}
}
-// ItemsTime (#XX)
-//
-const float ITEMSTIME_MAXITEMS = 10;
-float ItemsTime_time[ITEMSTIME_MAXITEMS];
-float ItemsTime_availableTime[ITEMSTIME_MAXITEMS];
-string GetItemsTimePicture(float i)
-{
- switch(i)
- {
- case 0: return "item_large_armor";
- case 1: return "item_mega_health";
- case 2: return "strength";
- case 3: return "shield";
- case 4: return "item_mega_health";
- case 5: return "strength";
- case 6: return "shield";
- case 7: return "fuelregen";
- case 8: return "jetpack";
- case 9: return "superweapons";
- default: return "";
- }
-}
-
-void DrawItemsTimeItem(vector myPos, vector mySize, float ar, float itemcode, float item_time, bool item_available, float item_availableTime)
-{
- float t = 0;
- vector color = '0 0 0';
- float picalpha;
-
- if(autocvar_hud_panel_itemstime_hidespawned == 2)
- picalpha = 1;
- else if(item_available)
- {
- float BLINK_FACTOR = 0.15;
- float BLINK_BASE = 0.85;
- float BLINK_FREQ = 5;
- picalpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
- }
- else
- picalpha = 0.5;
- t = floor(item_time - time + 0.999);
- if(t < 5)
- color = '0.7 0 0';
- else if(t < 10)
- color = '0.7 0.7 0';
- else
- color = '1 1 1';
-
- vector picpos, numpos;
- if(autocvar_hud_panel_itemstime_iconalign)
- {
- numpos = myPos;
- picpos = myPos + eX * (ar - 1) * mySize_y;
- }
- else
- {
- numpos = myPos + eX * mySize_y;
- picpos = myPos;
- }
-
- if(t > 0 && autocvar_hud_panel_itemstime_progressbar)
- {
- vector p_pos, p_size;
- if(autocvar_hud_panel_itemstime_progressbar_reduced)
- {
- p_pos = numpos;
- p_size = eX * ((ar - 1)/ar) * mySize_x + eY * mySize_y;
- }
- else
- {
- p_pos = myPos;
- p_size = mySize;
- }
- HUD_Panel_DrawProgressBar(p_pos, p_size, autocvar_hud_panel_itemstime_progressbar_name, t/autocvar_hud_panel_itemstime_progressbar_maxtime, 0, autocvar_hud_panel_itemstime_iconalign, color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- }
-
- if(t > 0 && autocvar_hud_panel_itemstime_text)
- drawstring_aspect(numpos, ftos(t), eX * ((ar - 1)/ar) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
- else
- picpos.x = myPos.x + mySize.x / 2 - mySize.y / 2;
- if(item_availableTime)
- drawpic_aspect_skin_expanding(picpos, GetItemsTimePicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL, item_availableTime);
- drawpic_aspect_skin(picpos, GetItemsTimePicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL);
-}
-
-void HUD_ItemsTime(void)
-{
- if(!autocvar__hud_configure)
- {
- if(!(
- (autocvar_hud_panel_itemstime == 1 && spectatee_status != 0)
- || (autocvar_hud_panel_itemstime == 2 && (spectatee_status != 0 || warmup_stage))
- )) { return; }
-
- ItemsTime_time[0] = getstatf(STAT_ARMOR_LARGE_TIME);
- ItemsTime_time[1] = getstatf(STAT_HEALTH_MEGA_TIME);
- ItemsTime_time[2] = getstatf(STAT_INVISIBLE_TIME);
- ItemsTime_time[3] = getstatf(STAT_SPEED_TIME);
- ItemsTime_time[4] = getstatf(STAT_EXTRALIFE_TIME);
- ItemsTime_time[5] = getstatf(STAT_STRENGTH_TIME);
- ItemsTime_time[6] = getstatf(STAT_SHIELD_TIME);
- ItemsTime_time[7] = getstatf(STAT_FUELREGEN_TIME);
- ItemsTime_time[8] = getstatf(STAT_JETPACK_TIME);
- ItemsTime_time[9] = getstatf(STAT_SUPERWEAPONS_TIME);
- }
- else
- {
- // do not show here mutator-dependent items
- ItemsTime_time[0] = time + 0;
- ItemsTime_time[1] = time + 8;
- ItemsTime_time[2] = -1; // mutator-dependent
- ItemsTime_time[3] = -1; // mutator-dependent
- ItemsTime_time[4] = -1; // mutator-dependent
- ItemsTime_time[5] = time + 0;
- ItemsTime_time[6] = time + 4;
- ItemsTime_time[7] = time + 49;
- ItemsTime_time[8] = -1;
- ItemsTime_time[9] = time + 28;
- }
-
- float i;
- float count = 0;
- if(autocvar_hud_panel_itemstime_hidespawned == 1)
- for (i = 0; i < ITEMSTIME_MAXITEMS; ++i)
- count += (ItemsTime_time[i] > time || -ItemsTime_time[i] > time);
- else if(autocvar_hud_panel_itemstime_hidespawned == 2)
- for (i = 0; i < ITEMSTIME_MAXITEMS; ++i)
- count += (ItemsTime_time[i] > time);
- else
- for (i = 0; i < ITEMSTIME_MAXITEMS; ++i)
- count += (ItemsTime_time[i] != -1);
- if (count == 0)
- return;
-
- HUD_Panel_UpdateCvars();
-
- vector pos, mySize;
- pos = panel_pos;
- mySize = panel_size;
-
- if(panel_bg_padding)
- {
- pos += '1 1 0' * panel_bg_padding;
- mySize -= '2 2 0' * panel_bg_padding;
- }
-
- float rows, columns;
- float ar = max(2, autocvar_hud_panel_itemstime_ratio) + 1;
- rows = HUD_GetRowCount(count, mySize, ar);
- columns = ceil(count/rows);
-
- vector itemstime_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
-
- vector offset = '0 0 0';
- float newSize;
- if(autocvar_hud_panel_itemstime_dynamicsize)
- {
- if(autocvar__hud_configure)
- if(menu_enabled != 2)
- HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
-
- // reduce panel to avoid spacing items
- if(itemstime_size.x / itemstime_size.y < ar)
- {
- newSize = rows * itemstime_size.x / ar;
- pos.y += (mySize.y - newSize) / 2;
- mySize.y = newSize;
- itemstime_size.y = mySize.y / rows;
- }
- else
- {
- newSize = columns * itemstime_size.y * ar;
- pos.x += (mySize.x - newSize) / 2;
- mySize.x = newSize;
- itemstime_size.x = mySize.x / columns;
- }
- panel_pos = pos - '1 1 0' * panel_bg_padding;
- panel_size = mySize + '2 2 0' * panel_bg_padding;
- }
- else
- {
- if(itemstime_size.x/itemstime_size.y > ar)
- {
- newSize = ar * itemstime_size.y;
- offset.x = itemstime_size.x - newSize;
- pos.x += offset.x/2;
- itemstime_size.x = newSize;
- }
- else
- {
- newSize = 1/ar * itemstime_size.x;
- offset.y = itemstime_size.y - newSize;
- pos.y += offset.y/2;
- itemstime_size.y = newSize;
- }
- }
-
- HUD_Panel_DrawBg(1);
-
- float row = 0, column = 0;
- bool item_available;
- for (i = 0; i < ITEMSTIME_MAXITEMS; ++i) {
- if (ItemsTime_time[i] == -1)
- continue;
-
- float item_time = ItemsTime_time[i];
- if(item_time < -1)
- {
- item_available = true;
- item_time = -item_time;
- }
- else
- item_available = (item_time <= time);
-
- if(ItemsTime_time[i] >= 0)
- {
- if(time <= ItemsTime_time[i])
- ItemsTime_availableTime[i] = 0;
- else if(ItemsTime_availableTime[i] == 0)
- ItemsTime_availableTime[i] = time;
- }
- else if(ItemsTime_availableTime[i] == 0)
- ItemsTime_availableTime[i] = time;
-
- float f = (time - ItemsTime_availableTime[i]) * 2;
- f = (f > 1) ? 0 : bound(0, f, 1);
-
- if(autocvar_hud_panel_itemstime_hidespawned == 1)
- if(!(ItemsTime_time[i] > time || -ItemsTime_time[i] > time))
- continue;
-
- if(autocvar_hud_panel_itemstime_hidespawned == 2)
- if(!(ItemsTime_time[i] > time))
- continue;
-
- DrawItemsTimeItem(pos + eX * column * (itemstime_size.x + offset.x) + eY * row * (itemstime_size.y + offset.y), itemstime_size, ar, i, item_time, item_available, f);
- ++row;
- if(row >= rows)
- {
- row = 0;
- column = column + 1;
- }
- }
-}
-
/*
==================
// set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
int prev_p_health, prev_p_armor;
+void HUD_ItemsTime();
#define HUD_PANELS(HUD_PANEL) \
HUD_PANEL(WEAPONS , HUD_Weapons , weapons) \
if(get_weaponinfo(stof(substring(s, 4, strlen(s)))).spawnflags & WEP_FLAG_SUPERWEAPON)
return 2;
+ FOREACH(ITEMS, it.m_waypoint == s, LAMBDA(
+ return it.m_waypointblink;
+ ));
+
switch(s)
{
case "ons-cp-atck": return 2;
case "ons-cp-dfnd": return 0.5;
- case "item_health_mega": return 2;
- case "item_armor_large": return 2;
case "item-invis": return 2;
case "item-extralife": return 2;
case "item-speed": return 2;
- case "item-strength": return 2;
- case "item-shield": return 2;
- case "item-fuelregen": return 2;
- case "item-jetpack": return 2;
case "tagged-target": return 2;
default: return 1;
}
case "dom-blue": return _("Control point");
case "dom-yellow": return _("Control point");
case "dom-pink": return _("Control point");
- case "item_health_mega": return _("Mega health");
- case "item_armor_large": return _("Large armor");
case "item-invis": return _("Invisibility");
case "item-extralife": return _("Extra life");
case "item-speed": return _("Speed");
- case "item-strength": return _("Strength");
- case "item-shield": return _("Shield");
- case "item-fuelregen": return _("Fuel regen");
- case "item-jetpack": return _("Jet Pack");
case "frozen": return _("Frozen!");
case "tagged-target": return _("Tagged");
case "vehicle": return _("Vehicle");
ATTRIB(GameItem, m_id, int, 0)
ATTRIB(GameItem, m_name, string, string_null)
ATTRIB(GameItem, m_icon, string, string_null)
+ ATTRIB(GameItem, m_color, vector, '1 1 1')
+ ATTRIB(GameItem, m_waypoint, string, string_null)
+ ATTRIB(GameItem, m_waypointblink, int, 1)
METHOD(GameItem, display, void(entity this, void(string name, string icon) returns)) {
returns(this.m_name, this.m_icon ? sprintf("/gfx/hud/%s/%s", cvar_string("menu_skin"), this.m_icon) : string_null);
}
this.m_sound = "misc/armor17_5.wav";
this.m_name = "50 Armor";
this.m_icon = "armor";
+ this.m_color = '0 1 0';
+ this.m_waypoint = _("Large armor");
#ifdef SVQC
this.m_botvalue = 20000; // FIXME: higher than BOT_PICKUP_RATING_HIGH?
this.m_itemid = IT_ARMOR;
this.m_sound = "misc/armor25.wav";
this.m_name = "100 Armor";
this.m_icon = "item_large_armor";
+ this.m_color = '0 1 0';
+ this.m_waypoint = _("Mega armor");
+ this.m_waypointblink = 2;
#ifdef SVQC
this.m_botvalue = BOT_PICKUP_RATING_HIGH;
this.m_itemid = IT_ARMOR;
this.m_sound = "misc/mediumhealth.wav";
this.m_name = "50 Health";
this.m_icon = "health";
+ this.m_color = '1 0 0';
+ this.m_waypoint = _("Large health");
#ifdef SVQC
this.m_botvalue = BOT_PICKUP_RATING_MID;
this.m_itemid = IT_25HP;
this.m_sound = "misc/megahealth.wav";
this.m_name = "100 Health";
this.m_icon = "item_mega_health";
+ this.m_color = '1 0 0';
+ this.m_waypoint = _("Mega health");
+ this.m_waypointblink = 2;
#ifdef SVQC
this.m_botvalue = BOT_PICKUP_RATING_HIGH;
this.m_itemid = IT_HEALTH;
this.m_model = "models/items/g_jetpack.md3";
this.m_name = "Jet pack";
this.m_icon = "jetpack";
+ this.m_color = '0.5 0.5 0.5';
+ this.m_waypoint = _("Jet Pack");
+ this.m_waypointblink = 2;
#ifdef SVQC
this.m_botvalue = BOT_PICKUP_RATING_LOW;
this.m_itemid = IT_JETPACK;
this.m_model = "models/items/g_fuelregen.md3";
this.m_name = "Fuel regenerator";
this.m_icon = "fuelregen";
+ this.m_color = '1 0.5 0';
+ this.m_waypoint = _("Fuel regen");
+ this.m_waypointblink = 2;
#ifdef SVQC
this.m_botvalue = BOT_PICKUP_RATING_LOW;
this.m_itemflags = FL_POWERUP;
.int m_itemid;
#endif
REGISTER_ITEM(Strength, Powerup) {
- this.m_model = "models/items/g_strength.md3";
- this.m_sound = "misc/powerup.wav";
- this.m_name = "Strength Powerup";
- this.m_icon = "strength";
- this.m_itemid = IT_STRENGTH;
+ this.m_model = "models/items/g_strength.md3";
+ this.m_sound = "misc/powerup.wav";
+ this.m_name = "Strength Powerup";
+ this.m_icon = "strength";
+ this.m_color = '0 0 1';
+ this.m_waypoint = _("Strength");
+ this.m_waypointblink = 2;
+ this.m_itemid = IT_STRENGTH;
}
REGISTER_ITEM(Shield, Powerup) {
- this.m_model = "models/items/g_invincible.md3";
- this.m_sound = "misc/powerup_shield.wav";
- this.m_name = "Shield";
- this.m_icon = "shield";
- this.m_itemid = IT_INVINCIBLE;
+ this.m_model = "models/items/g_invincible.md3";
+ this.m_sound = "misc/powerup_shield.wav";
+ this.m_name = "Shield";
+ this.m_icon = "shield";
+ this.m_color = '1 0 1';
+ this.m_waypoint = _("Shield");
+ this.m_waypointblink = 2;
+ this.m_itemid = IT_INVINCIBLE;
}
#include "mutator/damagetext.qc"
+#include "mutator/itemstime.qc"
--- /dev/null
+REGISTER_MUTATOR(itemstime, true);
+
+#ifdef SVQC
+void IT_Write(entity e, int i, float f) {
+ if (!IS_REAL_CLIENT(e)) return;
+ msg_entity = e;
+ WriteByte(MSG_ONE, SVC_TEMPENTITY);
+ WriteMutator(MSG_ONE, itemstime);
+ WriteByte(MSG_ONE, i);
+ WriteFloat(MSG_ONE, f);
+}
+#endif
+
+#ifdef CSQC
+float ItemsTime_time[MAX_ITEMS];
+float ItemsTime_availableTime[MAX_ITEMS];
+MUTATOR_HOOKFUNCTION(itemstime, CSQC_Parse_TempEntity) {
+ if (MUTATOR_RETURNVALUE) return false;
+ if (!ReadMutatorEquals(mutator_argv_int_0, itemstime)) return false;
+ int i = ReadByte();
+ float f = ReadFloat();
+ ItemsTime_time[i] = f;
+ return true;
+}
+#endif
+
+#ifdef SVQC
+
+bool Item_ItemsTime_Allow(entity e)
+{
+ GameItem it = e.itemdef;
+ return (false
+ || it.instanceOfPowerup
+ || it == ITEM_ArmorMega || it == ITEM_ArmorLarge
+ || it == ITEM_HealthMega || it == ITEM_HealthLarge
+ || (e.weapons & WEPSET_SUPERWEAPONS)
+ );
+}
+
+float it_times[MAX_ITEMS];
+
+void Item_ItemsTime_Init()
+{
+ FOREACH(ITEMS, true, LAMBDA(
+ it_times[it.m_id] = -1;
+ ));
+}
+
+STATIC_INIT(ItemsTime_Init) {
+ // items time
+ Item_ItemsTime_Init();
+}
+
+void Item_ItemsTime_ResetTimes()
+{
+ FOREACH(ITEMS, true, LAMBDA(
+ it_times[it.m_id] = (it_times[it.m_id] == -1) ? -1 : 0;
+ ));
+}
+
+void Item_ItemsTime_ResetTimesForPlayer(entity e)
+{
+ FOREACH(ITEMS, true, LAMBDA(
+ IT_Write(e, it.m_id, (it_times[it.m_id] == -1) ? -1 : 0);
+ ));
+}
+
+void Item_ItemsTime_SetTimesForPlayer(entity e)
+{
+ FOREACH(ITEMS, true, LAMBDA(
+ IT_Write(e, it.m_id, it_times[it.m_id]);
+ ));
+}
+
+void Item_ItemsTime_SetTime(entity e, float t)
+{
+ if (!autocvar_sv_itemstime)
+ return;
+
+ GameItem item = e.itemdef;
+ it_times[item.m_id] = t;
+}
+
+void Item_ItemsTime_SetTimesForAllPlayers()
+{
+ entity e;
+ FOR_EACH_REALCLIENT(e) if (warmup_stage || !IS_PLAYER(e))
+ Item_ItemsTime_SetTimesForPlayer(e);
+}
+
+float Item_ItemsTime_UpdateTime(entity e, float t)
+{
+ bool isavailable = (t == 0);
+ if (e.weapons & WEPSET_SUPERWEAPONS)
+ {
+ for (entity head = world; (head = nextent(head)); )
+ {
+ if (clienttype(head) != CLIENTTYPE_NOTACLIENT || !(head.weapons & WEPSET_SUPERWEAPONS) || head.classname == "weapon_info")
+ continue;
+ if (e == head)
+ continue;
+
+ if (head.scheduledrespawntime <= time)
+ isavailable = true;
+ else if (t == 0 || head.scheduledrespawntime < t)
+ t = head.scheduledrespawntime;
+ }
+ }
+ else
+ {
+ for (entity head = world; (head = nextent(head)); )
+ {
+ if (head.itemdef != e.itemdef)
+ continue;
+ if (e == head)
+ continue;
+
+ if (head.scheduledrespawntime <= time)
+ isavailable = true;
+ else if (t == 0 || head.scheduledrespawntime < t)
+ t = head.scheduledrespawntime;
+ }
+ }
+ if (isavailable)
+ t = -t; // let know the client there's another available item
+ return t;
+}
+
+MUTATOR_HOOKFUNCTION(itemstime, reset_map_global) {
+ Item_ItemsTime_ResetTimes();
+}
+
+MUTATOR_HOOKFUNCTION(itemstime, MakePlayerObserver) {
+ Item_ItemsTime_SetTimesForPlayer(self);
+}
+
+MUTATOR_HOOKFUNCTION(itemstime, PlayerSpawn) {
+ if (warmup_stage) return;
+ Item_ItemsTime_ResetTimesForPlayer(self);
+}
+
+#endif
+
+#ifdef CSQC
+
+void DrawItemsTimeItem(vector myPos, vector mySize, float ar, entity item, float item_time, bool item_available, float item_availableTime)
+{
+ float t = 0;
+ vector color = '0 0 0';
+ float picalpha;
+
+ if (autocvar_hud_panel_itemstime_hidespawned == 2)
+ picalpha = 1;
+ else if (item_available)
+ {
+ float BLINK_FACTOR = 0.15;
+ float BLINK_BASE = 0.85;
+ float BLINK_FREQ = 5;
+ picalpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
+ }
+ else
+ picalpha = 0.5;
+ t = floor(item_time - time + 0.999);
+ if (t < 5)
+ color = '0.7 0 0';
+ else if (t < 10)
+ color = '0.7 0.7 0';
+ else
+ color = '1 1 1';
+
+ vector picpos, numpos;
+ if (autocvar_hud_panel_itemstime_iconalign)
+ {
+ numpos = myPos;
+ picpos = myPos + eX * (ar - 1) * mySize_y;
+ }
+ else
+ {
+ numpos = myPos + eX * mySize_y;
+ picpos = myPos;
+ }
+
+ if (t > 0 && autocvar_hud_panel_itemstime_progressbar)
+ {
+ vector p_pos, p_size;
+ if (autocvar_hud_panel_itemstime_progressbar_reduced)
+ {
+ p_pos = numpos;
+ p_size = eX * ((ar - 1)/ar) * mySize_x + eY * mySize_y;
+ }
+ else
+ {
+ p_pos = myPos;
+ p_size = mySize;
+ }
+ HUD_Panel_DrawProgressBar(p_pos, p_size, autocvar_hud_panel_itemstime_progressbar_name, t/autocvar_hud_panel_itemstime_progressbar_maxtime, 0, autocvar_hud_panel_itemstime_iconalign, color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+
+ if (t > 0 && autocvar_hud_panel_itemstime_text)
+ drawstring_aspect(numpos, ftos(t), eX * ((ar - 1)/ar) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ else
+ picpos.x = myPos.x + mySize.x / 2 - mySize.y / 2;
+ if (item_availableTime)
+ drawpic_aspect_skin_expanding(picpos, item.m_icon, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL, item_availableTime);
+ drawpic_aspect_skin(picpos, item.m_icon, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL);
+}
+
+void HUD_ItemsTime()
+{
+ if (!autocvar__hud_configure)
+ {
+ if (!(
+ (autocvar_hud_panel_itemstime == 1 && spectatee_status != 0)
+ || (autocvar_hud_panel_itemstime == 2 && (spectatee_status != 0 || warmup_stage))
+ )) { return; }
+ }
+ else
+ {
+ ItemsTime_time[ITEM_ArmorMega.m_id] = time + 0;
+ ItemsTime_time[ITEM_HealthMega.m_id] = time + 8;
+ ItemsTime_time[ITEM_Strength.m_id] = time + 0;
+ ItemsTime_time[ITEM_Shield.m_id] = time + 4;
+ }
+
+ float i;
+ float count = 0;
+ if (autocvar_hud_panel_itemstime_hidespawned == 1)
+ for (i = 0; i < MAX_ITEMS; ++i)
+ count += (ItemsTime_time[i] > time || -ItemsTime_time[i] > time);
+ else if (autocvar_hud_panel_itemstime_hidespawned == 2)
+ for (i = 0; i < MAX_ITEMS; ++i)
+ count += (ItemsTime_time[i] > time);
+ else
+ for (i = 0; i < MAX_ITEMS; ++i)
+ count += (ItemsTime_time[i] != -1);
+ if (count == 0)
+ return;
+
+ HUD_Panel_UpdateCvars();
+
+ vector pos, mySize;
+ pos = panel_pos;
+ mySize = panel_size;
+
+ if (panel_bg_padding)
+ {
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
+ }
+
+ float rows, columns;
+ float ar = max(2, autocvar_hud_panel_itemstime_ratio) + 1;
+ rows = HUD_GetRowCount(count, mySize, ar);
+ columns = ceil(count/rows);
+
+ vector itemstime_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
+
+ vector offset = '0 0 0';
+ float newSize;
+ if (autocvar_hud_panel_itemstime_dynamicsize)
+ {
+ if (autocvar__hud_configure)
+ if (menu_enabled != 2)
+ HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
+
+ // reduce panel to avoid spacing items
+ if (itemstime_size.x / itemstime_size.y < ar)
+ {
+ newSize = rows * itemstime_size.x / ar;
+ pos.y += (mySize.y - newSize) / 2;
+ mySize.y = newSize;
+ itemstime_size.y = mySize.y / rows;
+ }
+ else
+ {
+ newSize = columns * itemstime_size.y * ar;
+ pos.x += (mySize.x - newSize) / 2;
+ mySize.x = newSize;
+ itemstime_size.x = mySize.x / columns;
+ }
+ panel_pos = pos - '1 1 0' * panel_bg_padding;
+ panel_size = mySize + '2 2 0' * panel_bg_padding;
+ }
+ else
+ {
+ if (itemstime_size.x/itemstime_size.y > ar)
+ {
+ newSize = ar * itemstime_size.y;
+ offset.x = itemstime_size.x - newSize;
+ pos.x += offset.x/2;
+ itemstime_size.x = newSize;
+ }
+ else
+ {
+ newSize = 1/ar * itemstime_size.x;
+ offset.y = itemstime_size.y - newSize;
+ pos.y += offset.y/2;
+ itemstime_size.y = newSize;
+ }
+ }
+
+ HUD_Panel_DrawBg(1);
+
+ float row = 0, column = 0;
+ bool item_available;
+ FOREACH(ITEMS, ItemsTime_time[i] != -1, LAMBDA(
+ float item_time = ItemsTime_time[i];
+ if (item_time < -1)
+ {
+ item_available = true;
+ item_time = -item_time;
+ }
+ else
+ item_available = (item_time <= time);
+
+ if (ItemsTime_time[i] >= 0)
+ {
+ if (time <= ItemsTime_time[i])
+ ItemsTime_availableTime[i] = 0;
+ else if (ItemsTime_availableTime[i] == 0)
+ ItemsTime_availableTime[i] = time;
+ }
+ else if (ItemsTime_availableTime[i] == 0)
+ ItemsTime_availableTime[i] = time;
+
+ float f = (time - ItemsTime_availableTime[i]) * 2;
+ f = (f > 1) ? 0 : bound(0, f, 1);
+
+ if (autocvar_hud_panel_itemstime_hidespawned == 1)
+ if (!(ItemsTime_time[i] > time || -ItemsTime_time[i] > time))
+ continue;
+
+ if (autocvar_hud_panel_itemstime_hidespawned == 2)
+ if (!(ItemsTime_time[i] > time))
+ continue;
+
+ DrawItemsTimeItem(pos + eX * column * (itemstime_size.x + offset.x) + eY * row * (itemstime_size.y + offset.y), itemstime_size, ar, it, item_time, item_available, f);
+ ++row;
+ if (row >= rows)
+ {
+ row = 0;
+ column = column + 1;
+ }
+ ));
+}
+
+#endif
const int STAT_OK_AMMO_CHARGEPOOL = 86;
const int STAT_FROZEN = 87;
const int STAT_REVIVE_PROGRESS = 88;
-const int STAT_ARMOR_LARGE_TIME = 89;
-const int STAT_HEALTH_MEGA_TIME = 90;
-const int STAT_INVISIBLE_TIME = 91;
-const int STAT_SPEED_TIME = 92;
-const int STAT_EXTRALIFE_TIME = 93;
-const int STAT_STRENGTH_TIME = 94;
-const int STAT_SHIELD_TIME = 95;
-const int STAT_FUELREGEN_TIME = 96;
-const int STAT_JETPACK_TIME = 97;
-const int STAT_SUPERWEAPONS_TIME = 98;
+// 89 empty?
+// 90 empty?
+// 91 empty?
+// 92 empty?
+// 93 empty?
+// 94 empty?
+// 95 empty?
+// 96 empty?
+// 97 empty?
+// 98 empty?
const int STAT_ROUNDLOST = 99;
/* The following stats change depending on the gamemode, so can share the same ID */
#pragma noref 0
+#define ReadFloat() ReadCoord()
+
#endif
#pragma noref 0
+#define WriteFloat(to, f) WriteCoord(to, f)
+
#endif
if(IS_REAL_CLIENT(self))
{
- Item_ItemsTime_SetTimesForPlayer(self);
msg_entity = self;
WriteByte(MSG_ONE, SVC_SETVIEW);
WriteEntity(MSG_ONE, self);
else
self.superweapons_finished = 0;
- if(!warmup_stage)
- Item_ItemsTime_ResetTimesForPlayer(self);
-
if(g_weaponarena_random) // WEAPONTODO: more stuff that should be in a mutator. also: rename those cvars
{
if(g_weaponarena_random_with_blaster)
// disable the warmup global for the server
warmup_stage = 0; // once the game is restarted the game is in match stage
- Item_ItemsTime_ResetTimes();
-
// reset the .ready status of all players (also spectators)
FOR_EACH_REALCLIENT(tmp_player) { tmp_player.ready = 0; }
readycount = 0;
.void (float act_state) setactive;
.entity realowner;
-.float item_armor_large_time;
-.float item_health_mega_time;
-.float item_invisible_time;
-.float item_speed_time;
-.float item_extralife_time;
-.float item_strength_time;
-.float item_shield_time;
-.float item_fuelregen_time;
-.float item_jetpack_time;
-.float item_superweapons_time;
-
//float serverflags;
.float team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator
void Map_MarkAsRecent(string m);
float world_already_spawned;
void Nagger_Init();
-void Item_ItemsTime_Init();
void ClientInit_Spawn();
void WeaponStats_Init();
void WeaponStats_Shutdown();
addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
- // items time
- addstat(STAT_ARMOR_LARGE_TIME, AS_FLOAT, item_armor_large_time);
- addstat(STAT_HEALTH_MEGA_TIME, AS_FLOAT, item_health_mega_time);
- addstat(STAT_INVISIBLE_TIME, AS_FLOAT, item_invisible_time);
- addstat(STAT_SPEED_TIME, AS_FLOAT, item_speed_time);
- addstat(STAT_EXTRALIFE_TIME, AS_FLOAT, item_extralife_time);
- addstat(STAT_STRENGTH_TIME, AS_FLOAT, item_strength_time);
- addstat(STAT_SHIELD_TIME, AS_FLOAT, item_shield_time);
- addstat(STAT_FUELREGEN_TIME, AS_FLOAT, item_fuelregen_time);
- addstat(STAT_JETPACK_TIME, AS_FLOAT, item_jetpack_time);
- addstat(STAT_SUPERWEAPONS_TIME, AS_FLOAT, item_superweapons_time);
- Item_ItemsTime_Init();
-
// freeze attacks
addstat(STAT_FROZEN, AS_INT, frozen);
addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
if((self.autospec_flags & ASF_SHIELD && _item.invincible_finished) ||
(self.autospec_flags & ASF_STRENGTH && _item.strength_finished) ||
- (self.autospec_flags & ASF_MEGA_AR && _item.itemdef == ITEM_ArmorLarge) ||
+ (self.autospec_flags & ASF_MEGA_AR && _item.itemdef == ITEM_ArmorMega) ||
(self.autospec_flags & ASF_MEGA_HP && _item.itemdef == ITEM_HealthMega) ||
(self.autospec_flags & ASF_FLAG_GRAB && _item.classname == "item_flag_team"))
{
}
}
-float it_armor_large_time;
-float it_health_mega_time;
-float it_invisible_time;
-float it_speed_time;
-float it_extralife_time;
-float it_strength_time;
-float it_shield_time;
-float it_fuelregen_time;
-float it_jetpack_time;
-float it_superweapons_time;
-
-void Item_ItemsTime_Init()
-{
- it_armor_large_time = -1;
- it_health_mega_time = -1;
- it_invisible_time = -1;
- it_speed_time = -1;
- it_extralife_time = -1;
- it_strength_time = -1;
- it_shield_time = -1;
- it_fuelregen_time = -1;
- it_jetpack_time = -1;
- it_superweapons_time = -1;
-}
-void Item_ItemsTime_ResetTimes()
-{
- it_armor_large_time = (it_armor_large_time == -1) ? -1 : 0;
- it_health_mega_time = (it_health_mega_time == -1) ? -1 : 0;
- it_invisible_time = (it_invisible_time == -1) ? -1 : 0;
- it_speed_time = (it_speed_time == -1) ? -1 : 0;
- it_extralife_time = (it_extralife_time == -1) ? -1 : 0;
- it_strength_time = (it_strength_time == -1) ? -1 : 0;
- it_shield_time = (it_shield_time == -1) ? -1 : 0;
- it_fuelregen_time = (it_fuelregen_time == -1) ? -1 : 0;
- it_jetpack_time = (it_jetpack_time == -1) ? -1 : 0;
- it_superweapons_time= (it_superweapons_time== -1) ? -1 : 0;
-}
-void Item_ItemsTime_ResetTimesForPlayer(entity e)
-{
- e.item_armor_large_time = (it_armor_large_time == -1) ? -1 : 0;
- e.item_health_mega_time = (it_health_mega_time == -1) ? -1 : 0;
- e.item_invisible_time = (it_invisible_time == -1) ? -1 : 0;
- e.item_speed_time = (it_speed_time == -1) ? -1 : 0;
- e.item_extralife_time = (it_extralife_time == -1) ? -1 : 0;
- e.item_strength_time = (it_strength_time == -1) ? -1 : 0;
- e.item_shield_time = (it_shield_time == -1) ? -1 : 0;
- e.item_fuelregen_time = (it_fuelregen_time == -1) ? -1 : 0;
- e.item_jetpack_time = (it_jetpack_time == -1) ? -1 : 0;
- e.item_superweapons_time= (it_superweapons_time== -1) ? -1 : 0;
-}
-void Item_ItemsTime_SetTimesForPlayer(entity e)
-{
- e.item_armor_large_time = it_armor_large_time;
- e.item_health_mega_time = it_health_mega_time;
- e.item_invisible_time = it_invisible_time;
- e.item_speed_time = it_speed_time;
- e.item_extralife_time = it_extralife_time;
- e.item_strength_time = it_strength_time;
- e.item_shield_time = it_shield_time;
- e.item_fuelregen_time = it_fuelregen_time;
- e.item_jetpack_time = it_jetpack_time;
- e.item_superweapons_time = it_superweapons_time;
-}
-
-void Item_ItemsTime_SetTime(entity e, float t)
-{
- if(!autocvar_sv_itemstime)
- return;
-
- if(g_instagib)
- {
- switch(e.items)
- {
- case IT_STRENGTH://"item-invis"
- it_invisible_time = t;
- break;
- case IT_NAILS://"item-extralife"
- it_extralife_time = t;
- break;
- case IT_INVINCIBLE://"item-speed"
- it_speed_time = t;
- break;
- }
- }
- else
- {
- switch(e.items)
- {
- case IT_HEALTH:
- // if(e.itemdef == ITEM_MegaHealth) // e.items == IT_HEALTH unequivocally identifies it
- it_health_mega_time = t;
- break;
- case IT_ARMOR:
- if(e.itemdef == ITEM_ArmorLarge) // e.items == IT_ARMOR doesn't unequivocally identifies it
- it_armor_large_time = t;
- break;
- case IT_STRENGTH://"item-strength"
- it_strength_time = t;
- break;
- case IT_INVINCIBLE://"item-shield"
- it_shield_time = t;
- break;
- default:
- if(e.weapons & WEPSET_SUPERWEAPONS)
- it_superweapons_time = t;
- }
- }
- switch(e.items)
- {
- case IT_FUEL_REGEN://"item-fuelregen"
- it_fuelregen_time = t;
- break;
- case IT_JETPACK://"item-jetpack"
- it_jetpack_time = t;
- break;
- }
-}
-void Item_ItemsTime_SetTimesForAllPlayers()
-{
- entity e;
- if(warmup_stage)
- {
- FOR_EACH_REALCLIENT(e)
- Item_ItemsTime_SetTimesForPlayer(e);
- }
- else
- {
- FOR_EACH_REALCLIENT(e)
- {
- if(!IS_PLAYER(e))
- Item_ItemsTime_SetTimesForPlayer(e);
- }
- }
-}
-
-float Item_ItemsTime_UpdateTime(entity e, float t)
-{
- entity head;
- bool isavailable = (t == 0);
- if(e.weapons & WEPSET_SUPERWEAPONS)
- {
- for(head = world; (head = nextent(head)); )
- {
- if(clienttype(head) != CLIENTTYPE_NOTACLIENT || !(head.weapons & WEPSET_SUPERWEAPONS) || head.classname == "weapon_info")
- continue;
- if(e == head)
- continue;
-
- if(head.scheduledrespawntime <= time)
- isavailable = true;
- else if(t == 0 || head.scheduledrespawntime < t)
- t = head.scheduledrespawntime;
- }
- }
- else
- {
- for(head = world; (head = nextent(head)); )
- {
- if(head.itemdef != e.itemdef)
- continue;
- if(e == head)
- continue;
-
- if(head.scheduledrespawntime <= time)
- isavailable = true;
- else if(t == 0 || head.scheduledrespawntime < t)
- t = head.scheduledrespawntime;
- }
- }
- if(isavailable)
- t = -t; // let know the client there's another available item
- return t;
-}
+bool Item_ItemsTime_Allow(entity e);
+float Item_ItemsTime_UpdateTime(entity e, float t);
+void Item_ItemsTime_SetTime(entity e, float t);
+void Item_ItemsTime_SetTimesForAllPlayers();
void Item_Respawn (void)
{
sound (self, CH_TRIGGER, "misc/itemrespawn.wav", VOL_BASE, ATTEN_NORM); // play respawn sound
setorigin (self, self.origin);
- if(self.flags & FL_POWERUP || self.itemdef == ITEM_ArmorLarge || self.items == IT_HEALTH || (self.weapons & WEPSET_SUPERWEAPONS))
+ if (Item_ItemsTime_Allow(self))
{
float t = Item_ItemsTime_UpdateTime(self, 0);
Item_ItemsTime_SetTime(self, t);
self.count += 1;
if(self.count == 1)
{
- string name;
+ string name = string_null;
vector rgb = '1 0 1';
- name = string_null;
- switch (self.items)
- {
- case ITEM_JetpackRegen.m_itemid: name = "item-fuelregen"; rgb = '1 0.5 0'; break;
- case ITEM_Jetpack.m_itemid: name = "item-jetpack"; rgb = '0.5 0.5 0.5'; break;
- case ITEM_Strength.m_itemid: name = "item-strength"; rgb = '0 0 1'; break;
- case ITEM_Shield.m_itemid: name = "item-shield"; rgb = '1 0 1'; break;
- case ITEM_HealthMega.m_itemid:
- //if (self.classname == "item_health_mega")
- {name = "item_health_mega"; rgb = '1 0 0';}
- break;
- case ITEM_ArmorMega.m_itemid:
- if (self.itemdef == ITEM_ArmorLarge)
- {name = "item_armor_large"; rgb = '0 1 0';}
- break;
- }
+ entity e = self.itemdef;
+ if (e) {
+ name = e.m_waypoint;
+ rgb = e.m_color;
+ }
MUTATOR_CALLHOOK(Item_RespawnCountdown, name, rgb);
name = item_name;
rgb = item_color;
void Item_ScheduleRespawnIn(entity e, float t)
{
- if((e.flags & FL_POWERUP) || (e.weapons & WEPSET_SUPERWEAPONS) || e.itemdef == ITEM_ArmorLarge || e.items == IT_HEALTH)
+ if (Item_ItemsTime_Allow(e))
{
e.think = Item_RespawnCountdown;
e.nextthink = time + max(0, t - ITEM_RESPAWN_TICKS);
.float max_armorvalue;
.float pickup_anyway;
-void Item_ItemsTime_SetTimesForPlayer(entity e);
-
-void Item_ItemsTime_ResetTimesForPlayer(entity e);
-
void Item_Show (entity e, float mode);
void Item_Respawn (void);