]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Port killcount to ClientState
authorMario <mario@smbclan.net>
Sat, 15 Jul 2017 22:15:40 +0000 (08:15 +1000)
committerMario <mario@smbclan.net>
Sat, 15 Jul 2017 22:15:40 +0000 (08:15 +1000)
qcsrc/common/mutators/mutator/nades/nades.qc
qcsrc/server/client.qc
qcsrc/server/client.qh
qcsrc/server/command/vote.qc
qcsrc/server/g_damage.qc
qcsrc/server/mutators/mutator/gamemode_ca.qc
qcsrc/server/mutators/mutator/gamemode_cts.qc
qcsrc/server/mutators/mutator/gamemode_freezetag.qc
qcsrc/server/mutators/mutator/gamemode_lms.qc
qcsrc/server/mutators/mutator/gamemode_race.qc

index 052a132b93b1aea01e8bf0924947c9c31b253700..9447ba3955e9d14355a539e45dc702b81612243a 100644 (file)
@@ -1373,19 +1373,19 @@ MUTATOR_HOOKFUNCTION(nades, PlayerDies, CBC_ORDER_LAST)
        if(!STAT(FROZEN, frag_target) || !autocvar_g_freezetag_revive_nade)
                toss_nade(frag_target, true, '0 0 100', max(frag_target.nade.wait, time + 0.05));
 
-       float killcount_bonus = ((frag_attacker.killcount >= 1) ? bound(0, autocvar_g_nades_bonus_score_minor * frag_attacker.killcount, autocvar_g_nades_bonus_score_medium) : autocvar_g_nades_bonus_score_minor);
-
        if(IS_PLAYER(frag_attacker))
        {
+               float killcount_bonus = ((CS(frag_attacker).killcount >= 1) ? bound(0, autocvar_g_nades_bonus_score_minor * CS(frag_attacker).killcount, autocvar_g_nades_bonus_score_medium) : autocvar_g_nades_bonus_score_minor);
+
                if (SAME_TEAM(frag_attacker, frag_target) || frag_attacker == frag_target)
                        nades_RemoveBonus(frag_attacker);
                else if(frag_target.flagcarried)
                        nades_GiveBonus(frag_attacker, autocvar_g_nades_bonus_score_medium);
-               else if(autocvar_g_nades_bonus_score_spree && frag_attacker.killcount > 1)
+               else if(autocvar_g_nades_bonus_score_spree && CS(frag_attacker).killcount > 1)
                {
                        #define SPREE_ITEM(counta,countb,center,normal,gentle) \
                                case counta: { nades_GiveBonus(frag_attacker, autocvar_g_nades_bonus_score_spree); break; }
-                       switch(frag_attacker.killcount)
+                       switch(CS(frag_attacker).killcount)
                        {
                                KILL_SPREE_LIST
                                default: nades_GiveBonus(frag_attacker, autocvar_g_nades_bonus_score_minor); break;
index 9f138abd1fb9db4350d1d622abc3a8740de04d52..58d15b31cb234bd08f5a537850b4098a7cc19301 100644 (file)
@@ -274,7 +274,7 @@ void PutObserverInServer(entity this)
         PlayerScore_Clear(this);  // clear scores when needed
     }
 
-       if (this.killcount != FRAGS_SPECTATOR)
+       if (CS(this).killcount != FRAGS_SPECTATOR)
        {
                Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_QUIT_SPECTATE, this.netname);
                if(!game_stopped)
@@ -345,7 +345,7 @@ void PutObserverInServer(entity this)
                this.weaponentities[slot] = NULL;
        }
        this.exteriorweaponentity = NULL;
-       this.killcount = FRAGS_SPECTATOR;
+       CS(this).killcount = FRAGS_SPECTATOR;
        this.velocity = '0 0 0';
        this.avelocity = '0 0 0';
        this.punchangle = '0 0 0';
@@ -641,9 +641,9 @@ void PutPlayerInServer(entity this)
 
        PHYS_INPUT_BUTTON_ATCK(this) = PHYS_INPUT_BUTTON_JUMP(this) = PHYS_INPUT_BUTTON_ATCK2(this) = false;
 
-       if (this.killcount == FRAGS_SPECTATOR) {
+       if (CS(this).killcount == FRAGS_SPECTATOR) {
                PlayerScore_Clear(this);
-               this.killcount = 0;
+               CS(this).killcount = 0;
        }
 
        for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
index b8131d86bf366856274d9834368453875b25e9de..532bf899b0f04b5e45ee63963dc89df866d4e775 100644 (file)
@@ -88,6 +88,7 @@ CLASS(Client, Object)
     ATTRIB(Client, allowed_timeouts, int, this.allowed_timeouts);
     ATTRIB(Client, active_minigame, entity, this.active_minigame);
     ATTRIB(Client, taunt_soundtime, float, this.taunt_soundtime);
+    ATTRIB(Client, killcount, int, this.killcount);
 
     METHOD(Client, m_unwind, bool(Client this));
 
index fda3adc409d5515ea355d3059b1228a51d68b156..5f96334ddfd3141ff0208fbd6bb343f5f2e6724d 100644 (file)
@@ -382,7 +382,7 @@ void reset_map(bool dorespawn)
                                        */
                                        // NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
                                        // PlayerScore_Clear(it);
-                                       it.killcount = 0;
+                                       CS(it).killcount = 0;
                                        // stop the player from moving so that he stands still once he gets respawned
                                        it.velocity = '0 0 0';
                                        it.avelocity = '0 0 0';
@@ -424,7 +424,7 @@ void ReadyRestart_force()
        // clear player attributes
        FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
                it.alivetime = 0;
-               it.killcount = 0;
+               CS(it).killcount = 0;
                PS_GR_P_ADDVAL(it, PLAYERSTATS_ALIVETIME, -PS_GR_P_ADDVAL(it, PLAYERSTATS_ALIVETIME, 0));
        ));
 
index 4c294f6ffaa2735bd23e3c33d2ab73c192abbd4d..eb03769285197e1af591e1a9c6f5dc67d21026d3 100644 (file)
@@ -326,19 +326,19 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype)
                                {
                                        case DEATH_MIRRORDAMAGE:
                                        {
-                                               Obituary_SpecialDeath(targ, false, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0);
+                                               Obituary_SpecialDeath(targ, false, deathtype, targ.netname, deathlocation, "", CS(targ).killcount, 0, 0);
                                                break;
                                        }
 
                                        default:
                                        {
-                                               Obituary_SpecialDeath(targ, false, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0);
+                                               Obituary_SpecialDeath(targ, false, deathtype, targ.netname, deathlocation, "", CS(targ).killcount, 0, 0);
                                                break;
                                        }
                                }
                        }
                }
-               else if (!Obituary_WeaponDeath(targ, false, deathtype, targ.netname, deathlocation, "", targ.killcount, 0))
+               else if (!Obituary_WeaponDeath(targ, false, deathtype, targ.netname, deathlocation, "", CS(targ).killcount, 0))
                {
                        backtrace("SUICIDE: what the hell happened here?\n");
                        return;
@@ -358,11 +358,11 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype)
                        LogDeath("tk", deathtype, attacker, targ);
                        GiveFrags(attacker, targ, -1, deathtype);
 
-                       attacker.killcount = 0;
+                       CS(attacker).killcount = 0;
 
                        Send_Notification(NOTIF_ONE, attacker, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAG, targ.netname);
                        Send_Notification(NOTIF_ONE, targ, MSG_CENTER, CENTER_DEATH_TEAMKILL_FRAGGED, attacker.netname);
-                       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(targ.team, INFO_DEATH_TEAMKILL), targ.netname, attacker.netname, deathlocation, targ.killcount);
+                       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(targ.team, INFO_DEATH_TEAMKILL), targ.netname, attacker.netname, deathlocation, CS(targ).killcount);
 
                        // In this case, the death message will ALWAYS be "foo was betrayed by bar"
                        // No need for specific death/weapon messages...
@@ -373,7 +373,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype)
                        GiveFrags(attacker, targ, 1, deathtype);
 
                        CS(attacker).taunt_soundtime = time + 1;
-                       attacker.killcount = attacker.killcount + 1;
+                       CS(attacker).killcount = CS(attacker).killcount + 1;
 
                        attacker.killsound += 1;
 
@@ -384,7 +384,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype)
                                        PS_GR_P_ADDVAL(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_##counta, 1); \
                                        break; \
                                }
-                       switch(attacker.killcount)
+                       switch(CS(attacker).killcount)
                        {
                                KILL_SPREE_LIST
                                default: break;
@@ -404,7 +404,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype)
                        }
                        else
                        {
-                               kill_count_to_attacker = attacker.killcount;
+                               kill_count_to_attacker = CS(attacker).killcount;
                                kill_count_to_target = 0;
                        }
 
@@ -459,8 +459,8 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype)
                        if(deathtype == DEATH_BUFF.m_id)
                                f3 = buff_FirstFromFlags(attacker.buffs).m_id;
 
-                       if (!Obituary_WeaponDeath(targ, true, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker))
-                               Obituary_SpecialDeath(targ, true, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker, f3);
+                       if (!Obituary_WeaponDeath(targ, true, deathtype, targ.netname, attacker.netname, deathlocation, CS(targ).killcount, kill_count_to_attacker))
+                               Obituary_SpecialDeath(targ, true, deathtype, targ.netname, attacker.netname, deathlocation, CS(targ).killcount, kill_count_to_attacker, f3);
                }
        }
 
@@ -480,7 +480,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype)
                                        targ.netname,
                                        inflictor.message,
                                        deathlocation,
-                                       targ.killcount,
+                                       CS(targ).killcount,
                                        0,
                                        0);
                                break;
@@ -492,7 +492,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype)
                                        targ.netname,
                                        ((strstrofs(deathmessage, "%", 0) < 0) ? strcat("%s ", deathmessage) : deathmessage),
                                        deathlocation,
-                                       targ.killcount,
+                                       CS(targ).killcount,
                                        0,
                                        0);
                                break;
@@ -500,7 +500,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype)
 
                        default:
                        {
-                               Obituary_SpecialDeath(targ, false, deathtype, targ.netname, deathlocation, "", targ.killcount, 0, 0);
+                               Obituary_SpecialDeath(targ, false, deathtype, targ.netname, deathlocation, "", CS(targ).killcount, 0, 0);
                                break;
                        }
                }
@@ -516,7 +516,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype)
        }
 
        // reset target kill count
-       if(targ.killcount) { targ.killcount = 0; }
+       CS(targ).killcount = 0;
 }
 
 void Ice_Think(entity this)
@@ -622,7 +622,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, int d
        float mirrordamage = 0;
        float mirrorforce = 0;
 
-       if (game_stopped || targ.killcount == FRAGS_SPECTATOR)
+       if (game_stopped || (IS_CLIENT(targ) && CS(targ).killcount == FRAGS_SPECTATOR))
                return;
 
        entity attacker_save = attacker;
index 6fe4e74e3740534559f1a99e94e15d7899d7ea9e..e46b22de22c8f2c8536bfcf423d9b75a9c625794 100644 (file)
@@ -199,7 +199,7 @@ MUTATOR_HOOKFUNCTION(ca, PutClientInServer)
 MUTATOR_HOOKFUNCTION(ca, reset_map_players)
 {
        FOREACH_CLIENT(true, {
-               it.killcount = 0;
+               CS(it).killcount = 0;
                if (!it.caplayer && IS_BOT_CLIENT(it))
                {
                        it.team = -1;
index b084363542c76797e98f8a4c75de95c364e15d75..8e7512eb6965d42a7e7e4b88bea02bfcd690189d 100644 (file)
@@ -238,7 +238,7 @@ MUTATOR_HOOKFUNCTION(cts, PutClientInServer)
        if(IS_PLAYER(player))
        if(!game_stopped)
        {
-               if(player.killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
+               if(CS(player).killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
                        race_PreparePlayer(player);
                else // respawn
                        race_RetractPlayer(player);
index 64539f46bb7895fd84c022d23988f2bfc9d5e4bd..811614c21b9d5771f89b91db197f0742a8de7c27 100644 (file)
@@ -417,7 +417,7 @@ MUTATOR_HOOKFUNCTION(ft, PlayerSpawn)
 MUTATOR_HOOKFUNCTION(ft, reset_map_players)
 {
        FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
-               it.killcount = 0;
+               CS(it).killcount = 0;
                it.freezetag_frozen_timeout = -1;
                PutClientInServer(it);
                it.freezetag_frozen_timeout = 0;
index c3c24559e34bc76e112a3c001383df57f7e54407..fbe6b0c1da9c5d60e3703522c3c73157aa84d834 100644 (file)
@@ -212,7 +212,7 @@ void lms_RemovePlayer(entity player)
                        lms_lowest_lives = 0; // end the game now!
        }
 
-       if(player.killcount != FRAGS_SPECTATOR)
+       if(CS(player).killcount != FRAGS_SPECTATOR)
                if(PlayerScore_Add(player, SP_LMS_RANK, 0) > 0 && player.lms_spectate_warning != 2)
                        Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_LMS_NOLIVES, player.netname);
                else
index 1fa07d7cc5bd395672780a0b5793606cd00e67e5..357ed226f4e96a7254c17de2d6606cafc68ede04 100644 (file)
@@ -283,7 +283,7 @@ MUTATOR_HOOKFUNCTION(rc, PutClientInServer)
        if(IS_PLAYER(player))
        if(!game_stopped)
        {
-               if(player.killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
+               if(CS(player).killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
                        race_PreparePlayer(player);
                else // respawn
                        race_RetractPlayer(player);