g_balance_okhmg_primary_force 10
@@ -797,6 +799,7 @@ set g_balance_okhmg_secondary_damage 25
 set g_balance_okhmg_secondary_delay 0
 set g_balance_okhmg_secondary_edgedamage 12.5
 set g_balance_okhmg_secondary_force 300
+set g_balance_okhmg_secondary_force_zscale 1
 set g_balance_okhmg_secondary_lifetime 5
 set g_balance_okhmg_secondary_radius 70
 set g_balance_okhmg_secondary_refire 0.7
@@ -811,7 +814,91 @@ set g_balance_okhmg_weaponstart 0
 set g_balance_okhmg_weaponstartoverride 0
 set g_balance_okhmg_weaponthrowable 0
 // }}}
-// {{{ #22: Overkill Rocket Propelled Chainsaw
+// {{{ #22: Overkill MachineGun (MUTATOR WEAPON)
+set g_balance_okmachinegun_primary_ammo 1
+set g_balance_okmachinegun_primary_damage 10
+set g_balance_okmachinegun_primary_force 3
+set g_balance_okmachinegun_primary_refire 0.1
+set g_balance_okmachinegun_primary_solidpenetration 13.1
+set g_balance_okmachinegun_primary_spread_add 0.012
+set g_balance_okmachinegun_primary_spread_max 0.05
+set g_balance_okmachinegun_primary_spread_min 0.02
+set g_balance_okmachinegun_reload_ammo 60
+set g_balance_okmachinegun_reload_time 2
+set g_balance_okmachinegun_secondary_animtime 0.2
+set g_balance_okmachinegun_secondary_damage 20
+set g_balance_okmachinegun_secondary_delay 0
+set g_balance_okmachinegun_secondary_edgedamage 10
+set g_balance_okmachinegun_secondary_force 300
+set g_balance_okmachinegun_secondary_force_zscale 1
+set g_balance_okmachinegun_secondary_lifetime 5
+set g_balance_okmachinegun_secondary_radius 60
+set g_balance_okmachinegun_secondary_refire 0.7
+set g_balance_okmachinegun_secondary_refire_type 0
+set g_balance_okmachinegun_secondary_shotangle 0
+set g_balance_okmachinegun_secondary_speed 6000
+set g_balance_okmachinegun_secondary_spread 0
+set g_balance_okmachinegun_switchdelay_drop 0.2
+set g_balance_okmachinegun_switchdelay_raise 0.2
+set g_balance_okmachinegun_weaponreplace ""
+set g_balance_okmachinegun_weaponstart 0
+set g_balance_okmachinegun_weaponstartoverride -1
+set g_balance_okmachinegun_weaponthrowable 1
+// }}}
+// {{{ #23: Overkill Nex (MUTATOR WEAPON)
+set g_balance_oknex_charge 1
+set g_balance_oknex_charge_animlimit 0.5
+set g_balance_oknex_charge_limit 1
+set g_balance_oknex_charge_maxspeed 800
+set g_balance_oknex_charge_mindmg 40
+set g_balance_oknex_charge_minspeed 400
+set g_balance_oknex_charge_rate 0.6
+set g_balance_oknex_charge_rot_pause 0
+set g_balance_oknex_charge_rot_rate 0
+set g_balance_oknex_charge_shot_multiplier 0
+set g_balance_oknex_charge_start 0.5
+set g_balance_oknex_charge_velocity_rate 0
+set g_balance_oknex_primary_ammo 6
+set g_balance_oknex_primary_animtime 0.4
+set g_balance_oknex_primary_damage 80
+set g_balance_oknex_primary_damagefalloff_forcehalflife 0
+set g_balance_oknex_primary_damagefalloff_halflife 0
+set g_balance_oknex_primary_damagefalloff_maxdist 0
+set g_balance_oknex_primary_damagefalloff_mindist 0
+set g_balance_oknex_primary_force 400
+set g_balance_oknex_primary_refire 1.5
+set g_balance_oknex_reload_ammo 0
+set g_balance_oknex_reload_time 2
+set g_balance_oknex_secondary 0
+set g_balance_oknex_secondary_ammo 2
+set g_balance_oknex_secondary_animtime 0
+set g_balance_oknex_secondary_chargepool 0
+set g_balance_oknex_secondary_chargepool_pause_regen 1
+set g_balance_oknex_secondary_chargepool_regen 0.15
+set g_balance_oknex_secondary_damage 0
+set g_balance_oknex_secondary_damagefalloff_forcehalflife 0
+set g_balance_oknex_secondary_damagefalloff_halflife 0
+set g_balance_oknex_secondary_damagefalloff_maxdist 0
+set g_balance_oknex_secondary_damagefalloff_mindist 0
+set g_balance_oknex_secondary_delay 0
+set g_balance_oknex_secondary_edgedamage 10
+set g_balance_oknex_secondary_force 0
+set g_balance_oknex_secondary_force_zscale 1
+set g_balance_oknex_secondary_lifetime 5
+set g_balance_oknex_secondary_radius 60
+set g_balance_oknex_secondary_refire 0
+set g_balance_oknex_secondary_refire_type 0
+set g_balance_oknex_secondary_shotangle 0
+set g_balance_oknex_secondary_speed 6000
+set g_balance_oknex_secondary_spread 0
+set g_balance_oknex_switchdelay_drop 0.2
+set g_balance_oknex_switchdelay_raise 0.2
+set g_balance_oknex_weaponreplace ""
+set g_balance_oknex_weaponstart 0
+set g_balance_oknex_weaponstartoverride -1
+set g_balance_oknex_weaponthrowable 1
+// }}}
+// {{{ #24: Overkill Rocket Propelled Chainsaw (MUTATOR WEAPON)
 set g_balance_okrpc_primary_ammo 10
 set g_balance_okrpc_primary_animtime 1
 set g_balance_okrpc_primary_damage 150
@@ -833,6 +920,7 @@ set g_balance_okrpc_secondary_damage 25
 set g_balance_okrpc_secondary_delay 0
 set g_balance_okrpc_secondary_edgedamage 12.5
 set g_balance_okrpc_secondary_force 300
+set g_balance_okrpc_secondary_force_zscale 1
 set g_balance_okrpc_secondary_lifetime 5
 set g_balance_okrpc_secondary_radius 70
 set g_balance_okrpc_secondary_refire 0.7
@@ -847,3 +935,35 @@ set g_balance_okrpc_weaponstart 0
 set g_balance_okrpc_weaponstartoverride 0
 set g_balance_okrpc_weaponthrowable 0
 // }}}
+// {{{ #25: Overkill Shotgun (MUTATOR WEAPON)
+set g_balance_okshotgun_primary_ammo 1
+set g_balance_okshotgun_primary_animtime 0.2
+set g_balance_okshotgun_primary_bot_range 512
+set g_balance_okshotgun_primary_bullets 12
+set g_balance_okshotgun_primary_damage 4
+set g_balance_okshotgun_primary_force 15
+set g_balance_okshotgun_primary_refire 0.75
+set g_balance_okshotgun_primary_solidpenetration 3.8
+set g_balance_okshotgun_primary_spread 0.12
+set g_balance_okshotgun_reload_ammo 0
+set g_balance_okshotgun_reload_time 2
+set g_balance_okshotgun_secondary_animtime 0.2
+set g_balance_okshotgun_secondary_damage 20
+set g_balance_okshotgun_secondary_delay 0
+set g_balance_okshotgun_secondary_edgedamage 10
+set g_balance_okshotgun_secondary_force 300
+set g_balance_okshotgun_secondary_force_zscale 1
+set g_balance_okshotgun_secondary_lifetime 5
+set g_balance_okshotgun_secondary_radius 60
+set g_balance_okshotgun_secondary_refire 0.7
+set g_balance_okshotgun_secondary_refire_type 0
+set g_balance_okshotgun_secondary_shotangle 0
+set g_balance_okshotgun_secondary_speed 6000
+set g_balance_okshotgun_secondary_spread 0
+set g_balance_okshotgun_switchdelay_drop 0.2
+set g_balance_okshotgun_switchdelay_raise 0.2
+set g_balance_okshotgun_weaponreplace ""
+set g_balance_okshotgun_weaponstart 0
+set g_balance_okshotgun_weaponstartoverride -1
+set g_balance_okshotgun_weaponthrowable 1
+// }}}
index 18d862d747808a987ea24b1946a8eb5b39c11096..0e929ee74009f8038dc864228374d0af17766eb5 100644 (file)
@@ -25,7 +25,7 @@ set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage"
 set g_warmup_start_ammo_plasma 90 "starting values when being in warmup-stage"
 set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
 set g_lms_start_health 200
-set g_lms_start_armor 200
+set g_lms_start_armor 100
 set g_lms_start_ammo_shells 60
 set g_lms_start_ammo_nails 320
 set g_lms_start_ammo_rockets 160
@@ -131,7 +131,7 @@ set g_balance_pause_armor_rot 5
 set g_balance_pause_armor_rot_spawn 5
 set g_balance_armor_regenstable 100
 set g_balance_armor_rotstable 0
-set g_balance_armor_limit 200
+set g_balance_armor_limit 100
 set g_balance_armor_blockpercent 0.6
 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
 set g_balance_fuel_regenlinear 0
index 611f5da95a867d7be500d8caf38b8a84038f12e0..3bdf7909633a288625182623498ba8a4106bc8b7 100644 (file)
@@ -65,7 +65,6 @@ bind F10 menu_showquitdialog
 bind F11 disconnect
 bind F12 screenshot
 bind F4 ready
-bind ALT +showaccuracy
 
 // Gamepad defaults. Tested with Logitech Rumblepad 2, I hope similar ones works as well.
 bind JOY1 "+crouch"
@@ -157,4 +156,4 @@ seta "userbind31_press" ""; seta "userbind31_release" ""; seta "userbind31_descr
 seta "userbind32_press" ""; seta "userbind32_release" ""; seta "userbind32_description" ""
 alias _userbind_call "${$1}"
 alias +userbind "_userbind_call userbind${1}_press"
-alias -userbind "_userbind_call userbind${1}_release"
\ No newline at end of file
+alias -userbind "_userbind_call userbind${1}_release"
index 798104a68c065d0d5dfd1c9265c02886f06c6237..d5da481b9794517a219a0879092a01bf01c64c0a 100644 (file)
@@ -134,7 +134,7 @@ alias debugmodel           "qc_cmd_cl     debugmodel           ${* ?}" // Spawn
 alias hud                  "qc_cmd_cl     hud                  ${* ?}" // Commands regarding/controlling the HUD system
 alias localprint           "qc_cmd_cl     localprint           ${* ?}" // Create your own centerprint sent to yourself
 //alias mv_download        "qc_cmd_cl     mv_download          ${* ?}" // Retrieve mapshot picture from the server
-alias sendcvar             "qc_cmd_cl     sendcvar             ${* ?}" // Send a cvar to the server (like weaponpriority)
+alias sendcvar             "qc_cmd_cl     sendcvar             ${* ?}" // Send a cvar to the server (like cl_weaponpriority)
 alias weapon_find          "qc_cmd_cl     weapon_find          ${* ?}" // Show spawn locations of a weapon
 
 alias exit                 "quit"
@@ -146,9 +146,6 @@ alias radar "qc_cmd_cl hud radar ${* ?}"
 alias scoreboard_columns_help "qc_cmd_cl hud scoreboard_columns_help"
 alias scoreboard_columns_set "qc_cmd_cl hud scoreboard_columns_set ${* ?}"
 
-// changes a cvar and reports it to the server (for the client to notify the server about changes)
-alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\""
-
 
 // ========================================================
 //  cmd (client-to-server command) - server/command/cmd.qc
index e7d502a567bca0b4ce816c5235f816af4038035f..5ba567a63fedb25c537293359e63654ae0a02e64 100644 (file)
@@ -18,8 +18,8 @@ msgstr ""
 "Project-Id-Version: Xonotic\n"
 "Report-Msgid-Bugs-To: \n"
 "POT-Creation-Date: 2019-05-19 07:23+0200\n"
-"PO-Revision-Date: 2019-06-14 06:43+0000\n"
-"Last-Translator: Liang Liu <dxkliu@126.com>\n"
+"PO-Revision-Date: 2019-07-30 05:15+0000\n"
+"Last-Translator: 杜茂森 <dumaosen_main01@outlook.com>\n"
 "Language-Team: Chinese (China) (http://www.transifex.com/team-xonotic/"
 "xonotic/language/zh_CN/)\n"
 "Language: zh_CN\n"
@@ -394,11 +394,11 @@ msgstr "QMCMD^掉落武器, icon"
 
 #: qcsrc/client/hud/panel/quickmenu.qc:806
 msgid "QMCMD^dropped weapon %w^7 (l:%l^7)"
-msgstr ""
+msgstr "QMCMD^掉落武器 %w^7 (l:%l^7)"
 
 #: qcsrc/client/hud/panel/quickmenu.qc:807
 msgid "QMCMD^drop flag/key, icon"
-msgstr ""
+msgstr "QMCMD^掉落旗帜/钥匙, icon"
 
 #: qcsrc/client/hud/panel/quickmenu.qc:807
 msgid "QMCMD^dropped flag/key %w^7 (l:%l^7)"
index 8e7bc9b4f74f414ac766859647221abbdf4ddd5b..82758fa7025dc76c8d96b722603a1f4ce40aafc4 100644 (file)
@@ -48,6 +48,10 @@ seta crosshair_per_weapon 1  "when 1, each gun will display a different crosshair
 // side-scrolling crosshair
 seta crosshair_2d 54 "selects crosshair to use in side-scrolling mode (\"\" uses regular crosshair and 0 is none)"
 
+// third person chase-camera crosshair
+seta crosshair_chase 1 "adjust the crosshair while in third person mode to where the shot will actually hit"
+seta crosshair_chase_playeralpha 0.25 "opacity of the player while they obstruct the view when crosshair_chase is enabled, can be a value between 0 and 1"
+
 
 // =========================
 //  Crosshair ring settings
index 57c9f7b7086f2c8ce25ff9f25cf475c2664c334c..d38cee893adbe0931b23bc73aa063440fb5655c8 100644 (file)
@@ -226,6 +226,7 @@ set g_ca_round_timelimit 180 "round time limit in seconds"
 seta g_ca_teams_override 0
 set g_ca_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any"
 set g_ca_teams 0
+set g_ca_weaponarena "most" "starting weapons - takes the same options as g_weaponarena"
 
 
 // ==================
@@ -253,7 +254,7 @@ set g_ctf_stalemate 1 "show the enemy flagcarrier location after both teams have
 set g_ctf_stalemate_endcondition 1 "condition for stalemate mode to be finished: 1 = If ONE flag is no longer stale, 2 = If BOTH flags are no longer stale"
 set g_ctf_stalemate_time 60 "time for each flag until stalemate mode is activated"
 set g_ctf_flagcarrier_waypointforenemy_spotting 1 "show the enemy flagcarrier location if a team mate presses +use to spot them"
-set g_ctf_dropped_capture_delay 1 "dropped capture delay"
+set g_ctf_dropped_capture_delay 1.5 "autocapture delay when flag is thrown onto the base - counted from throw, not landing"
 set g_ctf_dropped_capture_radius 100 "allow dropped flags to be automatically captured by base flags if the dropped flag is within this radius of it"
 set g_ctf_flag_damageforcescale 2
 set g_ctf_portalteleport 0 "allow flag carriers to go through portals made in portal gun without dropping the flag"
@@ -370,6 +371,7 @@ set g_freezetag_frozen_maxtime 60 "frozen players will be automatically unfrozen
 seta g_freezetag_teams_override 0
 set g_freezetag_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any"
 set g_freezetag_teams 0
+set g_freezetag_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena"
 
 
 // ==========
@@ -433,6 +435,7 @@ set g_lms_extra_lives 0
 set g_lms_regenerate 0
 set g_lms_last_join 3  "if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives"
 set g_lms_join_anytime 1       "if true, new players can join, but get same amount of lives as the worst player"
+set g_lms_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena"
 
 
 // =========
index 01e3a120a4285698382d3c408ef220b927bf87c8..2c0bfae53af18d6eaeef96cd896be92d43def1d7 100644 (file)
@@ -54,14 +54,14 @@ set g_instagib_friendlypush 1 "allow pushing teammates with the vaporizer primar
 // ==========
 //  overkill
 // ==========
-set g_overkill 0 "internal cvar, to enable overkill, use  `exec ruleset-overkill.cfg`"
+set g_overkill 0 "internal cvar, to enable overkill, use `exec ruleset-overkill.cfg`"
 set g_overkill_weapons 0 "Whether to enable overkill weapons outside of overkill ruleset."
 
-set g_overkill_powerups_replace 1
-set g_overkill_itemwaypoints 1
+set g_overkill_powerups_replace 1 "replace strength and shield with HMG and RPC"
+set g_overkill_itemwaypoints 1 "show waypoints with timer before health and armor spawns"
 set g_overkill_filter_healthmega 0
-set g_overkill_filter_armormedium 0
-set g_overkill_filter_armorbig 0
+set g_overkill_filter_armormedium 1
+set g_overkill_filter_armorbig 1
 set g_overkill_filter_armormega 0
 
 
index a6f36a77e8320a7f8d4719a4f57987b88553cc91..67d02a776690aa79e608a8e0680ae32440878412 100644 (file)
@@ -1,7 +1,7 @@
 g_mod_physics Overkill
 
 sv_gravity 800
-sv_maxspeed 400
+sv_maxspeed 360
 sv_maxairspeed 360
 
 sv_stopspeed 100
@@ -40,7 +40,7 @@ sv_aircontrol_penalty 180
 sv_aircontrol_power 2
 sv_aircontrol_backwards 0
 sv_aircontrol_sidewards 0
-sv_airspeedlimit_nonqw 900
+sv_airspeedlimit_nonqw 800
 sv_warsowbunny_turnaccel 0
 sv_warsowbunny_accel 0.1593
 sv_warsowbunny_topspeed 925
index 9300293408650e62da25f95b5d63ce824e29b098..a151c0c403cc5677b1851f8063bdf94294d1371c 100644 (file)
@@ -25,7 +25,6 @@ float autocvar_cl_announcer_antispam = 2;
 float autocvar_cl_announcer_maptime = 3;
 bool autocvar_cl_autodemo_delete;
 bool autocvar_cl_autodemo_delete_keeprecords;
-bool autocvar_cl_casings;
 float autocvar_cl_casings_bronze_time;
 int autocvar_cl_casings_maxcount = 100;
 float autocvar_cl_casings_shell_time;
@@ -151,6 +150,8 @@ bool autocvar_crosshair_ring_reload;
 float autocvar_crosshair_ring_reload_alpha;
 float autocvar_crosshair_ring_reload_size;
 float autocvar_crosshair_size;
+bool autocvar_crosshair_chase = true;
+float crosshair_chase_playeralpha = 0.25;
 int autocvar_ekg;
 float autocvar_fov;
 bool autocvar_hud_cursormode = true;
@@ -268,7 +269,6 @@ bool autocvar_hud_panel_infomessages_flip;
 float autocvar_hud_panel_mapvote_highlight_border = 1;
 bool autocvar_hud_panel_modicons;
 int autocvar_hud_panel_modicons_ca_layout;
-int autocvar_hud_panel_modicons_dom_layout;
 int autocvar_hud_panel_modicons_freezetag_layout;
 bool autocvar_hud_panel_notify;
 float autocvar_hud_panel_notify_fadetime;
index 56709642026df191ce3c5c3eea00cb300d838ce5..f0c1e789ab9407037d383e651e6cfe27f0be6922 100644 (file)
@@ -434,7 +434,7 @@ void LocalCommand_sendcvar(int request, int argc)
                case CMD_REQUEST_USAGE:
                {
                        LOG_INFO("Usage:^3 cl_cmd sendcvar <cvar>");
-                       LOG_INFO("  Where 'cvar' is the cvar plus arguments to send to the server.");
+                       LOG_INFO("  Where 'cvar' is the cvar to send to the server.");
                        return;
                }
        }
@@ -477,7 +477,7 @@ CLIENT_COMMAND(handlevote, "System to handle selecting a vote or option") { Loca
 CLIENT_COMMAND(hud, "Commands regarding/controlling the HUD system") { LocalCommand_hud(request, arguments); }
 CLIENT_COMMAND(localprint, "Create your own centerprint sent to yourself") { LocalCommand_localprint(request, arguments); }
 CLIENT_COMMAND(mv_download, "Retrieve mapshot picture from the server") { LocalCommand_mv_download(request, arguments); }
-CLIENT_COMMAND(sendcvar, "Send a cvar to the server (like weaponpriority)") { LocalCommand_sendcvar(request, arguments); }
+CLIENT_COMMAND(sendcvar, "Send a cvar to the server (like cl_weaponpriority)") { LocalCommand_sendcvar(request, arguments); }
 
 void LocalCommand_macro_help()
 {
index 1fa2fd42be0cff70f91729c08153f3858467972b..7d111f174194349990d711be5cd42f1dd1cd8a0e 100644 (file)
@@ -109,6 +109,71 @@ int w_deathtype;
 float w_issilent, w_random;
 vector w_org, w_backoff;
 
+float autoswitch;
+bool cvar_cl_allow_uid2name;
+bool cvar_cl_allow_uidranking;
+float cvar_cl_autoscreenshot;
+float cvar_cl_autotaunt;
+float cvar_cl_clippedspectating;
+float cvar_cl_handicap;
+float cvar_cl_jetpack_jump;
+float cvar_cl_movement_track_canjump;
+float cvar_cl_noantilag;
+string cvar_cl_physics;
+float cvar_cl_voice_directional;
+float cvar_cl_voice_directional_taunt_attenuation;
+float cvar_cl_weaponimpulsemode;
+string cvar_g_xonoticversion;
+float cvar_cl_cts_noautoswitch;
+bool cvar_cl_weapon_switch_reload;
+bool cvar_cl_weapon_switch_fallback_to_impulse;
+
+REPLICATE(autoswitch, bool, "cl_autoswitch");
+REPLICATE(cvar_cl_allow_uid2name, bool, "cl_allow_uid2name");
+REPLICATE(cvar_cl_allow_uidranking, bool, "cl_allow_uidranking");
+REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");
+REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt");
+REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating");
+REPLICATE(cvar_cl_handicap, float, "cl_handicap");
+REPLICATE(cvar_cl_jetpack_jump, bool, "cl_jetpack_jump");
+REPLICATE(cvar_cl_movement_track_canjump, bool, "cl_movement_track_canjump");
+REPLICATE(cvar_cl_noantilag, bool, "cl_noantilag");
+REPLICATE(cvar_cl_physics, string, "cl_physics");
+REPLICATE(cvar_cl_voice_directional, int, "cl_voice_directional");
+REPLICATE(cvar_cl_voice_directional_taunt_attenuation, float, "cl_voice_directional_taunt_attenuation");
+REPLICATE(cvar_cl_weaponimpulsemode, int, "cl_weaponimpulsemode");
+REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion");
+REPLICATE(cvar_cl_cts_noautoswitch, bool, "cl_cts_noautoswitch");
+REPLICATE(cvar_cl_weapon_switch_reload, bool, "cl_weapon_switch_reload");
+REPLICATE(cvar_cl_weapon_switch_fallback_to_impulse, bool, "cl_weapon_switch_fallback_to_impulse");
+/*
+// this is also a STAT
+// pointless sending this cvars since server can't change gun alignment during the match
+int cvar_cl_gunalign;
+REPLICATE(cvar_cl_gunalign, int, "cl_gunalign");
+
+// cvar cl_newusekeysupported doesn't exist
+float cvar_cl_newusekeysupported;
+REPLICATE(cvar_cl_newusekeysupported, bool, "cl_newusekeysupported");
+*/
+string cvar_cl_allow_uidtracking;
+REPLICATE(cvar_cl_allow_uidtracking, string, "cl_allow_uidtracking");
+
+string cvar_cl_weaponpriority;
+REPLICATE(cvar_cl_weaponpriority, string, "cl_weaponpriority");
+
+string cvar_cl_weaponpriorities[10];
+REPLICATE(cvar_cl_weaponpriorities[0], string, "cl_weaponpriority0");
+REPLICATE(cvar_cl_weaponpriorities[1], string, "cl_weaponpriority1");
+REPLICATE(cvar_cl_weaponpriorities[2], string, "cl_weaponpriority2");
+REPLICATE(cvar_cl_weaponpriorities[3], string, "cl_weaponpriority3");
+REPLICATE(cvar_cl_weaponpriorities[4], string, "cl_weaponpriority4");
+REPLICATE(cvar_cl_weaponpriorities[5], string, "cl_weaponpriority5");
+REPLICATE(cvar_cl_weaponpriorities[6], string, "cl_weaponpriority6");
+REPLICATE(cvar_cl_weaponpriorities[7], string, "cl_weaponpriority7");
+REPLICATE(cvar_cl_weaponpriorities[8], string, "cl_weaponpriority8");
+REPLICATE(cvar_cl_weaponpriorities[9], string, "cl_weaponpriority9");
+
 float bgmtime;
 
 string weaponorder_byimpulse;
index 306bb6f8a316970d229561ad435398f4de58b458..18ec37d47e78f8df34789593c97cc8c4864d21dc 100644 (file)
@@ -9,8 +9,6 @@
 
 // Mod icons (#10)
 
-bool mod_active; // is there any active mod icon?
-
 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
 {
        TC(int, layout); TC(int, i);
@@ -84,405 +82,6 @@ void HUD_Mod_CA(vector myPos, vector mySize)
        }
 }
 
-// CTF HUD modicon section
-int redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame
-int redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status
-float redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed
-
-void HUD_Mod_CTF_Reset()
-{
-       redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = neutralflag_prevstatus = 0;
-       redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = neutralflag_prevframe = 0;
-       redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = neutralflag_statuschange_time = 0;
-}
-
-int autocvar__teams_available;
-void HUD_Mod_CTF(vector pos, vector mySize)
-{
-       vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos;
-       vector flag_size;
-       float f; // every function should have that
-
-       int redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status
-       float redflag_statuschange_elapsedtime = 0, blueflag_statuschange_elapsedtime = 0, yellowflag_statuschange_elapsedtime = 0, pinkflag_statuschange_elapsedtime = 0, neutralflag_statuschange_elapsedtime = 0; // time since the status changed
-       bool ctf_oneflag; // one-flag CTF mode enabled/disabled
-       bool ctf_stalemate; // currently in stalemate
-       int stat_items = STAT(CTF_FLAGSTATUS);
-       float fs, fs2, fs3, size1, size2;
-       vector e1, e2;
-
-       int nteams = autocvar__teams_available;
-
-       redflag = (stat_items/CTF_RED_FLAG_TAKEN) & 3;
-       blueflag = (stat_items/CTF_BLUE_FLAG_TAKEN) & 3;
-       yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3;
-       pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3;
-       neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3;
-
-       ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL);
-
-       ctf_stalemate = (stat_items & CTF_STALEMATE);
-
-       mod_active = (redflag || blueflag || yellowflag || pinkflag || neutralflag || (stat_items & CTF_SHIELDED));
-
-       if (autocvar__hud_configure) {
-               redflag = 1;
-               blueflag = 2;
-               if (nteams & BIT(2))
-                       yellowflag = 2;
-               if (nteams & BIT(3))
-                       pinkflag = 3;
-               ctf_oneflag = neutralflag = 0; // disable neutral flag in hud editor?
-       }
-
-       // when status CHANGES, set old status into prevstatus and current status into status
-       #define X(team) MACRO_BEGIN \
-               if (team##flag != team##flag_prevframe) { \
-                       team##flag_statuschange_time = time; \
-                       team##flag_prevstatus = team##flag_prevframe; \
-                       team##flag_prevframe = team##flag; \
-               } \
-               team##flag_statuschange_elapsedtime = time - team##flag_statuschange_time; \
-       MACRO_END
-       X(red);
-       X(blue);
-       X(yellow);
-       X(pink);
-       X(neutral);
-       #undef X
-
-       const float BLINK_FACTOR = 0.15;
-       const float BLINK_BASE = 0.85;
-       // note:
-       //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
-       // thus
-       //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
-       // ensure RMS == 1
-       const float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
-
-       #define X(team, cond) \
-       string team##_icon = string_null, team##_icon_prevstatus = string_null; \
-       int team##_alpha, team##_alpha_prevstatus; \
-       team##_alpha = team##_alpha_prevstatus = 1; \
-       MACRO_BEGIN \
-               switch (team##flag) { \
-                       case 1: team##_icon = "flag_" #team "_taken"; break; \
-                       case 2: team##_icon = "flag_" #team "_lost"; break; \
-                       case 3: team##_icon = "flag_" #team "_carrying"; team##_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
-                       default: \
-                               if ((stat_items & CTF_SHIELDED) && (cond)) { \
-                                       team##_icon = "flag_" #team "_shielded"; \
-                               } else { \
-                                       team##_icon = string_null; \
-                               } \
-                               break; \
-               } \
-               switch (team##flag_prevstatus) { \
-                       case 1: team##_icon_prevstatus = "flag_" #team "_taken"; break; \
-                       case 2: team##_icon_prevstatus = "flag_" #team "_lost"; break; \
-                       case 3: team##_icon_prevstatus = "flag_" #team "_carrying"; team##_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
-                       default: \
-                               if (team##flag == 3) { \
-                                       team##_icon_prevstatus = "flag_" #team "_carrying"; /* make it more visible */\
-                               } else if((stat_items & CTF_SHIELDED) && (cond)) { \
-                                       team##_icon_prevstatus = "flag_" #team "_shielded"; \
-                               } else { \
-                                       team##_icon_prevstatus = string_null; \
-                               } \
-                               break; \
-               } \
-       MACRO_END
-       X(red, myteam != NUM_TEAM_1 && (nteams & BIT(0)));
-       X(blue, myteam != NUM_TEAM_2 && (nteams & BIT(1)));
-       X(yellow, myteam != NUM_TEAM_3 && (nteams & BIT(2)));
-       X(pink, myteam != NUM_TEAM_4 && (nteams & BIT(3)));
-       X(neutral, ctf_oneflag);
-       #undef X
-
-       int tcount = 2;
-       if(nteams & BIT(2))
-               tcount = 3;
-       if(nteams & BIT(3))
-               tcount = 4;
-
-       if (ctf_oneflag) {
-               // hacky, but these aren't needed
-               red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus = string_null;
-               fs = fs2 = fs3 = 1;
-       } else switch (tcount) {
-               default:
-               case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
-               case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
-               case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
-       }
-
-       if (mySize_x > mySize_y) {
-               size1 = mySize_x;
-               size2 = mySize_y;
-               e1 = eX;
-               e2 = eY;
-       } else {
-               size1 = mySize_y;
-               size2 = mySize_x;
-               e1 = eY;
-               e2 = eX;
-       }
-
-       switch (myteam) {
-               default:
-               case NUM_TEAM_1: {
-                       redflag_pos = pos;
-                       blueflag_pos = pos + eX * fs2 * size1;
-                       yellowflag_pos = pos - eX * fs2 * size1;
-                       pinkflag_pos = pos + eX * fs3 * size1;
-                       break;
-               }
-               case NUM_TEAM_2: {
-                       redflag_pos = pos + eX * fs2 * size1;
-                       blueflag_pos = pos;
-                       yellowflag_pos = pos - eX * fs2 * size1;
-                       pinkflag_pos = pos + eX * fs3 * size1;
-                       break;
-               }
-               case NUM_TEAM_3: {
-                       redflag_pos = pos + eX * fs3 * size1;
-                       blueflag_pos = pos - eX * fs2 * size1;
-                       yellowflag_pos = pos;
-                       pinkflag_pos = pos + eX * fs2 * size1;
-                       break;
-               }
-               case NUM_TEAM_4: {
-                       redflag_pos = pos - eX * fs2 * size1;
-                       blueflag_pos = pos + eX * fs3 * size1;
-                       yellowflag_pos = pos + eX * fs2 * size1;
-                       pinkflag_pos = pos;
-                       break;
-               }
-       }
-       neutralflag_pos = pos;
-       flag_size = e1 * fs * size1 + e2 * size2;
-
-       #define X(team) MACRO_BEGIN \
-               f = bound(0, team##flag_statuschange_elapsedtime * 2, 1); \
-               if (team##_icon && ctf_stalemate) \
-                       drawpic_aspect_skin(team##flag_pos, "flag_stalemate", flag_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); \
-               if (team##_icon_prevstatus && f < 1) \
-                       drawpic_aspect_skin_expanding(team##flag_pos, team##_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * team##_alpha_prevstatus, DRAWFLAG_NORMAL, f); \
-               if (team##_icon) \
-                       drawpic_aspect_skin(team##flag_pos, team##_icon, flag_size, '1 1 1', panel_fg_alpha * team##_alpha * f, DRAWFLAG_NORMAL); \
-       MACRO_END
-       X(red);
-       X(blue);
-       X(yellow);
-       X(pink);
-       X(neutral);
-       #undef X
-}
-
-// Keyhunt HUD modicon section
-vector KH_SLOTS[4];
-
-void HUD_Mod_KH(vector pos, vector mySize)
-{
-       mod_active = 1; // keyhunt should never hide the mod icons panel
-
-       // Read current state
-       int state = STAT(KH_KEYS);
-       if(!state) return;
-
-       int i, key_state;
-       int all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
-       all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
-
-       for(i = 0; i < 4; ++i)
-       {
-               key_state = (bitshift(state, i * -5) & 31) - 1;
-
-               if(key_state == -1)
-                       continue;
-
-               if(key_state == 30)
-               {
-                       ++carrying_keys;
-                       key_state = myteam;
-               }
-
-               switch(key_state)
-               {
-                       case NUM_TEAM_1: ++team1_keys; break;
-                       case NUM_TEAM_2: ++team2_keys; break;
-                       case NUM_TEAM_3: ++team3_keys; break;
-                       case NUM_TEAM_4: ++team4_keys; break;
-                       case 29: ++dropped_keys; break;
-               }
-
-               ++all_keys;
-       }
-
-       // Calculate slot measurements
-       vector slot_size;
-       if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
-       {
-               // Quadratic arrangement
-               slot_size = vec2(mySize.x * 0.5, mySize.y * 0.5);
-               KH_SLOTS[0] = pos;
-               KH_SLOTS[1] = pos + eX * slot_size.x;
-               KH_SLOTS[2] = pos + eY * slot_size.y;
-               KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
-       }
-       else
-       {
-               if(mySize.x > mySize.y)
-               {
-                       // Horizontal arrangement
-                       slot_size = vec2(mySize.x / all_keys, mySize.y);
-                       for(i = 0; i < all_keys; ++i)
-                               KH_SLOTS[i] = pos + eX * slot_size.x * i;
-               }
-               else
-               {
-                       // Vertical arrangement
-                       slot_size = vec2(mySize.x, mySize.y / all_keys);
-                       for(i = 0; i < all_keys; ++i)
-                               KH_SLOTS[i] = pos + eY * slot_size.y * i;
-               }
-       }
-
-       // Make icons blink in case of RUN HERE
-
-       float alpha = 1;
-       if(carrying_keys)
-       {
-               float blink = 0.6 + sin(2 * M_PI * time) * 0.4; // Oscillate between 0.2 and 1
-               switch(myteam)
-               {
-                       case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
-                       case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
-                       case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
-                       case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
-               }
-       }
-
-       // Draw icons
-
-       i = 0;
-
-       while(team1_keys--)
-               if(myteam == NUM_TEAM_1 && carrying_keys)
-               {
-                       drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
-                       --carrying_keys;
-               }
-               else
-                       drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
-
-       while(team2_keys--)
-               if(myteam == NUM_TEAM_2 && carrying_keys)
-               {
-                       drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
-                       --carrying_keys;
-               }
-               else
-                       drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
-
-       while(team3_keys--)
-               if(myteam == NUM_TEAM_3 && carrying_keys)
-               {
-                       drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
-                       --carrying_keys;
-               }
-               else
-                       drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
-
-       while(team4_keys--)
-               if(myteam == NUM_TEAM_4 && carrying_keys)
-               {
-                       drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
-                       --carrying_keys;
-               }
-               else
-                       drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
-
-       while(dropped_keys--)
-               drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
-}
-
-// Keepaway HUD mod icon
-int kaball_prevstatus; // last remembered status
-float kaball_statuschange_time; // time when the status changed
-
-// we don't need to reset for keepaway since it immediately
-// autocorrects prevstatus as to if the player has the ball or not
-
-void HUD_Mod_Keepaway(vector pos, vector mySize)
-{
-       mod_active = 1; // keepaway should always show the mod HUD
-
-       float BLINK_FACTOR = 0.15;
-       float BLINK_BASE = 0.85;
-       float BLINK_FREQ = 5;
-       float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
-
-       int stat_items = STAT(ITEMS);
-       int kaball = (stat_items/IT_KEY1) & 1;
-
-       if(kaball != kaball_prevstatus)
-       {
-               kaball_statuschange_time = time;
-               kaball_prevstatus = kaball;
-       }
-
-       vector kaball_pos, kaball_size;
-
-       if(mySize.x > mySize.y) {
-               kaball_pos = pos + eX * 0.25 * mySize.x;
-               kaball_size = vec2(0.5 * mySize.x, mySize.y);
-       } else {
-               kaball_pos = pos + eY * 0.25 * mySize.y;
-               kaball_size = vec2(mySize.x, 0.5 * mySize.y);
-       }
-
-       float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
-       float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
-
-       if(kaball_prevstatus && f < 1)
-               drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
-
-       if(kaball)
-               drawpic_aspect_skin(pos, "keepawayball_carrying", vec2(mySize.x, mySize.y), '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
-}
-
-
-// Nexball HUD mod icon
-void HUD_Mod_NexBall(vector pos, vector mySize)
-{
-       float nb_pb_starttime, dt, p;
-       int stat_items;
-
-       stat_items = STAT(ITEMS);
-       nb_pb_starttime = STAT(NB_METERSTART);
-
-       if (stat_items & IT_KEY1)
-               mod_active = 1;
-       else
-               mod_active = 0;
-
-       //Manage the progress bar if any
-       if (nb_pb_starttime > 0)
-       {
-               dt = (time - nb_pb_starttime) % nb_pb_period;
-               // one period of positive triangle
-               p = 2 * dt / nb_pb_period;
-               if (p > 1)
-                       p = 2 - p;
-
-               HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-       }
-
-       if (stat_items & IT_KEY1)
-               drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-}
-
 // Race/CTS HUD mod icons
 float crecordtime_prev; // last remembered crecordtime
 float crecordtime_change_time; // time when crecordtime last changed
@@ -629,87 +228,6 @@ void HUD_Mod_Race(vector pos, vector mySize)
        }
 }
 
-void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
-{
-       TC(int, layout); TC(int, i);
-       float stat = -1;
-       string pic = "";
-       vector color = '0 0 0';
-       switch(i)
-       {
-               case 0: stat = STAT(DOM_PPS_RED); pic = "dom_icon_red"; color = '1 0 0'; break;
-               case 1: stat = STAT(DOM_PPS_BLUE); pic = "dom_icon_blue"; color = '0 0 1'; break;
-               case 2: stat = STAT(DOM_PPS_YELLOW); pic = "dom_icon_yellow"; color = '1 1 0'; break;
-               default:
-               case 3: stat = STAT(DOM_PPS_PINK); pic = "dom_icon_pink"; color = '1 0 1'; break;
-       }
-       float pps_ratio = 0;
-       if(STAT(DOM_TOTAL_PPS))
-               pps_ratio = stat / STAT(DOM_TOTAL_PPS);
-
-       if(mySize.x/mySize.y > aspect_ratio)
-       {
-               i = aspect_ratio * mySize.y;
-               myPos.x = myPos.x + (mySize.x - i) / 2;
-               mySize.x = i;
-       }
-       else
-       {
-               i = 1/aspect_ratio * mySize.x;
-               myPos.y = myPos.y + (mySize.y - i) / 2;
-               mySize.y = i;
-       }
-
-       if (layout) // show text too
-       {
-               //draw the text
-               color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
-               if (layout == 2) // average pps
-                       drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), vec2((2/3) * mySize.x, mySize.y), color, panel_fg_alpha, DRAWFLAG_NORMAL);
-               else // percentage of average pps
-                       drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), vec2((2/3) * mySize.x, mySize.y), color, panel_fg_alpha, DRAWFLAG_NORMAL);
-       }
-
-       //draw the icon
-       drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-       if (stat > 0)
-       {
-               drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
-               drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-               drawresetcliparea();
-       }
-}
-
-void HUD_Mod_Dom(vector myPos, vector mySize)
-{
-       mod_active = 1; // required in each mod function that always shows something
-
-       int layout = autocvar_hud_panel_modicons_dom_layout;
-       int rows, columns;
-       float aspect_ratio;
-       aspect_ratio = (layout) ? 3 : 1;
-       rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
-       columns = ceil(team_count/rows);
-
-       int i;
-       float row = 0, column = 0;
-       vector pos, itemSize;
-       itemSize = vec2(mySize.x / columns, mySize.y / rows);
-       for(i=0; i<team_count; ++i)
-       {
-               pos = myPos + vec2(column * itemSize.x, row * itemSize.y);
-
-               DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
-
-               ++row;
-               if(row >= rows)
-               {
-                       row = 0;
-                       ++column;
-               }
-       }
-}
-
 void HUD_ModIcons_SetFunc()
 {
        HUD_ModIcons_GameType = gametype.m_modicons;
index 6db88c68b39ee50fce1f8acce9c778465a3223ae..c90c0991f57282ebde7f30d1e4da9d927b0c627d 100644 (file)
@@ -1,2 +1,4 @@
 #pragma once
 #include "../panel.qh"
+
+bool mod_active; // is there any active mod icon?
index 93162f6bcca059030ae1efae4b57cb98e56e7e79..e11a134558519acaa873875f8da9922b390b1786 100644 (file)
@@ -1167,7 +1167,7 @@ vector Scoreboard_AccuracyStats_Draw(vector pos, vector rgb, vector bg_size)
                }
                if (weapon_stats < 0 && !((weapons_stat & set) || (weapons_inmap & set)))
                {
-                       if (((it.spawnflags & WEP_FLAG_HIDDEN) || (it.spawnflags & WEP_FLAG_MUTATORBLOCKED)))
+                       if (it.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK))
                                ++nHidden;
                        else
                                ++disownedcnt;
index 3f67787020693ad72e46cde40f0d824dbbdb6b2d..ac32e23cb9373195df72860661d9dcce8f2d3f7b 100644 (file)
@@ -30,7 +30,7 @@ int weaponorder_cmp(int i, int j, entity pass)
        int nHidden = 0; \
        FOREACH(Weapons, it != WEP_Null, { \
                if (weapons_stat & WepSet_FromWeapon(it)) continue; \
-               if ((it.spawnflags & WEP_FLAG_HIDDEN) || (it.spawnflags & WEP_FLAG_MUTATORBLOCKED)) nHidden += 1; \
+               if (it.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)) nHidden += 1; \
        }); \
        vector table_size = HUD_GetTableSize_BestItemAR((Weapons_COUNT - 1) - nHidden, panel_size, aspect); \
        columns = table_size.x; \
@@ -123,7 +123,7 @@ void HUD_Weapons()
                {
                        int j = 0;
                        FOREACH(Weapons, it != WEP_Null && it.impulse >= 0 && (it.impulse % 3 != 0) && j < 6, {
-                               if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
+                               if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED) && !(it.spawnflags & WEP_FLAG_SPECIALATTACK))
                                {
                                        if(!panel_switchweapon || j < 4)
                                                panel_switchweapon = it;
@@ -418,8 +418,11 @@ void HUD_Weapons()
                }
                else
                {
-                       if (((it.spawnflags & WEP_FLAG_HIDDEN) || (it.spawnflags & WEP_FLAG_MUTATORBLOCKED)) && !(weapons_stat & WepSet_FromWeapon(it)))
+                       if (it.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)
+                               && !(weapons_stat & WepSet_FromWeapon(it)))
+                       {
                                continue;
+                       }
                }
 
                // figure out the drawing position of weapon
index 04cafebbd3a341786d40a29acc313c9b321620c0..b61f425aa6da44b8d9d4f073a7929275f54a5685 100644 (file)
@@ -143,6 +143,8 @@ void CSQC_Init()
        registercvar("cl_weapon_switch_reload", "1");
        registercvar("cl_weapon_switch_fallback_to_impulse", "1");
 
+       registercvar("cl_allow_uidranking", "1");
+
        if(autocvar_cl_lockview)
                cvar_set("cl_lockview", "0");
 
@@ -230,6 +232,8 @@ void Shutdown()
 
        deactivate_minigame();
        HUD_MinigameMenu_Close(NULL, NULL, NULL);
+
+       ReplicateVars(true); // destroy
 }
 
 .float has_team;
index f0f8f1d4bea5ad62563c20df43bc0ce6ad2c9f29..87951ff894ba0e689101e7eb847879908a95c8e4 100644 (file)
@@ -45,20 +45,24 @@ entity teamslots[17];    // 17 teams (including "spectator team")
 .bool ready;
 .bool eliminated;
 
-.void(entity) draw;
 IntrusiveList g_drawables;
-STATIC_INIT(g_drawables) { g_drawables = IL_NEW(); }
-.void(entity) draw2d;
 IntrusiveList g_drawables_2d;
-STATIC_INIT(g_drawables_2d) { g_drawables_2d = IL_NEW(); }
+IntrusiveList g_radarlinks;
+IntrusiveList g_radaricons;
+STATIC_INIT(main)
+{
+       g_drawables = IL_NEW();
+       g_drawables_2d = IL_NEW();
+       g_radarlinks = IL_NEW();
+       g_radaricons = IL_NEW();
+}
+
+.void(entity) draw;
+.void(entity) draw2d;
 .void(entity) entremove;
 float drawframetime;
 vector view_origin, view_forward, view_right, view_up;
 
-IntrusiveList g_radarlinks;
-STATIC_INIT(g_radarlinks) { g_radarlinks = IL_NEW(); }
-IntrusiveList g_radaricons;
-STATIC_INIT(g_radaricons) { g_radaricons = IL_NEW(); }
 
 bool button_zoom;
 bool spectatorbutton_zoom;
index 322abb87e005a628660c3abd916a8746b452ab9a..b1593cf3a222315b6f7d6c66514d0bb6c25932c6 100644 (file)
@@ -291,6 +291,7 @@ void viewmodel_draw(entity this)
                return;
        int mask = (intermission || (STAT(HEALTH) <= 0) || autocvar_chase_active) ? 0 : MASK_NORMAL;
        float a = ((autocvar_cl_viewmodel_alpha) ? bound(-1, autocvar_cl_viewmodel_alpha, this.m_alpha) : this.m_alpha);
+       int wepskin = this.m_skin;
        bool invehicle = player_localentnum > maxclients;
        if (invehicle) a = -1;
        Weapon wep = this.activeweapon;
@@ -304,6 +305,7 @@ void viewmodel_draw(entity this)
        {
                e.drawmask = mask;
                e.alpha = a;
+               e.skin = wepskin;
                e.colormap = 256 + c;  // colormap == 0 is black, c == 0 is white
                e.glowmod = g;
                e.csqcmodel_effects = fx;
@@ -392,86 +394,6 @@ STATIC_INIT(fpscounter_init)
        showfps_prevfps_time = currentTime; // we must initialize it to avoid an instant low frame sending
 }
 
-STATIC_INIT(Porto)
-{
-       entity e = new_pure(porto);
-       e.draw = Porto_Draw;
-       IL_PUSH(g_drawables, e);
-       e.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
-}
-
-const int polyline_length = 16;
-.vector polyline[polyline_length];
-void Porto_Draw(entity this)
-{
-       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
-       {
-               entity wepent = viewmodels[slot];
-
-               if (wepent.activeweapon != WEP_PORTO) continue;
-               if (spectatee_status) continue;
-               if (WEP_CVAR(porto, secondary)) continue;
-               if (intermission == 1) continue;
-               if (intermission == 2) continue;
-               if (STAT(HEALTH) <= 0) continue;
-
-               vector pos = view_origin;
-               vector dir = view_forward;
-               makevectors(((autocvar_chase_active) ? warpzone_save_view_angles : view_angles));
-               pos += v_right * -wepent.movedir.y
-                       +  v_up * wepent.movedir.z;
-
-               if (wepent.angles_held_status)
-               {
-                       makevectors(wepent.angles_held);
-                       dir = v_forward;
-               }
-
-               wepent.polyline[0] = pos;
-
-               int portal_number = 0, portal1_idx = 1, portal_max = 2;
-               int n = 1 + 2;  // 2 lines == 3 points
-               for (int idx = 0; idx < n && idx < polyline_length - 1; )
-               {
-                       traceline(pos, pos + 65536 * dir, true, this);
-                       dir = reflect(dir, trace_plane_normal);
-                       pos = trace_endpos;
-                       wepent.polyline[++idx] = pos;
-                       if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
-                       {
-                               n += 1;
-                               continue;
-                       }
-                       if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
-                       {
-                               n = max(2, idx);
-                               break;
-                       }
-                       // check size
-                       {
-                               vector ang = vectoangles2(trace_plane_normal, dir);
-                               ang.x = -ang.x;
-                               makevectors(ang);
-                               if (!CheckWireframeBox(this, pos - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
-                               {
-                                       n = max(2, idx);
-                                       break;
-                               }
-                       }
-                       portal_number += 1;
-                       if (portal_number >= portal_max) break;
-                       if (portal_number == 1) portal1_idx = idx;
-               }
-               for (int idx = 0; idx < n - 1; ++idx)
-               {
-                       vector p = wepent.polyline[idx], q = wepent.polyline[idx + 1];
-                       if (idx == 0) p -= view_up * 16;  // line from player
-                       vector rgb = (idx < portal1_idx) ? '1 0 0' : '0 0 1';
-                       Draw_CylindricLine(p, q, 4, "", 1, 0, rgb, 0.5, DRAWFLAG_NORMAL, view_origin);
-               }
-       }
-}
-
 float drawtime;
 float avgspeed;
 vector GetCurrentFov(float fov)
@@ -679,6 +601,9 @@ float EnemyHitCheck()
 
 float TrueAimCheck(entity wepent)
 {
+       if(wepent.activeweapon.spawnflags & WEP_FLAG_NOTRUEAIM)
+               return SHOTTYPE_HITWORLD;
+
        float nudge = 1; // added to traceline target and subtracted from result TOOD(divVerent): do we still need this? Doesn't the engine do this now for us?
        vector vecs, trueaimpoint, w_shotorg;
        vector mi, ma, dv;
@@ -692,12 +617,6 @@ float TrueAimCheck(entity wepent)
 
        switch(wepent.activeweapon) // WEAPONTODO
        {
-               case WEP_TUBA: // no aim
-               case WEP_PORTO: // shoots from eye
-               case WEP_NEXBALL: // shoots from eye
-               case WEP_HOOK: // no trueaim
-               case WEP_MORTAR: // toss curve
-                       return SHOTTYPE_HITWORLD;
                case WEP_VORTEX:
                case WEP_OVERKILL_NEX:
                case WEP_VAPORIZER:
@@ -1055,6 +974,20 @@ void HUD_Crosshair(entity this)
                // wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
                if(csqcplayer.viewloc && (csqcplayer.viewloc.spawnflags & VIEWLOC_FREEAIM))
                        wcross_origin = viewloc_mousepos;
+               else if(autocvar_chase_active > 0 && autocvar_crosshair_chase)
+               {
+                       vector player_org = ((csqcplayer) ? csqcplayer.origin + csqcplayer.view_ofs : view_origin);
+                       if(csqcplayer && crosshair_chase_playeralpha && crosshair_chase_playeralpha < 1)
+                       {
+                               traceline(view_origin, view_origin + max_shot_distance * view_forward, MOVE_NORMAL, NULL);
+                               if(trace_ent == csqcplayer)
+                                       csqcplayer.alpha = crosshair_chase_playeralpha;
+                               else
+                                       csqcplayer.alpha = csqcplayer.m_alpha;
+                       }
+                       traceline(player_org, player_org + max_shot_distance * view_forward, MOVE_WORLDONLY, NULL);
+                       wcross_origin = project_3d_to_2d(trace_endpos);
+               }
                else
                        wcross_origin = project_3d_to_2d(view_origin + max_shot_distance * view_forward);
                wcross_origin.z = 0;
@@ -1645,6 +1578,10 @@ void CSQC_UpdateView(entity this, float w, float h)
 
        lasthud = hud;
 
+       ReplicateVars(false);
+       if (ReplicateVars_NOT_SENDING())
+               ReplicateVars_DELAY(0.8 + random() * 0.4); // no need to check cvars every frame
+
        HUD_Scale_Disable();
 
        if(autocvar__hud_showbinds_reload) // menu can set this one
index 12fd6eb614c5e8040e0a24995d35ad7f520107c6..f3c1f4139fff3543ca272c7a750a3cd3328422b5 100644 (file)
@@ -6,8 +6,6 @@ vector crosshair_getcolor(entity this, float health_stat);
 
 void calc_followmodel_ofs(entity view);
 
-void Porto_Draw(entity this);
-
 void CSQC_Demo_Camera();
 
 void TrueAim_Init();
index 15c1366ea10bda6d03cc2cda162e8cddbf4fddec..a7e7da546e0b05337766b8247b2832be94c7438c 100644 (file)
@@ -50,6 +50,8 @@ const int SERVERFLAG_PLAYERSTATS = 4;
 // a bit more constant
 const vector PL_MAX_CONST = '16 16 45';
 const vector PL_MIN_CONST = '-16 -16 -24';
+const vector PL_CROUCH_MAX_CONST = '16 16 25';
+const vector PL_CROUCH_MIN_CONST = '-16 -16 -24';
 
 // gametype vote flags
 const int GTV_FORBIDDEN = 0; // Cannot be voted
index 7c5a218b21f15e34ba6ba43ee0d13b4a2b0a801f..96836a38e23c635d00c5c731a3478a6d46d3afb3 100644 (file)
 # define TAG_VIEWLOC_NAME tag_networkviewloc
 # define TAG_VIEWLOC_TYPE int
 .float tag_networkviewloc;
+
+# define ALPHA m_alpha
+.float m_alpha;
 #else
 # define TAG_ENTITY_NAME tag_entity
 # define TAG_ENTITY_TYPE entity
 
 # define TAG_VIEWLOC_NAME viewloc
 # define TAG_VIEWLOC_TYPE entity
+
+# define ALPHA alpha
 #endif
 
 // add properties you want networked to CSQC here
@@ -31,7 +36,7 @@
        CSQCMODEL_PROPERTY(BIT(0), int, ReadShort, WriteShort, colormap) \
        CSQCMODEL_PROPERTY(BIT(1), int, ReadInt24_t, WriteInt24_t, effects) \
        CSQCMODEL_PROPERTY(BIT(2), int, ReadByte, WriteByte, modelflags) \
-       CSQCMODEL_PROPERTY_SCALED(BIT(3), float, ReadByte, WriteByte, alpha, 254, -1, 254) \
+       CSQCMODEL_PROPERTY_SCALED(BIT(3), float, ReadByte, WriteByte, ALPHA, 254, -1, 254) \
        CSQCMODEL_PROPERTY(BIT(4), int, ReadByte, WriteByte, skin) \
        CSQCMODEL_PROPERTY(BIT(5), float, ReadApproxPastTime, WriteApproxPastTime, death_time) \
        CSQCMODEL_PROPERTY(BIT(6), float, ReadByte, WriteByte, solid) \
index beb8e3e912221911705429fe210042762ed51cb0..2169c8bd762bd3abe5e708e1f24e1b8b99333740 100644 (file)
@@ -26,9 +26,8 @@ const int HITTYPE_SECONDARY = BITS(1) << 8;
 const int HITTYPE_SPLASH = BITS(1) << 9;
 const int HITTYPE_BOUNCE = BITS(1) << 10;
 const int HITTYPE_ARMORPIERCE = BITS(1) << 11;
-// unused yet
-const int HITTYPE_RESERVED = BITS(1) << 12;
-const int DEATH_HITTYPEMASK = HITTYPE_SECONDARY | HITTYPE_SPLASH | HITTYPE_BOUNCE | HITTYPE_ARMORPIERCE | HITTYPE_RESERVED;
+const int HITTYPE_SOUND = BITS(1) << 12;
+const int DEATH_HITTYPEMASK = HITTYPE_SECONDARY | HITTYPE_SPLASH | HITTYPE_BOUNCE | HITTYPE_ARMORPIERCE | HITTYPE_SOUND;
 // normal deaths begin
 const int DT_FIRST = BIT(13);
 
index d225b337bc70bfd46d5dd55445d2ba6668b3bd7e..589e343c8df91ae795a94c1375903c429ae17296 100644 (file)
@@ -9,9 +9,19 @@
 
 REGISTER_NET_TEMP(casings)
 
+#if defined(SVQC)
+.bool cvar_cl_casings;
+#elif defined(CSQC)
+bool cvar_cl_casings;
+#endif
+REPLICATE(cvar_cl_casings, bool, "cl_casings");
+
 #ifdef SVQC
 void SpawnCasing(vector vel, float randomvel, vector ang, vector avel, float randomavel, int casingtype, entity casingowner, .entity weaponentity)
 {
+       if (!(CS(casingowner).cvar_cl_casings))
+               return;
+
     entity wep = casingowner.(weaponentity);
     vector org = casingowner.origin + casingowner.view_ofs + wep.spawnorigin.x * v_forward - wep.spawnorigin.y * v_right + wep.spawnorigin.z * v_up;
 
@@ -129,8 +139,6 @@ NET_HANDLE(casings, bool isNew)
     ang_z = ReadByte() * 360 / 256;
     return = true;
 
-    if (!autocvar_cl_casings) return;
-
     Casing casing = RubbleNew("casing");
     casing.silent = (_state & 0x80);
     casing.state = (_state & 0x7F);
index fe509e3d4988cfce22f0e88f84b15a9402642124..17f48136a6c0a4126f1ae96bf172c89fc63b9d4d 100644 (file)
@@ -174,7 +174,6 @@ void DamageEffect(entity this, vector hitorg, float thedamage, int type, int spe
 
 NET_HANDLE(ENT_CLIENT_DAMAGEINFO, bool isNew)
 {
-       const float ATTEN_LOW = 0.2;
        float thedamage, rad, edge, thisdmg;
        bool hitplayer = false;
        int species, forcemul;
@@ -393,7 +392,7 @@ NET_HANDLE(ENT_CLIENT_DAMAGEINFO, bool isNew)
                w_random = prandom();
 
                traceline(w_org - normalize(force) * 16, w_org + normalize(force) * 16, MOVE_NOMONSTERS, NULL);
-               if(trace_fraction < 1 && hitwep != WEP_VORTEX && hitwep != WEP_VAPORIZER)
+               if(trace_fraction < 1 && !(hitwep.spawnflags & WEP_TYPE_HITSCAN))
                        w_backoff = trace_plane_normal;
                else
                        w_backoff = -1 * normalize(force);
index 835073d07d7e655f896f635de6ff560bdff34e35..9a9a654de9c928d3ae5112a69c8308ebaaab4016 100644 (file)
@@ -1,5 +1,7 @@
 #include "sv_assault.qh"
 
+#include <common/mapobjects/func/breakable.qh>
+
 .entity sprite;
 #define AS_ROUND_DELAY 5
 
@@ -347,7 +349,6 @@ bool destructible_heal(entity targ, entity inflictor, float amount, float limit)
        return true;
 }
 
-spawnfunc(func_breakable);
 spawnfunc(func_assault_destructible)
 {
        if (!g_assault) { delete(this); return; }
index 4105f7ce8c53cc14eb544a5c7df59cedb484f4fe..4721cb38015ea7cb4ea306accd3f3389eaa14d14 100644 (file)
@@ -483,11 +483,6 @@ MUTATOR_HOOKFUNCTION(ca, ClientCommand_Spectate)
        return MUT_SPECCMD_CONTINUE;
 }
 
-MUTATOR_HOOKFUNCTION(ca, WantWeapon)
-{
-       M_ARGV(2, bool) = true; // all weapons
-}
-
 MUTATOR_HOOKFUNCTION(ca, HideTeamNagger)
 {
        return true; // doesn't work well with the whole spectator as player thing
@@ -502,6 +497,14 @@ MUTATOR_HOOKFUNCTION(ca, GetPlayerStatus)
 
 MUTATOR_HOOKFUNCTION(ca, SetWeaponArena)
 {
-       // most weapons arena
-       if (M_ARGV(0, string) == "0" || M_ARGV(0, string) == "") M_ARGV(0, string) = "most";
+       if (M_ARGV(0, string) == "0" || M_ARGV(0, string) == "")
+               M_ARGV(0, string) = autocvar_g_ca_weaponarena;
+}
+
+MUTATOR_HOOKFUNCTION(ca, SV_ParseServerCommand)
+{
+       string cmd_name = M_ARGV(0, string);
+       if (cmd_name == "shuffleteams")
+               shuffleteams_on_reset_map = !allowed_to_spawn;
+       return false;
 }
index c4755feee9a32e9560a27321698fb0fdf0e6a99d..f6420b85261b7efaa9435db2ae1e8b90e091e0e8 100644 (file)
@@ -3,6 +3,7 @@
 #include <common/mutators/base.qh>
 #include <server/round_handler.qh>
 #include <server/miscfunctions.qh>
+#include <server/command/sv_cmd.qh>
 
 int autocvar_g_ca_point_limit;
 int autocvar_g_ca_point_leadlimit;
@@ -11,6 +12,7 @@ bool autocvar_g_ca_team_spawns;
 //int autocvar_g_ca_teams;
 int autocvar_g_ca_teams_override;
 float autocvar_g_ca_warmup;
+string autocvar_g_ca_weaponarena = "most";
 
 
 int ca_teams;
index 7bc5a9679c2a56a6c9d4278e648ed70c8647b408..c6d756fbb8e9acba3d03b73bd08b4620481ed8c8 100644 (file)
@@ -1,4 +1,7 @@
 // generated file; do not modify
+#ifdef CSQC
+    #include <common/gamemodes/gamemode/ctf/cl_ctf.qc>
+#endif
 #ifdef SVQC
     #include <common/gamemodes/gamemode/ctf/sv_ctf.qc>
 #endif
index e7fcea7bcf0fed7cd4ac697f5368da35d848e3ee..9a1d1811935d27179b591974bfffe1c667af9609 100644 (file)
@@ -1,5 +1,8 @@
 // generated file; do not modify
 #include <common/gamemodes/gamemode/ctf/ctf.qh>
+#ifdef CSQC
+    #include <common/gamemodes/gamemode/ctf/cl_ctf.qh>
+#endif
 #ifdef SVQC
     #include <common/gamemodes/gamemode/ctf/sv_ctf.qh>
 #endif
diff --git a/qcsrc/common/gamemodes/gamemode/ctf/cl_ctf.qc b/qcsrc/common/gamemodes/gamemode/ctf/cl_ctf.qc
new file mode 100644 (file)
index 0000000..c82e0bc
--- /dev/null
@@ -0,0 +1,198 @@
+#include "cl_ctf.qh"
+
+#include <client/hud/panel/modicons.qh>
+
+// CTF HUD modicon section
+int redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame
+int redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status
+float redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed
+
+void HUD_Mod_CTF_Reset()
+{
+    redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = neutralflag_prevstatus = 0;
+    redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = neutralflag_prevframe = 0;
+    redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = neutralflag_statuschange_time = 0;
+}
+
+int autocvar__teams_available;
+void HUD_Mod_CTF(vector pos, vector mySize)
+{
+    vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos;
+    vector flag_size;
+    float f; // every function should have that
+
+    int redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status
+    float redflag_statuschange_elapsedtime = 0, blueflag_statuschange_elapsedtime = 0, yellowflag_statuschange_elapsedtime = 0, pinkflag_statuschange_elapsedtime = 0, neutralflag_statuschange_elapsedtime = 0; // time since the status changed
+    bool ctf_oneflag; // one-flag CTF mode enabled/disabled
+    bool ctf_stalemate; // currently in stalemate
+    int stat_items = STAT(CTF_FLAGSTATUS);
+    float fs, fs2, fs3, size1, size2;
+    vector e1, e2;
+
+    int nteams = autocvar__teams_available;
+
+    redflag = (stat_items/CTF_RED_FLAG_TAKEN) & 3;
+    blueflag = (stat_items/CTF_BLUE_FLAG_TAKEN) & 3;
+    yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3;
+    pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3;
+    neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3;
+
+    ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL);
+
+    ctf_stalemate = (stat_items & CTF_STALEMATE);
+
+    mod_active = (redflag || blueflag || yellowflag || pinkflag || neutralflag || (stat_items & CTF_SHIELDED));
+
+    if (autocvar__hud_configure) {
+        redflag = 1;
+        blueflag = 2;
+        if (nteams & BIT(2))
+            yellowflag = 2;
+        if (nteams & BIT(3))
+            pinkflag = 3;
+        ctf_oneflag = neutralflag = 0; // disable neutral flag in hud editor?
+    }
+
+    // when status CHANGES, set old status into prevstatus and current status into status
+    #define X(team) MACRO_BEGIN \
+        if (team##flag != team##flag_prevframe) { \
+            team##flag_statuschange_time = time; \
+            team##flag_prevstatus = team##flag_prevframe; \
+            team##flag_prevframe = team##flag; \
+        } \
+        team##flag_statuschange_elapsedtime = time - team##flag_statuschange_time; \
+    MACRO_END
+    X(red);
+    X(blue);
+    X(yellow);
+    X(pink);
+    X(neutral);
+    #undef X
+
+    const float BLINK_FACTOR = 0.15;
+    const float BLINK_BASE = 0.85;
+    // note:
+    //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
+    // thus
+    //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
+    // ensure RMS == 1
+    const float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
+
+    #define X(team, cond) \
+    string team##_icon = string_null, team##_icon_prevstatus = string_null; \
+    int team##_alpha, team##_alpha_prevstatus; \
+    team##_alpha = team##_alpha_prevstatus = 1; \
+    MACRO_BEGIN \
+        switch (team##flag) { \
+            case 1: team##_icon = "flag_" #team "_taken"; break; \
+            case 2: team##_icon = "flag_" #team "_lost"; break; \
+            case 3: team##_icon = "flag_" #team "_carrying"; team##_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
+            default: \
+                if ((stat_items & CTF_SHIELDED) && (cond)) { \
+                    team##_icon = "flag_" #team "_shielded"; \
+                } else { \
+                    team##_icon = string_null; \
+                } \
+                break; \
+        } \
+        switch (team##flag_prevstatus) { \
+            case 1: team##_icon_prevstatus = "flag_" #team "_taken"; break; \
+            case 2: team##_icon_prevstatus = "flag_" #team "_lost"; break; \
+            case 3: team##_icon_prevstatus = "flag_" #team "_carrying"; team##_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
+            default: \
+                if (team##flag == 3) { \
+                    team##_icon_prevstatus = "flag_" #team "_carrying"; /* make it more visible */\
+                } else if((stat_items & CTF_SHIELDED) && (cond)) { \
+                    team##_icon_prevstatus = "flag_" #team "_shielded"; \
+                } else { \
+                    team##_icon_prevstatus = string_null; \
+                } \
+                break; \
+        } \
+    MACRO_END
+    X(red, myteam != NUM_TEAM_1 && (nteams & BIT(0)));
+    X(blue, myteam != NUM_TEAM_2 && (nteams & BIT(1)));
+    X(yellow, myteam != NUM_TEAM_3 && (nteams & BIT(2)));
+    X(pink, myteam != NUM_TEAM_4 && (nteams & BIT(3)));
+    X(neutral, ctf_oneflag);
+    #undef X
+
+    int tcount = 2;
+    if(nteams & BIT(2))
+        tcount = 3;
+    if(nteams & BIT(3))
+        tcount = 4;
+
+    if (ctf_oneflag) {
+        // hacky, but these aren't needed
+        red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus = string_null;
+        fs = fs2 = fs3 = 1;
+    } else switch (tcount) {
+        default:
+        case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
+        case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
+        case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
+    }
+
+    if (mySize_x > mySize_y) {
+        size1 = mySize_x;
+        size2 = mySize_y;
+        e1 = eX;
+        e2 = eY;
+    } else {
+        size1 = mySize_y;
+        size2 = mySize_x;
+        e1 = eY;
+        e2 = eX;
+    }
+
+    switch (myteam) {
+        default:
+        case NUM_TEAM_1: {
+            redflag_pos = pos;
+            blueflag_pos = pos + eX * fs2 * size1;
+            yellowflag_pos = pos - eX * fs2 * size1;
+            pinkflag_pos = pos + eX * fs3 * size1;
+            break;
+        }
+        case NUM_TEAM_2: {
+            redflag_pos = pos + eX * fs2 * size1;
+            blueflag_pos = pos;
+            yellowflag_pos = pos - eX * fs2 * size1;
+            pinkflag_pos = pos + eX * fs3 * size1;
+            break;
+        }
+        case NUM_TEAM_3: {
+            redflag_pos = pos + eX * fs3 * size1;
+            blueflag_pos = pos - eX * fs2 * size1;
+            yellowflag_pos = pos;
+            pinkflag_pos = pos + eX * fs2 * size1;
+            break;
+        }
+        case NUM_TEAM_4: {
+            redflag_pos = pos - eX * fs2 * size1;
+            blueflag_pos = pos + eX * fs3 * size1;
+            yellowflag_pos = pos + eX * fs2 * size1;
+            pinkflag_pos = pos;
+            break;
+        }
+    }
+    neutralflag_pos = pos;
+    flag_size = e1 * fs * size1 + e2 * size2;
+
+    #define X(team) MACRO_BEGIN \
+        f = bound(0, team##flag_statuschange_elapsedtime * 2, 1); \
+        if (team##_icon && ctf_stalemate) \
+            drawpic_aspect_skin(team##flag_pos, "flag_stalemate", flag_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); \
+        if (team##_icon_prevstatus && f < 1) \
+            drawpic_aspect_skin_expanding(team##flag_pos, team##_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * team##_alpha_prevstatus, DRAWFLAG_NORMAL, f); \
+        if (team##_icon) \
+            drawpic_aspect_skin(team##flag_pos, team##_icon, flag_size, '1 1 1', panel_fg_alpha * team##_alpha * f, DRAWFLAG_NORMAL); \
+    MACRO_END
+    X(red);
+    X(blue);
+    X(yellow);
+    X(pink);
+    X(neutral);
+    #undef X
+}
diff --git a/qcsrc/common/gamemodes/gamemode/ctf/cl_ctf.qh b/qcsrc/common/gamemodes/gamemode/ctf/cl_ctf.qh
new file mode 100644 (file)
index 0000000..1cf4bcf
--- /dev/null
@@ -0,0 +1,6 @@
+#pragma once
+
+#include "ctf.qh"
+
+void HUD_Mod_CTF_Reset();
+void HUD_Mod_CTF(vector pos, vector mySize);
index 2484240a26d1c83c62b9487bdcf85ff7d984b6ff..939c70e29ea858597260439a21ea3db98c19f78c 100644 (file)
@@ -2593,6 +2593,13 @@ MUTATOR_HOOKFUNCTION(ctf, DropSpecialItems)
                ctf_Handle_Throw(frag_target, NULL, DROP_THROW);
 }
 
+MUTATOR_HOOKFUNCTION(ctf, LogDeath_AppendItemCodes)
+{
+       entity player = M_ARGV(0, entity);
+       if(player.flagcarried)
+               M_ARGV(1, string) = strcat(M_ARGV(1, string), "F"); // item codes
+}
+
 
 // ==========
 // Spawnfuncs
index 679dd850257a3286db8a56d1ecf76bc67971be31..b1518bd4fc1825df24868ce50597f31cb1368d4c 100644 (file)
@@ -28,7 +28,8 @@ CLASS(Flag, Pickup)
     ATTRIB(Flag, m_mins, vector, (PL_MIN_CONST + '0 0 -13') * 1.4); // scaling be damned
     ATTRIB(Flag, m_maxs, vector, (PL_MAX_CONST + '0 0 -13') * 1.4);
 ENDCLASS(Flag)
-Flag CTF_FLAG; STATIC_INIT(Flag) { CTF_FLAG = NEW(Flag); }
+Flag CTF_FLAG;
+STATIC_INIT(Flag) { CTF_FLAG = NEW(Flag); }
 void ctf_FlagTouch(entity this, entity toucher) { ITEM_HANDLE(Pickup, CTF_FLAG, this, toucher); }
 
 // flag constants // for most of these, there is just one question to be asked: WHYYYYY?
index ff9bc11f881d0afb4031fd3dd0937f37f2093f93..ccaa150df78903cd843abd28930fe02653bd1f39 100644 (file)
@@ -1,4 +1,7 @@
 // generated file; do not modify
+#ifdef CSQC
+    #include <common/gamemodes/gamemode/domination/cl_domination.qc>
+#endif
 #ifdef SVQC
     #include <common/gamemodes/gamemode/domination/sv_domination.qc>
 #endif
index 0c5e8412146e62d3970d3452f98d25c5f60af386..b48a0a9147d6cc13ef5656fb9556699fbcbf9dca 100644 (file)
@@ -1,4 +1,7 @@
 // generated file; do not modify
+#ifdef CSQC
+    #include <common/gamemodes/gamemode/domination/cl_domination.qh>
+#endif
 #ifdef SVQC
     #include <common/gamemodes/gamemode/domination/sv_domination.qh>
 #endif
diff --git a/qcsrc/common/gamemodes/gamemode/domination/cl_domination.qc b/qcsrc/common/gamemodes/gamemode/domination/cl_domination.qc
new file mode 100644 (file)
index 0000000..418a843
--- /dev/null
@@ -0,0 +1,86 @@
+#include "cl_domination.qh"
+
+#include <client/hud/panel/modicons.qh>
+
+int autocvar_hud_panel_modicons_dom_layout;
+
+void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
+{
+       TC(int, layout); TC(int, i);
+       float stat = -1;
+       string pic = "";
+       vector color = '0 0 0';
+       switch(i)
+       {
+               case 0: stat = STAT(DOM_PPS_RED); pic = "dom_icon_red"; color = '1 0 0'; break;
+               case 1: stat = STAT(DOM_PPS_BLUE); pic = "dom_icon_blue"; color = '0 0 1'; break;
+               case 2: stat = STAT(DOM_PPS_YELLOW); pic = "dom_icon_yellow"; color = '1 1 0'; break;
+               default:
+               case 3: stat = STAT(DOM_PPS_PINK); pic = "dom_icon_pink"; color = '1 0 1'; break;
+       }
+       float pps_ratio = 0;
+       if(STAT(DOM_TOTAL_PPS))
+               pps_ratio = stat / STAT(DOM_TOTAL_PPS);
+
+       if(mySize.x/mySize.y > aspect_ratio)
+       {
+               i = aspect_ratio * mySize.y;
+               myPos.x = myPos.x + (mySize.x - i) / 2;
+               mySize.x = i;
+       }
+       else
+       {
+               i = 1/aspect_ratio * mySize.x;
+               myPos.y = myPos.y + (mySize.y - i) / 2;
+               mySize.y = i;
+       }
+
+       if (layout) // show text too
+       {
+               //draw the text
+               color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
+               if (layout == 2) // average pps
+                       drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), vec2((2/3) * mySize.x, mySize.y), color, panel_fg_alpha, DRAWFLAG_NORMAL);
+               else // percentage of average pps
+                       drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), vec2((2/3) * mySize.x, mySize.y), color, panel_fg_alpha, DRAWFLAG_NORMAL);
+       }
+
+       //draw the icon
+       drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+       if (stat > 0)
+       {
+               drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
+               drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawresetcliparea();
+       }
+}
+
+void HUD_Mod_Dom(vector myPos, vector mySize)
+{
+       mod_active = 1; // required in each mod function that always shows something
+
+       int layout = autocvar_hud_panel_modicons_dom_layout;
+       int rows, columns;
+       float aspect_ratio;
+       aspect_ratio = (layout) ? 3 : 1;
+       rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
+       columns = ceil(team_count/rows);
+
+       int i;
+       float row = 0, column = 0;
+       vector pos, itemSize;
+       itemSize = vec2(mySize.x / columns, mySize.y / rows);
+       for(i=0; i<team_count; ++i)
+       {
+               pos = myPos + vec2(column * itemSize.x, row * itemSize.y);
+
+               DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
+
+               ++row;
+               if(row >= rows)
+               {
+                       row = 0;
+                       ++column;
+               }
+       }
+}
diff --git a/qcsrc/common/gamemodes/gamemode/domination/cl_domination.qh b/qcsrc/common/gamemodes/gamemode/domination/cl_domination.qh
new file mode 100644 (file)
index 0000000..11ab3da
--- /dev/null
@@ -0,0 +1,3 @@
+#pragma once
+
+void HUD_Mod_Dom(vector myPos, vector mySize);
index c42c7443ba252a997d778f9c731132a292bc3857..b1feaa9917c2cb913ce91f9465f795d6f40305ab 100644 (file)
@@ -361,7 +361,9 @@ MUTATOR_HOOKFUNCTION(ft, PlayerDies)
                if (STAT(FROZEN, frag_target) == FROZEN_NORMAL)
                        Unfreeze(frag_target, true);
                freezetag_count_alive_players();
-               return true; // let the player die so that he can respawn whenever he wants
+               frag_target.respawn_time = time;
+               frag_target.respawn_flags |= RESPAWN_FORCE;
+               return true;
        }
 
        // Cases DEATH_TEAMCHANGE and DEATH_AUTOTEAMCHANGE are needed to fix a bug whe
@@ -585,9 +587,8 @@ MUTATOR_HOOKFUNCTION(ft, TeamBalance_CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
 
 MUTATOR_HOOKFUNCTION(ft, SetWeaponArena)
 {
-       // most weapons arena
        if(M_ARGV(0, string) == "0" || M_ARGV(0, string) == "")
-               M_ARGV(0, string) = "most";
+               M_ARGV(0, string) = autocvar_g_freezetag_weaponarena;
 }
 
 MUTATOR_HOOKFUNCTION(ft, FragCenterMessage)
@@ -608,6 +609,14 @@ MUTATOR_HOOKFUNCTION(ft, FragCenterMessage)
        return true;
 }
 
+MUTATOR_HOOKFUNCTION(ft, SV_ParseServerCommand)
+{
+       string cmd_name = M_ARGV(0, string);
+       if (cmd_name == "shuffleteams")
+               shuffleteams_on_reset_map = !(round_handler_IsActive() && !round_handler_IsRoundStarted());
+       return false;
+}
+
 void freezetag_Initialize()
 {
        freezetag_teams = autocvar_g_freezetag_teams_override;
index d637ae46f6a52f934f2d806adc5c1cdb49334098..3eb753020b35a857da4cde61e2b9b95879727c47 100644 (file)
@@ -1,9 +1,13 @@
 #pragma once
 
 #include <common/mutators/base.qh>
+#include <server/command/sv_cmd.qh>
+
 int autocvar_g_freezetag_point_limit;
 int autocvar_g_freezetag_point_leadlimit;
 bool autocvar_g_freezetag_team_spawns;
+string autocvar_g_freezetag_weaponarena = "most_available";
+
 void freezetag_Initialize();
 
 REGISTER_MUTATOR(ft, false)
index 420f7af78aa2c29c635e28e9b8113210230f2629..2ce6f4493baafb5d52465c0bb4024e4e9084db45 100644 (file)
@@ -1,4 +1,7 @@
 // generated file; do not modify
+#ifdef CSQC
+    #include <common/gamemodes/gamemode/keepaway/cl_keepaway.qc>
+#endif
 #ifdef SVQC
     #include <common/gamemodes/gamemode/keepaway/sv_keepaway.qc>
 #endif
index 145ca49f0a06878ab0ca96d381dc0f020c32f896..8536675f3f188a3dafbbe464002a35fb48c334fa 100644 (file)
@@ -1,4 +1,7 @@
 // generated file; do not modify
+#ifdef CSQC
+    #include <common/gamemodes/gamemode/keepaway/cl_keepaway.qh>
+#endif
 #ifdef SVQC
     #include <common/gamemodes/gamemode/keepaway/sv_keepaway.qh>
 #endif
diff --git a/qcsrc/common/gamemodes/gamemode/keepaway/cl_keepaway.qc b/qcsrc/common/gamemodes/gamemode/keepaway/cl_keepaway.qc
new file mode 100644 (file)
index 0000000..b2d0874
--- /dev/null
@@ -0,0 +1,48 @@
+#include "cl_keepaway.qh"
+
+#include <client/hud/panel/modicons.qh>
+
+// Keepaway HUD mod icon
+int kaball_prevstatus; // last remembered status
+float kaball_statuschange_time; // time when the status changed
+
+// we don't need to reset for keepaway since it immediately
+// autocorrects prevstatus as to if the player has the ball or not
+
+void HUD_Mod_Keepaway(vector pos, vector mySize)
+{
+       mod_active = 1; // keepaway should always show the mod HUD
+
+       float BLINK_FACTOR = 0.15;
+       float BLINK_BASE = 0.85;
+       float BLINK_FREQ = 5;
+       float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
+
+       int stat_items = STAT(ITEMS);
+       int kaball = (stat_items/IT_KEY1) & 1;
+
+       if(kaball != kaball_prevstatus)
+       {
+               kaball_statuschange_time = time;
+               kaball_prevstatus = kaball;
+       }
+
+       vector kaball_pos, kaball_size;
+
+       if(mySize.x > mySize.y) {
+               kaball_pos = pos + eX * 0.25 * mySize.x;
+               kaball_size = vec2(0.5 * mySize.x, mySize.y);
+       } else {
+               kaball_pos = pos + eY * 0.25 * mySize.y;
+               kaball_size = vec2(mySize.x, 0.5 * mySize.y);
+       }
+
+       float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
+       float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
+
+       if(kaball_prevstatus && f < 1)
+               drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
+
+       if(kaball)
+               drawpic_aspect_skin(pos, "keepawayball_carrying", vec2(mySize.x, mySize.y), '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
+}
diff --git a/qcsrc/common/gamemodes/gamemode/keepaway/cl_keepaway.qh b/qcsrc/common/gamemodes/gamemode/keepaway/cl_keepaway.qh
new file mode 100644 (file)
index 0000000..7bcc289
--- /dev/null
@@ -0,0 +1,3 @@
+#pragma once
+
+void HUD_Mod_Keepaway(vector pos, vector mySize);
index 4f44840c41c7ba592ac0679917fd767aa379adbf..14802494b9303156d83401ec48f21262b9e44dca 100644 (file)
@@ -1,4 +1,7 @@
 // generated file; do not modify
+#ifdef CSQC
+    #include <common/gamemodes/gamemode/keyhunt/cl_keyhunt.qc>
+#endif
 #ifdef SVQC
     #include <common/gamemodes/gamemode/keyhunt/sv_keyhunt.qc>
 #endif
index e4143fc84cd91165519803a90f145f7977a841fe..defda749783f75f4b5e02c2c11923d1f2a4788d1 100644 (file)
@@ -1,4 +1,7 @@
 // generated file; do not modify
+#ifdef CSQC
+    #include <common/gamemodes/gamemode/keyhunt/cl_keyhunt.qh>
+#endif
 #ifdef SVQC
     #include <common/gamemodes/gamemode/keyhunt/sv_keyhunt.qh>
 #endif
diff --git a/qcsrc/common/gamemodes/gamemode/keyhunt/cl_keyhunt.qc b/qcsrc/common/gamemodes/gamemode/keyhunt/cl_keyhunt.qc
new file mode 100644 (file)
index 0000000..e95275e
--- /dev/null
@@ -0,0 +1,131 @@
+#include "cl_keyhunt.qh"
+
+#include <client/hud/panel/modicons.qh>
+
+// Keyhunt HUD modicon section
+vector KH_SLOTS[4];
+
+void HUD_Mod_KH(vector pos, vector mySize)
+{
+       mod_active = 1; // keyhunt should never hide the mod icons panel
+
+       // Read current state
+       int state = STAT(KH_KEYS);
+       if(!state) return;
+
+       int i, key_state;
+       int all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
+       all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
+
+       for(i = 0; i < 4; ++i)
+       {
+               key_state = (bitshift(state, i * -5) & 31) - 1;
+
+               if(key_state == -1)
+                       continue;
+
+               if(key_state == 30)
+               {
+                       ++carrying_keys;
+                       key_state = myteam;
+               }
+
+               switch(key_state)
+               {
+                       case NUM_TEAM_1: ++team1_keys; break;
+                       case NUM_TEAM_2: ++team2_keys; break;
+                       case NUM_TEAM_3: ++team3_keys; break;
+                       case NUM_TEAM_4: ++team4_keys; break;
+                       case 29: ++dropped_keys; break;
+               }
+
+               ++all_keys;
+       }
+
+       // Calculate slot measurements
+       vector slot_size;
+       if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
+       {
+               // Quadratic arrangement
+               slot_size = vec2(mySize.x * 0.5, mySize.y * 0.5);
+               KH_SLOTS[0] = pos;
+               KH_SLOTS[1] = pos + eX * slot_size.x;
+               KH_SLOTS[2] = pos + eY * slot_size.y;
+               KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
+       }
+       else
+       {
+               if(mySize.x > mySize.y)
+               {
+                       // Horizontal arrangement
+                       slot_size = vec2(mySize.x / all_keys, mySize.y);
+                       for(i = 0; i < all_keys; ++i)
+                               KH_SLOTS[i] = pos + eX * slot_size.x * i;
+               }
+               else
+               {
+                       // Vertical arrangement
+                       slot_size = vec2(mySize.x, mySize.y / all_keys);
+                       for(i = 0; i < all_keys; ++i)
+                               KH_SLOTS[i] = pos + eY * slot_size.y * i;
+               }
+       }
+
+       // Make icons blink in case of RUN HERE
+
+       float alpha = 1;
+       if(carrying_keys)
+       {
+               float blink = 0.6 + sin(2 * M_PI * time) * 0.4; // Oscillate between 0.2 and 1
+               switch(myteam)
+               {
+                       case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
+                       case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
+                       case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
+                       case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
+               }
+       }
+
+       // Draw icons
+
+       i = 0;
+
+       while(team1_keys--)
+               if(myteam == NUM_TEAM_1 && carrying_keys)
+               {
+                       drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+                       --carrying_keys;
+               }
+               else
+                       drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+
+       while(team2_keys--)
+               if(myteam == NUM_TEAM_2 && carrying_keys)
+               {
+                       drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+                       --carrying_keys;
+               }
+               else
+                       drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+
+       while(team3_keys--)
+               if(myteam == NUM_TEAM_3 && carrying_keys)
+               {
+                       drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+                       --carrying_keys;
+               }
+               else
+                       drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+
+       while(team4_keys--)
+               if(myteam == NUM_TEAM_4 && carrying_keys)
+               {
+                       drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+                       --carrying_keys;
+               }
+               else
+                       drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+
+       while(dropped_keys--)
+               drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+}
diff --git a/qcsrc/common/gamemodes/gamemode/keyhunt/cl_keyhunt.qh b/qcsrc/common/gamemodes/gamemode/keyhunt/cl_keyhunt.qh
new file mode 100644 (file)
index 0000000..8d650f1
--- /dev/null
@@ -0,0 +1,3 @@
+#pragma once
+
+void HUD_Mod_KH(vector pos, vector mySize);
index d33696ad3772a88fca49f0620dbb693eb0f4b792..21d9208bf96b74746cbb7f35c074b2a5f228ad27 100644 (file)
@@ -23,6 +23,7 @@ float autocvar_g_balance_keyhunt_throwvelocity;
 int autocvar_g_keyhunt_teams_override;
 
 // #define KH_PLAYER_USE_ATTACHMENT
+// TODO? no model exists for this
 // #define KH_PLAYER_USE_CARRIEDMODEL
 
 #ifdef KH_PLAYER_USE_ATTACHMENT
@@ -61,8 +62,6 @@ int kh_Team_ByID(int t)
        return 0;
 }
 
-//entity kh_worldkeylist;
-.entity kh_worldkeynext;
 entity kh_controller;
 //bool kh_tracking_enabled;
 int kh_teams;
@@ -1293,6 +1292,13 @@ MUTATOR_HOOKFUNCTION(kh, HavocBot_ChooseRole)
        return true;
 }
 
+MUTATOR_HOOKFUNCTION(kh, LogDeath_AppendItemCodes)
+{
+       entity player = M_ARGV(0, entity);
+       if(player.kh_next)
+               M_ARGV(1, string) = strcat(M_ARGV(1, string), "K"); // item codes
+}
+
 MUTATOR_HOOKFUNCTION(kh, DropSpecialItems)
 {
        entity frag_target = M_ARGV(0, entity);
index 345a3d166e0a6f7a0ab65f31e42770716a955b4c..66321c3d9d17f81917d886ce51c8cb1feb749c7a 100644 (file)
@@ -21,6 +21,9 @@ REGISTER_MUTATOR(kh, false)
        return 0;
 }
 
+entity kh_worldkeylist;
+.entity kh_worldkeynext;
+
 #define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
 
 // ALL OF THESE should be removed in the future, as other code should not have to care
index 6d420c7a95b82dd0701977e3608613360172408d..bd6401d172931ea66eb07776258bc26258e8c1ca 100644 (file)
@@ -429,9 +429,10 @@ MUTATOR_HOOKFUNCTION(lms, CheckRules_World)
        return true;
 }
 
-MUTATOR_HOOKFUNCTION(lms, WantWeapon)
+MUTATOR_HOOKFUNCTION(lms, SetWeaponArena)
 {
-       M_ARGV(2, bool) = true; // all weapons
+       if(M_ARGV(0, string) == "0" || M_ARGV(0, string) == "")
+               M_ARGV(0, string) = autocvar_g_lms_weaponarena;
 }
 
 MUTATOR_HOOKFUNCTION(lms, GetPlayerStatus)
index 256620a454bf7f80ad97a095a84b92b6dc094fc8..996d371fe05b84e736283ccc042251aaa60e8a3a 100644 (file)
@@ -2,8 +2,12 @@
 
 #include <common/mutators/base.qh>
 #include <common/scores.qh>
+
 .float lms_spectate_warning;
+
 #define autocvar_g_lms_lives_override cvar("g_lms_lives_override")
+string autocvar_g_lms_weaponarena = "most_available";
+
 void lms_Initialize();
 
 REGISTER_MUTATOR(lms, false)
index 78727675637493289d22309c4d98da3a1a7649cb..b229dcdf50affa7ad43b369781e29e87f9dd8023 100644 (file)
@@ -1,5 +1,10 @@
 // generated file; do not modify
-#include <common/gamemodes/gamemode/nexball/nexball.qc>
+#ifdef CSQC
+    #include <common/gamemodes/gamemode/nexball/cl_nexball.qc>
+#endif
+#ifdef SVQC
+    #include <common/gamemodes/gamemode/nexball/sv_nexball.qc>
+#endif
 #include <common/gamemodes/gamemode/nexball/weapon.qc>
 #ifdef SVQC
     #include <common/gamemodes/gamemode/nexball/sv_weapon.qc>
index a1cf54437108efae947d84ea02e8e9a9488f3926..0a3d1e23831f2fd1729cc914bd8a4b33ff63f6c5 100644 (file)
@@ -1,5 +1,10 @@
 // generated file; do not modify
-#include <common/gamemodes/gamemode/nexball/nexball.qh>
+#ifdef CSQC
+    #include <common/gamemodes/gamemode/nexball/cl_nexball.qh>
+#endif
+#ifdef SVQC
+    #include <common/gamemodes/gamemode/nexball/sv_nexball.qh>
+#endif
 #include <common/gamemodes/gamemode/nexball/weapon.qh>
 #ifdef SVQC
     #include <common/gamemodes/gamemode/nexball/sv_weapon.qh>
diff --git a/qcsrc/common/gamemodes/gamemode/nexball/cl_nexball.qc b/qcsrc/common/gamemodes/gamemode/nexball/cl_nexball.qc
new file mode 100644 (file)
index 0000000..5a6b42d
--- /dev/null
@@ -0,0 +1,44 @@
+#include "cl_nexball.qh"
+
+#include <client/hud/panel/modicons.qh>
+
+// Nexball HUD mod icon
+void HUD_Mod_NexBall(vector pos, vector mySize)
+{
+       float nb_pb_starttime, dt, p;
+       int stat_items;
+
+       stat_items = STAT(ITEMS);
+       nb_pb_starttime = STAT(NB_METERSTART);
+
+       if (stat_items & IT_KEY1)
+               mod_active = 1;
+       else
+               mod_active = 0;
+
+       //Manage the progress bar if any
+       if (nb_pb_starttime > 0)
+       {
+               dt = (time - nb_pb_starttime) % nb_pb_period;
+               // one period of positive triangle
+               p = 2 * dt / nb_pb_period;
+               if (p > 1)
+                       p = 2 - p;
+
+               HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+       }
+
+       if (stat_items & IT_KEY1)
+               drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+}
+
+int autocvar_cl_eventchase_nexball = 1;
+
+REGISTER_MUTATOR(cl_nb, true);
+
+MUTATOR_HOOKFUNCTION(cl_nb, WantEventchase)
+{
+       if(autocvar_cl_eventchase_nexball && ISGAMETYPE(NEXBALL) && !(WepSet_GetFromStat() & WEPSET(NEXBALL)))
+               return true;
+       return false;
+}
diff --git a/qcsrc/common/gamemodes/gamemode/nexball/cl_nexball.qh b/qcsrc/common/gamemodes/gamemode/nexball/cl_nexball.qh
new file mode 100644 (file)
index 0000000..d0b3731
--- /dev/null
@@ -0,0 +1,3 @@
+#pragma once
+
+void HUD_Mod_NexBall(vector pos, vector mySize);
diff --git a/qcsrc/common/gamemodes/gamemode/nexball/nexball.qc b/qcsrc/common/gamemodes/gamemode/nexball/nexball.qc
deleted file mode 100644 (file)
index c841079..0000000
+++ /dev/null
@@ -1,984 +0,0 @@
-#include "nexball.qh"
-
-#ifdef CSQC
-int autocvar_cl_eventchase_nexball = 1;
-
-REGISTER_MUTATOR(cl_nb, true);
-
-MUTATOR_HOOKFUNCTION(cl_nb, WantEventchase)
-{
-       if(autocvar_cl_eventchase_nexball && ISGAMETYPE(NEXBALL) && !(WepSet_GetFromStat() & WEPSET(NEXBALL)))
-               return true;
-       return false;
-}
-#endif
-#ifdef SVQC
-.entity ballcarried;
-
-int autocvar_g_nexball_goalleadlimit;
-#define autocvar_g_nexball_goallimit cvar("g_nexball_goallimit")
-
-bool autocvar_g_nexball_basketball_jumppad = true;
-float autocvar_g_nexball_basketball_bouncefactor;
-float autocvar_g_nexball_basketball_bouncestop;
-float autocvar_g_nexball_basketball_carrier_highspeed;
-bool autocvar_g_nexball_basketball_meter;
-float autocvar_g_nexball_basketball_meter_maxpower;
-float autocvar_g_nexball_basketball_meter_minpower;
-float autocvar_g_nexball_delay_collect;
-float autocvar_g_nexball_delay_goal;
-float autocvar_g_nexball_delay_start;
-bool autocvar_g_nexball_football_jumppad = true;
-float autocvar_g_nexball_football_bouncefactor;
-float autocvar_g_nexball_football_bouncestop;
-bool autocvar_g_nexball_radar_showallplayers;
-bool autocvar_g_nexball_sound_bounce;
-int autocvar_g_nexball_trail_color;
-bool autocvar_g_nexball_playerclip_collisions = true;
-
-float autocvar_g_nexball_safepass_turnrate;
-float autocvar_g_nexball_safepass_maxdist;
-float autocvar_g_nexball_safepass_holdtime;
-float autocvar_g_nexball_viewmodel_scale;
-float autocvar_g_nexball_tackling;
-vector autocvar_g_nexball_viewmodel_offset;
-
-float autocvar_g_balance_nexball_primary_animtime;
-float autocvar_g_balance_nexball_primary_refire;
-float autocvar_g_balance_nexball_primary_speed;
-float autocvar_g_balance_nexball_secondary_animtime;
-float autocvar_g_balance_nexball_secondary_force;
-float autocvar_g_balance_nexball_secondary_lifetime;
-float autocvar_g_balance_nexball_secondary_refire;
-float autocvar_g_balance_nexball_secondary_speed;
-
-void basketball_touch(entity this, entity toucher);
-void football_touch(entity this, entity toucher);
-void ResetBall(entity this);
-const int NBM_NONE = 0;
-const int NBM_FOOTBALL = 2;
-const int NBM_BASKETBALL = 4;
-float nexball_mode;
-
-float OtherTeam(float t)  //works only if there are two teams on the map!
-{
-       entity e;
-       e = find(NULL, classname, "nexball_team");
-       if(e.team == t)
-               e = find(e, classname, "nexball_team");
-       return e.team;
-}
-
-const int ST_NEXBALL_GOALS = 1;
-void nb_ScoreRules(int teams)
-{
-    GameRules_scoring(teams, 0, 0, {
-        field_team(ST_NEXBALL_GOALS, "goals", SFL_SORT_PRIO_PRIMARY);
-        field(SP_NEXBALL_GOALS, "goals", SFL_SORT_PRIO_PRIMARY);
-        field(SP_NEXBALL_FAULTS, "faults", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER);
-    });
-}
-
-void LogNB(string mode, entity actor)
-{
-       string s;
-       if(!autocvar_sv_eventlog)
-               return;
-       s = strcat(":nexball:", mode);
-       if(actor != NULL)
-               s = strcat(s, ":", ftos(actor.playerid));
-       GameLogEcho(s);
-}
-
-void ball_restart(entity this)
-{
-       if(this.owner)
-               DropBall(this, this.owner.origin, '0 0 0');
-       ResetBall(this);
-}
-
-void nexball_setstatus(entity this)
-{
-       this.items &= ~IT_KEY1;
-       if(this.ballcarried)
-       {
-               if(this.ballcarried.teamtime && (this.ballcarried.teamtime < time))
-               {
-                       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(this.team, INFO_NEXBALL_RETURN_HELD));
-                       entity e = this.ballcarried;
-                       DropBall(this.ballcarried, this.ballcarried.owner.origin, '0 0 0');
-                       ResetBall(e);
-               }
-               else
-                       this.items |= IT_KEY1;
-       }
-}
-
-void relocate_nexball(entity this)
-{
-       tracebox(this.origin, BALL_MINS, BALL_MAXS, this.origin, true, this);
-       if(trace_startsolid)
-       {
-               vector o = this.origin;
-               if (!move_out_of_solid(this)) {
-                       objerror(this, "could not get out of solid at all!");
-        }
-        LOG_INFOF(
-            "^1NOTE: this map needs FIXING. %s at %s needs to be moved out of solid, e.g. by %s",
-            this.classname,
-            vtos(o - '0 0 1'),
-            vtos(this.origin - o)
-        );
-               this.origin = o;
-       }
-}
-
-void DropOwner(entity this)
-{
-       entity ownr;
-       ownr = this.owner;
-       DropBall(this, ownr.origin, ownr.velocity);
-       makevectors(ownr.v_angle.y * '0 1 0');
-       ownr.velocity += ('0 0 0.75' - v_forward) * 1000;
-       UNSET_ONGROUND(ownr);
-}
-
-void GiveBall(entity plyr, entity ball)
-{
-       .entity weaponentity = weaponentities[0]; // TODO: find ballstealer
-       entity ownr = ball.owner;
-       if(ownr)
-       {
-               ownr.effects &= ~autocvar_g_nexball_basketball_effects_default;
-               ownr.ballcarried = NULL;
-               GameRules_scoring_vip(ownr, false);
-               if(STAT(NB_METERSTART, ownr))
-               {
-                       STAT(NB_METERSTART, ownr) = 0;
-                       ownr.(weaponentity).state = WS_READY;
-               }
-               WaypointSprite_Kill(ownr.waypointsprite_attachedforcarrier);
-       }
-       else
-       {
-               WaypointSprite_Kill(ball.waypointsprite_attachedforcarrier);
-       }
-
-       //setattachment(ball, plyr, "");
-       setorigin(ball, plyr.origin + plyr.view_ofs);
-
-       if(ball.team != plyr.team)
-               ball.teamtime = time + autocvar_g_nexball_basketball_delay_hold_forteam;
-
-       ball.owner = ball.pusher = plyr; //"owner" is set to the player carrying, "pusher" to the last player who touched it
-       ball.weaponentity_fld = weaponentity;
-       ball.team = plyr.team;
-       plyr.ballcarried = ball;
-       GameRules_scoring_vip(plyr, true);
-       ball.nb_dropper = plyr;
-
-       plyr.effects |= autocvar_g_nexball_basketball_effects_default;
-       ball.effects &= ~autocvar_g_nexball_basketball_effects_default;
-
-       ball.velocity = '0 0 0';
-       set_movetype(ball, MOVETYPE_NONE);
-       settouch(ball, func_null);
-       ball.effects |= EF_NOSHADOW;
-       ball.scale = 1; // scale down.
-
-       WaypointSprite_AttachCarrier(WP_NbBall, plyr, RADARICON_FLAGCARRIER);
-       WaypointSprite_UpdateRule(plyr.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
-
-       if(autocvar_g_nexball_basketball_delay_hold)
-       {
-               setthink(ball, DropOwner);
-               ball.nextthink = time + autocvar_g_nexball_basketball_delay_hold;
-       }
-
-       STAT(WEAPONS, plyr.(weaponentity)) = STAT(WEAPONS, plyr);
-       plyr.m_switchweapon = plyr.(weaponentity).m_weapon;
-       STAT(WEAPONS, plyr) = WEPSET(NEXBALL);
-       Weapon w = WEP_NEXBALL;
-       w.wr_resetplayer(w, plyr);
-       plyr.(weaponentity).m_switchweapon = WEP_NEXBALL;
-       W_SwitchWeapon(plyr, WEP_NEXBALL, weaponentity);
-}
-
-void DropBall(entity ball, vector org, vector vel)
-{
-       ball.effects |= autocvar_g_nexball_basketball_effects_default;
-       ball.effects &= ~EF_NOSHADOW;
-       ball.owner.effects &= ~autocvar_g_nexball_basketball_effects_default;
-
-       setattachment(ball, NULL, "");
-       setorigin(ball, org);
-       set_movetype(ball, MOVETYPE_BOUNCE);
-       UNSET_ONGROUND(ball);
-       ball.scale = ball_scale;
-       ball.velocity = vel;
-       ball.nb_droptime = time;
-       settouch(ball, basketball_touch);
-       setthink(ball, ResetBall);
-       ball.nextthink = min(time + autocvar_g_nexball_delay_idle, ball.teamtime);
-
-       if(STAT(NB_METERSTART, ball.owner))
-       {
-               STAT(NB_METERSTART, ball.owner) = 0;
-               .entity weaponentity = ball.weaponentity_fld;
-               ball.owner.(weaponentity).state = WS_READY;
-       }
-
-       WaypointSprite_Kill(ball.owner.waypointsprite_attachedforcarrier);
-       WaypointSprite_Spawn(WP_NbBall, 0, 0, ball, '0 0 64', NULL, ball.team, ball, waypointsprite_attachedforcarrier, false, RADARICON_FLAGCARRIER); // no health bar please
-       WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
-
-       entity e = ball.owner; ball.owner = NULL;
-       e.ballcarried = NULL;
-       GameRules_scoring_vip(e, false);
-}
-
-void InitBall(entity this)
-{
-       if(game_stopped) return;
-       UNSET_ONGROUND(this);
-       set_movetype(this, MOVETYPE_BOUNCE);
-       if(this.classname == "nexball_basketball")
-               settouch(this, basketball_touch);
-       else if(this.classname == "nexball_football")
-               settouch(this, football_touch);
-       this.cnt = 0;
-       setthink(this, ResetBall);
-       this.nextthink = time + autocvar_g_nexball_delay_idle + 3;
-       this.teamtime = 0;
-       this.pusher = NULL;
-       this.team = false;
-       _sound(this, CH_TRIGGER, this.noise1, VOL_BASE, ATTEN_NORM);
-       WaypointSprite_Ping(this.waypointsprite_attachedforcarrier);
-       LogNB("init", NULL);
-}
-
-void ResetBall(entity this)
-{
-       if(this.cnt < 2)        // step 1
-       {
-               if(time == this.teamtime)
-                       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(this.team, INFO_NEXBALL_RETURN_HELD));
-
-               settouch(this, func_null);
-               set_movetype(this, MOVETYPE_NOCLIP);
-               this.velocity = '0 0 0'; // just in case?
-               if(!this.cnt)
-                       LogNB("resetidle", NULL);
-               this.cnt = 2;
-               this.nextthink = time;
-       }
-       else if(this.cnt < 4)     // step 2 and 3
-       {
-//             dprint("Step ", ftos(this.cnt), ": Calculated velocity: ", vtos(this.spawnorigin - this.origin), ", time: ", ftos(time), "\n");
-               this.velocity = (this.spawnorigin - this.origin) * (this.cnt - 1); // 1 or 0.5 second movement
-               this.nextthink = time + 0.5;
-               this.cnt += 1;
-       }
-       else     // step 4
-       {
-//             dprint("Step 4: time: ", ftos(time), "\n");
-               if(vdist(this.origin - this.spawnorigin, >, 10)) // should not happen anymore
-                       LOG_TRACE("The ball moved too far away from its spawn origin.\nOffset: ",
-                                  vtos(this.origin - this.spawnorigin), " Velocity: ", vtos(this.velocity), "\n");
-               this.velocity = '0 0 0';
-               setorigin(this, this.spawnorigin); // make sure it's positioned correctly anyway
-               set_movetype(this, MOVETYPE_NONE);
-               setthink(this, InitBall);
-               this.nextthink = max(time, game_starttime) + autocvar_g_nexball_delay_start;
-       }
-}
-
-void football_touch(entity this, entity toucher)
-{
-       if(toucher.solid == SOLID_BSP)
-       {
-               if(time > this.lastground + 0.1)
-               {
-                       _sound(this, CH_TRIGGER, this.noise, VOL_BASE, ATTEN_NORM);
-                       this.lastground = time;
-               }
-               if(this.velocity && !this.cnt)
-                       this.nextthink = time + autocvar_g_nexball_delay_idle;
-               return;
-       }
-       if (!IS_PLAYER(toucher) && !IS_VEHICLE(toucher))
-               return;
-       if(GetResource(toucher, RES_HEALTH) < 1)
-               return;
-       if(!this.cnt)
-               this.nextthink = time + autocvar_g_nexball_delay_idle;
-
-       this.pusher = toucher;
-       this.team = toucher.team;
-
-       if(autocvar_g_nexball_football_physics == -1)   // MrBougo try 1, before decompiling Rev's original
-       {
-               if(toucher.velocity)
-                       this.velocity = toucher.velocity * 1.5 + '0 0 1' * autocvar_g_nexball_football_boost_up;
-       }
-       else if(autocvar_g_nexball_football_physics == 1)         // MrBougo's modded Rev style: partially independant of the height of the aiming point
-       {
-               makevectors(toucher.v_angle);
-               this.velocity = toucher.velocity + v_forward * autocvar_g_nexball_football_boost_forward + '0 0 1' * autocvar_g_nexball_football_boost_up;
-       }
-       else if(autocvar_g_nexball_football_physics == 2)         // 2nd mod try: totally independant. Really playable!
-       {
-               makevectors(toucher.v_angle.y * '0 1 0');
-               this.velocity = toucher.velocity + v_forward * autocvar_g_nexball_football_boost_forward + v_up * autocvar_g_nexball_football_boost_up;
-       }
-       else     // Revenant's original style (from the original mod's disassembly, acknowledged by Revenant)
-       {
-               makevectors(toucher.v_angle);
-               this.velocity = toucher.velocity + v_forward * autocvar_g_nexball_football_boost_forward + v_up * autocvar_g_nexball_football_boost_up;
-       }
-       this.avelocity = -250 * v_forward;  // maybe there is a way to make it look better?
-}
-
-void basketball_touch(entity this, entity toucher)
-{
-       if(toucher.ballcarried)
-       {
-               football_touch(this, toucher);
-               return;
-       }
-       if(!this.cnt && IS_PLAYER(toucher) && !STAT(FROZEN, toucher) && !IS_DEAD(toucher) && (toucher != this.nb_dropper || time > this.nb_droptime + autocvar_g_nexball_delay_collect))
-       {
-               if(GetResource(toucher, RES_HEALTH) < 1)
-                       return;
-               LogNB("caught", toucher);
-               GiveBall(toucher, this);
-       }
-       else if(toucher.solid == SOLID_BSP)
-       {
-               _sound(this, CH_TRIGGER, this.noise, VOL_BASE, ATTEN_NORM);
-               if(this.velocity && !this.cnt)
-                       this.nextthink = min(time + autocvar_g_nexball_delay_idle, this.teamtime);
-       }
-}
-
-void GoalTouch(entity this, entity toucher)
-{
-       entity ball;
-       float isclient, pscore, otherteam;
-       string pname;
-
-       if(game_stopped) return;
-       if((this.spawnflags & GOAL_TOUCHPLAYER) && toucher.ballcarried)
-               ball = toucher.ballcarried;
-       else
-               ball = toucher;
-       if(ball.classname != "nexball_basketball")
-               if(ball.classname != "nexball_football")
-                       return;
-       if((!ball.pusher && this.team != GOAL_OUT) || ball.cnt)
-               return;
-       EXACTTRIGGER_TOUCH(this, toucher);
-
-
-       if(NumTeams(nb_teams) == 2)
-               otherteam = OtherTeam(ball.team);
-       else
-               otherteam = 0;
-
-       if((isclient = IS_CLIENT(ball.pusher)))
-               pname = ball.pusher.netname;
-       else
-               pname = "Someone (?)";
-
-       if(ball.team == this.team)               //owngoal (regular goals)
-       {
-               LogNB("owngoal", ball.pusher);
-               bprint("Boo! ", pname, "^7 scored a goal against their own team!\n");
-               pscore = -1;
-       }
-       else if(this.team == GOAL_FAULT)
-       {
-               LogNB("fault", ball.pusher);
-               if(NumTeams(nb_teams) == 2)
-                       bprint(Team_ColoredFullName(otherteam), " gets a point due to ", pname, "^7's silliness.\n");
-               else
-                       bprint(Team_ColoredFullName(ball.team), " loses a point due to ", pname, "^7's silliness.\n");
-               pscore = -1;
-       }
-       else if(this.team == GOAL_OUT)
-       {
-               LogNB("out", ball.pusher);
-               if((this.spawnflags & GOAL_TOUCHPLAYER) && ball.owner)
-                       bprint(pname, "^7 went out of bounds.\n");
-               else
-                       bprint("The ball was returned.\n");
-               pscore = 0;
-       }
-       else                                                       //score
-       {
-               LogNB(strcat("goal:", ftos(this.team)), ball.pusher);
-               bprint("Goaaaaal! ", pname, "^7 scored a point for the ", Team_ColoredFullName(ball.team), ".\n");
-               pscore = 1;
-       }
-
-       _sound(ball, CH_TRIGGER, this.noise, VOL_BASE, ATTEN_NONE);
-
-       if(ball.team && pscore)
-       {
-               if(NumTeams(nb_teams) == 2 && pscore < 0)
-                       TeamScore_AddToTeam(otherteam, ST_NEXBALL_GOALS, -pscore);
-               else
-                       TeamScore_AddToTeam(ball.team, ST_NEXBALL_GOALS, pscore);
-       }
-       if(isclient)
-       {
-               if(pscore > 0)
-                       GameRules_scoring_add(ball.pusher, NEXBALL_GOALS, pscore);
-               else if(pscore < 0)
-                       GameRules_scoring_add(ball.pusher, NEXBALL_FAULTS, -pscore);
-       }
-
-       if(ball.owner)  // Happens on spawnflag GOAL_TOUCHPLAYER
-               DropBall(ball, ball.owner.origin, ball.owner.velocity);
-
-       WaypointSprite_Ping(ball.waypointsprite_attachedforcarrier);
-
-       ball.cnt = 1;
-       setthink(ball, ResetBall);
-       if(ball.classname == "nexball_basketball")
-               settouch(ball, football_touch); // better than func_null: football control until the ball gets reset
-       ball.nextthink = time + autocvar_g_nexball_delay_goal * (this.team != GOAL_OUT);
-}
-
-//=======================//
-//        team ents       //
-//=======================//
-spawnfunc(nexball_team)
-{
-       if(!g_nexball)
-       {
-               delete(this);
-               return;
-       }
-       this.team = this.cnt + 1;
-}
-
-void nb_spawnteam(string teamname, float teamcolor)
-{
-       LOG_TRACE("^2spawned team ", teamname);
-       entity e = new(nexball_team);
-       e.netname = teamname;
-       e.cnt = teamcolor;
-       e.team = e.cnt + 1;
-       //nb_teams += 1;
-}
-
-void nb_spawnteams()
-{
-       bool t_red = false, t_blue = false, t_yellow = false, t_pink = false;
-       entity e;
-       for(e = NULL; (e = find(e, classname, "nexball_goal"));)
-       {
-               switch(e.team)
-               {
-               case NUM_TEAM_1:
-                       if(!t_red)
-                       {
-                               nb_spawnteam("Red", e.team-1)   ;
-                               nb_teams |= BIT(0);
-                               t_red = true;
-                       }
-                       break;
-               case NUM_TEAM_2:
-                       if(!t_blue)
-                       {
-                               nb_spawnteam("Blue", e.team-1)  ;
-                               t_blue = true;
-                               nb_teams |= BIT(1);
-                       }
-                       break;
-               case NUM_TEAM_3:
-                       if(!t_yellow)
-                       {
-                               nb_spawnteam("Yellow", e.team-1);
-                               t_yellow = true;
-                               nb_teams |= BIT(2);
-                       }
-                       break;
-               case NUM_TEAM_4:
-                       if(!t_pink)
-                       {
-                               nb_spawnteam("Pink", e.team-1)  ;
-                               t_pink = true;
-                               nb_teams |= BIT(3);
-                       }
-                       break;
-               }
-       }
-}
-
-void nb_delayedinit(entity this)
-{
-       if(find(NULL, classname, "nexball_team") == NULL)
-               nb_spawnteams();
-       nb_ScoreRules(nb_teams);
-}
-
-
-//=======================//
-//       spawnfuncs       //
-//=======================//
-
-void SpawnBall(entity this)
-{
-       if(!g_nexball) { delete(this); return; }
-
-//     balls += 4; // using the remaining bits to count balls will leave more than the max edict count, so it's fine
-
-       if(this.model == "")
-       {
-               this.model = "models/nexball/ball.md3";
-               this.scale = 1.3;
-       }
-
-       precache_model(this.model);
-       _setmodel(this, this.model);
-       setsize(this, BALL_MINS, BALL_MAXS);
-       ball_scale = this.scale;
-
-       relocate_nexball(this);
-       this.spawnorigin = this.origin;
-
-       this.effects = this.effects | EF_LOWPRECISION;
-
-       if(cvar(strcat("g_", this.classname, "_trail")))  //nexball_basketball :p
-       {
-               this.glow_color = autocvar_g_nexball_trail_color;
-               this.glow_trail = true;
-       }
-
-       set_movetype(this, MOVETYPE_FLY);
-
-       if(autocvar_g_nexball_playerclip_collisions)
-               this.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP;
-
-       if(!autocvar_g_nexball_sound_bounce)
-               this.noise = "";
-       else if(this.noise == "")
-               this.noise = strzone(SND(NB_BOUNCE));
-       //bounce sound placeholder (FIXME)
-       if(this.noise1 == "")
-               this.noise1 = strzone(SND(NB_DROP));
-       //ball drop sound placeholder (FIXME)
-       if(this.noise2 == "")
-               this.noise2 = strzone(SND(NB_STEAL));
-       //stealing sound placeholder (FIXME)
-       if(this.noise) precache_sound(this.noise);
-       precache_sound(this.noise1);
-       precache_sound(this.noise2);
-
-       WaypointSprite_AttachCarrier(WP_NbBall, this, RADARICON_FLAGCARRIER); // the ball's team is not set yet, no rule update needed
-
-       this.reset = ball_restart;
-       setthink(this, InitBall);
-       this.nextthink = game_starttime + autocvar_g_nexball_delay_start;
-}
-
-spawnfunc(nexball_basketball)
-{
-       nexball_mode |= NBM_BASKETBALL;
-       this.classname = "nexball_basketball";
-       if (!(balls & BALL_BASKET))
-       {
-               /*
-               CVTOV(g_nexball_basketball_effects_default);
-               CVTOV(g_nexball_basketball_delay_hold);
-               CVTOV(g_nexball_basketball_delay_hold_forteam);
-               CVTOV(g_nexball_basketball_teamsteal);
-               */
-               autocvar_g_nexball_basketball_effects_default = autocvar_g_nexball_basketball_effects_default & BALL_EFFECTMASK;
-       }
-       if(!this.effects)
-               this.effects = autocvar_g_nexball_basketball_effects_default;
-       this.solid = SOLID_TRIGGER;
-       this.pushable = autocvar_g_nexball_basketball_jumppad;
-       balls |= BALL_BASKET;
-       this.bouncefactor = autocvar_g_nexball_basketball_bouncefactor;
-       this.bouncestop = autocvar_g_nexball_basketball_bouncestop;
-       SpawnBall(this);
-}
-
-spawnfunc(nexball_football)
-{
-       nexball_mode |= NBM_FOOTBALL;
-       this.classname = "nexball_football";
-       this.solid = SOLID_TRIGGER;
-       balls |= BALL_FOOT;
-       this.pushable = autocvar_g_nexball_football_jumppad;
-       this.bouncefactor = autocvar_g_nexball_football_bouncefactor;
-       this.bouncestop = autocvar_g_nexball_football_bouncestop;
-       SpawnBall(this);
-}
-
-bool nb_Goal_Customize(entity this, entity client)
-{
-       entity e = WaypointSprite_getviewentity(client);
-       entity wp_owner = this.owner;
-       if(SAME_TEAM(e, wp_owner)) { return false; }
-
-       return true;
-}
-
-void SpawnGoal(entity this)
-{
-       if(!g_nexball) { delete(this); return; }
-
-       EXACTTRIGGER_INIT;
-
-       if(this.team != GOAL_OUT && Team_IsValidTeam(this.team))
-       {
-               entity wp = WaypointSprite_SpawnFixed(WP_NbGoal, (this.absmin + this.absmax) * 0.5, this, sprite, RADARICON_NONE);
-               wp.colormod = ((this.team) ? Team_ColorRGB(this.team) : '1 0.5 0');
-               setcefc(this.sprite, nb_Goal_Customize);
-       }
-
-       this.classname = "nexball_goal";
-       if(this.noise == "")
-               this.noise = "ctf/respawn.wav";
-       precache_sound(this.noise);
-       settouch(this, GoalTouch);
-}
-
-spawnfunc(nexball_redgoal)
-{
-       this.team = NUM_TEAM_1;
-       SpawnGoal(this);
-}
-spawnfunc(nexball_bluegoal)
-{
-       this.team = NUM_TEAM_2;
-       SpawnGoal(this);
-}
-spawnfunc(nexball_yellowgoal)
-{
-       this.team = NUM_TEAM_3;
-       SpawnGoal(this);
-}
-spawnfunc(nexball_pinkgoal)
-{
-       this.team = NUM_TEAM_4;
-       SpawnGoal(this);
-}
-
-spawnfunc(nexball_fault)
-{
-       this.team = GOAL_FAULT;
-       if(this.noise == "")
-               this.noise = strzone(SND(TYPEHIT));
-       SpawnGoal(this);
-}
-
-spawnfunc(nexball_out)
-{
-       this.team = GOAL_OUT;
-       if(this.noise == "")
-               this.noise = strzone(SND(TYPEHIT));
-       SpawnGoal(this);
-}
-
-//
-//Spawnfuncs preserved for compatibility
-//
-
-spawnfunc(ball)
-{
-       spawnfunc_nexball_football(this);
-}
-spawnfunc(ball_football)
-{
-       spawnfunc_nexball_football(this);
-}
-spawnfunc(ball_basketball)
-{
-       spawnfunc_nexball_basketball(this);
-}
-// The "red goal" is defended by blue team. A ball in there counts as a point for red.
-spawnfunc(ball_redgoal)
-{
-       spawnfunc_nexball_bluegoal(this);       // I blame Revenant
-}
-spawnfunc(ball_bluegoal)
-{
-       spawnfunc_nexball_redgoal(this);        // but he didn't mean to cause trouble :p
-}
-spawnfunc(ball_fault)
-{
-       spawnfunc_nexball_fault(this);
-}
-spawnfunc(ball_bound)
-{
-       spawnfunc_nexball_out(this);
-}
-
-bool ball_customize(entity this, entity client)
-{
-       if(!this.owner)
-       {
-               this.effects &= ~EF_FLAME;
-               this.scale = 1;
-               setcefc(this, func_null);
-               return true;
-       }
-
-       if(client == this.owner)
-       {
-               this.scale = autocvar_g_nexball_viewmodel_scale;
-               if(this.enemy)
-                       this.effects |= EF_FLAME;
-               else
-                       this.effects &= ~EF_FLAME;
-       }
-       else
-       {
-               this.effects &= ~EF_FLAME;
-               this.scale = 1;
-       }
-
-       return true;
-}
-
-void nb_DropBall(entity player)
-{
-       if(player.ballcarried && g_nexball)
-               DropBall(player.ballcarried, player.origin, player.velocity);
-}
-
-MUTATOR_HOOKFUNCTION(nb, ClientDisconnect)
-{
-       entity player = M_ARGV(0, entity);
-
-       nb_DropBall(player);
-}
-
-MUTATOR_HOOKFUNCTION(nb, PlayerDies)
-{
-       entity frag_target = M_ARGV(2, entity);
-
-       nb_DropBall(frag_target);
-}
-
-MUTATOR_HOOKFUNCTION(nb, MakePlayerObserver)
-{
-       entity player = M_ARGV(0, entity);
-
-       nb_DropBall(player);
-       return false;
-}
-
-MUTATOR_HOOKFUNCTION(nb, PlayerPreThink)
-{
-       entity player = M_ARGV(0, entity);
-
-       makevectors(player.v_angle);
-       if(nexball_mode & NBM_BASKETBALL)
-       {
-               if(player.ballcarried)
-               {
-                       // 'view ball'
-                       player.ballcarried.velocity = player.velocity;
-                       setcefc(player.ballcarried, ball_customize);
-
-                       vector org = player.origin + player.view_ofs +
-                                         v_forward * autocvar_g_nexball_viewmodel_offset.x +
-                                         v_right * autocvar_g_nexball_viewmodel_offset.y +
-                                         v_up * autocvar_g_nexball_viewmodel_offset.z;
-                       setorigin(player.ballcarried, org);
-
-                       // 'safe passing'
-                       if(autocvar_g_nexball_safepass_maxdist)
-                       {
-                               if(player.ballcarried.wait < time && player.ballcarried.enemy)
-                               {
-                                       //centerprint(player, sprintf("Lost lock on %s", player.ballcarried.enemy.netname));
-                                       player.ballcarried.enemy = NULL;
-                               }
-
-
-                               //tracebox(player.origin + player.view_ofs, '-2 -2 -2', '2 2 2', player.origin + player.view_ofs + v_forward * autocvar_g_nexball_safepass_maxdist);
-                               crosshair_trace(player);
-                               if( trace_ent &&
-                                       IS_CLIENT(trace_ent) &&
-                                       !IS_DEAD(trace_ent) &&
-                                       trace_ent.team == player.team &&
-                                       vdist(trace_ent.origin - player.origin, <=, autocvar_g_nexball_safepass_maxdist) )
-                               {
-
-                                       //if(player.ballcarried.enemy != trace_ent)
-                                       //      centerprint(player, sprintf("Locked to %s", trace_ent.netname));
-                                       player.ballcarried.enemy = trace_ent;
-                                       player.ballcarried.wait = time + autocvar_g_nexball_safepass_holdtime;
-
-
-                               }
-                       }
-               }
-               else
-               {
-                       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
-                       {
-                               .entity weaponentity = weaponentities[slot];
-
-                               if(STAT(WEAPONS, player.(weaponentity)))
-                               {
-                                       STAT(WEAPONS, player) = STAT(WEAPONS, player.(weaponentity));
-                                       Weapon w = WEP_NEXBALL;
-                                       w.wr_resetplayer(w, player);
-                                       player.(weaponentity).m_switchweapon = player.m_switchweapon;
-                                       W_SwitchWeapon(player, player.(weaponentity).m_switchweapon, weaponentity);
-
-                                       STAT(WEAPONS, player.(weaponentity)) = '0 0 0';
-                               }
-                       }
-               }
-
-       }
-
-       nexball_setstatus(player);
-}
-
-MUTATOR_HOOKFUNCTION(nb, SpectateCopy)
-{
-       entity spectatee = M_ARGV(0, entity);
-       entity client = M_ARGV(1, entity);
-
-       STAT(NB_METERSTART, client) = STAT(NB_METERSTART, spectatee);
-}
-
-MUTATOR_HOOKFUNCTION(nb, PlayerSpawn)
-{
-       entity player = M_ARGV(0, entity);
-
-       STAT(NB_METERSTART, player) = 0;
-       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
-       {
-               .entity weaponentity = weaponentities[slot];
-               STAT(WEAPONS, player.(weaponentity)) = '0 0 0';
-       }
-
-       if (nexball_mode & NBM_BASKETBALL)
-               STAT(WEAPONS, player) |= WEPSET(NEXBALL);
-       else
-               STAT(WEAPONS, player) = '0 0 0';
-
-       return false;
-}
-
-MUTATOR_HOOKFUNCTION(nb, PlayerPhysics_UpdateStats)
-{
-       entity player = M_ARGV(0, entity);
-       // these automatically reset, no need to worry
-
-       if(player.ballcarried)
-               STAT(MOVEVARS_HIGHSPEED, player) *= autocvar_g_nexball_basketball_carrier_highspeed;
-}
-
-MUTATOR_HOOKFUNCTION(nb, ForbidThrowCurrentWeapon)
-{
-       //entity player = M_ARGV(0, entity);
-       entity wepent = M_ARGV(1, entity);
-
-       return wepent.m_weapon == WEP_NEXBALL;
-}
-
-MUTATOR_HOOKFUNCTION(nb, ForbidDropCurrentWeapon)
-{
-       //entity player = M_ARGV(0, entity);
-       int wep = M_ARGV(1, int);
-
-       return wep == WEP_MORTAR.m_id; // TODO: what is this for?
-}
-
-MUTATOR_HOOKFUNCTION(nb, FilterItem)
-{
-       entity item = M_ARGV(0, entity);
-
-       if(Item_IsLoot(item))
-       if(item.weapon == WEP_NEXBALL.m_id)
-               return true;
-
-       return false;
-}
-
-MUTATOR_HOOKFUNCTION(nb, ItemTouch)
-{
-       entity item = M_ARGV(0, entity);
-       entity toucher = M_ARGV(1, entity);
-
-       if(item.weapon && toucher.ballcarried)
-               return MUT_ITEMTOUCH_RETURN; // no new weapons for you, mister!
-
-       return MUT_ITEMTOUCH_CONTINUE;
-}
-
-MUTATOR_HOOKFUNCTION(nb, TeamBalance_CheckAllowedTeams)
-{
-       M_ARGV(1, string) = "nexball_team";
-       return true;
-}
-
-MUTATOR_HOOKFUNCTION(nb, WantWeapon)
-{
-       M_ARGV(1, float) = 0; // weapon is set a few lines later, apparently
-       return true;
-}
-
-MUTATOR_HOOKFUNCTION(nb, DropSpecialItems)
-{
-       entity frag_target = M_ARGV(0, entity);
-
-       if(frag_target.ballcarried)
-               DropBall(frag_target.ballcarried, frag_target.origin, frag_target.velocity);
-
-       return false;
-}
-
-MUTATOR_HOOKFUNCTION(nb, SendWaypoint)
-{
-       M_ARGV(2, int) &= ~0x80;
-}
-
-REGISTER_MUTATOR(nb, g_nexball)
-{
-    MUTATOR_STATIC();
-       MUTATOR_ONADD
-       {
-               g_nexball_meter_period = autocvar_g_nexball_meter_period;
-               if(g_nexball_meter_period <= 0)
-                       g_nexball_meter_period = 2; // avoid division by zero etc. due to silly users
-               g_nexball_meter_period = rint(g_nexball_meter_period * 32) / 32; //Round to 1/32ths to send as a byte multiplied by 32
-
-               // General settings
-               /*
-               CVTOV(g_nexball_football_boost_forward);   //100
-               CVTOV(g_nexball_football_boost_up);             //200
-               CVTOV(g_nexball_delay_idle);                       //10
-               CVTOV(g_nexball_football_physics);               //0
-               */
-               radar_showennemies = autocvar_g_nexball_radar_showallplayers;
-
-               InitializeEntity(NULL, nb_delayedinit, INITPRIO_GAMETYPE);
-               WEP_NEXBALL.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
-
-               GameRules_teams(true);
-               GameRules_limit_score(autocvar_g_nexball_goallimit);
-               GameRules_limit_lead(autocvar_g_nexball_goalleadlimit);
-       }
-
-       MUTATOR_ONROLLBACK_OR_REMOVE
-       {
-               WEP_NEXBALL.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
-       }
-       return 0;
-}
-
-#endif
diff --git a/qcsrc/common/gamemodes/gamemode/nexball/nexball.qh b/qcsrc/common/gamemodes/gamemode/nexball/nexball.qh
deleted file mode 100644 (file)
index 53797d2..0000000
+++ /dev/null
@@ -1,36 +0,0 @@
-#pragma once
-
-#ifdef SVQC
-//EF_BRIGHTFIELD|EF_BRIGHTLIGHT|EF_DIMLIGHT|EF_BLUE|EF_RED|EF_FLAME
-const float BALL_EFFECTMASK = 1229;
-const vector BALL_MINS = '-16 -16 -16'; // The model is 24*24*24
-const vector BALL_MAXS = '16 16 16';
-const vector BALL_ATTACHORG = '3 0 16';
-const float BALL_FOOT = 1;
-const float BALL_BASKET = 2;
-//spawnflags
-const float GOAL_TOUCHPLAYER = 1;
-//goal types
-const float GOAL_FAULT = -1;
-const float GOAL_OUT = -2;
-
-void DropBall(entity ball, vector org, vector vel);
-float autocvar_g_nexball_football_boost_forward;
-float autocvar_g_nexball_football_boost_up;
-float autocvar_g_nexball_football_physics;
-float autocvar_g_nexball_delay_idle;
-float autocvar_g_nexball_basketball_delay_hold;
-float autocvar_g_nexball_basketball_delay_hold_forteam;
-float autocvar_g_nexball_basketball_effects_default;
-float autocvar_g_nexball_basketball_teamsteal;
-float autocvar_g_nexball_meter_period;
-
-float balls;
-float ball_scale;
-float nb_teams;
-
-.entity nb_dropper;
-.float nb_droptime;
-
-.float teamtime;
-#endif
diff --git a/qcsrc/common/gamemodes/gamemode/nexball/sv_nexball.qc b/qcsrc/common/gamemodes/gamemode/nexball/sv_nexball.qc
new file mode 100644 (file)
index 0000000..38b7a7f
--- /dev/null
@@ -0,0 +1,969 @@
+#include "sv_nexball.qh"
+
+.entity ballcarried;
+
+int autocvar_g_nexball_goalleadlimit;
+#define autocvar_g_nexball_goallimit cvar("g_nexball_goallimit")
+
+bool autocvar_g_nexball_basketball_jumppad = true;
+float autocvar_g_nexball_basketball_bouncefactor;
+float autocvar_g_nexball_basketball_bouncestop;
+float autocvar_g_nexball_basketball_carrier_highspeed;
+bool autocvar_g_nexball_basketball_meter;
+float autocvar_g_nexball_basketball_meter_maxpower;
+float autocvar_g_nexball_basketball_meter_minpower;
+float autocvar_g_nexball_delay_collect;
+float autocvar_g_nexball_delay_goal;
+float autocvar_g_nexball_delay_start;
+bool autocvar_g_nexball_football_jumppad = true;
+float autocvar_g_nexball_football_bouncefactor;
+float autocvar_g_nexball_football_bouncestop;
+bool autocvar_g_nexball_radar_showallplayers;
+bool autocvar_g_nexball_sound_bounce;
+int autocvar_g_nexball_trail_color;
+bool autocvar_g_nexball_playerclip_collisions = true;
+
+float autocvar_g_nexball_safepass_turnrate;
+float autocvar_g_nexball_safepass_maxdist;
+float autocvar_g_nexball_safepass_holdtime;
+float autocvar_g_nexball_viewmodel_scale;
+float autocvar_g_nexball_tackling;
+vector autocvar_g_nexball_viewmodel_offset;
+
+float autocvar_g_balance_nexball_primary_animtime;
+float autocvar_g_balance_nexball_primary_refire;
+float autocvar_g_balance_nexball_primary_speed;
+float autocvar_g_balance_nexball_secondary_animtime;
+float autocvar_g_balance_nexball_secondary_force;
+float autocvar_g_balance_nexball_secondary_lifetime;
+float autocvar_g_balance_nexball_secondary_refire;
+float autocvar_g_balance_nexball_secondary_speed;
+
+void basketball_touch(entity this, entity toucher);
+void football_touch(entity this, entity toucher);
+void ResetBall(entity this);
+const int NBM_NONE = 0;
+const int NBM_FOOTBALL = 2;
+const int NBM_BASKETBALL = 4;
+float nexball_mode;
+
+float OtherTeam(float t)  //works only if there are two teams on the map!
+{
+       entity e;
+       e = find(NULL, classname, "nexball_team");
+       if(e.team == t)
+               e = find(e, classname, "nexball_team");
+       return e.team;
+}
+
+const int ST_NEXBALL_GOALS = 1;
+void nb_ScoreRules(int teams)
+{
+    GameRules_scoring(teams, 0, 0, {
+        field_team(ST_NEXBALL_GOALS, "goals", SFL_SORT_PRIO_PRIMARY);
+        field(SP_NEXBALL_GOALS, "goals", SFL_SORT_PRIO_PRIMARY);
+        field(SP_NEXBALL_FAULTS, "faults", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER);
+    });
+}
+
+void LogNB(string mode, entity actor)
+{
+       string s;
+       if(!autocvar_sv_eventlog)
+               return;
+       s = strcat(":nexball:", mode);
+       if(actor != NULL)
+               s = strcat(s, ":", ftos(actor.playerid));
+       GameLogEcho(s);
+}
+
+void ball_restart(entity this)
+{
+       if(this.owner)
+               DropBall(this, this.owner.origin, '0 0 0');
+       ResetBall(this);
+}
+
+void nexball_setstatus(entity this)
+{
+       this.items &= ~IT_KEY1;
+       if(this.ballcarried)
+       {
+               if(this.ballcarried.teamtime && (this.ballcarried.teamtime < time))
+               {
+                       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(this.team, INFO_NEXBALL_RETURN_HELD));
+                       entity e = this.ballcarried;
+                       DropBall(this.ballcarried, this.ballcarried.owner.origin, '0 0 0');
+                       ResetBall(e);
+               }
+               else
+                       this.items |= IT_KEY1;
+       }
+}
+
+void relocate_nexball(entity this)
+{
+       tracebox(this.origin, BALL_MINS, BALL_MAXS, this.origin, true, this);
+       if(trace_startsolid)
+       {
+               vector o = this.origin;
+               if (!move_out_of_solid(this)) {
+                       objerror(this, "could not get out of solid at all!");
+        }
+        LOG_INFOF(
+            "^1NOTE: this map needs FIXING. %s at %s needs to be moved out of solid, e.g. by %s",
+            this.classname,
+            vtos(o - '0 0 1'),
+            vtos(this.origin - o)
+        );
+               this.origin = o;
+       }
+}
+
+void DropOwner(entity this)
+{
+       entity ownr;
+       ownr = this.owner;
+       DropBall(this, ownr.origin, ownr.velocity);
+       makevectors(ownr.v_angle.y * '0 1 0');
+       ownr.velocity += ('0 0 0.75' - v_forward) * 1000;
+       UNSET_ONGROUND(ownr);
+}
+
+void GiveBall(entity plyr, entity ball)
+{
+       .entity weaponentity = weaponentities[0]; // TODO: find ballstealer
+       entity ownr = ball.owner;
+       if(ownr)
+       {
+               ownr.effects &= ~autocvar_g_nexball_basketball_effects_default;
+               ownr.ballcarried = NULL;
+               GameRules_scoring_vip(ownr, false);
+               if(STAT(NB_METERSTART, ownr))
+               {
+                       STAT(NB_METERSTART, ownr) = 0;
+                       ownr.(weaponentity).state = WS_READY;
+               }
+               WaypointSprite_Kill(ownr.waypointsprite_attachedforcarrier);
+       }
+       else
+       {
+               WaypointSprite_Kill(ball.waypointsprite_attachedforcarrier);
+       }
+
+       //setattachment(ball, plyr, "");
+       setorigin(ball, plyr.origin + plyr.view_ofs);
+
+       if(ball.team != plyr.team)
+               ball.teamtime = time + autocvar_g_nexball_basketball_delay_hold_forteam;
+
+       ball.owner = ball.pusher = plyr; //"owner" is set to the player carrying, "pusher" to the last player who touched it
+       ball.weaponentity_fld = weaponentity;
+       ball.team = plyr.team;
+       plyr.ballcarried = ball;
+       GameRules_scoring_vip(plyr, true);
+       ball.nb_dropper = plyr;
+
+       plyr.effects |= autocvar_g_nexball_basketball_effects_default;
+       ball.effects &= ~autocvar_g_nexball_basketball_effects_default;
+
+       ball.velocity = '0 0 0';
+       set_movetype(ball, MOVETYPE_NONE);
+       settouch(ball, func_null);
+       ball.effects |= EF_NOSHADOW;
+       ball.scale = 1; // scale down.
+
+       WaypointSprite_AttachCarrier(WP_NbBall, plyr, RADARICON_FLAGCARRIER);
+       WaypointSprite_UpdateRule(plyr.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
+
+       if(autocvar_g_nexball_basketball_delay_hold)
+       {
+               setthink(ball, DropOwner);
+               ball.nextthink = time + autocvar_g_nexball_basketball_delay_hold;
+       }
+
+       STAT(WEAPONS, plyr.(weaponentity)) = STAT(WEAPONS, plyr);
+       plyr.m_switchweapon = plyr.(weaponentity).m_weapon;
+       STAT(WEAPONS, plyr) = WEPSET(NEXBALL);
+       Weapon w = WEP_NEXBALL;
+       w.wr_resetplayer(w, plyr);
+       plyr.(weaponentity).m_switchweapon = WEP_NEXBALL;
+       W_SwitchWeapon(plyr, WEP_NEXBALL, weaponentity);
+}
+
+void DropBall(entity ball, vector org, vector vel)
+{
+       ball.effects |= autocvar_g_nexball_basketball_effects_default;
+       ball.effects &= ~EF_NOSHADOW;
+       ball.owner.effects &= ~autocvar_g_nexball_basketball_effects_default;
+
+       setattachment(ball, NULL, "");
+       setorigin(ball, org);
+       set_movetype(ball, MOVETYPE_BOUNCE);
+       UNSET_ONGROUND(ball);
+       ball.scale = ball_scale;
+       ball.velocity = vel;
+       ball.nb_droptime = time;
+       settouch(ball, basketball_touch);
+       setthink(ball, ResetBall);
+       ball.nextthink = min(time + autocvar_g_nexball_delay_idle, ball.teamtime);
+
+       if(STAT(NB_METERSTART, ball.owner))
+       {
+               STAT(NB_METERSTART, ball.owner) = 0;
+               .entity weaponentity = ball.weaponentity_fld;
+               ball.owner.(weaponentity).state = WS_READY;
+       }
+
+       WaypointSprite_Kill(ball.owner.waypointsprite_attachedforcarrier);
+       WaypointSprite_Spawn(WP_NbBall, 0, 0, ball, '0 0 64', NULL, ball.team, ball, waypointsprite_attachedforcarrier, false, RADARICON_FLAGCARRIER); // no health bar please
+       WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
+
+       entity e = ball.owner; ball.owner = NULL;
+       e.ballcarried = NULL;
+       GameRules_scoring_vip(e, false);
+}
+
+void InitBall(entity this)
+{
+       if(game_stopped) return;
+       UNSET_ONGROUND(this);
+       set_movetype(this, MOVETYPE_BOUNCE);
+       if(this.classname == "nexball_basketball")
+               settouch(this, basketball_touch);
+       else if(this.classname == "nexball_football")
+               settouch(this, football_touch);
+       this.cnt = 0;
+       setthink(this, ResetBall);
+       this.nextthink = time + autocvar_g_nexball_delay_idle + 3;
+       this.teamtime = 0;
+       this.pusher = NULL;
+       this.team = false;
+       _sound(this, CH_TRIGGER, this.noise1, VOL_BASE, ATTEN_NORM);
+       WaypointSprite_Ping(this.waypointsprite_attachedforcarrier);
+       LogNB("init", NULL);
+}
+
+void ResetBall(entity this)
+{
+       if(this.cnt < 2)        // step 1
+       {
+               if(time == this.teamtime)
+                       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(this.team, INFO_NEXBALL_RETURN_HELD));
+
+               settouch(this, func_null);
+               set_movetype(this, MOVETYPE_NOCLIP);
+               this.velocity = '0 0 0'; // just in case?
+               if(!this.cnt)
+                       LogNB("resetidle", NULL);
+               this.cnt = 2;
+               this.nextthink = time;
+       }
+       else if(this.cnt < 4)     // step 2 and 3
+       {
+//             dprint("Step ", ftos(this.cnt), ": Calculated velocity: ", vtos(this.spawnorigin - this.origin), ", time: ", ftos(time), "\n");
+               this.velocity = (this.spawnorigin - this.origin) * (this.cnt - 1); // 1 or 0.5 second movement
+               this.nextthink = time + 0.5;
+               this.cnt += 1;
+       }
+       else     // step 4
+       {
+//             dprint("Step 4: time: ", ftos(time), "\n");
+               if(vdist(this.origin - this.spawnorigin, >, 10)) // should not happen anymore
+                       LOG_TRACE("The ball moved too far away from its spawn origin.\nOffset: ",
+                                  vtos(this.origin - this.spawnorigin), " Velocity: ", vtos(this.velocity), "\n");
+               this.velocity = '0 0 0';
+               setorigin(this, this.spawnorigin); // make sure it's positioned correctly anyway
+               set_movetype(this, MOVETYPE_NONE);
+               setthink(this, InitBall);
+               this.nextthink = max(time, game_starttime) + autocvar_g_nexball_delay_start;
+       }
+}
+
+void football_touch(entity this, entity toucher)
+{
+       if(toucher.solid == SOLID_BSP)
+       {
+               if(time > this.lastground + 0.1)
+               {
+                       _sound(this, CH_TRIGGER, this.noise, VOL_BASE, ATTEN_NORM);
+                       this.lastground = time;
+               }
+               if(this.velocity && !this.cnt)
+                       this.nextthink = time + autocvar_g_nexball_delay_idle;
+               return;
+       }
+       if (!IS_PLAYER(toucher) && !IS_VEHICLE(toucher))
+               return;
+       if(GetResource(toucher, RES_HEALTH) < 1)
+               return;
+       if(!this.cnt)
+               this.nextthink = time + autocvar_g_nexball_delay_idle;
+
+       this.pusher = toucher;
+       this.team = toucher.team;
+
+       if(autocvar_g_nexball_football_physics == -1)   // MrBougo try 1, before decompiling Rev's original
+       {
+               if(toucher.velocity)
+                       this.velocity = toucher.velocity * 1.5 + '0 0 1' * autocvar_g_nexball_football_boost_up;
+       }
+       else if(autocvar_g_nexball_football_physics == 1)         // MrBougo's modded Rev style: partially independant of the height of the aiming point
+       {
+               makevectors(toucher.v_angle);
+               this.velocity = toucher.velocity + v_forward * autocvar_g_nexball_football_boost_forward + '0 0 1' * autocvar_g_nexball_football_boost_up;
+       }
+       else if(autocvar_g_nexball_football_physics == 2)         // 2nd mod try: totally independant. Really playable!
+       {
+               makevectors(toucher.v_angle.y * '0 1 0');
+               this.velocity = toucher.velocity + v_forward * autocvar_g_nexball_football_boost_forward + v_up * autocvar_g_nexball_football_boost_up;
+       }
+       else     // Revenant's original style (from the original mod's disassembly, acknowledged by Revenant)
+       {
+               makevectors(toucher.v_angle);
+               this.velocity = toucher.velocity + v_forward * autocvar_g_nexball_football_boost_forward + v_up * autocvar_g_nexball_football_boost_up;
+       }
+       this.avelocity = -250 * v_forward;  // maybe there is a way to make it look better?
+}
+
+void basketball_touch(entity this, entity toucher)
+{
+       if(toucher.ballcarried)
+       {
+               football_touch(this, toucher);
+               return;
+       }
+       if(!this.cnt && IS_PLAYER(toucher) && !STAT(FROZEN, toucher) && !IS_DEAD(toucher) && (toucher != this.nb_dropper || time > this.nb_droptime + autocvar_g_nexball_delay_collect))
+       {
+               if(GetResource(toucher, RES_HEALTH) < 1)
+                       return;
+               LogNB("caught", toucher);
+               GiveBall(toucher, this);
+       }
+       else if(toucher.solid == SOLID_BSP)
+       {
+               _sound(this, CH_TRIGGER, this.noise, VOL_BASE, ATTEN_NORM);
+               if(this.velocity && !this.cnt)
+                       this.nextthink = min(time + autocvar_g_nexball_delay_idle, this.teamtime);
+       }
+}
+
+void GoalTouch(entity this, entity toucher)
+{
+       entity ball;
+       float isclient, pscore, otherteam;
+       string pname;
+
+       if(game_stopped) return;
+       if((this.spawnflags & GOAL_TOUCHPLAYER) && toucher.ballcarried)
+               ball = toucher.ballcarried;
+       else
+               ball = toucher;
+       if(ball.classname != "nexball_basketball")
+               if(ball.classname != "nexball_football")
+                       return;
+       if((!ball.pusher && this.team != GOAL_OUT) || ball.cnt)
+               return;
+       EXACTTRIGGER_TOUCH(this, toucher);
+
+
+       if(NumTeams(nb_teams) == 2)
+               otherteam = OtherTeam(ball.team);
+       else
+               otherteam = 0;
+
+       if((isclient = IS_CLIENT(ball.pusher)))
+               pname = ball.pusher.netname;
+       else
+               pname = "Someone (?)";
+
+       if(ball.team == this.team)               //owngoal (regular goals)
+       {
+               LogNB("owngoal", ball.pusher);
+               bprint("Boo! ", pname, "^7 scored a goal against their own team!\n");
+               pscore = -1;
+       }
+       else if(this.team == GOAL_FAULT)
+       {
+               LogNB("fault", ball.pusher);
+               if(NumTeams(nb_teams) == 2)
+                       bprint(Team_ColoredFullName(otherteam), " gets a point due to ", pname, "^7's silliness.\n");
+               else
+                       bprint(Team_ColoredFullName(ball.team), " loses a point due to ", pname, "^7's silliness.\n");
+               pscore = -1;
+       }
+       else if(this.team == GOAL_OUT)
+       {
+               LogNB("out", ball.pusher);
+               if((this.spawnflags & GOAL_TOUCHPLAYER) && ball.owner)
+                       bprint(pname, "^7 went out of bounds.\n");
+               else
+                       bprint("The ball was returned.\n");
+               pscore = 0;
+       }
+       else                                                       //score
+       {
+               LogNB(strcat("goal:", ftos(this.team)), ball.pusher);
+               bprint("Goaaaaal! ", pname, "^7 scored a point for the ", Team_ColoredFullName(ball.team), ".\n");
+               pscore = 1;
+       }
+
+       _sound(ball, CH_TRIGGER, this.noise, VOL_BASE, ATTEN_NONE);
+
+       if(ball.team && pscore)
+       {
+               if(NumTeams(nb_teams) == 2 && pscore < 0)
+                       TeamScore_AddToTeam(otherteam, ST_NEXBALL_GOALS, -pscore);
+               else
+                       TeamScore_AddToTeam(ball.team, ST_NEXBALL_GOALS, pscore);
+       }
+       if(isclient)
+       {
+               if(pscore > 0)
+                       GameRules_scoring_add(ball.pusher, NEXBALL_GOALS, pscore);
+               else if(pscore < 0)
+                       GameRules_scoring_add(ball.pusher, NEXBALL_FAULTS, -pscore);
+       }
+
+       if(ball.owner)  // Happens on spawnflag GOAL_TOUCHPLAYER
+               DropBall(ball, ball.owner.origin, ball.owner.velocity);
+
+       WaypointSprite_Ping(ball.waypointsprite_attachedforcarrier);
+
+       ball.cnt = 1;
+       setthink(ball, ResetBall);
+       if(ball.classname == "nexball_basketball")
+               settouch(ball, football_touch); // better than func_null: football control until the ball gets reset
+       ball.nextthink = time + autocvar_g_nexball_delay_goal * (this.team != GOAL_OUT);
+}
+
+//=======================//
+//        team ents       //
+//=======================//
+spawnfunc(nexball_team)
+{
+       if(!g_nexball)
+       {
+               delete(this);
+               return;
+       }
+       this.team = this.cnt + 1;
+}
+
+void nb_spawnteam(string teamname, float teamcolor)
+{
+       LOG_TRACE("^2spawned team ", teamname);
+       entity e = new(nexball_team);
+       e.netname = teamname;
+       e.cnt = teamcolor;
+       e.team = e.cnt + 1;
+       //nb_teams += 1;
+}
+
+void nb_spawnteams()
+{
+       bool t_red = false, t_blue = false, t_yellow = false, t_pink = false;
+       entity e;
+       for(e = NULL; (e = find(e, classname, "nexball_goal"));)
+       {
+               switch(e.team)
+               {
+               case NUM_TEAM_1:
+                       if(!t_red)
+                       {
+                               nb_spawnteam("Red", e.team-1)   ;
+                               nb_teams |= BIT(0);
+                               t_red = true;
+                       }
+                       break;
+               case NUM_TEAM_2:
+                       if(!t_blue)
+                       {
+                               nb_spawnteam("Blue", e.team-1)  ;
+                               t_blue = true;
+                               nb_teams |= BIT(1);
+                       }
+                       break;
+               case NUM_TEAM_3:
+                       if(!t_yellow)
+                       {
+                               nb_spawnteam("Yellow", e.team-1);
+                               t_yellow = true;
+                               nb_teams |= BIT(2);
+                       }
+                       break;
+               case NUM_TEAM_4:
+                       if(!t_pink)
+                       {
+                               nb_spawnteam("Pink", e.team-1)  ;
+                               t_pink = true;
+                               nb_teams |= BIT(3);
+                       }
+                       break;
+               }
+       }
+}
+
+void nb_delayedinit(entity this)
+{
+       if(find(NULL, classname, "nexball_team") == NULL)
+               nb_spawnteams();
+       nb_ScoreRules(nb_teams);
+}
+
+
+//=======================//
+//       spawnfuncs       //
+//=======================//
+
+void SpawnBall(entity this)
+{
+       if(!g_nexball) { delete(this); return; }
+
+//     balls += 4; // using the remaining bits to count balls will leave more than the max edict count, so it's fine
+
+       if(this.model == "")
+       {
+               this.model = "models/nexball/ball.md3";
+               this.scale = 1.3;
+       }
+
+       precache_model(this.model);
+       _setmodel(this, this.model);
+       setsize(this, BALL_MINS, BALL_MAXS);
+       ball_scale = this.scale;
+
+       relocate_nexball(this);
+       this.spawnorigin = this.origin;
+
+       this.effects = this.effects | EF_LOWPRECISION;
+
+       if(cvar(strcat("g_", this.classname, "_trail")))  //nexball_basketball :p
+       {
+               this.glow_color = autocvar_g_nexball_trail_color;
+               this.glow_trail = true;
+       }
+
+       set_movetype(this, MOVETYPE_FLY);
+
+       if(autocvar_g_nexball_playerclip_collisions)
+               this.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP;
+
+       if(!autocvar_g_nexball_sound_bounce)
+               this.noise = "";
+       else if(this.noise == "")
+               this.noise = strzone(SND(NB_BOUNCE));
+       //bounce sound placeholder (FIXME)
+       if(this.noise1 == "")
+               this.noise1 = strzone(SND(NB_DROP));
+       //ball drop sound placeholder (FIXME)
+       if(this.noise2 == "")
+               this.noise2 = strzone(SND(NB_STEAL));
+       //stealing sound placeholder (FIXME)
+       if(this.noise) precache_sound(this.noise);
+       precache_sound(this.noise1);
+       precache_sound(this.noise2);
+
+       WaypointSprite_AttachCarrier(WP_NbBall, this, RADARICON_FLAGCARRIER); // the ball's team is not set yet, no rule update needed
+
+       this.reset = ball_restart;
+       setthink(this, InitBall);
+       this.nextthink = game_starttime + autocvar_g_nexball_delay_start;
+}
+
+spawnfunc(nexball_basketball)
+{
+       nexball_mode |= NBM_BASKETBALL;
+       this.classname = "nexball_basketball";
+       if (!(balls & BALL_BASKET))
+       {
+               /*
+               CVTOV(g_nexball_basketball_effects_default);
+               CVTOV(g_nexball_basketball_delay_hold);
+               CVTOV(g_nexball_basketball_delay_hold_forteam);
+               CVTOV(g_nexball_basketball_teamsteal);
+               */
+               autocvar_g_nexball_basketball_effects_default = autocvar_g_nexball_basketball_effects_default & BALL_EFFECTMASK;
+       }
+       if(!this.effects)
+               this.effects = autocvar_g_nexball_basketball_effects_default;
+       this.solid = SOLID_TRIGGER;
+       this.pushable = autocvar_g_nexball_basketball_jumppad;
+       balls |= BALL_BASKET;
+       this.bouncefactor = autocvar_g_nexball_basketball_bouncefactor;
+       this.bouncestop = autocvar_g_nexball_basketball_bouncestop;
+       SpawnBall(this);
+}
+
+spawnfunc(nexball_football)
+{
+       nexball_mode |= NBM_FOOTBALL;
+       this.classname = "nexball_football";
+       this.solid = SOLID_TRIGGER;
+       balls |= BALL_FOOT;
+       this.pushable = autocvar_g_nexball_football_jumppad;
+       this.bouncefactor = autocvar_g_nexball_football_bouncefactor;
+       this.bouncestop = autocvar_g_nexball_football_bouncestop;
+       SpawnBall(this);
+}
+
+bool nb_Goal_Customize(entity this, entity client)
+{
+       entity e = WaypointSprite_getviewentity(client);
+       entity wp_owner = this.owner;
+       if(SAME_TEAM(e, wp_owner)) { return false; }
+
+       return true;
+}
+
+void SpawnGoal(entity this)
+{
+       if(!g_nexball) { delete(this); return; }
+
+       EXACTTRIGGER_INIT;
+
+       if(this.team != GOAL_OUT && Team_IsValidTeam(this.team))
+       {
+               entity wp = WaypointSprite_SpawnFixed(WP_NbGoal, (this.absmin + this.absmax) * 0.5, this, sprite, RADARICON_NONE);
+               wp.colormod = ((this.team) ? Team_ColorRGB(this.team) : '1 0.5 0');
+               setcefc(this.sprite, nb_Goal_Customize);
+       }
+
+       this.classname = "nexball_goal";
+       if(this.noise == "")
+               this.noise = "ctf/respawn.wav";
+       precache_sound(this.noise);
+       settouch(this, GoalTouch);
+}
+
+spawnfunc(nexball_redgoal)
+{
+       this.team = NUM_TEAM_1;
+       SpawnGoal(this);
+}
+spawnfunc(nexball_bluegoal)
+{
+       this.team = NUM_TEAM_2;
+       SpawnGoal(this);
+}
+spawnfunc(nexball_yellowgoal)
+{
+       this.team = NUM_TEAM_3;
+       SpawnGoal(this);
+}
+spawnfunc(nexball_pinkgoal)
+{
+       this.team = NUM_TEAM_4;
+       SpawnGoal(this);
+}
+
+spawnfunc(nexball_fault)
+{
+       this.team = GOAL_FAULT;
+       if(this.noise == "")
+               this.noise = strzone(SND(TYPEHIT));
+       SpawnGoal(this);
+}
+
+spawnfunc(nexball_out)
+{
+       this.team = GOAL_OUT;
+       if(this.noise == "")
+               this.noise = strzone(SND(TYPEHIT));
+       SpawnGoal(this);
+}
+
+//
+//Spawnfuncs preserved for compatibility
+//
+
+spawnfunc(ball)
+{
+       spawnfunc_nexball_football(this);
+}
+spawnfunc(ball_football)
+{
+       spawnfunc_nexball_football(this);
+}
+spawnfunc(ball_basketball)
+{
+       spawnfunc_nexball_basketball(this);
+}
+// The "red goal" is defended by blue team. A ball in there counts as a point for red.
+spawnfunc(ball_redgoal)
+{
+       spawnfunc_nexball_bluegoal(this);       // I blame Revenant
+}
+spawnfunc(ball_bluegoal)
+{
+       spawnfunc_nexball_redgoal(this);        // but he didn't mean to cause trouble :p
+}
+spawnfunc(ball_fault)
+{
+       spawnfunc_nexball_fault(this);
+}
+spawnfunc(ball_bound)
+{
+       spawnfunc_nexball_out(this);
+}
+
+bool ball_customize(entity this, entity client)
+{
+       if(!this.owner)
+       {
+               this.effects &= ~EF_FLAME;
+               this.scale = 1;
+               setcefc(this, func_null);
+               return true;
+       }
+
+       if(client == this.owner)
+       {
+               this.scale = autocvar_g_nexball_viewmodel_scale;
+               if(this.enemy)
+                       this.effects |= EF_FLAME;
+               else
+                       this.effects &= ~EF_FLAME;
+       }
+       else
+       {
+               this.effects &= ~EF_FLAME;
+               this.scale = 1;
+       }
+
+       return true;
+}
+
+void nb_DropBall(entity player)
+{
+       if(player.ballcarried && g_nexball)
+               DropBall(player.ballcarried, player.origin, player.velocity);
+}
+
+MUTATOR_HOOKFUNCTION(nb, ClientDisconnect)
+{
+       entity player = M_ARGV(0, entity);
+
+       nb_DropBall(player);
+}
+
+MUTATOR_HOOKFUNCTION(nb, PlayerDies)
+{
+       entity frag_target = M_ARGV(2, entity);
+
+       nb_DropBall(frag_target);
+}
+
+MUTATOR_HOOKFUNCTION(nb, MakePlayerObserver)
+{
+       entity player = M_ARGV(0, entity);
+
+       nb_DropBall(player);
+       return false;
+}
+
+MUTATOR_HOOKFUNCTION(nb, PlayerPreThink)
+{
+       entity player = M_ARGV(0, entity);
+
+       makevectors(player.v_angle);
+       if(nexball_mode & NBM_BASKETBALL)
+       {
+               if(player.ballcarried)
+               {
+                       // 'view ball'
+                       player.ballcarried.velocity = player.velocity;
+                       setcefc(player.ballcarried, ball_customize);
+
+                       vector org = player.origin + player.view_ofs +
+                                         v_forward * autocvar_g_nexball_viewmodel_offset.x +
+                                         v_right * autocvar_g_nexball_viewmodel_offset.y +
+                                         v_up * autocvar_g_nexball_viewmodel_offset.z;
+                       setorigin(player.ballcarried, org);
+
+                       // 'safe passing'
+                       if(autocvar_g_nexball_safepass_maxdist)
+                       {
+                               if(player.ballcarried.wait < time && player.ballcarried.enemy)
+                               {
+                                       //centerprint(player, sprintf("Lost lock on %s", player.ballcarried.enemy.netname));
+                                       player.ballcarried.enemy = NULL;
+                               }
+
+
+                               //tracebox(player.origin + player.view_ofs, '-2 -2 -2', '2 2 2', player.origin + player.view_ofs + v_forward * autocvar_g_nexball_safepass_maxdist);
+                               crosshair_trace(player);
+                               if( trace_ent &&
+                                       IS_CLIENT(trace_ent) &&
+                                       !IS_DEAD(trace_ent) &&
+                                       trace_ent.team == player.team &&
+                                       vdist(trace_ent.origin - player.origin, <=, autocvar_g_nexball_safepass_maxdist) )
+                               {
+
+                                       //if(player.ballcarried.enemy != trace_ent)
+                                       //      centerprint(player, sprintf("Locked to %s", trace_ent.netname));
+                                       player.ballcarried.enemy = trace_ent;
+                                       player.ballcarried.wait = time + autocvar_g_nexball_safepass_holdtime;
+
+
+                               }
+                       }
+               }
+               else
+               {
+                       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+                       {
+                               .entity weaponentity = weaponentities[slot];
+
+                               if(STAT(WEAPONS, player.(weaponentity)))
+                               {
+                                       STAT(WEAPONS, player) = STAT(WEAPONS, player.(weaponentity));
+                                       Weapon w = WEP_NEXBALL;
+                                       w.wr_resetplayer(w, player);
+                                       player.(weaponentity).m_switchweapon = player.m_switchweapon;
+                                       W_SwitchWeapon(player, player.(weaponentity).m_switchweapon, weaponentity);
+
+                                       STAT(WEAPONS, player.(weaponentity)) = '0 0 0';
+                               }
+                       }
+               }
+
+       }
+
+       nexball_setstatus(player);
+}
+
+MUTATOR_HOOKFUNCTION(nb, SpectateCopy)
+{
+       entity spectatee = M_ARGV(0, entity);
+       entity client = M_ARGV(1, entity);
+
+       STAT(NB_METERSTART, client) = STAT(NB_METERSTART, spectatee);
+}
+
+MUTATOR_HOOKFUNCTION(nb, PlayerSpawn)
+{
+       entity player = M_ARGV(0, entity);
+
+       STAT(NB_METERSTART, player) = 0;
+       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+       {
+               .entity weaponentity = weaponentities[slot];
+               STAT(WEAPONS, player.(weaponentity)) = '0 0 0';
+       }
+
+       if (nexball_mode & NBM_BASKETBALL)
+               STAT(WEAPONS, player) |= WEPSET(NEXBALL);
+       else
+               STAT(WEAPONS, player) = '0 0 0';
+
+       return false;
+}
+
+MUTATOR_HOOKFUNCTION(nb, PlayerPhysics_UpdateStats)
+{
+       entity player = M_ARGV(0, entity);
+       // these automatically reset, no need to worry
+
+       if(player.ballcarried)
+               STAT(MOVEVARS_HIGHSPEED, player) *= autocvar_g_nexball_basketball_carrier_highspeed;
+}
+
+MUTATOR_HOOKFUNCTION(nb, ForbidThrowCurrentWeapon)
+{
+       //entity player = M_ARGV(0, entity);
+       entity wepent = M_ARGV(1, entity);
+
+       return wepent.m_weapon == WEP_NEXBALL;
+}
+
+MUTATOR_HOOKFUNCTION(nb, ForbidDropCurrentWeapon)
+{
+       //entity player = M_ARGV(0, entity);
+       int wep = M_ARGV(1, int);
+
+       return wep == WEP_MORTAR.m_id; // TODO: what is this for?
+}
+
+MUTATOR_HOOKFUNCTION(nb, FilterItem)
+{
+       entity item = M_ARGV(0, entity);
+
+       if(Item_IsLoot(item))
+       if(item.weapon == WEP_NEXBALL.m_id)
+               return true;
+
+       return false;
+}
+
+MUTATOR_HOOKFUNCTION(nb, ItemTouch)
+{
+       entity item = M_ARGV(0, entity);
+       entity toucher = M_ARGV(1, entity);
+
+       if(item.weapon && toucher.ballcarried)
+               return MUT_ITEMTOUCH_RETURN; // no new weapons for you, mister!
+
+       return MUT_ITEMTOUCH_CONTINUE;
+}
+
+MUTATOR_HOOKFUNCTION(nb, TeamBalance_CheckAllowedTeams)
+{
+       M_ARGV(1, string) = "nexball_team";
+       return true;
+}
+
+MUTATOR_HOOKFUNCTION(nb, WantWeapon)
+{
+       M_ARGV(1, float) = 0; // weapon is set a few lines later, apparently
+       return true;
+}
+
+MUTATOR_HOOKFUNCTION(nb, DropSpecialItems)
+{
+       entity frag_target = M_ARGV(0, entity);
+
+       if(frag_target.ballcarried)
+               DropBall(frag_target.ballcarried, frag_target.origin, frag_target.velocity);
+
+       return false;
+}
+
+MUTATOR_HOOKFUNCTION(nb, SendWaypoint)
+{
+       M_ARGV(2, int) &= ~0x80;
+}
+
+REGISTER_MUTATOR(nb, false)
+{
+    MUTATOR_STATIC();
+       MUTATOR_ONADD
+       {
+               g_nexball_meter_period = autocvar_g_nexball_meter_period;
+               if(g_nexball_meter_period <= 0)
+                       g_nexball_meter_period = 2; // avoid division by zero etc. due to silly users
+               g_nexball_meter_period = rint(g_nexball_meter_period * 32) / 32; //Round to 1/32ths to send as a byte multiplied by 32
+
+               // General settings
+               /*
+               CVTOV(g_nexball_football_boost_forward);   //100
+               CVTOV(g_nexball_football_boost_up);             //200
+               CVTOV(g_nexball_delay_idle);                       //10
+               CVTOV(g_nexball_football_physics);               //0
+               */
+               radar_showennemies = autocvar_g_nexball_radar_showallplayers;
+
+               InitializeEntity(NULL, nb_delayedinit, INITPRIO_GAMETYPE);
+               WEP_NEXBALL.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
+
+               GameRules_teams(true);
+               GameRules_limit_score(autocvar_g_nexball_goallimit);
+               GameRules_limit_lead(autocvar_g_nexball_goalleadlimit);
+       }
+
+       MUTATOR_ONROLLBACK_OR_REMOVE
+       {
+               WEP_NEXBALL.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
+       }
+       return 0;
+}
diff --git a/qcsrc/common/gamemodes/gamemode/nexball/sv_nexball.qh b/qcsrc/common/gamemodes/gamemode/nexball/sv_nexball.qh
new file mode 100644 (file)
index 0000000..d7cde3a
--- /dev/null
@@ -0,0 +1,34 @@
+#pragma once
+
+//EF_BRIGHTFIELD|EF_BRIGHTLIGHT|EF_DIMLIGHT|EF_BLUE|EF_RED|EF_FLAME
+const float BALL_EFFECTMASK = 1229;
+const vector BALL_MINS = '-16 -16 -16'; // The model is 24*24*24
+const vector BALL_MAXS = '16 16 16';
+const vector BALL_ATTACHORG = '3 0 16';
+const float BALL_FOOT = 1;
+const float BALL_BASKET = 2;
+//spawnflags
+const float GOAL_TOUCHPLAYER = 1;
+//goal types
+const float GOAL_FAULT = -1;
+const float GOAL_OUT = -2;
+
+void DropBall(entity ball, vector org, vector vel);
+float autocvar_g_nexball_football_boost_forward;
+float autocvar_g_nexball_football_boost_up;
+float autocvar_g_nexball_football_physics;
+float autocvar_g_nexball_delay_idle;
+float autocvar_g_nexball_basketball_delay_hold;
+float autocvar_g_nexball_basketball_delay_hold_forteam;
+float autocvar_g_nexball_basketball_effects_default;
+float autocvar_g_nexball_basketball_teamsteal;
+float autocvar_g_nexball_meter_period;
+
+float balls;
+float ball_scale;
+float nb_teams;
+
+.entity nb_dropper;
+.float nb_droptime;
+
+.float teamtime;
index 73b887260c10b785d4a60c013f6dd0ef87925625..ccabc47a518c502e9196af25e26a632032e23773 100644 (file)
@@ -1,7 +1,7 @@
 #pragma once
 
 CLASS(BallStealer, PortoLaunch)
-/* flags     */ ATTRIB(BallStealer, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
+/* flags     */ ATTRIB(BallStealer, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_NOTRUEAIM);
 /* impulse   */ ATTRIB(BallStealer, impulse, int, 0);
 /* refname   */ ATTRIB(BallStealer, netname, string, "ballstealer");
 /* wepname   */ ATTRIB(BallStealer, m_name, string, _("Ball Stealer"));
index d4303efbd97124579a115c916b86aee7a0a54056..3128bae26684ecace22264ff3ef5fba9c3bd5d2a 100644 (file)
@@ -988,7 +988,7 @@ void ons_GeneratorThink(entity this)
                {
                        Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_ONS_NOTSHIELDED_TEAM);
                        msg_entity = it;
-                       soundto(MSG_ONE, this, CHAN_AUTO, SND(KH_ALARM), VOL_BASE, ATTEN_NONE); // FIXME: unique sound?
+                       soundto(MSG_ONE, this, CHAN_AUTO, SND(ONS_GENERATOR_ALARM), VOL_BASE, ATTEN_NONE);
                }
                else
                        Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM(this.team, CENTER_ONS_NOTSHIELDED));
index a0f67b759b9981c72d7e2e27a5394479c111a275..729f7e236e697e2aaef3a696b2f8d3f94a694e31 100644 (file)
@@ -10,12 +10,26 @@ bool corner_send(entity this, entity to, int sf)
 
        WriteVector(MSG_ENTITY, this.origin);
 
-       WriteString(MSG_ENTITY, this.target);
-       WriteString(MSG_ENTITY, this.target2);
-       WriteString(MSG_ENTITY, this.target3);
-       WriteString(MSG_ENTITY, this.target4);
-       WriteString(MSG_ENTITY, this.targetname);
-       WriteByte(MSG_ENTITY, this.target_random);
+       sf = 0;
+       sf = BITSET(sf, BIT(0), this.target_random);
+
+       sf = BITSET(sf, BIT(1), this.target && this.target != "");
+       sf = BITSET(sf, BIT(2), this.target2 && this.target2 != "");
+       sf = BITSET(sf, BIT(3), this.target3 && this.target3 != "");
+       sf = BITSET(sf, BIT(4), this.target4 && this.target4 != "");
+       sf = BITSET(sf, BIT(5), this.targetname && this.targetname != "");
+
+       WriteByte(MSG_ENTITY, sf);
+       if(sf & BIT(1))
+               WriteString(MSG_ENTITY, this.target);
+       if(sf & BIT(2))
+               WriteString(MSG_ENTITY, this.target2);
+       if(sf & BIT(3))
+               WriteString(MSG_ENTITY, this.target3);
+       if(sf & BIT(4))
+               WriteString(MSG_ENTITY, this.target4);
+       if(sf & BIT(5))
+               WriteString(MSG_ENTITY, this.targetname);
 
        WriteByte(MSG_ENTITY, this.wait);
 
@@ -54,12 +68,14 @@ NET_HANDLE(ENT_CLIENT_CORNER, bool isnew)
        this.origin = ReadVector();
        setorigin(this, this.origin);
 
-       this.target = strzone(ReadString());
-       this.target2 = strzone(ReadString());
-       this.target3 = strzone(ReadString());
-       this.target4 = strzone(ReadString());
-       this.targetname = strzone(ReadString());
-       this.target_random = ReadByte();
+       int targbits = ReadByte();
+       this.target_random = (targbits & BIT(0));
+
+       this.target = ((targbits & BIT(1)) ? strzone(ReadString()) : string_null);
+       this.target2 = ((targbits & BIT(2)) ? strzone(ReadString()) : string_null);
+       this.target3 = ((targbits & BIT(3)) ? strzone(ReadString()) : string_null);
+       this.target4 = ((targbits & BIT(4)) ? strzone(ReadString()) : string_null);
+       this.targetname = ((targbits & BIT(5)) ? strzone(ReadString()) : string_null);
 
        this.wait = ReadByte();
 
index 7c70b8444e0fac5490ff7a0d5cf8882ef1dd59a7..6e9f02b874a2c51610282c881121da037dbfc2c5 100644 (file)
@@ -46,7 +46,7 @@ void dynlight_think(entity this)
 void dynlight_find_aiment(entity this)
 {
        entity targ;
-       if (!this.target)
+       if (!this.target || this.target == "")
                objerror (this, "dynlight: no target to follow");
 
        targ = find(NULL, targetname, this.target);
@@ -62,7 +62,7 @@ void dynlight_find_aiment(entity this)
 void dynlight_find_path(entity this)
 {
        entity targ;
-       if (!this.target)
+       if (!this.target || this.target == "")
                objerror (this, "dynlight: no target to follow");
 
        targ = find(NULL, targetname, this.target);
@@ -74,7 +74,7 @@ void dynlight_find_path(entity this)
 void dynlight_find_target(entity this)
 {
        entity targ;
-       if (!this.target)
+       if (!this.target || this.target == "")
                objerror (this, "dynlight: no target to follow");
 
        targ = find(NULL, targetname, this.target);
index 126a20ea26ec08e254c1ee6e9d9473479b084dda..e7eedd52c413474745eab4e7c142db34f14dba34 100644 (file)
@@ -43,7 +43,10 @@ spawnfunc(info_teleport_destination)
        {
        }
        else
+       {
                objerror (this, "^3Teleport destination without a targetname");
+               return; // don't link it to CSQC in this case!
+       }
 
        teleport_dest_link(this);
 }
index 5a63872dbd6c46b6742b3534be7b4531c0d38ef2..55ccf41fbf2db9da6b46b1e3008a027795d16878 100644 (file)
@@ -272,7 +272,7 @@ void Net_TargetMusic()
 
 void Ent_TriggerMusic_Think(entity this)
 {
-       if(this.active == ACTIVE_NOT)
+       if(this.active == ACTIVE_NOT || intermission)
        {
                return;
        }
index 339ade52a775cc86462c7f991b82a8d5ba8ac366..da86cabce89b83c048ed8a99342e07d501dcee2b 100644 (file)
@@ -257,7 +257,7 @@ void teleport_findtarget(entity this)
        if(n == 0)
        {
                // no dest!
-               objerror (this, "Teleporter with nonexistant target");
+               objerror (this, "Teleporter with nonexistent target");
                return;
        }
        else if(n == 1)
index 9156439f99e3bf19bb9bdc8425efe1fdcd06d53d..db255ebb7aff0d80f596dfeb91cdf35a43cf988d 100644 (file)
@@ -5,7 +5,7 @@ void counter_reset(entity this);
 void counter_use(entity this, entity actor, entity trigger)
 {
        entity store = this;
-       if(this.spawnflags & COUNTER_PER_PLAYER)
+       if(this.spawnflags & COUNTER_PER_PLAYER) // FIXME: multiple counters in the map will not function correctly, and upon trigger reset the player won't be able to use it again!
        {
                if(!IS_PLAYER(actor))
                        return;
index 94abd4041d3d1ff9a1a6f24f5a7db8284819244e..b110d9913fd97baa5b1d628b69c78fd173d32578 100644 (file)
@@ -18,7 +18,7 @@ void trigger_heal_touch(entity this, entity toucher)
                                toucher.triggerhealtime = time + this.delay;
 
                        bool playthesound = (this.spawnflags & HEAL_SOUND_ALWAYS);
-                       bool healed = Heal(toucher, this, GetResource(this, RES_HEALTH), this.max_health);
+                       bool healed = Heal(toucher, this, this.health, this.max_health);
 
                        if(playthesound || healed)
                                _sound (toucher, CH_TRIGGER, this.noise, VOL_BASE, ATTEN_NORM);
@@ -36,8 +36,8 @@ void trigger_heal_init(entity this)
        this.active = ACTIVE_ACTIVE;
        if(!this.delay)
                this.delay = 1;
-       if(!GetResource(this, RES_HEALTH))
-               SetResourceExplicit(this, RES_HEALTH, 10); // TODO: use a special field for this, it doesn't have actual health!
+       if(!this.health)
+               this.health = 10;
        if(!this.max_health)
                this.max_health = 200; // max health topoff for field
        if(this.noise == "")
index a61935eb8c5633515f95924872fb9daa25a49ccf..f438fbf01f5f8295032f45aa8e76647825377b04 100644 (file)
@@ -339,13 +339,57 @@ bool trigger_push_testorigin_for_item(entity tracetest_ent, entity item, vector
 }
 #endif
 
+#ifdef SVQC
+vector trigger_push_get_start_point(entity this)
+{
+       // calculate a typical start point for the jump
+       vector org = (this.absmin + this.absmax) * 0.5;
+       org.z = this.absmax.z - PL_MIN_CONST.z - 7;
+       return org;
+}
+
+float trigger_push_get_push_time(entity this, vector endpos)
+{
+       vector org = trigger_push_get_start_point(this);
+
+       float grav = PHYS_GRAVITY(NULL);
+
+       entity t = this.enemy;
+       if (t)
+       {
+               entity e = spawn();
+               setsize(e, PL_MIN_CONST, PL_MAX_CONST);
+               e.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
+               vector v = trigger_push_calculatevelocity(org, t, this.height, e);
+               vector v2 = trigger_push_calculatevelocity(endpos, t, this.height, e);
+               delete(e);
+               return (v.z + v2.z) / grav;
+       }
+       else if (!(this.target && this.target != ""))
+       {
+               if (!this.team)
+               {
+                       vector v = this.movedir;
+
+                       float t = v.z / grav;
+                       float jump_height = 1/2 * grav * (t ** 2);
+                       float remaining_height = org.z + jump_height - endpos.z;
+                       float v2_z = sqrt(2 * grav * remaining_height);
+
+                       return (v.z + v2_z) / grav;
+               }
+       }
+       return 0;
+}
+#endif
+
 /// if (item != NULL) returns true if the item can be reached by using this jumppad, false otherwise
 /// if (item == NULL) tests jumppad's trajectory and eventually spawns waypoints for it (return value doesn't matter)
 bool trigger_push_test(entity this, entity item)
 {
-       // first calculate a typical start point for the jump
-       vector org = (this.absmin + this.absmax) * 0.5;
-       org.z = this.absmax.z - PL_MIN_CONST.z - 7;
+#ifdef SVQC
+       vector org = trigger_push_get_start_point(this);
+#endif
 
        if (this.target)
        {
index 16118cb9d6e54906ea35f5634d095ad879f2a96f..7321fe23f996a4e50b885194fb3c98fd26e2d8a3 100644 (file)
@@ -1,7 +1,7 @@
 #include "magicear.qh"
 #ifdef SVQC
-float magicear_matched;
-float W_Tuba_HasPlayed(entity pl, .entity weaponentity, string melody, float instrument, float ignorepitch, float mintempo, float maxtempo);
+#include <common/weapons/weapon/tuba.qh>
+bool magicear_matched;
 string trigger_magicear_processmessage(entity ear, entity source, float teamsay, entity privatesay, string msgin)
 {
        float domatch, dotrigger, matchstart, l;
index 0717f4beadd4eeb4aa0ae1c2a7cfcc94af38a0f9..f7d9df2900c4c8c40403ede1f45bc71ea3fcf326 100644 (file)
 
 /*
 *              t_swamp.c
-*              Adds spawnfunc_trigger_swamp and suppoart routines for xonotic 1.2.1+
+*              Adds spawnfunc_trigger_swamp and support routines for nexuiz 1.2.1+ and xonotic
 *              Author tZork (Jakob MG)
 *              jakob@games43.se
 *              2005 11 29
 */
 
-.float swamp_interval; //Hurt players in swamp with this interval
-.float swamp_slowdown; //Players in swamp get slowd down by this mutch 0-1 is slowdown 1-~ is speedup (!?)
-.float swamp_lifetime;  // holds the points remaining until slug dies (not quite health!) 
-.entity swampslug;
-
-#ifdef SVQC
-spawnfunc(trigger_swamp);
-#endif
-void swamp_touch(entity this, entity toucher);
-void swampslug_think(entity this);
-
 
 /*
 * Uses a entity calld swampslug to handle players in the swamp
@@ -46,7 +35,11 @@ void swampslug_think(entity this)
        //Slug dead? then remove curses.
        if(GetResource(this, RES_HEALTH) <= 0)
        {
-               this.owner.in_swamp = 0;
+               if(this.owner.swampslug == this)
+               {
+                       this.owner.in_swamp = false;
+                       this.owner.swampslug = NULL;
+               }
                delete(this);
                //centerprint(this.owner,"Killing slug...\n");
                return;
@@ -72,11 +65,12 @@ void swamp_touch(entity this, entity toucher)
        EXACTTRIGGER_TOUCH(this, toucher);
 
        // Chech if player alredy got a swampslug.
-       if(toucher.in_swamp != 1)
+       if(!toucher.in_swamp)
        {
                // If not attach one.
                //centerprint(toucher,"Entering swamp!\n");
-               toucher.swampslug = spawn();
+               if(!toucher.swampslug) // just incase
+                       toucher.swampslug = spawn();
                toucher.swampslug.swamp_lifetime = 2;
                setthink(toucher.swampslug, swampslug_think);
                toucher.swampslug.nextthink = time;
@@ -84,11 +78,11 @@ void swamp_touch(entity this, entity toucher)
                toucher.swampslug.dmg = this.dmg;
                toucher.swampslug.swamp_interval = this.swamp_interval;
                toucher.swamp_slowdown = this.swamp_slowdown;
-               toucher.in_swamp = 1;
+               toucher.in_swamp = true;
                return;
        }
 
-       //toucher.in_swamp = 1;
+       //toucher.in_swamp = true;
 
        //Revitalize players swampslug
        toucher.swampslug.swamp_lifetime = 2;
@@ -116,8 +110,8 @@ void swamp_link(entity this)
 }
 
 /*QUAKED spawnfunc_trigger_swamp (.5 .5 .5) ?
-Players gettin into the swamp will
-get slowd down and damaged
+Players in the swamp will be
+slowed down and damaged over time
 */
 spawnfunc(trigger_swamp)
 {
index f4df98378d544659b1c22f0c663919fb95f90c17..bfe860ed03af9561d2c4e37720adb873a4f83438 100644 (file)
@@ -2,7 +2,16 @@
 
 .float swamp_interval; //Hurt players in swamp with this interval
 .float swamp_slowdown; //Players in swamp get slowd down by this mutch 0-1 is slowdown 1-~ is speedup (!?)
-.entity swampslug;
 
-.float in_swamp;              // bool
+.bool in_swamp;
 .entity swampslug;            // Uses this to release from swamp ("untouch" fix)
+
+.float swamp_interval; //Hurt players in swamp with this interval
+.float swamp_slowdown; //Players in swamp get slowd down by this mutch 0-1 is slowdown 1-~ is speedup (!?)
+.float swamp_lifetime;  // holds the points remaining until slug dies (not quite health!)
+
+#ifdef SVQC
+spawnfunc(trigger_swamp);
+#endif
+void swamp_touch(entity this, entity toucher);
+void swampslug_think(entity this);
index 1608f471da24f10c4e09e32bcb8a8e1ef0345e71..fd9e3941e1285daafce81122fecfd8763a29b703 100644 (file)
@@ -219,7 +219,7 @@ bool HUD_MinigameMenu_Click_ExpandCollapse(entity this)
        {
                for ( e = HUD_MinigameMenu_entries; e != NULL; e = e.list_next )
                {
-                       if ( e.flags & 2 && e.origin_x == this.origin_x)
+                       if ( (e.flags & 2) && e.origin_x == this.origin_x)
                                HUD_MinigameMenu_Click(e);
                }
 
index 38aa4e33ada8d62930db4634610e5f2cb8610221..c6a1c2199b62b1c5a6ec305cbf81a28bbe3803e0 100644 (file)
@@ -17,7 +17,7 @@ CLASS(Model, Object)
             LOG_WARNF("Missing model: \"%s\"", s);
             return;
         }
-        profile(sprintf("precache_model(\"%s\")", s));
+        //profile(sprintf("precache_model(\"%s\")", s));
         precache_model(s);
         strcpy(this.model_str_, s);
     }
index 86e780e0a4657aa523489eb0b9ad82bc7bf9f698..efdd836d21e8af7bedd7de2ebffe8555031e173a 100644 (file)
@@ -36,7 +36,8 @@ CLASS(OffhandMageTeleport, OffhandWeapon)
         player.OffhandMageTeleport_key_pressed = key_pressed;
     }
 ENDCLASS(OffhandMageTeleport)
-OffhandMageTeleport OFFHAND_MAGE_TELEPORT; STATIC_INIT(OFFHAND_MAGE_TELEPORT) { OFFHAND_MAGE_TELEPORT = NEW(OffhandMageTeleport); }
+OffhandMageTeleport OFFHAND_MAGE_TELEPORT;
+STATIC_INIT(OFFHAND_MAGE_TELEPORT) { OFFHAND_MAGE_TELEPORT = NEW(OffhandMageTeleport); }
 
 float autocvar_g_monster_mage_health;
 float autocvar_g_monster_mage_damageforcescale = 0.5;
index 18f8f5963f2d9e704cbff2ebbf42618a41b024d4..23de31062cae854df3882b62ee0afdd1c69b04a1 100644 (file)
@@ -23,7 +23,7 @@ REGISTER_MONSTER(MAGE, NEW(Mage));
 #include <common/items/_mod.qh>
 
 CLASS(MageSpike, PortoLaunch)
-/* flags     */ ATTRIB(MageSpike, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
+/* flags     */ ATTRIB(MageSpike, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK);
 /* impulse   */ ATTRIB(MageSpike, impulse, int, 9);
 /* refname   */ ATTRIB(MageSpike, netname, string, "magespike");
 /* wepname   */ ATTRIB(MageSpike, m_name, string, _("Mage spike"));
index 908f0f942070cd758715adbf72024759e248d62d..679b140494aa48d7c679b5df85725666b9111936 100644 (file)
@@ -22,7 +22,7 @@ REGISTER_MONSTER(SPIDER, NEW(Spider));
 #include <common/weapons/_all.qh>
 
 CLASS(SpiderAttack, PortoLaunch)
-/* flags     */ ATTRIB(SpiderAttack, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
+/* flags     */ ATTRIB(SpiderAttack, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK);
 /* impulse   */ ATTRIB(SpiderAttack, impulse, int, 9);
 /* refname   */ ATTRIB(SpiderAttack, netname, string, "spider");
 /* wepname   */ ATTRIB(SpiderAttack, m_name, string, _("Spider attack"));
index 2c5df05646e4a1615a12485fe849d06f02d09f6c..e54c9a797332a96aa2dbe000f6288dbe0f80ee4f 100644 (file)
@@ -22,7 +22,7 @@ REGISTER_MONSTER(WYVERN, NEW(Wyvern));
 #include <common/weapons/_all.qh>
 
 CLASS(WyvernAttack, PortoLaunch)
-/* flags     */ ATTRIB(WyvernAttack, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
+/* flags     */ ATTRIB(WyvernAttack, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK);
 /* impulse   */ ATTRIB(WyvernAttack, impulse, int, 9);
 /* refname   */ ATTRIB(WyvernAttack, netname, string, "wyvern");
 /* wepname   */ ATTRIB(WyvernAttack, m_name, string, _("Wyvern attack"));
index 97a68b5f8f92877e95d115b0bf6c50d03b804088..0673cd0baf24810d20dc452ce469e73a6ae31a51 100644 (file)
@@ -1095,15 +1095,12 @@ void Monster_Move_2D(entity this, float mspeed, bool allow_jumpoff)
        if(trace_ent && IS_MONSTER(trace_ent))
                reverse = true;
 
-       // TODO: fix this... tracing is broken if the floor is thin
-       /*
-       if(!allow_jumpoff)
+       if(!allow_jumpoff && IS_ONGROUND(this))
        {
-               a = b - '0 0 32';
-               traceline(b, a, MOVE_WORLDONLY, this);
+               traceline(b, b - '0 0 32', MOVE_NORMAL, this);
                if(trace_fraction == 1.0)
                        reverse = true;
-       } */
+       }
 
        if(reverse)
        {
@@ -1321,7 +1318,7 @@ bool Monster_Spawn(entity this, bool check_appear, int mon_id)
 
        if(!autocvar_g_monsters) { Monster_Remove(this); return false; }
 
-       if(!(this.spawnflags & MONSTERFLAG_RESPAWNED))
+       if(!(this.spawnflags & MONSTERFLAG_RESPAWNED) && !(this.flags & FL_MONSTER))
        {
                IL_PUSH(g_monsters, this);
                if(this.mdl && this.mdl != "")
index d3f4ee740ab1543d2bf8fae2090e111842f251de..13c98e93fa1f64e75271e79cba146614c1b6dd94 100644 (file)
@@ -16,6 +16,7 @@ void spawner_use(entity this, entity actor, entity trigger)
        e.noalign = this.noalign;
        e.angles = this.angles;
        e.monster_skill = this.monster_skill;
+       e.skin = this.skin;
        e = spawnmonster(e, this.spawnmob, 0, this, this, this.origin, false, true, this.monster_moveflags);
 }
 
index c1d658576e2cb4b22e43a7e6446356312467265f..cc4cc0129593044474468adff6b9434636fcdcf9 100644 (file)
@@ -171,7 +171,8 @@ void Mutator_Remove(Mutator mut);
 bool mutator_log = false;
 .bool m_added;
 
-#define MUTATOR_IS_ENABLED(this) MUTATOR_##this.mutatorcheck()
+#define _MUTATOR_IS_ENABLED(this) this.mutatorcheck()
+#define MUTATOR_IS_ENABLED(this) _MUTATOR_IS_ENABLED(MUTATOR_##this)
 
 #ifdef GAMEQC
 /** server mutators activate corresponding client mutators for all clients */
@@ -276,7 +277,7 @@ STATIC_INIT(Mutators) {
 }
 
 STATIC_INIT_LATE(Mutators) {
-    FOREACH(Mutators, it.mutatorcheck(), Mutator_Add(it));
+    FOREACH(Mutators, _MUTATOR_IS_ENABLED(it), Mutator_Add(it));
 }
 
 #define MUTATOR_ONADD                   if (mode == MUTATOR_ADDING)
index 7d4e583675b812169ee16ebc076b57f3973ee7e3..b381db4be19a6f0d9c8338f4f406d7f2f3a6e868 100644 (file)
@@ -3,6 +3,10 @@
 #include <common/teams.qh>
 #include <common/util.qh>
 
+#ifdef GAMEQC
+#include <common/mutators/mutator/waypoints/all.qh>
+#endif
+
 #ifdef GAMEQC
 REGISTER_WAYPOINT(Buff, _("Buff"), "", '1 0.5 0', 1);
 REGISTER_RADARICON(Buff, 1);
@@ -35,10 +39,10 @@ CLASS(Buff, Pickup)
 ENDCLASS(Buff)
 
 STATIC_INIT(REGISTER_BUFFS) {
-    FOREACH(Buffs, true, {
-        it.m_itemid = BIT(it.m_id - 1); \
-        it.m_sprite = strzone(strcat("buff-", it.netname)); \
-    });
+       FOREACH(Buffs, true, {
+               it.m_itemid = BIT(it.m_id - 1);
+               it.m_sprite = strzone(strcat("buff-", it.netname));
+       });
 }
 
 #ifdef SVQC
index c93902291da2383ca99ee6cabda85463009ac3b3..c9dbe5add1674f004a82bff50a180f9649172c1d 100644 (file)
@@ -1,3 +1,6 @@
 #pragma once
 
 #include "buffs.qh"
+
+float cvar_cl_buffs_autoreplace;
+REPLICATE(cvar_cl_buffs_autoreplace, bool, "cl_buffs_autoreplace");
index 58663be1ac72aafd49268046138727770b250871..97df48106dcbc935fa4e38c0720f42b8cc3a0854 100644 (file)
@@ -180,9 +180,11 @@ void buff_Touch(entity this, entity toucher)
        {
                if (CS(toucher).cvar_cl_buffs_autoreplace && STAT(BUFFS, toucher) != STAT(BUFFS, this))
                {
+                       // TODO: lost-gained notification for this case
                        int buffid = buff_FirstFromFlags(STAT(BUFFS, toucher)).m_id;
-                       //Send_Notification(NOTIF_ONE, toucher, MSG_MULTI, ITEM_BUFF_DROP, STAT(BUFFS, toucher));
-                       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ITEM_BUFF_LOST, toucher.netname, buffid);
+                       Send_Notification(NOTIF_ONE, toucher, MSG_INFO, INFO_ITEM_BUFF_LOST, toucher.netname, buffid);
+                       if(!IS_INDEPENDENT_PLAYER(toucher))
+                               Send_Notification(NOTIF_ALL_EXCEPT, toucher, MSG_INFO, INFO_ITEM_BUFF_LOST, toucher.netname, buffid);
 
                        STAT(BUFFS, toucher) = 0;
                        //sound(toucher, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
@@ -193,13 +195,17 @@ void buff_Touch(entity this, entity toucher)
        this.owner = toucher;
        this.buff_active = false;
        this.lifetime = 0;
-       int buffid = buff_FirstFromFlags(STAT(BUFFS, this)).m_id;
-       Send_Notification(NOTIF_ONE, toucher, MSG_MULTI, ITEM_BUFF_GOT, buffid);
-       Send_Notification(NOTIF_ALL_EXCEPT, toucher, MSG_INFO, INFO_ITEM_BUFF, toucher.netname, buffid);
+       entity thebuff = buff_FirstFromFlags(STAT(BUFFS, this));
+       Send_Notification(NOTIF_ONE, toucher, MSG_MULTI, ITEM_BUFF_GOT, thebuff.m_id);
+       if(!IS_INDEPENDENT_PLAYER(toucher))
+               Send_Notification(NOTIF_ALL_EXCEPT, toucher, MSG_INFO, INFO_ITEM_BUFF, toucher.netname, thebuff.m_id);
 
        Send_Effect(EFFECT_ITEM_PICKUP, CENTER_OR_VIEWOFS(this), '0 0 0', 1);
        sound(toucher, CH_TRIGGER, SND_SHIELD_RESPAWN, VOL_BASE, ATTN_NORM);
        STAT(BUFFS, toucher) |= (STAT(BUFFS, this));
+       float bufftime = ((this.count) ? this.count : thebuff.m_time(thebuff));
+       if(bufftime)
+               STAT(BUFF_TIME, toucher) = min(time + bufftime, max(STAT(BUFF_TIME, toucher), time) + bufftime);
 }
 
 float buff_Available(entity buff)
@@ -339,6 +345,12 @@ bool buff_Customize(entity this, entity client)
        return true;
 }
 
+void buff_Delete(entity this)
+{
+       WaypointSprite_Kill(this.buff_waypoint);
+       delete_fn(this);
+}
+
 void buff_Init(entity this)
 {
        if(!cvar("g_buffs")) { delete(this); return; }
@@ -374,6 +386,7 @@ void buff_Init(entity this)
        buff_SetCooldown(this, autocvar_g_buffs_cooldown_activate + max(0, game_starttime - time));
        this.buff_active = !this.buff_activetime;
        this.pflags = PFLAGS_FULLDYNAMIC;
+       this.dtor = buff_Delete;
 
        if(this.spawnflags & 1)
                this.noalign = true;
@@ -562,8 +575,7 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerSpawn)
 {
        entity player = M_ARGV(0, entity);
 
-       STAT(BUFFS, player) = 0;
-       STAT(BUFF_TIME, player) = 0;
+       player.oldbuffs = 0;
        PS(player).buff_shield = time + 0.5; // prevent picking up buffs immediately
        // reset timers here to prevent them continuing after re-spawn
        player.buff_disability_time = 0;
@@ -609,8 +621,10 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerDies)
        if(STAT(BUFFS, frag_target))
        {
                int buffid = buff_FirstFromFlags(STAT(BUFFS, frag_target)).m_id;
-               Send_Notification(NOTIF_ALL_EXCEPT, frag_target, MSG_INFO, INFO_ITEM_BUFF_LOST, frag_target.netname, buffid);
+               if(!IS_INDEPENDENT_PLAYER(frag_target))
+                       Send_Notification(NOTIF_ALL_EXCEPT, frag_target, MSG_INFO, INFO_ITEM_BUFF_LOST, frag_target.netname, buffid);
                STAT(BUFFS, frag_target) = 0;
+               STAT(BUFF_TIME, frag_target) = 0;
 
                if(frag_target.buff_model)
                {
@@ -630,11 +644,12 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerUseKey, CBC_ORDER_FIRST)
        {
                int buffid = buff_FirstFromFlags(STAT(BUFFS, player)).m_id;
                Send_Notification(NOTIF_ONE, player, MSG_MULTI, ITEM_BUFF_DROP, buffid);
-               Send_Notification(NOTIF_ALL_EXCEPT, player, MSG_INFO, INFO_ITEM_BUFF_LOST, player.netname, buffid);
+               if(!IS_INDEPENDENT_PLAYER(player))
+                       Send_Notification(NOTIF_ALL_EXCEPT, player, MSG_INFO, INFO_ITEM_BUFF_LOST, player.netname, buffid);
 
                STAT(BUFFS, player) = 0;
+               STAT(BUFF_TIME, player) = 0;
                PS(player).buff_shield = time + max(0, autocvar_g_buffs_pickup_delay);
-               //STAT(BUFF_TIME, player) = 0; // already notified
                sound(player, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
                return true;
        }
@@ -846,7 +861,7 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerPreThink)
                                Send_Notification(NOTIF_ONE, player, MSG_MULTI, ITEM_BUFF_DROP, buffid); // TODO: special timeout message?
                                sound(player, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
                        }
-                       else
+                       else if(!IS_INDEPENDENT_PLAYER(player))
                                Send_Notification(NOTIF_ALL_EXCEPT, player, MSG_INFO, INFO_ITEM_BUFF_LOST, player.netname, buffid);
                        STAT(BUFFS, player) = 0;
                        PS(player).buff_shield = time + max(0, autocvar_g_buffs_pickup_delay); // always put in a delay, even if small
@@ -898,7 +913,8 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerPreThink)
        {
                entity buff = buff_FirstFromFlags(STAT(BUFFS, player));
                float bufftime = buff != BUFF_Null ? buff.m_time(buff) : 0;
-               STAT(BUFF_TIME, player) = (bufftime) ? time + bufftime : 0;
+               if(STAT(BUFF_TIME, player) <= time) // if the player still has a buff countdown, don't reset it!
+                       STAT(BUFF_TIME, player) = (bufftime) ? time + bufftime : 0;
 
                BUFF_ONADD(BUFF_AMMO)
                {
index 80a7828a703f409a707d36aac3b0e59fc8f02831..99b822d42aa134bd0a029c8273ea1a6b6b0fb379 100644 (file)
@@ -1,4 +1,7 @@
 // generated file; do not modify
+#ifdef CSQC
+    #include <common/mutators/mutator/dodging/cl_dodging.qc>
+#endif
 #ifdef SVQC
     #include <common/mutators/mutator/dodging/sv_dodging.qc>
 #endif
index fef7b8e6e4e7f289ea505ba469708bc116e3a280..d2c0d05c7acf80c030e2f1210c9494196674aec4 100644 (file)
@@ -1,4 +1,7 @@
 // generated file; do not modify
+#ifdef CSQC
+    #include <common/mutators/mutator/dodging/cl_dodging.qh>
+#endif
 #ifdef SVQC
     #include <common/mutators/mutator/dodging/sv_dodging.qh>
 #endif
diff --git a/qcsrc/common/mutators/mutator/dodging/cl_dodging.qc b/qcsrc/common/mutators/mutator/dodging/cl_dodging.qc
new file mode 100644 (file)
index 0000000..a9d10ef
--- /dev/null
@@ -0,0 +1 @@
+#include "cl_dodging.qh"
diff --git a/qcsrc/common/mutators/mutator/dodging/cl_dodging.qh b/qcsrc/common/mutators/mutator/dodging/cl_dodging.qh
new file mode 100644 (file)
index 0000000..84f7731
--- /dev/null
@@ -0,0 +1,4 @@
+#pragma once
+
+float cvar_cl_dodging_timeout;
+REPLICATE(cvar_cl_dodging_timeout, float, "cl_dodging_timeout");
index 6640cb8bf23a51a48c08cdd4662fbd89a4fcefcf..c97308d58ab1f8cd8a7db8adcd738c277baa739e 100644 (file)
 #endif
 
 #ifdef CSQC
+       float cvar_cl_dodging_timeout;
        #define PHYS_DODGING_FRAMETIME                          (1 / (frametime <= 0 ? 60 : frametime))
        #define PHYS_DODGING_TIMEOUT(s)                         STAT(DODGING_TIMEOUT)
        #define PHYS_DODGING_PRESSED_KEYS(s)            (s).pressedkeys
 #elif defined(SVQC)
+       .float cvar_cl_dodging_timeout;
        #define PHYS_DODGING_FRAMETIME                          sys_frametime
        #define PHYS_DODGING_TIMEOUT(s)                         CS(s).cvar_cl_dodging_timeout
        #define PHYS_DODGING_PRESSED_KEYS(s)            CS(s).pressedkeys
@@ -56,8 +58,6 @@ bool autocvar_sv_dodging_sound;
 #include <common/animdecide.qh>
 #include <common/physics/player.qh>
 
-.float cvar_cl_dodging_timeout;
-
 REGISTER_MUTATOR(dodging, cvar("g_dodging"))
 {
        // this just turns on the cvar.
index fc571678b2c7f22ea1032f2f4a3d6e580cc83a02..63f3182ea6ba4746abb57d5491c5c97d29294adc 100644 (file)
@@ -18,7 +18,7 @@ int autocvar_g_instagib_extralives;
 float autocvar_g_instagib_speed_highspeed;
 
 IntrusiveList g_instagib_items;
-STATIC_INIT()
+STATIC_INIT(instagib)
 {
        g_instagib_items = IL_NEW();
        IL_PUSH(g_instagib_items, ITEM_VaporizerCells);
index 1379d586f10fd4da14b9f82d98571cd00bbe6c78..8d2bb318f0f2443f1200545a675f23b1d31d433c 100644 (file)
@@ -28,16 +28,12 @@ NET_HANDLE(itemstime, bool isNew)
 #endif
 
 #ifdef CSQC
-void Item_ItemsTime_Init()
-{
-    FOREACH(Items, true, {
-        ItemsTime_time[it.m_id] = -1;
-    });
-    ItemsTime_time[Items_MAX] = -1;
-}
 
 STATIC_INIT(ItemsTime_Init) {
-    Item_ItemsTime_Init();
+       FOREACH(Items, true, {
+               ItemsTime_time[it.m_id] = -1;
+       });
+       ItemsTime_time[Items_MAX] = -1;
 }
 
 int autocvar_hud_panel_itemstime = 2;
@@ -77,17 +73,11 @@ bool Item_ItemsTime_Allow(GameItem it)
 // reserve one more spot for superweapons time
 float it_times[Items_MAX + 1];
 
-void Item_ItemsTime_Init()
-{
-    FOREACH(Items, Item_ItemsTime_Allow(it), {
-        it_times[it.m_id] = -1;
-    });
-    it_times[Items_MAX] = -1;
-}
-
 STATIC_INIT(ItemsTime_Init) {
-    // items time
-    Item_ItemsTime_Init();
+       FOREACH(Items, Item_ItemsTime_Allow(it), {
+               it_times[it.m_id] = -1;
+       });
+       it_times[Items_MAX] = -1;
 }
 
 void Item_ItemsTime_ResetTimes()
index 081a1fdb6fd69d7767de22b0ebecd8c8445e93b4..0efd85635cc88503b9998675c59eaf2369fd347c 100644 (file)
@@ -24,6 +24,7 @@ REGISTER_MUTATOR(multijump, true);
 .bool multijump_ready;
 
 #ifdef CSQC
+bool cvar_cl_multijump;
 bool autocvar_cl_multijump = true;
 
        #define PHYS_MULTIJUMP_CLIENT(s)        autocvar_cl_multijump
@@ -114,10 +115,10 @@ MUTATOR_HOOKFUNCTION(multijump, PlayerJump)
        }
 }
 
-#ifdef SVQC
-
 REPLICATE(cvar_cl_multijump, bool, "cl_multijump");
 
+#ifdef SVQC
+
 MUTATOR_HOOKFUNCTION(multijump, BuildMutatorsString)
 {
        M_ARGV(0, string) = strcat(M_ARGV(0, string), ":multijump");
index 484aaddcdadc86a8cc9a72fecdd47799f9650747..d48319a421fa599861a11ba4aaabe1dabe71ac1b 100644 (file)
@@ -10,6 +10,9 @@ float autocvar_g_nades_spread = 0.04;
 REGISTER_STAT(NADES_SMALL, int, autocvar_g_nades_nade_small)
 
 #ifdef GAMEQC
+REPLICATE(cvar_cl_nade_type, int, "cl_nade_type");
+REPLICATE(cvar_cl_pokenade_type, string, "cl_pokenade_type");
+
 entity Nade_TrailEffect(int proj, int nade_team)
 {
     switch (proj)
@@ -891,15 +894,18 @@ void nade_damage(entity this, entity inflictor, entity attacker, float damage, i
                damage = this.max_health * 0.1;
        else if(DEATH_ISWEAPON(deathtype, WEP_SHOCKWAVE) || DEATH_ISWEAPON(deathtype, WEP_SHOTGUN)) // WEAPONTODO
        {
-               if(deathtype & HITTYPE_SECONDARY)
-               {
-                       damage = this.max_health * 0.1;
-                       force *= 10;
-               }
-               else
+               if(!(deathtype & HITTYPE_SECONDARY))
                        damage = this.max_health * 1.15;
        }
 
+       // melee slaps
+       entity death_weapon = DEATH_WEAPONOF(deathtype);
+       if(((deathtype & HITTYPE_SECONDARY) ? (death_weapon.spawnflags & WEP_TYPE_MELEE_SEC) : (death_weapon.spawnflags & WEP_TYPE_MELEE_PRI)))
+       {
+               damage = this.max_health * 0.1;
+               force *= 10;
+       }
+
        this.velocity += force;
        UpdateCSQCProjectile(this);
 
@@ -1030,7 +1036,7 @@ void nades_GiveBonus(entity player, float score)
                if ( STAT(NADE_BONUS_SCORE, player) >= 1 )
                {
                        Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_NADE_BONUS);
-                       play2(player, SND(KH_ALARM));
+                       play2(player, SND(NADE_BONUS));
                        STAT(NADE_BONUS, player)++;
                        STAT(NADE_BONUS_SCORE, player) -= 1;
                }
@@ -1247,7 +1253,8 @@ CLASS(NadeOffhand, OffhandWeapon)
                }
     }
 ENDCLASS(NadeOffhand)
-NadeOffhand OFFHAND_NADE; STATIC_INIT(OFFHAND_NADE) { OFFHAND_NADE = NEW(NadeOffhand); }
+NadeOffhand OFFHAND_NADE;
+STATIC_INIT(OFFHAND_NADE) { OFFHAND_NADE = NEW(NadeOffhand); }
 
 MUTATOR_HOOKFUNCTION(nades, ForbidThrowCurrentWeapon, CBC_ORDER_LAST)
 {
@@ -1444,7 +1451,8 @@ MUTATOR_HOOKFUNCTION(nades, PlayerDies, CBC_ORDER_LAST)
 
        if(IS_PLAYER(frag_attacker))
        {
-               float killcount_bonus = ((CS(frag_attacker).killcount >= 1) ? bound(0, autocvar_g_nades_bonus_score_minor * CS(frag_attacker).killcount, autocvar_g_nades_bonus_score_medium) : autocvar_g_nades_bonus_score_minor);
+               float killcount_bonus = ((CS(frag_attacker).killcount >= 1) ? bound(0, autocvar_g_nades_bonus_score_minor * CS(frag_attacker).killcount, autocvar_g_nades_bonus_score_medium) 
+                                                                                                                                       : autocvar_g_nades_bonus_score_minor);
 
                if (SAME_TEAM(frag_attacker, frag_target) || frag_attacker == frag_target)
                        nades_RemoveBonus(frag_attacker);
@@ -1541,9 +1549,6 @@ MUTATOR_HOOKFUNCTION(nades, SpectateCopy)
        STAT(VEIL_ORB_ALPHA, client) = STAT(VEIL_ORB_ALPHA, spectatee);
 }
 
-REPLICATE(cvar_cl_nade_type, int, "cl_nade_type");
-REPLICATE(cvar_cl_pokenade_type, string, "cl_pokenade_type");
-
 MUTATOR_HOOKFUNCTION(nades, BuildMutatorsString)
 {
        M_ARGV(0, string) = strcat(M_ARGV(0, string), ":Nades");
index 2729316a88b4fd8c95eb24f1afc1580b3d7126f3..d76eb941450274fb626b8f1732ef4ecebf88e4f1 100644 (file)
@@ -101,6 +101,8 @@ MUTATOR_HOOKABLE(Nade_Damage, EV_Nade_Damage);
 #endif
 
 #ifdef CSQC
+float cvar_cl_nade_type;
+string cvar_cl_pokenade_type;
 bool Projectile_isnade(int proj); // TODO: remove
 
 void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time); // TODO: mutator
index 37dac8f93123d0624d78e44f90e918e828c659d8..47e1c97a9a9a70f1df5a7214ac56e12e8080bbed 100644 (file)
@@ -28,7 +28,7 @@ Entity:
 -> This will spawn as Rifle in this mutator ONLY, and as Vortex otherwise.
 
 {
-"classname" "weapon_vortext"
+"classname" "weapon_vortex"
 "new_toys" "vortex rifle"
 }
 -> This will spawn as either Vortex or Rifle in this mutator ONLY, and as Vortex otherwise.
index 68ddc9d9233bef0fcf6e6666015225965df70f1d..77204ae1a39d9a74802285e8afb1dc8f0958b7b8 100644 (file)
@@ -6,7 +6,7 @@ CLASS(OverkillHeavyMachineGun, Weapon)
 /* spawnfunc */ ATTRIB(OverkillHeavyMachineGun, m_canonical_spawnfunc, string, "weapon_okhmg");
 /* ammotype  */ ATTRIB(OverkillHeavyMachineGun, ammo_type, int, RES_BULLETS);
 /* impulse   */ ATTRIB(OverkillHeavyMachineGun, impulse, int, 3);
-/* flags     */ ATTRIB(OverkillHeavyMachineGun, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_SUPERWEAPON);
+/* flags     */ ATTRIB(OverkillHeavyMachineGun, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_SUPERWEAPON | WEP_FLAG_PENETRATEWALLS);
 /* rating    */ ATTRIB(OverkillHeavyMachineGun, bot_pickupbasevalue, float, 10000);
 /* color     */ ATTRIB(OverkillHeavyMachineGun, wpcolor, vector, '0.5 0.5 0');
 /* modelname */ ATTRIB(OverkillHeavyMachineGun, mdl, string, "ok_hmg");
@@ -35,6 +35,7 @@ CLASS(OverkillHeavyMachineGun, Weapon)
                P(class, prefix, delay, float, SEC) \
                P(class, prefix, edgedamage, float, SEC) \
                P(class, prefix, force, float, SEC) \
+               P(class, prefix, force_zscale, float, SEC) \
                P(class, prefix, lifetime, float, SEC) \
                P(class, prefix, radius, float, SEC) \
                P(class, prefix, refire, float, SEC) \
index 321d92e2268a51cc352bd188aa2d1cadbe6a4848..77082c96211d6b6b4eec9080ff55e1a80cda8726 100644 (file)
@@ -32,6 +32,7 @@ CLASS(OverkillMachineGun, Weapon)
                P(class, prefix, delay, float, SEC) \
                P(class, prefix, edgedamage, float, SEC) \
                P(class, prefix, force, float, SEC) \
+               P(class, prefix, force_zscale, float, SEC) \
                P(class, prefix, lifetime, float, SEC) \
                P(class, prefix, radius, float, SEC) \
                P(class, prefix, refire, float, SEC) \
index d03f40ff2e0049b05820d9a9c1078b694c798fb7..1ffaf78b8ceeeea57116569d86cb70a1761769a6 100644 (file)
@@ -59,6 +59,7 @@ CLASS(OverkillNex, Weapon)
                P(class, prefix, delay, float, SEC) \
                P(class, prefix, edgedamage, float, SEC) \
                P(class, prefix, force, float, SEC) \
+               P(class, prefix, force_zscale, float, SEC) \
                P(class, prefix, lifetime, float, SEC) \
                P(class, prefix, radius, float, SEC) \
                P(class, prefix, refire, float, SEC) \
index 7d95296f96a37d85b8416be36880a7e534db7115..928bfc0b9a8453a84ce5584e5fd6734ffca9747c 100644 (file)
@@ -6,7 +6,7 @@ CLASS(OverkillRocketPropelledChainsaw, Weapon)
 /* spawnfunc */ ATTRIB(OverkillRocketPropelledChainsaw, m_canonical_spawnfunc, string, "weapon_okrpc");
 /* ammotype  */ ATTRIB(OverkillRocketPropelledChainsaw, ammo_type, int, RES_ROCKETS);
 /* impulse   */ ATTRIB(OverkillRocketPropelledChainsaw, impulse, int, 9);
-/* flags     */ ATTRIB(OverkillRocketPropelledChainsaw, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_NORMAL | WEP_FLAG_CANCLIMB | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH | WEP_FLAG_SUPERWEAPON);
+/* flags     */ ATTRIB(OverkillRocketPropelledChainsaw, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_CANCLIMB | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH | WEP_FLAG_SUPERWEAPON);
 /* rating    */ ATTRIB(OverkillRocketPropelledChainsaw, bot_pickupbasevalue, float, 10000);
 /* color     */ ATTRIB(OverkillRocketPropelledChainsaw, wpcolor, vector, '0.5 0.5 0');
 /* modelname */ ATTRIB(OverkillRocketPropelledChainsaw, mdl, string, "ok_rl");
@@ -40,6 +40,7 @@ CLASS(OverkillRocketPropelledChainsaw, Weapon)
                P(class, prefix, delay, float, SEC) \
                P(class, prefix, edgedamage, float, SEC) \
                P(class, prefix, force, float, SEC) \
+               P(class, prefix, force_zscale, float, SEC) \
                P(class, prefix, lifetime, float, SEC) \
                P(class, prefix, radius, float, SEC) \
                P(class, prefix, refire, float, SEC) \
index a830e6ac46f9035d46c14ea8d75d89579534b669..2c75681d970cca83305a0dea2e6363b6c1e04065 100644 (file)
@@ -33,6 +33,7 @@ CLASS(OverkillShotgun, Weapon)
                P(class, prefix, delay, float, SEC) \
                P(class, prefix, edgedamage, float, SEC) \
                P(class, prefix, force, float, SEC) \
+               P(class, prefix, force_zscale, float, SEC) \
                P(class, prefix, lifetime, float, SEC) \
                P(class, prefix, radius, float, SEC) \
                P(class, prefix, refire, float, SEC) \
index 15a2fc2e0c972427c1270223e0f40ad178609b81..cb9aea5cc3b3d69206e3cec18587f83a40bdb09e 100644 (file)
@@ -11,7 +11,7 @@ bool autocvar_g_overkill_itemwaypoints = true;
 .Weapon ok_lastwep[MAX_WEAPONSLOTS];
 
 IntrusiveList g_overkill_items;
-STATIC_INIT()
+STATIC_INIT(overkill)
 {
        g_overkill_items = IL_NEW();
        IL_PUSH(g_overkill_items, ITEM_HealthMega);
@@ -274,7 +274,6 @@ MUTATOR_HOOKFUNCTION(ok, SetStartItems, CBC_ORDER_LAST)
        if(WEP_OVERKILL_RPC.weaponstart > 0) { ok_start_items |= WEPSET(OVERKILL_RPC); }
        if(WEP_OVERKILL_HMG.weaponstart > 0) { ok_start_items |= WEPSET(OVERKILL_HMG); }
 
-       start_items |= IT_UNLIMITED_WEAPON_AMMO;
        start_weapons = warmup_start_weapons = ok_start_items;
 }
 
index 79e5dd3c5b0cbce85cee0d53108046f8a14bf3fa..63e3c19ef531ccae456e9bfb8c0986cb72c7bc72 100644 (file)
@@ -2,8 +2,8 @@
 
 string autocvar_g_overkill;
 bool autocvar_g_overkill_filter_healthmega;
-bool autocvar_g_overkill_filter_armormedium;
-bool autocvar_g_overkill_filter_armorbig;
+bool autocvar_g_overkill_filter_armormedium = true;
+bool autocvar_g_overkill_filter_armorbig = true;
 bool autocvar_g_overkill_filter_armormega;
 
 .float ok_item;
index fe3a6ebc5d612cd64ff0fd96d5df502f956176d2..46496895afea6dd3bd9abc45cdaf2cb8db5fb452 100644 (file)
@@ -1,4 +1,7 @@
 // generated file; do not modify
+#ifdef CSQC
+    #include <common/mutators/mutator/spawn_near_teammate/cl_spawn_near_teammate.qc>
+#endif
 #ifdef SVQC
     #include <common/mutators/mutator/spawn_near_teammate/sv_spawn_near_teammate.qc>
 #endif
index b34f8f8f164c22c2bb724817ee2ca77fc3710453..c4cfe5ada918e1968cd7a713ecab726d99cf2656 100644 (file)
@@ -1,4 +1,7 @@
 // generated file; do not modify
+#ifdef CSQC
+    #include <common/mutators/mutator/spawn_near_teammate/cl_spawn_near_teammate.qh>
+#endif
 #ifdef SVQC
     #include <common/mutators/mutator/spawn_near_teammate/sv_spawn_near_teammate.qh>
 #endif
diff --git a/qcsrc/common/mutators/mutator/spawn_near_teammate/cl_spawn_near_teammate.qc b/qcsrc/common/mutators/mutator/spawn_near_teammate/cl_spawn_near_teammate.qc
new file mode 100644 (file)
index 0000000..11774ca
--- /dev/null
@@ -0,0 +1 @@
+#include "cl_spawn_near_teammate.qh"
diff --git a/qcsrc/common/mutators/mutator/spawn_near_teammate/cl_spawn_near_teammate.qh b/qcsrc/common/mutators/mutator/spawn_near_teammate/cl_spawn_near_teammate.qh
new file mode 100644 (file)
index 0000000..640a725
--- /dev/null
@@ -0,0 +1,4 @@
+#pragma once
+
+float cvar_cl_spawn_near_teammate;
+REPLICATE(cvar_cl_spawn_near_teammate, bool, "cl_spawn_near_teammate");
index 4192185dced0bd240245c72ba880b4d4016b2780..a9e1c5f57dd2996c7f5c6cf79b365cd11de84d60 100644 (file)
@@ -485,7 +485,7 @@ void Draw_WaypointSprite(entity this)
     if (autocvar_cl_hidewaypoints >= 2)
         return;
 
-    if (this.hideflags & 1 && autocvar_cl_hidewaypoints)
+    if ((this.hideflags & 1) && autocvar_cl_hidewaypoints)
         return; // fixed waypoint
 
     InterpolateOrigin_Do(this);
index e2190b66a26a9cef1c0efb477c51d53c7276422c..f08e2eceee3642b17f12d76ebd256e7d1869dcaf 100644 (file)
@@ -53,6 +53,7 @@ float autocvar_g_waypointsprite_timealphaexponent;
 bool autocvar_g_waypointsprite_turrets = true;
 float autocvar_g_waypointsprite_turrets_maxdist = 5000;
 bool autocvar_g_waypointsprite_turrets_text = false;
+bool autocvar_g_waypointsprite_turrets_onlyhurt = false;
 bool autocvar_g_waypointsprite_uppercase;
 bool autocvar_g_waypointsprite_text;
 float autocvar_g_waypointsprite_iconsize = 32;
index 412521272398e87680d6f793471cf17c1f456ad9..393133055754f2f2db68b2b0e22459242cd725f7 100644 (file)
 #define N_GNTLOFF 1
 #define N__ALWAYS 2
 
-#define MULTITEAM_ANNCE2(prefix, default, sound, channel, volume, position) \
-    MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, default, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), channel, volume, position) \
-    MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, default, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), channel, volume, position)
-#define MULTITEAM_ANNCE3(prefix, default, sound, channel, volume, position) \
-    MULTITEAM_ANNCE2(prefix, default, sound, channel, volume, position) \
-    MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, default, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), channel, volume, position)
-#define MULTITEAM_ANNCE4(prefix, default, sound, channel, volume, position) \
-    MULTITEAM_ANNCE3(prefix, default, sound, channel, volume, position) \
-    MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, default, sprintf(sound, strtolower(STATIC_NAME_TEAM_4)), channel, volume, position)
-#define MULTITEAM_ANNCE(prefix, teams, default, sound, channel, volume, position) \
-    NOTIF_ADD_AUTOCVAR(ANNCE_##prefix, default) \
-    MULTITEAM_ANNCE##teams(prefix, default, sound, channel, volume, position)
+#define MULTITEAM_ANNCE(prefix, defaultvalue, sound, channel, volume, position) \
+    NOTIF_ADD_AUTOCVAR(ANNCE_##prefix, defaultvalue) \
+    MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), channel, volume, position) \
+    MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), channel, volume, position) \
+    MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), channel, volume, position) \
+    MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_4)), channel, volume, position)
 
 // MSG_ANNCE_NOTIFICATIONS
     MSG_ANNCE_NOTIF(ACHIEVEMENT_AIRSHOT,        N_GNTLOFF, "airshot",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 #define N_CONSOLE 1
 #define N_CHATCON 2
 
-#define MULTITEAM_INFO2(prefix, default, strnum, flnum, args, hudargs, icon, normal, gentle, type) \
-    MSG_INFO_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, default, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, type, 1), TCR(gentle, type, 1)) \
-    MSG_INFO_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, default, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, type, 2), TCR(gentle, type, 2))
-#define MULTITEAM_INFO3(prefix, default, strnum, flnum, args, hudargs, icon, normal, gentle, type) \
-    MULTITEAM_INFO2(prefix, default, strnum, flnum, args, hudargs, icon, normal, gentle, type) \
-    MSG_INFO_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, default, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, type, 3), TCR(gentle, type, 3))
-#define MULTITEAM_INFO4(prefix, default, strnum, flnum, args, hudargs, icon, normal, gentle, type) \
-    MULTITEAM_INFO3(prefix, default, strnum, flnum, args, hudargs, icon, normal, gentle, type) \
-    MSG_INFO_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, default, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_4)), TCR(normal, type, 4), TCR(gentle, type, 4))
-#define MULTITEAM_INFO(prefix, teams, default, strnum, flnum, args, hudargs, icon, normal, gentle, type) \
-    NOTIF_ADD_AUTOCVAR(INFO_##prefix, default) \
-    MULTITEAM_INFO##teams(prefix, default, strnum, flnum, args, hudargs, icon, normal, gentle, type)
+#define MULTITEAM_INFO(prefix, defaultvalue, strnum, flnum, args, hudargs, icon, normal, gentle, type) \
+    NOTIF_ADD_AUTOCVAR(INFO_##prefix, defaultvalue) \
+    MSG_INFO_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, type, 1), TCR(gentle, type, 1)) \
+    MSG_INFO_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, type, 2), TCR(gentle, type, 2)) \
+    MSG_INFO_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, type, 3), TCR(gentle, type, 3)) \
+    MSG_INFO_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_4)), TCR(normal, type, 4), TCR(gentle, type, 4))
 
 // MSG_INFO_NOTIFICATIONS
     MSG_INFO_NOTIF(CHAT_NOSPECTATORS,                       N_CHATCON,  0, 0, "", "",       "",     _("^F4NOTE: ^BGSpectator chat is not sent to players during the match"), "")
 
-    MULTITEAM_INFO(CTF_CAPTURE, 4,                          N_CONSOLE,  1, 0, "s1", "s1",                       "notify_%s_captured",       _("^BG%s^BG captured the ^TC^TT^BG flag"), "", FLAG)
-    MULTITEAM_INFO(CTF_CAPTURE_BROKEN, 4,                   N_CONSOLE,  2, 2, "s1 f1dtime s2 f2dtime", "s1",    "notify_%s_captured",       _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds"), "", FLAG)
+    MULTITEAM_INFO(CTF_CAPTURE,                             N_CONSOLE,  1, 0, "s1", "s1",                       "notify_%s_captured",       _("^BG%s^BG captured the ^TC^TT^BG flag"), "", FLAG)
+    MULTITEAM_INFO(CTF_CAPTURE_BROKEN,                      N_CONSOLE,  2, 2, "s1 f1dtime s2 f2dtime", "s1",    "notify_%s_captured",       _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds"), "", FLAG)
     MSG_INFO_NOTIF(CTF_CAPTURE_NEUTRAL,                     N_CONSOLE,  1, 0, "s1", "s1",                       "notify_neutral_captured",  _("^BG%s^BG captured the flag"), "")
-    MULTITEAM_INFO(CTF_CAPTURE_TIME, 4,                     N_CONSOLE,  1, 1, "s1 f1dtime", "s1",               "notify_%s_captured",       _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds"), "", FLAG)
-    MULTITEAM_INFO(CTF_CAPTURE_UNBROKEN, 4,                 N_CONSOLE,  2, 2, "s1 f1dtime s2 f2dtime", "s1",    "notify_%s_captured",       _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds"), "", FLAG)
-    MULTITEAM_INFO(CTF_FLAGRETURN_ABORTRUN, 4,              N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag was returned to base by its owner"), "", FLAG)
+    MULTITEAM_INFO(CTF_CAPTURE_TIME,                        N_CONSOLE,  1, 1, "s1 f1dtime", "s1",               "notify_%s_captured",       _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds"), "", FLAG)
+    MULTITEAM_INFO(CTF_CAPTURE_UNBROKEN,                    N_CONSOLE,  2, 2, "s1 f1dtime s2 f2dtime", "s1",    "notify_%s_captured",       _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds"), "", FLAG)
+    MULTITEAM_INFO(CTF_FLAGRETURN_ABORTRUN,                 N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag was returned to base by its owner"), "", FLAG)
     MSG_INFO_NOTIF(CTF_FLAGRETURN_ABORTRUN_NEUTRAL,         N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe flag was returned by its owner"), "")
-    MULTITEAM_INFO(CTF_FLAGRETURN_DAMAGED, 4,               N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag was destroyed and returned to base"), "", FLAG)
+    MULTITEAM_INFO(CTF_FLAGRETURN_DAMAGED,                  N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag was destroyed and returned to base"), "", FLAG)
     MSG_INFO_NOTIF(CTF_FLAGRETURN_DAMAGED_NEUTRAL,          N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe flag was destroyed and returned to base"), "")
-    MULTITEAM_INFO(CTF_FLAGRETURN_DROPPED, 4,               N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself"), "", FLAG)
+    MULTITEAM_INFO(CTF_FLAGRETURN_DROPPED,                  N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself"), "", FLAG)
     MSG_INFO_NOTIF(CTF_FLAGRETURN_DROPPED_NEUTRAL,          N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe flag was dropped in the base and returned itself"), "")
-    MULTITEAM_INFO(CTF_FLAGRETURN_NEEDKILL, 4,              N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base"), "", FLAG)
+    MULTITEAM_INFO(CTF_FLAGRETURN_NEEDKILL,                 N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base"), "", FLAG)
     MSG_INFO_NOTIF(CTF_FLAGRETURN_NEEDKILL_NEUTRAL,         N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe flag fell somewhere it couldn't be reached and returned to base"), "")
-    MULTITEAM_INFO(CTF_FLAGRETURN_SPEEDRUN, 4,              N_CONSOLE,  0, 1, "f1dtime", "",                    "",                         _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself"), "", FLAG)
+    MULTITEAM_INFO(CTF_FLAGRETURN_SPEEDRUN,                 N_CONSOLE,  0, 1, "f1dtime", "",                    "",                         _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself"), "", FLAG)
     MSG_INFO_NOTIF(CTF_FLAGRETURN_SPEEDRUN_NEUTRAL,         N_CONSOLE,  0, 1, "f1dtime", "",                    "",                         _("^BGThe flag became impatient after ^F1%.2f^BG seconds and returned itself"), "")
-    MULTITEAM_INFO(CTF_FLAGRETURN_TIMEOUT, 4,               N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag has returned to the base"), "", FLAG)
+    MULTITEAM_INFO(CTF_FLAGRETURN_TIMEOUT,                  N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag has returned to the base"), "", FLAG)
     MSG_INFO_NOTIF(CTF_FLAGRETURN_TIMEOUT_NEUTRAL,          N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe flag has returned to the base"), "")
-    MULTITEAM_INFO(CTF_LOST, 4,                             N_CONSOLE,  1, 0, "s1", "s1",                       "notify_%s_lost",           _("^BG%s^BG lost the ^TC^TT^BG flag"), "", FLAG)
+    MULTITEAM_INFO(CTF_LOST,                                N_CONSOLE,  1, 0, "s1", "s1",                       "notify_%s_lost",           _("^BG%s^BG lost the ^TC^TT^BG flag"), "", FLAG)
     MSG_INFO_NOTIF(CTF_LOST_NEUTRAL,                        N_CONSOLE,  1, 0, "s1", "s1",                       "notify_neutral_lost",      _("^BG%s^BG lost the flag"), "")
-    MULTITEAM_INFO(CTF_PICKUP, 4,                           N_CONSOLE,  1, 0, "s1", "s1",                       "notify_%s_taken",          _("^BG%s^BG got the ^TC^TT^BG flag"), "", FLAG)
+    MULTITEAM_INFO(CTF_PICKUP,                              N_CONSOLE,  1, 0, "s1", "s1",                       "notify_%s_taken",          _("^BG%s^BG got the ^TC^TT^BG flag"), "", FLAG)
     MSG_INFO_NOTIF(CTF_PICKUP_NEUTRAL,                      N_CONSOLE,  1, 0, "s1", "s1",                       "notify_neutral_taken",     _("^BG%s^BG got the flag"), "")
-    MULTITEAM_INFO(CTF_RETURN, 4,                           N_CONSOLE,  1, 0, "s1", "s1",                       "notify_%s_returned",       _("^BG%s^BG returned the ^TC^TT^BG flag"), "", FLAG)
-    MULTITEAM_INFO(CTF_RETURN_MONSTER, 4,                   N_CONSOLE,  1, 0, "s1", "s1",                       "notify_%s_returned",       _("^BG%s^BG returned the ^TC^TT^BG flag"), "", FLAG)
+    MULTITEAM_INFO(CTF_RETURN,                              N_CONSOLE,  1, 0, "s1", "s1",                       "notify_%s_returned",       _("^BG%s^BG returned the ^TC^TT^BG flag"), "", FLAG)
+    MULTITEAM_INFO(CTF_RETURN_MONSTER,                      N_CONSOLE,  1, 0, "s1", "s1",                       "notify_%s_returned",       _("^BG%s^BG returned the ^TC^TT^BG flag"), "", FLAG)
 
     MSG_INFO_NOTIF(COINTOSS,                                N_CHATCON,  1, 0, "s1", "",     "",     _("^F2Throwing coin... Result: %s^F2!"), "")
 
     MSG_INFO_NOTIF(DEATH_SELF_VH_WAKI_ROCKET,               N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s"), "")
     MSG_INFO_NOTIF(DEATH_SELF_VOID,                         N_CONSOLE,  3, 1, "s1 s2 s2loc spree_lost", "s1",   "notify_void",            "^BG%s^K1 %s^K1%s%s", "")
 
-    MULTITEAM_INFO(DEATH_TEAMKILL, 4,                       N_CONSOLE,  3, 1, "s1 s2 s3loc spree_end", "s2 s1",     "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s%s"), "", NAME)
+    MULTITEAM_INFO(DEATH_TEAMKILL,                          N_CONSOLE,  3, 1, "s1 s2 s3loc spree_end", "s2 s1",     "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s%s"), "", NAME)
 
     MSG_INFO_NOTIF(DOMINATION_CAPTURE_TIME,                 N_CONSOLE,  2, 2, "s1 s2 f1 f1points f2", "",       "",     _("^BG%s^BG%s^BG (%s %s every %s seconds)"), "")
 
     MSG_INFO_NOTIF(FREEZETAG_AUTO_REVIVED,                  N_CONSOLE,  1, 1, "s1 f1", "",      "",     _("^BG%s^K3 was automatically revived after %s second(s)"), "")
     MSG_INFO_NOTIF(FREEZETAG_SELF,                          N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^K1 froze themself"), "")
 
-    MULTITEAM_INFO(ROUND_TEAM_WIN, 4,                       N_CONSOLE,  0, 0, "", "",           "",     _("^TC^TT^BG team wins the round"), "", NAME)
+    MULTITEAM_INFO(ROUND_TEAM_WIN,                          N_CONSOLE,  0, 0, "", "",           "",     _("^TC^TT^BG team wins the round"), "", NAME)
     MSG_INFO_NOTIF(ROUND_PLAYER_WIN,                        N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG wins the round"), "")
     MSG_INFO_NOTIF(ROUND_TIED,                              N_CONSOLE,  0, 0, "", "",           "",     _("^BGRound tied"), "")
     MSG_INFO_NOTIF(ROUND_OVER,                              N_CONSOLE,  0, 0, "", "",           "",     _("^BGRound over, there's no winner"), "")
     MSG_INFO_NOTIF(CONNECTING,                              N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG is connecting..."), "")
     MSG_INFO_NOTIF(JOIN_CONNECT,                            N_CHATCON,  1, 0, "s1", "",         "",     _("^BG%s^F3 connected"), "")
     MSG_INFO_NOTIF(JOIN_PLAY,                               N_CHATCON,  1, 0, "s1", "",         "",     _("^BG%s^F3 is now playing"), "")
-    MULTITEAM_INFO(JOIN_PLAY_TEAM, 4,                       N_CHATCON,  1, 0, "s1", "",         "",     _("^BG%s^F3 is now playing on the ^TC^TT team"), "", NAME)
+    MULTITEAM_INFO(JOIN_PLAY_TEAM,                          N_CHATCON,  1, 0, "s1", "",         "",     _("^BG%s^F3 is now playing on the ^TC^TT team"), "", NAME)
 
     MSG_INFO_NOTIF(KEEPAWAY_DROPPED,                        N_CONSOLE,  1, 0, "s1", "s1",       "notify_balldropped",       _("^BG%s^BG has dropped the ball!"), "")
     MSG_INFO_NOTIF(KEEPAWAY_PICKUP,                         N_CONSOLE,  1, 0, "s1", "s1",       "notify_ballpickedup",      _("^BG%s^BG has picked up the ball!"), "")
 
-    MULTITEAM_INFO(KEYHUNT_CAPTURE, 4,                      N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG captured the keys for the ^TC^TT team"), "", NAME)
-    MULTITEAM_INFO(KEYHUNT_DROP, 4,                         N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG dropped the ^TC^TT Key"), "", KEY)
-    MULTITEAM_INFO(KEYHUNT_LOST, 4,                         N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG lost the ^TC^TT Key"), "", KEY)
-    MULTITEAM_INFO(KEYHUNT_PUSHED, 4,                       N_CONSOLE,  2, 0, "s1 s2", "",      "",     _("^BG%s^BG pushed %s^BG causing the ^TC^TT Key ^BGdestruction"), "", KEY)
-    MULTITEAM_INFO(KEYHUNT_DESTROYED, 4,                    N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG destroyed the ^TC^TT Key"), "", KEY)
-    MULTITEAM_INFO(KEYHUNT_PICKUP, 4,                       N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG picked up the ^TC^TT Key"), "", KEY)
+    MULTITEAM_INFO(KEYHUNT_CAPTURE,                         N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG captured the keys for the ^TC^TT team"), "", NAME)
+    MULTITEAM_INFO(KEYHUNT_DROP,                            N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG dropped the ^TC^TT Key"), "", KEY)
+    MULTITEAM_INFO(KEYHUNT_LOST,                            N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG lost the ^TC^TT Key"), "", KEY)
+    MULTITEAM_INFO(KEYHUNT_PUSHED,                          N_CONSOLE,  2, 0, "s1 s2", "",      "",     _("^BG%s^BG pushed %s^BG causing the ^TC^TT Key ^BGdestruction"), "", KEY)
+    MULTITEAM_INFO(KEYHUNT_DESTROYED,                       N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG destroyed the ^TC^TT Key"), "", KEY)
+    MULTITEAM_INFO(KEYHUNT_PICKUP,                          N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG picked up the ^TC^TT Key"), "", KEY)
 
     MSG_INFO_NOTIF(LMS_FORFEIT,                             N_CHATCON,  1, 0, "s1", "",         "",     _("^BG%s^F3 forfeited"), "")
     MSG_INFO_NOTIF(LMS_NOLIVES,                             N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^F3 has no more lives left"), "")
 
     MSG_INFO_NOTIF(MONSTERS_DISABLED,                       N_CONSOLE,  0, 0, "", "",           "",     _("^BGMonsters are currently disabled"), "")
 
-    MULTITEAM_INFO(NEXBALL_RETURN_HELD, 4,                  N_CONSOLE,  0, 0, "", "",           "",     _("^BGThe ^TC^TT^BG team held the ball for too long"), "", NAME)
+    MULTITEAM_INFO(NEXBALL_RETURN_HELD,                     N_CONSOLE,  0, 0, "", "",           "",     _("^BGThe ^TC^TT^BG team held the ball for too long"), "", NAME)
 
     MSG_INFO_NOTIF(ONSLAUGHT_CAPTURE,                       N_CONSOLE,  2, 0, "s1 s2", "",      "",     _("^BG%s^BG captured %s^BG control point"), "")
-    MULTITEAM_INFO(ONSLAUGHT_CPDESTROYED, 4,                N_CONSOLE,  2, 0, "s1 s2", "",      "",     _("^TC^TT^BG team %s^BG control point has been destroyed by %s"), "", NAME)
-    MULTITEAM_INFO(ONSLAUGHT_GENDESTROYED, 4,               N_CONSOLE,  0, 0, "", "",           "",     _("^TC^TT^BG generator has been destroyed"), "", GENERATOR)
-    MULTITEAM_INFO(ONSLAUGHT_GENDESTROYED_OVERTIME, 4,      N_CONSOLE,  0, 0, "", "",           "",     _("^TC^TT^BG generator spontaneously combusted due to overtime!"), "", GENERATOR)
+    MULTITEAM_INFO(ONSLAUGHT_CPDESTROYED,                   N_CONSOLE,  2, 0, "s1 s2", "",      "",     _("^TC^TT^BG team %s^BG control point has been destroyed by %s"), "", NAME)
+    MULTITEAM_INFO(ONSLAUGHT_GENDESTROYED,                  N_CONSOLE,  0, 0, "", "",           "",     _("^TC^TT^BG generator has been destroyed"), "", GENERATOR)
+    MULTITEAM_INFO(ONSLAUGHT_GENDESTROYED_OVERTIME,         N_CONSOLE,  0, 0, "", "",           "",     _("^TC^TT^BG generator spontaneously combusted due to overtime!"), "", GENERATOR)
 
     MSG_INFO_NOTIF(POWERUP_INVISIBILITY,                    N_CONSOLE,  1, 0, "s1", "s1",       "strength",     _("^BG%s^K1 picked up Invisibility"), "")
     MSG_INFO_NOTIF(POWERUP_SHIELD,                          N_CONSOLE,  1, 0, "s1", "s1",       "shield",       _("^BG%s^K1 picked up Shield"), "")
 
     MULTIICON_INFO(MINIGAME_INVITE,                         N_CONSOLE,  2, 0, "s2 minigame1_name s1", "s2", "minigame1_d", "minigames/%s/icon_notif",   _("^F4You have been invited by ^BG%s^F4 to join their game of ^F2%s^F4 (^F1%s^F4)"), "")
 
-    MULTITEAM_INFO(SCORES, 4,                               N_CONSOLE,  0, 0, "", "",           "",                     _("^TC^TT ^BGteam scores!"), "", NAME)
+    MULTITEAM_INFO(SCORES,                                  N_CONSOLE,  0, 0, "", "",           "",                     _("^TC^TT ^BGteam scores!"), "", NAME)
 
     MSG_INFO_NOTIF(SPECTATE_WARNING,                        N_CONSOLE,  0, 1, "f1secs", "",     "",                     _("^F2You have to become a player within the next %s, otherwise you will be kicked, because spectating isn't allowed at this time!"), "")
 
 #define N_DISABL 0
 #define N_ENABLE 1
 
-#define MULTITEAM_CENTER2(prefix, default, strnum, flnum, args, cpid, durcnt, normal, gentle, type) \
-    MSG_CENTER_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, default, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 1), TCR(gentle, type, 1)) \
-    MSG_CENTER_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, default, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 2), TCR(gentle, type, 2))
-#define MULTITEAM_CENTER3(prefix, default, strnum, flnum, args, cpid, durcnt, normal, gentle, type) \
-    MULTITEAM_CENTER2(prefix, default, strnum, flnum, args, cpid, durcnt, normal, gentle, type) \
-    MSG_CENTER_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, default, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 3), TCR(gentle, type, 3))
-#define MULTITEAM_CENTER4(prefix, default, strnum, flnum, args, cpid, durcnt, normal, gentle, type) \
-    MULTITEAM_CENTER3(prefix, default, strnum, flnum, args, cpid, durcnt, normal, gentle, type) \
-    MSG_CENTER_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, default, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 4), TCR(gentle, type, 4))
-#define MULTITEAM_CENTER(prefix, teams, default, strnum, flnum, args, cpid, durcnt, normal, gentle, type) \
-    NOTIF_ADD_AUTOCVAR(CENTER_##prefix, default) \
-    MULTITEAM_CENTER##teams(prefix, default, strnum, flnum, args, cpid, durcnt, normal, gentle, type)
+#define MULTITEAM_CENTER(prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, normal, gentle, type) \
+    NOTIF_ADD_AUTOCVAR(CENTER_##prefix, defaultvalue) \
+    MSG_CENTER_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 1), TCR(gentle, type, 1)) \
+    MSG_CENTER_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 2), TCR(gentle, type, 2)) \
+    MSG_CENTER_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 3), TCR(gentle, type, 3)) \
+    MSG_CENTER_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 4), TCR(gentle, type, 4))
 
 // MSG_CENTER_NOTIFICATIONS
     MSG_CENTER_NOTIF(ALONE,                             N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^F4You are now alone!"), "")
     MSG_CENTER_NOTIF(CTF_CAPTURESHIELD_FREE,            N_ENABLE,    0, 0, "",               CPID_CTF_CAPSHIELD,     "0 0",  _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "")
     MSG_CENTER_NOTIF(CTF_CAPTURESHIELD_INACTIVE,        N_ENABLE,    0, 0, "",               CPID_CTF_CAPSHIELD,     "0 0",  _("^BGThis flag is currently inactive"), "")
     MSG_CENTER_NOTIF(CTF_CAPTURESHIELD_SHIELDED,        N_ENABLE,    0, 0, "",               CPID_CTF_CAPSHIELD,     "0 0",  _("^BGYou are now ^F1shielded^BG from the flag(s)\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "")
-    MULTITEAM_CENTER(CTF_CAPTURE, 4,                    N_ENABLE,    0, 0, "",               CPID_CTF_LOWPRIO,       "0 0",  _("^BGYou captured the ^TC^TT^BG flag!"), "", FLAG)
+    MULTITEAM_CENTER(CTF_CAPTURE,                       N_ENABLE,    0, 0, "",               CPID_CTF_LOWPRIO,       "0 0",  _("^BGYou captured the ^TC^TT^BG flag!"), "", FLAG)
     MSG_CENTER_NOTIF(CTF_CAPTURE_NEUTRAL,               N_ENABLE,    0, 0, "",               CPID_CTF_LOWPRIO,       "0 0",  _("^BGYou captured the flag!"), "")
     MSG_CENTER_NOTIF(CTF_FLAG_THROW_PUNISH,             N_ENABLE,    0, 1, "f1secs",         CPID_CTF_LOWPRIO,       "0 0",  _("^BGToo many flag throws! Throwing disabled for %s."), "")
-    MULTITEAM_CENTER(CTF_PASS_OTHER, 4,                 N_ENABLE,    2, 0, "s1 s2",          CPID_CTF_PASS,          "0 0",  _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "", FLAG)
+    MULTITEAM_CENTER(CTF_PASS_OTHER,                    N_ENABLE,    2, 0, "s1 s2",          CPID_CTF_PASS,          "0 0",  _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "", FLAG)
     MSG_CENTER_NOTIF(CTF_PASS_OTHER_NEUTRAL,            N_ENABLE,    2, 0, "s1 s2",          CPID_CTF_PASS,          "0 0",  _("^BG%s^BG passed the flag to %s"), "")
-    MULTITEAM_CENTER(CTF_PASS_RECEIVED, 4,              N_ENABLE,    1, 0, "s1",             CPID_CTF_PASS,          "0 0",  _("^BGYou received the ^TC^TT^BG flag from %s"), "", FLAG)
+    MULTITEAM_CENTER(CTF_PASS_RECEIVED,                 N_ENABLE,    1, 0, "s1",             CPID_CTF_PASS,          "0 0",  _("^BGYou received the ^TC^TT^BG flag from %s"), "", FLAG)
     MSG_CENTER_NOTIF(CTF_PASS_RECEIVED_NEUTRAL,         N_ENABLE,    1, 0, "s1",             CPID_CTF_PASS,          "0 0",  _("^BGYou received the flag from %s"), "")
     MSG_CENTER_NOTIF(CTF_PASS_REQUESTED,                N_ENABLE,    1, 0, "pass_key s1",    CPID_CTF_PASS,          "0 0",  _("^BGPress ^F2%s^BG to receive the flag from %s^BG"), "")
     MSG_CENTER_NOTIF(CTF_PASS_REQUESTING,               N_ENABLE,    1, 0, "s1",             CPID_CTF_PASS,          "0 0",  _("^BGRequesting %s^BG to pass you the flag"), "")
-    MULTITEAM_CENTER(CTF_PASS_SENT, 4,                  N_ENABLE,    1, 0, "s1",             CPID_CTF_PASS,          "0 0",  _("^BGYou passed the ^TC^TT^BG flag to %s"), "", FLAG)
+    MULTITEAM_CENTER(CTF_PASS_SENT,                     N_ENABLE,    1, 0, "s1",             CPID_CTF_PASS,          "0 0",  _("^BGYou passed the ^TC^TT^BG flag to %s"), "", FLAG)
     MSG_CENTER_NOTIF(CTF_PASS_SENT_NEUTRAL,             N_ENABLE,    1, 0, "s1",             CPID_CTF_PASS,          "0 0",  _("^BGYou passed the flag to %s"), "")
-    MULTITEAM_CENTER(CTF_PICKUP, 4,                     N_ENABLE,    0, 0, "",               CPID_CTF_LOWPRIO,       "0 0",  _("^BGYou got the ^TC^TT^BG flag!"), "", FLAG)
+    MULTITEAM_CENTER(CTF_PICKUP,                        N_ENABLE,    0, 0, "",               CPID_CTF_LOWPRIO,       "0 0",  _("^BGYou got the ^TC^TT^BG flag!"), "", FLAG)
     MSG_CENTER_NOTIF(CTF_PICKUP_NEUTRAL,                N_ENABLE,    0, 0, "",               CPID_CTF_LOWPRIO,       "0 0",  _("^BGYou got the flag!"), "")
     MSG_CENTER_NOTIF(CTF_PICKUP_RETURN,                 N_ENABLE,    1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  _("^BGYou got your %steam^BG's flag, return it!"), "")
     MSG_CENTER_NOTIF(CTF_PICKUP_RETURN_ENEMY,           N_ENABLE,    1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  _("^BGYou got the %senemy^BG's flag, return it!"), "")
     MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_NEUTRAL_VERBOSE,  N_ENABLE,    2, 0, "s1 s2 s1",       CPID_CTF_LOWPRIO,       "0 0",  _("^BGThe %senemy (^BG%s%s)^BG got the flag! Retrieve it!"), "")
     MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_TEAM,             N_ENABLE,    1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  _("^BGThe %senemy^BG got their flag! Retrieve it!"), "")
     MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_TEAM_VERBOSE,     N_ENABLE,    2, 0, "s1 s2 s1",       CPID_CTF_LOWPRIO,       "0 0",  _("^BGThe %senemy (^BG%s%s)^BG got their flag! Retrieve it!"), "")
-    MULTITEAM_CENTER(CTF_PICKUP_TEAM, 4,                N_ENABLE,    1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  _("^BGYour %steam mate^BG got the ^TC^TT^BG flag! Protect them!"), "", FLAG)
-    MULTITEAM_CENTER(CTF_PICKUP_TEAM_VERBOSE, 4,        N_ENABLE,    2, 0, "s1 s2 s1",       CPID_CTF_LOWPRIO,       "0 0",  _("^BGYour %steam mate (^BG%s%s)^BG got the ^TC^TT^BG flag! Protect them!"), "", FLAG)
+    MULTITEAM_CENTER(CTF_PICKUP_TEAM,                   N_ENABLE,    1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  _("^BGYour %steam mate^BG got the ^TC^TT^BG flag! Protect them!"), "", FLAG)
+    MULTITEAM_CENTER(CTF_PICKUP_TEAM_VERBOSE,           N_ENABLE,    2, 0, "s1 s2 s1",       CPID_CTF_LOWPRIO,       "0 0",  _("^BGYour %steam mate (^BG%s%s)^BG got the ^TC^TT^BG flag! Protect them!"), "", FLAG)
     MSG_CENTER_NOTIF(CTF_PICKUP_TEAM_NEUTRAL,           N_ENABLE,    1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  _("^BGYour %steam mate^BG got the flag! Protect them!"), "")
     MSG_CENTER_NOTIF(CTF_PICKUP_TEAM_VERBOSE_NEUTRAL,   N_ENABLE,    2, 0, "s1 s2 s1",       CPID_CTF_LOWPRIO,       "0 0",  _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "")
     MSG_CENTER_NOTIF(CTF_PICKUP_VISIBLE,                N_ENABLE,    0, 0, "",               CPID_STALEMATE,         "0 0",  _("^BGEnemies can now see you on radar!"), "")
-    MULTITEAM_CENTER(CTF_RETURN, 4,                     N_ENABLE,    0, 0, "",               CPID_CTF_LOWPRIO,       "0 0",  _("^BGYou returned the ^TC^TT^BG flag!"), "", FLAG)
+    MULTITEAM_CENTER(CTF_RETURN,                        N_ENABLE,    0, 0, "",               CPID_CTF_LOWPRIO,       "0 0",  _("^BGYou returned the ^TC^TT^BG flag!"), "", FLAG)
     MSG_CENTER_NOTIF(CTF_STALEMATE_CARRIER,             N_ENABLE,    0, 0, "",               CPID_STALEMATE,         "0 0",  _("^BGStalemate! Enemies can now see you on radar!"), "")
     MSG_CENTER_NOTIF(CTF_STALEMATE_OTHER,               N_ENABLE,    0, 0, "",               CPID_STALEMATE,         "0 0",  _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "")
 
 
     MSG_CENTER_NOTIF(GENERATOR_UNDERATTACK,             N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^BGThe generator is under attack!"), "")
 
-    MULTITEAM_CENTER(ROUND_TEAM_LOSS, 4,                N_ENABLE,    0, 0, "",               CPID_ROUND,             "0 0",  _("^TC^TT^BG team loses the round"), "", NAME)
-    MULTITEAM_CENTER(ROUND_TEAM_WIN, 4,                 N_ENABLE,    0, 0, "",               CPID_ROUND,             "0 0",  _("^TC^TT^BG team wins the round"), "", NAME)
+    MULTITEAM_CENTER(ROUND_TEAM_LOSS,                   N_ENABLE,    0, 0, "",               CPID_ROUND,             "0 0",  _("^TC^TT^BG team loses the round"), "", NAME)
+    MULTITEAM_CENTER(ROUND_TEAM_WIN,                    N_ENABLE,    0, 0, "",               CPID_ROUND,             "0 0",  _("^TC^TT^BG team wins the round"), "", NAME)
     MSG_CENTER_NOTIF(ROUND_PLAYER_WIN,                  N_ENABLE,    1, 0, "s1",             CPID_ROUND,             "0 0",  _("^BG%s^BG wins the round"), "")
 
     MSG_CENTER_NOTIF(FREEZETAG_SELF,                    N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You froze yourself"), "")
     MSG_CENTER_NOTIF(KEEPAWAY_WARN,                     N_ENABLE,    0, 0, "",               CPID_KEEPAWAY_WARN,     "0 0",  _("^BGKilling people while you don't have the ball gives no points!"), "")
 
     MSG_CENTER_NOTIF(KEYHUNT_HELP,                      N_ENABLE,    0, 0, "",               CPID_KEYHUNT,           "0 0",  _("^BGAll keys are in your team's hands!\nHelp the key carriers to meet!"), "")
-    MULTITEAM_CENTER(KEYHUNT_INTERFERE, 4,              N_ENABLE,    0, 0, "",               CPID_KEYHUNT,           "0 0",  _("^BGAll keys are in ^TC^TT team^BG's hands!\nInterfere ^F4NOW^BG!"), "", NAME)
+    MULTITEAM_CENTER(KEYHUNT_INTERFERE,                 N_ENABLE,    0, 0, "",               CPID_KEYHUNT,           "0 0",  _("^BGAll keys are in ^TC^TT team^BG's hands!\nInterfere ^F4NOW^BG!"), "", NAME)
     MSG_CENTER_NOTIF(KEYHUNT_MEET,                      N_ENABLE,    0, 0, "",               CPID_KEYHUNT,           "0 0",  _("^BGAll keys are in your team's hands!\nMeet the other key carriers ^F4NOW^BG!"), "")
     MSG_CENTER_NOTIF(KEYHUNT_ROUNDSTART,                N_ENABLE,    0, 1, "",               CPID_KEYHUNT_OTHER,     "1 f1", _("^F4Round will start in ^COUNT"), "")
     MSG_CENTER_NOTIF(KEYHUNT_SCAN,                      N_ENABLE,    0, 1, "",               CPID_KEYHUNT_OTHER,     "f1 0", _("^BGScanning frequency range..."), "")
-    MULTITEAM_CENTER(KEYHUNT_START, 4,                  N_ENABLE,    0, 0, "",               CPID_KEYHUNT,           "0 0",  _("^BGYou are starting with the ^TC^TT Key"), "", KEY)
+    MULTITEAM_CENTER(KEYHUNT_START,                     N_ENABLE,    0, 0, "",               CPID_KEYHUNT,           "0 0",  _("^BGYou are starting with the ^TC^TT Key"), "", KEY)
 
     MSG_CENTER_NOTIF(LMS_NOLIVES,                       N_ENABLE,    0, 0, "",               CPID_LMS,               "0 0",  _("^BGYou have no lives left, you must wait until the next match"), "")
 
     MSG_CENTER_NOTIF(NIX_NEWWEAPON,                     N_ENABLE,    0, 1, "item_wepname",   CPID_NIX,               "0 0",  _("^F2Active weapon: ^F1%s"), "")
 
     MSG_CENTER_NOTIF(ONS_CAPTURE,                       N_ENABLE,    1, 0, "s1",             CPID_ONSLAUGHT,         "0 0",  _("^BGYou captured %s^BG control point"), "")
-    MULTITEAM_CENTER(ONS_CAPTURE_TEAM, 4,               N_ENABLE,    1, 0, "s1",             CPID_ONSLAUGHT,         "0 0",  _("^TC^TT^BG team captured %s^BG control point"), "", NAME)
+    MULTITEAM_CENTER(ONS_CAPTURE_TEAM,                  N_ENABLE,    1, 0, "s1",             CPID_ONSLAUGHT,         "0 0",  _("^TC^TT^BG team captured %s^BG control point"), "", NAME)
     MSG_CENTER_NOTIF(ONS_CONTROLPOINT_SHIELDED,         N_ENABLE,    0, 0, "",               CPID_ONS_CAPSHIELD,     "0 0",  _("^BGThis control point currently cannot be captured"), "")
     MSG_CENTER_NOTIF(ONS_GENERATOR_SHIELDED,            N_ENABLE,    0, 0, "",               CPID_ONS_CAPSHIELD,     "0 0",  _("^BGThe enemy generator cannot be destroyed yet\n^F2Capture some control points to unshield it"), "")
-    MULTITEAM_CENTER(ONS_NOTSHIELDED, 4,                N_ENABLE,    0, 0, "",               CPID_ONSLAUGHT,         "0 0",  _("^BGThe ^TCenemy^BG generator is no longer shielded!"), "", NAME)
+    MULTITEAM_CENTER(ONS_NOTSHIELDED,                   N_ENABLE,    0, 0, "",               CPID_ONSLAUGHT,         "0 0",  _("^BGThe ^TCenemy^BG generator is no longer shielded!"), "", NAME)
     MSG_CENTER_NOTIF(ONS_NOTSHIELDED_TEAM,              N_ENABLE,    0, 0, "",               CPID_ONSLAUGHT,         "0 0",  _("^K1Your generator is NOT shielded!\n^BGRe-capture control points to shield it!"), "")
     MSG_CENTER_NOTIF(ONS_TELEPORT,                      N_ENABLE,    0, 0, "pass_key",       CPID_ONSLAUGHT,         "0 0",  _("^BGPress ^F2%s^BG to teleport"), "")
     MSG_CENTER_NOTIF(ONS_TELEPORT_ANTISPAM,             N_ENABLE,    0, 1, "f1secs",         CPID_ONSLAUGHT,         "0 0",  _("^BGTeleporting disabled for %s"), "")
     MSG_CENTER_NOTIF(SUPERWEAPON_LOST,                  N_ENABLE,    0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2Superweapons have been lost"), "")
     MSG_CENTER_NOTIF(SUPERWEAPON_PICKUP,                N_ENABLE,    0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2You now have a superweapon"), "")
 
-    MULTITEAM_CENTER(TEAMCHANGE, 4,                     N_ENABLE,    0, 1, "",               CPID_TEAMCHANGE,        "1 f1", _("^K1Changing to ^TC^TT^K1 in ^COUNT"), "", NAME)
+    MULTITEAM_CENTER(TEAMCHANGE,                        N_ENABLE,    0, 1, "",               CPID_TEAMCHANGE,        "1 f1", _("^K1Changing to ^TC^TT^K1 in ^COUNT"), "", NAME)
     MSG_CENTER_NOTIF(TEAMCHANGE_AUTO,                   N_ENABLE,    0, 1, "",               CPID_TEAMCHANGE,        "1 f1", _("^K1Changing team in ^COUNT"), "")
     MSG_CENTER_NOTIF(TEAMCHANGE_SPECTATE,               N_ENABLE,    0, 1, "",               CPID_TEAMCHANGE,        "1 f1", _("^K1Spectating in ^COUNT"), "")
     MSG_CENTER_NOTIF(TEAMCHANGE_SUICIDE,                N_ENABLE,    0, 1, "",               CPID_TEAMCHANGE,        "1 f1", _("^K1Suicide in ^COUNT"), "")
 #define N_DISABL 0
 #define N_ENABLE 1
 
-#define MULTITEAM_MULTI2(prefix, default, anncepre, infopre, centerpre) \
-    MSG_MULTI_NOTIF(prefix##_RED, default, anncepre##_RED, infopre##_RED, centerpre##_RED) \
-    MSG_MULTI_NOTIF(prefix##_BLUE, default, anncepre##_BLUE, infopre##_BLUE, centerpre##_BLUE)
-#define MULTITEAM_MULTI3(prefix, default, anncepre, infopre, centerpre) \
-    MULTITEAM_MULTI2(prefix, default, anncepre, infopre, centerpre) \
-    MSG_MULTI_NOTIF(prefix##_YELLOW, default, anncepre##YELLOW, infopre##YELLOW, centerpre##YELLOW)
-#define MULTITEAM_MULTI4(prefix, default, anncepre, infopre, centerpre) \
-    MULTITEAM_MULTI3(prefix, default, anncepre, infopre, centerpre) \
-    MSG_MULTI_NOTIF(prefix##_PINK, default, anncepre##PINK, infopre##PINK, centerpre##PINK)
-#define MULTITEAM_MULTI(prefix, teams, default, anncepre, infopre, centerpre) \
-    MULTITEAM_MULTI##teams(prefix, default, anncepre, infopre, centerpre)
+#define MULTITEAM_MULTI(prefix, defaultvalue, anncepre, infopre, centerpre) \
+    MSG_MULTI_NOTIF(prefix##_RED, defaultvalue, anncepre##_RED, infopre##_RED, centerpre##_RED) \
+    MSG_MULTI_NOTIF(prefix##_BLUE, defaultvalue, anncepre##_BLUE, infopre##_BLUE, centerpre##_BLUE) \
+    MSG_MULTI_NOTIF(prefix##_YELLOW, defaultvalue, anncepre##YELLOW, infopre##YELLOW, centerpre##YELLOW) \
+    MSG_MULTI_NOTIF(prefix##_PINK, defaultvalue, anncepre##PINK, infopre##PINK, centerpre##PINK)
 
 // MSG_MULTI_NOTIFICATIONS
     MSG_MULTI_NOTIF(DEATH_MURDER_BUFF,                  N_ENABLE,  NULL,           INFO_DEATH_MURDER_BUFF,                 NULL)
     MSG_MULTI_NOTIF(WEAPON_VAPORIZER_MURDER,            N_ENABLE,  NULL,           INFO_WEAPON_VAPORIZER_MURDER,           NULL)
     MSG_MULTI_NOTIF(WEAPON_VORTEX_MURDER,               N_ENABLE,  NULL,           INFO_WEAPON_VORTEX_MURDER,              NULL)
 
-#define MULTITEAM_CHOICE2(prefix, default, challow, chtype, optiona, optionb) \
-    MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, default, challow, chtype, optiona##_RED, optionb##_RED) \
-    MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, default, challow, chtype, optiona##_BLUE, optionb##_BLUE)
-#define MULTITEAM_CHOICE3(prefix, default, challow, chtype, optiona, optionb) \
-    MULTITEAM_CHOICE2(prefix, default, challow, chtype, optiona, optionb) \
-    MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, default, challow, chtype, optiona##_YELLOW, optionb##_YELLOW)
-#define MULTITEAM_CHOICE4(prefix, default, challow, chtype, optiona, optionb) \
-    MULTITEAM_CHOICE3(prefix, default, challow, chtype, optiona, optionb) \
-    MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, default, challow, chtype, optiona##_PINK, optionb##_PINK)
-#define MULTITEAM_CHOICE(prefix, teams, default, challow, chtype, optiona, optionb) \
-    NOTIF_ADD_AUTOCVAR(CHOICE_##prefix, default) \
+#define MULTITEAM_CHOICE(prefix, defaultvalue, challow, chtype, optiona, optionb) \
+    NOTIF_ADD_AUTOCVAR(CHOICE_##prefix, defaultvalue) \
     NOTIF_ADD_AUTOCVAR(CHOICE_##prefix##_ALLOWED, challow) \
-    MULTITEAM_CHOICE##teams(prefix, default, challow, chtype, optiona, optionb)
+    MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, challow, chtype, optiona##_RED, optionb##_RED) \
+    MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, challow, chtype, optiona##_BLUE, optionb##_BLUE) \
+    MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, challow, chtype, optiona##_YELLOW, optionb##_YELLOW) \
+    MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, challow, chtype, optiona##_PINK, optionb##_PINK)
 
 #undef N_DISABL
 #undef N_ENABLE
 #define A_ALWAYS 2
 
 // MSG_CHOICE_NOTIFICATIONS
-    MULTITEAM_CHOICE(CTF_CAPTURE_BROKEN, 4,     N_VERBOSE, A_ALWAYS,  MSG_INFO,   INFO_CTF_CAPTURE,                   INFO_CTF_CAPTURE_BROKEN)
-    MULTITEAM_CHOICE(CTF_CAPTURE_TIME, 4,       N_VERBOSE, A_ALWAYS,  MSG_INFO,   INFO_CTF_CAPTURE,                   INFO_CTF_CAPTURE_TIME)
-    MULTITEAM_CHOICE(CTF_CAPTURE_UNBROKEN, 4,   N_VERBOSE, A_ALWAYS,  MSG_INFO,   INFO_CTF_CAPTURE,                   INFO_CTF_CAPTURE_UNBROKEN)
-    MULTITEAM_CHOICE(CTF_PICKUP_TEAM, 4,        N__NORMAL, A_ALWAYS,  MSG_CENTER, CENTER_CTF_PICKUP_TEAM,             CENTER_CTF_PICKUP_TEAM_VERBOSE)
+    MULTITEAM_CHOICE(CTF_CAPTURE_BROKEN,        N_VERBOSE, A_ALWAYS,  MSG_INFO,   INFO_CTF_CAPTURE,                   INFO_CTF_CAPTURE_BROKEN)
+    MULTITEAM_CHOICE(CTF_CAPTURE_TIME,          N_VERBOSE, A_ALWAYS,  MSG_INFO,   INFO_CTF_CAPTURE,                   INFO_CTF_CAPTURE_TIME)
+    MULTITEAM_CHOICE(CTF_CAPTURE_UNBROKEN,      N_VERBOSE, A_ALWAYS,  MSG_INFO,   INFO_CTF_CAPTURE,                   INFO_CTF_CAPTURE_UNBROKEN)
+    MULTITEAM_CHOICE(CTF_PICKUP_TEAM,           N__NORMAL, A_ALWAYS,  MSG_CENTER, CENTER_CTF_PICKUP_TEAM,             CENTER_CTF_PICKUP_TEAM_VERBOSE)
     MSG_CHOICE_NOTIF(CTF_PICKUP_TEAM_NEUTRAL,   N__NORMAL, A_ALWAYS,  MSG_CENTER, CENTER_CTF_PICKUP_TEAM_NEUTRAL,     CENTER_CTF_PICKUP_TEAM_VERBOSE_NEUTRAL)
     MSG_CHOICE_NOTIF(CTF_PICKUP_ENEMY,          N__NORMAL, A_ALWAYS,  MSG_CENTER, CENTER_CTF_PICKUP_ENEMY,            CENTER_CTF_PICKUP_ENEMY_VERBOSE)
     MSG_CHOICE_NOTIF(CTF_PICKUP_ENEMY_NEUTRAL,  N__NORMAL, A_ALWAYS,  MSG_CENTER, CENTER_CTF_PICKUP_ENEMY_NEUTRAL,    CENTER_CTF_PICKUP_ENEMY_NEUTRAL_VERBOSE)
index 60b3874de233d369109b16c50a53e1fb3426fe48..ee39b1881ab100937221ae3604d1cac68bb817ae 100644 (file)
@@ -295,7 +295,7 @@ void Send_Notification_WOCOVA(
 // MAKE SURE THIS IS ALWAYS SYNCHRONIZED WITH THE DUMP
 // NOTIFICATIONS FUNCTION IN THE .QC FILE!
 
-#define NOTIF_ADD_AUTOCVAR(name,default) float autocvar_notification_##name = default;
+#define NOTIF_ADD_AUTOCVAR(name,defaultvalue) float autocvar_notification_##name = defaultvalue;
 
 float autocvar_notification_show_location = false;
 string autocvar_notification_show_location_string = ""; //_(" at the %s");
@@ -737,16 +737,16 @@ Notification Get_Notif_Ent(MSG net_type, int net_name)
        return it;
 }
 
-#define MSG_ANNCE_NOTIF_TEAM(teamnum, name, cvarname, default, sound, channel, volume, position) \
-       MSG_ANNCE_NOTIF_(teamnum, ANNCE_##name, ANNCE_##cvarname, default, sound, channel, volume, position)
+#define MSG_ANNCE_NOTIF_TEAM(teamnum, name, cvarname, defaultvalue, sound, channel, volume, position) \
+       MSG_ANNCE_NOTIF_(teamnum, ANNCE_##name, ANNCE_##cvarname, defaultvalue, sound, channel, volume, position)
 
-#define MSG_ANNCE_NOTIF(name, default, sound, channel, volume, position) \
-       NOTIF_ADD_AUTOCVAR(ANNCE_##name, default) \
-       MSG_ANNCE_NOTIF_(0, ANNCE_##name, ANNCE_##name, default, sound, channel, volume, position)
+#define MSG_ANNCE_NOTIF(name, defaultvalue, sound, channel, volume, position) \
+       NOTIF_ADD_AUTOCVAR(ANNCE_##name, defaultvalue) \
+       MSG_ANNCE_NOTIF_(0, ANNCE_##name, ANNCE_##name, defaultvalue, sound, channel, volume, position)
 
-#define MSG_ANNCE_NOTIF_(teamnum, name, cvarname, default, sound, channel, volume, position) \
+#define MSG_ANNCE_NOTIF_(teamnum, name, cvarname, defaultvalue, sound, channel, volume, position) \
        REGISTER(Notifications, name, m_id, new_pure(msg_annce_notification)) { \
-               Create_Notification_Entity      (this, default, ACVNN(cvarname), MSG_ANNCE, strtoupper(#name), teamnum); \
+               Create_Notification_Entity      (this, defaultvalue, ACVNN(cvarname), MSG_ANNCE, strtoupper(#name), teamnum); \
                Create_Notification_Entity_Annce(this, ACVNN(cvarname), strtoupper(#name), \
                        channel,   /* channel  */ \
                        sound,     /* snd      */ \
@@ -754,16 +754,16 @@ Notification Get_Notif_Ent(MSG net_type, int net_name)
                        position); /* position */ \
        }
 
-#define MSG_INFO_NOTIF_TEAM(teamnum, name, cvarname, default, strnum, flnum, args, hudargs, icon, normal, gentle) \
-       MSG_INFO_NOTIF_(teamnum, INFO_##name, INFO_##cvarname, default, strnum, flnum, args, hudargs, icon, normal, gentle)
+#define MSG_INFO_NOTIF_TEAM(teamnum, name, cvarname, defaultvalue, strnum, flnum, args, hudargs, icon, normal, gentle) \
+       MSG_INFO_NOTIF_(teamnum, INFO_##name, INFO_##cvarname, defaultvalue, strnum, flnum, args, hudargs, icon, normal, gentle)
 
-#define MSG_INFO_NOTIF(name, default, strnum, flnum, args, hudargs, icon, normal, gentle) \
-       NOTIF_ADD_AUTOCVAR(INFO_##name, default) \
-       MSG_INFO_NOTIF_(0, INFO_##name, INFO_##name, default, strnum, flnum, args, hudargs, icon, normal, gentle)
+#define MSG_INFO_NOTIF(name, defaultvalue, strnum, flnum, args, hudargs, icon, normal, gentle) \
+       NOTIF_ADD_AUTOCVAR(INFO_##name, defaultvalue) \
+       MSG_INFO_NOTIF_(0, INFO_##name, INFO_##name, defaultvalue, strnum, flnum, args, hudargs, icon, normal, gentle)
 
-#define MSG_INFO_NOTIF_(teamnum, name, cvarname, default, strnum, flnum, args, hudargs, icon, normal, gentle) \
+#define MSG_INFO_NOTIF_(teamnum, name, cvarname, defaultvalue, strnum, flnum, args, hudargs, icon, normal, gentle) \
        REGISTER(Notifications, name, m_id, new_pure(msg_info_notification)) { \
-               Create_Notification_Entity           (this, default, ACVNN(cvarname), MSG_INFO, strtoupper(#name), teamnum); \
+               Create_Notification_Entity           (this, defaultvalue, ACVNN(cvarname), MSG_INFO, strtoupper(#name), teamnum); \
                Create_Notification_Entity_InfoCenter(this, ACVNN(cvarname), strtoupper(#name), strnum, flnum, \
                        args,     /* args    */ \
                        hudargs,  /* hudargs */ \
@@ -775,12 +775,12 @@ Notification Get_Notif_Ent(MSG net_type, int net_name)
        }
 
 .string nent_iconargs;
-#define MULTIICON_INFO(name, default, strnum, flnum, args, hudargs, iconargs, icon, normal, gentle) \
-       MULTIICON_INFO_(INFO_##name, default, strnum, flnum, args, hudargs, iconargs, icon, normal, gentle)
-#define MULTIICON_INFO_(name, default, strnum, flnum, args, hudargs, iconargs, icon, normal, gentle) \
-       NOTIF_ADD_AUTOCVAR(name, default) \
+#define MULTIICON_INFO(name, defaultvalue, strnum, flnum, args, hudargs, iconargs, icon, normal, gentle) \
+       MULTIICON_INFO_(INFO_##name, defaultvalue, strnum, flnum, args, hudargs, iconargs, icon, normal, gentle)
+#define MULTIICON_INFO_(name, defaultvalue, strnum, flnum, args, hudargs, iconargs, icon, normal, gentle) \
+       NOTIF_ADD_AUTOCVAR(name, defaultvalue) \
        REGISTER(Notifications, name, m_id, new_pure(msg_info_notification)) { \
-               Create_Notification_Entity           (this, default, ACVNN(name), MSG_INFO, strtoupper(#name), 0); \
+               Create_Notification_Entity           (this, defaultvalue, ACVNN(name), MSG_INFO, strtoupper(#name), 0); \
                Create_Notification_Entity_InfoCenter(this, ACVNN(name), strtoupper(#name), strnum, flnum, \
                        args,     /* args    */ \
                        hudargs,  /* hudargs */ \
@@ -792,16 +792,16 @@ Notification Get_Notif_Ent(MSG net_type, int net_name)
                this.nent_iconargs = iconargs; \
        }
 
-#define MSG_CENTER_NOTIF_TEAM(teamnum, name, cvarname, default, strnum, flnum, args, cpid, durcnt, normal, gentle) \
-       MSG_CENTER_NOTIF_(teamnum, CENTER_##name, CENTER_##cvarname, default, strnum, flnum, args, cpid, durcnt, normal, gentle)
+#define MSG_CENTER_NOTIF_TEAM(teamnum, name, cvarname, defaultvalue, strnum, flnum, args, cpid, durcnt, normal, gentle) \
+       MSG_CENTER_NOTIF_(teamnum, CENTER_##name, CENTER_##cvarname, defaultvalue, strnum, flnum, args, cpid, durcnt, normal, gentle)
 
-#define MSG_CENTER_NOTIF(name, default, strnum, flnum, args, cpid, durcnt, normal, gentle) \
-       NOTIF_ADD_AUTOCVAR(CENTER_##name, default) \
-       MSG_CENTER_NOTIF_(0, CENTER_##name, CENTER_##name, default, strnum, flnum, args, cpid, durcnt, normal, gentle)
+#define MSG_CENTER_NOTIF(name, defaultvalue, strnum, flnum, args, cpid, durcnt, normal, gentle) \
+       NOTIF_ADD_AUTOCVAR(CENTER_##name, defaultvalue) \
+       MSG_CENTER_NOTIF_(0, CENTER_##name, CENTER_##name, defaultvalue, strnum, flnum, args, cpid, durcnt, normal, gentle)
 
-#define MSG_CENTER_NOTIF_(teamnum, name, cvarname, default, strnum, flnum, args, cpid, durcnt, normal, gentle) \
+#define MSG_CENTER_NOTIF_(teamnum, name, cvarname, defaultvalue, strnum, flnum, args, cpid, durcnt, normal, gentle) \
        REGISTER(Notifications, name, m_id, new_pure(msg_center_notification)) { \
-               Create_Notification_Entity           (this, default, ACVNN(cvarname), MSG_CENTER, strtoupper(#name), teamnum); \
+               Create_Notification_Entity           (this, defaultvalue, ACVNN(cvarname), MSG_CENTER, strtoupper(#name), teamnum); \
                Create_Notification_Entity_InfoCenter(this, ACVNN(cvarname), strtoupper(#name), strnum, flnum, \
                        args,    /* args    */ \
                        "",      /* hudargs */ \
@@ -812,30 +812,30 @@ Notification Get_Notif_Ent(MSG net_type, int net_name)
                        gentle); /* gentle  */ \
        }
 
-#define MSG_MULTI_NOTIF(name, default, anncename, infoname, centername) \
-       NOTIF_ADD_AUTOCVAR(name, default) \
+#define MSG_MULTI_NOTIF(name, defaultvalue, anncename, infoname, centername) \
+       NOTIF_ADD_AUTOCVAR(name, defaultvalue) \
        REGISTER(Notifications, name, m_id, new_pure(msg_multi_notification)) { \
-               Create_Notification_Entity      (this, default, ACVNN(name), MSG_MULTI, strtoupper(#name), 0); \
+               Create_Notification_Entity      (this, defaultvalue, ACVNN(name), MSG_MULTI, strtoupper(#name), 0); \
                Create_Notification_Entity_Multi(this, ACVNN(name), strtoupper(#name), \
                        anncename,   /* anncename  */ \
                        infoname,    /* infoname   */ \
                        centername); /* centername */ \
        }
 
-#define MSG_CHOICE_NOTIF_TEAM(teamnum, name, cvarname, default, challow, chtype, optiona, optionb) \
-       MSG_CHOICE_NOTIF_(teamnum, CHOICE_##name, CHOICE_##cvarname, default, challow, chtype, optiona, optionb)
+#define MSG_CHOICE_NOTIF_TEAM(teamnum, name, cvarname, defaultvalue, challow, chtype, optiona, optionb) \
+       MSG_CHOICE_NOTIF_(teamnum, CHOICE_##name, CHOICE_##cvarname, defaultvalue, challow, chtype, optiona, optionb)
 
-#define MSG_CHOICE_NOTIF(name, default, challow, chtype, optiona, optionb) \
-       NOTIF_ADD_AUTOCVAR(CHOICE_##name, default) \
+#define MSG_CHOICE_NOTIF(name, defaultvalue, challow, chtype, optiona, optionb) \
+       NOTIF_ADD_AUTOCVAR(CHOICE_##name, defaultvalue) \
        NOTIF_ADD_AUTOCVAR(CHOICE_##name##_ALLOWED, challow) \
-       MSG_CHOICE_NOTIF_(0, CHOICE_##name, CHOICE_##name, default, challow, chtype, optiona, optionb)
+       MSG_CHOICE_NOTIF_(0, CHOICE_##name, CHOICE_##name, defaultvalue, challow, chtype, optiona, optionb)
 
-#define MSG_CHOICE_NOTIF_(teamnum, name, cvarname, default, challow, chtype, optiona, optionb) \
+#define MSG_CHOICE_NOTIF_(teamnum, name, cvarname, defaultvalue, challow, chtype, optiona, optionb) \
        REGISTER(Notifications, name, m_id, new_pure(msg_choice_notification)) { \
                this.nent_choice_idx = nent_choice_count; \
                if (!teamnum || teamnum == NUM_TEAM_4) \
                        nent_choice_count++; \
-               Create_Notification_Entity       (this, default, ACVNN(cvarname), MSG_CHOICE, strtoupper(#name), teamnum); \
+               Create_Notification_Entity       (this, defaultvalue, ACVNN(cvarname), MSG_CHOICE, strtoupper(#name), teamnum); \
                Create_Notification_Entity_Choice(this, ACVNN(cvarname), strtoupper(#name), \
                        challow,                                 /* challow_def */ \
                        autocvar_notification_##cvarname##_ALLOWED,  /* challow_var */ \
@@ -859,4 +859,17 @@ REGISTRY_END(Notifications)
                LOG_SEVERE("Notification initialization failed! Read above and fix the errors!");
 }
 
+#ifdef CSQC
+.int cvar_value;
+void ReplicateVars(bool would_destroy)
+{
+       if (!would_destroy)
+               FOREACH(Notifications, it.nent_type == MSG_CHOICE, {
+                       string cvarname = sprintf("notification_%s", Get_Notif_CvarName(it));
+                       // NOTE: REPLICATE_SIMPLE can return;
+                       REPLICATE_SIMPLE(it.cvar_value, cvarname);
+               });
+}
+#endif
+
 #include "all.inc"
index cbb54cd26e575c8cb6e67740b0b48fa2f02516bf..4539466a24feb9f10d97f6652f3eb31c519af490 100644 (file)
@@ -348,6 +348,10 @@ void _Movetype_LinkEdict_TouchAreaGrid(entity this)  // SV_LinkEdict_TouchAreaGr
                        trace_plane_normal = '0 0 1';
                        trace_plane_dist = 0;
                        trace_ent = this;
+                       trace_dpstartcontents = 0;
+                       trace_dphitcontents = 0;
+                       trace_dphitq3surfaceflags = 0;
+                       trace_dphittexturename = string_null;
 
                        gettouch(it)(it, this);
                }
@@ -505,10 +509,11 @@ bool _Movetype_PushEntity(entity this, vector push, bool failonstartsolid, bool
 {
        _Movetype_PushEntityTrace(this, push);
 
+       // NOTE: this is a workaround for the QC's lack of a worldstartsolid trace parameter
        if(trace_startsolid && failonstartsolid)
        {
                int oldtype = this.move_nomonsters;
-               this.move_nomonsters = MOVE_NOMONSTERS;
+               this.move_nomonsters = MOVE_WORLDONLY;
                _Movetype_PushEntityTrace(this, push);
                this.move_nomonsters = oldtype;
                if(trace_startsolid)
@@ -523,7 +528,7 @@ bool _Movetype_PushEntity(entity this, vector push, bool failonstartsolid, bool
                _Movetype_LinkEdict(this, true);
 
        if(trace_fraction < 1)
-               if(this.solid >= SOLID_TRIGGER && (!IS_ONGROUND(this) || (this.groundentity != trace_ent)))
+               if(this.solid >= SOLID_TRIGGER && trace_ent && (!IS_ONGROUND(this) || (this.groundentity != trace_ent)))
                        _Movetype_Impact(this, trace_ent);
 
        return (this.origin == last_origin); // false if teleported by touch
index 2c9bbcde805eb9770015c385877971563b872731..cf272e5635a1eb66e72ec90810b864b10eff9f27 100644 (file)
@@ -152,6 +152,8 @@ void PlayerStats_GameReport_FinalizePlayer(entity p)
                        if(latency)
                                PlayerStats_GameReport_Event_Player(p, PLAYERSTATS_AVGLATENCY, latency);
                }
+
+               db_put(PS_GR_OUT_DB, sprintf("%s:_ranked", p.playerstats_id), ftos(CS(p).cvar_cl_allow_uidranking));
        }
 
        strfree(p.playerstats_id);
@@ -376,6 +378,10 @@ void PlayerStats_GameReport_Handler(entity fh, entity pass, float status)
                                        url_fputs(fh, sprintf("t %s\n", tt));
                                }
 
+                               // elo ranking enabled
+                               nn = db_get(PS_GR_OUT_DB, sprintf("%s:_ranked", p));
+                               if(nn != "") { url_fputs(fh, sprintf("r %s\n", nn)); }
+
                                // output player events
                                for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en)
                                {
index 31b5ed4873642ceb21b2fb3fae77b66c5770fd23..29f2946b059d7d4c65c9f2c9cf1e8cef3da52753 100644 (file)
@@ -198,6 +198,7 @@ SOUND(ONS_CONTROLPOINT_BUILT, "onslaught/controlpoint_built");
 SOUND(ONS_CONTROLPOINT_UNDERATTACK, "onslaught/controlpoint_underattack");
 SOUND(ONS_DAMAGEBLOCKEDBYSHIELD, "onslaught/damageblockedbyshield");
 SOUND(ONS_ELECTRICITY_EXPLODE, "onslaught/electricity_explode");
+SOUND(ONS_GENERATOR_ALARM, "kh/alarm"); // FIXME: unique sound
 SOUND(ONS_GENERATOR_DECAY, "onslaught/generator_decay");
 SOUND(ONS_GENERATOR_UNDERATTACK, "onslaught/generator_underattack");
 SOUND(ONS_HIT1, "onslaught/ons_hit1");
@@ -236,6 +237,7 @@ SOUND(VEH_SPIDERBOT_STRAFE, "vehicles/spiderbot_strafe");
 SOUND(VEH_SPIDERBOT_WALK, "vehicles/spiderbot_walk");
 
 SOUND(NADE_BEEP, "overkill/grenadebip");
+SOUND(NADE_BONUS, "kh/alarm"); // FIXME: unique sound
 
 SOUND(BUFF_LOST, "relics/relic_effect");
 
index b3eb1ea861397547734d91eaef173e8f1f9b59a1..45cd41f15e1041e28acdfe95d0265749db116b7f 100644 (file)
@@ -26,6 +26,7 @@ const int CH_AMBIENT_SINGLE = 9;
 
 const float ATTEN_NONE = 0;
 const float ATTEN_MIN = 0.015625;
+const float ATTEN_LOW = 0.2;
 const float ATTEN_NORM = 0.5;
 const float ATTEN_LARGE = 1;
 const float ATTEN_IDLE = 2;
@@ -129,7 +130,7 @@ CLASS(Sound, Object)
                TC(Sound, this);
                string s = _Sound_fixpath(this.sound_str());
                if (!s) return;
-               profile(sprintf("precache_sound(\"%s\")", s));
+               //profile(sprintf("precache_sound(\"%s\")", s));
                precache_sound(s);
                strcpy(this.sound_str_, s);
        }
index 2a1168eae017978fe7f56d72004bda716fc49344..0f40acfc6856b65ad68446091b5a9142d3d16e13 100644 (file)
@@ -5,6 +5,9 @@ void Inventory_delete(entity this);
 
 void PlayerState_attach(entity this)
 {
+       if (PS(this))
+               return;
+
        this._ps = NEW(PlayerState, this);
 
        Inventory_new(PS(this));
@@ -38,8 +41,6 @@ void ClientState_attach(entity this)
 {
        this._cs = NEW(ClientState, this);
 
-    GetCvars(this, CS(this), 0);  // get other cvars from player
-
        // TODO: fold all of these into ClientState
 
        DecodeLevelParms(this);
index cf51ea66b3ebf7b24d86c16c89756347fa5bca0c..9fc79cdc98852451623dacbc67a5d72cbe57c49e 100644 (file)
@@ -43,8 +43,12 @@ const int MAX_CL_STATS = 256;
 #endif
 
 #ifdef SVQC
+/// all the weapons actually spawned in the map, does not include filtered items
 vector weaponsInMap;
+/// all the weapons placed by the mapper (weaponreplace applied), ignores most filters
+vector weaponsInMapAll;
 #endif
+
 REGISTER_STAT(WEAPONS, vectori)
 REGISTER_STAT(WEAPONSINMAP, vectori, weaponsInMap)
 
@@ -376,8 +380,8 @@ noref int autocvar_cl_gunalign;
 #endif
 #ifdef SVQC
 .int cvar_cl_gunalign;
-REPLICATE(cvar_cl_gunalign, int, "cl_gunalign");
 #endif
+
 REGISTER_STAT(GUNALIGN, int)
 #ifdef SVQC
 SPECTATE_COPYFIELD(_STAT(GUNALIGN))
index 466b38311214c20d0aa66baefa1a7d35fcf93c98..a5786888c18169abdfb93a44200b9383feab5a8d 100644 (file)
@@ -356,8 +356,8 @@ bool ItemSend(entity this, entity to, int sf)
        {
                WriteShort(MSG_ENTITY, this.colormap);
                WriteByte(MSG_ENTITY, this.glowmod.x * 255.0);
-        WriteByte(MSG_ENTITY, this.glowmod.y * 255.0);
-        WriteByte(MSG_ENTITY, this.glowmod.z * 255.0);
+               WriteByte(MSG_ENTITY, this.glowmod.y * 255.0);
+               WriteByte(MSG_ENTITY, this.glowmod.z * 255.0);
        }
 
        if(sf & ISF_DROP)
@@ -402,7 +402,7 @@ bool have_pickup_item(entity this)
        return true;
 }
 
-void Item_Show (entity e, int mode)
+void Item_Show(entity e, int mode)
 {
        e.effects &= ~(EF_ADDITIVE | EF_STARDUST | EF_FULLBRIGHT | EF_NODEPTHTEST);
        e.ItemStatus &= ~ITS_STAYWEP;
@@ -479,13 +479,13 @@ float Item_ItemsTime_UpdateTime(entity e, float t);
 void Item_ItemsTime_SetTime(entity e, float t);
 void Item_ItemsTime_SetTimesForAllPlayers();
 
-void Item_Respawn (entity this)
+void Item_Respawn(entity this)
 {
        Item_Show(this, 1);
        sound(this, CH_TRIGGER, this.itemdef.m_respawnsound, VOL_BASE, ATTEN_NORM);     // play respawn sound
        setorigin(this, this.origin);
 
-    if (Item_ItemsTime_Allow(this.itemdef) || (STAT(WEAPONS, this) & WEPSET_SUPERWEAPONS))
+       if (Item_ItemsTime_Allow(this.itemdef) || (STAT(WEAPONS, this) & WEPSET_SUPERWEAPONS))
        {
                float t = Item_ItemsTime_UpdateTime(this, 0);
                Item_ItemsTime_SetTime(this, t);
@@ -499,7 +499,7 @@ void Item_Respawn (entity this)
        Send_Effect(EFFECT_ITEM_RESPAWN, CENTER_OR_VIEWOFS(this), '0 0 0', 1);
 }
 
-void Item_RespawnCountdown (entity this)
+void Item_RespawnCountdown(entity this)
 {
        if(this.item_respawncounter >= ITEM_RESPAWN_TICKS)
        {
@@ -624,7 +624,7 @@ float adjust_respawntime(float normal_respawntime) {
                }
        }
        TeamBalance_Destroy(balance);
-       
+
        if (players >= 2) {
                return normal_respawntime * (r / (players + o) + l);
        } else {
@@ -927,6 +927,9 @@ void Item_Touch(entity this, entity toucher)
 
 LABEL(pickup)
 
+       if(this.target && this.target != "" && this.target != "###item###") // defrag support
+               SUB_UseTargets(this, toucher, NULL);
+
        STAT(LAST_PICKUP, toucher) = time;
 
        Send_Effect(EFFECT_ITEM_PICKUP, CENTER_OR_VIEWOFS(this), '0 0 0', 1);
@@ -1005,8 +1008,8 @@ void Item_FindTeam(entity this)
                });
 
                e = RandomSelection_chosen_ent;
-               e.state = 0;
-               Item_Show(e, 1);
+               if (!e)
+                       return;
 
                IL_EACH(g_items, it.team == this.team,
                {
@@ -1018,11 +1021,11 @@ void Item_FindTeam(entity this)
                                        Item_Show(it, -1);
                                        it.state = 1; // state 1 = initially hidden item, apparently
                                }
+                               else
+                                       Item_Reset(it);
                                it.effects &= ~EF_NODRAW;
                        }
                });
-
-               Item_Reset(this);
        }
 }
 
@@ -1169,7 +1172,7 @@ void _StartItem(entity this, entity def, float defaultrespawntime, float default
 {
        string itemname = def.m_name;
        Model itemmodel = def.m_model;
-    Sound pickupsound = def.m_sound;
+       Sound pickupsound = def.m_sound;
        float(entity player, entity item) pickupevalfunc = def.m_pickupevalfunc;
        float pickupbasevalue = def.m_botvalue;
        int itemflags = def.m_itemflags;
@@ -1177,10 +1180,10 @@ void _StartItem(entity this, entity def, float defaultrespawntime, float default
        startitem_failed = false;
 
        this.item_model_ent = itemmodel;
-    this.item_pickupsound_ent = pickupsound;
+       this.item_pickupsound_ent = pickupsound;
 
-    if(def.m_iteminit)
-       def.m_iteminit(def, this);
+       if(def.m_iteminit)
+               def.m_iteminit(def, this);
 
        if(!this.respawntime) // both need to be set
        {
@@ -1314,7 +1317,11 @@ void _StartItem(entity this, entity def, float defaultrespawntime, float default
                        || (def.instanceOfHealth && def != ITEM_HealthSmall)
                        || (def.instanceOfArmor && def != ITEM_ArmorSmall)
                        || (itemid & (IT_KEY1 | IT_KEY2))
-               ) this.target = "###item###"; // for finding the nearest item using findnearest
+               )
+               {
+                       if(!this.target || this.target == "")
+                               this.target = "###item###"; // for finding the nearest item using findnearest
+               }
 
                Item_ItemsTime_SetTime(this, 0);
        }
@@ -1353,7 +1360,7 @@ void _StartItem(entity this, entity def, float defaultrespawntime, float default
        }
 
        this.state = 0;
-       if(this.team) // broken, no idea why.
+       if(this.team)
        {
                if(!this.cnt)
                        this.cnt = 1; // item probability weight
@@ -1503,9 +1510,11 @@ spawnfunc(target_items)
                                FOREACH(Buffs, it != BUFF_Null,
                                {
                                        s = Buff_UndeprecateName(argv(j));
-                                       if(s == it.m_name)
+                                       if(s == it.netname)
                                        {
                                                STAT(BUFFS, this) |= (it.m_itemid);
+                                               if(!STAT(BUFF_TIME, this))
+                                                       STAT(BUFF_TIME, this) = it.m_time(it);
                                                break;
                                        }
                                });
@@ -1565,7 +1574,7 @@ spawnfunc(target_items)
                if(GetResource(this, RES_FUEL) != 0) this.netname = sprintf("%s %s%d %s", this.netname, valueprefix, max(0, GetResource(this, RES_FUEL)), "fuel");
                if(GetResource(this, RES_HEALTH) != 0) this.netname = sprintf("%s %s%d %s", this.netname, valueprefix, max(0, GetResource(this, RES_HEALTH)), "health");
                if(GetResource(this, RES_ARMOR) != 0) this.netname = sprintf("%s %s%d %s", this.netname, valueprefix, max(0, GetResource(this, RES_ARMOR)), "armor");
-               FOREACH(Buffs, it != BUFF_Null, this.netname = sprintf("%s %s%d %s", this.netname, itemprefix, !!(STAT(BUFFS, this) & (it.m_itemid)), it.m_name));
+               FOREACH(Buffs, it != BUFF_Null && (STAT(BUFFS, this) & it.m_itemid), this.netname = sprintf("%s %s%d %s", this.netname, valueprefix, max(0, STAT(BUFF_TIME, this)), it.netname));
                FOREACH(Weapons, it != WEP_Null, this.netname = sprintf("%s %s%d %s", this.netname, itemprefix, !!(STAT(WEAPONS, this) & (it.m_wepset)), it.netname));
        }
        this.netname = strzone(this.netname);
@@ -1575,8 +1584,8 @@ spawnfunc(target_items)
        for(int j = 0; j < n; ++j)
        {
                FOREACH(Weapons, it != WEP_Null && W_UndeprecateName(argv(j)) == it.netname, {
-            it.wr_init(it);
-            break;
+                       it.wr_init(it);
+                       break;
                });
        }
 }
@@ -1615,28 +1624,28 @@ float GiveWeapon(entity e, float wpn, float op, float val)
 bool GiveBuff(entity e, Buff thebuff, int op, int val)
 {
        bool had_buff = (STAT(BUFFS, e) & thebuff.m_itemid);
-       switch(op)
+       switch (op)
        {
                case OP_SET:
-                       if(val > 0)
-                               STAT(BUFFS, e) |= thebuff.m_itemid;
-                       else
-                               STAT(BUFFS, e) &= ~thebuff.m_itemid;
+                       STAT(BUFF_TIME, e) = val;
                        break;
                case OP_MIN:
-               case OP_PLUS:
-                       if(val > 0)
-                               STAT(BUFFS, e) |= thebuff.m_itemid;
+                       STAT(BUFF_TIME, e) = max(STAT(BUFF_TIME, e), val);
                        break;
                case OP_MAX:
-                       if(val <= 0)
-                               STAT(BUFFS, e) &= ~thebuff.m_itemid;
+                       STAT(BUFF_TIME, e) = min(STAT(BUFF_TIME, e), val);
+                       break;
+               case OP_PLUS:
+                       STAT(BUFF_TIME, e) += val;
                        break;
                case OP_MINUS:
-                       if(val > 0)
-                               STAT(BUFFS, e) &= ~thebuff.m_itemid;
+                       STAT(BUFF_TIME, e) -= val;
                        break;
        }
+       if(STAT(BUFF_TIME, e) <= 0)
+               STAT(BUFFS, e) &= ~thebuff.m_itemid;
+       else
+               STAT(BUFFS, e) = thebuff.m_itemid; // NOTE: replaces any existing buffs on the player!
        bool have_buff = (STAT(BUFFS, e) & thebuff.m_itemid);
        return (had_buff != have_buff);
 }
@@ -1706,6 +1715,7 @@ float GiveItems(entity e, float beginarg, float endarg)
        e.strength_finished = max(0, e.strength_finished - time);
        e.invincible_finished = max(0, e.invincible_finished - time);
        e.superweapons_finished = max(0, e.superweapons_finished - time);
+       STAT(BUFF_TIME, e) = max(0, STAT(BUFF_TIME, e) - time);
 
        PREGIVE(e, items);
        PREGIVE_WEAPONS(e);
@@ -1759,7 +1769,7 @@ float GiveItems(entity e, float beginarg, float endarg)
                                got += GiveResourceValue(e, RES_HEALTH, op, val);
                                got += GiveResourceValue(e, RES_ARMOR, op, val);
                        case "allweapons":
-                               FOREACH(Weapons, it != WEP_Null && !(it.spawnflags & WEP_FLAG_MUTATORBLOCKED), got += GiveWeapon(e, it.m_id, op, val));
+                               FOREACH(Weapons, it != WEP_Null && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)), got += GiveWeapon(e, it.m_id, op, val));
                        //case "allbuffs": // all buffs makes a player god, do not want!
                                //FOREACH(Buffs, it != BUFF_Null, got += GiveBuff(e, it.m_itemid, op, val));
                        case "allammo":
@@ -1820,7 +1830,7 @@ float GiveItems(entity e, float beginarg, float endarg)
                                got += GiveResourceValue(e, RES_FUEL, op, val);
                                break;
                        default:
-                               FOREACH(Buffs, it != BUFF_Null && Buff_UndeprecateName(cmd) == it.m_name,
+                               FOREACH(Buffs, it != BUFF_Null && Buff_UndeprecateName(cmd) == it.netname,
                                {
                                        got += GiveBuff(e, it, op, val);
                                        break;
@@ -1858,7 +1868,7 @@ float GiveItems(entity e, float beginarg, float endarg)
        POSTGIVE_RES_ROT(e, RES_HEALTH, 1, pauserothealth_finished, autocvar_g_balance_pause_health_rot, pauseregen_finished, autocvar_g_balance_pause_health_regen, SND_MEGAHEALTH, SND_Null);
 
        if(e.superweapons_finished <= 0)
-               if(!g_weaponarena && STAT(WEAPONS, e) & WEPSET_SUPERWEAPONS)
+               if(!g_weaponarena && (STAT(WEAPONS, e) & WEPSET_SUPERWEAPONS))
                        e.superweapons_finished = autocvar_g_balance_superweapons_time;
 
        if(e.strength_finished <= 0)
@@ -1873,6 +1883,10 @@ float GiveItems(entity e, float beginarg, float endarg)
                e.superweapons_finished = 0;
        else
                e.superweapons_finished += time;
+       if(STAT(BUFF_TIME, e) <= 0)
+               STAT(BUFF_TIME, e) = 0;
+       else
+               STAT(BUFF_TIME, e) += time;
 
        for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
        {
index f5ba71477982d4ec6b727d1312aaf36633269a1c..25c61b4b67b19c1192a7752b23a77f8cd7945581 100644 (file)
@@ -2,43 +2,6 @@
 
 #ifdef SVQC
 
-/**
-    turret_checkpoint
-**/
-
-
-//.entity checkpoint_target;
-
-/*
-#define checkpoint_cache_who  flagcarried
-#define checkpoint_cache_from lastrocket
-#define checkpoint_cache_to   selected_player
-*/
-
-/*
-entity path_makeorcache(entity forwho,entity start, entity end)
-{
-    entity pth;
-
-    //pth = pathlib_makepath(forwho, start.origin,end.origin,PFL_GROUNDSNAP,500,1.5,PT_QUICKSTAR);
-
-    return pth;
-}
-*/
-
-void turret_checkpoint_use()
-{
-}
-
-#if 0
-void turret_checkpoint_think(entity this)
-{
-    if(this.enemy)
-        te_lightning1(this,this.origin, this.enemy.origin);
-
-    this.nextthink = time + 0.25;
-}
-#endif
 /*QUAKED turret_checkpoint (1 0 1) (-32 -32 -32) (32 32 32)
 -----------KEYS------------
 target: .targetname of next waypoint in chain.
@@ -46,30 +9,25 @@ wait:   Pause at this point # seconds.
 -----------SPAWNFLAGS-----------
 ---------NOTES----------
 If a loop is of targets are formed, any unit entering this loop will patrol it indefinitly.
-If the checkpoint chain in not looped, the unit will go "Roaming" when the last point is reached.
+If the checkpoint chain is not looped, the unit will go "Roaming" when the last point is reached.
 */
-//float tc_acum;
 void turret_checkpoint_init(entity this)
 {
     traceline(this.origin + '0 0 16', this.origin - '0 0 1024', MOVE_WORLDONLY, this);
     setorigin(this, trace_endpos + '0 0 32');
 
-    if(this.target != "")
+    if(this.target && this.target != "")
     {
         this.enemy = find(NULL, targetname, this.target);
-        if(this.enemy == NULL)
-            LOG_TRACE("A turret_checkpoint faild to find its target!");
+        if(!this.enemy)
+            LOG_TRACE("A turret_checkpoint failed to find its target!");
     }
-    //setthink(this, turret_checkpoint_think);
-    //this.nextthink = time + tc_acum + 0.25;
-    //tc_acum += 0.25;
 }
 
 spawnfunc(turret_checkpoint)
 {
     setorigin(this, this.origin);
-    setthink(this, turret_checkpoint_init);
-    this.nextthink = time + 0.2;
+    InitializeEntity(this, turret_checkpoint_init, INITPRIO_FINDTARGET);
 }
 
 // Compat.
index f9374497c8114f35346cedc0e13a46a47817ce45..df20e1ad2f2d8371638de205f191a458be3db41e 100644 (file)
@@ -175,28 +175,37 @@ void turret_draw2d(entity this)
                t = t * (1 - (1 - waypointsprite_crosshairfadescale) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
        }
 
-       o = drawspritearrow(o, M_PI, rgb, a, SPRITE_ARROW_SCALE * t);
-       if(autocvar_g_waypointsprite_turrets_text)
+       bool draw_healthbar = ((this.helpme && time < this.helpme) || !autocvar_g_waypointsprite_turrets_onlyhurt || hud != HUD_NORMAL);
+       bool draw_text = autocvar_g_waypointsprite_turrets_text;
+
+       if(draw_healthbar || draw_text) // make sure it's actually being drawn
+       {
+               o = drawspritearrow(o, M_PI, rgb, a, SPRITE_ARROW_SCALE * t);
+       }
+       if(draw_text)
        {
                o = drawsprite_TextOrIcon(true, o, M_PI, (SPRITE_HEALTHBAR_WIDTH + 2 * SPRITE_HEALTHBAR_BORDER) * t, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
        }
-       drawhealthbar(
-                       o,
-                       0,
-                       GetResource(this, RES_HEALTH) / 255,
-                       '0 0 0',
-                       '0 0 0',
-                       0.5 * SPRITE_HEALTHBAR_WIDTH * t,
-                       0.5 * SPRITE_HEALTHBAR_HEIGHT * t,
-                       SPRITE_HEALTHBAR_MARGIN * t + 0.5 * waypointsprite_fontsize,
-                       SPRITE_HEALTHBAR_BORDER * t,
-                       0,
-                       rgb,
-                       a * SPRITE_HEALTHBAR_BORDERALPHA,
-                       rgb,
-                       a * SPRITE_HEALTHBAR_HEALTHALPHA,
-                       DRAWFLAG_NORMAL
-                       );
+       if(draw_healthbar)
+       {
+               drawhealthbar(
+                               o,
+                               0,
+                               GetResource(this, RES_HEALTH) / 255,
+                               '0 0 0',
+                               '0 0 0',
+                               0.5 * SPRITE_HEALTHBAR_WIDTH * t,
+                               0.5 * SPRITE_HEALTHBAR_HEIGHT * t,
+                               SPRITE_HEALTHBAR_MARGIN * t + 0.5 * waypointsprite_fontsize,
+                               SPRITE_HEALTHBAR_BORDER * t,
+                               0,
+                               rgb,
+                               a * SPRITE_HEALTHBAR_BORDERALPHA,
+                               rgb,
+                               a * SPRITE_HEALTHBAR_HEALTHALPHA,
+                               DRAWFLAG_NORMAL
+                               );
+       }
 }
 
 void turret_construct(entity this, bool isnew)
index 84aae19335fd0d970a32a2024090780e16c3d372..fff1b3991576f178bcffa4b6b33015cbb4b43649 100644 (file)
@@ -788,7 +788,6 @@ float turret_validate_target(entity e_turret, entity e_target, float validate_fl
        tvt_thadv = angleofs3(e_turret.tur_head.origin, e_turret.angles + e_turret.tur_head.angles, e_target.origin);
        tvt_tadv = shortangle_vxy(angleofs(e_turret, e_target), e_turret.angles);
        tvt_thadf = vlen(tvt_thadv);
-       tvt_tadf = vlen(tvt_tadv);
 
        /*
        if(validate_flags & TFL_TARGETSELECT_FOV)
index 8273e54dd1ba31b289a6a39240f8148147f66362..f7b14b0a65e5641295c962018bd6bd89ee70210f 100644 (file)
@@ -102,5 +102,4 @@ float turret_count;
 vector tvt_thadv; // turret head angle diff vector, updated by a successful call to turret_validate_target
 vector tvt_tadv; // turret angle diff vector, updated by a successful call to turret_validate_target
 float tvt_thadf; // turret head angle diff float, updated by a successful call to turret_validate_target
-float tvt_tadf; // turret angle diff float, updated by a successful call to turret_validate_target
 float tvt_dist; // turret distance, updated by a successful call to turret_validate_target
index cbf7cb30fcf69f63b90b2120ea41424826635d03..dfce8d3a0bf1a56654c29318d2838d1b33253afc 100644 (file)
@@ -1,7 +1,7 @@
 #pragma once
 
 CLASS(EWheelAttack, PortoLaunch)
-/* flags     */ ATTRIB(EWheelAttack, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
+/* flags     */ ATTRIB(EWheelAttack, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK);
 /* impulse   */ ATTRIB(EWheelAttack, impulse, int, 5);
 /* refname   */ ATTRIB(EWheelAttack, netname, string, "turret_ewheel");
 /* wepname   */ ATTRIB(EWheelAttack, m_name, string, _("eWheel"));
index 13965bf513a911239d173ac78b1537225145aef5..d27061473a5a29064aa9517df3cf70586a18d30b 100644 (file)
@@ -1,9 +1,7 @@
 #pragma once
 
-// TODO: WEP_TYPE_OTHER?
-
 CLASS(FlacAttack, PortoLaunch)
-/* flags     */ ATTRIB(FlacAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
+/* flags     */ ATTRIB(FlacAttack, spawnflags, int, WEP_FLAG_SPECIALATTACK | WEP_FLAG_HIDDEN);
 /* impulse   */ ATTRIB(FlacAttack, impulse, int, 5);
 /* refname   */ ATTRIB(FlacAttack, netname, string, "turret_flac");
 /* wepname   */ ATTRIB(FlacAttack, m_name, string, _("FLAC"));
index 69c67b800b7e7d432968e40981019f1d6d392f2d..61896cc3d4863db532555d0c5f15be1e7aaa35d5 100644 (file)
@@ -1,7 +1,7 @@
 #pragma once
 
 CLASS(HellionAttack, PortoLaunch)
-/* flags     */ ATTRIB(HellionAttack, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
+/* flags     */ ATTRIB(HellionAttack, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK);
 /* impulse   */ ATTRIB(HellionAttack, impulse, int, 9);
 /* refname   */ ATTRIB(HellionAttack, netname, string, "turret_hellion");
 /* wepname   */ ATTRIB(HellionAttack, m_name, string, _("Hellion"));
index 7d44cfff91e8fb317773645f13f5c2d390b65804..f8acc5d3cfaee5248806e0a1fe4cfa49c1624328 100644 (file)
@@ -1,7 +1,7 @@
 #pragma once
 
 CLASS(HunterKillerAttack, PortoLaunch)
-/* flags     */ ATTRIB(HunterKillerAttack, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
+/* flags     */ ATTRIB(HunterKillerAttack, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK);
 /* impulse   */ ATTRIB(HunterKillerAttack, impulse, int, 9);
 /* refname   */ ATTRIB(HunterKillerAttack, netname, string, "turret_hk");
 /* wepname   */ ATTRIB(HunterKillerAttack, m_name, string, _("Hunter-Killer"));
index ab8169e6cb15000bb77bca0508b1ef576988c928..517eef83abe9a020431ee6f9efa45efc51cbfc83 100644 (file)
@@ -1,7 +1,7 @@
 #pragma once
 
 CLASS(MachineGunTurretAttack, PortoLaunch)
-/* flags     */ ATTRIB(MachineGunTurretAttack, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
+/* flags     */ ATTRIB(MachineGunTurretAttack, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK);
 /* impulse   */ ATTRIB(MachineGunTurretAttack, impulse, int, 9);
 /* refname   */ ATTRIB(MachineGunTurretAttack, netname, string, "turret_machinegun");
 /* wepname   */ ATTRIB(MachineGunTurretAttack, m_name, string, _("Machinegun"));
index ccb74771a6ad8121b7aa4627cb66362167b24cd4..5eb3755a6e0500e40eebb4016182a6abc6a31ae5 100644 (file)
@@ -1,7 +1,7 @@
 #pragma once
 
 CLASS(MLRSTurretAttack, PortoLaunch)
-/* flags     */ ATTRIB(MLRSTurretAttack, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
+/* flags     */ ATTRIB(MLRSTurretAttack, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK);
 /* impulse   */ ATTRIB(MLRSTurretAttack, impulse, int, 9);
 /* refname   */ ATTRIB(MLRSTurretAttack, netname, string, "turret_mlrs");
 /* wepname   */ ATTRIB(MLRSTurretAttack, m_name, string, _("MLRS"));
index ea45977d52e5a7921b3766ec7fc297635e2ae364..7b9dc457fe98396af5ca4248f622494ff6835665 100644 (file)
@@ -1,7 +1,7 @@
 #pragma once
 
 CLASS(PhaserTurretAttack, PortoLaunch)
-/* flags     */ ATTRIB(PhaserTurretAttack, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
+/* flags     */ ATTRIB(PhaserTurretAttack, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK);
 /* impulse   */ ATTRIB(PhaserTurretAttack, impulse, int, 9);
 /* refname   */ ATTRIB(PhaserTurretAttack, netname, string, "turret_phaser");
 /* wepname   */ ATTRIB(PhaserTurretAttack, m_name, string, _("Phaser"));
index c0f63c1039673a3c65876fd4e883f7f618502dd6..299475cd08128b3be294bd39f32aa49a1330f793 100644 (file)
@@ -3,7 +3,7 @@
 #include "plasma_weapon.qh"
 
 CLASS(PlasmaDualAttack, PlasmaAttack)
-/* flags     */ ATTRIB(PlasmaDualAttack, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
+/* flags     */ ATTRIB(PlasmaDualAttack, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK);
 /* refname   */ ATTRIB(PlasmaDualAttack, netname, string, "turret_plasma_dual");
 /* wepname   */ ATTRIB(PlasmaDualAttack, m_name, string, _("Dual plasma"));
 ENDCLASS(PlasmaDualAttack)
index 3c11fdc0030bda7649d73e8ddd903d07940d420a..5ad91c363d81c0f67915d0e51af32d12d53dec70 100644 (file)
@@ -1,7 +1,7 @@
 #pragma once
 
 CLASS(PlasmaAttack, PortoLaunch)
-/* flags     */ ATTRIB(PlasmaAttack, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
+/* flags     */ ATTRIB(PlasmaAttack, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK);
 /* impulse   */ ATTRIB(PlasmaAttack, impulse, int, 5);
 /* refname   */ ATTRIB(PlasmaAttack, netname, string, "turret_plasma");
 /* wepname   */ ATTRIB(PlasmaAttack, m_name, string, _("Plasma"));
index a7398526604e3ed5c6a77d129050481b6ff09b24..071f1d140905cd3a69ba541868d9302f45d73811 100644 (file)
@@ -1,7 +1,7 @@
 #pragma once
 
 CLASS(TeslaCoilTurretAttack, PortoLaunch)
-/* flags     */ ATTRIB(TeslaCoilTurretAttack, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
+/* flags     */ ATTRIB(TeslaCoilTurretAttack, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK);
 /* impulse   */ ATTRIB(TeslaCoilTurretAttack, impulse, int, 9);
 /* refname   */ ATTRIB(TeslaCoilTurretAttack, netname, string, "turret_tesla");
 /* wepname   */ ATTRIB(TeslaCoilTurretAttack, m_name, string, _("Tesla Coil"));
index 7c4fc0bed03560a379a8969b7fca284e5a99d032..9f23ffb65a11f7520d4e6f143af2f23b6235e983 100644 (file)
@@ -1,7 +1,7 @@
 #pragma once
 
 CLASS(WalkerTurretAttack, PortoLaunch)
-/* flags     */ ATTRIB(WalkerTurretAttack, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
+/* flags     */ ATTRIB(WalkerTurretAttack, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK);
 /* impulse   */ ATTRIB(WalkerTurretAttack, impulse, int, 5);
 /* refname   */ ATTRIB(WalkerTurretAttack, netname, string, "turret_walker");
 /* wepname   */ ATTRIB(WalkerTurretAttack, m_name, string, _("Walker"));
index 0366f4604857df60615ec2cde4a7396cf155e77a..7713679f3ce57a2cbaa1deb6cd9f663a3245e6d0 100644 (file)
@@ -522,7 +522,7 @@ string fixPriorityList(string order, float from, float to, float subtract, float
                for(w = to; w >= from; --w)
                {
                        int wflags = Weapons_from(w).spawnflags;
-                       if((wflags & WEP_FLAG_HIDDEN) && (wflags & WEP_FLAG_MUTATORBLOCKED) && !(wflags & WEP_FLAG_NORMAL))
+                       if(wflags & WEP_FLAG_SPECIALATTACK)
                                continue;
                        for(i = 0; i < n; ++i)
                                if(stof(argv(i)) == w)
index 7e4505ca3e0e7e6342cb08bbe76297e62b61d103..ede81f6c566fbb8689ed7399568cd1168a4d1ca3 100644 (file)
@@ -3,7 +3,7 @@
 #include <common/weapons/_all.qh>
 
 CLASS(RacerAttack, PortoLaunch)
-/* flags     */ ATTRIB(RacerAttack, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
+/* flags     */ ATTRIB(RacerAttack, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK);
 /* impulse   */ ATTRIB(RacerAttack, impulse, int, 3);
 /* refname   */ ATTRIB(RacerAttack, netname, string, "racercannon");
 /* wepname   */ ATTRIB(RacerAttack, m_name, string, _("Racer cannon"));
index c7ffff79700ddb02e03dffc5dcacd20406a20024..37b87bbada36ff97a675eed836914a9b650a7c58 100644 (file)
@@ -3,7 +3,7 @@
 #include <common/weapons/_all.qh>
 
 CLASS(RaptorCannon, PortoLaunch)
-/* flags     */ ATTRIB(RaptorCannon, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
+/* flags     */ ATTRIB(RaptorCannon, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK);
 /* impulse   */ ATTRIB(RaptorCannon, impulse, int, 3);
 /* refname   */ ATTRIB(RaptorCannon, netname, string, "raptorcannon");
 /* wepname   */ ATTRIB(RaptorCannon, m_name, string, _("Raptor cannon"));
@@ -11,7 +11,7 @@ ENDCLASS(RaptorCannon)
 REGISTER_WEAPON(RAPTOR, NEW(RaptorCannon));
 
 CLASS(RaptorBomb, PortoLaunch)
-/* flags     */ ATTRIB(RaptorBomb, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
+/* flags     */ ATTRIB(RaptorBomb, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK);
 /* impulse   */ ATTRIB(RaptorBomb, impulse, int, 3);
 /* refname   */ ATTRIB(RaptorBomb, netname, string, "raptorbomb");
 /* wepname   */ ATTRIB(RaptorBomb, m_name, string, _("Raptor bomb"));
@@ -19,7 +19,7 @@ ENDCLASS(RaptorBomb)
 REGISTER_WEAPON(RAPTOR_BOMB, NEW(RaptorBomb));
 
 CLASS(RaptorFlare, PortoLaunch)
-/* flags     */ ATTRIB(RaptorFlare, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
+/* flags     */ ATTRIB(RaptorFlare, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK);
 /* impulse   */ ATTRIB(RaptorFlare, impulse, int, 3);
 /* refname   */ ATTRIB(RaptorFlare, netname, string, "raptorflare");
 /* wepname   */ ATTRIB(RaptorFlare, m_name, string, _("Raptor flare"));
index a65a788ecf4020cd83d764fdce4b8b0f42be80eb..0be413f0fb0071fad8974f2022e50cea7a1bf838 100644 (file)
@@ -319,7 +319,7 @@ STATIC_INIT(register_weapons_done)
     FOREACH(Weapons, true, {
         WepSet set = it.m_wepset = _WepSet_FromWeapon(it.m_id = i);
         WEPSET_ALL |= set;
-        if ((it.spawnflags) & WEP_FLAG_SUPERWEAPON) WEPSET_SUPERWEAPONS |= set;
+        if (it.spawnflags & WEP_FLAG_SUPERWEAPON) WEPSET_SUPERWEAPONS |= set;
         if (it == WEP_Null) continue;
         int imp = WEP_IMPULSE_BEGIN + it.m_id - 1;
         if (imp <= WEP_IMPULSE_END)
@@ -384,6 +384,13 @@ ENUMCLASS_END(WFRAME)
 vector shotorg_adjust_values(vector vecs, bool y_is_right, bool visual, int algn);
 void CL_WeaponEntity_SetModel(entity this, string name, bool _anim);
 
+#ifdef CSQC
+bool cvar_cl_accuracy_data_share;
+REPLICATE(cvar_cl_accuracy_data_share, bool, "cl_accuracy_data_share");
+bool cvar_cl_accuracy_data_receive;
+REPLICATE(cvar_cl_accuracy_data_receive, bool, "cl_accuracy_data_receive");
+#endif
+
 #ifdef SVQC
 void wframe_send(entity actor, entity weaponentity, vector a, bool restartanim);
 #endif
index f1cc349ca581668a4a2cf9bfac7a81f87a502f05..ab0fa0c17ffa8dc0f75702afa25c070a18b20b7e 100644 (file)
@@ -34,7 +34,7 @@ void Dump_Weapon_Settings()
        int wepcount = 1;
        #define WEP_CONFIG_WRITETOFILE(str) write_String_To_File(wep_config_file, str, wep_config_alsoprint)
        FOREACH(Weapons, it != WEP_Null, {
-               if((it.spawnflags & WEP_FLAG_HIDDEN) && (it.spawnflags & WEP_FLAG_MUTATORBLOCKED) && !(it.spawnflags & WEP_FLAG_NORMAL))
+               if(it.spawnflags & WEP_FLAG_SPECIALATTACK)
                        continue; // never include the attacks
                // step 1: clear the queue
                WEP_CONFIG_COUNT = 0;
index a2623ca201b6c6444c534d937961b61e68b427f4..3dd2a8048af45223f5ddaf383d1a649f262861ec 100644 (file)
@@ -198,6 +198,8 @@ const int WEP_FLAG_DUALWIELD      =  BIT(11); // weapon can be dual wielded
 const int WEP_FLAG_NODUAL         =  BIT(12); // weapon doesn't work well with dual wielding (fireball etc just explode on fire), doesn't currently prevent anything
 const int WEP_FLAG_PENETRATEWALLS =  BIT(13); // weapon has high calibur bullets that can penetrate thick walls (WEAPONTODO)
 const int WEP_FLAG_BLEED          =  BIT(14); // weapon pierces and causes bleeding (used for damage effects)
+const int WEP_FLAG_NOTRUEAIM      =  BIT(15); // weapon doesn't aim directly at targets
+const int WEP_FLAG_SPECIALATTACK  =  BIT(16); // marked as a special attack (not a true weapon), hidden from most weapon lists
 
 // variables:
 string weaponorder_byid;
index e3d713d470b5808f2f12a35b02cdaf6c53bb5755..310ea19a1b53e9e0caee892f20736d27281f43d3 100644 (file)
@@ -8,15 +8,19 @@ void W_Blaster_Touch(entity this, entity toucher)
 
        this.event_damage = func_null;
 
-       RadiusDamage(
+       RadiusDamageForSource(
                this,
+               (this.origin + (this.mins + this.maxs) * 0.5),
+               this.velocity,
                this.realowner,
                this.blaster_damage,
                this.blaster_edgedamage,
                this.blaster_radius,
                NULL,
                NULL,
+               false,
                this.blaster_force,
+               this.blaster_force_zscale,
                this.projectiledeathtype,
                this.weaponentity_fld,
                toucher
@@ -42,6 +46,7 @@ void W_Blaster_Attack(
        float atk_edgedamage,
        float atk_radius,
        float atk_force,
+       float atk_force_zscale,
        float atk_speed,
        float atk_spread,
        float atk_delay,
@@ -62,6 +67,7 @@ void W_Blaster_Attack(
        missile.blaster_edgedamage = atk_edgedamage;
        missile.blaster_radius = atk_radius;
        missile.blaster_force = atk_force;
+       missile.blaster_force_zscale = atk_force_zscale;
        missile.blaster_lifetime = atk_lifetime;
 
        setorigin(missile, w_shotorg);
@@ -129,6 +135,7 @@ METHOD(Blaster, wr_think, void(Blaster thiswep, entity actor, .entity weaponenti
                 WEP_CVAR_PRI(blaster, edgedamage),
                 WEP_CVAR_PRI(blaster, radius),
                 WEP_CVAR_PRI(blaster, force),
+                WEP_CVAR_PRI(blaster, force_zscale),
                 WEP_CVAR_PRI(blaster, speed),
                 WEP_CVAR_PRI(blaster, spread),
                 WEP_CVAR_PRI(blaster, delay),
@@ -161,6 +168,7 @@ METHOD(Blaster, wr_think, void(Blaster thiswep, entity actor, .entity weaponenti
                         WEP_CVAR_SEC(blaster, edgedamage),
                         WEP_CVAR_SEC(blaster, radius),
                         WEP_CVAR_SEC(blaster, force),
+                        WEP_CVAR_SEC(blaster, force_zscale),
                         WEP_CVAR_SEC(blaster, speed),
                         WEP_CVAR_SEC(blaster, spread),
                         WEP_CVAR_SEC(blaster, delay),
index c9825adf0b06d5f3ed4d936d1216680318f278a9..87824310c9d92f3478bc40455de063253d87b92e 100644 (file)
@@ -50,13 +50,15 @@ SPAWNFUNC_WEAPON(weapon_laser, WEP_BLASTER)
 
 CLASS(OffhandBlaster, OffhandWeapon)
 ENDCLASS(OffhandBlaster)
-OffhandBlaster OFFHAND_BLASTER; STATIC_INIT(OFFHAND_BLASTER) { OFFHAND_BLASTER = NEW(OffhandBlaster); }
+OffhandBlaster OFFHAND_BLASTER;
+STATIC_INIT(OFFHAND_BLASTER) { OFFHAND_BLASTER = NEW(OffhandBlaster); }
 
 #ifdef SVQC
 .float blaster_damage;
 .float blaster_edgedamage;
 .float blaster_radius;
 .float blaster_force;
+.float blaster_force_zscale;
 .float blaster_lifetime;
 
 // Will be demacroed after WEP_CVAR macros are also demacroed.
@@ -71,6 +73,7 @@ OffhandBlaster OFFHAND_BLASTER; STATIC_INIT(OFFHAND_BLASTER) { OFFHAND_BLASTER =
                WEP_CVAR_SEC(weapon_name, edgedamage), \
                WEP_CVAR_SEC(weapon_name, radius), \
                WEP_CVAR_SEC(weapon_name, force), \
+               WEP_CVAR_SEC(weapon_name, force_zscale), \
                WEP_CVAR_SEC(weapon_name, speed), \
                WEP_CVAR_SEC(weapon_name, spread), \
                WEP_CVAR_SEC(weapon_name, delay), \
index 1d15d448ec5b7442e6a6a30ead436665fad4af9e..bff975e005479ce5d12eaf5751ec11b6b06843f2 100644 (file)
@@ -4,7 +4,7 @@ CLASS(Hook, Weapon)
 /* spawnfunc */ ATTRIB(Hook, m_canonical_spawnfunc, string, "weapon_hook");
 /* ammotype  */ ATTRIB(Hook, ammo_type, int, RES_FUEL);
 /* impulse   */ ATTRIB(Hook, impulse, int, 0);
-/* flags     */ ATTRIB(Hook, spawnflags, int, WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH);
+/* flags     */ ATTRIB(Hook, spawnflags, int, WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH | WEP_FLAG_NOTRUEAIM);
 /* rating    */ ATTRIB(Hook, bot_pickupbasevalue, float, 0);
 /* color     */ ATTRIB(Hook, wpcolor, vector, '0 0.5 0');
 /* modelname */ ATTRIB(Hook, mdl, string, "hookgun");
@@ -62,7 +62,8 @@ CLASS(OffhandHook, OffhandWeapon)
     }
 #endif
 ENDCLASS(OffhandHook)
-OffhandHook OFFHAND_HOOK; STATIC_INIT(OFFHAND_HOOK) { OFFHAND_HOOK = NEW(OffhandHook); }
+OffhandHook OFFHAND_HOOK;
+STATIC_INIT(OFFHAND_HOOK) { OFFHAND_HOOK = NEW(OffhandHook); }
 
 #ifdef SVQC
 
index 6679f2135fe2079904ec6f920a911eb2758556b1..2d88a9deb29fc65189487f9006d34ee6fcba2751 100644 (file)
@@ -164,7 +164,7 @@ void W_MachineGun_Attack_Burst(Weapon thiswep, entity actor, .entity weaponentit
                actor.punchangle_y = random() - 0.5;
        }
 
-       fireBullet(actor, weaponentity, w_shotorg, w_shotdir, WEP_CVAR(machinegun, burst_speed), WEP_CVAR(machinegun, solidpenetration), WEP_CVAR(machinegun, sustained_damage), WEP_CVAR(machinegun, sustained_force), thiswep.m_id, EFFECT_BULLET);
+       fireBullet(actor, weaponentity, w_shotorg, w_shotdir, WEP_CVAR(machinegun, burst_spread), WEP_CVAR(machinegun, solidpenetration), WEP_CVAR(machinegun, sustained_damage), WEP_CVAR(machinegun, sustained_force), thiswep.m_id, EFFECT_BULLET);
 
        Send_Effect(EFFECT_MACHINEGUN_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
 
index a53d17a8d97ee5b0cc94e0ae078c28c86866733c..19bba63a2bb1241e62107e6b9fbb313ea91f1f70 100644 (file)
@@ -24,7 +24,7 @@ CLASS(MachineGun, Weapon)
                P(class, prefix, burst_animtime, float, NONE) \
                P(class, prefix, burst_refire2, float, NONE) \
                P(class, prefix, burst_refire, float, NONE) \
-               P(class, prefix, burst_speed, float, NONE) \
+               P(class, prefix, burst_spread, float, NONE) \
                P(class, prefix, first, float, NONE) \
                P(class, prefix, first_ammo, float, NONE) \
                P(class, prefix, first_damage, float, NONE) \
index d83fe59dc6fd5ad6df18357689b051c617da4622..4593442379a023b0dc0c80b86e66bd2cf2c9538c 100644 (file)
@@ -4,7 +4,7 @@ CLASS(Mortar, Weapon)
 /* spawnfunc */ ATTRIB(Mortar, m_canonical_spawnfunc, string, "weapon_mortar");
 /* ammotype  */ ATTRIB(Mortar, ammo_type, int, RES_ROCKETS);
 /* impulse   */ ATTRIB(Mortar, impulse, int, 4);
-/* flags     */ ATTRIB(Mortar, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH);
+/* flags     */ ATTRIB(Mortar, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH | WEP_FLAG_NOTRUEAIM);
 /* rating    */ ATTRIB(Mortar, bot_pickupbasevalue, float, 7000);
 /* color     */ ATTRIB(Mortar, wpcolor, vector, '1 0 0');
 /* modelname */ ATTRIB(Mortar, mdl, string, "gl");
index 722171b9589555ffba0ce2a734153cf13245f7be..0e482d8ae82db239dbdd14160070da41befea332 100644 (file)
@@ -1,5 +1,84 @@
 #include "porto.qh"
 
+#ifdef CSQC
+STATIC_INIT(Porto)
+{
+       entity e = new_pure(porto);
+       e.draw = Porto_Draw;
+       IL_PUSH(g_drawables, e);
+       e.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
+}
+
+const int polyline_length = 16;
+.vector polyline[polyline_length];
+void Porto_Draw(entity this)
+{
+       if (spectatee_status || intermission == 1 || intermission == 2 || STAT(HEALTH) <= 0 || WEP_CVAR(porto, secondary)) return;
+
+       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+       {
+               entity wepent = viewmodels[slot];
+
+               if (wepent.activeweapon != WEP_PORTO) continue;
+
+               vector pos = view_origin;
+               vector dir = view_forward;
+               makevectors(((autocvar_chase_active) ? warpzone_save_view_angles : view_angles));
+               pos += v_right * -wepent.movedir.y
+                       +  v_up * wepent.movedir.z;
+
+               if (wepent.angles_held_status)
+               {
+                       makevectors(wepent.angles_held);
+                       dir = v_forward;
+               }
+
+               wepent.polyline[0] = pos;
+
+               int portal_number = 0, portal1_idx = 1, portal_max = 2;
+               int n = 1 + 2;  // 2 lines == 3 points
+               for (int idx = 0; idx < n && idx < polyline_length - 1; )
+               {
+                       traceline(pos, pos + 65536 * dir, true, this);
+                       dir = reflect(dir, trace_plane_normal);
+                       pos = trace_endpos;
+                       wepent.polyline[++idx] = pos;
+                       if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
+                       {
+                               n += 1;
+                               continue;
+                       }
+                       if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
+                       {
+                               n = max(2, idx);
+                               break;
+                       }
+                       // check size
+                       {
+                               vector ang = vectoangles2(trace_plane_normal, dir);
+                               ang.x = -ang.x;
+                               makevectors(ang);
+                               if (!CheckWireframeBox(this, pos - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
+                               {
+                                       n = max(2, idx);
+                                       break;
+                               }
+                       }
+                       portal_number += 1;
+                       if (portal_number >= portal_max) break;
+                       if (portal_number == 1) portal1_idx = idx;
+               }
+               for (int idx = 0; idx < n - 1; ++idx)
+               {
+                       vector p = wepent.polyline[idx], q = wepent.polyline[idx + 1];
+                       if (idx == 0) p -= view_up * 16;  // line from player
+                       vector rgb = (idx < portal1_idx) ? '1 0 0' : '0 0 1';
+                       Draw_CylindricLine(p, q, 4, "", 1, 0, rgb, 0.5, DRAWFLAG_NORMAL, view_origin);
+               }
+       }
+}
+#endif
+
 #ifdef SVQC
 #include <common/mapobjects/trigger/jumppads.qh>
 #include <server/weapons/throwing.qh>
index 735426feb698366006f2dad88c9a330b724e146a..29820ef06baba6f4cc88eefbee9db167cd5a6246 100644 (file)
@@ -4,7 +4,7 @@ CLASS(PortoLaunch, Weapon)
 /* spawnfunc */ ATTRIB(PortoLaunch, m_canonical_spawnfunc, string, "weapon_porto");
 /* ammotype  */ ATTRIB(PortoLaunch, ammo_type, int, RES_NONE);
 /* impulse   */ ATTRIB(PortoLaunch, impulse, int, 0);
-/* flags     */ ATTRIB(PortoLaunch, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_SUPERWEAPON | WEP_FLAG_NODUAL);
+/* flags     */ ATTRIB(PortoLaunch, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_SUPERWEAPON | WEP_FLAG_NODUAL | WEP_FLAG_NOTRUEAIM);
 /* rating    */ ATTRIB(PortoLaunch, bot_pickupbasevalue, float, 0);
 /* color     */ ATTRIB(PortoLaunch, wpcolor, vector, '0.5 0.5 0.5');
 /* modelname */ ATTRIB(PortoLaunch, mdl, string, "porto");
@@ -38,6 +38,10 @@ REGISTER_WEAPON(PORTO, porto, NEW(PortoLaunch));
 
 SPAWNFUNC_WEAPON(weapon_porto, WEP_PORTO)
 
+#ifdef CSQC
+void Porto_Draw(entity this);
+#endif
+
 #ifdef SVQC
 .entity porto_current;
 .vector porto_v_angle; // holds "held" view angles
index f42eea7d49c250a13f2270d226c3eb485f2a8b83..8b1cd48efd260701993a907826b50cfe0872e677 100644 (file)
@@ -4,7 +4,7 @@ CLASS(Shockwave, Weapon)
 /* spawnfunc */ ATTRIB(Shockwave, m_canonical_spawnfunc, string, "weapon_shockwave");
 /* ammotype  */ //ATTRIB(Shockwave, ammo_type, int, RES_NONE);
 /* impulse   */ ATTRIB(Shockwave, impulse, int, 2);
-/* flags     */ ATTRIB(Shockwave, spawnflags, int, WEP_TYPE_HITSCAN | WEP_FLAG_CANCLIMB | WEP_TYPE_MELEE_SEC);
+/* flags     */ ATTRIB(Shockwave, spawnflags, int, WEP_FLAG_HIDDEN | WEP_TYPE_HITSCAN | WEP_FLAG_CANCLIMB | WEP_TYPE_MELEE_SEC);
 /* rating    */ ATTRIB(Shockwave, bot_pickupbasevalue, float, 3000);
 /* color     */ ATTRIB(Shockwave, wpcolor, vector, '0.5 0.25 0');
 /* modelname */ ATTRIB(Shockwave, mdl, string, "shotgun");
index eb780808932fcd471d96d4727f6aa9cf6aae87a0..bf5fa0c98f271a2c012a49c7807c55c438fa4794 100644 (file)
@@ -268,7 +268,7 @@ void W_Tuba_NoteOn(entity actor, .entity weaponentity, float hittype)
        vector o;
        float n = W_Tuba_GetNote(actor, hittype);
 
-       hittype = 0;
+       hittype = HITTYPE_SOUND;
        if(actor.(weaponentity).tuba_instrument & 1)
                hittype |= HITTYPE_SECONDARY;
        if(actor.(weaponentity).tuba_instrument & 2)
index d932d98bd16f6d7554c32fb7f447ca9419be3c15..335326514d76fdfb85dbe49a43734737a11696dd 100644 (file)
@@ -3,7 +3,7 @@
 CLASS(Tuba, Weapon)
 /* spawnfunc */ ATTRIB(Tuba, m_canonical_spawnfunc, string, "weapon_tuba");
 /* impulse   */ ATTRIB(Tuba, impulse, int, 1);
-/* flags     */ ATTRIB(Tuba, spawnflags, int, WEP_FLAG_HIDDEN | WEP_TYPE_SPLASH | WEP_FLAG_NODUAL);
+/* flags     */ ATTRIB(Tuba, spawnflags, int, WEP_FLAG_HIDDEN | WEP_TYPE_SPLASH | WEP_FLAG_NODUAL | WEP_FLAG_NOTRUEAIM);
 /* rating    */ ATTRIB(Tuba, bot_pickupbasevalue, float, 2000);
 /* color     */ ATTRIB(Tuba, wpcolor, vector, '0 1 0');
 /* modelname */ ATTRIB(Tuba, mdl, string, "tuba");
@@ -51,3 +51,7 @@ classfield(Tuba) .float tuba_volume;
 classfield(Tuba) .float tuba_volume_initial;
 classfield(Tuba) .int tuba_instrument;
 #endif
+
+#ifdef SVQC
+bool W_Tuba_HasPlayed(entity pl, .entity weaponentity, string melody, int instrument, bool ignorepitch, float mintempo, float maxtempo);
+#endif
index 207ae8e630dd4a2a36905f8808739ad929cd6907..f87a800a921aeeba42b06d248cbb16e303559472 100644 (file)
@@ -31,6 +31,7 @@ CLASS(Vaporizer, Weapon)
        P(class, prefix, delay, float, SEC) \
        P(class, prefix, edgedamage, float, SEC) \
        P(class, prefix, force, float, SEC) \
+        P(class, prefix, force_zscale, float, SEC) \
        P(class, prefix, lifetime, float, SEC) \
        P(class, prefix, radius, float, SEC) \
        P(class, prefix, refire, float, SEC) \
index fec4d756e97b5e3a5b1c672dc54a5521f8bd1d65..af7fac624195caa439ff0b54266f12ac80186353 100644 (file)
@@ -159,6 +159,12 @@ void W_Vortex_Attack(Weapon thiswep, entity actor, .entity weaponentity, float i
 
 .float vortex_chargepool_pauseregen_finished;
 
+void W_Vortex_Charge(entity actor, .entity weaponentity, float dt)
+{
+    if(WEP_CVAR(vortex, charge) && actor.(weaponentity).vortex_charge < WEP_CVAR(vortex, charge_limit))
+        actor.(weaponentity).vortex_charge = min(1, actor.(weaponentity).vortex_charge + WEP_CVAR(vortex, charge_rate) * dt / W_TICSPERFRAME);
+}
+
 METHOD(Vortex, wr_aim, void(entity thiswep, entity actor, .entity weaponentity))
 {
     if(bot_aim(actor, weaponentity, 1000000, 0, 1, false))
@@ -171,8 +177,8 @@ METHOD(Vortex, wr_aim, void(entity thiswep, entity actor, .entity weaponentity))
 }
 METHOD(Vortex, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire))
 {
-    if(WEP_CVAR(vortex, charge) && actor.(weaponentity).vortex_charge < WEP_CVAR(vortex, charge_limit))
-        actor.(weaponentity).vortex_charge = min(1, actor.(weaponentity).vortex_charge + WEP_CVAR(vortex, charge_rate) * frametime / W_TICSPERFRAME);
+    if(!WEP_CVAR(vortex, charge_always))
+        W_Vortex_Charge(actor, weaponentity, frametime);
 
     if(WEP_CVAR_SEC(vortex, chargepool))
         if(actor.(weaponentity).vortex_chargepool_ammo < 1)
index 570464cb913e7ddbc758509323b61fb0dc97baec..783e42a8ea567d146eb1e1dae62f91d9d666d7f3 100644 (file)
@@ -27,6 +27,7 @@ CLASS(Vortex, Weapon)
                P(class, prefix, chargepool_pause_regen, float, SEC) \
                P(class, prefix, chargepool_regen, float, SEC) \
                P(class, prefix, charge, float, NONE) \
+               P(class, prefix, charge_always, float, NONE) \
                P(class, prefix, charge_animlimit, float, NONE) \
                P(class, prefix, charge_limit, float, NONE) \
                P(class, prefix, charge_maxspeed, float, NONE) \
@@ -66,4 +67,6 @@ SPAWNFUNC_WEAPON(weapon_nex, WEP_VORTEX)
 
 #ifdef SVQC
 .float vortex_lasthit;
+
+void W_Vortex_Charge(entity actor, .entity weaponentity, float dt);
 #endif
index 6b1797c664e9b38fa36f7eee6d6526d2eea4cd5c..38ef3bd1f7d4c5303e5f639f5c6306711d1385ba 100644 (file)
@@ -36,10 +36,10 @@ MACRO_END
     \
     PROP(false, porto_v_angle_held, WEPENT_SET_NORMAL, \
        { WriteByte(chan, this.porto_v_angle_held); if(this.porto_v_angle_held) { \
-                WriteAngle(chan, this.porto_v_angle.x); WriteAngle(chan, this.porto_v_angle.y); \
+                WriteAngle(chan, this.owner.porto_v_angle.x); WriteAngle(chan, this.owner.porto_v_angle.y); \
                } }, \
        { (viewmodels[this.m_wepent_slot]).angles_held_status = ReadByte(); if((viewmodels[this.m_wepent_slot]).angles_held_status) { \
-               (viewmodels[this.m_wepent_slot]).angles_held_x = ReadAngle(); (viewmodels[this.m_wepent_slot]).angles_held_y = ReadAngle(); (viewmodels[this.m_wepent_slot]).angles_held_z = 0; } \
+               (viewmodels[this.m_wepent_slot]).angles_held = vec2(ReadAngle(), ReadAngle()); } \
                else { (viewmodels[this.m_wepent_slot]).angles_held = '0 0 0'; } }) \
     \
     PROP(false, tuba_instrument, WEPENT_SET_NORMAL, \
@@ -73,6 +73,10 @@ MACRO_END
     PROP(false, clip_size, WEPENT_SET_NORMAL, \
        { WriteShort(chan, this.clip_size); }, \
        { (viewmodels[this.m_wepent_slot]).clip_size = ReadShort(); }) \
+    \
+    PROP(false, skin, WEPENT_SET_NORMAL, \
+       { WriteShort(chan, this.skin); }, \
+       { (viewmodels[this.m_wepent_slot]).m_skin = ReadShort(); }) \
     \
        /**/
 
index 556f58194f5ed5298d52f0aad3f4e6ca3f046e2a..6d7128c33ca27323d91cd6ba8685fb6ca61ac0e4 100644 (file)
@@ -37,6 +37,8 @@ REGISTER_NET_TEMP(CLIENT_WEPENT)
 
        .float m_alpha;
 
+       .int m_skin;
+
        // only for Porto
        .bool angles_held_status;
        .vector angles_held;
index b38ba9d05a9313f670f8fa8bdeede09c565ebf2c..c084b5efe3a417b557202228d2b19ad98bf06a41 100644 (file)
@@ -61,6 +61,7 @@
        _("CI_THI^%d seconds"), /* third */ \
        _("CI_MUL^%d seconds")) /* multi */
 
+// returns 1st, 2nd, 3rd, nth ordinal number from a cardinal number (integer)
 ERASEABLE
 string count_ordinal(int interval)
 {
@@ -68,23 +69,20 @@ string count_ordinal(int interval)
        // to accomodate all languages unless we do a specific function for each one...
        // and since that's not technically feasible/practical, this is all we've got folks.
 
-       // Basically, it just allows you to represent a number or count in different ways
-       // depending on the number... like, with count_ordinal you can provide integers
-       // and retrieve 1st, 2nd, 3rd, nth ordinal numbers in a clean and simple way.
-       if (floor((interval % 100) / 10) * 10 != 10)  // examples: 12th, 111th, 213th will not execute this block
+       int last2digits = interval % 100;
+
+       // numbers ending with 11, 12 and 13 don't follow the standard pattern
+       if (last2digits < 4 || last2digits > 20)
        {
-               // otherwise, check normally for 1st,2nd,3rd insertions
-               switch (interval % 10)
+               switch (last2digits % 10)
                {
                        case 1: return sprintf(_("%dst"), interval);
                        case 2: return sprintf(_("%dnd"), interval);
                        case 3: return sprintf(_("%drd"), interval);
-                       default: return sprintf(_("%dth"), interval);
                }
        }
-       else { return sprintf(_("%dth"), interval); }
 
-       return "";
+       return sprintf(_("%dth"), interval);
 }
 
 ERASEABLE
index 12be0dbaa479c099cc2df23c376a21a1924b43c7..ccf6751171f82522181d75e529d103ac5b848847 100644 (file)
@@ -277,6 +277,9 @@ NET_HANDLE(ENT_CLIENT_MODEL, bool isnew)
                this.csqcmodel_teleported = 1;
        }
 
+       if(sf & BIT(3))
+               this.alpha = this.m_alpha;
+
        if(sf & BIT(14))
                viewloc_SetTags(this);
 
index b5d9f8bd361fff927dc54f70a5632300a64d4360..6211868445b7b65d87390eb7549051f228588e55 100644 (file)
@@ -27,7 +27,8 @@
 #define CSQCMODEL_ENDIF
 #define CSQCMODEL_PROPERTY(flag,t,r,w,f) \
        .t f;
-#define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) CSQCMODEL_PROPERTY(flag,t,r,w,f)
+#define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) \
+       .t f;
        ALLPROPERTIES
 #undef CSQCMODEL_PROPERTY_SCALED
 #undef CSQCMODEL_PROPERTY
index 584bfc23ff6f0901f524f823e0b6e66465944c1d..70e2c1a15e9bf10f6a4a09bf9378a10f724ba5c8 100644 (file)
@@ -48,7 +48,11 @@ bool CSQCModel_Send(entity this, entity to, int sf)
        { \
                w(MSG_ENTITY, this.csqcmodel_##f); \
        }
-#define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) CSQCMODEL_PROPERTY(flag,t,r,w,f)
+#define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) \
+       if(sf & flag) \
+       { \
+               w(MSG_ENTITY, this.csqcmodel_##f); \
+       }
        ALLPROPERTIES
 #undef CSQCMODEL_PROPERTY_SCALED
 #undef CSQCMODEL_PROPERTY
index e963f12a1bf6ac79d9d3e45bf941e10e92927fef..f70ecea88818c8b46d0dc218faec9b0692749e67 100644 (file)
@@ -34,7 +34,9 @@ void CSQCModel_UnlinkEntity(entity e);
 #define CSQCMODEL_PROPERTY(flag,t,r,w,f) \
        .t f; \
        .t csqcmodel_##f;
-#define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) CSQCMODEL_PROPERTY(flag,t,r,w,f)
+#define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) \
+       .t f; \
+       .t csqcmodel_##f;
        ALLPROPERTIES
 #undef CSQCMODEL_PROPERTY_SCALED
 #undef CSQCMODEL_PROPERTY
index 4e8e09083f7749cb481655d64a0e01665f62b440..a48e83ac1a32593f7ccced9044b55de4308d7b79 100644 (file)
@@ -155,7 +155,7 @@ MACRO_END
 #define REGISTRY_HASH(id) Registry_hash_##id
 
 ERASEABLE
-ACCUMULATE void Registry_check(string r, string server) { }
+ACCUMULATE void Registry_check(string r, string sv) { }
 ERASEABLE
 ACCUMULATE void Registry_send_all() { }
 
@@ -170,9 +170,9 @@ void Registry_send(string id, string hash);
        STATIC_INIT(Registry_check_##id) \
        { \
                /* Note: SHA256 isn't always available, use MD4 instead */ \
-               string s = "", join = ":"; \
-               FOREACH(id, true, s = strcat(s, join, it.registered_id)); \
-               s = substring(s, strlen(join), -1); \
+               string s = ""; \
+               FOREACH(id, true, s = strcat(s, ":", it.registered_id)); \
+               s = substring(s, 1, -1); /* remove initial ":" */ \
                string h = REGISTRY_HASH(id) = strzone(digest_hex("MD4", s)); \
                LOG_DEBUGF(#id ": %s\n[%s]", h, s); \
        } \
index 656989782672e60c948199c0b8deb94f2f10b0a6..a88bde462934134f3585707eff76e81303e8d6c2 100644 (file)
        #define REPLICATE(...) EVAL_REPLICATE(OVERLOAD(REPLICATE, __VA_ARGS__))
        #define EVAL_REPLICATE(...) __VA_ARGS__
 
+       #if defined(SVQC)
        ACCUMULATE void ReplicateVars(entity this, entity store, string thisname, int i) {}
+       #elif defined(CSQC)
+       ACCUMULATE void ReplicateVars(bool would_destroy) {}
+       #endif
 
        #define REPLICATE_3(fld, type, var) REPLICATE_4(fld, type, var, )
        #define REPLICATE_4(fld, type, var, func) REPLICATE_##type(fld, var, func)
-       #define REPLICATE_string(fld, var, func) \
-               REPLICATE_7(fld, string, var, , \
-       { strcpy(field, it); }, \
-       { strfree(field); }, \
-       { \
-               /* also initialize to the default value of func when requesting cvars */ \
-               string s = func(field); \
-               if (s != field) \
+       #if defined(SVQC)
+               #define REPLICATE_string(fld, var, func) \
+                       REPLICATE_7(fld, string, var, , \
+               { strcpy(field, it); }, \
+               { strfree(field); }, \
                { \
-                   strcpy(field, s); \
-               } \
-       })
-       #define REPLICATE_float(fld, var, func) REPLICATE_7(fld, float, var, func,  { field = stof(it); },          , )
-       #define REPLICATE_bool(fld, var, func) REPLICATE_7(fld, bool, var, func,   { field = boolean(stoi(it)); }, , )
-       #define REPLICATE_int(fld, var, func) REPLICATE_7(fld, int, var, func,    { field = stoi(it); },          , )
+                       /* also initialize to the default value of func when requesting cvars */ \
+                       string s = func(field); \
+                       if (s != field) \
+                       { \
+                               strcpy(field, s); \
+                       } \
+               })
+               #define REPLICATE_float(fld, var, func) REPLICATE_7(fld, float, var, func,  { field = stof(it); },          , )
+               #define REPLICATE_bool(fld, var, func) REPLICATE_7(fld, bool, var, func,   { field = boolean(stoi(it)); }, , )
+               #define REPLICATE_int(fld, var, func) REPLICATE_7(fld, int, var, func,    { field = stoi(it); },          , )
 
-       #if defined(SVQC)
                #define REPLICATE_7(fld, type, var, func, create, destroy, after) \
                        void ReplicateVars(entity this, entity store, string thisname, int i) \
                        { \
                                        } \
                                        else \
                                        { \
-                                               stuffcmd(this, "cl_cmd sendcvar " var "\n"); \
+                                               stuffcmd(this, strcat("cl_cmd sendcvar ", var, "\n")); \
                                        } \
                                        if (current) { after } \
                                } \
                                store.fld = field; \
                        }
        #elif defined(CSQC)
-               // TODO
-               #define REPLICATE_7(fld, type, var, func, create, destroy, after)
+               float ReplicateVars_time;
+               #define ReplicateVars_NOT_SENDING() (time > ReplicateVars_time)
+               #define ReplicateVars_DELAY(t) ReplicateVars_time = time + t
+               #define ReplicateVars_DELAY_1FRAME() ReplicateVars_time = time
+               #define REPLICATE_string(fld, var, func) REPLICATE_7(fld, float, var, func, (fld != cvar_string(var)), { strcpy(fld, cvar_string(var)); }, { strfree(fld); })
+               #define REPLICATE_float(fld, var, func) REPLICATE_7(fld, float, var, func, (fld != cvar(var)), { fld = cvar(var); }, )
+               #define REPLICATE_bool(fld, var, func) REPLICATE_7(fld, bool, var, func, (fld != cvar(var)), { fld = cvar(var); }, )
+               #define REPLICATE_int(fld, var, func) REPLICATE_7(fld, int, var, func, (fld != cvar(var)), { fld = cvar(var); }, )
+
+               #define REPLICATE_7(fld, type, var, func, check, update, destroy) \
+                       void ReplicateVars(bool would_destroy) \
+                       { \
+                               if (would_destroy) { destroy } \
+                               else if (ReplicateVars_NOT_SENDING() && check) \
+                               { \
+                                       localcmd(strcat("cl_cmd sendcvar ", var, "\n")); \
+                                       ReplicateVars_DELAY_1FRAME(); \
+                                       update \
+                                       return; \
+                               } \
+                       }
+
+               #define REPLICATE_SIMPLE(field, cvarname) MACRO_BEGIN \
+                       if (ReplicateVars_NOT_SENDING() && field != cvar(cvarname)) \
+                       { \
+                               localcmd(strcat("cl_cmd sendcvar ", cvarname, "\n")); \
+                               ReplicateVars_DELAY_1FRAME(); \
+                               field = cvar(cvarname); \
+                               return; \
+                       } \
+               MACRO_END
        #endif
 
 #endif
index e2a25cbc76ef3ec1b8e2f674b1793f0d2eccc744..bcc1f2c693fdc7a14b07f54fbff14f62f36c8c34 100644 (file)
@@ -146,12 +146,14 @@ noref bool require_spawnfunc_prefix;
                FIELD_SCALAR(fld, health) \
                FIELD_SCALAR(fld, height) \
                FIELD_SCALAR(fld, impulse) \
+               FIELD_SCALAR(fld, item_pickupsound) \
                FIELD_SCALAR(fld, killtarget) \
                FIELD_SCALAR(fld, lerpfrac) \
                FIELD_SCALAR(fld, light_lev) \
                FIELD_SCALAR(fld, lip) \
                FIELD_SCALAR(fld, loddistance1) \
                FIELD_SCALAR(fld, lodmodel1) \
+               FIELD_SCALAR(fld, lodmodel2) \
                FIELD_SCALAR(fld, ltime) \
                FIELD_SCALAR(fld, map) \
                FIELD_SCALAR(fld, max_health) \
@@ -200,8 +202,12 @@ noref bool require_spawnfunc_prefix;
                FIELD_SCALAR(fld, target_range) \
                FIELD_SCALAR(fld, team) \
                FIELD_SCALAR(fld, trigger_reverse) \
+               FIELD_SCALAR(fld, turret_scale_aim) \
+               FIELD_SCALAR(fld, turret_scale_ammo) \
+               FIELD_SCALAR(fld, turret_scale_damage) \
                FIELD_SCALAR(fld, turret_scale_health) \
                FIELD_SCALAR(fld, turret_scale_range) \
+               FIELD_SCALAR(fld, turret_scale_refire) \
                FIELD_SCALAR(fld, turret_scale_respawn) \
                FIELD_SCALAR(fld, volume) \
                FIELD_SCALAR(fld, wait) \
index 7f8b0cdc837258a7bb5547d984afbcd960430baa..df1ab6b806bf91e3b6d84e337d51fcee99dad8f2 100644 (file)
@@ -29,7 +29,10 @@ void WarpZone_Touch(entity this, entity toucher);
 NET_HANDLE(ENT_CLIENT_WARPZONE, bool isnew)
 {
        if(!warpzone_warpzones_exist)
+       {
                cvar_settemp("r_water", "1"); // HACK for DarkPlaces: always enable reflections when a map has warpzones
+               cvar_settemp("r_water_resolutionmultiplier", "1"); // HACK for DarkPlaces: enforce full quality so entities can be seen clearly through warpzones
+       }
        warpzone_warpzones_exist = 1;
        if (!this.enemy)
        {
@@ -87,7 +90,10 @@ NET_HANDLE(ENT_CLIENT_WARPZONE, bool isnew)
 NET_HANDLE(ENT_CLIENT_WARPZONE_CAMERA, bool isnew)
 {
        if(!warpzone_cameras_exist)
+       {
                cvar_settemp("r_water", "1"); // HACK for DarkPlaces: always enable reflections when a map has cameras
+               cvar_settemp("r_water_resolutionmultiplier", "1"); // HACK for DarkPlaces: enforce full quality so entities can be seen clearly through warpzones
+       }
        warpzone_cameras_exist = 1;
        this.classname = "func_warpzone_camera";
 
index 82d3a50719356083ae96fbb18d691dfc2b9f83df..b70e938fe7e987ee9dded47a2e721b151bd9d10d 100644 (file)
@@ -792,7 +792,7 @@ bool WarpZoneLib_ExactTrigger_Touch(entity this, entity toucher)
 
 void WarpZoneLib_MoveOutOfSolid_Expand(entity e, vector by)
 {
-       float eps = 0.0625;
+       const float eps = 0.0625;
        tracebox(e.origin, e.mins - '1 1 1' * eps, e.maxs + '1 1 1' * eps, e.origin + by, MOVE_WORLDONLY, e);
        if (trace_startsolid)
                return;
index 8b6dd4b731512cec3da19fe489dc512a04245108..33fe3575a8bde07be1326970f232e4087667cf6d 100644 (file)
@@ -251,7 +251,7 @@ void XonoticMutatorsDialog_fill(entity me)
        for(i = WEP_FIRST, j = 0; i <= WEP_LAST; ++i)
        {
                w = Weapons_from(i);
-               if(w.spawnflags & WEP_FLAG_HIDDEN)
+               if (w.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK))
                        continue;
                if ((j % 3) == 0)
                {
index afde0914a48b981db347492f8db456e31ae4da64..08730511217002e2b2e4db884532e68b1d5bce53 100644 (file)
@@ -39,6 +39,7 @@ void XonoticScreenshotBrowserTab_fill(entity me)
 
        me.gotoRC(me, 0, 3.1);
                me.TD(me, 1, 1.9, e = makeXonoticCheckBoxEx(2, 1, "cl_autoscreenshot", _("Auto screenshot scoreboard")));
+                       e.sendCvars = true;
                me.TD(me, 1, 1, e = makeXonoticButton(_("Refresh"), '0 0 0'));
                        e.onClick = ScreenshotList_Refresh_Click;
                        e.onClickEntity = slist;
index 8705e5ff7f7df8e5d3d17b5a67ee43af18ce7f02..4405d98de7d3f34be00cd3ce8fce0ca8c1d655da 100644 (file)
@@ -40,8 +40,6 @@ void XonoticProfileTab_fill(entity me)
                "name \"$_cl_name\";"
                "playermodel $_cl_playermodel;"
                "playerskin $_cl_playerskin;"
-               "sendcvar cl_allow_uidtracking;"
-               "sendcvar cl_allow_uid2name;"
                , COMMANDBUTTON_APPLY);
        profileApplyButton.disableOnClick = true;
 
@@ -127,13 +125,18 @@ void XonoticProfileTab_fill(entity me)
        me.TR(me);
                me.TDempty(me, 0.25);
                me.TD(me, 1, 2.5, e = makeXonoticCheckBox(0, "cl_allow_uidtracking", _("Allow player statistics to track your client")));
-                       e.applyButton = profileApplyButton;
+                       e.sendCvars = true;
        me.TR(me);
                me.TDempty(me, 0.25);
                me.TD(me, 1, 2.5, e = makeXonoticCheckBox(0, "cl_allow_uid2name", _("Allow player statistics to use your nickname")));
-                       e.applyButton = profileApplyButton;
+                       e.sendCvars = true;
+                       setDependent(e, "cl_allow_uidtracking", 1, 1);
+       me.TR(me);
+               me.TDempty(me, 0.25);
+               me.TD(me, 1, 2.5, e = makeXonoticCheckBox(0, "cl_allow_uidranking", _("Allow player statistics to rank you in leaderboards")));
+                       e.sendCvars = true;
                        setDependent(e, "cl_allow_uidtracking", 1, 1);
-       me.gotoRC(me, 4, 3.1); // TOP RIGHT
+       me.gotoRC(me, 4.5, 3.1); // TOP RIGHT
        //me.gotoRC(me, 12.5, 3.1); // BOTTOM RIGHT
        //me.gotoRC(me, 12.5, 0); // BOTTOM LEFT
                me.TDempty(me, 0.25);
index c1caddd7d4def04098368961477a35ba6eaa1e90..0b3a9ff6c4402253b2a30fb8ab277ab41b6a3c3d 100644 (file)
@@ -65,6 +65,7 @@ void XonoticGameViewSettingsTab_fill(entity me)
        me.TR(me);
        me.TR(me);
                me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "cl_clippedspectating", _("Allow passing through walls while spectating")));
+                       e.sendCvars = true;
 
        me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn);
                me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Field of view:")));
index 1d75ecb49b39b0b2ba58293137c3d88051e53b32..8eac7301abc705df0d96c214107ddb7683b5957a 100644 (file)
@@ -23,9 +23,7 @@ void XonoticGameWeaponsSettingsTab_fill(entity me)
 {
        entity e;
        entity weaponsApplyButton = makeXonoticCommandButton(_("Apply immediately"), '0 0 0',
-               "sendcvar cl_autoswitch;"
                "sendcvar cl_weaponpriority;"
-               "sendcvar cl_weaponimpulsemode;"
                , COMMANDBUTTON_APPLY);
        weaponsApplyButton.disableOnClick = true;
 
@@ -51,12 +49,12 @@ void XonoticGameWeaponsSettingsTab_fill(entity me)
                        _("Make use of the list above when cycling through weapons with the mouse wheel")));
        me.TR(me);
                me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "cl_weaponimpulsemode", _("Cycle through only usable weapon selections")));
-                       e.applyButton = weaponsApplyButton;
+                       e.sendCvars = true;
        me.TR(me);
        me.TR(me);
                me.TD(me, 1, 3, e = makeXonoticCheckBox_T(0, "cl_autoswitch", _("Auto switch weapons on pickup"),
                        _("Automatically switch to newly picked up weapons if they are better than what you are carrying")));
-                       e.applyButton = weaponsApplyButton;
+                       e.sendCvars = true;
        me.TR(me);
                me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_unpress_attack_on_weapon_switch", _("Release attack buttons when you switch weapons")));
        me.TR(me);
index 27d6d4a82ec3a143f93ececce635ac37fba1892e..5e5b707faed5fd4d216b23a1348693d7bc2e712d 100644 (file)
@@ -17,8 +17,6 @@ entity makeXonoticUserSettingsTab()
 void XonoticUserSettingsTab_fill(entity me)
 {
        entity e, sk;
-       entity userApplyButton = makeXonoticCommandButton(_("Apply immediately"), '0 0 0', "sendcvar cl_gentle;", COMMANDBUTTON_APPLY);
-       userApplyButton.disableOnClick = true;
 
        me.TR(me);
                me.TDempty(me, 0.25);
@@ -73,9 +71,5 @@ void XonoticUserSettingsTab_fill(entity me)
        me.gotoRC(me, 11.5, 3.25); me.setFirstColumn(me, me.currentColumn);
                me.TD(me, 1, 2.5, e = makeXonoticCheckBox_T(0, "cl_gentle", _("Disable gore effects and harsh language"),
                        _("Replace blood and gibs with content that does not have any gore effects")));
-                       e.applyButton = userApplyButton;
-
-       me.gotoRC(me, me.rows - 1, 0);
-               me.TD(me, 1, 6, userApplyButton);
-
+                       e.sendCvars = true;
 }
index 7f6424bfce34156201ef4bdcca93befc48813ef8..4f6e4a04a6dbe3201e43430975b00ede72e53c6b 100644 (file)
@@ -68,9 +68,9 @@ void KeyBinds_Read()
        for(int imp = 1; imp <= 9; ++imp)
        {
                string w_list = "";
-               ADD_TO_W_LIST(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED) && !(it.spawnflags & WEP_FLAG_HIDDEN) && !(it.spawnflags & WEP_FLAG_SUPERWEAPON));
+               ADD_TO_W_LIST(!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK | WEP_FLAG_SUPERWEAPON)));
                ADD_TO_W_LIST((it.spawnflags & WEP_FLAG_SUPERWEAPON) && !(it.spawnflags & WEP_FLAG_HIDDEN));
-               ADD_TO_W_LIST((it.spawnflags & WEP_FLAG_MUTATORBLOCKED) && !(it.spawnflags & WEP_FLAG_HIDDEN));
+               ADD_TO_W_LIST((it.spawnflags & WEP_FLAG_MUTATORBLOCKED) && !(it.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
                if(w_list)
                        KEYBIND_DEF(strcat("weapon_group_", itos(imp)), substring(w_list, 0, -4));
                if(imp == 0)
@@ -122,6 +122,7 @@ void KeyBinds_Read()
        KEYBIND_DEF("kill"                                  , _("respawn"));
        KEYBIND_DEF("quickmenu"                             , _("quick menu"));
        KEYBIND_DEF("menu_showsandboxtools"                 , _("sandbox menu"));
+       KEYBIND_DEF("wpeditor_menu"                         , _("waypoint editor menu"));
        KEYBIND_DEF("+button8"                              , _("drag object"));
        KEYBIND_EMPTY_LINE();
 
index a763b97267b5a69dcec8883b66a4a8c71127bf70..4b71e28e8b4e74153e93bbf5c07f8a2497b9c692 100644 (file)
@@ -156,6 +156,7 @@ string autocvar_g_maplist_votable_screenshot_dir;
 bool autocvar_g_maplist_votable_suggestions;
 bool autocvar_g_maplist_votable_suggestions_override_mostrecent;
 float autocvar_g_maplist_votable_timeout;
+bool autocvar_g_maplist_ignore_sizes;
 int autocvar_g_maxplayers;
 float autocvar_g_maxplayers_spectator_blocktime;
 float autocvar_g_maxpushtime;
@@ -179,6 +180,7 @@ float autocvar_g_items_maxdist;
 int autocvar_g_pickup_items;
 float autocvar_g_player_alpha;
 float autocvar_g_player_brightness;
+float autocvar_g_player_damageforcescale = 2;
 bool autocvar_g_playerclip_collisions;
 int autocvar_g_powerups;
 int autocvar_g_projectiles_damage;
@@ -252,7 +254,6 @@ int autocvar_leadlimit_and_fraglimit;
 int autocvar_leadlimit_override;
 int autocvar_minplayers;
 int autocvar_minplayers_per_team;
-int autocvar_name_maxlength;
 string autocvar_nextmap;
 string autocvar_quit_and_redirect;
 float autocvar_quit_and_redirect_timer;
@@ -315,6 +316,7 @@ float autocvar_sv_mapchange_delay;
 float autocvar_sv_maxairspeed;
 float autocvar_sv_maxspeed;
 string autocvar_sv_motd;
+int autocvar_sv_name_maxlength = 64;
 bool autocvar_sv_precacheplayermodels;
 bool autocvar_sv_q3acompat_machineshotgunswap;
 bool autocvar_sv_servermodelsonly;
index 3f434dbecc7ab529dcc0794ba514e31c60e4eb68..f8285f634d82f0b920ead3a79c3af60712a778f6 100644 (file)
@@ -7,16 +7,22 @@
 const int WAYPOINTFLAG_GENERATED = BIT(23);
 const int WAYPOINTFLAG_ITEM = BIT(22);
 const int WAYPOINTFLAG_TELEPORT = BIT(21); // teleports, warpzones and jumppads
-const int WAYPOINTFLAG_NORELINK = BIT(20);
+//const int WAYPOINTFLAG_NORELINK = BIT(20); // deprecated, see explanation below. Do not recycle this bit.
 const int WAYPOINTFLAG_PERSONAL = BIT(19);
 const int WAYPOINTFLAG_PROTECTED = BIT(18);  // Useless WP detection never kills these.
 const int WAYPOINTFLAG_USEFUL = BIT(17);  // Useless WP detection temporary flag.
 const int WAYPOINTFLAG_DEAD_END = BIT(16);  // Useless WP detection temporary flag.
 const int WAYPOINTFLAG_LADDER = BIT(15);
 const int WAYPOINTFLAG_JUMP = BIT(14);
+const int WAYPOINTFLAG_CUSTOM_JP = BIT(13);  // jumppad with different destination waypoint (changed in the editor)
+const int WAYPOINTFLAG_CROUCH = BIT(12);
+const int WAYPOINTFLAG_SUPPORT = BIT(11);
 
-entity kh_worldkeylist;
-.entity kh_worldkeynext;
+// removed WAYPOINTFLAG_NORELINK since it breaks backward compatibility
+// e.g. support waypoints would have no outgoing links in old Xonotic versions
+// In general, old Xonotic versions should spawn a normal waypoint for each unknown waypoint type
+const int WAYPOINTFLAG_NORELINK__DEPRECATED = BIT(20);
+const int WPFLAGMASK_NORELINK = (WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_LADDER | WAYPOINTFLAG_JUMP | WAYPOINTFLAG_CUSTOM_JP | WAYPOINTFLAG_SUPPORT);
 
 float bot_custom_weapon;
 float bot_weapons_close[Weapons_MAX];
@@ -51,8 +57,8 @@ float skill;
 .float wp24mincost, wp25mincost, wp26mincost, wp27mincost, wp28mincost, wp29mincost, wp30mincost, wp31mincost;
 .float wpconsidered;
 .float wpcost;
-.float wphardwired;
 .int wpflags;
+.entity wphw00, wphw01, wphw02, wphw03, wphw04, wphw05, wphw06, wphw07;
 
 bool bot_aim(entity this, .entity weaponentity, float shotspeed, float shotspeedupward, float maxshottime, float applygravity);
 void bot_aim_reset(entity this);
@@ -101,6 +107,7 @@ void navigation_goalrating_timeout_set(entity this);
 void navigation_goalrating_timeout_force(entity this);
 void navigation_goalrating_timeout_expire(entity this, float seconds);
 bool navigation_goalrating_timeout(entity this);
+void navigation_goalrating_timeout_extend_if_needed(entity this, float seconds);
 bool navigation_goalrating_timeout_can_be_anticipated(entity this);
 void navigation_markroutes(entity this, entity fixed_source_waypoint);
 void navigation_markroutes_inverted(entity fixed_source_waypoint);
@@ -121,9 +128,11 @@ void waypoint_spawnforitem(entity e);
 void waypoint_spawnforitem_force(entity e, vector org);
 void waypoint_spawnforteleporter(entity e, vector destination, float timetaken, entity tracetest_ent);
 void waypoint_spawnforteleporter_wz(entity e, entity tracetest_ent);
-void waypoint_spawn_fromeditor(entity pl);
+void waypoint_spawn_fromeditor(entity pl, bool at_crosshair, bool is_jump_wp, bool is_crouch_wp, bool is_support_wp);
 entity waypoint_spawn(vector m1, vector m2, float f);
 void waypoint_unreachable(entity pl);
+void waypoint_start_hardwiredlink(entity pl, bool at_crosshair);
+void waypoint_lock(entity pl);
 
 void waypoint_getSymmetricalOrigin_cmd(entity caller, bool save, int arg_idx);
 void waypoint_getSymmetricalAxis_cmd(entity caller, bool save, int arg_idx);
index 90338d20214e1e0ec3132f7af1c3b597bba4f4a3..40afed17990b7e93c40e41e194b5893054c54911 100644 (file)
@@ -580,6 +580,7 @@ void bot_calculate_stepheightvec()
        stepheightvec = autocvar_sv_stepheight * '0 0 1';
        jumpheight_vec = (autocvar_sv_jumpvelocity ** 2) / (2 * autocvar_sv_gravity) * '0 0 1';
        jumpstepheightvec = stepheightvec + jumpheight_vec * 0.85; // reduce it a bit to make the jumps easy
+       jumpheight_time = autocvar_sv_jumpvelocity / autocvar_sv_gravity;
 }
 
 bool bot_fixcount()
@@ -756,7 +757,7 @@ void bot_serverframe()
                if(botframe_cachedwaypointlinks)
                {
                        if(!botframe_loadedforcedlinks)
-                               waypoint_load_links_hardwired();
+                               waypoint_load_hardwiredlinks();
                }
                else
                {
index 57b4c310e37ed33760c7500f81c5fa1d8089d7f3..6f257a9ca3ccf7b183d7122bec5af0b79bf7fd42 100644 (file)
@@ -1,5 +1,7 @@
 #include "havocbot.qh"
 
+#include "roles.qh"
+
 #include <server/defs.qh>
 #include <server/miscfunctions.qh>
 #include "../cvars.qh"
@@ -24,8 +26,6 @@
 
 #include <lib/warpzone/common.qh>
 
-.float speed;
-
 void havocbot_ai(entity this)
 {
        if(this.draggedby)
@@ -193,82 +193,76 @@ void havocbot_ai(entity this)
 
 void havocbot_keyboard_movement(entity this, vector destorg)
 {
-       vector keyboard;
+       if(time <= this.havocbot_keyboardtime)
+               return;
 
-       if (time > this.havocbot_keyboardtime)
+       float sk = skill + this.bot_moveskill;
+       this.havocbot_keyboardtime =
+               max(
+                       this.havocbot_keyboardtime
+                               + 0.05 / max(1, sk + this.havocbot_keyboardskill)
+                               + random() * 0.025 / max(0.00025, skill + this.havocbot_keyboardskill)
+               , time);
+       vector keyboard = CS(this).movement / autocvar_sv_maxspeed;
+
+       float trigger = autocvar_bot_ai_keyboard_threshold;
+
+       // categorize forward movement
+       // at skill < 1.5 only forward
+       // at skill < 2.5 only individual directions
+       // at skill < 4.5 only individual directions, and forward diagonals
+       // at skill >= 4.5, all cases allowed
+       if (keyboard.x > trigger)
        {
-               float sk = skill + this.bot_moveskill;
-               this.havocbot_keyboardtime =
-                       max(
-                               this.havocbot_keyboardtime
-                                       + 0.05 / max(1, sk + this.havocbot_keyboardskill)
-                                       + random() * 0.025 / max(0.00025, skill + this.havocbot_keyboardskill)
-                       , time);
-               keyboard = CS(this).movement / autocvar_sv_maxspeed;
-
-               float trigger = autocvar_bot_ai_keyboard_threshold;
-
-               // categorize forward movement
-               // at skill < 1.5 only forward
-               // at skill < 2.5 only individual directions
-               // at skill < 4.5 only individual directions, and forward diagonals
-               // at skill >= 4.5, all cases allowed
-               if (keyboard.x > trigger)
-               {
-                       keyboard.x = 1;
-                       if (sk < 2.5)
-                               keyboard.y = 0;
-               }
-               else if (keyboard.x < -trigger && sk > 1.5)
-               {
-                       keyboard.x = -1;
-                       if (sk < 4.5)
-                               keyboard.y = 0;
-               }
-               else
-               {
-                       keyboard.x = 0;
-                       if (sk < 1.5)
-                               keyboard.y = 0;
-               }
+               keyboard.x = 1;
+               if (sk < 2.5)
+                       keyboard.y = 0;
+       }
+       else if (keyboard.x < -trigger && sk > 1.5)
+       {
+               keyboard.x = -1;
                if (sk < 4.5)
-                       keyboard.z = 0;
-
-               if (keyboard.y > trigger)
-                       keyboard.y = 1;
-               else if (keyboard.y < -trigger)
-                       keyboard.y = -1;
-               else
                        keyboard.y = 0;
+       }
+       else
+       {
+               keyboard.x = 0;
+               if (sk < 1.5)
+                       keyboard.y = 0;
+       }
+       if (sk < 4.5)
+               keyboard.z = 0;
 
-               if (keyboard.z > trigger)
-                       keyboard.z = 1;
-               else if (keyboard.z < -trigger)
-                       keyboard.z = -1;
-               else
-                       keyboard.z = 0;
+       if (keyboard.y > trigger)
+               keyboard.y = 1;
+       else if (keyboard.y < -trigger)
+               keyboard.y = -1;
+       else
+               keyboard.y = 0;
 
-               // make sure bots don't get stuck if havocbot_keyboardtime is very high
-               if (keyboard == '0 0 0')
-                       this.havocbot_keyboardtime = min(this.havocbot_keyboardtime, time + 0.2);
+       if (keyboard.z > trigger)
+               keyboard.z = 1;
+       else if (keyboard.z < -trigger)
+               keyboard.z = -1;
+       else
+               keyboard.z = 0;
 
-               this.havocbot_keyboard = keyboard * autocvar_sv_maxspeed;
-               if (this.havocbot_ducktime > time)
-                       PHYS_INPUT_BUTTON_CROUCH(this) = true;
+       // make sure bots don't get stuck if havocbot_keyboardtime is very high
+       if (keyboard == '0 0 0')
+               this.havocbot_keyboardtime = min(this.havocbot_keyboardtime, time + 0.2);
 
-               keyboard = this.havocbot_keyboard;
-               float blend = bound(0, vlen(destorg - this.origin) / autocvar_bot_ai_keyboard_distance, 1); // When getting close move with 360 degree
-               //dprint("movement ", vtos(CS(this).movement), " keyboard ", vtos(keyboard), " blend ", ftos(blend), "\n");
-               CS(this).movement = CS(this).movement + (keyboard - CS(this).movement) * blend;
-       }
+       this.havocbot_keyboard = keyboard * autocvar_sv_maxspeed;
+       if (this.havocbot_ducktime > time)
+               PHYS_INPUT_BUTTON_CROUCH(this) = true;
+
+       keyboard = this.havocbot_keyboard;
+       float blend = bound(0, vlen(destorg - this.origin) / autocvar_bot_ai_keyboard_distance, 1); // When getting close move with 360 degree
+       //dprint("movement ", vtos(CS(this).movement), " keyboard ", vtos(keyboard), " blend ", ftos(blend), "\n");
+       CS(this).movement = CS(this).movement + (keyboard - CS(this).movement) * blend;
 }
 
 void havocbot_bunnyhop(entity this, vector dir)
 {
-       float bunnyhopdistance;
-       vector deviation;
-       float maxspeed;
-
        // Don't jump when attacking
        if(this.aistatus & AI_STATUS_ATTACKING)
                return;
@@ -276,10 +270,8 @@ void havocbot_bunnyhop(entity this, vector dir)
        if(IS_PLAYER(this.goalcurrent))
                return;
 
-       maxspeed = autocvar_sv_maxspeed;
-
-       if(this.aistatus & AI_STATUS_RUNNING && vdist(this.velocity, <, autocvar_sv_maxspeed * 0.75)
-               || this.aistatus & AI_STATUS_DANGER_AHEAD)
+       if((this.aistatus & AI_STATUS_RUNNING) && vdist(this.velocity, <, autocvar_sv_maxspeed * 0.75)
+               || (this.aistatus & AI_STATUS_DANGER_AHEAD))
        {
                this.aistatus &= ~AI_STATUS_RUNNING;
                PHYS_INPUT_BUTTON_JUMP(this) = false;
@@ -288,7 +280,7 @@ void havocbot_bunnyhop(entity this, vector dir)
                return;
        }
 
-       if(this.waterlevel > WATERLEVEL_WETFEET)
+       if(this.waterlevel > WATERLEVEL_WETFEET || IS_DUCKED(this))
        {
                this.aistatus &= ~AI_STATUS_RUNNING;
                return;
@@ -301,115 +293,88 @@ void havocbot_bunnyhop(entity this, vector dir)
        }
 
        vector gco = get_closer_dest(this.goalcurrent, this.origin);
-       bunnyhopdistance = vlen(this.origin - gco);
 
        // Run only to visible goals
        if(IS_ONGROUND(this))
-       if(vdist(vec2(this.velocity), >=, autocvar_sv_maxspeed)) // if -really- running
+       if(vdist(vec2(this.velocity), >=, autocvar_sv_maxspeed))
        if(checkpvs(this.origin + this.view_ofs, this.goalcurrent))
        {
-                       this.bot_lastseengoal = this.goalcurrent;
+               this.bot_lastseengoal = this.goalcurrent;
 
-                       // seen it before
-                       if(this.bot_timelastseengoal)
+               // seen it before
+               if(this.bot_timelastseengoal)
+               {
+                       // for a period of time
+                       if(time - this.bot_timelastseengoal > autocvar_bot_ai_bunnyhop_firstjumpdelay)
                        {
-                               // for a period of time
-                               if(time - this.bot_timelastseengoal > autocvar_bot_ai_bunnyhop_firstjumpdelay)
-                               {
-                                       float checkdistance;
-                                       checkdistance = true;
+                               bool checkdistance = true;
 
-                                       // don't run if it is too close
-                                       if(this.bot_canruntogoal==0)
-                                       {
-                                               if(bunnyhopdistance > autocvar_bot_ai_bunnyhop_startdistance)
-                                                       this.bot_canruntogoal = 1;
-                                               else
-                                                       this.bot_canruntogoal = -1;
-                                       }
+                               // don't run if it is too close
+                               if(this.bot_canruntogoal==0)
+                               {
+                                       if(vdist(this.origin - gco, >, autocvar_bot_ai_bunnyhop_startdistance))
+                                               this.bot_canruntogoal = 1;
+                                       else
+                                               this.bot_canruntogoal = -1;
+                               }
 
-                                       if(this.bot_canruntogoal != 1)
-                                               return;
+                               if(this.bot_canruntogoal != 1)
+                                       return;
 
-                                       if(this.aistatus & AI_STATUS_ROAMING)
-                                       if(this.goalcurrent.classname=="waypoint")
-                                       if (!(this.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL))
-                                       if(fabs(gco.z - this.origin.z) < this.maxs.z - this.mins.z)
-                                       if(this.goalstack01 && !wasfreed(this.goalstack01))
+                               if(this.aistatus & AI_STATUS_ROAMING)
+                               if(this.goalcurrent.classname == "waypoint")
+                               if (!(this.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL))
+                               if(fabs(gco.z - this.origin.z) < this.maxs.z - this.mins.z)
+                               if (this.goalstack01 && !wasfreed(this.goalstack01))
+                               if (!(this.goalstack01.wpflags & WAYPOINTFLAG_JUMP))
+                               {
+                                       vector gno = (this.goalstack01.absmin + this.goalstack01.absmax) * 0.5;
+                                       vector deviation = vectoangles(gno - this.origin) - vectoangles(gco - this.origin);
+                                       while (deviation.y < -180) deviation.y = deviation.y + 360;
+                                       while (deviation.y > 180) deviation.y = deviation.y - 360;
+
+                                       if(fabs(deviation.y) < 20)
+                                       if(vlen2(this.origin - gco) < vlen2(this.origin - gno))
+                                       if(fabs(gno.z - gco.z) < this.maxs.z - this.mins.z)
                                        {
-                                               vector gno = (this.goalstack01.absmin + this.goalstack01.absmax) * 0.5;
-                                               deviation = vectoangles(gno - this.origin) - vectoangles(gco - this.origin);
-                                               while (deviation.y < -180) deviation.y = deviation.y + 360;
-                                               while (deviation.y > 180) deviation.y = deviation.y - 360;
-
-                                               if(fabs(deviation.y) < 20)
-                                               if(bunnyhopdistance < vlen(this.origin - gno))
-                                               if(fabs(gno.z - gco.z) < this.maxs.z - this.mins.z)
+                                               if(vdist(gco - gno, >, autocvar_bot_ai_bunnyhop_startdistance))
+                                               if(checkpvs(this.origin + this.view_ofs, this.goalstack01))
                                                {
-                                                       if(vdist(gco - gno, >, autocvar_bot_ai_bunnyhop_startdistance))
-                                                       if(checkpvs(this.origin + this.view_ofs, this.goalstack01))
-                                                       {
-                                                               checkdistance = false;
-                                                       }
+                                                       checkdistance = false;
                                                }
                                        }
+                               }
 
-                                       if(checkdistance)
-                                       {
-                                               this.aistatus &= ~AI_STATUS_RUNNING;
-                                               // increase stop distance in case the goal is on a slope or a lower platform
-                                               if(bunnyhopdistance > autocvar_bot_ai_bunnyhop_stopdistance + (this.origin.z - gco.z))
-                                                       PHYS_INPUT_BUTTON_JUMP(this) = true;
-                                       }
-                                       else
-                                       {
-                                               this.aistatus |= AI_STATUS_RUNNING;
+                               if(checkdistance)
+                               {
+                                       this.aistatus &= ~AI_STATUS_RUNNING;
+                                       // increase stop distance in case the goal is on a slope or a lower platform
+                                       if(vdist(this.origin - gco, >, autocvar_bot_ai_bunnyhop_stopdistance + (this.origin.z - gco.z)))
                                                PHYS_INPUT_BUTTON_JUMP(this) = true;
-                                       }
+                               }
+                               else
+                               {
+                                       this.aistatus |= AI_STATUS_RUNNING;
+                                       PHYS_INPUT_BUTTON_JUMP(this) = true;
                                }
                        }
-                       else
-                       {
-                               this.bot_timelastseengoal = time;
-                       }
+               }
+               else
+               {
+                       this.bot_timelastseengoal = time;
+               }
        }
        else
        {
                this.bot_timelastseengoal = 0;
        }
-
-#if 0
-       // Release jump button
-       if(!cvar("sv_pogostick"))
-       if((IS_ONGROUND(this)) == 0)
-       {
-               if(this.velocity.z < 0 || vlen(this.velocity)<maxspeed)
-                       PHYS_INPUT_BUTTON_JUMP(this) = false;
-
-               // Strafe
-               if(this.aistatus & AI_STATUS_RUNNING)
-               if(vlen(this.velocity)>maxspeed)
-               {
-                       deviation = vectoangles(dir) - vectoangles(this.velocity);
-                       while (deviation.y < -180) deviation.y = deviation.y + 360;
-                       while (deviation.y > 180) deviation.y = deviation.y - 360;
-
-                       if(fabs(deviation.y)>10)
-                               CS(this).movement_x = 0;
-
-                       if(deviation.y>10)
-                               CS(this).movement_y = maxspeed * -1;
-                       else if(deviation.y<10)
-                               CS(this).movement_y = maxspeed;
-
-               }
-       }
-#endif
 }
 
 // return true when bot isn't getting closer to the current goal
 bool havocbot_checkgoaldistance(entity this, vector gco)
 {
+       if (this.bot_stop_moving_timeout > time)
+               return false;
        float curr_dist_z = max(20, fabs(this.origin.z - gco.z));
        float curr_dist_2d = max(20, vlen(vec2(this.origin - gco)));
        float distance_time = this.goalcurrent_distance_time;
@@ -476,6 +441,8 @@ void havocbot_movetogoal(entity this)
        CS(this).movement = '0 0 0';
        maxspeed = autocvar_sv_maxspeed;
 
+       PHYS_INPUT_BUTTON_CROUCH(this) = boolean(this.goalcurrent.wpflags & WAYPOINTFLAG_CROUCH);
+
        PHYS_INPUT_BUTTON_JETPACK(this) = false;
        // Jetpack navigation
        if(this.navigation_jetpack_goal)
@@ -678,7 +645,8 @@ void havocbot_movetogoal(entity this)
 
                        return;
                }
-               else if(!this.jumppadcount && !this.goalcurrent.wphardwired
+               else if(!this.jumppadcount && !waypoint_is_hardwiredlink(this.goalcurrent_prev, this.goalcurrent)
+                       && !(this.goalcurrent_prev && this.goalcurrent_prev.wpflags & WAYPOINTFLAG_JUMP)
                        && GetResource(this, RES_HEALTH) + GetResource(this, RES_ARMOR) > ROCKETJUMP_DAMAGE())
                {
                        if(this.velocity.z < 0)
@@ -993,7 +961,26 @@ void havocbot_movetogoal(entity this)
                        vector flat_diff = vec2(diff);
                        offset = max(32, current_speed * cos(deviation.y * DEG2RAD) * 0.3) * flatdir;
                        vector actual_destorg = this.origin + offset;
-                       if (!this.goalstack01 || this.goalcurrent.wpflags & (WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_LADDER))
+                       if (this.goalcurrent_prev && (this.goalcurrent_prev.wpflags & WAYPOINTFLAG_JUMP))
+                       {
+                               if (time > this.bot_stop_moving_timeout
+                                       && fabs(deviation.y) > 20 && current_speed > maxspeed * 0.4
+                                       && vdist(vec2(this.origin - this.goalcurrent_prev.origin), <, 50))
+                               {
+                                       this.bot_stop_moving_timeout = time + 0.1;
+                               }
+                               if (current_speed > autocvar_sv_maxspeed * 0.9
+                                       && vlen2(flat_diff) < vlen2(vec2(this.goalcurrent_prev.origin - destorg))
+                                       && vdist(vec2(this.origin - this.goalcurrent_prev.origin), >, 50)
+                                       && vdist(vec2(this.origin - this.goalcurrent_prev.origin), <, 150)
+                               )
+                               {
+                                       PHYS_INPUT_BUTTON_JUMP(this) = true;
+                                       // avoid changing route while bot is jumping a gap
+                                       navigation_goalrating_timeout_extend_if_needed(this, 1.5);
+                               }
+                       }
+                       else if (!this.goalstack01 || (this.goalcurrent.wpflags & (WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_LADDER)))
                        {
                                if (vlen2(flat_diff) < vlen2(offset))
                                {
@@ -1029,10 +1016,20 @@ void havocbot_movetogoal(entity this)
                                turning = true;
                        }
 
-                       LABEL(jump_check);
+                       LABEL(jumpobstacle_check);
                        dir = flatdir = normalize(actual_destorg - this.origin);
 
-                       if (turning || fabs(deviation.y) < 50) // don't even try to jump if deviation is too high
+                       bool jump_forbidden = false;
+                       if (!turning && fabs(deviation.y) > 50)
+                               jump_forbidden = true;
+                       else if (IS_DUCKED(this))
+                       {
+                               tracebox(this.origin, PL_MIN_CONST, PL_MAX_CONST, this.origin, false, this);
+                               if (trace_startsolid)
+                                       jump_forbidden = true;
+                       }
+
+                       if (!jump_forbidden)
                        {
                                tracebox(this.origin, this.mins, this.maxs, actual_destorg, false, this);
                                if (trace_fraction < 1 && trace_plane_normal.z < 0.7)
@@ -1048,7 +1045,7 @@ void havocbot_movetogoal(entity this)
                                                        actual_destorg = destorg;
                                                        turning = false;
                                                        this.bot_tracewalk_time = time + 0.25;
-                                                       goto jump_check;
+                                                       goto jumpobstacle_check;
                                                }
                                                s = trace_fraction;
                                                // don't artificially reduce max jump height in real-time
@@ -1112,7 +1109,9 @@ void havocbot_movetogoal(entity this)
 
                        bool unreachable = false;
                        s = CONTENT_SOLID;
-                       if(trace_fraction == 1 && this.jumppadcount == 0 && !this.goalcurrent.wphardwired )
+                       if (trace_fraction == 1 && !this.jumppadcount
+                               && !waypoint_is_hardwiredlink(this.goalcurrent_prev, this.goalcurrent)
+                               && !(this.goalcurrent_prev && (this.goalcurrent_prev.wpflags & WAYPOINTFLAG_JUMP)))
                        if((IS_ONGROUND(this)) || (this.aistatus & AI_STATUS_RUNNING) || (this.aistatus & AI_STATUS_ROAMING) || PHYS_INPUT_BUTTON_JUMP(this))
                        {
                                // Look downwards
@@ -1159,7 +1158,7 @@ void havocbot_movetogoal(entity this)
                        }
 
                        // slow down if bot is in the air and goal is under it
-                       if (!this.goalcurrent.wphardwired
+                       if (!waypoint_is_hardwiredlink(this.goalcurrent_prev, this.goalcurrent)
                                && vdist(flat_diff, <, 250) && this.origin.z - destorg.z > 120
                                && (!IS_ONGROUND(this) || vdist(vec2(this.velocity), >, maxspeed * 0.3)))
                        {
index 2ec6316917f73f32c74ccedaf8ce28d4b4774044..d1a36a117260027569b229cb291cc78e2cd0a70a 100644 (file)
@@ -51,9 +51,6 @@ float havocbot_moveto_refresh_route(entity this);
 
 vector havocbot_dodge(entity this);
 
-.void(entity this) havocbot_role;
-.void(entity this) havocbot_previous_role;
-
 void(entity this, float ratingscale, vector org, float sradius) havocbot_goalrating_items;
 void(entity this, float ratingscale, vector org, float sradius) havocbot_goalrating_enemyplayers;
 
index b72153c95cb0bc371c5e9808b544b785861be7de..84c597329ea5fda0eb0930dfec079be15e7edb22 100644 (file)
 #include "../bot.qh"
 #include "../navigation.qh"
 
-.float bot_ratingscale;
-.float bot_ratingscale_time;
-.float max_armorvalue;
-.float havocbot_role_timeout;
-
-.void(entity this) havocbot_previous_role;
-.void(entity this) havocbot_role;
-
 void havocbot_goalrating_waypoints(entity this, float ratingscale, vector org, float sradius)
 {
        // rate waypoints only if there's no alternative goal
@@ -68,10 +60,10 @@ bool havocbot_goalrating_item_pickable_check_players(entity this, vector org, en
        if(!teamplay)
                return true;
 
-       // actually these variables hold the squared distances in order to optimize code
-       float friend_distance = FLOAT_MAX;
-       float enemy_distance = FLOAT_MAX;
-       float dist;
+       // these variables hold squared distances in order to optimize code
+       float friend_dist2 = FLOAT_MAX;
+       float enemy_dist2 = FLOAT_MAX;
+       float dist2;
 
        FOREACH_CLIENT(IS_PLAYER(it) && it != this && !(IS_DEAD(it) || STAT(FROZEN, it)),
        {
@@ -80,13 +72,13 @@ bool havocbot_goalrating_item_pickable_check_players(entity this, vector org, en
                        if (!IS_REAL_CLIENT(it))
                                continue;
 
-                       dist = vlen2(it.origin - item_org);
-                       if(dist > friend_distance)
+                       dist2 = vlen2(it.origin - item_org);
+                       if (dist2 > friend_dist2)
                                continue;
 
                        if(havocbot_goalrating_item_can_be_left_to_teammate(this, it, item))
                        {
-                               friend_distance = dist;
+                               friend_dist2 = dist2;
                                continue;
                        }
                }
@@ -94,25 +86,23 @@ bool havocbot_goalrating_item_pickable_check_players(entity this, vector org, en
                {
                        // If enemy only track distances
                        // TODO: track only if visible ?
-                       dist = vlen2(it.origin - item_org);
-                       if(dist < enemy_distance)
-                               enemy_distance = dist;
+                       dist2 = vlen2(it.origin - item_org);
+                       if (dist2 < enemy_dist2)
+                               enemy_dist2 = dist2;
                }
        });
 
        // Rate the item only if no one needs it, or if an enemy is closer to it
-       dist = vlen2(item_org - org);
-       if ((enemy_distance < friend_distance && dist < enemy_distance) ||
-               (friend_distance > autocvar_bot_ai_friends_aware_pickup_radius ** 2) ||
-               (dist < friend_distance && dist < 200 ** 2))
+       dist2 = vlen2(item_org - org);
+       if ((enemy_dist2 < friend_dist2 && dist2 < enemy_dist2)
+               || (friend_dist2 > autocvar_bot_ai_friends_aware_pickup_radius ** 2)
+               || (dist2 < friend_dist2 && dist2 < 200 ** 2))
                return true;
        return false;
 };
 
 void havocbot_goalrating_items(entity this, float ratingscale, vector org, float sradius)
 {
-       float rating;
-       vector o;
        ratingscale = ratingscale * 0.0001;
 
        IL_EACH(g_items, it.bot_pickup,
@@ -144,7 +134,7 @@ void havocbot_goalrating_items(entity this, float ratingscale, vector org, float
 
                        it.bot_pickup_respawning = true;
                }
-               o = (it.absmin + it.absmax) * 0.5;
+               vector o = (it.absmin + it.absmax) * 0.5;
                if(vdist(o - org, >, sradius) || (it == this.ignoregoal && time < this.ignoregoaltime) )
                        continue;
 
@@ -175,25 +165,23 @@ void havocbot_goalrating_items(entity this, float ratingscale, vector org, float
 
                it.bot_ratingscale_time = time;
                it.bot_ratingscale = ratingscale;
-               rating = it.bot_pickupevalfunc(this, it);
+               float rating = it.bot_pickupevalfunc(this, it);
                if(rating > 0)
                        navigation_routerating(this, it, rating * ratingscale, 2000);
        });
 }
 
-#define BOT_RATING_ENEMY 2500
 void havocbot_goalrating_enemyplayers(entity this, float ratingscale, vector org, float sradius)
 {
        if (autocvar_bot_nofire)
                return;
 
        // don't chase players if we're under water
-       if(this.waterlevel>WATERLEVEL_WETFEET)
+       if(this.waterlevel > WATERLEVEL_WETFEET)
                return;
 
        ratingscale = ratingscale * 0.0001;
 
-       float t;
        FOREACH_CLIENT(IS_PLAYER(it) && bot_shouldattack(this, it), {
                // TODO: Merge this logic with the bot_shouldattack function
                if(vdist(it.origin - org, <, 100) || vdist(it.origin - org, >, sradius))
@@ -208,7 +196,7 @@ void havocbot_goalrating_enemyplayers(entity this, float ratingscale, vector org
                        continue;
                */
 
-               t = ((GetResource(this, RES_HEALTH) + GetResource(this, RES_ARMOR)) - (GetResource(it, RES_HEALTH) + GetResource(it, RES_ARMOR))) / 150;
+               float t = ((GetResource(this, RES_HEALTH) + GetResource(this, RES_ARMOR)) - (GetResource(it, RES_HEALTH) + GetResource(it, RES_ARMOR))) / 150;
                t = bound(0, 1 + t, 3);
                if (skill > 3)
                {
index 6f70f09beec2219624baeca92e2cd7deaa104fb4..23a23759a98a9588fb7e693cbef4f8b45588b7fd 100644 (file)
@@ -1 +1,10 @@
 #pragma once
+
+const float BOT_RATING_ENEMY = 2500;
+
+.float bot_ratingscale;
+.float bot_ratingscale_time;
+.float havocbot_role_timeout;
+
+.void(entity this) havocbot_previous_role;
+.void(entity this) havocbot_role;
index d63e158781ea6e2c6bdf83214484a5fc32aa3609..c666fa94e3f308ff4694ba5e08a938e202b661b5 100644 (file)
@@ -47,6 +47,11 @@ bool navigation_goalrating_timeout(entity this)
        return this.bot_strategytime < time;
 }
 
+void navigation_goalrating_timeout_extend_if_needed(entity this, float seconds)
+{
+       this.bot_strategytime = max(this.bot_strategytime, time + seconds);
+}
+
 #define MAX_CHASE_DISTANCE 700
 bool navigation_goalrating_timeout_can_be_anticipated(entity this)
 {
@@ -917,7 +922,7 @@ entity navigation_findnearestwaypoint_withdist_except(entity ent, float walkfrom
        vector pm2 = ent.origin + ent.maxs;
 
        // do two scans, because box test is cheaper
-       IL_EACH(g_waypoints, it != ent && it != except && !(it.wpflags & WAYPOINTFLAG_TELEPORT),
+       IL_EACH(g_waypoints, it != ent && it != except && !(it.wpflags & (WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_JUMP)),
        {
                if(boxesoverlap(pm1, pm2, it.absmin, it.absmax))
                {
@@ -948,7 +953,7 @@ entity navigation_findnearestwaypoint_withdist_except(entity ent, float walkfrom
                waypoint_clearlinks(ent); // initialize wpXXmincost fields
                IL_EACH(g_waypoints, it != ent,
                {
-                       if(walkfromwp && (it.wpflags & WAYPOINTFLAG_NORELINK))
+                       if (walkfromwp && (it.wpflags & WPFLAGMASK_NORELINK))
                                continue;
 
                        set_tracewalk_dest(ent, it.origin, false);
@@ -964,7 +969,7 @@ entity navigation_findnearestwaypoint_withdist_except(entity ent, float walkfrom
        // box check failed, try walk
        IL_EACH(g_waypoints, it != ent,
        {
-               if(walkfromwp && (it.wpflags & WAYPOINTFLAG_NORELINK))
+               if (walkfromwp && (it.wpflags & WPFLAGMASK_NORELINK))
                        continue;
                v = it.origin;
 
@@ -1577,7 +1582,7 @@ bool navigation_shortenpath(entity this)
 
        next = this.goalstack01;
        // if for some reason the bot is closer to the next goal, pop the current one
-       if (!IS_MOVABLE(next) // already checked in the previous case
+       if (!IS_MOVABLE(next) && !(this.goalcurrent.wpflags & (WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_JUMP))
                && vlen2(this.goalcurrent.origin - next.origin) > vlen2(next.origin - this.origin)
                && checkpvs(this.origin + this.view_ofs, next))
        {
@@ -1771,7 +1776,7 @@ entity navigation_get_really_close_waypoint(entity this)
        if(vdist(wp.origin - this.origin, >, 50))
        {
                wp = NULL;
-               IL_EACH(g_waypoints, !(it.wpflags & WAYPOINTFLAG_TELEPORT),
+               IL_EACH(g_waypoints, !(it.wpflags & (WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_JUMP)),
                {
                        if(vdist(it.origin - this.origin, <, 50))
                        {
index d002ae29db21e138d8632af79056d9c285409cf1..026d326b9e6fba8524b95a73862eb284e3f06d86 100644 (file)
@@ -10,6 +10,7 @@ float navigation_testtracewalk;
 vector jumpstepheightvec;
 vector stepheightvec;
 vector jumpheight_vec;
+float jumpheight_time;
 
 entity navigation_bestgoal;
 
@@ -29,6 +30,8 @@ entity navigation_bestgoal;
 .float goalcurrent_distance_2d;
 .float goalcurrent_distance_time;
 
+// final goal (item, object or player) is also saved in this field
+.entity goalentity;
 .float goalentity_lock_timeout;
 .bool goalentity_shouldbefrozen;
 
index d69a89400f53be33f8f2079627df8f8ff51f850e..ee847bc6de4dac58a5017a8b2ec1a1f4d28c788f 100644 (file)
@@ -13,6 +13,7 @@
 
 #include <common/constants.qh>
 #include <common/debug.qh>
+#include <common/mapobjects/trigger/jumppads.qh>
 #include <common/net_linked.qh>
 #include <common/physics/player.qh>
 
@@ -259,6 +260,87 @@ vector waypoint_getSymmetricalPoint(vector org, int ctf_flags)
        return new_org;
 }
 
+void crosshair_trace_waypoints(entity pl);
+void waypoint_lock(entity pl)
+{
+       crosshair_trace_waypoints(pl);
+       pl.wp_locked = trace_ent;
+}
+
+bool waypoint_has_hardwiredlinks(entity wp)
+{
+       if (!wp)
+               return false;
+       return (wp.wphw00 != NULL);
+}
+
+bool waypoint_is_hardwiredlink(entity wp_from, entity wp_to)
+{
+       if (!(wp_from && wp_to))
+               return false;
+
+       if (!wp_from.wphw00) return false; else if (wp_from.wphw00 == wp_to) return true;
+       if (!wp_from.wphw01) return false; else if (wp_from.wphw01 == wp_to) return true;
+       if (!wp_from.wphw02) return false; else if (wp_from.wphw02 == wp_to) return true;
+       if (!wp_from.wphw03) return false; else if (wp_from.wphw03 == wp_to) return true;
+       if (!wp_from.wphw04) return false; else if (wp_from.wphw04 == wp_to) return true;
+       if (!wp_from.wphw05) return false; else if (wp_from.wphw05 == wp_to) return true;
+       if (!wp_from.wphw06) return false; else if (wp_from.wphw06 == wp_to) return true;
+       if (!wp_from.wphw07) return false; else if (wp_from.wphw07 == wp_to) return true;
+
+       return false;
+}
+
+void waypoint_setupmodel(entity wp);
+void waypoint_mark_hardwiredlink(entity wp_from, entity wp_to)
+{
+       if (!(wp_from && wp_to))
+               return;
+
+       if (!wp_from.wphw00 || wp_from.wphw00 == wp_to) { wp_from.wphw00 = wp_to; waypoint_setupmodel(wp_from); return; }
+       if (!wp_from.wphw01 || wp_from.wphw01 == wp_to) { wp_from.wphw01 = wp_to; return; }
+       if (!wp_from.wphw02 || wp_from.wphw02 == wp_to) { wp_from.wphw02 = wp_to; return; }
+       if (!wp_from.wphw03 || wp_from.wphw03 == wp_to) { wp_from.wphw03 = wp_to; return; }
+       if (!wp_from.wphw04 || wp_from.wphw04 == wp_to) { wp_from.wphw04 = wp_to; return; }
+       if (!wp_from.wphw05 || wp_from.wphw05 == wp_to) { wp_from.wphw05 = wp_to; return; }
+       if (!wp_from.wphw06 || wp_from.wphw06 == wp_to) { wp_from.wphw06 = wp_to; return; }
+       if (!wp_from.wphw07 || wp_from.wphw07 == wp_to) { wp_from.wphw07 = wp_to; return; }
+
+       return;
+}
+
+void waypoint_unmark_hardwiredlink(entity wp_from, entity wp_to)
+{
+       if (!(wp_from && wp_to))
+               return;
+
+       int removed = -1;
+       if (removed < 0 && wp_from.wphw00 == wp_to) removed = 0;
+       if (removed < 0 && wp_from.wphw01 == wp_to) removed = 1;
+       if (removed < 0 && wp_from.wphw02 == wp_to) removed = 2;
+       if (removed < 0 && wp_from.wphw03 == wp_to) removed = 3;
+       if (removed < 0 && wp_from.wphw04 == wp_to) removed = 4;
+       if (removed < 0 && wp_from.wphw05 == wp_to) removed = 5;
+       if (removed < 0 && wp_from.wphw06 == wp_to) removed = 6;
+       if (removed < 0 && wp_from.wphw07 == wp_to) removed = 7;
+
+       if (removed >= 0)
+       {
+               if (removed <= 0) wp_from.wphw00 = wp_from.wphw01;
+               if (removed <= 1) wp_from.wphw01 = wp_from.wphw02;
+               if (removed <= 2) wp_from.wphw02 = wp_from.wphw03;
+               if (removed <= 3) wp_from.wphw03 = wp_from.wphw04;
+               if (removed <= 4) wp_from.wphw04 = wp_from.wphw05;
+               if (removed <= 5) wp_from.wphw05 = wp_from.wphw06;
+               if (removed <= 6) wp_from.wphw06 = wp_from.wphw07;
+               if (removed <= 7) wp_from.wphw07 = NULL;
+               if (!wp_from.wphw00)
+                       waypoint_setupmodel(wp_from);
+       }
+
+       return;
+}
+
 void waypoint_setupmodel(entity wp)
 {
        if (autocvar_g_waypointeditor)
@@ -270,11 +352,23 @@ void waypoint_setupmodel(entity wp)
                setsize(wp, m1, m2);
                wp.effects = EF_LOWPRECISION;
                if (wp.wpflags & WAYPOINTFLAG_ITEM)
-                       wp.colormod = '1 0 0';
+                       wp.colormod = '1 0 0'; // red
                else if (wp.wpflags & WAYPOINTFLAG_GENERATED)
-                       wp.colormod = '1 1 0';
-               else if (wp.wphardwired)
-                       wp.colormod = '0.5 0 1';
+                       wp.colormod = '1 1 0'; // yellow
+               else if (wp.wpflags & WAYPOINTFLAG_SUPPORT)
+                       wp.colormod = '0 1 0'; // green
+               else if (wp.wpflags & WAYPOINTFLAG_CUSTOM_JP)
+                       wp.colormod = '1 0.5 0'; // orange
+               else if (wp.wpflags & WAYPOINTFLAG_TELEPORT)
+                       wp.colormod = '1 0.5 0'; // orange
+               else if (wp.wpflags & WAYPOINTFLAG_LADDER)
+                       wp.colormod = '1 0.5 0'; // orange
+               else if (wp.wpflags & WAYPOINTFLAG_JUMP)
+                       wp.colormod = '1 0.5 0'; // orange
+               else if (wp.wpflags & WAYPOINTFLAG_CROUCH)
+                       wp.colormod = '0 1 1'; // cyan
+               else if (waypoint_has_hardwiredlinks(wp))
+                       wp.colormod = '0.5 0 1'; // purple
                else
                        wp.colormod = '1 1 1';
        }
@@ -282,21 +376,54 @@ void waypoint_setupmodel(entity wp)
                wp.model = "";
 }
 
+string waypoint_get_type_name(entity wp)
+{
+       if (wp.wpflags & WAYPOINTFLAG_ITEM) return "^1Item waypoint";
+       else if (wp.wpflags & WAYPOINTFLAG_CROUCH) return "^5Crouch waypoint";
+       else if (wp.wpflags & WAYPOINTFLAG_JUMP) return "^xf80Jump waypoint";
+       else if (wp.wpflags & WAYPOINTFLAG_SUPPORT) return "^2Support waypoint";
+       else if (waypoint_has_hardwiredlinks(wp)) return "^x80fHardwired waypoint";
+       else if (wp.wpflags & WAYPOINTFLAG_LADDER) return "^3Ladder waypoint";
+       else if (wp.wpflags & WAYPOINTFLAG_TELEPORT)
+       {
+               if (!wp.wpisbox) return "^3Warpzone waypoint";
+               else if (wp.wpflags & WAYPOINTFLAG_CUSTOM_JP) return "^3Custom jumppad waypoint";
+               else
+               {
+                       IL_EACH(g_jumppads, boxesoverlap(wp.absmin, wp.absmax, it.absmin, it.absmax),
+                               { return "^3Jumppad waypoint"; });
+                       return "^3Teleport waypoint";
+               }
+       }
+
+       return "^7Waypoint";
+}
+
+entity waypoint_get(vector m1, vector m2)
+{
+       if (m1 == m2)
+       {
+               m1 -= '8 8 8';
+               m2 += '8 8 8';
+       }
+       IL_EACH(g_waypoints, boxesoverlap(m1, m2, it.absmin, it.absmax), { return it; });
+
+       return NULL;
+}
+
+.float createdtime;
 entity waypoint_spawn(vector m1, vector m2, float f)
 {
        if(!(f & (WAYPOINTFLAG_PERSONAL | WAYPOINTFLAG_GENERATED)) && m1 == m2)
        {
-               vector em1 = m1 - '8 8 8';
-               vector em2 = m2 + '8 8 8';
-               IL_EACH(g_waypoints, boxesoverlap(em1, em2, it.absmin, it.absmax),
-               {
-                       return it;
-               });
+               entity wp_found = waypoint_get(m1, m2);
+               if (wp_found)
+                       return wp_found;
        }
        // spawn only one destination waypoint for teleports teleporting player to the exact same spot
        // otherwise links loaded from file would be applied only to the first destination
        // waypoint since link format doesn't specify waypoint entities but just positions
-       if((f & WAYPOINTFLAG_GENERATED) && !(f & (WAYPOINTFLAG_NORELINK | WAYPOINTFLAG_PERSONAL)) && m1 == m2)
+       if((f & WAYPOINTFLAG_GENERATED) && !(f & (WPFLAGMASK_NORELINK | WAYPOINTFLAG_PERSONAL)) && m1 == m2)
        {
                IL_EACH(g_waypoints, boxesoverlap(m1, m2, it.absmin, it.absmax),
                {
@@ -309,6 +436,7 @@ entity waypoint_spawn(vector m1, vector m2, float f)
        w.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
        w.wpflags = f;
        w.solid = SOLID_TRIGGER;
+       w.createdtime = time;
        setorigin(w, (m1 + m2) * 0.5);
        setsize(w, m1 - w.origin, m2 - w.origin);
        if (w.size)
@@ -316,7 +444,10 @@ entity waypoint_spawn(vector m1, vector m2, float f)
 
        if(!w.wpisbox)
        {
-               setsize(w, PL_MIN_CONST - '1 1 0', PL_MAX_CONST + '1 1 0');
+               if (f & WAYPOINTFLAG_CROUCH)
+                       setsize(w, PL_CROUCH_MIN_CONST - '1 1 0', PL_CROUCH_MAX_CONST + '1 1 0');
+               else
+                       setsize(w, PL_MIN_CONST - '1 1 0', PL_MAX_CONST + '1 1 0');
                if(!move_out_of_solid(w))
                {
                        if(!(f & WAYPOINTFLAG_GENERATED))
@@ -345,10 +476,114 @@ entity waypoint_spawn(vector m1, vector m2, float f)
        return w;
 }
 
-void waypoint_spawn_fromeditor(entity pl)
+float trigger_push_get_push_time(entity this, vector endpos);
+void waypoint_addlink_for_custom_jumppad(entity wp_from, entity wp_to)
 {
-       entity e;
+       entity jp = NULL;
+       IL_EACH(g_jumppads, boxesoverlap(wp_from.absmin, wp_from.absmax, it.absmin, it.absmax),
+       {
+               jp = it;
+               break;
+       });
+       if (!jp)
+               return;
+
+       float cost = trigger_push_get_push_time(jp, wp_to.origin);
+       wp_from.wp00 = wp_to;
+       wp_from.wp00mincost = cost;
+       jp.nearestwaypoint = wp_from;
+       jp.nearestwaypointtimeout = -1;
+}
+
+bool start_wp_is_spawned;
+vector start_wp_origin;
+bool start_wp_is_hardwired;
+bool start_wp_is_support;
+
+void waypoint_clear_start_wp_globals(entity pl, bool warn)
+{
+       start_wp_is_spawned = false;
+       start_wp_origin = '0 0 0';
+       pl.wp_locked = NULL;
+       start_wp_is_hardwired = false;
+       start_wp_is_support = false;
+       if (warn)
+               LOG_INFO("^xf80Start waypoint has been cleared.\n");
+}
+
+void waypoint_start_hardwiredlink(entity pl, bool at_crosshair)
+{
+       entity wp = pl.nearestwaypoint;
+       if (at_crosshair)
+       {
+               crosshair_trace_waypoints(pl);
+               wp = trace_ent;
+       }
+       string err = "";
+       if (start_wp_is_spawned && !start_wp_is_hardwired)
+               err = "can't hardwire while in the process of creating a special link";
+       else if (!wp)
+       {
+               if (at_crosshair)
+                       err = "couldn't find any waypoint at crosshair";
+               else
+                       err = "couldn't find any waypoint nearby";
+       }
+       else if (wp.wpflags & WPFLAGMASK_NORELINK)
+               err = "can't hardwire a waypoint with special links";
+
+       if (err == "")
+       {
+               start_wp_is_hardwired = true;
+               start_wp_is_spawned = true;
+               start_wp_origin = wp.origin;
+               pl.wp_locked = wp;
+               LOG_INFOF("^x80fWaypoint %s marked as hardwired link origin.\n", vtos(wp.origin));
+       }
+       else
+       {
+               start_wp_is_hardwired = false;
+               LOG_INFO("Error: ", err, "\n");
+       }
+}
+
+void waypoint_spawn_fromeditor(entity pl, bool at_crosshair, bool is_jump_wp, bool is_crouch_wp, bool is_support_wp)
+{
+       if (WAYPOINT_VERSION < waypoint_version_loaded)
+       {
+               LOG_INFOF("^1Editing waypoints with a higher version number (%f) is not allowed.\n"
+                       "Update Xonotic to make them editable.", waypoint_version_loaded);
+               return;
+       }
+
+       entity e = NULL, jp = NULL;
        vector org = pl.origin;
+       if (at_crosshair)
+       {
+               crosshair_trace_waypoints(pl);
+               org = trace_endpos;
+               if (!trace_ent)
+                       org.z -= PL_MIN_CONST.z;
+               if (!(start_wp_is_hardwired || start_wp_is_support))
+                       IL_EACH(g_jumppads, boxesoverlap(org + PL_MIN_CONST, org + PL_MAX_CONST, it.absmin, it.absmax),
+                       {
+                               jp = it;
+                               break;
+                       });
+               if (!jp && !start_wp_is_spawned && trace_ent)
+               {
+                       if (trace_ent.wpflags & (WAYPOINTFLAG_JUMP))
+                               is_jump_wp = true;
+                       else if (trace_ent.wpflags & (WAYPOINTFLAG_SUPPORT))
+                               is_support_wp = true;
+               }
+       }
+       if (jp || is_jump_wp || is_support_wp)
+       {
+               if (start_wp_is_spawned)
+                       start_wp_is_spawned = false;
+               LOG_INFO("^xf80Spawning start waypoint...\n");
+       }
        int ctf_flags = havocbot_symmetry_origin_order;
        bool sym = ((autocvar_g_waypointeditor_symmetrical > 0 && ctf_flags >= 2)
                   || (autocvar_g_waypointeditor_symmetrical < 0));
@@ -358,7 +593,7 @@ void waypoint_spawn_fromeditor(entity pl)
                ctf_flags = 2;
        int wp_num = ctf_flags;
 
-       if(!PHYS_INPUT_BUTTON_CROUCH(pl))
+       if(!PHYS_INPUT_BUTTON_CROUCH(pl) && !at_crosshair && !is_jump_wp && !is_support_wp)
        {
                // snap waypoint to item's origin if close enough
                IL_EACH(g_items, true,
@@ -373,18 +608,169 @@ void waypoint_spawn_fromeditor(entity pl)
                });
        }
 
+       vector start_org = '0 0 0';
+       if (start_wp_is_spawned)
+       {
+               if (!start_wp_is_hardwired)
+                       LOG_INFO("^xf80Spawning destination waypoint...\n");
+               start_org = start_wp_origin;
+       }
+
+       // save org as it can be modified spawning symmetrycal waypoints
+       vector initial_origin = '0 0 0';
+       bool initial_origin_is_set = false;
+
        LABEL(add_wp);
-       e = waypoint_spawn(org, org, 0);
+
+       if (jp)
+       {
+               e = NULL;
+               IL_EACH(g_waypoints, (it.wpflags & WPFLAGMASK_NORELINK)
+                       && boxesoverlap(org + PL_MIN_CONST, org + PL_MAX_CONST, it.absmin, it.absmax),
+               {
+                       e = it; break;
+               });
+               if (!e)
+                       e = waypoint_spawn(jp.absmin - PL_MAX_CONST + '1 1 1', jp.absmax - PL_MIN_CONST + '-1 -1 -1', WAYPOINTFLAG_TELEPORT);
+               if (!pl.wp_locked)
+                       pl.wp_locked = e;
+       }
+       else if (is_jump_wp || is_support_wp)
+       {
+               int type_flag = (is_jump_wp) ? WAYPOINTFLAG_JUMP : WAYPOINTFLAG_SUPPORT;
+
+               entity wp_found = waypoint_get(org, org);
+               if (wp_found && !(wp_found.wpflags & type_flag))
+               {
+                       LOG_INFOF("Error: can't spawn a %s waypoint over an existent waypoint of a different type\n", (is_jump_wp) ? "Jump" : "Support");
+                       return;
+               }
+               e = waypoint_spawn(org, org, type_flag);
+               if (!pl.wp_locked)
+                       pl.wp_locked = e;
+       }
+       else
+               e = waypoint_spawn(org, org, (is_crouch_wp) ? WAYPOINTFLAG_CROUCH : 0);
        if(!e)
        {
                LOG_INFOF("Couldn't spawn waypoint at %v\n", org);
+               if (start_wp_is_spawned)
+                       waypoint_clear_start_wp_globals(pl, true);
                return;
        }
-       waypoint_schedulerelink(e);
-       bprint(strcat("Waypoint spawned at ", vtos(e.origin), "\n"));
-       if(sym)
+
+       if (!initial_origin_is_set)
+       {
+               initial_origin = e.origin;
+               initial_origin_is_set = true;
+       }
+
+       entity start_wp = NULL;
+       if (start_wp_is_spawned)
+       {
+               IL_EACH(g_waypoints, (start_wp_is_hardwired || (it.wpflags & WPFLAGMASK_NORELINK))
+                       && boxesoverlap(start_org, start_org, it.absmin, it.absmax),
+               {
+                       start_wp = it; break;
+               });
+               if(!start_wp)
+               {
+                       // should not happen
+                       LOG_INFOF("Couldn't find start waypoint at %v\n", start_org);
+                       waypoint_clear_start_wp_globals(pl, true);
+                       return;
+               }
+               if (start_wp_is_hardwired)
+               {
+                       if (waypoint_is_hardwiredlink(start_wp, e))
+                       {
+                               waypoint_unmark_hardwiredlink(start_wp, e);
+                               waypoint_removelink(start_wp, e);
+                               string s = strcat(vtos(start_wp.origin), "*", vtos(e.origin));
+                               LOG_INFOF("^x80fRemoved hardwired link %s.\n", s);
+                       }
+                       else
+                       {
+                               if (e.createdtime == time)
+                               {
+                                       LOG_INFO("Error: hardwired links can be created only between 2 existing (and unconnected) waypoints.\n");
+                                       waypoint_remove(e);
+                                       waypoint_clear_start_wp_globals(pl, true);
+                                       waypoint_spawn_fromeditor(pl, at_crosshair, is_jump_wp, is_crouch_wp, is_support_wp);
+                                       return;
+                               }
+                               if (start_wp == e)
+                               {
+                                       LOG_INFO("Error: start and destination waypoints coincide.\n");
+                                       waypoint_clear_start_wp_globals(pl, true);
+                                       return;
+                               }
+                               if (waypoint_islinked(start_wp, e))
+                               {
+                                       LOG_INFO("Error: waypoints are already linked.\n");
+                                       waypoint_clear_start_wp_globals(pl, true);
+                                       return;
+                               }
+                               waypoint_addlink(start_wp, e);
+                               waypoint_mark_hardwiredlink(start_wp, e);
+                               string s = strcat(vtos(start_wp.origin), "*", vtos(e.origin));
+                               LOG_INFOF("^x80fAdded hardwired link %s.\n", s);
+                       }
+               }
+               else
+               {
+                       if (start_wp_is_support)
+                       {
+                               if (e.SUPPORT_WP)
+                               {
+                                       LOG_INFOF("Waypoint %v has already a support waypoint, delete it first.\n", e.origin);
+                                       waypoint_clear_start_wp_globals(pl, true);
+                                       return;
+                               }
+                               // clear all links to e
+                               IL_EACH(g_waypoints, it != e,
+                               {
+                                       if (waypoint_islinked(it, e) && !waypoint_is_hardwiredlink(it, e))
+                                               waypoint_removelink(it, e);
+                               });
+                       }
+                       waypoint_addlink(start_wp, e);
+               }
+       }
+
+       if (!(jp || is_jump_wp || is_support_wp || start_wp_is_hardwired))
+               waypoint_schedulerelink(e);
+
+       string wp_type_str = waypoint_get_type_name(e);
+
+       bprint(strcat(wp_type_str, "^7 spawned at ", vtos(e.origin), "\n"));
+
+       if (start_wp_is_spawned)
+       {
+               pl.wp_locked = NULL;
+               if (!start_wp_is_hardwired)
+                       waypoint_schedulerelink(start_wp);
+               if (start_wp.wpflags & WAYPOINTFLAG_TELEPORT)
+               {
+                       if (start_wp.wp00_original == start_wp.wp00)
+                               start_wp.wpflags &= ~WAYPOINTFLAG_CUSTOM_JP;
+                       else
+                               start_wp.wpflags |= WAYPOINTFLAG_CUSTOM_JP;
+               }
+       }
+
+       if (sym)
        {
-               org = waypoint_getSymmetricalPoint(e.origin, ctf_flags);
+               org = waypoint_getSymmetricalPoint(org, ctf_flags);
+               if (jp)
+               {
+                       IL_EACH(g_jumppads, boxesoverlap(org + PL_MIN_CONST, org + PL_MAX_CONST, it.absmin, it.absmax),
+                       {
+                               jp = it; break;
+                       });
+               }
+               if (start_wp_is_spawned)
+                       start_org = waypoint_getSymmetricalPoint(start_org, ctf_flags);
                if (vdist(org - pl.origin, >, 32))
                {
                        if(wp_num > 2)
@@ -394,20 +780,52 @@ void waypoint_spawn_fromeditor(entity pl)
                        goto add_wp;
                }
        }
+       if (jp || is_jump_wp || is_support_wp)
+       {
+               if (!start_wp_is_spawned)
+               {
+                       // we've just created a custom jumppad waypoint
+                       // the next one created by the user will be the destination waypoint
+                       start_wp_is_spawned = true;
+                       start_wp_origin = initial_origin;
+                       if (is_support_wp)
+                               start_wp_is_support = true;
+               }
+       }
+       else if (start_wp_is_spawned)
+       {
+               waypoint_clear_start_wp_globals(pl, false);
+       }
 }
 
 void waypoint_remove(entity wp)
 {
        IL_EACH(g_waypoints, it != wp,
        {
+               if (it.SUPPORT_WP == wp)
+               {
+                       it.SUPPORT_WP = NULL;
+                       waypoint_schedulerelink(it); // restore incoming links
+               }
                if (waypoint_islinked(it, wp))
+               {
+                       if (waypoint_is_hardwiredlink(it, wp))
+                               waypoint_unmark_hardwiredlink(it, wp);
                        waypoint_removelink(it, wp);
+               }
        });
        delete(wp);
 }
 
 void waypoint_remove_fromeditor(entity pl)
 {
+       if (WAYPOINT_VERSION < waypoint_version_loaded)
+       {
+               LOG_INFOF("^1Editing waypoints with a higher version number (%f) is not allowed.\n"
+                       "Update Xonotic to make them editable.", waypoint_version_loaded);
+               return;
+       }
+
        entity e = navigation_findnearestwaypoint(pl, false);
 
        int ctf_flags = havocbot_symmetry_origin_order;
@@ -421,11 +839,17 @@ void waypoint_remove_fromeditor(entity pl)
 
        LABEL(remove_wp);
        if (!e) return;
-       if (e.wpflags & WAYPOINTFLAG_GENERATED) return;
 
-       if (e.wphardwired)
+       if (e.wpflags & WAYPOINTFLAG_GENERATED)
        {
-               LOG_INFO("^1Warning: ^7Removal of hardwired waypoints is not allowed in the editor. Please remove links from/to this waypoint (", vtos(e.origin), ") by hand from maps/", mapname, ".waypoints.hardwired\n");
+               if (start_wp_is_spawned)
+                       waypoint_clear_start_wp_globals(pl, true);
+               return;
+       }
+
+       if (waypoint_has_hardwiredlinks(e))
+       {
+               LOG_INFO("Can't remove a waypoint with hardwired links, remove links with \"wpeditor hardwire\" first\n");
                return;
        }
 
@@ -443,6 +867,7 @@ void waypoint_remove_fromeditor(entity pl)
        }
 
        bprint(strcat("Waypoint removed at ", vtos(e.origin), "\n"));
+       te_explosion(e.origin);
        waypoint_remove(e);
 
        if (sym && wp_sym)
@@ -454,11 +879,14 @@ void waypoint_remove_fromeditor(entity pl)
                        sym = false;
                goto remove_wp;
        }
+
+       if (start_wp_is_spawned)
+               waypoint_clear_start_wp_globals(pl, true);
 }
 
 void waypoint_removelink(entity from, entity to)
 {
-       if (from == to || (from.wpflags & WAYPOINTFLAG_NORELINK))
+       if (from == to || ((from.wpflags & WPFLAGMASK_NORELINK) && !(from.wpflags & (WAYPOINTFLAG_JUMP | WAYPOINTFLAG_SUPPORT))))
                return;
 
        entity fromwp31_prev = from.wp31;
@@ -567,12 +995,18 @@ float waypoint_getlinearcost(float dist)
                return dist / (autocvar_sv_maxspeed * 1.25);
        return dist / autocvar_sv_maxspeed;
 }
+
 float waypoint_getlinearcost_underwater(float dist)
 {
        // NOTE: underwater speed factor is hardcoded in the engine too, see SV_WaterMove
        return dist / (autocvar_sv_maxspeed * 0.7);
 }
 
+float waypoint_getlinearcost_crouched(float dist)
+{
+       return dist / (autocvar_sv_maxspeed * 0.5);
+}
+
 float waypoint_gettravelcost(vector from, vector to, entity from_ent, entity to_ent)
 {
        bool submerged_from = navigation_check_submerged_state(from_ent, from);
@@ -581,19 +1015,32 @@ float waypoint_gettravelcost(vector from, vector to, entity from_ent, entity to_
        if (submerged_from && submerged_to)
                return waypoint_getlinearcost_underwater(vlen(to - from));
 
+       if ((from_ent.wpflags & WAYPOINTFLAG_CROUCH) && (to_ent.wpflags & WAYPOINTFLAG_CROUCH))
+               return waypoint_getlinearcost_crouched(vlen(to - from));
+
        float c = waypoint_getlinearcost(vlen(to - from));
 
        float height = from.z - to.z;
        if(height > jumpheight_vec.z && autocvar_sv_gravity > 0)
        {
-               float height_cost = sqrt(height / (autocvar_sv_gravity / 2));
+               float height_cost; // fall cost
+               if (from_ent.wpflags & WAYPOINTFLAG_JUMP)
+                       height_cost = jumpheight_time + sqrt((height + jumpheight_vec.z) / (autocvar_sv_gravity / 2));
+               else
+                       height_cost = sqrt(height / (autocvar_sv_gravity / 2));
                c = waypoint_getlinearcost(vlen(vec2(to - from))); // xy distance cost
                if(height_cost > c)
                        c = height_cost;
        }
 
+       // consider half path underwater
        if (submerged_from || submerged_to)
                return (c + waypoint_getlinearcost_underwater(vlen(to - from))) / 2;
+
+       // consider half path crouched
+       if ((from_ent.wpflags & WAYPOINTFLAG_CROUCH) || (to_ent.wpflags & WAYPOINTFLAG_CROUCH))
+               return (c + waypoint_getlinearcost_crouched(vlen(to - from))) / 2;
+
        return c;
 }
 
@@ -624,7 +1071,7 @@ void waypoint_addlink_customcost(entity from, entity to, float c)
 {
        if (from == to || waypoint_islinked(from, to))
                return;
-       if (c == -1 && (from.wpflags & WAYPOINTFLAG_NORELINK))
+       if (c == -1 && (from.wpflags & WPFLAGMASK_NORELINK) && !(from.wpflags & (WAYPOINTFLAG_JUMP | WAYPOINTFLAG_SUPPORT)))
                return;
 
        if(c == -1)
@@ -667,7 +1114,13 @@ void waypoint_addlink_customcost(entity from, entity to, float c)
 
 void waypoint_addlink(entity from, entity to)
 {
-       waypoint_addlink_customcost(from, to, -1);
+       if ((from.wpflags & WPFLAGMASK_NORELINK) && !(from.wpflags & (WAYPOINTFLAG_JUMP | WAYPOINTFLAG_SUPPORT)))
+               waypoint_addlink_for_custom_jumppad(from, to);
+       else
+               waypoint_addlink_customcost(from, to, -1);
+
+       if (from.wpflags & WAYPOINTFLAG_SUPPORT)
+               to.SUPPORT_WP = from;
 }
 
 // relink this spawnfunc_waypoint
@@ -690,8 +1143,10 @@ void waypoint_think(entity this)
        {
                if (boxesoverlap(this.absmin, this.absmax, it.absmin, it.absmax))
                {
-                       waypoint_addlink(this, it);
-                       waypoint_addlink(it, this);
+                       if (!(this.wpflags & WPFLAGMASK_NORELINK))
+                               waypoint_addlink(this, it);
+                       if (!(it.wpflags & WPFLAGMASK_NORELINK))
+                               waypoint_addlink(it, this);
                }
                else
                {
@@ -711,7 +1166,22 @@ void waypoint_think(entity this)
 
                        dv = ev - sv;
                        dv.z = 0;
-                       if(vdist(dv, >=, 1050)) // max search distance in XY
+                       int maxdist = 1050;
+                       vector m1 = PL_MIN_CONST;
+                       vector m2 = PL_MAX_CONST;
+
+                       if ((this.wpflags & WAYPOINTFLAG_CROUCH) || (it.wpflags & WAYPOINTFLAG_CROUCH))
+                       {
+                               m1 = PL_CROUCH_MIN_CONST;
+                               m2 = PL_CROUCH_MAX_CONST;
+                               // links from crouch wp to normal wp (and viceversa) are very short to avoid creating many links
+                               // that would be wasted due to rough travel cost calculation (the longer link is, the higher cost is)
+                               // links from crouch wp to crouch wp can be as long as normal links
+                               if (!((this.wpflags & WAYPOINTFLAG_CROUCH) && (it.wpflags & WAYPOINTFLAG_CROUCH)))
+                                       maxdist = 100;
+                       }
+
+                       if (vdist(dv, >=, maxdist)) // max search distance in XY
                        {
                                ++relink_lengthculled;
                                continue;
@@ -721,21 +1191,28 @@ void waypoint_think(entity this)
 
                        //traceline(this.origin, it.origin, false, NULL);
                        //if (trace_fraction == 1)
-                       if (this.wpisbox)
+                       if (this.wpisbox || (this.wpflags & (WAYPOINTFLAG_JUMP | WAYPOINTFLAG_SUPPORT)) // forbid outgoing links
+                               || it.SUPPORT_WP) // forbid incoming links
+                       {
                                relink_walkculled += 0.5;
+                       }
                        else
                        {
-                               if (tracewalk(this, sv, PL_MIN_CONST, PL_MAX_CONST, ev2, ev2_height, MOVE_NOMONSTERS))
+                               if (tracewalk(this, sv, m1, m2, ev2, ev2_height, MOVE_NOMONSTERS))
                                        waypoint_addlink(this, it);
                                else
                                        relink_walkculled += 0.5;
                        }
 
-                       if (it.wpisbox)
+                       // reverse direction
+                       if (it.wpisbox || (it.wpflags & (WAYPOINTFLAG_JUMP | WAYPOINTFLAG_SUPPORT)) // forbid incoming links
+                               || this.SUPPORT_WP) // forbid outgoing links
+                       {
                                relink_walkculled += 0.5;
+                       }
                        else
                        {
-                               if (tracewalk(this, ev, PL_MIN_CONST, PL_MAX_CONST, sv2, sv2_height, MOVE_NOMONSTERS))
+                               if (tracewalk(this, ev, m1, m2, sv2, sv2_height, MOVE_NOMONSTERS))
                                        waypoint_addlink(it, this);
                                else
                                        relink_walkculled += 0.5;
@@ -745,6 +1222,9 @@ void waypoint_think(entity this)
        navigation_testtracewalk = 0;
        this.wplinked = true;
        this.dphitcontentsmask = dphitcontentsmask_save;
+
+       setthink(this, func_null);
+       this.nextthink = 0;
 }
 
 void waypoint_clearlinks(entity wp)
@@ -775,7 +1255,7 @@ void waypoint_schedulerelink(entity wp)
        wp.enemy = NULL;
        if (!(wp.wpflags & WAYPOINTFLAG_PERSONAL))
                wp.owner = NULL;
-       if (!(wp.wpflags & WAYPOINTFLAG_NORELINK))
+       if (!(wp.wpflags & WPFLAGMASK_NORELINK))
                waypoint_clearlinks(wp);
        // schedule an actual relink on next frame
        setthink(wp, waypoint_think);
@@ -803,7 +1283,7 @@ void waypoint_schedulerelinkall()
        {
                waypoint_schedulerelink(it);
        });
-       waypoint_load_links_hardwired();
+       waypoint_load_hardwiredlinks();
 }
 
 #define GET_GAMETYPE_EXTENSION() ((g_race) ? ".race" : "")
@@ -933,6 +1413,8 @@ bool waypoint_load_links()
 
                ++c;
                waypoint_addlink(wp_from, wp_to);
+               if (wp_from.wp00_original && wp_from.wp00_original != wp_from.wp00)
+                       wp_from.wpflags |= WAYPOINTFLAG_CUSTOM_JP;
        }
 
        fclose(file);
@@ -955,7 +1437,7 @@ bool waypoint_load_links()
        return true;
 }
 
-void waypoint_load_or_remove_links_hardwired(bool removal_mode)
+void waypoint_load_hardwiredlinks()
 {
        string s;
        float file, tokens, c = 0, found;
@@ -978,11 +1460,11 @@ void waypoint_load_or_remove_links_hardwired(bool removal_mode)
 
        if (file < 0)
        {
-               if(!removal_mode)
-                       LOG_TRACE("waypoint links load from ", filename, " failed");
+               LOG_TRACE("waypoint links load from ", filename, " failed");
                return;
        }
 
+       bool is_special = false;
        while ((s = fgets(file)))
        {
                if(substring(s, 0, 2)=="//")
@@ -991,6 +1473,14 @@ void waypoint_load_or_remove_links_hardwired(bool removal_mode)
                if(substring(s, 0, 1)=="#")
                        continue;
 
+               // special links start with *, so old xonotic versions don't load them
+               is_special = false;
+               if (substring(s, 0, 1) == "*")
+               {
+                       is_special = true;
+                       s = substring(s, 1, -1);
+               }
+
                tokens = tokenizebyseparator(s, "*");
 
                if (tokens!=2)
@@ -1017,8 +1507,8 @@ void waypoint_load_or_remove_links_hardwired(bool removal_mode)
 
                        if(!found)
                        {
-                               if(!removal_mode)
-                                       LOG_INFO("NOTICE: Can not find origin waypoint for the hardwired link ", s, ". Path skipped");
+                               s = strcat(((is_special) ? "special link " : "hardwired link "), s);
+                               LOG_INFO("NOTICE: Can not find origin waypoint of the ", s, ". Path skipped");
                                continue;
                        }
                }
@@ -1039,29 +1529,28 @@ void waypoint_load_or_remove_links_hardwired(bool removal_mode)
 
                if(!found)
                {
-                       if(!removal_mode)
-                               LOG_INFO("NOTICE: Can not find destination waypoint for the hardwired link ", s, ". Path skipped");
+                       s = strcat(((is_special) ? "special link " : "hardwired link "), s);
+                       LOG_INFO("NOTICE: Can not find destination waypoint of the ", s, ". Path skipped");
                        continue;
                }
 
                ++c;
-               if(removal_mode)
+
+               if (!is_special)
                {
-                       waypoint_removelink(wp_from, wp_to);
-                       continue;
+                       waypoint_addlink(wp_from, wp_to);
+                       waypoint_mark_hardwiredlink(wp_from, wp_to);
+               } else if (wp_from.wpflags & WPFLAGMASK_NORELINK
+                       && ((wp_from.wpflags & (WAYPOINTFLAG_JUMP | WAYPOINTFLAG_SUPPORT))
+                               || (wp_from.wpisbox && wp_from.wpflags & WAYPOINTFLAG_TELEPORT)))
+               {
+                       waypoint_addlink(wp_from, wp_to);
                }
-
-               waypoint_addlink(wp_from, wp_to);
-               wp_from.wphardwired = true;
-               wp_to.wphardwired = true;
-               waypoint_setupmodel(wp_from);
-               waypoint_setupmodel(wp_to);
        }
 
        fclose(file);
 
-       LOG_TRACE(((removal_mode) ? "unloaded " : "loaded "),
-               ftos(c), " waypoint links from maps/", mapname, ".waypoints.hardwired");
+       LOG_TRACE("loaded ", ftos(c), " waypoint links from maps/", mapname, ".waypoints.hardwired");
 }
 
 entity waypoint_get_link(entity w, float i)
@@ -1104,12 +1593,63 @@ entity waypoint_get_link(entity w, float i)
        }
 }
 
+// Save all hardwired waypoint links to a file
+void waypoint_save_hardwiredlinks()
+{
+       string gt_ext = GET_GAMETYPE_EXTENSION();
+
+       string filename = sprintf("maps/%s.waypoints.hardwired", strcat(mapname, gt_ext));
+       int file = fopen(filename, FILE_WRITE);
+       if (file < 0)
+       {
+               LOG_TRACE("waypoint hardwired links ", filename, " creation failed");
+               return;
+       }
+
+       // write hardwired links to file
+       int count = 0;
+       fputs(file, "// HARDWIRED LINKS\n");
+       IL_EACH(g_waypoints, waypoint_has_hardwiredlinks(it),
+       {
+               for (int j = 0; j < 32; ++j)
+               {
+                       entity link = waypoint_get_link(it, j);
+                       if (waypoint_is_hardwiredlink(it, link))
+                       {
+                               // NOTE: vtos rounds vector components to 1 decimal place
+                               string s = strcat(vtos(it.origin), "*", vtos(link.origin), "\n");
+                               fputs(file, s);
+                               ++count;
+                       }
+               }
+       });
+
+       // write special links to file
+       int count2 = 0;
+       fputs(file, "\n// SPECIAL LINKS\n");
+       IL_EACH(g_waypoints, it.wpflags & (WAYPOINTFLAG_JUMP | WAYPOINTFLAG_SUPPORT | WAYPOINTFLAG_CUSTOM_JP),
+       {
+               for (int j = 0; j < 32; ++j)
+               {
+                       entity link = waypoint_get_link(it, j);
+                       if (link)
+                       {
+                               // NOTE: vtos rounds vector components to 1 decimal place
+                               string s = strcat("*", vtos(it.origin), "*", vtos(link.origin), "\n");
+                               fputs(file, s);
+                               ++count2;
+                       }
+               }
+       });
+
+       fclose(file);
+
+       LOG_INFOF("saved %d hardwired links and %d special links to %s", count, count2, filename);
+}
+
 // Save all waypoint links to a file
 void waypoint_save_links()
 {
-       // temporarily remove hardwired links so they don't get saved among normal links
-       waypoint_remove_links_hardwired();
-
        string gt_ext = GET_GAMETYPE_EXTENSION();
 
        string filename = sprintf("maps/%s.waypoints.cache", strcat(mapname, gt_ext));
@@ -1125,12 +1665,12 @@ void waypoint_save_links()
                fputs(file, strcat("//", "WAYPOINT_TIME ", waypoint_time, "\n"));
 
        int c = 0;
-       IL_EACH(g_waypoints, true,
+       IL_EACH(g_waypoints, !(it.wpflags & (WAYPOINTFLAG_JUMP | WAYPOINTFLAG_SUPPORT | WAYPOINTFLAG_CUSTOM_JP)),
        {
                for(int j = 0; j < 32; ++j)
                {
                        entity link = waypoint_get_link(it, j);
-                       if(link)
+                       if (link && !waypoint_is_hardwiredlink(it, link))
                        {
                                // NOTE: vtos rounds vector components to 1 decimal place
                                string s = strcat(vtos(it.origin), "*", vtos(link.origin), "\n");
@@ -1144,13 +1684,17 @@ void waypoint_save_links()
        botframe_cachedwaypointlinks = true;
 
        LOG_INFOF("saved %d waypoint links to %s", c, filename);
-
-       waypoint_load_links_hardwired();
 }
 
 // save waypoints to gamedir/data/maps/mapname.waypoints
 void waypoint_saveall()
 {
+       if (WAYPOINT_VERSION < waypoint_version_loaded)
+       {
+               LOG_INFOF("^1Overwriting waypoints with a higher version number (%f) is not allowed.\n"
+                       "Update Xonotic to make them editable.", waypoint_version_loaded);
+               return;
+       }
        string gt_ext = GET_GAMETYPE_EXTENSION();
 
        string filename = sprintf("maps/%s.waypoints", strcat(mapname, gt_ext));
@@ -1216,8 +1760,11 @@ void waypoint_saveall()
        });
        fclose(file);
        waypoint_save_links();
+       waypoint_save_hardwiredlinks();
+
        botframe_loadedforcedlinks = false;
 
+       waypoint_version_loaded = WAYPOINT_VERSION;
        LOG_INFOF("saved %d waypoints to %s", c, filename);
 }
 
@@ -1225,7 +1772,7 @@ void waypoint_saveall()
 float waypoint_loadall()
 {
        string s;
-       float file, cwp, cwb, fl;
+       int file, cwp, cwb, fl;
        vector m1, m2;
        cwp = 0;
        cwb = 0;
@@ -1292,6 +1839,7 @@ float waypoint_loadall()
                if (!s)
                        break;
                fl = stof(s);
+               fl &= ~WAYPOINTFLAG_NORELINK__DEPRECATED;
                waypoint_spawn(m1, m2, fl);
                if (m1 == m2)
                        cwp = cwp + 1;
@@ -1299,10 +1847,12 @@ float waypoint_loadall()
                        cwb = cwb + 1;
        }
        fclose(file);
+       waypoint_version_loaded = ver;
        LOG_TRACE("loaded ", ftos(cwp), " waypoints and ", ftos(cwb), " wayboxes from maps/", mapname, ".waypoints");
 
        if (autocvar_g_waypointeditor && autocvar_g_waypointeditor_symmetrical_allowload)
        {
+               string sym_str = "";
                cvar_set("g_waypointeditor_symmetrical", ftos(sym));
                if (sym == 1 && sym_param3 < 2)
                        cvar_set("g_waypointeditor_symmetrical_order", "0"); // make sure this is reset if not loaded
@@ -1317,19 +1867,25 @@ float waypoint_loadall()
                                cvar_set("g_waypointeditor_symmetrical_origin", params);
                        }
                        cvar_set("g_waypointeditor_symmetrical_order", ftos(sym_param3));
-                       LOG_INFO("Waypoint editor: loaded symmetry ", ftos(sym), " with origin ", params, " and order ", ftos(sym_param3));
+                       sym_str = strcat(ftos(sym), " with origin ", params, " and order ", ftos(sym_param3));
                }
                else if (sym == -2)
                {
                        string params = strcat(ftos(sym_param1), " ", ftos(sym_param2));
                        cvar_set("g_waypointeditor_symmetrical_axis", params);
-                       LOG_INFO("Waypoint editor: loaded symmetry ", ftos(sym), " with axis ", params);
+                       sym_str = strcat(ftos(sym), " with axis ", params);
                }
                else
-                       LOG_INFO("Waypoint editor: loaded symmetry ", ftos(sym));
+                       sym_str = ftos(sym);
+               if (sym_str != "")
+                       LOG_INFO("Waypoint editor: loaded symmetry ", sym_str);
                LOG_INFO(strcat("g_waypointeditor_symmetrical", " has been set to ", cvar_string("g_waypointeditor_symmetrical")));
        }
 
+       if (WAYPOINT_VERSION < waypoint_version_loaded)
+               LOG_INFOF("^1Editing waypoints with a higher version number (%f) is not allowed.\n"
+                       "Update Xonotic to make them editable.", waypoint_version_loaded);
+
        return cwp + cwb;
 }
 
@@ -1390,9 +1946,10 @@ void waypoint_spawnforteleporter_boxes(entity e, int teleport_flag, vector org1,
 {
        entity w;
        entity dw;
-       w = waypoint_spawn(org1, org2, WAYPOINTFLAG_GENERATED | teleport_flag | WAYPOINTFLAG_NORELINK);
+       w = waypoint_spawn(org1, org2, WAYPOINTFLAG_GENERATED | teleport_flag);
        dw = waypoint_spawn(destination1, destination2, WAYPOINTFLAG_GENERATED);
        // one way link to the destination
+       w.wp00_original = dw;
        w.wp00 = dw;
        w.wp00mincost = timetaken; // this is just for jump pads
        // the teleporter's nearest spawnfunc_waypoint is this one
@@ -1469,7 +2026,7 @@ void waypoint_showlink(entity wp1, entity wp2, int display_type)
        if (!(wp1 && wp2))
                return;
 
-       if (wp1.wphardwired && wp2.wphardwired)
+       if (waypoint_is_hardwiredlink(wp1, wp2) || (wp1.wpflags & (WAYPOINTFLAG_JUMP | WAYPOINTFLAG_SUPPORT | WAYPOINTFLAG_CUSTOM_JP)))
                te_beam(NULL, wp1.origin, wp2.origin);
        else if (display_type == 1)
                te_lightning2(NULL, wp1.origin, wp2.origin);
@@ -1486,22 +2043,22 @@ void waypoint_showlinks_to(entity wp, int display_type)
 
 void waypoint_showlinks_from(entity wp, int display_type)
 {
-       waypoint_showlink(wp.wp00, wp, display_type); waypoint_showlink(wp.wp16, wp, display_type);
-       waypoint_showlink(wp.wp01, wp, display_type); waypoint_showlink(wp.wp17, wp, display_type);
-       waypoint_showlink(wp.wp02, wp, display_type); waypoint_showlink(wp.wp18, wp, display_type);
-       waypoint_showlink(wp.wp03, wp, display_type); waypoint_showlink(wp.wp19, wp, display_type);
-       waypoint_showlink(wp.wp04, wp, display_type); waypoint_showlink(wp.wp20, wp, display_type);
-       waypoint_showlink(wp.wp05, wp, display_type); waypoint_showlink(wp.wp21, wp, display_type);
-       waypoint_showlink(wp.wp06, wp, display_type); waypoint_showlink(wp.wp22, wp, display_type);
-       waypoint_showlink(wp.wp07, wp, display_type); waypoint_showlink(wp.wp23, wp, display_type);
-       waypoint_showlink(wp.wp08, wp, display_type); waypoint_showlink(wp.wp24, wp, display_type);
-       waypoint_showlink(wp.wp09, wp, display_type); waypoint_showlink(wp.wp25, wp, display_type);
-       waypoint_showlink(wp.wp10, wp, display_type); waypoint_showlink(wp.wp26, wp, display_type);
-       waypoint_showlink(wp.wp11, wp, display_type); waypoint_showlink(wp.wp27, wp, display_type);
-       waypoint_showlink(wp.wp12, wp, display_type); waypoint_showlink(wp.wp28, wp, display_type);
-       waypoint_showlink(wp.wp13, wp, display_type); waypoint_showlink(wp.wp29, wp, display_type);
-       waypoint_showlink(wp.wp14, wp, display_type); waypoint_showlink(wp.wp30, wp, display_type);
-       waypoint_showlink(wp.wp15, wp, display_type); waypoint_showlink(wp.wp31, wp, display_type);
+       waypoint_showlink(wp, wp.wp00, display_type); waypoint_showlink(wp, wp.wp16, display_type);
+       waypoint_showlink(wp, wp.wp01, display_type); waypoint_showlink(wp, wp.wp17, display_type);
+       waypoint_showlink(wp, wp.wp02, display_type); waypoint_showlink(wp, wp.wp18, display_type);
+       waypoint_showlink(wp, wp.wp03, display_type); waypoint_showlink(wp, wp.wp19, display_type);
+       waypoint_showlink(wp, wp.wp04, display_type); waypoint_showlink(wp, wp.wp20, display_type);
+       waypoint_showlink(wp, wp.wp05, display_type); waypoint_showlink(wp, wp.wp21, display_type);
+       waypoint_showlink(wp, wp.wp06, display_type); waypoint_showlink(wp, wp.wp22, display_type);
+       waypoint_showlink(wp, wp.wp07, display_type); waypoint_showlink(wp, wp.wp23, display_type);
+       waypoint_showlink(wp, wp.wp08, display_type); waypoint_showlink(wp, wp.wp24, display_type);
+       waypoint_showlink(wp, wp.wp09, display_type); waypoint_showlink(wp, wp.wp25, display_type);
+       waypoint_showlink(wp, wp.wp10, display_type); waypoint_showlink(wp, wp.wp26, display_type);
+       waypoint_showlink(wp, wp.wp11, display_type); waypoint_showlink(wp, wp.wp27, display_type);
+       waypoint_showlink(wp, wp.wp12, display_type); waypoint_showlink(wp, wp.wp28, display_type);
+       waypoint_showlink(wp, wp.wp13, display_type); waypoint_showlink(wp, wp.wp29, display_type);
+       waypoint_showlink(wp, wp.wp14, display_type); waypoint_showlink(wp, wp.wp30, display_type);
+       waypoint_showlink(wp, wp.wp15, display_type); waypoint_showlink(wp, wp.wp31, display_type);
 }
 
 void crosshair_trace_waypoints(entity pl)
@@ -1512,15 +2069,18 @@ void crosshair_trace_waypoints(entity pl)
                        setsize(it, '-16 -16 -16', '16 16 16');
        });
 
-       crosshair_trace(pl);
+       WarpZone_crosshair_trace(pl);
 
        IL_EACH(g_waypoints, true, {
                it.solid = SOLID_TRIGGER;
                if (!it.wpisbox)
                        setsize(it, '0 0 0', '0 0 0');
        });
+
        if (trace_ent.classname != "waypoint")
                trace_ent = NULL;
+       else if (!trace_ent.wpisbox)
+               trace_endpos = trace_ent.origin;
 }
 
 void botframe_showwaypointlinks()
@@ -1535,8 +2095,6 @@ void botframe_showwaypointlinks()
                        it.wp_aimed = NULL;
                if (wasfreed(it.wp_locked))
                        it.wp_locked = NULL;
-               if (PHYS_INPUT_BUTTON_USE(it))
-                       it.wp_locked = it.wp_aimed;
                entity head = it.wp_locked;
                if (!head)
                        head = navigation_findnearestwaypoint(it, false);
@@ -1544,7 +2102,7 @@ void botframe_showwaypointlinks()
                it.nearestwaypointtimeout = time + 2; // while I'm at it...
                if (IS_ONGROUND(it) || it.waterlevel > WATERLEVEL_NONE || it.wp_locked)
                        display_type = 1; // default
-               else if(head && (head.wphardwired))
+               else if(waypoint_has_hardwiredlinks(head))
                        display_type = 2; // only hardwired
 
                if (display_type)
@@ -1571,13 +2129,14 @@ void botframe_showwaypointlinks()
                                wp = trace_ent;
                                if (wp != it.wp_aimed)
                                {
-                                       str = sprintf("\necho ^2WP info^7: entity: %d, flags: %d, origin: '%s'\n", etof(wp), wp.wpflags, vtos(wp.origin));
+                                       string wp_type_str = waypoint_get_type_name(wp);
+                                       str = sprintf("\necho Entity %d: %s^7, flags: %d, origin: %s\n", etof(wp), wp_type_str, wp.wpflags, vtos(wp.origin));
                                        if (wp.wpisbox)
-                                               str = strcat(str, sprintf("echo \" absmin: '%s', absmax: '%s'\"\n", vtos(wp.absmin), vtos(wp.absmax)));
+                                               str = strcat(str, sprintf("echo \" absmin: %s, absmax: %s\"\n", vtos(wp.absmin), vtos(wp.absmax)));
                                        stuffcmd(it, str);
-                                       str = sprintf("entity: %d\nflags: %d\norigin: \'%s\'", etof(wp), wp.wpflags, vtos(wp.origin));
+                                       str = sprintf("Entity %d: %s^7\nflags: %d\norigin: %s", etof(wp), wp_type_str, wp.wpflags, vtos(wp.origin));
                                        if (wp.wpisbox)
-                                               str = strcat(str, sprintf(" \nabsmin: '%s'\nabsmax: '%s'", vtos(wp.absmin), vtos(wp.absmax)));
+                                               str = strcat(str, sprintf(" \nabsmin: %s\nabsmax: %s", vtos(wp.absmin), vtos(wp.absmax)));
                                        debug_text_3d(wp.origin, str, 0, 7, '0 0 0');
                                }
                        }
@@ -1645,7 +2204,7 @@ float botframe_autowaypoints_fix_from(entity p, float walkfromwp, entity wp, .en
                }
 
                float bestdist = maxdist;
-               IL_EACH(g_waypoints, it != wp && !(it.wpflags & WAYPOINTFLAG_NORELINK),
+               IL_EACH(g_waypoints, it != wp && !(it.wpflags & WPFLAGMASK_NORELINK),
                {
                        float d = vlen(wp.origin - it.origin) + vlen(it.origin - porg);
                        if(d < bestdist)
index 0b69dcbb8bca3e80fa9d543c5fcab6305e1f3b8c..25356446a4d1c05d40ece80c5e6f81f64cbfab7e 100644 (file)
@@ -6,7 +6,8 @@
 // increase by 0.01 when changes require only waypoint relinking
 // increase by 1 when changes require to manually edit waypoints
 // max 2 decimal places, always specified
-const float WAYPOINT_VERSION = 1.02;
+const float WAYPOINT_VERSION = 1.04;
+float waypoint_version_loaded;
 string waypoint_time;
 
 // fields you can query using prvm_global server to get some statistics about waypoint linking culling
@@ -21,23 +22,42 @@ float botframe_cachedwaypointlinks;
 .entity wp00, wp01, wp02, wp03, wp04, wp05, wp06, wp07, wp08, wp09, wp10, wp11, wp12, wp13, wp14, wp15;
 .entity wp16, wp17, wp18, wp19, wp20, wp21, wp22, wp23, wp24, wp25, wp26, wp27, wp28, wp29, wp30, wp31;
 
+// used by jumppads to store original destination wp, used in case it gets changed in the editor
+.entity wp00_original;
+
 .float wp00mincost, wp01mincost, wp02mincost, wp03mincost, wp04mincost, wp05mincost, wp06mincost, wp07mincost;
 .float wp08mincost, wp09mincost, wp10mincost, wp11mincost, wp12mincost, wp13mincost, wp14mincost, wp15mincost;
 .float wp16mincost, wp17mincost, wp18mincost, wp19mincost, wp20mincost, wp21mincost, wp22mincost, wp23mincost;
 .float wp24mincost, wp25mincost, wp26mincost, wp27mincost, wp28mincost, wp29mincost, wp30mincost, wp31mincost;
 
-.float wpfire, wpcost, wpconsidered, wpisbox, wplinked, wphardwired;
+// hardwired links are saved to the .wpXX fields among normal links
+// AND to the supporting .wphwXX fields to allow identifying them precisely
+// these links are not sorted, unlike normal links
+.entity wphw00, wphw01, wphw02, wphw03, wphw04, wphw05, wphw06, wphw07;
+
+.float wpcost;
+.int wpfire, wpconsidered, wpisbox, wplinked;
 .int wpflags;
 .entity wp_aimed;
 .entity wp_locked;
 
 .vector wpnearestpoint;
 
+// holds reference to the support waypoint, if any
+.entity goalentity;
+#define SUPPORT_WP goalentity
+
 /*
  * Functions
  */
 
 spawnfunc(waypoint);
+
+bool waypoint_has_hardwiredlinks(entity wp);
+bool waypoint_is_hardwiredlink(entity wp_from, entity wp_to);
+void waypoint_mark_hardwiredlink(entity wp_from, entity wp_to);
+void waypoint_unmark_hardwiredlink(entity wp_from, entity wp_to);
+
 void waypoint_removelink(entity from, entity to);
 int waypoint_getlinknum(entity from, entity to);
 bool waypoint_islinked(entity from, entity to);
@@ -66,11 +86,9 @@ void botframe_showwaypointlinks();
 
 float waypoint_loadall();
 bool waypoint_load_links();
-#define waypoint_load_links_hardwired() waypoint_load_or_remove_links_hardwired(false)
-#define waypoint_remove_links_hardwired() waypoint_load_or_remove_links_hardwired(true)
-void waypoint_load_or_remove_links_hardwired(bool removal_mode);
+void waypoint_load_hardwiredlinks();
 
-void waypoint_spawn_fromeditor(entity pl);
+void waypoint_spawn_fromeditor(entity pl, bool at_crosshair, bool is_jump_wp, bool is_crouch_wp, bool is_support_wp);
 entity waypoint_spawn(vector m1, vector m2, float f);
 entity waypoint_spawnpersonal(entity this, vector position);
 
index bdca146c2e549128e2e208fec27f8b118e091af4..a7f8e99f1d7cb7bdc9c9cc6780aae9f5d4fd4883 100644 (file)
@@ -39,6 +39,6 @@ void waypoint_spawnforitem(entity e) { }
 void waypoint_spawnforitem_force(entity e, vector org) { }
 void waypoint_spawnforteleporter(entity e, vector destination, float timetaken, entity tracetest_ent) { }
 void waypoint_spawnforteleporter_wz(entity e, entity tracetest_ent) { }
-void waypoint_spawn_fromeditor(entity pl) { }
+void waypoint_spawn_fromeditor(entity pl, bool at_crosshair, bool is_jump_wp, bool is_crouch_wp, bool is_support_wp) { }
 entity waypoint_spawn(vector m1, vector m2, float f) { return NULL; }
 #endif
index c2dbb741137651e6d9136febd727661abd765c8b..1acab9c00535d647e18a26f1ba35ff55d0ba7cf2 100644 (file)
@@ -161,6 +161,8 @@ float CheatImpulse(entity this, int imp)
                        SetResource(this.personal, RES_HEALTH, max(1, GetResource(this, RES_HEALTH)));
                        SetResource(this.personal, RES_ARMOR, GetResource(this, RES_ARMOR));
                        STAT(WEAPONS, this.personal) = STAT(WEAPONS, this);
+                       STAT(BUFFS, this.personal) = STAT(BUFFS, this);
+                       STAT(BUFF_TIME, this.personal) = STAT(BUFF_TIME, this);
                        this.personal.items = this.items;
                        this.personal.pauserotarmor_finished = this.pauserotarmor_finished;
                        this.personal.pauserothealth_finished = this.pauserothealth_finished;
@@ -220,6 +222,8 @@ float CheatImpulse(entity this, int imp)
                                SetResource(this, RES_HEALTH, GetResource(this.personal, RES_HEALTH));
                                SetResource(this, RES_ARMOR, GetResource(this.personal, RES_ARMOR));
                                STAT(WEAPONS, this) = STAT(WEAPONS, this.personal);
+                               STAT(BUFFS, this) = STAT(BUFFS, this.personal);
+                               STAT(BUFF_TIME, this) = STAT(BUFF_TIME, this.personal);
                                this.items = this.personal.items;
                                this.pauserotarmor_finished = time + this.personal.pauserotarmor_finished - this.personal.teleport_time;
                                this.pauserothealth_finished = time + this.personal.pauserothealth_finished - this.personal.teleport_time;
index 639717a901920b53c96339daebbeae95465b7511..0034c2dd9ee3b687a0b600eee0b850cc056dfb89 100644 (file)
@@ -40,6 +40,7 @@
 #include "../common/mapobjects/teleporters.qh"
 #include "../common/mapobjects/target/spawnpoint.qh"
 #include <common/mapobjects/trigger/counter.qh>
+#include <common/mapobjects/trigger/swamp.qh>
 
 #include "../common/vehicles/all.qh"
 
@@ -604,7 +605,7 @@ void PutPlayerInServer(entity this)
                this.pauseregen_finished += f;
        }
 
-       this.damageforcescale = 2;
+       this.damageforcescale = autocvar_g_player_damageforcescale;
        this.death_time = 0;
        this.respawn_flags = 0;
        this.respawn_time = 0;
@@ -640,6 +641,10 @@ void PutPlayerInServer(entity this)
        STAT(REVIVE_PROGRESS, this) = 0;
        this.revival_time = 0;
 
+       // TODO: we can't set these in the PlayerSpawn hook since the target code is called before it!
+       STAT(BUFFS, this) = 0;
+       STAT(BUFF_TIME, this) = 0;
+
        this.air_finished = time + 12;
        this.waterlevel = WATERLEVEL_NONE;
        this.watertype = CONTENT_EMPTY;
@@ -678,6 +683,9 @@ void PutPlayerInServer(entity this)
        if(this.conveyor)
                IL_REMOVE(g_conveyed, this);
        this.conveyor = NULL; // prevent conveyors at the previous location from moving a freshly spawned player
+       if(this.swampslug)
+               delete(this.swampslug);
+       this.in_swamp = false;
        STAT(HUD, this) = HUD_NORMAL;
 
        this.event_damage = PlayerDamage;
@@ -1034,7 +1042,6 @@ string getwelcomemessage(entity this)
 
        string versionmessage = GetClientVersionMessage(this);
        string s = strcat(versionmessage, "^8\n^8\nmatch type is ^1", gamemode_name, "^8\n");
-       s = strcat(s, "^8\nCurrent map: ^2", GetMapname(), "^8\n");
 
        if(modifications != "")
                s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
@@ -1676,6 +1683,7 @@ void SpectateCopy(entity this, entity spectatee)
        this.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
        SetResourceExplicit(this, RES_HEALTH, GetResource(spectatee, RES_HEALTH));
        CS(this).impulse = 0;
+       this.disableclientprediction = 1; // no need to run prediction on a spectator
        this.items = spectatee.items;
        STAT(LAST_PICKUP, this) = STAT(LAST_PICKUP, spectatee);
        STAT(HIT_TIME, this) = STAT(HIT_TIME, spectatee);
@@ -2045,12 +2053,21 @@ void PrintWelcomeMessage(entity this)
        {
                if(PHYS_INPUT_BUTTON_INFO(this)) // BUTTON_INFO hides initial MOTD
                        CS(this).motd_actived_time = -2; // wait until BUTTON_INFO gets released
-               else if(CS(this).motd_actived_time == -2 || IS_PLAYER(this) || IS_SPEC(this))
+               else if (CS(this).motd_actived_time == -2)
                {
                        // instantly hide MOTD
                        CS(this).motd_actived_time = 0;
                        Kill_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CPID_MOTD);
                }
+               else if (IS_PLAYER(this) || IS_SPEC(this))
+               {
+                       // FIXME occasionally for some reason MOTD never goes away
+                       // delay MOTD removal a little bit in the hope it fixes this bug
+                       if (CS(this).motd_actived_time == -1) // MOTD marked to fade away as soon as client becomes player or spectator
+                               CS(this).motd_actived_time = -(5 + floor(random() * 10)); // add small delay
+                       else //if (CS(this).motd_actived_time < -2)
+                               CS(this).motd_actived_time++;
+               }
        }
 }
 
@@ -2178,6 +2195,8 @@ bool PlayerThink(entity this)
                for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
                {
                        .entity weaponentity = weaponentities[slot];
+                       if(WEP_CVAR(vortex, charge_always))
+                               W_Vortex_Charge(this, weaponentity, frametime);
                        W_WeaponFrame(this, weaponentity);
                }
 
@@ -2393,11 +2412,11 @@ void PlayerPreThink (entity this)
        if (this.netname == "" || this.netname != CS(this).netname_previous)
        {
                bool assume_unchanged = (CS(this).netname_previous == "");
-               if (autocvar_name_maxlength > 0 && strlennocol(this.netname) > autocvar_name_maxlength)
+               if (autocvar_sv_name_maxlength > 0 && strlennocol(this.netname) > autocvar_sv_name_maxlength)
                {
-                       int new_length = textLengthUpToLength(this.netname, autocvar_name_maxlength, strlennocol);
+                       int new_length = textLengthUpToLength(this.netname, autocvar_sv_name_maxlength, strlennocol);
                        this.netname = strzone(strcat(substring(this.netname, 0, new_length), "^7"));
-                       sprint(this, sprintf("Warning: your name is longer than %d characters, it has been truncated.\n", autocvar_name_maxlength));
+                       sprint(this, sprintf("Warning: your name is longer than %d characters, it has been truncated.\n", autocvar_sv_name_maxlength));
                        assume_unchanged = false;
                        // stuffcmd(this, strcat("name ", this.netname, "\n")); // maybe?
                }
index e70510d9b2d3c67f00f018ff144f825b9cfc07eb..b20a8af93cdd5a72539e334adaefabf7b47ae3ac 100644 (file)
@@ -139,6 +139,7 @@ CLASS(Client, Object)
     ATTRIB(Client, cvar_cl_weaponimpulsemode, int, this.cvar_cl_weaponimpulsemode);
     ATTRIB(Client, cvar_g_xonoticversion, string, this.cvar_g_xonoticversion);
     ATTRIB(Client, autoswitch, bool, this.autoswitch);
+    ATTRIB(Client, cvar_cl_casings, bool, this.cvar_cl_casings);
     ATTRIB(Client, cvar_cl_dodging_timeout, float, this.cvar_cl_dodging_timeout);
     ATTRIB(Client, cvar_cl_multijump, bool, this.cvar_cl_multijump);
     ATTRIB(Client, cvar_cl_accuracy_data_share, bool, this.cvar_cl_accuracy_data_share);
index 1395986b97bd3a463ab33c16e8508da381f992ca..26b41c5b8074b1951533a7c2bb9eeb784c6c11da 100644 (file)
@@ -184,10 +184,11 @@ void ClientCommand_wpeditor(entity caller, int request, int argc)
                        {
                                if (argv(1) == "spawn")
                                {
+                                       string s = argv(2);
                                        if (!IS_PLAYER(caller))
                                                sprint(caller, "ERROR: this command works only if you are player\n");
                                        else
-                                               waypoint_spawn_fromeditor(caller);
+                                               waypoint_spawn_fromeditor(caller, (s == "crosshair"), (s == "jump"), (s == "crouch"), (s == "support"));
                                        return;
                                }
                                else if (argv(1) == "remove")
@@ -198,6 +199,17 @@ void ClientCommand_wpeditor(entity caller, int request, int argc)
                                                waypoint_remove_fromeditor(caller);
                                        return;
                                }
+                               else if (argv(1) == "hardwire")
+                               {
+                                       string s = argv(2);
+                                       waypoint_start_hardwiredlink(caller, (s == "crosshair"));
+                                       return;
+                               }
+                               else if (argv(1) == "lock")
+                               {
+                                       waypoint_lock(caller);
+                                       return;
+                               }
                                else if (argv(1) == "unreachable")
                                {
                                        if (!IS_PLAYER(caller))
@@ -240,13 +252,28 @@ void ClientCommand_wpeditor(entity caller, int request, int argc)
                case CMD_REQUEST_USAGE:
                {
                        sprint(caller, "\nUsage:^3 cmd wpeditor action\n");
-                       sprint(caller, "  Where 'action' can be: spawn, remove, unreachable, saveall, relinkall,\n");
-                       sprint(caller, "   symorigin get|set\n");
-                       sprint(caller, "   symorigin get|set p1 p2 ... pX\n");
-                       sprint(caller, "   symaxis get|set p1 p2\n");
-                       sprint(caller, "    where p1 p2 ... pX are positions \"x y z\" (z can be omitted)\n");
-                       sprint(caller, " symorigin and symaxis commands are useful to determine origin/axis of symmetry"
-                                                       " on maps without ctf flags or where flags aren't perfectly symmetrical\n");
+                       sprint(caller, "  Where 'action' can be:\n");
+                       sprint(caller, "   ^5spawn^7: spawns a waypoint at player's position\n");
+                       sprint(caller, "   ^5remove^7: removes player's nearest waypoint\n");
+                       sprint(caller, "   ^5unreachable^7: reveals waypoints and items unreachable from the current position and spawnpoints without a nearest waypoint\n");
+                       sprint(caller, "   ^5saveall^7: saves all waypoints and links to file\n");
+                       sprint(caller, "   ^5relinkall^7: relinks all waypoints as if they were respawned\n");
+                       sprint(caller, "   ^5spawn crosshair^7: spawns a waypoint at crosshair's position\n");
+                       sprint(caller, "   ^7 in general useful to create special and hardwired links with ease from existing waypoints\n");
+                       sprint(caller, "   ^7 in particular it's the only way to create custom jumppad waypoints (spawn another waypoint to create destination))\n");
+                       sprint(caller, "   ^5spawn jump^7: spawns a jump waypoint (place it at least 60 qu before jump start, spawn another waypoint to create destination)\n");
+                       sprint(caller, "   ^5spawn crouch^7: spawns a crouch waypoint (it links only to very close waypoints)\n");
+                       sprint(caller, "   ^5spawn support^7: spawns a support waypoint (spawn another waypoint to create destination from which all incoming links are removed)\n");
+                       sprint(caller, "   ^7 useful to replace links to problematic jumppad/teleport waypoints\n");
+                       sprint(caller, "   ^5hardwire^7: marks the nearest waypoint as origin of a new hardwired link (spawn another waypoint over an existing one to create destination)\n");
+                       sprint(caller, "   ^5hardwire crosshair^7: marks the waypoint at crosshair instead of the nearest waypoint\n");
+                       sprint(caller, "   ^5lock^7: locks link display of the aimed waypoint (unlocks if no waypoint is found at crosshair's position)\n");
+                       sprint(caller, "   ^5symorigin get|set\n");
+                       sprint(caller, "   ^5symorigin get|set p1 p2 ... pX\n");
+                       sprint(caller, "   ^5symaxis get|set p1 p2\n");
+                       sprint(caller, "   ^7 where p1 p2 ... pX are positions (\"x y z\", z can be omitted) that you know are perfectly symmetrical"
+                                                               " so you can determine origin/axis of symmetry of maps without ctf flags or where flags aren't perfectly symmetrical\n");
+                       sprint(caller, "  See 'wpeditor_menu' for a selectable list of various commands and useful settings to edit waypoints.\n");
                        return;
                }
        }
@@ -328,7 +355,7 @@ void ClientCommand_physics(entity caller, int request, int argc)
 
                        if (Physics_Valid(command) || command == "default")
                        {
-                               stuffcmd(caller, strcat("\nseta cl_physics ", command, "\nsendcvar cl_physics\n"));
+                               stuffcmd(caller, strcat("\nseta cl_physics ", command, "\n"));
                                sprint(caller, strcat("^2Physics set successfully changed to ^3", command, "\n"));
                                return;
                        }
@@ -883,6 +910,7 @@ void SV_ParseClientCommand(entity this, string command)
                case "prespawn": break;                            // handled by engine in host_cmd.c
                case "sentcvar": break;                            // handled by server in this file
                case "spawn": break;                               // handled by engine in host_cmd.c
+               case "color": case "topcolor": case "bottomcolor": if(teamplay) return; else break; // handled by engine in host_cmd.c
                case "c2s": Net_ClientCommand(this, command); return; // handled by net.qh
 
                default:
index e8fc1b13f1bbd5b5e897060ebd402ae5eec457da..5ff2d3472ae22ebbf2d3d898e0ecbd5f4ae4c910 100644 (file)
@@ -1274,50 +1274,61 @@ void GameCommand_setbots(int request, int argc)
        }
 }
 
+void shuffleteams()
+{
+       if (!teamplay)
+       {
+               LOG_INFO("Can't shuffle teams when currently not playing a team game.");
+               return;
+       }
+
+       FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, {
+               if (Player_HasRealForcedTeam(it)) {
+                       // we could theoretically assign forced players to their teams
+                       // and shuffle the rest to fill the empty spots but in practise
+                       // either all players or none are gonna have forced teams
+                       LOG_INFO("Can't shuffle teams because at least one player has a forced team.");
+                       return;
+               }
+       });
+
+       int number_of_teams = 0;
+       entity balance = TeamBalance_CheckAllowedTeams(NULL);
+       for (int i = 1; i <= NUM_TEAMS; ++i)
+       {
+               if (TeamBalance_IsTeamAllowed(balance, i))
+               {
+                       number_of_teams = max(i, number_of_teams);
+               }
+       }
+       TeamBalance_Destroy(balance);
+
+       int team_index = 0;
+       FOREACH_CLIENT_RANDOM(IS_PLAYER(it) || it.caplayer, {
+               int target_team_index = team_index + 1;
+               if (Entity_GetTeamIndex(it) != target_team_index)
+               {
+                       MoveToTeam(it, target_team_index, 6);
+               }
+               team_index = (team_index + 1) % number_of_teams;
+       });
+
+       bprint("Successfully shuffled the players around randomly.\n");
+}
+
 void GameCommand_shuffleteams(int request)
 {
        switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       if (!teamplay)
+                       if (shuffleteams_on_reset_map)
                        {
-                               LOG_INFO("Can't shuffle teams when currently not playing a team game.");
-                               return;
+                               bprint("Players will be shuffled when this round is over.\n");
+                               shuffleteams_on_reset_map = true;
                        }
-
-                       FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, {
-                               if (Player_HasRealForcedTeam(it)) {
-                                       // we could theoretically assign forced players to their teams
-                                       // and shuffle the rest to fill the empty spots but in practise
-                                       // either all players or none are gonna have forced teams
-                                       LOG_INFO("Can't shuffle teams because at least one player has a forced team.");
-                                       return;
-                               }
-                       });
-
-                       int number_of_teams = 0;
-                       entity balance = TeamBalance_CheckAllowedTeams(NULL);
-                       for (int i = 1; i <= NUM_TEAMS; ++i)
-                       {
-                               if (TeamBalance_IsTeamAllowed(balance, i))
-                               {
-                                       number_of_teams = max(i, number_of_teams);
-                               }
-                       }
-                       TeamBalance_Destroy(balance);
-
-                       int team_index = 0;
-                       FOREACH_CLIENT_RANDOM(IS_PLAYER(it) || it.caplayer, {
-                               int target_team_index = team_index + 1;
-                               if (Entity_GetTeamIndex(it) != target_team_index)
-                               {
-                                       MoveToTeam(it, target_team_index, 6);
-                               }
-                               team_index = (team_index + 1) % number_of_teams;
-                       });
-
-                       bprint("Successfully shuffled the players around randomly.\n");
+                       else
+                               shuffleteams();
                        return;
                }
 
index 00e216c921855757b9a5aa87c23cfe5362fdbf9b..bf0dafa9cfffe0698723624f29088e4fc2c37c74 100644 (file)
@@ -4,6 +4,9 @@
 //  Declarations for server side game commands
 // =================================================
 
+bool shuffleteams_on_reset_map;
+void shuffleteams();
+
 string GotoMap(string m);
 
 void race_deleteTime(string map, float pos);
index 51cf55ce3a1de3ee3c83cc027348ae803f7e072e..d79c2418d7adec421473ee7534ea01b9fe553c8c 100644 (file)
@@ -345,6 +345,11 @@ void reset_map(bool dorespawn)
                        round_handler_Reset(game_starttime);
        }
 
+       if (shuffleteams_on_reset_map)
+       {
+               shuffleteams();
+               shuffleteams_on_reset_map = false;
+       }
        MUTATOR_CALLHOOK(reset_map_global);
 
        FOREACH_ENTITY_FLOAT_ORDERED(pure_data, false,
index 112a7f039d95cee3c5ab34820011a0a1a7dd20d4..8205b81284d2811d618b38e6c8675aca3942482b 100644 (file)
@@ -7,6 +7,8 @@
 #include <common/t_items.qh>
 #include <common/mapobjects/triggers.qh>
 #include <common/mapobjects/trigger/counter.qh>
+#include <common/mutators/mutator/buffs/buffs.qh>
+#include <common/notifications/all.qh>
 #include <common/weapons/_all.qh>
 
 //***********************
@@ -119,7 +121,16 @@ void target_init_use(entity this, entity actor, entity trigger)
        {
                actor.strength_finished = 0;
                actor.invincible_finished = 0;
-               STAT(BUFFS, actor) = 0;
+               if(STAT(BUFFS, actor)) // TODO: make a dropbuffs function to handle this
+               {
+                       int buffid = buff_FirstFromFlags(STAT(BUFFS, actor)).m_id;
+                       Send_Notification(NOTIF_ONE, actor, MSG_MULTI, ITEM_BUFF_DROP, buffid);
+                       sound(actor, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
+                       if(!IS_INDEPENDENT_PLAYER(actor))
+                               Send_Notification(NOTIF_ALL_EXCEPT, actor, MSG_INFO, INFO_ITEM_BUFF_LOST, actor.netname, buffid);
+                       STAT(BUFFS, actor) = 0;
+                       STAT(BUFF_TIME, actor) = 0;
+               }
        }
 
        if (!(this.spawnflags & 16))
@@ -169,6 +180,12 @@ void target_give_init(entity this)
                        SetResourceExplicit(this, RES_ARMOR, 100);
                else if (it.classname == "item_health_mega")
                        SetResourceExplicit(this, RES_HEALTH, 200);
+               else if (it.classname == "item_buff") {
+                       entity buff = buff_FirstFromFlags(STAT(BUFFS, it));
+                       this.netname = cons(this.netname, buff.netname);
+                       STAT(BUFF_TIME, this) = it.count;
+               }
+
                //remove(it); // removing ents in init functions causes havoc, workaround:
         setthink(it, SUB_Remove);
         it.nextthink = time;
index f98d586fb504cf389b764fb704360713d5a2148f..62a15f680c1cb8117c68385a5f6e4119a50c16d3 100644 (file)
@@ -10,9 +10,9 @@ const int FL_PICKUPITEMS = BIT(19);
 
 const int SVC_SETVIEW = 5;
 
-const int RESPAWN_FORCE = 1;
-const int RESPAWN_SILENT = 2;
-const int RESPAWN_DENY = 4;
+const int RESPAWN_FORCE = BIT(0);
+const int RESPAWN_SILENT = BIT(1);
+const int RESPAWN_DENY = BIT(2);
 
 #define EFMASK_CHEAP (EF_ADDITIVE | EF_DOUBLESIDED | EF_FULLBRIGHT | EF_NODEPTHTEST | EF_NODRAW | EF_NOGUNBOB | EF_NOSHADOW | EF_LOWPRECISION | EF_SELECTABLE | EF_TELEPORT_BIT)
 
index 28a61cf1cd4120e270bd8fa491049d9f9e2e8f21..566d57b57deae341a0f86e9cb783d155491c980c 100644 (file)
@@ -181,6 +181,7 @@ float default_weapon_alpha;
 
 .float cvar_cl_allow_uid2name;
 .float cvar_cl_allow_uidtracking;
+.bool cvar_cl_allow_uidranking;
 .string stored_netname;
 
 string gamemode_name;
@@ -190,9 +191,6 @@ string W_Apply_Weaponreplace(string in);
 void FixIntermissionClient(entity e);
 void FixClientCvars(entity e);
 
-// WEAPONTODO: remove this
-//WepSet weaponsInMap;
-
 .float respawn_countdown; // next number to count
 
 float bot_waypoints_for_items;
@@ -298,11 +296,6 @@ string matchid;
 
 bool radar_showennemies;
 
-#ifdef PROFILING
-float client_cefc_accumulator;
-float client_cefc_accumulatortime;
-#endif
-
 .float weapon_load[Weapons_MAX];
 .int ammo_none; // used by the reloading system, must always be 0
 .int clip_load;
index 0901ab44780555d28da3646ef409a62741981321..e14ecd6ce7808ebeeca7dd436dc1aa4d41db2127 100644 (file)
@@ -74,8 +74,6 @@ void GiveFrags(entity attacker, entity targ, float f, int deathtype, .entity wea
                UpdateFrags(attacker, f);
 }
 
-.entity kh_next;
-
 string AppendItemcodes(string s, entity player)
 {
        for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
@@ -91,12 +89,11 @@ string AppendItemcodes(string s, entity player)
                s = strcat(s, "S");
        if(time < player.invincible_finished)
                s = strcat(s, "I");
-       if(player.flagcarried != NULL)
-               s = strcat(s, "F");
        if(PHYS_INPUT_BUTTON_CHAT(player))
                s = strcat(s, "T");
-       if(player.kh_next)
-               s = strcat(s, "K");
+       // TODO: include these codes as a flag on the item itself
+       MUTATOR_CALLHOOK(LogDeath_AppendItemCodes, player, s);
+       s = M_ARGV(1, string);
        return s;
 }
 
@@ -865,7 +862,7 @@ void Damage(entity targ, entity inflictor, entity attacker, float damage, int de
 }
 
 float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector inflictorvelocity, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe,
-                                                               float inflictorselfdamage, float forceintensity, int deathtype, .entity weaponentity, entity directhitentity)
+                                                               float inflictorselfdamage, float forceintensity, float forcezscale, int deathtype, .entity weaponentity, entity directhitentity)
        // Returns total damage applies to creatures
 {
        entity  targ;
@@ -952,8 +949,10 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in
                                        force = force * (finaldmg / coredamage) * forceintensity;
                                        hitloc = nearest;
 
-                                       if(deathtype & WEP_BLASTER.m_id)
-                                               force *= WEP_CVAR_BOTH(blaster, !(deathtype & HITTYPE_SECONDARY), force_zscale);
+                                       // apply special scaling along the z axis if set
+                                       // NOTE: 0 value is not allowed for compatibility, in the case of weapon cvars not being set
+                                       if(forcezscale)
+                                               force.z *= forcezscale;
 
                                        if(targ != directhitentity)
                                        {
@@ -1056,7 +1055,8 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in
 
 float RadiusDamage(entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float forceintensity, int deathtype, .entity weaponentity, entity directhitentity)
 {
-       return RadiusDamageForSource(inflictor, (inflictor.origin + (inflictor.mins + inflictor.maxs) * 0.5), inflictor.velocity, attacker, coredamage, edgedamage, rad, cantbe, mustbe, false, forceintensity, deathtype, weaponentity, directhitentity);
+       return RadiusDamageForSource(inflictor, (inflictor.origin + (inflictor.mins + inflictor.maxs) * 0.5), inflictor.velocity, attacker, coredamage, edgedamage, rad, 
+                                                                       cantbe, mustbe, false, forceintensity, 1, deathtype, weaponentity, directhitentity);
 }
 
 bool Heal(entity targ, entity inflictor, float amount, float limit)
index efe6b2e1b306af9a6903638f8681579f411532fa..a99846c734f7dd916d3b54ecc5b8b597425a1371 100644 (file)
@@ -91,7 +91,7 @@ void Unfreeze(entity targ, bool reset_health);
 void Damage (entity targ, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force);
 
 float RadiusDamage_running;
-float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector inflictorvelocity, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float inflictorselfdamage, float forceintensity, int deathtype, .entity weaponentity, entity directhitentity);
+float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector inflictorvelocity, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float inflictorselfdamage, float forceintensity, float forcezscale, int deathtype, .entity weaponentity, entity directhitentity);
        // Returns total damage applies to creatures
 
 float RadiusDamage (entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float forceintensity, int deathtype, .entity weaponentity, entity directhitentity);
index 453cfc1e70d3664d1725e795c685c36c1e00cb69..b2b91bc02baf71cea1adf089e8236eea2a397667 100644 (file)
@@ -21,8 +21,6 @@
 #include "../lib/warpzone/common.qh"
 #include "../lib/warpzone/server.qh"
 
-.int state;
-
 /*============================================
 
       Wazat's Xonotic Grappling Hook
@@ -72,8 +70,6 @@ And you should be done!
 
 ============================================*/
 
-.float hook_length;
-
 void RemoveGrapplingHooks(entity pl)
 {
        if(pl.move_movetype == MOVETYPE_FLY)
index c0df31662a7d5cea6c95584dd7a13bfd7d969dad..1ed78e2745d9d4a4cdfff18792f9399af50fb7e6 100644 (file)
@@ -8,12 +8,16 @@ void RemoveHook(entity this);
 // (note: you can change the hook impulse #'s to whatever you please)
 .float hook_time;
 
+.float hook_length;
+
 const float HOOK_FIRING = BIT(0);
 const float HOOK_REMOVING = BIT(1);
 const float HOOK_PULLING = BIT(2);
 const float HOOK_RELEASING = BIT(3);
 const float HOOK_WAITING_FOR_RELEASE = BIT(4);
 .float hook_state;
+.int state;
 
 void GrappleHookInit();
 vector hook_shotorigin[4];
+
index 9ef72ae832352149d3dce0b2dc11253774218bbf..d33ba6e2b641d8afaa293fc378e171a220fb8099 100644 (file)
@@ -283,6 +283,7 @@ void cvar_changes_init()
                BADCVAR("g_race_qualifying_timelimit");
                BADCVAR("g_race_qualifying_timelimit_override");
                BADCVAR("g_runematch");
+               BADCVAR("g_shootfromeye");
                BADCVAR("g_snafu");
                BADCVAR("g_tdm");
                BADCVAR("g_tdm_teams");
@@ -343,6 +344,7 @@ void cvar_changes_init()
                BADCVAR("g_physics_predictall");
                BADCVAR("g_piggyback");
                BADCVAR("g_playerclip_collisions");
+               BADCVAR("g_spawn_alloweffects");
                BADCVAR("g_tdm_point_leadlimit");
                BADCVAR("g_tdm_point_limit");
                BADCVAR("leadlimit_and_fraglimit");
@@ -474,6 +476,12 @@ void cvar_changes_init()
                BADCVAR("g_grappling_hook");
                BADCVAR("g_jetpack");
 
+               // temporary for testing
+               // TODO remove before 0.8.3 release
+               BADCVAR("g_ca_weaponarena");
+               BADCVAR("g_freezetag_weaponarena");
+               BADCVAR("g_lms_weaponarena");
+
 #undef BADPRESUFFIX
 #undef BADPREFIX
 #undef BADCVAR
@@ -860,8 +868,14 @@ spawnfunc(worldspawn)
                                        continue;
                                if(argv(0) == "cd")
                                {
+                                       string trackname = argv(2);
                                        LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
-                                       LOG_INFO("  cdtrack ", argv(2));
+                                       LOG_INFO("  cdtrack ", trackname);
+                                       if (cvar_value_issafe(trackname))
+                                       {
+                                               string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
+                                               strcpy(clientstuff, newstuff);
+                                       }
                                }
                                else if(argv(0) == "fog")
                                {
@@ -984,22 +998,27 @@ float Map_Count, Map_Current;
 string Map_Current_Name;
 
 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
-float GetMaplistPosition()
+int GetMaplistPosition()
 {
-       float pos, idx;
-       string map;
-
-       map = GetMapname();
-       idx = autocvar_g_maplist_index;
+       string map = GetMapname();
+       int idx = autocvar_g_maplist_index;
 
        if(idx >= 0)
+       {
                if(idx < Map_Count)
+               {
                        if(map == argv(idx))
+                       {
                                return idx;
+                       }
+               }
+       }
 
-       for(pos = 0; pos < Map_Count; ++pos)
+       for(int pos = 0; pos < Map_Count; ++pos)
+       {
                if(map == argv(pos))
                        return pos;
+       }
 
        // resume normal maplist rotation if current map is not in g_maplist
        return idx;
@@ -1022,6 +1041,9 @@ bool MapHasRightSize(string map)
                LOG_TRACE(checkwp_msg, ": has waypoints");
        }
 
+       if(autocvar_g_maplist_ignore_sizes)
+               return true;
+
        // open map size restriction file
        string opensize_msg = strcat("opensize ", map);
        float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
@@ -1199,18 +1221,25 @@ float MaplistMethod_Shuffle(float exponent) // more clever shuffling
 
 void Maplist_Init()
 {
-       Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
-       float i;
-       for (i = 0; i < Map_Count; ++i)
-               if (Map_Check(i, 2))
-                       break;
+       float i = Map_Count = 0;
+       if(autocvar_g_maplist != "")
+       {
+               Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
+               for (i = 0; i < Map_Count; ++i)
+               {
+                       if (Map_Check(i, 2))
+                               break;
+               }
+       }
+       
        if (i == Map_Count)
        {
                bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
                cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
                if(autocvar_g_maplist_shuffle)
                        ShuffleMaplist();
-               localcmd("\nmenu_cmd sync\n");
+               if(!server_is_dedicated)
+                       localcmd("\nmenu_cmd sync\n");
                Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
        }
        if(Map_Count == 0)
@@ -1224,10 +1253,8 @@ void Maplist_Init()
 
 string GetNextMap()
 {
-       float nextMap;
-
        Maplist_Init();
-       nextMap = -1;
+       float nextMap = -1;
 
        if(nextMap == -1)
                if(autocvar_g_maplist_shuffle > 0)
@@ -1322,9 +1349,7 @@ void GotoNextMap(float reinit)
                return;
        alreadychangedlevel = true;
 
-       string nextMap;
-
-       nextMap = GetNextMap();
+       string nextMap = GetNextMap();
        if(nextMap == "")
                error("Everything is broken - cannot find a next map. Please report this to the developers.");
        Map_Goto(reinit);
index 2320eb830ef50db38913df89c96a724ce801080d..49685d49d7ec088c9a3a5a83c993dadbb7f89bbf 100644 (file)
@@ -507,7 +507,7 @@ IMPULSE(waypoint_here_here)
 
 IMPULSE(waypoint_here_crosshair)
 {
-       WarpZone_crosshair_trace(this);
+       WarpZone_crosshair_trace_plusvisibletriggers(this);
        entity wp = WaypointSprite_DeployFixed(WP_Here, false, this, trace_endpos, RADARICON_HERE);
        if (wp) WaypointSprite_Ping(wp);
        sprint(this, "HERE spawned at crosshair\n");
index 8be233b6704654627131328a1311eed6df3a6d4c..c68d1a679aaee61c210b496c3c0aa1cc7e980982 100644 (file)
@@ -390,6 +390,8 @@ REPLICATE(autoswitch, bool, "cl_autoswitch");
 
 REPLICATE(cvar_cl_allow_uid2name, bool, "cl_allow_uid2name");
 
+REPLICATE(cvar_cl_allow_uidranking, bool, "cl_allow_uidranking");
+
 REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");
 
 REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt");
@@ -429,6 +431,9 @@ void GetCvars(entity this, entity store, int f)
 {
        string s = string_null;
 
+       if (f == 0)
+               LOG_INFO("Warning: requesting cvar values is deprecated. Client should send them automatically using REPLICATE.\n");
+
        if (f > 0)
                s = strcat1(argv(f));
 
@@ -484,13 +489,12 @@ string playername(entity p, bool team_colorize)
         return p.netname;
 }
 
-float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done?
+float want_weapon(entity weaponinfo, float allguns)
 {
-       int i = weaponinfo.m_id;
        int d = 0;
        bool allow_mutatorblocked = false;
 
-       if(!i)
+       if(!weaponinfo.m_id)
                return 0;
 
        bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
@@ -499,7 +503,7 @@ float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still ne
        allow_mutatorblocked = M_ARGV(3, bool);
 
        if(allguns)
-               d = boolean(weaponinfo.spawnflags & WEP_FLAG_NORMAL);
+               d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & (WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)));
        else if(!mutator_returnvalue)
                d = !(!weaponinfo.weaponstart);
 
@@ -508,7 +512,7 @@ float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still ne
 
        float t = weaponinfo.weaponstartoverride;
 
-       //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
+       //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
 
        // bit order in t:
        // 1: want or not
@@ -522,10 +526,90 @@ float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still ne
        return t;
 }
 
+/// Weapons the player normally starts with outside weapon arena.
+WepSet weapons_start()
+{
+       WepSet ret = '0 0 0';
+       FOREACH(Weapons, it != WEP_Null, {
+               int w = want_weapon(it, false);
+               if (w & 1)
+                       ret |= it.m_wepset;
+       });
+       return ret;
+}
+
+WepSet weapons_all()
+{
+       WepSet ret = '0 0 0';
+       FOREACH(Weapons, it != WEP_Null, {
+               if (!(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)))
+                       ret |= it.m_wepset;
+       });
+       return ret;
+}
+
+WepSet weapons_devall()
+{
+       WepSet ret = '0 0 0';
+       FOREACH(Weapons, it != WEP_Null,
+       {
+               ret |= it.m_wepset;
+       });
+       return ret;
+}
+
+WepSet weapons_most()
+{
+       WepSet ret = '0 0 0';
+       FOREACH(Weapons, it != WEP_Null, {
+               if ((it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_SPECIALATTACK)))
+                       ret |= it.m_wepset;
+       });
+       return ret;
+}
+
+void weaponarena_available_all_update(entity this)
+{
+       if (weaponsInMapAll)
+       {
+               start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
+       }
+       else
+       {
+               // if no weapons are available on the map, just fall back to all weapons arena
+               start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
+       }
+}
+
+void weaponarena_available_devall_update(entity this)
+{
+       if (weaponsInMapAll)
+       {
+               start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
+       }
+       else
+       {
+               // if no weapons are available on the map, just fall back to devall weapons arena
+               start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
+       }
+}
+
+void weaponarena_available_most_update(entity this)
+{
+       if (weaponsInMapAll)
+       {
+               start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
+       }
+       else
+       {
+               // if no weapons are available on the map, just fall back to most weapons arena
+               start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
+       }
+}
+
 void readplayerstartcvars()
 {
        float i, t;
-       string s;
 
        // initialize starting values for players
        start_weapons = '0 0 0';
@@ -547,7 +631,7 @@ void readplayerstartcvars()
        g_weaponarena = 0;
        g_weaponarena_weapons = '0 0 0';
 
-       s = cvar_string("g_weaponarena");
+       string s = cvar_string("g_weaponarena");
 
        MUTATOR_CALLHOOK(SetWeaponArena, s);
        s = M_ARGV(0, string);
@@ -564,28 +648,43 @@ void readplayerstartcvars()
        {
                g_weaponarena = 1;
                g_weaponarena_list = "All Weapons";
-               FOREACH(Weapons, it != WEP_Null, {
-                       if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
-                               g_weaponarena_weapons |= (it.m_wepset);
-               });
+               g_weaponarena_weapons = weapons_all();
        }
        else if (s == "devall")
        {
                g_weaponarena = 1;
-               g_weaponarena_list = "All Weapons"; // TODO: report as more than just all weapons?
-               FOREACH(Weapons, it != WEP_Null,
-               {
-                       g_weaponarena_weapons |= (it.m_wepset);
-               });
+               g_weaponarena_list = "Dev All Weapons";
+               g_weaponarena_weapons = weapons_devall();
        }
        else if (s == "most")
        {
                g_weaponarena = 1;
                g_weaponarena_list = "Most Weapons";
-               FOREACH(Weapons, it != WEP_Null, {
-                       if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED) && (it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & WEP_FLAG_HIDDEN))
-                               g_weaponarena_weapons |= (it.m_wepset);
-               });
+               g_weaponarena_weapons = weapons_most();
+       }
+       else if (s == "all_available")
+       {
+               g_weaponarena = 1;
+               g_weaponarena_list = "All Available Weapons";
+
+               // this needs to run after weaponsInMapAll is initialized
+               InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
+       }
+       else if (s == "devall_available")
+       {
+               g_weaponarena = 1;
+               g_weaponarena_list = "Dev All Available Weapons";
+
+               // this needs to run after weaponsInMapAll is initialized
+               InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
+       }
+       else if (s == "most_available")
+       {
+               g_weaponarena = 1;
+               g_weaponarena_list = "Most Available Weapons";
+
+               // this needs to run after weaponsInMapAll is initialized
+               InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
        }
        else if (s == "none")
        {
@@ -654,56 +753,48 @@ void readplayerstartcvars()
                start_ammo_plasma = cvar("g_start_ammo_plasma");
                start_ammo_fuel = cvar("g_start_ammo_fuel");
                random_start_weapons_count = cvar("g_random_start_weapons_count");
-               SetResource(random_start_ammo, RES_SHELLS, cvar(
-                       "g_random_start_shells"));
-               SetResource(random_start_ammo, RES_BULLETS, cvar(
-                       "g_random_start_bullets"));
-               SetResource(random_start_ammo, RES_ROCKETS,
-                       cvar("g_random_start_rockets"));
-               SetResource(random_start_ammo, RES_CELLS, cvar(
-                       "g_random_start_cells"));
-               SetResource(random_start_ammo, RES_PLASMA, cvar(
-                       "g_random_start_plasma"));
+               SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
+               SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
+               SetResource(random_start_ammo, RES_ROCKETS,cvar("g_random_start_rockets"));
+               SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
+               SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
        }
 
-       if (warmup_stage)
+       warmup_start_ammo_shells = start_ammo_shells;
+       warmup_start_ammo_nails = start_ammo_nails;
+       warmup_start_ammo_rockets = start_ammo_rockets;
+       warmup_start_ammo_cells = start_ammo_cells;
+       warmup_start_ammo_plasma = start_ammo_plasma;
+       warmup_start_ammo_fuel = start_ammo_fuel;
+       warmup_start_health = start_health;
+       warmup_start_armorvalue = start_armorvalue;
+       warmup_start_weapons = start_weapons;
+       warmup_start_weapons_default = start_weapons_default;
+       warmup_start_weapons_defaultmask = start_weapons_defaultmask;
+
+       if (!g_weaponarena)
        {
-               warmup_start_ammo_shells = start_ammo_shells;
-               warmup_start_ammo_nails = start_ammo_nails;
-               warmup_start_ammo_rockets = start_ammo_rockets;
-               warmup_start_ammo_cells = start_ammo_cells;
-               warmup_start_ammo_plasma = start_ammo_plasma;
-               warmup_start_ammo_fuel = start_ammo_fuel;
-               warmup_start_health = start_health;
-               warmup_start_armorvalue = start_armorvalue;
-               warmup_start_weapons = start_weapons;
-               warmup_start_weapons_default = start_weapons_default;
-               warmup_start_weapons_defaultmask = start_weapons_defaultmask;
-
-               if (!g_weaponarena && !g_ca && !g_freezetag)
-               {
-                       warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
-                       warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
-                       warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
-                       warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
-                       warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
-                       warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
-                       warmup_start_health = cvar("g_warmup_start_health");
-                       warmup_start_armorvalue = cvar("g_warmup_start_armor");
-                       warmup_start_weapons = '0 0 0';
-                       warmup_start_weapons_default = '0 0 0';
-                       warmup_start_weapons_defaultmask = '0 0 0';
-                       FOREACH(Weapons, it != WEP_Null, {
-                               int w = want_weapon(it, g_warmup_allguns);
-                               WepSet s = (it.m_wepset);
-                               if(w & 1)
-                                       warmup_start_weapons |= s;
-                               if(w & 2)
-                                       warmup_start_weapons_default |= s;
-                               if(w & 4)
-                                       warmup_start_weapons_defaultmask |= s;
-                       });
-               }
+               warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
+               warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
+               warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
+               warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
+               warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
+               warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
+               warmup_start_health = cvar("g_warmup_start_health");
+               warmup_start_armorvalue = cvar("g_warmup_start_armor");
+               warmup_start_weapons = '0 0 0';
+               warmup_start_weapons_default = '0 0 0';
+               warmup_start_weapons_defaultmask = '0 0 0';
+               FOREACH(Weapons, it != WEP_Null, {
+                       int w = want_weapon(it, g_warmup_allguns);
+                       WepSet s = it.m_wepset;
+                       if(w & 1)
+                               warmup_start_weapons |= s;
+                       if(w & 2)
+                               warmup_start_weapons_default |= s;
+                       if(w & 4)
+                               warmup_start_weapons_defaultmask |= s;
+               });
        }
 
        if (g_jetpack)
@@ -718,30 +809,22 @@ void readplayerstartcvars()
                warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
        }
 
-       WepSet precache_weapons = start_weapons;
-       if (g_warmup_allguns != 1)
-               precache_weapons |= warmup_start_weapons;
-       FOREACH(Weapons, it != WEP_Null, {
-               if(precache_weapons & (it.m_wepset))
-                       it.wr_init(it);
-       });
-
        start_ammo_shells = max(0, start_ammo_shells);
        start_ammo_nails = max(0, start_ammo_nails);
        start_ammo_rockets = max(0, start_ammo_rockets);
        start_ammo_cells = max(0, start_ammo_cells);
        start_ammo_plasma = max(0, start_ammo_plasma);
        start_ammo_fuel = max(0, start_ammo_fuel);
-       SetResource(random_start_ammo, RES_SHELLS, max(0,
-               GetResource(random_start_ammo, RES_SHELLS)));
-       SetResource(random_start_ammo, RES_BULLETS, max(0,
-               GetResource(random_start_ammo, RES_BULLETS)));
-       SetResource(random_start_ammo, RES_ROCKETS, max(0,
-               GetResource(random_start_ammo, RES_ROCKETS)));
-       SetResource(random_start_ammo, RES_CELLS, max(0,
-               GetResource(random_start_ammo, RES_CELLS)));
-       SetResource(random_start_ammo, RES_PLASMA, max(0,
-               GetResource(random_start_ammo, RES_PLASMA)));
+       SetResource(random_start_ammo, RES_SHELLS,
+               max(0, GetResource(random_start_ammo, RES_SHELLS)));
+       SetResource(random_start_ammo, RES_BULLETS,
+               max(0, GetResource(random_start_ammo, RES_BULLETS)));
+       SetResource(random_start_ammo, RES_ROCKETS,
+               max(0, GetResource(random_start_ammo, RES_ROCKETS)));
+       SetResource(random_start_ammo, RES_CELLS,
+               max(0, GetResource(random_start_ammo, RES_CELLS)));
+       SetResource(random_start_ammo, RES_PLASMA,
+               max(0, GetResource(random_start_ammo, RES_PLASMA)));
 
        warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
        warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
@@ -756,9 +839,9 @@ void precache_playermodel(string m)
        float globhandle, i, n;
        string f;
 
-       if(substring(m, -9,5) == "_lod1")
+       if(substring(m, -9, 5) == "_lod1")
                return;
-       if(substring(m, -9,5) == "_lod2")
+       if(substring(m, -9, 5) == "_lod2")
                return;
        precache_model(m);
        f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
index f0237b27ee8b8d55d588fe6386d49deb803d7090..1ca629078e4a99d27076c5292e1aade918bf5996 100644 (file)
@@ -306,6 +306,7 @@ MUTATOR_HOOKABLE(PlayerPreThink, EV_PlayerPreThink);
 MUTATOR_HOOKABLE(GetPressedKeys, EV_GetPressedKeys);
 
 /** is meant to call GetCvars_handle*(get_cvars_s, get_cvars_f, cvarfield, "cvarname") for cvars this mutator needs from the client */
+// NOTE: requesting cvar values (get_cvars_f 0) is deprecated
 #define EV_GetCvars(i, o) \
     /**/ i(float, get_cvars_f) \
     /**/ i(string, get_cvars_s) \
@@ -1222,3 +1223,11 @@ MUTATOR_HOOKABLE(Unfreeze, EV_Unfreeze);
     /**/                            o(int, MUTATOR_ARGV_0_int) \
     /**/
 MUTATOR_HOOKABLE(GetPlayerLimit, EV_GetPlayerLimit);
+
+/** include special item codes for a death to the game log */
+#define EV_LogDeath_AppendItemCodes(i, o) \
+    /** player */         i(entity, MUTATOR_ARGV_0_entity) \
+    /** item codes */     i(string, MUTATOR_ARGV_1_string) \
+    /**/                  o(string, MUTATOR_ARGV_1_string) \
+    /**/
+MUTATOR_HOOKABLE(LogDeath_AppendItemCodes, EV_LogDeath_AppendItemCodes);
index b8d3c903c541cab860c1f596bf118037d534d017..c39f59e7213d3edad4bcbab165b01e7e091ccff5 100644 (file)
@@ -329,9 +329,8 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage,
                if (time < this.spawnshieldtime && autocvar_g_spawnshield_blockdamage < 1)
                        damage *= 1 - max(0, autocvar_g_spawnshield_blockdamage);
 
-               if(DEATH_ISWEAPON(deathtype, WEP_TUBA))
+               if(deathtype & HITTYPE_SOUND) // sound based attacks cause bleeding from the ears
                {
-                       // tuba causes blood to come out of the ears
                        vector ear1, ear2;
                        vector d;
                        float f;
index b3241838b039ef1523703f759856d86053e8c0b8..9a12a04866c2c251fdd333725f0a22c4af757fff 100644 (file)
 #include "../common/mutators/mutator/waypoints/waypointsprites.qh"
 
 IntrusiveList g_race_targets;
-STATIC_INIT(g_race_targets) { g_race_targets = IL_NEW(); }
+IntrusiveList g_racecheckpoints;
+STATIC_INIT(g_race)
+{
+       g_race_targets = IL_NEW();
+       g_racecheckpoints = IL_NEW();
+}
 
 void race_InitSpectator()
 {
index 4402e22568ce1f027c26f93e6cba1a0e339f278c..4dafbcf63710615df0b75b9ee07df04f4e9718d6 100644 (file)
@@ -31,9 +31,6 @@ float race_completing;
 .float race_respawn_checkpoint;
 .entity race_respawn_spotref; // try THIS spawn in case you respawn
 
-IntrusiveList g_racecheckpoints;
-STATIC_INIT(g_racecheckpoints) { g_racecheckpoints = IL_NEW(); }
-
 // definitions for functions used outside race.qc
 float race_PreviousCheckpoint(float f);
 float race_NextCheckpoint(float f);
index 03b40c5e12864aa7570c19ff0169c0ec107162b2..730c92884f75b09ddf7ff1cf890a610272ad084e 100644 (file)
@@ -7,6 +7,7 @@
 #include "../common/constants.qh"
 #include <common/net_linked.qh>
 #include "../common/teams.qh"
+#include <common/mapinfo.qh>
 #include "../common/mapobjects/subs.qh"
 #include "../common/mapobjects/target/spawnpoint.qh"
 #include "../common/util.qh"
@@ -262,7 +263,7 @@ vector Spawn_Score(entity this, entity spot, float mindist, float teamcheck)
                        }
                }
 
-               if(!found)
+               if(!found && !g_cts)
                {
                        LOG_TRACE("WARNING: spawnpoint at ", vtos(spot.origin), " could not find its target ", spot.target);
                        return '-1 0 0';
index 92c918f00ca2281d360282312cfc3b3b9e1fc5df..310835c5cedb08b07a1f9e2fdff212c36308f1b8 100644 (file)
@@ -17,7 +17,7 @@
 /**
     Uniform push from a point
 **/
-#define steerlib_push(ent,point) normalize(ent.origin - point)
+#define steerlib_push(ent,point) normalize((ent).origin - point)
 /*
 vector steerlib_push(entity this, vector point)
 {
@@ -29,7 +29,7 @@ vector steerlib_push(entity this, vector point)
 **/
 vector steerlib_arrive(entity this, vector point, float maximal_distance)
 {
-    float distance = bound(0.001,vlen(this.origin - point),maximal_distance);
+    float distance = bound(0.001, vlen(this.origin - point), maximal_distance);
     vector direction = normalize(point - this.origin);
     return  direction * (distance / maximal_distance);
 }
@@ -39,21 +39,21 @@ vector steerlib_arrive(entity this, vector point, float maximal_distance)
 **/
 vector steerlib_attract(entity this, vector point, float maximal_distance)
 {
-    float distance = bound(0.001,vlen(this.origin - point),maximal_distance);
+    float distance = bound(0.001, vlen(this.origin - point), maximal_distance);
     vector direction = normalize(point - this.origin);
 
-    return  direction * (1-(distance / maximal_distance));
+    return  direction * (1 - (distance / maximal_distance));
 }
 
-vector steerlib_attract2(entity this, vector point, float min_influense,float max_distance,float max_influense)
+vector steerlib_attract2(entity this, vector point, float min_influense, float max_distance, float max_influense)
 {
-    float distance  = bound(0.00001,vlen(this.origin - point),max_distance);
+    float distance = bound(0.00001, vlen(this.origin - point), max_distance);
     vector direction = normalize(point - this.origin);
 
     float influense = 1 - (distance / max_distance);
     influense = min_influense + (influense * (max_influense - min_influense));
 
-    return  direction * influense;
+    return direction * influense;
 }
 
 /*
@@ -89,27 +89,21 @@ vector steerlib_attract2(vector point, float maximal_distance,float min_influens
 /**
     Move away from a point.
 **/
-vector steerlib_repell(entity this, vector point,float maximal_distance)
+vector steerlib_repel(entity this, vector point, float maximal_distance)
 {
-    float distance;
-    vector direction;
-
-    distance = bound(0.001,vlen(this.origin - point),maximal_distance);
-    direction = normalize(this.origin - point);
+    float distance = bound(0.001, vlen(this.origin - point), maximal_distance);
+    vector direction = normalize(this.origin - point);
 
-    return  direction * (1-(distance / maximal_distance));
+    return  direction * (1 - (distance / maximal_distance));
 }
 
 /**
     Try to keep at ideal_distance away from point
 **/
-vector steerlib_standoff(entity this, vector point,float ideal_distance)
+vector steerlib_standoff(entity this, vector point, float ideal_distance)
 {
-    float distance;
     vector direction;
-
-    distance = vlen(this.origin - point);
-
+    float distance = vlen(this.origin - point);
 
     if(distance < ideal_distance)
     {
@@ -123,22 +117,22 @@ vector steerlib_standoff(entity this, vector point,float ideal_distance)
 }
 
 /**
-    A random heading in a forward halfcicrle
+    A random heading in a forward semicircle
 
-    use like:
-    this.target = steerlib_wander(256,32,this.target)
+    usage:
+    this.target = steerlib_wander(256, 32, this.target)
 
-    where range is the cicrle radius and tresh is how close we need to be to pick a new heading.
+    where range is the circle radius and threshold is how close we need to be to pick a new heading.
+    Assumes v_forward is set by makevectors
 **/
-vector steerlib_wander(entity this, float range, float tresh, vector oldpoint)
+vector steerlib_wander(entity this, float range, float threshold, vector oldpoint)
 {
-    vector wander_point;
-    wander_point = v_forward - oldpoint;
+    vector wander_point = v_forward - oldpoint;
 
-    if (vdist(wander_point, >, tresh))
+    if (vdist(wander_point, >, threshold))
         return oldpoint;
 
-    range = bound(0,range,1);
+    range = bound(0, range, 1);
 
     wander_point = this.origin + v_forward * 128;
     wander_point = wander_point + randomvec() * (range * 128) - randomvec() * (range * 128);
@@ -147,17 +141,15 @@ vector steerlib_wander(entity this, float range, float tresh, vector oldpoint)
 }
 
 /**
-    Dodge a point. dont work to well.
+    Dodge a point NOTE: doesn't work well
 **/
 vector steerlib_dodge(entity this, vector point, vector dodge_dir, float min_distance)
 {
-    float distance;
-
-    distance = max(vlen(this.origin - point),min_distance);
+    float distance = max(vlen(this.origin - point), min_distance);
     if (min_distance < distance)
         return '0 0 0';
 
-    return dodge_dir * (min_distance/distance);
+    return dodge_dir * (min_distance / distance);
 }
 
 /**
@@ -165,20 +157,19 @@ vector steerlib_dodge(entity this, vector point, vector dodge_dir, float min_dis
     Group will move towards the unified direction while keeping close to eachother.
 **/
 .float flock_id;
-vector steerlib_flock(entity this, float _radius, float standoff,float separation_force,float flock_force)
+vector steerlib_flock(entity this, float _radius, float standoff, float separation_force, float flock_force)
 {
-    entity flock_member;
     vector push = '0 0 0', pull = '0 0 0';
-    float ccount = 0;
+    int ccount = 0;
 
-    flock_member = findradius(this.origin, _radius);
+    entity flock_member = findradius(this.origin, _radius);
     while(flock_member)
     {
         if(flock_member != this)
         if(flock_member.flock_id == this.flock_id)
         {
             ++ccount;
-            push = push + (steerlib_repell(this, flock_member.origin,standoff) * separation_force);
+            push = push + (steerlib_repel(this, flock_member.origin,standoff) * separation_force);
             pull = pull + (steerlib_arrive(this, flock_member.origin + flock_member.velocity, _radius) * flock_force);
         }
         flock_member = flock_member.chain;
@@ -191,20 +182,19 @@ vector steerlib_flock(entity this, float _radius, float standoff,float separatio
     Group will move towards the unified direction while keeping close to eachother.
     xy only version (for ground movers).
 **/
-vector steerlib_flock2d(entity this, float _radius, float standoff,float separation_force,float flock_force)
+vector steerlib_flock2d(entity this, float _radius, float standoff, float separation_force, float flock_force)
 {
-    entity flock_member;
     vector push = '0 0 0', pull = '0 0 0';
-    float ccount = 0;
+    int ccount = 0;
 
-    flock_member = findradius(this.origin,_radius);
+    entity flock_member = findradius(this.origin,_radius);
     while(flock_member)
     {
         if(flock_member != this)
         if(flock_member.flock_id == this.flock_id)
         {
             ++ccount;
-            push = push + (steerlib_repell(this, flock_member.origin, standoff) * separation_force);
+            push = push + (steerlib_repel(this, flock_member.origin, standoff) * separation_force);
             pull = pull + (steerlib_arrive(this, flock_member.origin + flock_member.velocity, _radius) * flock_force);
         }
         flock_member = flock_member.chain;
@@ -218,25 +208,23 @@ vector steerlib_flock2d(entity this, float _radius, float standoff,float separat
 
 /**
     All members want to be in the center, and keep away from eachother.
-    The furtehr form the center the more they want to be there.
+    The further from the center the more they want to be there.
 
     This results in a aligned movement (?!) much like flocking.
 **/
-vector steerlib_swarm(entity this, float _radius, float standoff,float separation_force,float swarm_force)
+vector steerlib_swarm(entity this, float _radius, float standoff, float separation_force, float swarm_force)
 {
-    entity swarm_member;
     vector force = '0 0 0', center = '0 0 0';
-    float ccount = 0;
-
-    swarm_member = findradius(this.origin,_radius);
+    int ccount = 0;
 
+    entity swarm_member = findradius(this.origin,_radius);
     while(swarm_member)
     {
         if(swarm_member.flock_id == this.flock_id)
         {
             ++ccount;
             center = center + swarm_member.origin;
-            force = force + (steerlib_repell(this, swarm_member.origin,standoff) * separation_force);
+            force = force + (steerlib_repel(this, swarm_member.origin,standoff) * separation_force);
         }
         swarm_member = swarm_member.chain;
     }
@@ -252,93 +240,80 @@ vector steerlib_swarm(entity this, float _radius, float standoff,float separatio
     Run four tracelines in a forward funnel, bias each diretion negative if something is found there.
     You need to call makevectors() (or equivalent) before this function to set v_forward and v_right
 **/
-vector steerlib_traceavoid(entity this, float pitch,float length)
+vector steerlib_traceavoid(entity this, float pitch, float length)
 {
-    vector vup_left,vup_right,vdown_left,vdown_right;
-    float fup_left,fup_right,fdown_left,fdown_right;
-    vector upwish,downwish,leftwish,rightwish;
-    vector v_left,v_down;
-
+    vector v_left = v_right * -1;
+    vector v_down = v_up * -1;
 
-    v_left = v_right * -1;
-    v_down = v_up * -1;
-
-    vup_left = (v_forward + (v_left * pitch + v_up * pitch)) * length;
-    traceline(this.origin, this.origin +  vup_left,MOVE_NOMONSTERS,this);
-    fup_left = trace_fraction;
+    vector vup_left = (v_forward + (v_left * pitch + v_up * pitch)) * length;
+    traceline(this.origin, this.origin +  vup_left, MOVE_NOMONSTERS, this);
+    float fup_left = trace_fraction;
 
     //te_lightning1(NULL,this.origin, trace_endpos);
 
-    vup_right = (v_forward + (v_right * pitch + v_up * pitch)) * length;
-    traceline(this.origin,this.origin + vup_right ,MOVE_NOMONSTERS,this);
-    fup_right = trace_fraction;
+    vector vup_right = (v_forward + (v_right * pitch + v_up * pitch)) * length;
+    traceline(this.origin, this.origin + vup_right, MOVE_NOMONSTERS, this);
+    float fup_right = trace_fraction;
 
     //te_lightning1(NULL,this.origin, trace_endpos);
 
-    vdown_left = (v_forward + (v_left * pitch + v_down * pitch)) * length;
-    traceline(this.origin,this.origin + vdown_left,MOVE_NOMONSTERS,this);
-    fdown_left = trace_fraction;
+    vector vdown_left = (v_forward + (v_left * pitch + v_down * pitch)) * length;
+    traceline(this.origin, this.origin + vdown_left, MOVE_NOMONSTERS, this);
+    float fdown_left = trace_fraction;
 
     //te_lightning1(NULL,this.origin, trace_endpos);
 
-    vdown_right = (v_forward + (v_right * pitch + v_down * pitch)) * length;
-    traceline(this.origin,this.origin + vdown_right,MOVE_NOMONSTERS,this);
-    fdown_right = trace_fraction;
+    vector vdown_right = (v_forward + (v_right * pitch + v_down * pitch)) * length;
+    traceline(this.origin, this.origin + vdown_right, MOVE_NOMONSTERS, this);
+    float fdown_right = trace_fraction;
 
     //te_lightning1(NULL,this.origin, trace_endpos);
-    upwish    = v_up    * (fup_left   + fup_right);
-    downwish  = v_down  * (fdown_left + fdown_right);
-    leftwish  = v_left  * (fup_left   + fdown_left);
-    rightwish = v_right * (fup_right  + fdown_right);
+    vector upwish    = v_up    * (fup_left   + fup_right);
+    vector downwish  = v_down  * (fdown_left + fdown_right);
+    vector leftwish  = v_left  * (fup_left   + fdown_left);
+    vector rightwish = v_right * (fup_right  + fdown_right);
 
-    return (upwish+leftwish+downwish+rightwish) * 0.25;
+    return (upwish + leftwish + downwish + rightwish) * 0.25;
 
 }
 
 /**
     Steer towards the direction least obstructed.
     Run tracelines in a forward trident, bias each direction negative if something is found there.
+    You need to call makevectors() (or equivalent) before this function to set v_forward and v_right
 **/
 vector steerlib_traceavoid_flat(entity this, float pitch, float length, vector vofs)
 {
-    vector vt_left, vt_right,vt_front;
-    float f_left, f_right,f_front;
-    vector leftwish, rightwish,frontwish, v_left;
+    vector v_left = v_right * -1;
 
-    v_left = v_right * -1;
-
-
-    vt_front = v_forward * length;
+    vector vt_front = v_forward * length;
     traceline(this.origin + vofs, this.origin + vofs + vt_front,MOVE_NOMONSTERS,this);
-    f_front = trace_fraction;
+    float f_front = trace_fraction;
 
-    vt_left = (v_forward + (v_left * pitch)) * length;
+    vector vt_left = (v_forward + (v_left * pitch)) * length;
     traceline(this.origin + vofs, this.origin + vofs + vt_left,MOVE_NOMONSTERS,this);
-    f_left = trace_fraction;
+    float f_left = trace_fraction;
 
     //te_lightning1(NULL,this.origin, trace_endpos);
 
-    vt_right = (v_forward + (v_right * pitch)) * length;
+    vector vt_right = (v_forward + (v_right * pitch)) * length;
     traceline(this.origin + vofs, this.origin + vofs + vt_right ,MOVE_NOMONSTERS,this);
-    f_right = trace_fraction;
+    float f_right = trace_fraction;
 
     //te_lightning1(NULL,this.origin, trace_endpos);
 
-    leftwish  = v_left    * f_left;
-    rightwish = v_right   * f_right;
-    frontwish = v_forward * f_front;
+    vector leftwish  = v_left    * f_left;
+    vector rightwish = v_right   * f_right;
+    vector frontwish = v_forward * f_front;
 
     return normalize(leftwish + rightwish + frontwish);
 }
 
 //#define BEAMSTEER_VISUAL
-float beamsweep(entity this, vector from, vector dir,float length, float step,float step_up, float step_down)
+float beamsweep(entity this, vector from, vector dir, float length, float step, float step_up, float step_down)
 {
-    float i;
-    vector a, b, u, d;
-
-    u = '0 0 1' * step_up;
-    d = '0 0 1' * step_down;
+    vector u = '0 0 1' * step_up;
+    vector d = '0 0 1' * step_down;
 
     traceline(from + u, from - d,MOVE_NORMAL,this);
     if(trace_fraction == 1.0)
@@ -347,11 +322,11 @@ float beamsweep(entity this, vector from, vector dir,float length, float step,fl
     if(!location_isok(trace_endpos, false, false))
         return 0;
 
-    a = trace_endpos;
-    for(i = 0; i < length; i += step)
+    vector a = trace_endpos;
+    for(int i = 0; i < length; i += step)
     {
 
-        b = a + dir * step;
+        vector b = a + dir * step;
         tracebox(a + u,'-4 -4 -4','4 4 4', b + u,MOVE_NORMAL,this);
         if(trace_fraction != 1.0)
             return i / length;
@@ -374,31 +349,27 @@ float beamsweep(entity this, vector from, vector dir,float length, float step,fl
 
 vector steerlib_beamsteer(entity this, vector dir, float length, float step, float step_up, float step_down)
 {
-    float bm_forward, bm_right, bm_left,p;
-    vector vr,vl;
-
     dir.z *= 0.15;
-    vr = vectoangles(dir);
-    //vr_x *= -1;
+    vector vr = vectoangles(dir);
+    //vr.x *= -1;
 
     tracebox(this.origin + '0 0 1' * step_up, this.mins, this.maxs, ('0 0 1' * step_up) + this.origin +  (dir * length), MOVE_NOMONSTERS, this);
     if(trace_fraction == 1.0)
     {
-        //te_lightning1(this,this.origin,this.origin +  (dir * length));
+        //te_lightning1(this,this.origin,this.origin + (dir * length));
         return dir;
     }
 
     makevectors(vr);
-    bm_forward = beamsweep(this, this.origin, v_forward, length, step, step_up, step_down);
+    float bm_forward = beamsweep(this, this.origin, v_forward, length, step, step_up, step_down);
 
     vr = normalize(v_forward + v_right * 0.125);
-    vl = normalize(v_forward - v_right * 0.125);
+    vector vl = normalize(v_forward - v_right * 0.125);
 
-    bm_right = beamsweep(this, this.origin, vr, length, step, step_up, step_down);
-    bm_left  = beamsweep(this, this.origin, vl, length, step, step_up, step_down);
+    float bm_right = beamsweep(this, this.origin, vr, length, step, step_up, step_down);
+    float bm_left  = beamsweep(this, this.origin, vl, length, step, step_up, step_down);
 
-
-    p = bm_left + bm_right;
+    float p = bm_left + bm_right;
     if(p == 2)
     {
         //te_lightning1(this,this.origin + '0 0 32',this.origin + '0 0 32' + vr * length);
@@ -435,5 +406,4 @@ vector steerlib_beamsteer(entity this, vector dir, float length, float step, flo
     vl = vl * bm_left;
 
     return normalize(vr + vl);
-
 }
index 9be3c18f6017183f8d81319e0cdb75e4a2d16e51..6b5b19d79ec8a60d141da4248e547b8deaca1480 100644 (file)
 #include "../lib/warpzone/common.qh"
 #include "../lib/warpzone/server.qh"
 
-.float lastground;
-.int state;
-
 void CreatureFrame_hotliquids(entity this)
 {
-       if (this.dmgtime < time)
+       if (this.dmgtime >= time)
        {
-               this.dmgtime = time + autocvar_g_balance_contents_damagerate;
+               return;
+       }
 
-               if (this.flags & FL_PROJECTILE)
-               {
-                       if (this.watertype == CONTENT_LAVA)
-                               Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0');
-                       else if (this.watertype == CONTENT_SLIME)
-                               Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0');
-               }
-               else
+       this.dmgtime = time + autocvar_g_balance_contents_damagerate;
+
+       if (this.flags & FL_PROJECTILE)
+       {
+               if (this.watertype == CONTENT_LAVA)
+                       Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0');
+               else if (this.watertype == CONTENT_SLIME)
+                       Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0');
+       }
+       else
+       {
+               if (this.watertype == CONTENT_LAVA)
                {
-                       if (this.watertype == CONTENT_LAVA)
+                       if (this.watersound_finished < time)
                        {
-                               if (this.watersound_finished < time)
-                               {
-                                       this.watersound_finished = time + 0.5;
-                                       sound (this, CH_PLAYER_SINGLE, SND_LAVA, VOL_BASE, ATTEN_NORM);
-                               }
-                               Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_lava * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0');
-                               if(autocvar_g_balance_contents_playerdamage_lava_burn)
-                                       Fire_AddDamage(this, NULL, autocvar_g_balance_contents_playerdamage_lava_burn * this.waterlevel, autocvar_g_balance_contents_playerdamage_lava_burn_time * this.waterlevel, DEATH_LAVA.m_id);
+                               this.watersound_finished = time + 0.5;
+                               sound (this, CH_PLAYER_SINGLE, SND_LAVA, VOL_BASE, ATTEN_NORM);
                        }
-                       else if (this.watertype == CONTENT_SLIME)
+                       Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_lava * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0');
+                       if(autocvar_g_balance_contents_playerdamage_lava_burn)
+                               Fire_AddDamage(this, NULL, autocvar_g_balance_contents_playerdamage_lava_burn * this.waterlevel, autocvar_g_balance_contents_playerdamage_lava_burn_time * this.waterlevel, DEATH_LAVA.m_id);
+               }
+               else if (this.watertype == CONTENT_SLIME)
+               {
+                       if (this.watersound_finished < time)
                        {
-                               if (this.watersound_finished < time)
-                               {
-                                       this.watersound_finished = time + 0.5;
-                                       sound (this, CH_PLAYER_SINGLE, SND_SLIME, VOL_BASE, ATTEN_NORM);
-                               }
-                               Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_slime * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0');
+                               this.watersound_finished = time + 0.5;
+                               sound (this, CH_PLAYER_SINGLE, SND_SLIME, VOL_BASE, ATTEN_NORM);
                        }
+                       Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_slime * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0');
                }
        }
 }
@@ -96,35 +95,36 @@ void CreatureFrame_Liquids(entity this)
 
 void CreatureFrame_FallDamage(entity this)
 {
-       if(!IS_VEHICLE(this) && !(this.flags & FL_PROJECTILE)) // vehicles don't get falling damage
-       if(this.velocity || this.oldvelocity) // moving or has moved
+       if(IS_VEHICLE(this) || (this.flags & FL_PROJECTILE))
+               return; // vehicles and projectiles don't receive fall damage
+       if(!(this.velocity || this.oldvelocity))
+               return; // if the entity hasn't moved and isn't moving, then don't do anything
+
+       // check for falling damage
+       float velocity_len = vlen(this.velocity);
+       bool have_hook = false;
+       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
        {
-               // check for falling damage
-               float velocity_len = vlen(this.velocity);
-               bool have_hook = false;
-               for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+           .entity weaponentity = weaponentities[slot];
+           if(this.(weaponentity).hook && this.(weaponentity).hook.state)
            {
-               .entity weaponentity = weaponentities[slot];
-               if(this.(weaponentity).hook && this.(weaponentity).hook.state)
-               {
-                       have_hook = true;
-                       break;
-               }
+               have_hook = true;
+               break;
            }
-               if(!have_hook)
-               {
-                       float dm = vlen(this.oldvelocity) - velocity_len; // dm is now the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage.
-                       if (IS_DEAD(this))
-                               dm = (dm - autocvar_g_balance_falldamage_deadminspeed) * autocvar_g_balance_falldamage_factor;
-                       else
-                               dm = min((dm - autocvar_g_balance_falldamage_minspeed) * autocvar_g_balance_falldamage_factor, autocvar_g_balance_falldamage_maxdamage);
-                       if (dm > 0)
-                               Damage (this, NULL, NULL, dm, DEATH_FALL.m_id, DMG_NOWEP, this.origin, '0 0 0');
-               }
-
-               if(autocvar_g_maxspeed > 0 && velocity_len > autocvar_g_maxspeed)
-                       Damage (this, NULL, NULL, 100000, DEATH_SHOOTING_STAR.m_id, DMG_NOWEP, this.origin, '0 0 0');
        }
+       if(!have_hook)
+       {
+               float dm = vlen(this.oldvelocity) - velocity_len; // dm is now the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage.
+               if (IS_DEAD(this))
+                       dm = (dm - autocvar_g_balance_falldamage_deadminspeed) * autocvar_g_balance_falldamage_factor;
+               else
+                       dm = min((dm - autocvar_g_balance_falldamage_minspeed) * autocvar_g_balance_falldamage_factor, autocvar_g_balance_falldamage_maxdamage);
+               if (dm > 0)
+                       Damage (this, NULL, NULL, dm, DEATH_FALL.m_id, DMG_NOWEP, this.origin, '0 0 0');
+       }
+
+       if(autocvar_g_maxspeed > 0 && velocity_len > autocvar_g_maxspeed)
+               Damage (this, NULL, NULL, 100000, DEATH_SHOOTING_STAR.m_id, DMG_NOWEP, this.origin, '0 0 0');
 }
 
 void CreatureFrame_All()
index 93480cf282ec6c5377ac13197eea0dbe009ddfd2..46284fde2e51f134609dc067532d25428d8de487 100644 (file)
@@ -2,6 +2,11 @@
 
 bool expr_evaluate(string s);
 
+#ifdef PROFILING
+float client_cefc_accumulator;
+float client_cefc_accumulatortime;
+#endif
+
 /*
 ==================
 main
index ba17d3f1f893bdb2c42a7aa89fa4e674867ba548..23a3ee67d6aa5ab8d2ba95d302f2b7514ecbdc39 100644 (file)
@@ -26,22 +26,21 @@ string W_Apply_Weaponreplace(string in)
        return out;
 }
 
-void weapon_defaultspawnfunc(entity this, Weapon e)
+void weapon_defaultspawnfunc(entity this, Weapon wpn)
 {
-       Weapon wpn = e;
-       e = wpn = wpn.m_spawnfunc_hookreplace(wpn, this);
+       wpn = wpn.m_spawnfunc_hookreplace(wpn, this);
        this.classname = wpn.m_canonical_spawnfunc;
        if (!Item_IsLoot(this) && !this.m_isreplaced)
        {
-               if (e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
+               if (wpn.spawnflags & WEP_FLAG_MUTATORBLOCKED)
                {
                        LOG_WARNF("Attempted to spawn a mutator-blocked weapon rejected: prvm_edict server %i", this);
                        startitem_failed = true;
                        return;
                }
 
-               string s = W_Apply_Weaponreplace(e.netname);
-               MUTATOR_CALLHOOK(SetWeaponreplace, this, e, s);
+               string s = W_Apply_Weaponreplace(wpn.netname);
+               MUTATOR_CALLHOOK(SetWeaponreplace, this, wpn, s);
                s = M_ARGV(2, string);
                if (s == "")
                {
@@ -79,6 +78,9 @@ void weapon_defaultspawnfunc(entity this, Weapon e)
                }
        }
 
+       if(!Item_IsLoot(this))
+               weaponsInMapAll |= WepSet_FromWeapon(wpn);
+
        if (!Item_IsDefinitionAllowed(wpn.m_pickup))
        {
                delete(this);
index dfa1389721aa456db09d41381b607e5688bbc584..99fa2df749eb9215c09789e86ec24bfd22d6fad5 100644 (file)
@@ -213,10 +213,7 @@ void W_SetupProjVelocity_Explicit(entity proj, vector dir, vector upDir, float p
 
 void FireRailgunBullet (entity this, .entity weaponentity, vector start, vector end, float bdamage, float bforce, float mindist, float maxdist, float halflifedist, float forcehalflifedist, int deathtype)
 {
-       entity pseudoprojectile = NULL;
-
        vector dir = normalize(end - start);
-       float length = vlen(end - start);
        vector force = dir * bforce;
 
        // go a little bit into the wall because we need to hit this wall later
@@ -273,42 +270,31 @@ void FireRailgunBullet (entity this, .entity weaponentity, vector start, vector
                it.solid = it.railgunhitsolidbackup;
        });
 
-       // spawn a temporary explosion entity for RadiusDamage calls
-       //explosion = spawn();
+       // Find all players the beam passed close by (even those hit)
+       float length = vlen(endpoint - start);
+       entity pseudoprojectile = NULL;
+       FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != this, {
+               // not when spectating the shooter
+               if (IS_SPEC(it) && it.enemy == this) continue;
 
-       // Find all non-hit players the beam passed close by
-       if(deathtype == WEP_VAPORIZER.m_id || deathtype == WEP_VORTEX.m_id) // WEAPONTODO
-       {
-               FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != this, {
-                       if(!it.railgunhit)
-                       if(!(IS_SPEC(it) && it.enemy == this))
-                       {
-                               msg_entity = it;
-                               // nearest point on the beam
-                               vector beampos = start + dir * bound(0, (msg_entity.origin - start) * dir, length);
+               // nearest point on the beam
+               vector beampos = start + dir * bound(0, (it.origin - start) * dir, length);
 
-                               float f = bound(0, 1 - vlen(beampos - msg_entity.origin) / 512, 1);
-                               if(f <= 0)
-                                       continue;
+               if(!pseudoprojectile)
+                       pseudoprojectile = spawn(); // we need this so the sound uses the "entchannel4" volume
 
-                               if(!pseudoprojectile)
-                                       pseudoprojectile = spawn(); // we need this so the sound uses the "entchannel4" volume
-                               soundtoat(MSG_ONE, pseudoprojectile, beampos, CH_SHOTS, SND(NEXWHOOSH_RANDOM()), VOL_BASE * f, ATTEN_NONE);
-                       }
-               });
-
-               if(pseudoprojectile)
-                       delete(pseudoprojectile);
-       }
+               msg_entity = it;
+               // we want this to be very loud when close but fall off quickly -> using max base volume and high attenuation
+               soundtoat(MSG_ONE, pseudoprojectile, beampos, CH_SHOTS, SND(NEXWHOOSH_RANDOM()), VOL_BASEVOICE, ATTEN_IDLE);
+       });
+       if(pseudoprojectile)
+               delete(pseudoprojectile);
 
        // find all the entities the railgun hit and hurt them
        IL_EACH(g_railgunhit, it.railgunhit,
        {
                // removal from the list is handled below
 
-               // get the details we need to call the damage function
-               vector hitloc = it.railgunhitloc;
-
                float foff = ExponentialFalloff(mindist, maxdist, halflifedist, it.railgundistance);
                float ffs = ExponentialFalloff(mindist, maxdist, forcehalflifedist, it.railgundistance);
 
@@ -317,11 +303,7 @@ void FireRailgunBullet (entity this, .entity weaponentity, vector start, vector
 
                // apply the damage
                if (it.takedamage)
-                       Damage (it, this, this, bdamage * foff, deathtype, weaponentity, hitloc, it.railgunforce * ffs);
-
-               // create a small explosion to throw gibs around (if applicable)
-               //setorigin(explosion, hitloc);
-               //RadiusDamage (explosion, this, 10, 0, 50, NULL, NULL, 300, deathtype);
+                       Damage(it, this, this, bdamage * foff, deathtype, weaponentity, it.railgunhitloc, it.railgunforce * ffs);
 
                it.railgunhitloc = '0 0 0';
                it.railgunhitsolidbackup = SOLID_NOT;
index b75881127a219008f56faaad9d086817d922ab4c..19ba40aa0b6ce6bc6913f0abb2a7ee99a80f5cb0 100644 (file)
@@ -163,6 +163,7 @@ void CL_ExteriorWeaponentity_Think(entity this)
     Weapon wep = this.owner.(weaponentity).m_weapon;
        if (wep) this.glowmod = weaponentity_glowmod(wep, this.owner, this.owner.clientcolors, this.owner.(weaponentity));
        this.colormap = this.owner.colormap;
+       this.skin = w_ent.skin;
 
        CSQCMODEL_AUTOUPDATE(this);
 }
index 20740d9a86482beef2dfb4c14e375453ffc71ec0..a0cc24b7b991b2f32c025e75591c20e5f5f75e4d 100644 (file)
@@ -7,22 +7,22 @@ exec balance-xdf.cfg
 exec physicsXDF.cfg
 
 // general gameplay
-// set g_jump_grunt 1 // just no
-set g_shootfromcenter 1 // hit where you point at with the crosshair (almost so, no shooteye because it's really ugly)
-set g_balance_kill_antispam 0
-set g_forced_respawn 1
+// g_jump_grunt 1 // just no
+g_shootfromcenter 1 // hit where you point at with the crosshair (almost so, no shooteye because it's really ugly)
+g_balance_kill_antispam 0
+g_forced_respawn 1
 // g_playerclip_collisions 0 // do not check playerclips
-set g_powerups 0  // set to -1 or patch xonotic
-set g_spawnpoints_auto_move_out_of_solid 1
-set g_start_delay 3
-set g_use_ammunition 0 "if set to 0 all weapons have unlimited ammunition"
-set g_weapon_stay 1 "1: ghost weapons can be picked up too but give no ammo, 2: ghost weapons refill ammo to one pickup size, thrown guns have no ammo"
-set teamplay_mode 2 // friendly fire and self damage
-set sv_vote_nospectators 1
-set timelimit_override 20
-set g_buffs_cooldown_respawn 0.1
+g_powerups 0  // set to -1 or patch xonotic
+g_spawnpoints_auto_move_out_of_solid 1
+g_start_delay 3
+g_use_ammunition 0 "if set to 0 all weapons have unlimited ammunition"
+g_weapon_stay 1 "1: ghost weapons can be picked up too but give no ammo, 2: ghost weapons refill ammo to one pickup size, thrown guns have no ammo"
+teamplay_mode 2 // friendly fire and self damage
+sv_vote_nospectators 1
+timelimit_override 20
+g_buffs_cooldown_respawn 0.1
+g_buffs_randomize 0
 
 // game mode settings
-set g_cts_finish_kill_delay 2
-set g_cts_respawn_delay 0
-set g_cts_selfdamage 0
+g_cts_finish_kill_delay 2
+g_cts_selfdamage 0
index 67589147b634f9968c2b1e6af4b906c37a3af9c1..817b9f1eafa092c450177aefe8b55b7879da74d0 100644 (file)
@@ -6,23 +6,23 @@ exec xonotic-server.cfg
 exec balance-xpm.cfg
 
 // general gameplay
-set g_norecoil 1
-set g_shootfromeye 1 // hit where you point at with the crosshair (promoders don't care about ugliness)
-set g_balance_kill_antispam 0
-set g_forced_respawn 1
-set teamplay_mode 2 // friendly fire and self damage
-set sv_vote_nospectators 1
-set g_chat_nospectators 2
-set g_warmup 1
-set g_warmup_limit 0
-set g_balance_teams 0
-set g_spawnshieldtime 0
-set g_spawn_furthest 1
-set sv_autoscreenshot 1
-set sv_ready_restart 1
-set sv_ready_restart_after_countdown 1
-set g_monsters 0
-set g_turrets 0
-set g_vehicles 0
-set sv_showspectators 0
-set sv_taunt 0
+g_norecoil 1
+g_shootfromeye 1 // hit where you point at with the crosshair (promoders don't care about ugliness)
+g_balance_kill_antispam 0
+g_forced_respawn 1
+teamplay_mode 2 // friendly fire and self damage
+sv_vote_nospectators 1
+g_chat_nospectators 2
+g_warmup 1
+g_warmup_limit 0
+g_balance_teams 0
+g_spawnshieldtime 0
+g_spawn_furthest 1
+sv_autoscreenshot 1
+sv_ready_restart 1
+sv_ready_restart_after_countdown 1
+g_monsters 0
+g_turrets 0
+g_vehicles 0
+sv_showspectators 0
+sv_taunt 0
index 15086f22a698106da5983dbf0ed02c0865cd0ff4..28b3d90a5298cd967a2b766358ee2d0f41e9d763 100644 (file)
@@ -8,31 +8,33 @@ exec physicsOverkill.cfg
 exec randomitems-overkill.cfg
 if_dedicated exec help-overkill.cfg
 
-// general gameplay
-set g_overkill 1
+g_overkill 1
+
+g_use_ammunition 0
 
 // hack - eventually, we should be able to choose overkill models in menu like for vanilla
-set sv_defaultcharacter 1
-set sv_defaultplayermodel "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm"
-set sv_defaultplayermodel_red "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm"
-set sv_defaultplayermodel_blue "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm"
-set sv_defaultplayermodel_yellow "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm"
-set sv_defaultplayermodel_pink "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm"
-
-set g_respawn_ghosts 0
-
-set g_nades 1
-set g_nades_nade_small 1
-set g_nades_spread 0
-set g_nades_nade_refire 10
-set g_nades_nade_newton_style 2
-
-set g_dodging 1
-set sv_dodging_wall_dodging 1
-
-set g_spawn_near_teammate "!g_assault !g_freezetag"
-set g_spawn_near_teammate_ignore_spawnpoint 1
-set g_spawnshieldtime 0.5
-set g_respawn_delay_forced 2
-
-set g_lms_start_armor 100
+sv_defaultcharacter 1
+sv_defaultplayermodel "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm"
+sv_defaultplayermodel_red "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm"
+sv_defaultplayermodel_blue "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm"
+sv_defaultplayermodel_yellow "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm"
+sv_defaultplayermodel_pink "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm"
+
+g_fullbrightplayers 1
+g_respawn_ghosts 0
+
+g_nades 1
+g_nades_nade_small 1
+g_nades_spread 0
+g_nades_nade_refire 10
+g_nades_nade_newton_style 2
+
+g_dodging 1
+sv_dodging_wall_dodging 1
+
+g_spawn_near_teammate "!g_assault !g_freezetag"
+g_spawn_near_teammate_ignore_spawnpoint 1
+g_spawnshieldtime 0.5
+g_respawn_delay_forced 2
+
+g_buffs_resistance_blockpercent 0.5
index 5a470f6d642cf016defcbb357935bb47c18469cf..2ef83416e31566b2d352a13ac9d82a0ea54b71ae 100644 (file)
Binary files a/textures/erebusfullbright.tga and b/textures/erebusfullbright.tga differ
index 992af7530e551bbf24c0b64a6313a9c3b3edcfee..d2f981933f587b7417401d280cf62dfe1e1c9461 100644 (file)
Binary files a/textures/erebusfullbright_gloss.tga and b/textures/erebusfullbright_gloss.tga differ
index e825195ef5ba5ebaa508788dfda805b35ad59799..1c26b072cf1d2a514070ce40420523101c0bc1c0 100644 (file)
Binary files a/textures/erebusfullbright_reflect.tga and b/textures/erebusfullbright_reflect.tga differ
index 364bae2d9a72f533dcc95d6ed483f33786e3d880..9aee3c18ac244bb629958d4c4e6d988606c2533a 100644 (file)
Binary files a/textures/erebusfullbright_shirt.tga and b/textures/erebusfullbright_shirt.tga differ
index 8169f3779f477ba3e8b2adcc3daa9548d0a0d63e..1eba0fefc7a7e6a68e8326eb5269df21b34d6a91 100644 (file)
Binary files a/textures/nyxfullbright.tga and b/textures/nyxfullbright.tga differ
index 6b53f91cfe782dfdaf92c87feb84b8c3e65f83eb..f3f636dde2b0eff3fd8e49d3ca8c3d97e20feb81 100644 (file)
Binary files a/textures/nyxfullbright_gloss.tga and b/textures/nyxfullbright_gloss.tga differ
index a91959d3663f7d20ae2a3d6c6bdccc43ea360eff..ec01e22847e408a3db8cefe5abc7d45eca128010 100644 (file)
Binary files a/textures/nyxfullbright_glow.tga and b/textures/nyxfullbright_glow.tga differ
index e825195ef5ba5ebaa508788dfda805b35ad59799..0052c20d690dcf73d05c435f052068b8679fb885 100644 (file)
Binary files a/textures/nyxfullbright_reflect.tga and b/textures/nyxfullbright_reflect.tga differ
index 364bae2d9a72f533dcc95d6ed483f33786e3d880..9aee3c18ac244bb629958d4c4e6d988606c2533a 100644 (file)
Binary files a/textures/nyxfullbright_shirt.tga and b/textures/nyxfullbright_shirt.tga differ
diff --git a/wpeditor.txt b/wpeditor.txt
new file mode 100644 (file)
index 0000000..19d23ff
--- /dev/null
@@ -0,0 +1,26 @@
+// open this quick menu with: quickmenu file "" wpeditor.txt
+"Spawn"                      "wpeditor spawn"
+"Remove"                     "wpeditor remove"
+"Save all"                   "wpeditor saveall"
+"Spawn at crosshair"         "wpeditor spawn crosshair"
+"Spawn jump"                 "wpeditor spawn jump"
+"Spawn crouch"               "wpeditor spawn crouch"
+"Spawn support"              "wpeditor spawn support"
+"Hardwire/Unhw at crosshair" "wpeditor hardwire crosshair"
+"Hardwire/Unhardwire"        "wpeditor hardwire"
+"Lock/Unlock"                "wpeditor lock"
+"Relink all"                 "wpeditor relinkall"
+"Find unreachable"           "wpeditor unreachable"
+"Show help in console"       "cmd help wpeditor"
+"Settings"
+       "Waypoint editor"             "toggle g_waypointeditor"
+       "On screen console messages"  "toggle con_notify 4 0"
+       "Bot in map"                  "toggle bot_number"
+       "Bots can't fire"             "toggle bot_nofire"
+       "Show bot's path to goal"     "toggle bot_debug_goalstack"
+       "Show tracewalk path"         "toggle bot_debug_tracewalk"
+       "No time limit"               "timelimit 0"
+       "Cheats"                      "toggle sv_cheats"
+       "God mode on/off"             "god"
+       "Fly mode on/off"             "fly"
+"Settings"
\ No newline at end of file
index 61651320af290c4d91acda0ec9afc7c3a7691b24..4f6a006ef899cb73b427b73a7253e6c837bef046 100644 (file)
@@ -2,8 +2,8 @@
 // if you want to reset your client to defaults, it's probably a better idea to delete (parts of) config.cfg and restart
 
 
-// changes a cvar and reports it to the server (for the menu to notify the
-// server about changes)
+// changes a cvar and reports it to the server (for the client to notify the server about changes)
+// DEPRECATED, cvars can be set in the client code to be sent automatically (using REPLICATE)
 alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\""
 
 seta cl_firststart "" "how many times the client has been run"
@@ -75,7 +75,6 @@ sensitivity 6
 v_gamma 1
 viewsize 100
 bgmvolume 1
-volume 0.5
 // fullscreen 1024x768x32bit
 vid_bitsperpixel 32
 vid_fullscreen 1
@@ -234,6 +233,8 @@ cl_movement 1
 cl_movement_track_canjump 0
 cl_stairsmoothspeed 200
 
+alias wpeditor_menu "quickmenu file \"\" wpeditor.txt"
+
 alias g_waypointeditor_spawn         "wpeditor spawn"
 alias g_waypointeditor_remove        "wpeditor remove"
 alias g_waypointeditor_relinkall     "wpeditor relinkall"
@@ -305,8 +306,6 @@ r_glsl_offsetmapping_lod 1
 r_glsl_offsetmapping_reliefmapping 0
 r_glsl_offsetmapping_scale 0.02
 
-scr_conalpha 1
-scr_conbrightness 0.2
 scr_screenshot_jpeg 1
 scr_screenshot_jpeg_quality 0.9
 
@@ -396,6 +395,7 @@ set g_waypointsprite_timealphaexponent 1
 seta g_waypointsprite_turrets 1 "disable turret waypoints"
 seta g_waypointsprite_turrets_maxdist 5000 "max distance for turret waypoints"
 seta g_waypointsprite_turrets_text 0 "show the turret's name in the waypoint"
+seta g_waypointsprite_turrets_onlyhurt 0 "only show the turret waypoint for a short period after being hurt"
 seta g_waypointsprite_uppercase 1
 seta g_waypointsprite_text 0 "Always show text instead of icons, setting this to 0 will still use text if the icon is unavailable"
 seta g_waypointsprite_iconsize 32
@@ -647,9 +647,9 @@ alias _gl_flashblend_update_01 "gl_flashblend 0"
 alias _gl_flashblend_update_11 "gl_flashblend 0"
 alias gl_flashblend_update "_gl_flashblend_update_$r_shadow_realtime_dlight$r_showsurfaces"
 
-set cl_handicap 1      "multiplies damage received and divides damage dealt NOTE: reconnect or use 'sendcvar cl_handicap' to update the choice."
+set cl_handicap 1      "multiplies damage received and divides damage dealt"
 
-seta cl_clippedspectating 1 "movement collision for spectators so that you can't pass through walls and such. (client setting) NOTE: reconnect or use sendcvar command to update the choice."
+seta cl_clippedspectating 1 "movement collision for spectators so that you can't pass through walls and such"
 
 seta cl_autoscreenshot 1 "Take a screenshot upon the end of a match... 0 = Disable completely, 1 = Allow sv_autoscreenshot to take a screenshot when requested, 2 = Always take an autoscreenshot anyway."
 
@@ -764,7 +764,6 @@ scr_conalpha2factor 0.3
 scr_conalpha3factor 1
 scr_conalphafactor 0.8
 scr_conbrightness 0.35
-scr_conforcewhiledisconnected 1
 scr_conscroll2_x 0.11
 scr_conscroll2_y 0.2
 scr_conscroll3_x 0
@@ -810,7 +809,7 @@ set cl_db_saveasdump 0 "write client.db in dump format (loads slower, easier to
 // uid2name
 seta cl_allow_uid2name -1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid2name (allows showing your name in race rankings for instance)"
 seta cl_allow_uidtracking 1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid tracking (allows associating your data with your player ID)"
-// FIXME set to -1 before release, once we have a dialog for this!
+seta cl_allow_uidranking 1 "0 = disable, 1 = enable uid ranking (allows statistics like elo to rank you in leaderboards)"
 
 // polygonoffset for submodel SUCKS SUCKS SUCKS (only a hack for quake1, we don't need that)
 r_polygonoffset_submodel_offset 0
index 3a01784c7c5d4bf6c5451fbda664ad0d44f83799..f44d9c96f969fa5853216a289a2d8c7e0bdeffb9 100644 (file)
@@ -1,3 +1,10 @@
+// most common prefixes (currently not used consistently - especially g_ and sv_):
+// cl_ client
+// g_ gameplay
+// r_ renderer
+// sv_ server administration, should not affect gameplay
+// _ temporary, private or internal cvar - should not be changed manually, sometimes used in scripts
+
 // Xonotic version (formatted for machines)
 // used to determine if a client version is compatible
 // this doesn't have to be bumped with every release
index 463df7224e364a9c6aad3c3517c7a5321e2ee611..158b32ecd597d837df4224d0dff3f96b29fa9515 100644 (file)
@@ -2,7 +2,7 @@
 // note that it doesn't reset all server cvars,
 // some are shared with the client and so are left in xonotic-common.cfg
 
-set name_maxlength 64 "max player name length (not counting color codes) allowed by the server"
+set sv_name_maxlength 64 "max player name length (not counting color codes) allowed by the server"
 
 // taunts and voices
 set sv_taunt 1 "allow taunts on the server"
@@ -195,7 +195,7 @@ set g_pickup_items -1 "if set to 0 all items (health, armor, ammo, weapons...) a
 set g_pickup_respawntime_scaling_reciprocal 0 "Multiply respawn time by `reciprocal / (p + offset) + linear` where `p` is the current number of players, takes effect with 2 or more players present, `reciprocal` (with `offset` and `linear` set to 0) can be used to achieve a constant number of items spawned *per player*"
 set g_pickup_respawntime_scaling_offset 0 "Multiply respawn time by `reciprocal / (p + offset) + linear` where `p` is the current number of players, takes effect with 2 or more players present, `offset` offsets the curve left or right - the results are not intuitive and I recommend plotting the respawn time and the number of items per player to see what's happening"
 set g_pickup_respawntime_scaling_linear 1 "Multiply respawn time by `reciprocal / (p + offset) + linear` where `p` is the current number of players, takes effect with 2 or more players present, `linear` can be used to simply scale the respawn time linearly"
-set g_weaponarena "0"  "put in a list of weapons to enable a weapon arena mode, or try \"all\" or \"most\""
+set g_weaponarena "0"  "put in a list of weapons to enable a weapon arena mode, or try \"all\", \"most\", \"all_available\" or \"most_available\" (available only gives the weapon if the map normally has it as a pickup item)"
 set g_weaponarena_random "0"   "if set to a number, only that weapon count is given on every spawn (randomly)"
 set g_weaponarena_random_with_blaster "1"      "additionally, always provide the blaster in random weapon arena games"
 set g_spawnpoints_auto_move_out_of_solid 0 "if set to 1 you will see a warning if a spawn point was placed inside a solid"
@@ -212,6 +212,7 @@ set g_maplist_index 0       "this is used internally for saving position in maplist cy
 set g_maplist_selectrandom 0   "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle"
 set g_maplist_shuffle 1        "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list"
 set g_maplist_check_waypoints 0        "when 1, maps are skipped if there currently are bots, but the map has no waypoints"
+set g_maplist_ignore_sizes 0 "when 1, all maps are shown in the map list regardless of player count"
 
 set g_items_mindist 4000 "starting distance for the fading of items"
 set g_items_maxdist 4500 "maximum distance at which an item can be viewed, after which it will be invisible"
@@ -221,6 +222,7 @@ set g_grab_range 200 "distance at which dragable objects can be grabbed"
 set g_cloaked 0 "display all players mostly invisible"
 set g_player_alpha 1 "default opacity of players"
 set g_player_brightness 0      "set to 2 for brighter players"
+set g_player_damageforcescale 2 "push multiplier of attacks against players"
 set g_balance_cloaked_alpha 0.25 "opacity of cloaked players"
 
 set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps"